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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSLCompiler.h" | 8 #include "SkSLCompiler.h" |
9 | 9 |
10 #include "Test.h" | 10 #include "Test.h" |
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26 } | 26 } |
27 } | 27 } |
28 | 28 |
29 static SkSL::GLCaps default_caps() { | 29 static SkSL::GLCaps default_caps() { |
30 return { | 30 return { |
31 400, | 31 400, |
32 SkSL::GLCaps::kGL_Standard, | 32 SkSL::GLCaps::kGL_Standard, |
33 false, // isCoreProfile | 33 false, // isCoreProfile |
34 false, // usesPrecisionModifiers; | 34 false, // usesPrecisionModifiers; |
35 false, // mustDeclareFragmentShaderOutput | 35 false, // mustDeclareFragmentShaderOutput |
36 true // canUseMinAndAbsTogether | 36 true, // canUseMinAndAbsTogether |
| 37 false // mustForceNegatedAtanParamToFloat |
37 }; | 38 }; |
38 } | 39 } |
39 | 40 |
40 DEF_TEST(SkSLHelloWorld, r) { | 41 DEF_TEST(SkSLHelloWorld, r) { |
41 test(r, | 42 test(r, |
42 "void main() { sk_FragColor = vec4(0.75); }", | 43 "void main() { sk_FragColor = vec4(0.75); }", |
43 default_caps(), | 44 default_caps(), |
44 "#version 400\n" | 45 "#version 400\n" |
45 "void main() {\n" | 46 "void main() {\n" |
46 " gl_FragColor = vec4(0.75);\n" | 47 " gl_FragColor = vec4(0.75);\n" |
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308 "#version 400\n" | 309 "#version 400\n" |
309 "void main() {\n" | 310 "void main() {\n" |
310 " float minAbsHackVar0;\n" | 311 " float minAbsHackVar0;\n" |
311 " float minAbsHackVar1;\n" | 312 " float minAbsHackVar1;\n" |
312 " float x = -5.0;\n" | 313 " float x = -5.0;\n" |
313 " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHa
ckVar0 : " | 314 " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHa
ckVar0 : " |
314
"minAbsHackVar1);\n" | 315
"minAbsHackVar1);\n" |
315 "}\n"); | 316 "}\n"); |
316 } | 317 } |
317 | 318 |
| 319 DEF_TEST(SkSLNegatedAtan, r) { |
| 320 test(r, |
| 321 "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }"
, |
| 322 default_caps(), |
| 323 "#version 400\n" |
| 324 "void main() {\n" |
| 325 " vec2 x = vec2(1.0, 2.0);\n" |
| 326 " float y = atan(x.x, -(2.0 * x.y));\n" |
| 327 "}\n"); |
| 328 SkSL::GLCaps caps = default_caps(); |
| 329 caps.fMustForceNegatedAtanParamToFloat = true; |
| 330 test(r, |
| 331 "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }"
, |
| 332 caps, |
| 333 "#version 400\n" |
| 334 "void main() {\n" |
| 335 " vec2 x = vec2(1.0, 2.0);\n" |
| 336 " float y = atan(x.x, -1.0 * (2.0 * x.y));\n" |
| 337 "}\n"); |
| 338 } |
| 339 |
318 DEF_TEST(SkSLModifiersDeclaration, r) { | 340 DEF_TEST(SkSLModifiersDeclaration, r) { |
319 test(r, | 341 test(r, |
320 "layout(blend_support_all_equations) out;" | 342 "layout(blend_support_all_equations) out;" |
321 "void main() { }", | 343 "void main() { }", |
322 default_caps(), | 344 default_caps(), |
323 "#version 400\n" | 345 "#version 400\n" |
324 "layout (blend_support_all_equations) out ;\n" | 346 "layout (blend_support_all_equations) out ;\n" |
325 "void main() {\n" | 347 "void main() {\n" |
326 "}\n"); | 348 "}\n"); |
327 } | 349 } |
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358 test(r, | 380 test(r, |
359 "float test1[] = float[](1, 2, 3, 4);" | 381 "float test1[] = float[](1, 2, 3, 4);" |
360 "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" | 382 "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" |
361 "mat4 test3[] = mat4[]();", | 383 "mat4 test3[] = mat4[]();", |
362 default_caps(), | 384 default_caps(), |
363 "#version 400\n" | 385 "#version 400\n" |
364 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" | 386 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" |
365 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n" | 387 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n" |
366 "mat4 test3[] = mat4[]();\n"); | 388 "mat4 test3[] = mat4[]();\n"); |
367 } | 389 } |
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