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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // VideoCaptureDevice is the abstract base class for realizing video capture | 5 // VideoCaptureDevice is the abstract base class for realizing video capture |
6 // device support in Chromium. It provides the interface for OS dependent | 6 // device support in Chromium. It provides the interface for OS dependent |
7 // implementations. | 7 // implementations. |
8 // The class is created and functions are invoked on a thread owned by | 8 // The class is created and functions are invoked on a thread owned by |
9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS | 9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS |
10 // specific implementation. | 10 // specific implementation. |
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113 : public NON_EXPORTED_BASE(std::list<Name>) { | 113 : public NON_EXPORTED_BASE(std::list<Name>) { |
114 public: | 114 public: |
115 // Returns NULL if no entry was found by that ID. | 115 // Returns NULL if no entry was found by that ID. |
116 Name* FindById(const std::string& id); | 116 Name* FindById(const std::string& id); |
117 | 117 |
118 // Allow generated copy constructor and assignment. | 118 // Allow generated copy constructor and assignment. |
119 }; | 119 }; |
120 | 120 |
121 class MEDIA_EXPORT EventHandler { | 121 class MEDIA_EXPORT EventHandler { |
122 public: | 122 public: |
123 virtual ~EventHandler() {} | |
123 | 124 |
124 // Reserve an output buffer into which a video frame can be captured | 125 // Reserve an output buffer into which a video frame can be captured |
125 // directly. If all buffers are currently busy, returns NULL. | 126 // directly. If all buffers are currently busy, returns NULL. |
126 // | 127 // |
127 // The returned VideoFrames will always be allocated with a YV12 format. The | 128 // The returned VideoFrames will always be allocated with a YV12 format. The |
128 // size will match that specified by an earlier call to OnFrameInfo. It is | 129 // size will match that specified by an earlier call to OnFrameInfo. It is |
129 // the VideoCaptureDevice's responsibility to obey whatever stride and | 130 // the VideoCaptureDevice's responsibility to obey whatever stride and |
130 // memory layout are indicated on the returned VideoFrame object. | 131 // memory layout are indicated on the returned VideoFrame object. |
131 // | 132 // |
132 // The output buffer stays reserved for use by the calling | 133 // The output buffer stays reserved for use by the calling |
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180 // be DeAllocate()-ed. | 181 // be DeAllocate()-ed. |
181 virtual void OnError() = 0; | 182 virtual void OnError() = 0; |
182 | 183 |
183 // Called when VideoCaptureDevice::Allocate() has been called to inform of | 184 // Called when VideoCaptureDevice::Allocate() has been called to inform of |
184 // the resulting frame size. | 185 // the resulting frame size. |
185 virtual void OnFrameInfo(const VideoCaptureCapability& info) = 0; | 186 virtual void OnFrameInfo(const VideoCaptureCapability& info) = 0; |
186 | 187 |
187 // Called when the native resolution of VideoCaptureDevice has been changed | 188 // Called when the native resolution of VideoCaptureDevice has been changed |
188 // and it needs to inform its client of the new frame size. | 189 // and it needs to inform its client of the new frame size. |
189 virtual void OnFrameInfoChanged(const VideoCaptureCapability& info) {}; | 190 virtual void OnFrameInfoChanged(const VideoCaptureCapability& info) {}; |
190 | |
191 protected: | |
192 virtual ~EventHandler() {} | |
193 }; | 191 }; |
194 // Creates a VideoCaptureDevice object. | 192 // Creates a VideoCaptureDevice object. |
195 // Return NULL if the hardware is not available. | 193 // Return NULL if the hardware is not available. |
196 static VideoCaptureDevice* Create(const Name& device_name); | 194 static VideoCaptureDevice* Create(const Name& device_name); |
197 virtual ~VideoCaptureDevice() {} | 195 virtual ~VideoCaptureDevice(); |
198 | 196 |
199 // Gets the names of all video capture devices connected to this computer. | 197 // Gets the names of all video capture devices connected to this computer. |
200 static void GetDeviceNames(Names* device_names); | 198 static void GetDeviceNames(Names* device_names); |
201 | 199 |
202 // Prepare the camera for use. After this function has been called no other | 200 // Prepare the camera for use. After this function has been called no other |
203 // applications can use the camera. On completion EventHandler::OnFrameInfo() | 201 // applications can use the camera. On completion EventHandler::OnFrameInfo() |
204 // is called informing of the resulting resolution and frame rate. | 202 // is called informing of the resulting resolution and frame rate. |
203 // StopAndDeAllocate() must be called before the object is deleted. | |
204 virtual void AllocateAndStart( | |
205 const VideoCaptureCapability& capture_format, | |
206 scoped_ptr<EventHandler> observer) = 0; | |
207 | |
208 // Deallocates the camera. This means other applications can use it, and that | |
209 // the camera could be re-acquired by another VideoCaptureDevice instance if | |
210 // one were to be created immediately after this call. After this call the | |
211 // device should free the |observer| passed into AllocateAndStart as soon as | |
212 // possible, but may do so asynchronously. | |
213 virtual void StopAndDeAllocate() = 0; | |
214 }; | |
215 | |
216 // VideoCaptureDevice1 is a bridge to an older API against which | |
217 // VideoCaptureDevices were implemented. Differences between VideoCaptureDevice | |
218 // (new style) and VideoCaptureDevice1 (old style) are as follows: | |
219 // | |
220 // [1] The Stop+DeAllocate calls are merged in the new style. | |
221 // [2] The Allocate+Start calls are merged in the new style. | |
222 // [3] New style devices own their EventHandler* pointers, allowing handlers | |
223 // remain valid even after the device is stopped. Whereas old style devices | |
Ami GONE FROM CHROMIUM
2013/09/13 21:17:59
s/remain/to remain/
ncarter (slow)
2013/09/14 00:07:24
Done.
| |
224 // may not dereference their handlers after DeAllocate(). | |
Ami GONE FROM CHROMIUM
2013/09/13 21:17:59
I don't follow. AFAICT from the commentary above
ncarter (slow)
2013/09/14 00:07:24
I think I figured out what was missing. I made the
| |
225 // [4] device_name() is eliminated from the new-style interface. | |
226 // | |
227 // TODO(nick): Remove this bridge class. It exists to enable incremental | |
228 // migration to an alternative VideoCaptureDevice API. | |
229 class MEDIA_EXPORT VideoCaptureDevice1 : public VideoCaptureDevice { | |
230 public: | |
231 VideoCaptureDevice1(); | |
232 virtual ~VideoCaptureDevice1(); | |
233 | |
234 // VideoCaptureDevice implementation. | |
235 virtual void AllocateAndStart( | |
236 const VideoCaptureCapability& capture_format, | |
237 scoped_ptr<EventHandler> client) OVERRIDE; | |
238 virtual void StopAndDeAllocate() OVERRIDE; | |
239 | |
240 // Gets the names of all video capture devices | |
Ami GONE FROM CHROMIUM
2013/09/13 21:17:59
stray?
ncarter (slow)
2013/09/14 00:07:24
Done.
| |
241 // Prepare the camera for use. After this function has been called no other | |
242 // applications can use the camera. On completion EventHandler::OnFrameInfo() | |
243 // is called informing of the resulting resolution and frame rate. | |
205 // DeAllocate() must be called before this function can be called again and | 244 // DeAllocate() must be called before this function can be called again and |
206 // before the object is deleted. | 245 // before the object is deleted. |
207 virtual void Allocate(const VideoCaptureCapability& capture_format, | 246 virtual void Allocate(const VideoCaptureCapability& capture_format, |
208 EventHandler* observer) = 0; | 247 EventHandler* client) = 0; |
209 | 248 |
210 // Start capturing video frames. Allocate must be called before this function. | 249 // Start capturing video frames. Allocate must be called before this function. |
211 virtual void Start() = 0; | 250 virtual void Start() = 0; |
212 | 251 |
213 // Stop capturing video frames. | 252 // Stop capturing video frames. |
214 virtual void Stop() = 0; | 253 virtual void Stop() = 0; |
215 | 254 |
216 // Deallocates the camera. This means other applications can use it. After | 255 // Deallocates the camera. This means other applications can use it. After |
217 // this function has been called the capture device is reset to the state it | 256 // this function has been called the capture device is reset to the state it |
218 // was when created. After DeAllocate() is called, the VideoCaptureDevice is | 257 // was when created. After DeAllocate() is called, the VideoCaptureDevice is |
219 // not permitted to make any additional calls to its EventHandler. | 258 // not permitted to make any additional calls to its EventHandler. |
220 virtual void DeAllocate() = 0; | 259 virtual void DeAllocate() = 0; |
221 | 260 |
222 // Get the name of the capture device. | 261 // Get the name of the capture device. |
223 virtual const Name& device_name() = 0; | 262 virtual const Name& device_name() = 0; |
263 | |
264 private: | |
265 // The device client which proxies device events to the controller. | |
266 scoped_ptr<EventHandler> client_; | |
Ami GONE FROM CHROMIUM
2013/09/13 21:17:59
This thing is known as a "Handler" (by the type),
ncarter (slow)
2013/09/14 00:07:24
"Client" is right term and it might have been a mi
| |
224 }; | 267 }; |
225 | 268 |
226 } // namespace media | 269 } // namespace media |
227 | 270 |
228 #endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ | 271 #endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ |
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