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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "blimp/engine/renderer/scheduler.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "blimp/engine/renderer/scheduler_client.h" | |
| 9 | |
| 10 namespace blimp { | |
| 11 namespace engine { | |
| 12 namespace { | |
| 13 // This is the temporary frame delay to keep pages which make animation requests | |
| 14 // but don't mutate the state on the engine from running main frames | |
| 15 // back-to-back. We need smarter throttling of engine updates. See | |
| 16 // crbug.com/597829. | |
| 17 const base::TimeDelta kDefaultFrameDelay = | |
| 18 base::TimeDelta::FromMilliseconds(30); | |
| 19 } // namespace | |
| 20 | |
| 21 Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 22 SchedulerClient* client) | |
| 23 : Scheduler(kDefaultFrameDelay, std::move(task_runner), client) {} | |
| 24 | |
| 25 Scheduler::Scheduler(base::TimeDelta frame_delay, | |
| 26 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 27 SchedulerClient* client) | |
| 28 : next_frame_time_(base::TimeTicks::Now()), | |
| 29 frame_delay_(frame_delay), | |
| 30 client_(client), | |
| 31 weak_ptr_factory_(this) { | |
| 32 DCHECK(client_); | |
| 33 frame_tick_timer_.SetTaskRunner(std::move(task_runner)); | |
| 34 } | |
| 35 | |
| 36 Scheduler::~Scheduler() = default; | |
| 37 | |
| 38 void Scheduler::SetNeedsMainFrame() { | |
| 39 if (needs_main_frame_) | |
| 40 return; | |
| 41 | |
| 42 needs_main_frame_ = true; | |
| 43 ScheduleMainFrameIfNecessary(); | |
| 44 } | |
| 45 | |
| 46 void Scheduler::DidSendFrameUpdateToClient() { | |
| 47 DCHECK(!frame_ack_pending_) << "We can have only frame update in flight"; | |
| 48 | |
| 49 frame_ack_pending_ = true; | |
| 50 ScheduleMainFrameIfNecessary(); | |
| 51 } | |
| 52 | |
| 53 void Scheduler::DidReceiveFrameUpdateAck() { | |
| 54 DCHECK(frame_ack_pending_); | |
| 55 | |
| 56 frame_ack_pending_ = false; | |
| 57 ScheduleMainFrameIfNecessary(); | |
| 58 } | |
| 59 | |
| 60 void Scheduler::ScheduleMainFrameIfNecessary() { | |
| 61 // If we can't produce main frame updates right now, don't schedule a task. | |
| 62 if (!CanProduceMainFrames()) { | |
| 63 return; | |
| 64 } | |
| 65 | |
| 66 // If a task has already been scheduled, we don't need to schedule again. | |
| 67 if (frame_tick_timer_.IsRunning()) | |
| 68 return; | |
| 69 | |
| 70 base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now(); | |
| 71 frame_tick_timer_.Start( | |
| 72 FROM_HERE, delay, | |
| 73 base::Bind(&Scheduler::StartMainFrame, weak_ptr_factory_.GetWeakPtr())); | |
| 74 } | |
| 75 | |
| 76 bool Scheduler::CanProduceMainFrames() const { | |
| 77 return needs_main_frame_ && !frame_ack_pending_; | |
| 78 } | |
| 79 | |
| 80 void Scheduler::StartMainFrame() { | |
| 81 DCHECK(needs_main_frame_); | |
| 82 | |
| 83 // If an update was sent to the client since this request, we can not start | |
| 84 // another frame. Early out here, we'll come back when an Ack is received from | |
| 85 // the client. | |
| 86 if (frame_ack_pending_) | |
| 87 return; | |
| 88 | |
| 89 needs_main_frame_ = false; | |
| 90 next_frame_time_ = base::TimeTicks::Now() + frame_delay_; | |
|
Khushal
2016/10/12 21:00:48
I added this mostly to space out frames where the
| |
| 91 client_->StartMainFrameUpdate(); | |
| 92 } | |
| 93 | |
| 94 } // namespace engine | |
| 95 } // namespace blimp | |
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