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Side by Side Diff: blimp/engine/renderer/frame_scheduler.h

Issue 2413063002: content/blimp: Set up hooks for enabling LTHRemote in the renderer. (Closed)
Patch Set: added comments Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
6 #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
7
8 #include "base/macros.h"
9 #include "base/memory/weak_ptr.h"
10 #include "base/timer/timer.h"
11
12 namespace blimp {
13 namespace engine {
14
15 class FrameSchedulerClient {
16 public:
17 virtual ~FrameSchedulerClient() {}
18
19 // Used to notify the SchedulerClient to start the requested frame update.
20 // Calling this method marks the completion of the frame update request made
21 // to the scheduler. Any calls to schedule a frame after this will result in
22 // a new frame update.
23 // The frame update must be run synchronously, and if it results in any
24 // content changes sent to the blimp client, the scheduler must be informed
25 // using DidSendFrameUpdateToClient.
26 virtual void StartFrameUpdate() = 0;
27 };
28
29 // Responsible for scheduling frame updates sent to the client.
30 // The Scheduler uses the state of frames sent to the client and the
31 // acknowledgements for these frames from the client to make decisions regarding
32 // when a frame should be produced on the engine.
33 // The caller provides a SchedulerClient to be notified when a frame update
34 // should be produced. The SchedulerClient must outlive this class.
35 class FrameScheduler {
36 public:
37 FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
38 FrameSchedulerClient* client);
39 virtual ~FrameScheduler();
40
41 // Called when the |client| wants to start a frame update on the engine. The
42 // |client| will be asynchronously informed of starting a frame update using
Wez 2016/10/25 21:50:09 nit: "|client->StartFrameUpdate() will be called[-
Khushal 2016/10/26 00:01:40 Done.
43 // FrameSchedulerClient::StartFrameUpdate.
44 void ScheduleFrameUpdate();
45
46 // Called when a frame update is sent to the client. This must be followed
47 // with a DidReceiveFrameUpdateAck when the frame sent is ack-ed by the
48 // client.
Wez 2016/10/25 21:50:09 Make explicit that this MUST be called from within
Khushal 2016/10/26 00:01:40 I added a DCHECK to make sure it is only called fr
49 void DidSendFrameUpdateToClient();
50
51 // Called when an Ack is received for a frame sent to the client.
52 void DidReceiveFrameUpdateAck();
53
54 protected:
55 // protected for testing.
56 FrameScheduler(base::TimeDelta frame_delay,
57 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
58 FrameSchedulerClient* client);
59
60 private:
61 void ScheduleFrameUpdateIfNecessary();
62
63 // Returns true if a frame update can be started. The Scheduler can not
64 // produce new frames either if there is no request for frames pending or we
65 // are waiting for an ack for a frame previously sent to the client.
66 bool ShouldProduceFrameUpdates() const;
67
68 void StartFrameUpdate();
69
70 // Set to true if the |client_| has requested us to schedule frames.
71 bool needs_frame_update_ = false;
72
73 // Set to true if a frame update was sent to the client and the ack is
74 // pending.
75 bool frame_ack_pending_ = false;
76
77 // The time at which the next main frame update can be run.
78 base::TimeTicks next_frame_time_;
79
80 // The delay to use between consecutive frames.
81 base::TimeDelta frame_delay_;
82
83 base::OneShotTimer frame_tick_timer_;
84
85 FrameSchedulerClient* client_;
86
87 DISALLOW_COPY_AND_ASSIGN(FrameScheduler);
88 };
89
90 } // namespace engine
91 } // namespace blimp
92
93 #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
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