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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
6 #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "base/memory/weak_ptr.h" | |
10 #include "base/timer/timer.h" | |
11 | |
12 namespace blimp { | |
13 namespace engine { | |
14 | |
15 class FrameSchedulerClient { | |
16 public: | |
17 virtual ~FrameSchedulerClient() {} | |
18 | |
19 // Used to notify the SchedulerClient to start the requested frame update. | |
20 // Calling this method marks the completion of the frame update request made | |
21 // to the scheduler. Any calls to schedule a frame after this will result in | |
22 // a new frame update. | |
23 // The frame update must be run synchronously, and if it results in any | |
24 // content changes sent to the blimp client, the scheduler must be informed | |
25 // using DidSendFrameUpdateToClient. | |
26 virtual void StartFrameUpdate() = 0; | |
27 }; | |
28 | |
29 // Responsible for scheduling frame updates sent to the client. | |
30 // The Scheduler uses the state of frames sent to the client and the | |
31 // acknowledgements for these frames from the client to make decisions regarding | |
32 // when a frame should be produced on the engine. | |
33 // The caller provides a SchedulerClient to be notified when a frame update | |
34 // should be produced. The SchedulerClient must outlive this class. | |
35 class FrameScheduler { | |
36 public: | |
37 FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
38 FrameSchedulerClient* client); | |
39 virtual ~FrameScheduler(); | |
40 | |
41 // Called when the |client| wants to start a frame update on the engine. The | |
42 // |client| will be asynchronously informed of starting a frame update using | |
Wez
2016/10/25 21:50:09
nit: "|client->StartFrameUpdate() will be called[-
Khushal
2016/10/26 00:01:40
Done.
| |
43 // FrameSchedulerClient::StartFrameUpdate. | |
44 void ScheduleFrameUpdate(); | |
45 | |
46 // Called when a frame update is sent to the client. This must be followed | |
47 // with a DidReceiveFrameUpdateAck when the frame sent is ack-ed by the | |
48 // client. | |
Wez
2016/10/25 21:50:09
Make explicit that this MUST be called from within
Khushal
2016/10/26 00:01:40
I added a DCHECK to make sure it is only called fr
| |
49 void DidSendFrameUpdateToClient(); | |
50 | |
51 // Called when an Ack is received for a frame sent to the client. | |
52 void DidReceiveFrameUpdateAck(); | |
53 | |
54 protected: | |
55 // protected for testing. | |
56 FrameScheduler(base::TimeDelta frame_delay, | |
57 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
58 FrameSchedulerClient* client); | |
59 | |
60 private: | |
61 void ScheduleFrameUpdateIfNecessary(); | |
62 | |
63 // Returns true if a frame update can be started. The Scheduler can not | |
64 // produce new frames either if there is no request for frames pending or we | |
65 // are waiting for an ack for a frame previously sent to the client. | |
66 bool ShouldProduceFrameUpdates() const; | |
67 | |
68 void StartFrameUpdate(); | |
69 | |
70 // Set to true if the |client_| has requested us to schedule frames. | |
71 bool needs_frame_update_ = false; | |
72 | |
73 // Set to true if a frame update was sent to the client and the ack is | |
74 // pending. | |
75 bool frame_ack_pending_ = false; | |
76 | |
77 // The time at which the next main frame update can be run. | |
78 base::TimeTicks next_frame_time_; | |
79 | |
80 // The delay to use between consecutive frames. | |
81 base::TimeDelta frame_delay_; | |
82 | |
83 base::OneShotTimer frame_tick_timer_; | |
84 | |
85 FrameSchedulerClient* client_; | |
86 | |
87 DISALLOW_COPY_AND_ASSIGN(FrameScheduler); | |
88 }; | |
89 | |
90 } // namespace engine | |
91 } // namespace blimp | |
92 | |
93 #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
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