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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
6 #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "base/memory/weak_ptr.h" | |
10 #include "base/timer/timer.h" | |
11 | |
12 namespace blimp { | |
13 namespace engine { | |
14 | |
15 class FrameSchedulerClient { | |
16 public: | |
17 virtual ~FrameSchedulerClient() {} | |
18 | |
19 // Used to notify the SchedulerClient to start the requested frame update. | |
Wez
2016/10/20 23:53:27
nit: SchedulerClient naming, here and elsewhere.
Wez
2016/10/25 21:50:09
Pingy
Khushal
2016/10/26 00:01:40
Done.
| |
20 // Calling this method marks the completion of the frame update request made | |
21 // to the scheduler. Any calls to schedule a frame after this will result in | |
22 // a new frame update. | |
23 virtual void StartFrameUpdate() = 0; | |
24 }; | |
25 | |
26 // Responsible for scheduling frame updates sent to the client. | |
27 // The Scheduler uses the state of frames sent to the client and the | |
28 // acknowledgements for these frames from the client to make decisions regarding | |
29 // when a frame should be produced on the engine. | |
30 // The caller provides a SchedulerClient to be notified when a frame update | |
31 // should be produced. The SchedulerClient must outlive this class. | |
32 class FrameScheduler { | |
33 public: | |
34 FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
35 FrameSchedulerClient* client); | |
36 virtual ~FrameScheduler(); | |
37 | |
38 // Called when the |client| wants to start a frame update on the engine. | |
39 void ScheduleFrameUpdate(); | |
40 | |
41 // Called when a frame update is sent to the client. | |
42 void DidSendFrameUpdateToClient(); | |
43 | |
44 // Called when an Ack is received for a frame sent to the client. | |
45 void DidReceiveFrameUpdateAck(); | |
46 | |
47 base::TimeTicks next_frame_time() const { return next_frame_time_; } | |
Wez
2016/10/20 23:53:27
Can this be removed? I can't see anything using it
Khushal
2016/10/21 00:03:11
Oh, I think some test was. Will remove.
Khushal
2016/10/24 22:49:09
Done.
| |
48 | |
49 protected: | |
50 // protected for testing. | |
51 FrameScheduler(base::TimeDelta frame_delay, | |
52 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
53 FrameSchedulerClient* client); | |
54 | |
55 private: | |
56 void ScheduleFrameUpdateIfNecessary(); | |
57 | |
58 // Returns true if a frame update can be started. The Scheduler can not | |
59 // produce new frames either if there is no request for frames pending or we | |
60 // are waiting for an ack for a frame previously sent to the client. | |
61 bool ShouldProduceFrameUpdates() const; | |
62 | |
63 void StartFrameUpdate(); | |
64 | |
65 // Set to true if the |client_| has requested us to schedule frames. | |
66 bool needs_frame_update_ = false; | |
67 | |
68 // Set to true if a frame update was sent to the client and the ack is | |
69 // pending. | |
70 bool frame_ack_pending_ = false; | |
71 | |
72 // The time at which the next main frame update can be run. | |
73 base::TimeTicks next_frame_time_; | |
74 | |
75 // The delay to use between consecutive frames. | |
76 base::TimeDelta frame_delay_; | |
77 | |
78 base::OneShotTimer frame_tick_timer_; | |
79 | |
80 FrameSchedulerClient* client_; | |
81 | |
82 DISALLOW_COPY_AND_ASSIGN(FrameScheduler); | |
83 }; | |
84 | |
85 } // namespace engine | |
86 } // namespace blimp | |
87 | |
88 #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_ | |
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