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Side by Side Diff: blimp/engine/renderer/frame_scheduler.h

Issue 2413063002: content/blimp: Set up hooks for enabling LTHRemote in the renderer. (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
6 #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
7
8 #include "base/macros.h"
9 #include "base/memory/weak_ptr.h"
10 #include "base/timer/timer.h"
11
12 namespace blimp {
13 namespace engine {
14
15 class FrameSchedulerClient {
16 public:
17 virtual ~FrameSchedulerClient() {}
18
19 // Used to notify the SchedulerClient to start the requested frame update.
Wez 2016/10/20 23:53:27 nit: SchedulerClient naming, here and elsewhere.
Wez 2016/10/25 21:50:09 Pingy
Khushal 2016/10/26 00:01:40 Done.
20 // Calling this method marks the completion of the frame update request made
21 // to the scheduler. Any calls to schedule a frame after this will result in
22 // a new frame update.
23 virtual void StartFrameUpdate() = 0;
24 };
25
26 // Responsible for scheduling frame updates sent to the client.
27 // The Scheduler uses the state of frames sent to the client and the
28 // acknowledgements for these frames from the client to make decisions regarding
29 // when a frame should be produced on the engine.
30 // The caller provides a SchedulerClient to be notified when a frame update
31 // should be produced. The SchedulerClient must outlive this class.
32 class FrameScheduler {
33 public:
34 FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
35 FrameSchedulerClient* client);
36 virtual ~FrameScheduler();
37
38 // Called when the |client| wants to start a frame update on the engine.
39 void ScheduleFrameUpdate();
40
41 // Called when a frame update is sent to the client.
42 void DidSendFrameUpdateToClient();
43
44 // Called when an Ack is received for a frame sent to the client.
45 void DidReceiveFrameUpdateAck();
46
47 base::TimeTicks next_frame_time() const { return next_frame_time_; }
Wez 2016/10/20 23:53:27 Can this be removed? I can't see anything using it
Khushal 2016/10/21 00:03:11 Oh, I think some test was. Will remove.
Khushal 2016/10/24 22:49:09 Done.
48
49 protected:
50 // protected for testing.
51 FrameScheduler(base::TimeDelta frame_delay,
52 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
53 FrameSchedulerClient* client);
54
55 private:
56 void ScheduleFrameUpdateIfNecessary();
57
58 // Returns true if a frame update can be started. The Scheduler can not
59 // produce new frames either if there is no request for frames pending or we
60 // are waiting for an ack for a frame previously sent to the client.
61 bool ShouldProduceFrameUpdates() const;
62
63 void StartFrameUpdate();
64
65 // Set to true if the |client_| has requested us to schedule frames.
66 bool needs_frame_update_ = false;
67
68 // Set to true if a frame update was sent to the client and the ack is
69 // pending.
70 bool frame_ack_pending_ = false;
71
72 // The time at which the next main frame update can be run.
73 base::TimeTicks next_frame_time_;
74
75 // The delay to use between consecutive frames.
76 base::TimeDelta frame_delay_;
77
78 base::OneShotTimer frame_tick_timer_;
79
80 FrameSchedulerClient* client_;
81
82 DISALLOW_COPY_AND_ASSIGN(FrameScheduler);
83 };
84
85 } // namespace engine
86 } // namespace blimp
87
88 #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
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