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Side by Side Diff: blimp/engine/renderer/frame_scheduler.cc

Issue 2413063002: content/blimp: Set up hooks for enabling LTHRemote in the renderer. (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/logging.h"
6 #include "blimp/engine/renderer/frame_scheduler.h"
7
8 namespace blimp {
9 namespace engine {
10 namespace {
11 // This is the temporary frame delay to keep pages which make animation requests
12 // but don't mutate the state on the engine from running main frames
13 // back-to-back. We need smarter throttling of engine updates. See
14 // crbug.com/597829.
15 constexpr base::TimeDelta kDefaultFrameDelay =
16 base::TimeDelta::FromMilliseconds(30);
17 } // namespace
18
19 FrameScheduler::FrameScheduler(
20 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
21 FrameSchedulerClient* client)
22 : FrameScheduler(kDefaultFrameDelay, std::move(task_runner), client) {}
23
24 FrameScheduler::FrameScheduler(
25 base::TimeDelta frame_delay,
26 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
27 FrameSchedulerClient* client)
28 : next_frame_time_(base::TimeTicks::Now()),
29 frame_delay_(frame_delay),
30 client_(client) {
31 DCHECK(client_);
32 frame_tick_timer_.SetTaskRunner(std::move(task_runner));
33 }
34
35 FrameScheduler::~FrameScheduler() = default;
36
37 void FrameScheduler::ScheduleFrameUpdate() {
38 if (needs_frame_update_)
39 return;
40
41 needs_frame_update_ = true;
42 ScheduleFrameUpdateIfNecessary();
43 }
44
45 void FrameScheduler::DidSendFrameUpdateToClient() {
46 DCHECK(!frame_ack_pending_) << "We can have only frame update in flight";
47
48 frame_ack_pending_ = true;
49 ScheduleFrameUpdateIfNecessary();
Wez 2016/10/21 01:40:35 Wait... this call will never have any effect, sure
Khushal 2016/10/21 03:13:56 Woops. :P Will remove.
Khushal 2016/10/24 22:49:09 Done.
50 }
51
52 void FrameScheduler::DidReceiveFrameUpdateAck() {
53 DCHECK(frame_ack_pending_);
54
55 frame_ack_pending_ = false;
56 ScheduleFrameUpdateIfNecessary();
57 }
58
59 void FrameScheduler::ScheduleFrameUpdateIfNecessary() {
60 // If we can't produce main frame updates right now, don't schedule a task.
61 if (!ShouldProduceFrameUpdates()) {
62 return;
63 }
64
65 // If a task has already been scheduled, we don't need to schedule again.
66 if (frame_tick_timer_.IsRunning())
67 return;
68
69 base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now();
70 frame_tick_timer_.Start(
71 FROM_HERE, delay,
72 base::Bind(&FrameScheduler::StartFrameUpdate, base::Unretained(this)));
73 }
74
75 bool FrameScheduler::ShouldProduceFrameUpdates() const {
76 return needs_frame_update_ && !frame_ack_pending_;
77 }
78
79 void FrameScheduler::StartFrameUpdate() {
80 DCHECK(needs_frame_update_);
81
82 // If an update was sent to the client since this request, we can not start
83 // another frame. Early out here, we'll come back when an Ack is received from
84 // the client.
Wez 2016/10/20 23:53:27 It's really not clear from this comment under whic
Khushal 2016/10/21 00:03:11 Hmm, so StartFrameUpdate won't necessarily result
Wez 2016/10/21 01:40:35 Hmmm. Resetting the timer in DidSendFrameUpdateToC
Khushal 2016/10/21 03:13:56 Nope, that's not possible. DidSendFrameUpdateToCli
Khushal 2016/10/24 22:49:09 Done.
85 if (frame_ack_pending_)
86 return;
87
88 needs_frame_update_ = false;
89 next_frame_time_ = base::TimeTicks::Now() + frame_delay_;
90 client_->StartFrameUpdate();
91 }
92
93 } // namespace engine
94 } // namespace blimp
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