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Side by Side Diff: blimp/engine/renderer/scheduler_unittest.cc

Issue 2413063002: content/blimp: Set up hooks for enabling LTHRemote in the renderer. (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "blimp/engine/renderer/scheduler.h"
6
7 #include "base/run_loop.h"
8 #include "base/threading/thread_task_runner_handle.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10
11 namespace blimp {
12 namespace engine {
13 namespace {
14
15 class SchedulerForTesting : public Scheduler {
16 public:
17 explicit SchedulerForTesting(SchedulerClient* client)
18 // Use a zero time delta to let tests run main frames back-to-back.
19 : Scheduler(base::TimeDelta::FromSeconds(0),
20 base::ThreadTaskRunnerHandle::Get(),
21 client) {}
22 ~SchedulerForTesting() override = default;
23 };
24
25 class SchedulerTest : public testing::Test, public SchedulerClient {
26 public:
27 SchedulerTest() : scheduler_(this) {}
28 ~SchedulerTest() override {}
29
30 // SchedulerClient implementation.
31 void StartFrameUpdate() override {
32 num_main_frames_++;
33 if (send_client_update_during_main_frame_) {
34 scheduler_.DidSendFrameUpdateToClient();
35 send_client_update_during_main_frame_ = false;
36 }
37 }
38
39 protected:
40 base::MessageLoop loop_;
41 SchedulerForTesting scheduler_;
42 int num_main_frames_ = 0;
43
44 bool send_client_update_during_main_frame_ = false;
45 };
46
47 TEST_F(SchedulerTest, FirstMainFrameRequest) {
48 // The request for the first main frame should be responded to right away.
49 scheduler_.SetNeedsFrameUpdate();
50 base::RunLoop().RunUntilIdle();
51 EXPECT_EQ(1, num_main_frames_);
52 }
53
54 TEST_F(SchedulerTest, MultipleMainFrameRequestsResultInSingleFrame) {
55 // Multiple main frame requests result in a single callback to the client.
56 scheduler_.SetNeedsFrameUpdate();
57 scheduler_.SetNeedsFrameUpdate();
58 base::RunLoop().RunUntilIdle();
59 EXPECT_EQ(1, num_main_frames_);
60 }
61
62 TEST_F(SchedulerTest, MainFrameBlockedOnAckFromClient) {
63 // Request a main frame, start it and send an update to the client. The second
64 // frame should remain blocked till an ack is received.
65 scheduler_.SetNeedsFrameUpdate();
66 send_client_update_during_main_frame_ = true;
67 base::RunLoop().RunUntilIdle();
68 EXPECT_EQ(1, num_main_frames_);
69
70 // Request a frame and ensure that the client is not asked to start it.
71 scheduler_.SetNeedsFrameUpdate();
72 base::RunLoop().RunUntilIdle();
73 EXPECT_EQ(1, num_main_frames_);
74
75 // Now we have an ack from the client. This should start another frame.
76 scheduler_.DidReceiveFrameUpdateAck();
77 base::RunLoop().RunUntilIdle();
78 EXPECT_EQ(2, num_main_frames_);
79 }
80
81 } // namespace
82 } // namespace engine
83 } // namespace blimp
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