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Side by Side Diff: blimp/engine/renderer/scheduler.cc

Issue 2413063002: content/blimp: Set up hooks for enabling LTHRemote in the renderer. (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "blimp/engine/renderer/scheduler.h"
6
7 #include "base/logging.h"
8
9 namespace blimp {
10 namespace engine {
11 namespace {
12 // This is the temporary frame delay to keep pages which make animation requests
13 // but don't mutate the state on the engine from running main frames
14 // back-to-back. We need smarter throttling of engine updates. See
15 // crbug.com/597829.
16 constexpr base::TimeDelta kDefaultFrameDelay =
17 base::TimeDelta::FromMilliseconds(30);
18 } // namespace
19
20 Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
21 SchedulerClient* client)
22 : Scheduler(kDefaultFrameDelay, std::move(task_runner), client) {}
23
24 Scheduler::Scheduler(base::TimeDelta frame_delay,
25 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
26 SchedulerClient* client)
27 : next_frame_time_(base::TimeTicks::Now()),
28 frame_delay_(frame_delay),
29 client_(client) {
30 DCHECK(client_);
31 frame_tick_timer_.SetTaskRunner(std::move(task_runner));
32 }
33
34 Scheduler::~Scheduler() = default;
35
36 void Scheduler::SetNeedsFrameUpdate() {
37 if (needs_frame_update_)
38 return;
39
40 needs_frame_update_ = true;
41 ScheduleMainFrameIfNecessary();
42 }
43
44 void Scheduler::DidSendFrameUpdateToClient() {
45 DCHECK(!frame_ack_pending_) << "We can have only frame update in flight";
Wez 2016/10/19 22:01:34 nit: "...only one frame..." That said, I'd recomm
Khushal 2016/10/20 01:29:33 The reason why this is an error is because the Sch
46
47 frame_ack_pending_ = true;
48 ScheduleMainFrameIfNecessary();
49 }
50
51 void Scheduler::DidReceiveFrameUpdateAck() {
52 DCHECK(frame_ack_pending_);
53
54 frame_ack_pending_ = false;
55 ScheduleMainFrameIfNecessary();
56 }
57
58 void Scheduler::ScheduleMainFrameIfNecessary() {
59 // If we can't produce main frame updates right now, don't schedule a task.
60 if (!CanProduceMainFrames()) {
61 return;
62 }
63
64 // If a task has already been scheduled, we don't need to schedule again.
65 if (frame_tick_timer_.IsRunning())
66 return;
67
68 base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now();
69 frame_tick_timer_.Start(
70 FROM_HERE, delay,
71 base::Bind(&Scheduler::StartMainFrame, base::Unretained(this)));
72 }
73
74 bool Scheduler::CanProduceMainFrames() const {
75 return needs_frame_update_ && !frame_ack_pending_;
Wez 2016/10/19 22:01:34 This logic doesn't seem to match the function name
Khushal 2016/10/20 01:29:33 I just renamed it to ShouldProduceMainFrames, that
76 }
77
78 void Scheduler::StartMainFrame() {
79 DCHECK(needs_frame_update_);
80
81 // If an update was sent to the client since this request, we can not start
82 // another frame. Early out here, we'll come back when an Ack is received from
83 // the client.
84 if (frame_ack_pending_)
85 return;
86
87 needs_frame_update_ = false;
88 next_frame_time_ = base::TimeTicks::Now() + frame_delay_;
Wez 2016/10/19 22:15:27 nit: Is this the desired next-frame-time, bearing
Khushal 2016/10/20 01:29:33 Yeah, but if it is triggered in response to DidRec
Wez 2016/10/20 23:53:27 Acknowledged.
89 client_->StartFrameUpdate();
90 }
91
92 } // namespace engine
93 } // namespace blimp
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