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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "blimp/engine/renderer/scheduler.h" | |
6 | |
7 #include "base/logging.h" | |
8 | |
9 namespace blimp { | |
10 namespace engine { | |
11 namespace { | |
12 // This is the temporary frame delay to keep pages which make animation requests | |
13 // but don't mutate the state on the engine from running main frames | |
14 // back-to-back. We need smarter throttling of engine updates. See | |
15 // crbug.com/597829. | |
16 constexpr base::TimeDelta kDefaultFrameDelay = | |
17 base::TimeDelta::FromMilliseconds(30); | |
18 } // namespace | |
19 | |
20 Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
21 SchedulerClient* client) | |
22 : Scheduler(kDefaultFrameDelay, std::move(task_runner), client) {} | |
23 | |
24 Scheduler::Scheduler(base::TimeDelta frame_delay, | |
25 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
26 SchedulerClient* client) | |
27 : next_frame_time_(base::TimeTicks::Now()), | |
28 frame_delay_(frame_delay), | |
29 client_(client) { | |
30 DCHECK(client_); | |
31 frame_tick_timer_.SetTaskRunner(std::move(task_runner)); | |
32 } | |
33 | |
34 Scheduler::~Scheduler() = default; | |
35 | |
36 void Scheduler::SetNeedsFrameUpdate() { | |
37 if (needs_frame_update_) | |
38 return; | |
39 | |
40 needs_frame_update_ = true; | |
41 ScheduleMainFrameIfNecessary(); | |
42 } | |
43 | |
44 void Scheduler::DidSendFrameUpdateToClient() { | |
45 DCHECK(!frame_ack_pending_) << "We can have only frame update in flight"; | |
Wez
2016/10/19 22:01:34
nit: "...only one frame..."
That said, I'd recomm
Khushal
2016/10/20 01:29:33
The reason why this is an error is because the Sch
| |
46 | |
47 frame_ack_pending_ = true; | |
48 ScheduleMainFrameIfNecessary(); | |
49 } | |
50 | |
51 void Scheduler::DidReceiveFrameUpdateAck() { | |
52 DCHECK(frame_ack_pending_); | |
53 | |
54 frame_ack_pending_ = false; | |
55 ScheduleMainFrameIfNecessary(); | |
56 } | |
57 | |
58 void Scheduler::ScheduleMainFrameIfNecessary() { | |
59 // If we can't produce main frame updates right now, don't schedule a task. | |
60 if (!CanProduceMainFrames()) { | |
61 return; | |
62 } | |
63 | |
64 // If a task has already been scheduled, we don't need to schedule again. | |
65 if (frame_tick_timer_.IsRunning()) | |
66 return; | |
67 | |
68 base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now(); | |
69 frame_tick_timer_.Start( | |
70 FROM_HERE, delay, | |
71 base::Bind(&Scheduler::StartMainFrame, base::Unretained(this))); | |
72 } | |
73 | |
74 bool Scheduler::CanProduceMainFrames() const { | |
75 return needs_frame_update_ && !frame_ack_pending_; | |
Wez
2016/10/19 22:01:34
This logic doesn't seem to match the function name
Khushal
2016/10/20 01:29:33
I just renamed it to ShouldProduceMainFrames, that
| |
76 } | |
77 | |
78 void Scheduler::StartMainFrame() { | |
79 DCHECK(needs_frame_update_); | |
80 | |
81 // If an update was sent to the client since this request, we can not start | |
82 // another frame. Early out here, we'll come back when an Ack is received from | |
83 // the client. | |
84 if (frame_ack_pending_) | |
85 return; | |
86 | |
87 needs_frame_update_ = false; | |
88 next_frame_time_ = base::TimeTicks::Now() + frame_delay_; | |
Wez
2016/10/19 22:15:27
nit: Is this the desired next-frame-time, bearing
Khushal
2016/10/20 01:29:33
Yeah, but if it is triggered in response to DidRec
Wez
2016/10/20 23:53:27
Acknowledged.
| |
89 client_->StartFrameUpdate(); | |
90 } | |
91 | |
92 } // namespace engine | |
93 } // namespace blimp | |
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