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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BLIMP_ENGINE_RENDERER_SCHEDULER_H_ | |
| 6 #define BLIMP_ENGINE_RENDERER_SCHEDULER_H_ | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "base/memory/weak_ptr.h" | |
| 10 #include "base/timer/timer.h" | |
| 11 | |
| 12 namespace blimp { | |
| 13 namespace engine { | |
| 14 | |
| 15 class SchedulerClient { | |
| 16 public: | |
| 17 virtual ~SchedulerClient() {} | |
| 18 | |
| 19 // Used to notify the SchedulerClient to synchronously start the renderer's | |
| 20 // main frame. | |
| 21 virtual void StartMainFrameUpdate() = 0; | |
| 22 }; | |
| 23 | |
| 24 // Responsible for scheduling frame updates sent to the client. | |
| 25 // The Scheduler uses the state of frames sent to the client and the | |
| 26 // acknowledgements for these frames from the client to make decisions regarding | |
| 27 // when a frame should be produced on the engine. | |
|
Wez
2016/10/18 01:49:42
And how does it communicate that to the rest of th
Khushal
2016/10/18 05:10:04
Done.
| |
| 28 class Scheduler { | |
| 29 public: | |
| 30 Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 31 SchedulerClient* client); | |
| 32 virtual ~Scheduler(); | |
| 33 | |
| 34 // Called when the |client| wants to start a frame update on the engine. We | |
| 35 // call it the main frame since this corresponds to a request to start the | |
| 36 // main frame update for blink. | |
| 37 void SetNeedsMainFrame(); | |
| 38 | |
| 39 // Called when a frame update is sent to the client. | |
| 40 void DidSendFrameUpdateToClient(); | |
| 41 | |
| 42 // Called when an Ack is received for a frame sent to the client. | |
| 43 void DidReceiveFrameUpdateAck(); | |
| 44 | |
| 45 base::TimeTicks next_frame_time() const { return next_frame_time_; } | |
| 46 | |
| 47 protected: | |
| 48 // protected for testing. | |
| 49 Scheduler(base::TimeDelta frame_delay, | |
| 50 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 51 SchedulerClient* client); | |
| 52 | |
| 53 private: | |
| 54 void ScheduleMainFrameIfNecessary(); | |
| 55 | |
| 56 // Returns true if a main frame update can be started. The Scheduler can not | |
| 57 // produce new frames either if there is no request for main frames pending | |
| 58 // or we are waiting for an ack for a frame previously sent to the client. | |
| 59 bool CanProduceMainFrames() const; | |
| 60 | |
| 61 void StartMainFrame(); | |
| 62 | |
| 63 // Set to true if the |client_| has requested us to schedule main frames. | |
| 64 bool needs_main_frame_ = false; | |
| 65 | |
| 66 // Set to true if a frame update was sent to the client and the ack is | |
| 67 // pending. | |
| 68 bool frame_ack_pending_ = false; | |
| 69 | |
| 70 // The time at which the next main frame update can be run. | |
| 71 base::TimeTicks next_frame_time_; | |
| 72 | |
| 73 // The delay to use between consecutive frames. | |
| 74 base::TimeDelta frame_delay_; | |
| 75 | |
| 76 base::OneShotTimer frame_tick_timer_; | |
| 77 | |
| 78 SchedulerClient* client_; | |
| 79 | |
| 80 DISALLOW_COPY_AND_ASSIGN(Scheduler); | |
| 81 }; | |
| 82 | |
| 83 } // namespace engine | |
| 84 } // namespace blimp | |
| 85 | |
| 86 #endif // BLIMP_ENGINE_RENDERER_SCHEDULER_H_ | |
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