| Index: src/core/SkBitmapProcState.cpp
|
| diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
|
| index 8874e7b4452308e62bcb12e964f3e9d9660ce92f..cdc582bfeec64a70791d0ecb615186b98296e639 100644
|
| --- a/src/core/SkBitmapProcState.cpp
|
| +++ b/src/core/SkBitmapProcState.cpp
|
| @@ -398,7 +398,6 @@
|
| }
|
| // The above logic should have always assigned fBitmap, but in case it
|
| // didn't, we check for that now...
|
| - // TODO(dominikg): Ask humper@ if we can just use an SkASSERT(fBitmap)?
|
| if (NULL == fBitmap) {
|
| return false;
|
| }
|
| @@ -481,7 +480,6 @@
|
| // shader will perform.
|
|
|
| fMatrixProc = this->chooseMatrixProc(trivialMatrix);
|
| - // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns NULL.
|
| if (NULL == fMatrixProc) {
|
| return false;
|
| }
|
| @@ -523,7 +521,6 @@
|
| fPaintPMColor = SkPreMultiplyColor(paint.getColor());
|
| break;
|
| default:
|
| - // TODO(dominikg): Should we ever get here? SkASSERT(false) instead?
|
| return false;
|
| }
|
|
|
|
|