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Unified Diff: src/core/SkFilterShader.cpp

Issue 241283003: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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Index: src/core/SkFilterShader.cpp
diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp
index 1a0255157dc8cccf381ac1334e2c77641c046ff5..58961913c8e4148396f50c8fd4a682804407164f 100644
--- a/src/core/SkFilterShader.cpp
+++ b/src/core/SkFilterShader.cpp
@@ -38,11 +38,9 @@
buffer.writeFlattenable(fFilter);
}
-uint32_t SkFilterShader::FilterShaderContext::getFlags() const {
- const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
-
- uint32_t shaderF = fShaderContext->getFlags();
- uint32_t filterF = filterShader.fFilter->getFlags();
+uint32_t SkFilterShader::getFlags() {
+ uint32_t shaderF = fShader->getFlags();
+ uint32_t filterF = fFilter->getFlags();
// if the filter doesn't support 16bit, clear the matching bit in the shader
if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
@@ -55,62 +53,38 @@
return shaderF;
}
-SkShader::Context* SkFilterShader::createContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix,
- void* storage) const {
- if (!this->validContext(device, paint, matrix)) {
- return NULL;
+bool SkFilterShader::setContext(const SkBitmap& device,
+ const SkPaint& paint,
+ const SkMatrix& matrix) {
+ // we need to keep the setContext/endContext calls balanced. If we return
+ // false, our endContext() will not be called.
+
+ if (!this->INHERITED::setContext(device, paint, matrix)) {
+ return false;
}
-
- char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
- SkShader::Context* shaderContext = fShader->createContext(device, paint, matrix,
- shaderContextStorage);
- SkASSERT(shaderContext);
-
- return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext,
- (*this, shaderContext, device, paint, matrix));
+ if (!fShader->setContext(device, paint, matrix)) {
+ this->INHERITED::endContext();
+ return false;
+ }
+ return true;
}
-size_t SkFilterShader::contextSize() const {
- return sizeof(FilterShaderContext) + fShader->contextSize();
+void SkFilterShader::endContext() {
+ fShader->endContext();
+ this->INHERITED::endContext();
}
-bool SkFilterShader::validContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix,
- SkMatrix* totalInverse) const {
- return this->INHERITED::validContext(device, paint, matrix, totalInverse) &&
- fShader->validContext(device, paint, matrix);
+void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
+ fShader->shadeSpan(x, y, result, count);
+ fFilter->filterSpan(result, count, result);
}
-SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader,
- SkShader::Context* shaderContext,
- const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix)
- : INHERITED(filterShader, device, paint, matrix)
- , fShaderContext(shaderContext) {}
+void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
+ SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
+ SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
-SkFilterShader::FilterShaderContext::~FilterShaderContext() {
- fShaderContext->SkShader::Context::~Context();
-}
-
-void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
- const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
-
- fShaderContext->shadeSpan(x, y, result, count);
- filterShader.fFilter->filterSpan(result, count, result);
-}
-
-void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t result[], int count) {
- const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
-
- SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag);
- SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
-
- fShaderContext->shadeSpan16(x, y, result, count);
- filterShader.fFilter->filterSpan16(result, count, result);
+ fShader->shadeSpan16(x, y, result, count);
+ fFilter->filterSpan16(result, count, result);
}
#ifndef SK_IGNORE_TO_STRING
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