| Index: src/core/SkFilterShader.cpp
|
| diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp
|
| index 1a0255157dc8cccf381ac1334e2c77641c046ff5..58961913c8e4148396f50c8fd4a682804407164f 100644
|
| --- a/src/core/SkFilterShader.cpp
|
| +++ b/src/core/SkFilterShader.cpp
|
| @@ -38,11 +38,9 @@
|
| buffer.writeFlattenable(fFilter);
|
| }
|
|
|
| -uint32_t SkFilterShader::FilterShaderContext::getFlags() const {
|
| - const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| -
|
| - uint32_t shaderF = fShaderContext->getFlags();
|
| - uint32_t filterF = filterShader.fFilter->getFlags();
|
| +uint32_t SkFilterShader::getFlags() {
|
| + uint32_t shaderF = fShader->getFlags();
|
| + uint32_t filterF = fFilter->getFlags();
|
|
|
| // if the filter doesn't support 16bit, clear the matching bit in the shader
|
| if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
|
| @@ -55,62 +53,38 @@
|
| return shaderF;
|
| }
|
|
|
| -SkShader::Context* SkFilterShader::createContext(const SkBitmap& device,
|
| - const SkPaint& paint,
|
| - const SkMatrix& matrix,
|
| - void* storage) const {
|
| - if (!this->validContext(device, paint, matrix)) {
|
| - return NULL;
|
| +bool SkFilterShader::setContext(const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix) {
|
| + // we need to keep the setContext/endContext calls balanced. If we return
|
| + // false, our endContext() will not be called.
|
| +
|
| + if (!this->INHERITED::setContext(device, paint, matrix)) {
|
| + return false;
|
| }
|
| -
|
| - char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
|
| - SkShader::Context* shaderContext = fShader->createContext(device, paint, matrix,
|
| - shaderContextStorage);
|
| - SkASSERT(shaderContext);
|
| -
|
| - return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext,
|
| - (*this, shaderContext, device, paint, matrix));
|
| + if (!fShader->setContext(device, paint, matrix)) {
|
| + this->INHERITED::endContext();
|
| + return false;
|
| + }
|
| + return true;
|
| }
|
|
|
| -size_t SkFilterShader::contextSize() const {
|
| - return sizeof(FilterShaderContext) + fShader->contextSize();
|
| +void SkFilterShader::endContext() {
|
| + fShader->endContext();
|
| + this->INHERITED::endContext();
|
| }
|
|
|
| -bool SkFilterShader::validContext(const SkBitmap& device,
|
| - const SkPaint& paint,
|
| - const SkMatrix& matrix,
|
| - SkMatrix* totalInverse) const {
|
| - return this->INHERITED::validContext(device, paint, matrix, totalInverse) &&
|
| - fShader->validContext(device, paint, matrix);
|
| +void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
| + fShader->shadeSpan(x, y, result, count);
|
| + fFilter->filterSpan(result, count, result);
|
| }
|
|
|
| -SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader,
|
| - SkShader::Context* shaderContext,
|
| - const SkBitmap& device,
|
| - const SkPaint& paint,
|
| - const SkMatrix& matrix)
|
| - : INHERITED(filterShader, device, paint, matrix)
|
| - , fShaderContext(shaderContext) {}
|
| +void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
| + SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
|
| + SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
|
|
| -SkFilterShader::FilterShaderContext::~FilterShaderContext() {
|
| - fShaderContext->SkShader::Context::~Context();
|
| -}
|
| -
|
| -void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
| - const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| -
|
| - fShaderContext->shadeSpan(x, y, result, count);
|
| - filterShader.fFilter->filterSpan(result, count, result);
|
| -}
|
| -
|
| -void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
| - const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| -
|
| - SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag);
|
| - SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
| -
|
| - fShaderContext->shadeSpan16(x, y, result, count);
|
| - filterShader.fFilter->filterSpan16(result, count, result);
|
| + fShader->shadeSpan16(x, y, result, count);
|
| + fFilter->filterSpan16(result, count, result);
|
| }
|
|
|
| #ifndef SK_IGNORE_TO_STRING
|
|
|