Index: include/core/SkComposeShader.h |
diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h |
index 9833a9f4ade275ac0fa6fa4358a5edbb5930b826..b54e5efa97e0914dab0564ed940e1f9958607b64 100644 |
--- a/include/core/SkComposeShader.h |
+++ b/include/core/SkComposeShader.h |
@@ -34,38 +34,10 @@ |
SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); |
virtual ~SkComposeShader(); |
- virtual bool validContext(const SkBitmap&, const SkPaint&, |
- const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
- virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, |
- const SkMatrix&, void*) const SK_OVERRIDE; |
- virtual size_t contextSize() const SK_OVERRIDE; |
- |
- class ComposeShaderContext : public SkShader::Context { |
- public: |
- // When this object gets destroyed, it will call contextA and contextB's destructor |
- // but it will NOT free the memory. |
- ComposeShaderContext(const SkComposeShader&, const SkBitmap&, |
- const SkPaint&, const SkMatrix&, |
- SkShader::Context* contextA, SkShader::Context* contextB); |
- |
- SkShader::Context* getShaderContextA() const { return fShaderContextA; } |
- SkShader::Context* getShaderContextB() const { return fShaderContextB; } |
- |
- virtual ~ComposeShaderContext(); |
- |
- virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
- |
- private: |
- SkShader::Context* fShaderContextA; |
- SkShader::Context* fShaderContextB; |
- |
- typedef SkShader::Context INHERITED; |
- }; |
- |
-#if SK_DEBUG |
- SkShader* getShaderA() { return fShaderA; } |
- SkShader* getShaderB() { return fShaderB; } |
-#endif |
+ virtual bool setContext(const SkBitmap&, const SkPaint&, |
+ const SkMatrix&) SK_OVERRIDE; |
+ virtual void endContext() SK_OVERRIDE; |
+ virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
SK_TO_STRING_OVERRIDE() |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) |
@@ -75,6 +47,7 @@ |
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
private: |
+ |
SkShader* fShaderA; |
SkShader* fShaderB; |
SkXfermode* fMode; |