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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
| 9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
| 10 | 10 |
| 11 #include "SkShader.h" | 11 #include "SkShader.h" |
| 12 | 12 |
| 13 class SkBitmap; | 13 class SkBitmap; |
| 14 class SkPicture; | 14 class SkPicture; |
| 15 | 15 |
| 16 /* | 16 /* |
| 17 * An SkPictureShader can be used to draw SkPicture-based patterns. | 17 * An SkPictureShader can be used to draw SkPicture-based patterns. |
| 18 * | 18 * |
| 19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according | 19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according |
| 20 * to specified tiling rules. | 20 * to specified tiling rules. |
| 21 */ | 21 */ |
| 22 class SkPictureShader : public SkShader { | 22 class SkPictureShader : public SkShader { |
| 23 public: | 23 public: |
| 24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); | 24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); |
| 25 virtual ~SkPictureShader(); | 25 virtual ~SkPictureShader(); |
| 26 | 26 |
| 27 virtual bool validContext(const SkBitmap&, const SkPaint&, | 27 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK
_OVERRIDE; |
| 28 const SkMatrix&, SkMatrix* totalInverse = NULL) co
nst SK_OVERRIDE; | 28 virtual void endContext() SK_OVERRIDE; |
| 29 virtual SkShader::Context* createContext(const SkBitmap& device, const SkPai
nt& paint, | 29 virtual uint32_t getFlags() SK_OVERRIDE; |
| 30 const SkMatrix& matrix, void* stora
ge) const | |
| 31 SK_OVERRIDE; | |
| 32 virtual size_t contextSize() const SK_OVERRIDE; | |
| 33 | 30 |
| 34 class PictureShaderContext : public SkShader::Context { | 31 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
| 35 public: | 32 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID
E; |
| 36 PictureShaderContext(const SkPictureShader& shader, const SkBitmap& devi
ce, | 33 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI
DE; |
| 37 const SkPaint& paint, const SkMatrix& matrix, | |
| 38 SkShader* bitmapShader); | |
| 39 virtual ~PictureShaderContext(); | |
| 40 | |
| 41 virtual uint32_t getFlags() const SK_OVERRIDE; | |
| 42 | |
| 43 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
| 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | |
| 45 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV
ERRIDE; | |
| 46 | |
| 47 private: | |
| 48 SkAutoTUnref<SkShader> fBitmapShader; | |
| 49 SkShader::Context* fBitmapShaderContext; | |
| 50 void* fBitmapShaderContextStorage; | |
| 51 | |
| 52 typedef SkShader::Context INHERITED; | |
| 53 }; | |
| 54 | 34 |
| 55 SK_TO_STRING_OVERRIDE() | 35 SK_TO_STRING_OVERRIDE() |
| 56 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | 36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
| 57 | 37 |
| 58 #if SK_SUPPORT_GPU | 38 #if SK_SUPPORT_GPU |
| 59 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | 39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
| 60 #endif | 40 #endif |
| 61 | 41 |
| 62 protected: | 42 protected: |
| 63 SkPictureShader(SkReadBuffer&); | 43 SkPictureShader(SkReadBuffer&); |
| 64 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 44 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 65 | 45 |
| 66 private: | 46 private: |
| 67 SkPictureShader(SkPicture*, TileMode, TileMode); | 47 SkPictureShader(SkPicture*, TileMode, TileMode); |
| 68 | 48 |
| 69 SkShader* validInternal(const SkBitmap& device, const SkPaint& paint, | 49 bool buildBitmapShader(const SkMatrix&) const; |
| 70 const SkMatrix& matrix, SkMatrix* totalInverse) cons
t; | |
| 71 | |
| 72 SkShader* buildBitmapShader(const SkMatrix&) const; | |
| 73 | 50 |
| 74 SkPicture* fPicture; | 51 SkPicture* fPicture; |
| 75 TileMode fTmx, fTmy; | 52 TileMode fTmx, fTmy; |
| 76 | 53 |
| 77 mutable SkMutex fCachedBitmapShaderMutex; | 54 mutable SkAutoTUnref<SkShader> fCachedShader; |
| 78 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; | |
| 79 mutable SkSize fCachedTileScale; | 55 mutable SkSize fCachedTileScale; |
| 80 mutable SkMatrix fCachedLocalMatrix; | |
| 81 | 56 |
| 82 typedef SkShader INHERITED; | 57 typedef SkShader INHERITED; |
| 83 }; | 58 }; |
| 84 | 59 |
| 85 #endif // SkPictureShader_DEFINED | 60 #endif // SkPictureShader_DEFINED |
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