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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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48 this->INHERITED::flatten(buffer); | 48 this->INHERITED::flatten(buffer); |
49 | 49 |
50 buffer.write32(fTmx); | 50 buffer.write32(fTmx); |
51 buffer.write32(fTmy); | 51 buffer.write32(fTmy); |
52 buffer.writeBool(NULL != fPicture); | 52 buffer.writeBool(NULL != fPicture); |
53 if (fPicture) { | 53 if (fPicture) { |
54 fPicture->flatten(buffer); | 54 fPicture->flatten(buffer); |
55 } | 55 } |
56 } | 56 } |
57 | 57 |
58 SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { | 58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
60 return NULL; | 60 return false; |
61 } | 61 } |
62 | 62 |
63 SkMatrix m; | 63 SkMatrix m; |
64 if (this->hasLocalMatrix()) { | 64 if (this->hasLocalMatrix()) { |
65 m.setConcat(matrix, this->getLocalMatrix()); | 65 m.setConcat(matrix, this->getLocalMatrix()); |
66 } else { | 66 } else { |
67 m = matrix; | 67 m = matrix; |
68 } | 68 } |
69 | 69 |
70 // Use a rotation-invariant scale | 70 // Use a rotation-invariant scale |
71 SkPoint scale; | 71 SkPoint scale; |
72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
73 // Decomposition failed, use an approximation. | 73 // Decomposition failed, use an approximation. |
74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), | 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), |
75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); | 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); |
76 } | 76 } |
77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() *
fPicture->height()); | 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() *
fPicture->height()); |
78 | 78 |
79 SkISize tileSize = scaledSize.toRound(); | 79 SkISize tileSize = scaledSize.toRound(); |
80 if (tileSize.isEmpty()) { | 80 if (tileSize.isEmpty()) { |
81 return NULL; | 81 return false; |
82 } | 82 } |
83 | 83 |
84 // The actual scale, compensating for rounding. | 84 // The actual scale, compensating for rounding. |
85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->
width(), | 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->
width(), |
86 SkIntToScalar(tileSize.height()) / fPicture-
>height()); | 86 SkIntToScalar(tileSize.height()) / fPicture-
>height()); |
87 | 87 |
88 SkAutoMutexAcquire ama(fCachedBitmapShaderMutex); | 88 if (!fCachedShader || tileScale != fCachedTileScale) { |
89 | |
90 if (!fCachedBitmapShader || tileScale != fCachedTileScale || | |
91 this->getLocalMatrix() != fCachedLocalMatrix) { | |
92 SkBitmap bm; | 89 SkBitmap bm; |
93 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { | 90 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
94 return NULL; | 91 return false; |
95 } | 92 } |
96 bm.eraseColor(SK_ColorTRANSPARENT); | 93 bm.eraseColor(SK_ColorTRANSPARENT); |
97 | 94 |
98 SkCanvas canvas(bm); | 95 SkCanvas canvas(bm); |
99 canvas.scale(tileScale.width(), tileScale.height()); | 96 canvas.scale(tileScale.width(), tileScale.height()); |
100 canvas.drawPicture(*fPicture); | 97 canvas.drawPicture(*fPicture); |
101 | 98 |
102 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); | 99 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
103 fCachedTileScale = tileScale; | 100 fCachedTileScale = tileScale; |
104 fCachedLocalMatrix = this->getLocalMatrix(); | |
105 | |
106 SkMatrix shaderMatrix = this->getLocalMatrix(); | |
107 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | |
108 fCachedBitmapShader->setLocalMatrix(shaderMatrix); | |
109 } | 101 } |
110 | 102 |
111 // Increment the ref counter inside the mutex to ensure the returned pointer
is still valid. | 103 SkMatrix shaderMatrix = this->getLocalMatrix(); |
112 // Otherwise, the pointer may have been overwritten on a different thread be
fore the object's | 104 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
113 // ref count was incremented. | 105 fCachedShader->setLocalMatrix(shaderMatrix); |
114 fCachedBitmapShader.get()->ref(); | 106 |
115 return fCachedBitmapShader; | 107 return true; |
116 } | 108 } |
117 | 109 |
118 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint&
paint, | 110 bool SkPictureShader::setContext(const SkBitmap& device, |
119 const SkMatrix& matrix, SkMatrix* total
Inverse) const { | 111 const SkPaint& paint, |
120 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { | 112 const SkMatrix& matrix) { |
121 return NULL; | 113 if (!this->buildBitmapShader(matrix)) { |
| 114 return false; |
122 } | 115 } |
123 | 116 |
124 SkShader* bitmapShader = this->buildBitmapShader(matrix); | 117 if (!this->INHERITED::setContext(device, paint, matrix)) { |
125 if (!bitmapShader) { | 118 return false; |
126 return NULL; | |
127 } | 119 } |
128 | 120 |
129 if (!bitmapShader->validContext(device, paint, matrix)) { | 121 SkASSERT(fCachedShader); |
130 bitmapShader->unref(); | 122 if (!fCachedShader->setContext(device, paint, matrix)) { |
131 return NULL; | 123 this->INHERITED::endContext(); |
| 124 return false; |
132 } | 125 } |
133 | 126 |
134 return bitmapShader; | 127 return true; |
135 } | 128 } |
136 | 129 |
137 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, | 130 void SkPictureShader::endContext() { |
138 const SkMatrix& matrix, SkMatrix* totalInvers
e) const { | 131 SkASSERT(fCachedShader); |
139 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot
alInverse)); | 132 fCachedShader->endContext(); |
140 return shader != NULL; | 133 |
| 134 this->INHERITED::endContext(); |
141 } | 135 } |
142 | 136 |
143 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const
SkPaint& paint, | 137 uint32_t SkPictureShader::getFlags() { |
144 const SkMatrix& matrix, void*
storage) const { | 138 if (NULL != fCachedShader) { |
145 SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL); | 139 return fCachedShader->getFlags(); |
146 if (!bitmapShader) { | |
147 return NULL; | |
148 } | 140 } |
149 | 141 return 0; |
150 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, | |
151 (*this, device, paint, matrix, bitmapShader)); | |
152 } | 142 } |
153 | 143 |
154 size_t SkPictureShader::contextSize() const { | 144 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { |
155 return sizeof(PictureShaderContext); | 145 if (fCachedShader) { |
| 146 return fCachedShader->asAShadeProc(ctx); |
| 147 } |
| 148 return NULL; |
156 } | 149 } |
157 | 150 |
158 SkPictureShader::PictureShaderContext::PictureShaderContext( | 151 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
159 const SkPictureShader& shader, const SkBitmap& device, | 152 SkASSERT(fCachedShader); |
160 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) | 153 fCachedShader->shadeSpan(x, y, dstC, count); |
161 : INHERITED(shader, device, paint, matrix) | |
162 , fBitmapShader(bitmapShader) | |
163 { | |
164 SkASSERT(fBitmapShader); | |
165 fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize()); | |
166 fBitmapShaderContext = fBitmapShader->createContext( | |
167 device, paint, matrix, fBitmapShaderContextStorage); | |
168 SkASSERT(fBitmapShaderContext); | |
169 } | 154 } |
170 | 155 |
171 SkPictureShader::PictureShaderContext::~PictureShaderContext() { | 156 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { |
172 fBitmapShaderContext->SkShader::Context::~Context(); | 157 SkASSERT(fCachedShader); |
173 sk_free(fBitmapShaderContextStorage); | 158 fCachedShader->shadeSpan16(x, y, dstC, count); |
174 } | |
175 | |
176 uint32_t SkPictureShader::PictureShaderContext::getFlags() const { | |
177 return fBitmapShaderContext->getFlags(); | |
178 } | |
179 | |
180 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc
(void** ctx) { | |
181 return fBitmapShaderContext->asAShadeProc(ctx); | |
182 } | |
183 | |
184 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds
tC[], int count) { | |
185 SkASSERT(fBitmapShaderContext); | |
186 fBitmapShaderContext->shadeSpan(x, y, dstC, count); | |
187 } | |
188 | |
189 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t d
stC[], int count) { | |
190 SkASSERT(fBitmapShaderContext); | |
191 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); | |
192 } | 159 } |
193 | 160 |
194 #ifndef SK_IGNORE_TO_STRING | 161 #ifndef SK_IGNORE_TO_STRING |
195 void SkPictureShader::toString(SkString* str) const { | 162 void SkPictureShader::toString(SkString* str) const { |
196 static const char* gTileModeName[SkShader::kTileModeCount] = { | 163 static const char* gTileModeName[SkShader::kTileModeCount] = { |
197 "clamp", "repeat", "mirror" | 164 "clamp", "repeat", "mirror" |
198 }; | 165 }; |
199 | 166 |
200 str->appendf("PictureShader: [%d:%d] ", | 167 str->appendf("PictureShader: [%d:%d] ", |
201 fPicture ? fPicture->width() : 0, | 168 fPicture ? fPicture->width() : 0, |
202 fPicture ? fPicture->height() : 0); | 169 fPicture ? fPicture->height() : 0); |
203 | 170 |
204 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 171 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
205 | 172 |
206 this->INHERITED::toString(str); | 173 this->INHERITED::toString(str); |
207 } | 174 } |
208 #endif | 175 #endif |
209 | 176 |
210 #if SK_SUPPORT_GPU | 177 #if SK_SUPPORT_GPU |
211 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { | 178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { |
212 SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatr
ix())); | 179 if (!this->buildBitmapShader(context->getMatrix())) { |
213 if (!bitmapShader) { | |
214 return NULL; | 180 return NULL; |
215 } | 181 } |
216 return bitmapShader->asNewEffect(context, paint); | 182 SkASSERT(fCachedShader); |
| 183 return fCachedShader->asNewEffect(context, paint); |
217 } | 184 } |
218 #endif | 185 #endif |
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