OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkBlitter.h" | 12 #include "SkBlitter.h" |
13 #include "SkBlitRow.h" | 13 #include "SkBlitRow.h" |
14 #include "SkShader.h" | 14 #include "SkShader.h" |
15 #include "SkSmallAllocator.h" | 15 #include "SkSmallAllocator.h" |
16 | 16 |
17 class SkRasterBlitter : public SkBlitter { | 17 class SkRasterBlitter : public SkBlitter { |
18 public: | 18 public: |
19 SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} | 19 SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} |
20 | 20 |
21 protected: | 21 protected: |
22 const SkBitmap& fDevice; | 22 const SkBitmap& fDevice; |
23 | 23 |
24 private: | 24 private: |
25 typedef SkBlitter INHERITED; | 25 typedef SkBlitter INHERITED; |
26 }; | 26 }; |
27 | 27 |
28 class SkShaderBlitter : public SkRasterBlitter { | 28 class SkShaderBlitter : public SkRasterBlitter { |
29 public: | 29 public: |
30 /** | 30 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint); |
31 * The storage for shaderContext is owned by the caller, but the object it
self is not. | |
32 * The blitter only ensures that the storage always holds a live object, b
ut it may | |
33 * exchange that object. | |
34 */ | |
35 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | |
36 SkShader::Context* shaderContext); | |
37 virtual ~SkShaderBlitter(); | 31 virtual ~SkShaderBlitter(); |
38 | 32 |
39 /** | |
40 * Create a new shader context and uses it instead of the old one if succe
ssful. | |
41 * Will create the context at the same location as the old one (this is sa
fe | |
42 * because the shader itself is unchanged). | |
43 */ | |
44 virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint
, | |
45 const SkMatrix& matrix) SK_OVERRIDE; | |
46 | |
47 virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fSh
aderContext; } | |
48 | |
49 protected: | 33 protected: |
50 uint32_t fShaderFlags; | 34 uint32_t fShaderFlags; |
51 const SkShader* fShader; | 35 SkShader* fShader; |
52 SkShader::Context* fShaderContext; | |
53 | 36 |
54 private: | 37 private: |
55 // illegal | 38 // illegal |
56 SkShaderBlitter& operator=(const SkShaderBlitter&); | 39 SkShaderBlitter& operator=(const SkShaderBlitter&); |
57 | 40 |
58 typedef SkRasterBlitter INHERITED; | 41 typedef SkRasterBlitter INHERITED; |
59 }; | 42 }; |
60 | 43 |
61 /////////////////////////////////////////////////////////////////////////////// | 44 /////////////////////////////////////////////////////////////////////////////// |
62 | 45 |
(...skipping 22 matching lines...) Expand all Loading... |
85 unsigned fSrcA; | 68 unsigned fSrcA; |
86 | 69 |
87 // illegal | 70 // illegal |
88 SkA8_Blitter& operator=(const SkA8_Blitter&); | 71 SkA8_Blitter& operator=(const SkA8_Blitter&); |
89 | 72 |
90 typedef SkRasterBlitter INHERITED; | 73 typedef SkRasterBlitter INHERITED; |
91 }; | 74 }; |
92 | 75 |
93 class SkA8_Shader_Blitter : public SkShaderBlitter { | 76 class SkA8_Shader_Blitter : public SkShaderBlitter { |
94 public: | 77 public: |
95 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 78 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); |
96 SkShader::Context* shaderContext); | |
97 virtual ~SkA8_Shader_Blitter(); | 79 virtual ~SkA8_Shader_Blitter(); |
98 virtual void blitH(int x, int y, int width); | 80 virtual void blitH(int x, int y, int width); |
99 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); | 81 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); |
100 virtual void blitMask(const SkMask&, const SkIRect&); | 82 virtual void blitMask(const SkMask&, const SkIRect&); |
101 | 83 |
102 private: | 84 private: |
103 SkXfermode* fXfermode; | 85 SkXfermode* fXfermode; |
104 SkPMColor* fBuffer; | 86 SkPMColor* fBuffer; |
105 uint8_t* fAAExpand; | 87 uint8_t* fAAExpand; |
106 | 88 |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
152 SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) | 134 SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) |
153 : INHERITED(device, paint) {} | 135 : INHERITED(device, paint) {} |
154 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); | 136 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); |
155 | 137 |
156 private: | 138 private: |
157 typedef SkARGB32_Opaque_Blitter INHERITED; | 139 typedef SkARGB32_Opaque_Blitter INHERITED; |
158 }; | 140 }; |
159 | 141 |
160 class SkARGB32_Shader_Blitter : public SkShaderBlitter { | 142 class SkARGB32_Shader_Blitter : public SkShaderBlitter { |
161 public: | 143 public: |
162 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 144 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); |
163 SkShader::Context* shaderContext); | |
164 virtual ~SkARGB32_Shader_Blitter(); | 145 virtual ~SkARGB32_Shader_Blitter(); |
165 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 146 virtual void blitH(int x, int y, int width) SK_OVERRIDE; |
166 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 147 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
167 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 148 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
168 virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OV
ERRIDE; | 149 virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OV
ERRIDE; |
169 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 150 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; |
170 | 151 |
171 private: | 152 private: |
172 SkXfermode* fXfermode; | 153 SkXfermode* fXfermode; |
173 SkPMColor* fBuffer; | 154 SkPMColor* fBuffer; |
(...skipping 17 matching lines...) Expand all Loading... |
191 | 172 |
192 1. If there is an xfermode, there will also be a shader | 173 1. If there is an xfermode, there will also be a shader |
193 2. If there is a colorfilter, there will be a shader that itself handles | 174 2. If there is a colorfilter, there will be a shader that itself handles |
194 calling the filter, so the blitter can always ignore the colorfilter obj | 175 calling the filter, so the blitter can always ignore the colorfilter obj |
195 | 176 |
196 These pre-conditions must be handled by the caller, in our case | 177 These pre-conditions must be handled by the caller, in our case |
197 SkBlitter::Choose(...) | 178 SkBlitter::Choose(...) |
198 */ | 179 */ |
199 | 180 |
200 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 181 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, |
201 SkShader::Context* shaderContext, | |
202 SkTBlitterAllocator* allocator); | 182 SkTBlitterAllocator* allocator); |
203 | 183 |
204 #endif | 184 #endif |
OLD | NEW |