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Side by Side Diff: include/effects/SkPerlinNoiseShader.h

Issue 241283003: Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPerlinNoiseShader_DEFINED 8 #ifndef SkPerlinNoiseShader_DEFINED
9 #define SkPerlinNoiseShader_DEFINED 9 #define SkPerlinNoiseShader_DEFINED
10 10
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 * Create alias for CreateTurbulunce until all Skia users changed 65 * Create alias for CreateTurbulunce until all Skia users changed
66 * its code to use the new naming 66 * its code to use the new naming
67 */ 67 */
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY, 68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY,
69 int numOctaves, SkScalar seed, 69 int numOctaves, SkScalar seed,
70 const SkISize* tileSize = NULL) { 70 const SkISize* tileSize = NULL) {
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize); 71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize);
72 } 72 }
73 73
74 74
75 virtual SkShader::Context* createContext( 75 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
76 const SkBitmap& device, const SkPaint& paint, 76 const SkMatrix& matrix);
77 const SkMatrix& matrix, void* storage) const SK_OVERRIDE; 77 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
78 virtual size_t contextSize() const SK_OVERRIDE; 78 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
79
80 class PerlinNoiseShaderContext : public SkShader::Context {
81 public:
82 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitm ap& device,
83 const SkPaint& paint, const SkMatrix& matrix);
84 virtual ~PerlinNoiseShaderContext() {}
85
86 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ;
87 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID E;
88
89 private:
90 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
91 SkScalar calculateTurbulenceValueForPoint(
92 int channel, const PaintingData& paintingData,
93 StitchData& stitchData, const SkPoint& point) const;
94 SkScalar noise2D(int channel, const PaintingData& paintingData,
95 const StitchData& stitchData, const SkPoint& noiseVecto r) const;
96
97 SkMatrix fMatrix;
98
99 typedef SkShader::Context INHERITED;
100 };
101 79
102 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S K_OVERRIDE; 80 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S K_OVERRIDE;
103 81
104 SK_TO_STRING_OVERRIDE() 82 SK_TO_STRING_OVERRIDE()
105 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) 83 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
106 84
107 protected: 85 protected:
108 SkPerlinNoiseShader(SkReadBuffer&); 86 SkPerlinNoiseShader(SkReadBuffer&);
109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 87 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
110 88
111 private: 89 private:
112 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, 90 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
113 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 91 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
114 const SkISize* tileSize); 92 const SkISize* tileSize);
115 virtual ~SkPerlinNoiseShader(); 93 virtual ~SkPerlinNoiseShader();
116 94
95 SkScalar noise2D(int channel, const PaintingData& paintingData,
96 const StitchData& stitchData, const SkPoint& noiseVector) c onst;
97
98 SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& p aintingData,
99 StitchData& stitchData, const SkPo int& point) const;
100
101 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
102
117 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav e removed the 103 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav e removed the
118 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa l fields can 104 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa l fields can
119 // be made constant. 105 // be made constant.
120 /*const*/ SkPerlinNoiseShader::Type fType; 106 /*const*/ SkPerlinNoiseShader::Type fType;
121 /*const*/ SkScalar fBaseFrequencyX; 107 /*const*/ SkScalar fBaseFrequencyX;
122 /*const*/ SkScalar fBaseFrequencyY; 108 /*const*/ SkScalar fBaseFrequencyY;
123 /*const*/ int fNumOctaves; 109 /*const*/ int fNumOctaves;
124 /*const*/ SkScalar fSeed; 110 /*const*/ SkScalar fSeed;
125 /*const*/ SkISize fTileSize; 111 /*const*/ SkISize fTileSize;
126 /*const*/ bool fStitchTiles; 112 /*const*/ bool fStitchTiles;
113 // TODO (scroggo): Once setContext creates a new object, place this on that object.
114 SkMatrix fMatrix;
127 115
128 PaintingData* fPaintingData; 116 PaintingData* fPaintingData;
129 117
130 typedef SkShader INHERITED; 118 typedef SkShader INHERITED;
131 }; 119 };
132 120
133 #endif 121 #endif
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