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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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31 * to be modified. | 31 * to be modified. |
32 */ | 32 */ |
33 class SK_API SkShader : public SkFlattenable { | 33 class SK_API SkShader : public SkFlattenable { |
34 public: | 34 public: |
35 SK_DECLARE_INST_COUNT(SkShader) | 35 SK_DECLARE_INST_COUNT(SkShader) |
36 | 36 |
37 SkShader(); | 37 SkShader(); |
38 virtual ~SkShader(); | 38 virtual ~SkShader(); |
39 | 39 |
40 /** | 40 /** |
41 * Returns true if the local matrix is not an identity matrix. | 41 * Returns true if the local matrix is not an identity matrix. |
42 */ | 42 */ |
43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } | 43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
44 | 44 |
45 /** | 45 /** |
46 * Returns the local matrix. | 46 * Returns the local matrix. |
47 */ | 47 */ |
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } | 48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
49 | 49 |
50 /** | 50 /** |
51 * Set the shader's local matrix. | 51 * Set the shader's local matrix. |
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89 //! set if this shader's shadeSpan16() method can be called | 89 //! set if this shader's shadeSpan16() method can be called |
90 kHasSpan16_Flag = 0x02, | 90 kHasSpan16_Flag = 0x02, |
91 | 91 |
92 /** Set this bit if the shader's native data type is instrinsically 16 | 92 /** Set this bit if the shader's native data type is instrinsically 16 |
93 bit, meaning that calling the 32bit shadeSpan() entry point will | 93 bit, meaning that calling the 32bit shadeSpan() entry point will |
94 mean the the impl has to up-sample 16bit data into 32bit. Used as a | 94 mean the the impl has to up-sample 16bit data into 32bit. Used as a |
95 a means of clearing a dither request if the it will have no effect | 95 a means of clearing a dither request if the it will have no effect |
96 */ | 96 */ |
97 kIntrinsicly16_Flag = 0x04, | 97 kIntrinsicly16_Flag = 0x04, |
98 | 98 |
99 /** set if the spans only vary in X (const in Y). | 99 /** set (after setContext) if the spans only vary in X (const in Y). |
100 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient | 100 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient |
101 that varies from left-to-right. This flag specifies this for | 101 that varies from left-to-right. This flag specifies this for |
102 shadeSpan(). | 102 shadeSpan(). |
103 */ | 103 */ |
104 kConstInY32_Flag = 0x08, | 104 kConstInY32_Flag = 0x08, |
105 | 105 |
106 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 | 106 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 |
107 which may not always be the case, since shadeSpan16 may be | 107 which may not always be the case, since shadeSpan16 may be |
108 predithered, which would mean it was not const in Y, even though | 108 predithered, which would mean it was not const in Y, even though |
109 the 32bit shadeSpan() would be const. | 109 the 32bit shadeSpan() would be const. |
110 */ | 110 */ |
111 kConstInY16_Flag = 0x10 | 111 kConstInY16_Flag = 0x10 |
112 }; | 112 }; |
113 | 113 |
114 /** | 114 /** |
| 115 * Called sometimes before drawing with this shader. Return the type of |
| 116 * alpha your shader will return. The default implementation returns 0. |
| 117 * Your subclass should override if it can (even sometimes) report a |
| 118 * non-zero value, since that will enable various blitters to perform |
| 119 * faster. |
| 120 */ |
| 121 virtual uint32_t getFlags() { return 0; } |
| 122 |
| 123 /** |
115 * Returns true if the shader is guaranteed to produce only opaque | 124 * Returns true if the shader is guaranteed to produce only opaque |
116 * colors, subject to the SkPaint using the shader to apply an opaque | 125 * colors, subject to the SkPaint using the shader to apply an opaque |
117 * alpha value. Subclasses should override this to allow some | 126 * alpha value. Subclasses should override this to allow some |
118 * optimizations. | 127 * optimizations. isOpaque() can be called at any time, unlike getFlags, |
| 128 * which only works properly when the context is set. |
119 */ | 129 */ |
120 virtual bool isOpaque() const { return false; } | 130 virtual bool isOpaque() const { return false; } |
121 | 131 |
122 class Context : public ::SkNoncopyable { | 132 /** |
123 public: | 133 * Return the alpha associated with the data returned by shadeSpan16(). If |
124 Context(const SkShader& shader, const SkBitmap& device, | 134 * kHasSpan16_Flag is not set, this value is meaningless. |
125 const SkPaint& paint, const SkMatrix& matrix); | 135 */ |
126 | 136 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } |
127 virtual ~Context(); | |
128 | |
129 /** | |
130 * Called sometimes before drawing with this shader. Return the type of | |
131 * alpha your shader will return. The default implementation returns 0. | |
132 * Your subclass should override if it can (even sometimes) report a | |
133 * non-zero value, since that will enable various blitters to perform | |
134 * faster. | |
135 */ | |
136 virtual uint32_t getFlags() const { return 0; } | |
137 | |
138 /** | |
139 * Return the alpha associated with the data returned by shadeSpan16().
If | |
140 * kHasSpan16_Flag is not set, this value is meaningless. | |
141 */ | |
142 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } | |
143 | |
144 /** | |
145 * Called for each span of the object being drawn. Your subclass should | |
146 * set the appropriate colors (with premultiplied alpha) that correspon
d | |
147 * to the specified device coordinates. | |
148 */ | |
149 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | |
150 | |
151 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int coun
t); | |
152 virtual ShadeProc asAShadeProc(void** ctx); | |
153 | |
154 /** | |
155 * Called only for 16bit devices when getFlags() returns | |
156 * kOpaqueAlphaFlag | kHasSpan16_Flag | |
157 */ | |
158 virtual void shadeSpan16(int x, int y, uint16_t[], int count); | |
159 | |
160 /** | |
161 * Similar to shadeSpan, but only returns the alpha-channel for a span. | |
162 * The default implementation calls shadeSpan() and then extracts the a
lpha | |
163 * values from the returned colors. | |
164 */ | |
165 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); | |
166 | |
167 /** | |
168 * Helper function that returns true if this shader's shadeSpan16() met
hod | |
169 * can be called. | |
170 */ | |
171 bool canCallShadeSpan16() { | |
172 return SkShader::CanCallShadeSpan16(this->getFlags()); | |
173 } | |
174 | |
175 protected: | |
176 // Reference to shader, so we don't have to dupe information. | |
177 const SkShader& fShader; | |
178 | |
179 enum MatrixClass { | |
180 kLinear_MatrixClass, // no perspective | |
181 kFixedStepInX_MatrixClass, // fast perspective, need to call fi
xedStepInX() each | |
182 // scanline | |
183 kPerspective_MatrixClass // slow perspective, need to mappoin
ts each pixel | |
184 }; | |
185 static MatrixClass ComputeMatrixClass(const SkMatrix&); | |
186 | |
187 uint8_t getPaintAlpha() const { return fPaintAlpha; } | |
188 const SkMatrix& getTotalInverse() const { return fTotalInverse; } | |
189 MatrixClass getInverseClass() const { return (MatrixClass)fTotal
InverseClass; } | |
190 | |
191 private: | |
192 SkMatrix fTotalInverse; | |
193 uint8_t fPaintAlpha; | |
194 uint8_t fTotalInverseClass; | |
195 | |
196 typedef SkNoncopyable INHERITED; | |
197 }; | |
198 | 137 |
199 /** | 138 /** |
200 * Subclasses should be sure to call their INHERITED::validContext() if | 139 * Called once before drawing, with the current paint and device matrix. |
201 * they override this method. | 140 * Return true if your shader supports these parameters, or false if not. |
| 141 * If false is returned, nothing will be drawn. If true is returned, then |
| 142 * a balancing call to endContext() will be made before the next call to |
| 143 * setContext. |
| 144 * |
| 145 * Subclasses should be sure to call their INHERITED::setContext() if they |
| 146 * override this method. |
202 */ | 147 */ |
203 virtual bool validContext(const SkBitmap& device, const SkPaint& paint, | 148 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
204 const SkMatrix& matrix, SkMatrix* totalInverse = N
ULL) const; | 149 const SkMatrix& matrix); |
205 | 150 |
206 /** | 151 /** |
207 * Create the actual object that does the shading. | 152 * Assuming setContext returned true, endContext() will be called when |
208 * Returns NULL if validContext() returns false. | 153 * the draw using the shader has completed. It is an error for setContext |
209 * Size of storage must be >= contextSize. | 154 * to be called twice w/o an intervening call to endContext(). |
| 155 * |
| 156 * Subclasses should be sure to call their INHERITED::endContext() if they |
| 157 * override this method. |
210 */ | 158 */ |
211 virtual Context* createContext(const SkBitmap& device, | 159 virtual void endContext(); |
212 const SkPaint& paint, | 160 |
213 const SkMatrix& matrix, | 161 SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetCon
text); }) |
214 void* storage) const = 0; | |
215 | 162 |
216 /** | 163 /** |
217 * Return the size of a Context returned by createContext. | 164 * Called for each span of the object being drawn. Your subclass should |
| 165 * set the appropriate colors (with premultiplied alpha) that correspond |
| 166 * to the specified device coordinates. |
218 */ | 167 */ |
219 virtual size_t contextSize() const = 0; | 168 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
| 169 |
| 170 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count); |
| 171 virtual ShadeProc asAShadeProc(void** ctx); |
| 172 |
| 173 /** |
| 174 * Called only for 16bit devices when getFlags() returns |
| 175 * kOpaqueAlphaFlag | kHasSpan16_Flag |
| 176 */ |
| 177 virtual void shadeSpan16(int x, int y, uint16_t[], int count); |
| 178 |
| 179 /** |
| 180 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
| 181 * The default implementation calls shadeSpan() and then extracts the alpha |
| 182 * values from the returned colors. |
| 183 */ |
| 184 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); |
| 185 |
| 186 /** |
| 187 * Helper function that returns true if this shader's shadeSpan16() method |
| 188 * can be called. |
| 189 */ |
| 190 bool canCallShadeSpan16() { |
| 191 return SkShader::CanCallShadeSpan16(this->getFlags()); |
| 192 } |
220 | 193 |
221 /** | 194 /** |
222 * Helper to check the flags to know if it is legal to call shadeSpan16() | 195 * Helper to check the flags to know if it is legal to call shadeSpan16() |
223 */ | 196 */ |
224 static bool CanCallShadeSpan16(uint32_t flags) { | 197 static bool CanCallShadeSpan16(uint32_t flags) { |
225 return (flags & kHasSpan16_Flag) != 0; | 198 return (flags & kHasSpan16_Flag) != 0; |
226 } | 199 } |
227 | 200 |
228 /** | 201 /** |
229 Gives method bitmap should be read to implement a shader. | 202 Gives method bitmap should be read to implement a shader. |
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342 uint32_t fGradientFlags; //!< see SkGradientShader::Flags | 315 uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
343 }; | 316 }; |
344 | 317 |
345 virtual GradientType asAGradient(GradientInfo* info) const; | 318 virtual GradientType asAGradient(GradientInfo* info) const; |
346 | 319 |
347 /** | 320 /** |
348 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. | 321 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. |
349 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. | 322 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. |
350 * The output color should be the computed SkShader premul color modulated
by the incoming | 323 * The output color should be the computed SkShader premul color modulated
by the incoming |
351 * color. The GrContext may be used by the effect to create textures. The G
PU device does not | 324 * color. The GrContext may be used by the effect to create textures. The G
PU device does not |
352 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. | 325 * call setContext. Instead we pass the SkPaint here in case the shader nee
ds paint info. |
353 */ | 326 */ |
354 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; | 327 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; |
355 | 328 |
356 ////////////////////////////////////////////////////////////////////////// | 329 ////////////////////////////////////////////////////////////////////////// |
357 // Factory methods for stock shaders | 330 // Factory methods for stock shaders |
358 | 331 |
359 /** Call this to create a new shader that will draw with the specified bitma
p. | 332 /** Call this to create a new shader that will draw with the specified bitma
p. |
360 * | 333 * |
361 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions | 334 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions |
362 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader | 335 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader |
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380 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 353 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
381 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 354 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
382 * @return Returns a new shader object. Note: this function never retur
ns null. | 355 * @return Returns a new shader object. Note: this function never retur
ns null. |
383 */ | 356 */ |
384 static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode
tmy); | 357 static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode
tmy); |
385 | 358 |
386 SK_TO_STRING_VIRT() | 359 SK_TO_STRING_VIRT() |
387 SK_DEFINE_FLATTENABLE_TYPE(SkShader) | 360 SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
388 | 361 |
389 protected: | 362 protected: |
| 363 enum MatrixClass { |
| 364 kLinear_MatrixClass, // no perspective |
| 365 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS
tepInX() each scanline |
| 366 kPerspective_MatrixClass // slow perspective, need to mappoints e
ach pixel |
| 367 }; |
| 368 static MatrixClass ComputeMatrixClass(const SkMatrix&); |
| 369 |
| 370 // These can be called by your subclass after setContext() has been called |
| 371 uint8_t getPaintAlpha() const { return fPaintAlpha; } |
| 372 const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
| 373 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } |
390 | 374 |
391 SkShader(SkReadBuffer& ); | 375 SkShader(SkReadBuffer& ); |
392 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 376 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
393 | |
394 private: | 377 private: |
395 SkMatrix fLocalMatrix; | 378 SkMatrix fLocalMatrix; |
396 | 379 SkMatrix fTotalInverse; |
397 bool computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) con
st; | 380 uint8_t fPaintAlpha; |
| 381 uint8_t fTotalInverseClass; |
| 382 SkDEBUGCODE(SkBool8 fInSetContext;) |
398 | 383 |
399 typedef SkFlattenable INHERITED; | 384 typedef SkFlattenable INHERITED; |
400 }; | 385 }; |
401 | 386 |
402 #endif | 387 #endif |
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