| Index: cc/scheduler/scheduler_state_machine.cc
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| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
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| index 4a9a2e0991914bfea1843ceea75f23397ea56d63..c50272d02af5a60a2261d945aa6a8fb8c2f3e12e 100644
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| --- a/cc/scheduler/scheduler_state_machine.cc
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| +++ b/cc/scheduler/scheduler_state_machine.cc
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| @@ -60,7 +60,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
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|        last_commit_had_no_updates_(false),
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|        wait_for_ready_to_draw_(false),
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|        did_draw_in_last_frame_(false),
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| -      did_submit_in_last_frame_(false) {}
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| +      did_submit_in_last_frame_(false),
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| +      begin_frame_allows_latency_optimizations_(true) {}
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|  
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|  const char* SchedulerStateMachine::CompositorFrameSinkStateToString(
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|      CompositorFrameSinkState state) {
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| @@ -374,13 +375,34 @@ bool SchedulerStateMachine::ShouldDraw() const {
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|    if (settings_.commit_to_active_tree && CommitPending())
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|      return false;
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|  
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| -  // Only handle forced redraws due to timeouts on the regular deadline.
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| -  if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
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| +  // Only handle forced redraws due to timeouts on the regular deadline and
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| +  // (temporarily) for |!begin_frame_allows_latency_optimizations_|.
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| +  if (ShouldForceDraw())
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|      return true;
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|  
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|    return needs_redraw_;
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|  }
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|  
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| +bool SchedulerStateMachine::ShouldForceDraw() const {
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| +  // Browser compositor doesn't support forced draws.
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| +  if (settings_.commit_to_active_tree)
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| +    return false;
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| +
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| +  if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
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| +    return true;
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| +
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| +  // |!begin_frame_allows_latency_optimizations_| is typically used with long
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| +  // deadlines, for which we depend on a timely acknowledgment of the BeginFrame
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| +  // in the browser. Since we currently don't have a unified acknowledgment for
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| +  // unsuccessful draws, we force a draw and wait for surface damage in the
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| +  // browser's DisplayScheduler.
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| +  // TODO(eseckler): Remove once we have unified BeginFrame acknowledgments.
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| +  if (!begin_frame_allows_latency_optimizations_)
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| +    return true;
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| +
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| +  return false;
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| +}
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| +
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|  bool SchedulerStateMachine::ShouldActivatePendingTree() const {
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|    // There is nothing to activate.
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|    if (!has_pending_tree_)
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| @@ -554,7 +576,7 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
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|    if (ShouldDraw()) {
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|      if (PendingDrawsShouldBeAborted())
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|        return ACTION_DRAW_ABORT;
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| -    else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
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| +    else if (ShouldForceDraw())
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|        return ACTION_DRAW_FORCED;
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|      else
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|        return ACTION_DRAW_IF_POSSIBLE;
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| @@ -767,6 +789,21 @@ void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
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|    defer_commits_ = defer_commits;
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|  }
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|  
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| +void SchedulerStateMachine::SetBeginFrameAllowsLatencyOptimizations(
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| +    bool allow_latency_optimizations) {
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| +  // In this mode, we ensure that we don't skip the BeginFrame/BeginMainFrame
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| +  // and that we don't prioritize impl thread latency. Thus, we first give the
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| +  // main thread a chance to produce updates, and only if it doesn't (or doesn't
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| +  // respond in time for the deadline), we produce an impl frame.
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| +
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| +  // |!allow_latency_optimizations| is often used in combination with long or
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| +  // infinite BeginFrame deadlines. To respond timely, we rely on triggering the
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| +  // BeginFrame deadline immediately if the main frame has no updates or as soon
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| +  // as it was activated (see ShouldTriggerBeginImplFrameDeadlineImmediately()).
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| +
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| +  begin_frame_allows_latency_optimizations_ = allow_latency_optimizations;
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| +}
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| +
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|  // These are the cases where we require a BeginFrame message to make progress
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|  // on requested actions.
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|  bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
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| @@ -882,7 +919,7 @@ SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
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|      return BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW;
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|    } else if (ShouldTriggerBeginImplFrameDeadlineImmediately()) {
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|      return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE;
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| -  } else if (needs_redraw_) {
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| +  } else if (needs_redraw_ && begin_frame_allows_latency_optimizations_) {
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|      // We have an animation or fast input path on the impl thread that wants
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|      // to draw, so don't wait too long for a new active tree.
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|      return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR;
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| @@ -907,17 +944,19 @@ bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
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|    if (active_tree_needs_first_draw_)
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|      return true;
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|  
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| -  if (!needs_redraw_)
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| -    return false;
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| -
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| -  // This is used to prioritize impl-thread draws when the main thread isn't
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| -  // producing anything, e.g., after an aborted commit. We also check that we
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| -  // don't have a pending tree -- otherwise we should give it a chance to
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| -  // activate.
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| +  // Immediately respond to the BeginFrame if the main frame isn't producing
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| +  // anything, e.g., after an aborted commit. We also check that we don't have a
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| +  // pending tree -- otherwise we should give it a chance to activate. We
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| +  // trigger an immediate deadline even if the impl thread doesn't want to draw
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| +  // anything either, because we don't want to stall the BeginFrame
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| +  // acknowledgment unnecessarily.
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|    // TODO(skyostil): Revisit this when we have more accurate deadline estimates.
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|    if (!CommitPending() && !has_pending_tree_)
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|      return true;
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|  
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| +  if (!needs_redraw_)
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| +    return false;
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| +
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|    // Prioritize impl-thread draws in ImplLatencyTakesPriority mode.
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|    if (ImplLatencyTakesPriority())
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|      return true;
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| @@ -1006,6 +1045,10 @@ void SchedulerStateMachine::SetCriticalBeginMainFrameToActivateIsFast(
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|  }
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|  
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|  bool SchedulerStateMachine::ImplLatencyTakesPriority() const {
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| +  // Wait for main frame if requested by BeginFrameArgs.
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| +  if (!begin_frame_allows_latency_optimizations_)
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| +    return false;
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| +
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|    // Attempt to synchronize with the main thread if it has a scroll listener
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|    // and is fast.
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|    if (ScrollHandlerState::SCROLL_AFFECTS_SCROLL_HANDLER ==
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| 
 |