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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 241173005: Get gradient information for gpu effect directly from SkGradientShader instead of calling asAGradie… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Minor change Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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196 if (fColorCount > 2) { 196 if (fColorCount > 2) {
197 Rec* recs = fRecs; 197 Rec* recs = fRecs;
198 for (int i = 1; i < fColorCount; i++) { 198 for (int i = 1; i < fColorCount; i++) {
199 buffer.writeInt(recs[i].fPos); 199 buffer.writeInt(recs[i].fPos);
200 buffer.writeUInt(recs[i].fScale); 200 buffer.writeUInt(recs[i].fScale);
201 } 201 }
202 } 202 }
203 buffer.writeMatrix(fPtsToUnit); 203 buffer.writeMatrix(fPtsToUnit);
204 } 204 }
205 205
206 SkGradientShaderBase::ColorType SkGradientShaderBase::getGradientColorType(SkCol or colors[3]) const {
207 if (fColorCount <= 3) {
208 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
209 }
210
211 if (SkShader::kClamp_TileMode == fTileMode) {
212 if (2 == fColorCount) {
213 return kTwo_ColorType;
214 } else if (3 == fColorCount &&
215 (SkScalarAbs(
216 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
217 return kThree_ColorType;
218 }
219 }
220 return kTexture_ColorType;
221 }
222
206 bool SkGradientShaderBase::isOpaque() const { 223 bool SkGradientShaderBase::isOpaque() const {
207 return fColorsAreOpaque; 224 return fColorsAreOpaque;
208 } 225 }
209 226
210 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( 227 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
211 const SkGradientShaderBase& shader, const SkBitmap& device, 228 const SkGradientShaderBase& shader, const SkBitmap& device,
212 const SkPaint& paint, const SkMatrix& matrix) 229 const SkPaint& paint, const SkMatrix& matrix)
213 : INHERITED(shader, device, paint, matrix) 230 : INHERITED(shader, device, paint, matrix)
214 , fCache(shader.refCache(getPaintAlpha())) 231 , fCache(shader.refCache(getPaintAlpha()))
215 { 232 {
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834 851
835 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) 852 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
836 : INHERITED(factory) 853 : INHERITED(factory)
837 , fCachedYCoord(SK_ScalarMax) { 854 , fCachedYCoord(SK_ScalarMax) {
838 } 855 }
839 856
840 GrGLGradientEffect::~GrGLGradientEffect() { } 857 GrGLGradientEffect::~GrGLGradientEffect() { }
841 858
842 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) { 859 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
843 860
844 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Color case 861 if (SkGradientShaderBase::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Co lor case
845 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 862 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
846 kVec4f_GrSLType, "GradientStartColo r"); 863 kVec4f_GrSLType, "GradientStartColo r");
847 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 864 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
848 kVec4f_GrSLType, "GradientEndColor"); 865 kVec4f_GrSLType, "GradientEndColor");
849 866
850 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case 867 } else if (SkGradientShaderBase::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case
851 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
852 kVec4f_GrSLType, "GradientStartColo r"); 869 kVec4f_GrSLType, "GradientStartColo r");
853 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 870 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
854 kVec4f_GrSLType, "GradientMidColor"); 871 kVec4f_GrSLType, "GradientMidColor");
855 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 872 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
856 kVec4f_GrSLType, "GradientEndColor" ); 873 kVec4f_GrSLType, "GradientEndColor" );
857 874
858 } else { // if not a fast case 875 } else { // if not a fast case
859 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 876 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
860 kFloat_GrSLType, "GradientYCoordFS"); 877 kFloat_GrSLType, "GradientYCoordFS");
(...skipping 21 matching lines...) Expand all
882 SkColorGetB(*color) * aDiv255, 899 SkColorGetB(*color) * aDiv255,
883 a); 900 a);
884 } 901 }
885 902
886 void GrGLGradientEffect::setData(const GrGLUniformManager& uman, 903 void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
887 const GrDrawEffect& drawEffect) { 904 const GrDrawEffect& drawEffect) {
888 905
889 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); 906 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
890 907
891 908
892 if (GrGradientEffect::kTwo_ColorType == e.getColorType()){ 909 if (SkGradientShaderBase::kTwo_ColorType == e.getColorType()){
893 910
894 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 911 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
895 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); 912 set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
896 set_mul_color_uni(uman, fColorEndUni, e.getColors(1)); 913 set_mul_color_uni(uman, fColorEndUni, e.getColors(1));
897 } else { 914 } else {
898 set_color_uni(uman, fColorStartUni, e.getColors(0)); 915 set_color_uni(uman, fColorStartUni, e.getColors(0));
899 set_color_uni(uman, fColorEndUni, e.getColors(1)); 916 set_color_uni(uman, fColorEndUni, e.getColors(1));
900 } 917 }
901 918
902 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ 919 } else if (SkGradientShaderBase::kThree_ColorType == e.getColorType()){
903 920
904 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 921 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
905 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); 922 set_mul_color_uni(uman, fColorStartUni, e.getColors(0));
906 set_mul_color_uni(uman, fColorMidUni, e.getColors(1)); 923 set_mul_color_uni(uman, fColorMidUni, e.getColors(1));
907 set_mul_color_uni(uman, fColorEndUni, e.getColors(2)); 924 set_mul_color_uni(uman, fColorEndUni, e.getColors(2));
908 } else { 925 } else {
909 set_color_uni(uman, fColorStartUni, e.getColors(0)); 926 set_color_uni(uman, fColorStartUni, e.getColors(0));
910 set_color_uni(uman, fColorMidUni, e.getColors(1)); 927 set_color_uni(uman, fColorMidUni, e.getColors(1));
911 set_color_uni(uman, fColorEndUni, e.getColors(2)); 928 set_color_uni(uman, fColorEndUni, e.getColors(2));
912 } 929 }
913 } else { 930 } else {
914 931
915 SkScalar yCoord = e.getYCoord(); 932 SkScalar yCoord = e.getYCoord();
916 if (yCoord != fCachedYCoord) { 933 if (yCoord != fCachedYCoord) {
917 uman.set1f(fFSYUni, yCoord); 934 uman.set1f(fFSYUni, yCoord);
918 fCachedYCoord = yCoord; 935 fCachedYCoord = yCoord;
919 } 936 }
920 } 937 }
921 } 938 }
922 939
923 940
924 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) { 941 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
925 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); 942 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
926 943
927 EffectKey key = 0; 944 EffectKey key = 0;
928 945
929 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) { 946 if (SkGradientShaderBase::kTwo_ColorType == e.getColorType()) {
930 key |= kTwoColorKey; 947 key |= kTwoColorKey;
931 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ 948 } else if (SkGradientShaderBase::kThree_ColorType == e.getColorType()){
932 key |= kThreeColorKey; 949 key |= kThreeColorKey;
933 } 950 }
934 951
935 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 952 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
936 key |= kPremulBeforeInterpKey; 953 key |= kPremulBeforeInterpKey;
937 } 954 }
938 955
939 return key; 956 return key;
940 } 957 }
941 958
942 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, 959 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
943 const char* gradientTValue, 960 const char* gradientTValue,
944 EffectKey key, 961 EffectKey key,
945 const char* outputColor, 962 const char* outputColor,
946 const char* inputColor, 963 const char* inputColor,
947 const TextureSamplerArray& samplers) { 964 const TextureSamplerArray& samplers) {
948 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){ 965 if (SkGradientShaderBase::kTwo_ColorType == ColorTypeFromKey(key)){
949 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 966 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
950 builder->getUniformVariable(fColorStartUni).c_str (), 967 builder->getUniformVariable(fColorStartUni).c_str (),
951 builder->getUniformVariable(fColorEndUni).c_str() , 968 builder->getUniformVariable(fColorEndUni).c_str() ,
952 gradientTValue); 969 gradientTValue);
953 // Note that we could skip this step if both colors are known to be opaq ue. Two 970 // Note that we could skip this step if both colors are known to be opaq ue. Two
954 // considerations: 971 // considerations:
955 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 972 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
956 // case. Make sure the key reflects this optimization (and note that it can use the same 973 // case. Make sure the key reflects this optimization (and note that it can use the same
957 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 974 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
958 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) { 975 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) {
959 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 976 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
960 } 977 }
961 978
962 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 979 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
963 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 980 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
964 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ 981 } else if (SkGradientShaderBase::kThree_ColorType == ColorTypeFromKey(key)){
965 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 982 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
966 gradientTValue); 983 gradientTValue);
967 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 984 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
968 builder->getUniformVariable(fColorStartUni).c_str ()); 985 builder->getUniformVariable(fColorStartUni).c_str ());
969 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 986 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
970 // The Tegra3 compiler will sometimes never return if we have 987 // The Tegra3 compiler will sometimes never return if we have
971 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 988 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
972 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 989 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
973 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 990 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
974 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 991 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
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999 1016
1000 ///////////////////////////////////////////////////////////////////// 1017 /////////////////////////////////////////////////////////////////////
1001 1018
1002 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1019 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1003 const SkGradientShaderBase& shader, 1020 const SkGradientShaderBase& shader,
1004 const SkMatrix& matrix, 1021 const SkMatrix& matrix,
1005 SkShader::TileMode tileMode) { 1022 SkShader::TileMode tileMode) {
1006 1023
1007 fIsOpaque = shader.isOpaque(); 1024 fIsOpaque = shader.isOpaque();
1008 1025
1009 SkShader::GradientInfo info; 1026 fColorType = shader.getGradientColorType(&fColors[0]);
1010 SkScalar pos[3] = {0};
1011
1012 info.fColorCount = 3;
1013 info.fColors = &fColors[0];
1014 info.fColorOffsets = &pos[0];
1015 shader.asAGradient(&info);
1016 1027
1017 // The two and three color specializations do not currently support tiling. 1028 // The two and three color specializations do not currently support tiling.
1018 bool foundSpecialCase = false; 1029 if (SkGradientShaderBase::kTwo_ColorType == fColorType ||
1019 if (SkShader::kClamp_TileMode == info.fTileMode) { 1030 SkGradientShaderBase::kThree_ColorType == fColorType) {
1020 if (2 == info.fColorCount) { 1031 fRow = -1;
1021 fRow = -1; // flag for no atlas 1032
1022 fColorType = kTwo_ColorType; 1033 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradie ntFlags()) {
1023 foundSpecialCase = true;
1024 } else if (3 == info.fColorCount &&
1025 (SkScalarAbs(pos[1] - SK_ScalarHalf) < SK_Scalar1 / 1000)) { // 3 color symmetric
1026 fRow = -1; // flag for no atlas
1027 fColorType = kThree_ColorType;
1028 foundSpecialCase = true;
1029 }
1030 }
1031 if (foundSpecialCase) {
1032 if (SkGradientShader::kInterpolateColorsInPremul_Flag & info.fGradientFl ags) {
1033 fPremulType = kBeforeInterp_PremulType; 1034 fPremulType = kBeforeInterp_PremulType;
1034 } else { 1035 } else {
1035 fPremulType = kAfterInterp_PremulType; 1036 fPremulType = kAfterInterp_PremulType;
1036 } 1037 }
1037 fCoordTransform.reset(kCoordSet, matrix); 1038 fCoordTransform.reset(kCoordSet, matrix);
1038 } else { 1039 } else {
1039 // doesn't matter how this is set, just be consistent because it is part of the effect key. 1040 // doesn't matter how this is set, just be consistent because it is part of the effect key.
1040 fPremulType = kBeforeInterp_PremulType; 1041 fPremulType = kBeforeInterp_PremulType;
1041 SkBitmap bitmap; 1042 SkBitmap bitmap;
1042 shader.getGradientTableBitmap(&bitmap); 1043 shader.getGradientTableBitmap(&bitmap);
1043 fColorType = kTexture_ColorType;
1044 1044
1045 GrTextureStripAtlas::Desc desc; 1045 GrTextureStripAtlas::Desc desc;
1046 desc.fWidth = bitmap.width(); 1046 desc.fWidth = bitmap.width();
1047 desc.fHeight = 32; 1047 desc.fHeight = 32;
1048 desc.fRowHeight = bitmap.height(); 1048 desc.fRowHeight = bitmap.height();
1049 desc.fContext = ctx; 1049 desc.fContext = ctx;
1050 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alph aType()); 1050 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alph aType());
1051 fAtlas = GrTextureStripAtlas::GetAtlas(desc); 1051 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1052 SkASSERT(NULL != fAtlas); 1052 SkASSERT(NULL != fAtlas);
1053 1053
(...skipping 28 matching lines...) Expand all
1082 if (this->useAtlas()) { 1082 if (this->useAtlas()) {
1083 fAtlas->unlockRow(fRow); 1083 fAtlas->unlockRow(fRow);
1084 } 1084 }
1085 } 1085 }
1086 1086
1087 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const { 1087 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
1088 const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect); 1088 const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect);
1089 1089
1090 if (this->fColorType == s.getColorType()){ 1090 if (this->fColorType == s.getColorType()){
1091 1091
1092 if (kTwo_ColorType == fColorType) { 1092 if (SkGradientShaderBase::kTwo_ColorType == fColorType) {
1093 if (*this->getColors(0) != *s.getColors(0) || 1093 if (*this->getColors(0) != *s.getColors(0) ||
1094 *this->getColors(1) != *s.getColors(1)) { 1094 *this->getColors(1) != *s.getColors(1)) {
1095 return false; 1095 return false;
1096 } 1096 }
1097 } else if (kThree_ColorType == fColorType) { 1097 } else if (SkGradientShaderBase::kThree_ColorType == fColorType) {
1098 if (*this->getColors(0) != *s.getColors(0) || 1098 if (*this->getColors(0) != *s.getColors(0) ||
1099 *this->getColors(1) != *s.getColors(1) || 1099 *this->getColors(1) != *s.getColors(1) ||
1100 *this->getColors(2) != *s.getColors(2)) { 1100 *this->getColors(2) != *s.getColors(2)) {
1101 return false; 1101 return false;
1102 } 1102 }
1103 } else { 1103 } else {
1104 if (fYCoord != s.getYCoord()) { 1104 if (fYCoord != s.getYCoord()) {
1105 return false; 1105 return false;
1106 } 1106 }
1107 } 1107 }
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
1142 (*stops)[i] = stop; 1142 (*stops)[i] = stop;
1143 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1143 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1144 } 1144 }
1145 } 1145 }
1146 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1146 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1147 1147
1148 return outColors; 1148 return outColors;
1149 } 1149 }
1150 1150
1151 #endif 1151 #endif
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