| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
| 9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
| 10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
| (...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 213 if (fColorCount > 2) { | 213 if (fColorCount > 2) { |
| 214 Rec* recs = fRecs; | 214 Rec* recs = fRecs; |
| 215 for (int i = 1; i < fColorCount; i++) { | 215 for (int i = 1; i < fColorCount; i++) { |
| 216 buffer.writeInt(recs[i].fPos); | 216 buffer.writeInt(recs[i].fPos); |
| 217 buffer.writeUInt(recs[i].fScale); | 217 buffer.writeUInt(recs[i].fScale); |
| 218 } | 218 } |
| 219 } | 219 } |
| 220 buffer.writeMatrix(fPtsToUnit); | 220 buffer.writeMatrix(fPtsToUnit); |
| 221 } | 221 } |
| 222 | 222 |
| 223 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor
colors[3]) const { |
| 224 if (fColorCount <= 3) { |
| 225 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor)); |
| 226 } |
| 227 |
| 228 if (SkShader::kClamp_TileMode == fTileMode) { |
| 229 if (2 == fColorCount) { |
| 230 return kTwo_GpuColorType; |
| 231 } else if (3 == fColorCount && |
| 232 (SkScalarAbs( |
| 233 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1
/ 1000)) { |
| 234 return kThree_GpuColorType; |
| 235 } |
| 236 } |
| 237 return kTexture_GpuColorType; |
| 238 } |
| 239 |
| 223 bool SkGradientShaderBase::isOpaque() const { | 240 bool SkGradientShaderBase::isOpaque() const { |
| 224 return fColorsAreOpaque; | 241 return fColorsAreOpaque; |
| 225 } | 242 } |
| 226 | 243 |
| 227 bool SkGradientShaderBase::setContext(const SkBitmap& device, | 244 bool SkGradientShaderBase::setContext(const SkBitmap& device, |
| 228 const SkPaint& paint, | 245 const SkPaint& paint, |
| 229 const SkMatrix& matrix) { | 246 const SkMatrix& matrix) { |
| 230 if (!this->INHERITED::setContext(device, paint, matrix)) { | 247 if (!this->INHERITED::setContext(device, paint, matrix)) { |
| 231 return false; | 248 return false; |
| 232 } | 249 } |
| (...skipping 592 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 825 | 842 |
| 826 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) | 843 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) |
| 827 : INHERITED(factory) | 844 : INHERITED(factory) |
| 828 , fCachedYCoord(SK_ScalarMax) { | 845 , fCachedYCoord(SK_ScalarMax) { |
| 829 } | 846 } |
| 830 | 847 |
| 831 GrGLGradientEffect::~GrGLGradientEffect() { } | 848 GrGLGradientEffect::~GrGLGradientEffect() { } |
| 832 | 849 |
| 833 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key)
{ | 850 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key)
{ |
| 834 | 851 |
| 835 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Color
case | 852 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)) { // 2
Color case |
| 836 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 853 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
| 837 kVec4f_GrSLType, "GradientStartColo
r"); | 854 kVec4f_GrSLType, "GradientStartColo
r"); |
| 838 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 855 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
| 839 kVec4f_GrSLType, "GradientEndColor"); | 856 kVec4f_GrSLType, "GradientEndColor"); |
| 840 | 857 |
| 841 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ //
3 Color Case | 858 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key
)){ // 3 Color Case |
| 842 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 859 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
| 843 kVec4f_GrSLType, "GradientStartColo
r"); | 860 kVec4f_GrSLType, "GradientStartColo
r"); |
| 844 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 861 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
| 845 kVec4f_GrSLType, "GradientMidColor"); | 862 kVec4f_GrSLType, "GradientMidColor"); |
| 846 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 863 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
| 847 kVec4f_GrSLType, "GradientEndColor"
); | 864 kVec4f_GrSLType, "GradientEndColor"
); |
| 848 | 865 |
| 849 } else { // if not a fast case | 866 } else { // if not a fast case |
| 850 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 867 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| 851 kFloat_GrSLType, "GradientYCoordFS"); | 868 kFloat_GrSLType, "GradientYCoordFS"); |
| (...skipping 21 matching lines...) Expand all Loading... |
| 873 SkColorGetB(*color) * aDiv255, | 890 SkColorGetB(*color) * aDiv255, |
| 874 a); | 891 a); |
| 875 } | 892 } |
| 876 | 893 |
| 877 void GrGLGradientEffect::setData(const GrGLUniformManager& uman, | 894 void GrGLGradientEffect::setData(const GrGLUniformManager& uman, |
| 878 const GrDrawEffect& drawEffect) { | 895 const GrDrawEffect& drawEffect) { |
| 879 | 896 |
| 880 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); | 897 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); |
| 881 | 898 |
| 882 | 899 |
| 883 if (GrGradientEffect::kTwo_ColorType == e.getColorType()){ | 900 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){ |
| 884 | 901 |
| 885 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 902 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 886 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); | 903 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); |
| 887 set_mul_color_uni(uman, fColorEndUni, e.getColors(1)); | 904 set_mul_color_uni(uman, fColorEndUni, e.getColors(1)); |
| 888 } else { | 905 } else { |
| 889 set_color_uni(uman, fColorStartUni, e.getColors(0)); | 906 set_color_uni(uman, fColorStartUni, e.getColors(0)); |
| 890 set_color_uni(uman, fColorEndUni, e.getColors(1)); | 907 set_color_uni(uman, fColorEndUni, e.getColors(1)); |
| 891 } | 908 } |
| 892 | 909 |
| 893 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ | 910 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ |
| 894 | 911 |
| 895 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 912 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 896 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); | 913 set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); |
| 897 set_mul_color_uni(uman, fColorMidUni, e.getColors(1)); | 914 set_mul_color_uni(uman, fColorMidUni, e.getColors(1)); |
| 898 set_mul_color_uni(uman, fColorEndUni, e.getColors(2)); | 915 set_mul_color_uni(uman, fColorEndUni, e.getColors(2)); |
| 899 } else { | 916 } else { |
| 900 set_color_uni(uman, fColorStartUni, e.getColors(0)); | 917 set_color_uni(uman, fColorStartUni, e.getColors(0)); |
| 901 set_color_uni(uman, fColorMidUni, e.getColors(1)); | 918 set_color_uni(uman, fColorMidUni, e.getColors(1)); |
| 902 set_color_uni(uman, fColorEndUni, e.getColors(2)); | 919 set_color_uni(uman, fColorEndUni, e.getColors(2)); |
| 903 } | 920 } |
| 904 } else { | 921 } else { |
| 905 | 922 |
| 906 SkScalar yCoord = e.getYCoord(); | 923 SkScalar yCoord = e.getYCoord(); |
| 907 if (yCoord != fCachedYCoord) { | 924 if (yCoord != fCachedYCoord) { |
| 908 uman.set1f(fFSYUni, yCoord); | 925 uman.set1f(fFSYUni, yCoord); |
| 909 fCachedYCoord = yCoord; | 926 fCachedYCoord = yCoord; |
| 910 } | 927 } |
| 911 } | 928 } |
| 912 } | 929 } |
| 913 | 930 |
| 914 | 931 |
| 915 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
drawEffect) { | 932 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect&
drawEffect) { |
| 916 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); | 933 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); |
| 917 | 934 |
| 918 EffectKey key = 0; | 935 EffectKey key = 0; |
| 919 | 936 |
| 920 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) { | 937 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) { |
| 921 key |= kTwoColorKey; | 938 key |= kTwoColorKey; |
| 922 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ | 939 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ |
| 923 key |= kThreeColorKey; | 940 key |= kThreeColorKey; |
| 924 } | 941 } |
| 925 | 942 |
| 926 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 943 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 927 key |= kPremulBeforeInterpKey; | 944 key |= kPremulBeforeInterpKey; |
| 928 } | 945 } |
| 929 | 946 |
| 930 return key; | 947 return key; |
| 931 } | 948 } |
| 932 | 949 |
| 933 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, | 950 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, |
| 934 const char* gradientTValue, | 951 const char* gradientTValue, |
| 935 EffectKey key, | 952 EffectKey key, |
| 936 const char* outputColor, | 953 const char* outputColor, |
| 937 const char* inputColor, | 954 const char* inputColor, |
| 938 const TextureSamplerArray& samplers) { | 955 const TextureSamplerArray& samplers) { |
| 939 if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){ | 956 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(key)){ |
| 940 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 957 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
| 941 builder->getUniformVariable(fColorStartUni).c_str
(), | 958 builder->getUniformVariable(fColorStartUni).c_str
(), |
| 942 builder->getUniformVariable(fColorEndUni).c_str()
, | 959 builder->getUniformVariable(fColorEndUni).c_str()
, |
| 943 gradientTValue); | 960 gradientTValue); |
| 944 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 961 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
| 945 // considerations: | 962 // considerations: |
| 946 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 963 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
| 947 // case. Make sure the key reflects this optimization (and note that it
can use the same | 964 // case. Make sure the key reflects this optimization (and note that it
can use the same |
| 948 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 965 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
| 949 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key))
{ | 966 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key))
{ |
| 950 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 967 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
| 951 } | 968 } |
| 952 | 969 |
| 953 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 970 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
| 954 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 971 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
| 955 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ | 972 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(key
)){ |
| 956 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 973 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
| 957 gradientTValue); | 974 gradientTValue); |
| 958 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", | 975 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", |
| 959 builder->getUniformVariable(fColorStartUni).c_str
()); | 976 builder->getUniformVariable(fColorStartUni).c_str
()); |
| 960 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { | 977 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { |
| 961 // The Tegra3 compiler will sometimes never return if we have | 978 // The Tegra3 compiler will sometimes never return if we have |
| 962 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 979 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
| 963 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 980 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
| 964 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); | 981 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); |
| 965 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 982 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
| (...skipping 24 matching lines...) Expand all Loading... |
| 990 | 1007 |
| 991 ///////////////////////////////////////////////////////////////////// | 1008 ///////////////////////////////////////////////////////////////////// |
| 992 | 1009 |
| 993 GrGradientEffect::GrGradientEffect(GrContext* ctx, | 1010 GrGradientEffect::GrGradientEffect(GrContext* ctx, |
| 994 const SkGradientShaderBase& shader, | 1011 const SkGradientShaderBase& shader, |
| 995 const SkMatrix& matrix, | 1012 const SkMatrix& matrix, |
| 996 SkShader::TileMode tileMode) { | 1013 SkShader::TileMode tileMode) { |
| 997 | 1014 |
| 998 fIsOpaque = shader.isOpaque(); | 1015 fIsOpaque = shader.isOpaque(); |
| 999 | 1016 |
| 1000 SkShader::GradientInfo info; | 1017 fColorType = shader.getGpuColorType(&fColors[0]); |
| 1001 SkScalar pos[3] = {0}; | |
| 1002 | |
| 1003 info.fColorCount = 3; | |
| 1004 info.fColors = &fColors[0]; | |
| 1005 info.fColorOffsets = &pos[0]; | |
| 1006 shader.asAGradient(&info); | |
| 1007 | 1018 |
| 1008 // The two and three color specializations do not currently support tiling. | 1019 // The two and three color specializations do not currently support tiling. |
| 1009 bool foundSpecialCase = false; | 1020 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType || |
| 1010 if (SkShader::kClamp_TileMode == info.fTileMode) { | 1021 SkGradientShaderBase::kThree_GpuColorType == fColorType) { |
| 1011 if (2 == info.fColorCount) { | 1022 fRow = -1; |
| 1012 fRow = -1; // flag for no atlas | 1023 |
| 1013 fColorType = kTwo_ColorType; | 1024 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getFlags(
)) { |
| 1014 foundSpecialCase = true; | |
| 1015 } else if (3 == info.fColorCount && | |
| 1016 (SkScalarAbs(pos[1] - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
// 3 color symmetric | |
| 1017 fRow = -1; // flag for no atlas | |
| 1018 fColorType = kThree_ColorType; | |
| 1019 foundSpecialCase = true; | |
| 1020 } | |
| 1021 } | |
| 1022 if (foundSpecialCase) { | |
| 1023 if (SkGradientShader::kInterpolateColorsInPremul_Flag & info.fGradientFl
ags) { | |
| 1024 fPremulType = kBeforeInterp_PremulType; | 1025 fPremulType = kBeforeInterp_PremulType; |
| 1025 } else { | 1026 } else { |
| 1026 fPremulType = kAfterInterp_PremulType; | 1027 fPremulType = kAfterInterp_PremulType; |
| 1027 } | 1028 } |
| 1028 fCoordTransform.reset(kCoordSet, matrix); | 1029 fCoordTransform.reset(kCoordSet, matrix); |
| 1029 } else { | 1030 } else { |
| 1030 // doesn't matter how this is set, just be consistent because it is part
of the effect key. | 1031 // doesn't matter how this is set, just be consistent because it is part
of the effect key. |
| 1031 fPremulType = kBeforeInterp_PremulType; | 1032 fPremulType = kBeforeInterp_PremulType; |
| 1032 SkBitmap bitmap; | 1033 SkBitmap bitmap; |
| 1033 shader.getGradientTableBitmap(&bitmap); | 1034 shader.getGradientTableBitmap(&bitmap); |
| 1034 fColorType = kTexture_ColorType; | |
| 1035 | 1035 |
| 1036 GrTextureStripAtlas::Desc desc; | 1036 GrTextureStripAtlas::Desc desc; |
| 1037 desc.fWidth = bitmap.width(); | 1037 desc.fWidth = bitmap.width(); |
| 1038 desc.fHeight = 32; | 1038 desc.fHeight = 32; |
| 1039 desc.fRowHeight = bitmap.height(); | 1039 desc.fRowHeight = bitmap.height(); |
| 1040 desc.fContext = ctx; | 1040 desc.fContext = ctx; |
| 1041 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alph
aType()); | 1041 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alph
aType()); |
| 1042 fAtlas = GrTextureStripAtlas::GetAtlas(desc); | 1042 fAtlas = GrTextureStripAtlas::GetAtlas(desc); |
| 1043 SkASSERT(NULL != fAtlas); | 1043 SkASSERT(NULL != fAtlas); |
| 1044 | 1044 |
| (...skipping 28 matching lines...) Expand all Loading... |
| 1073 if (this->useAtlas()) { | 1073 if (this->useAtlas()) { |
| 1074 fAtlas->unlockRow(fRow); | 1074 fAtlas->unlockRow(fRow); |
| 1075 } | 1075 } |
| 1076 } | 1076 } |
| 1077 | 1077 |
| 1078 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const { | 1078 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const { |
| 1079 const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect); | 1079 const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect); |
| 1080 | 1080 |
| 1081 if (this->fColorType == s.getColorType()){ | 1081 if (this->fColorType == s.getColorType()){ |
| 1082 | 1082 |
| 1083 if (kTwo_ColorType == fColorType) { | 1083 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) { |
| 1084 if (*this->getColors(0) != *s.getColors(0) || | 1084 if (*this->getColors(0) != *s.getColors(0) || |
| 1085 *this->getColors(1) != *s.getColors(1)) { | 1085 *this->getColors(1) != *s.getColors(1)) { |
| 1086 return false; | 1086 return false; |
| 1087 } | 1087 } |
| 1088 } else if (kThree_ColorType == fColorType) { | 1088 } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) { |
| 1089 if (*this->getColors(0) != *s.getColors(0) || | 1089 if (*this->getColors(0) != *s.getColors(0) || |
| 1090 *this->getColors(1) != *s.getColors(1) || | 1090 *this->getColors(1) != *s.getColors(1) || |
| 1091 *this->getColors(2) != *s.getColors(2)) { | 1091 *this->getColors(2) != *s.getColors(2)) { |
| 1092 return false; | 1092 return false; |
| 1093 } | 1093 } |
| 1094 } else { | 1094 } else { |
| 1095 if (fYCoord != s.getYCoord()) { | 1095 if (fYCoord != s.getYCoord()) { |
| 1096 return false; | 1096 return false; |
| 1097 } | 1097 } |
| 1098 } | 1098 } |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1133 (*stops)[i] = stop; | 1133 (*stops)[i] = stop; |
| 1134 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1134 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
| 1135 } | 1135 } |
| 1136 } | 1136 } |
| 1137 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1137 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
| 1138 | 1138 |
| 1139 return outColors; | 1139 return outColors; |
| 1140 } | 1140 } |
| 1141 | 1141 |
| 1142 #endif | 1142 #endif |
| OLD | NEW |