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Side by Side Diff: Source/core/html/canvas/WebGLProgram.h

Issue 241113002: Remove some dead code from html/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 28 matching lines...) Expand all
39 virtual ~WebGLProgram(); 39 virtual ~WebGLProgram();
40 40
41 static PassRefPtr<WebGLProgram> create(WebGLRenderingContextBase*); 41 static PassRefPtr<WebGLProgram> create(WebGLRenderingContextBase*);
42 42
43 unsigned numActiveAttribLocations(); 43 unsigned numActiveAttribLocations();
44 GLint getActiveAttribLocation(GLuint index); 44 GLint getActiveAttribLocation(GLuint index);
45 45
46 bool isUsingVertexAttrib0(); 46 bool isUsingVertexAttrib0();
47 47
48 bool linkStatus(); 48 bool linkStatus();
49 void setLinkStatus(bool);
50 49
51 unsigned linkCount() const { return m_linkCount; } 50 unsigned linkCount() const { return m_linkCount; }
52 51
53 // This is to be called everytime after the program is successfully linked. 52 // This is to be called everytime after the program is successfully linked.
54 // We don't deal with integer overflow here, assuming in reality a program 53 // We don't deal with integer overflow here, assuming in reality a program
55 // will never be linked so many times. 54 // will never be linked so many times.
56 // Also, we invalidate the cached program info. 55 // Also, we invalidate the cached program info.
57 void increaseLinkCount(); 56 void increaseLinkCount();
58 57
59 WebGLShader* getAttachedShader(GLenum); 58 WebGLShader* getAttachedShader(GLenum);
(...skipping 21 matching lines...) Expand all
81 80
82 RefPtr<WebGLShader> m_vertexShader; 81 RefPtr<WebGLShader> m_vertexShader;
83 RefPtr<WebGLShader> m_fragmentShader; 82 RefPtr<WebGLShader> m_fragmentShader;
84 83
85 bool m_infoValid; 84 bool m_infoValid;
86 }; 85 };
87 86
88 } // namespace WebCore 87 } // namespace WebCore
89 88
90 #endif // WebGLProgram_h 89 #endif // WebGLProgram_h
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