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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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68 | 68 |
69 void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, W
ebGLTexture*, GLint level); | 69 void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, W
ebGLTexture*, GLint level); |
70 void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*)
; | 70 void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*)
; |
71 // If an object is attached to the currently bound framebuffer, remove it. | 71 // If an object is attached to the currently bound framebuffer, remove it. |
72 void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); | 72 void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); |
73 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. | 73 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. |
74 void removeAttachmentFromBoundFramebuffer(GLenum); | 74 void removeAttachmentFromBoundFramebuffer(GLenum); |
75 WebGLSharedObject* getAttachmentObject(GLenum) const; | 75 WebGLSharedObject* getAttachmentObject(GLenum) const; |
76 | 76 |
77 GLenum colorBufferFormat() const; | 77 GLenum colorBufferFormat() const; |
78 GLsizei colorBufferWidth() const; | |
79 GLsizei colorBufferHeight() const; | |
80 | 78 |
81 // This should always be called before drawArray, drawElements, clear, | 79 // This should always be called before drawArray, drawElements, clear, |
82 // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is | 80 // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is |
83 // currently bound. | 81 // currently bound. |
84 // Return false if the framebuffer is incomplete. | 82 // Return false if the framebuffer is incomplete. |
85 bool onAccess(blink::WebGraphicsContext3D*, const char** reason); | 83 bool onAccess(blink::WebGraphicsContext3D*, const char** reason); |
86 | 84 |
87 // Software version of glCheckFramebufferStatus(), except that when | 85 // Software version of glCheckFramebufferStatus(), except that when |
88 // FRAMEBUFFER_COMPLETE is returned, it is still possible for | 86 // FRAMEBUFFER_COMPLETE is returned, it is still possible for |
89 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, | 87 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, |
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125 | 123 |
126 bool m_hasEverBeenBound; | 124 bool m_hasEverBeenBound; |
127 | 125 |
128 Vector<GLenum> m_drawBuffers; | 126 Vector<GLenum> m_drawBuffers; |
129 Vector<GLenum> m_filteredDrawBuffers; | 127 Vector<GLenum> m_filteredDrawBuffers; |
130 }; | 128 }; |
131 | 129 |
132 } // namespace WebCore | 130 } // namespace WebCore |
133 | 131 |
134 #endif // WebGLFramebuffer_h | 132 #endif // WebGLFramebuffer_h |
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