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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_WASM_JS_H_ | 5 #ifndef V8_WASM_JS_H_ |
| 6 #define V8_WASM_JS_H_ | 6 #define V8_WASM_JS_H_ |
| 7 | 7 |
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
| 9 #include "src/base/hashmap.h" | 9 #include "src/base/hashmap.h" |
| 10 | 10 |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 Handle<Context> context); | 25 Handle<Context> context); |
| 26 | 26 |
| 27 static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, | 27 static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, |
| 28 Handle<JSArrayBuffer> buffer, | 28 Handle<JSArrayBuffer> buffer, |
| 29 bool has_maximum, int maximum); | 29 bool has_maximum, int maximum); |
| 30 | 30 |
| 31 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); | 31 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); |
| 32 | 32 |
| 33 static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, | 33 static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, |
| 34 Handle<Object> value); | 34 Handle<Object> value); |
| 35 |
| 36 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, |
| 37 Handle<Object> value); |
| 38 |
| 39 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, |
| 40 Handle<JSObject> instance); |
| 35 }; | 41 }; |
| 36 | 42 |
| 37 } // namespace internal | 43 } // namespace internal |
| 38 } // namespace v8 | 44 } // namespace v8 |
| 39 #endif | 45 #endif |
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