OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
6 | 6 |
7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
11 #include "core/layout/LayoutBlockFlow.h" | 11 #include "core/layout/LayoutBlockFlow.h" |
12 #include "core/layout/LayoutObject.h" | 12 #include "core/layout/LayoutObject.h" |
13 #include "core/layout/LayoutTable.h" | 13 #include "core/layout/LayoutTable.h" |
14 #include "core/layout/LayoutView.h" | 14 #include "core/layout/LayoutView.h" |
15 #include "core/layout/svg/SVGLayoutSupport.h" | 15 #include "core/layout/svg/SVGLayoutSupport.h" |
16 #include "core/paint/ObjectPaintProperties.h" | 16 #include "core/paint/ObjectPaintProperties.h" |
17 #include "core/paint/PaintLayer.h" | 17 #include "core/paint/PaintLayer.h" |
18 #include "core/paint/PaintLayerScrollableArea.h" | 18 #include "core/paint/PaintLayerScrollableArea.h" |
19 #include "core/paint/PaintPropertyTreeBuilder.h" | 19 #include "core/paint/PaintPropertyTreeBuilder.h" |
20 | 20 |
21 namespace blink { | 21 namespace blink { |
22 | 22 |
23 // TODO(wangxianzhu): Avoid using function when possible. For example, we can | |
24 // avoid it by avoiding unnecessary conversions between LayoutRects and | |
25 // FloatRects. | |
26 static LayoutRect enclosingLayoutRectIfNotEmpty(const FloatRect& floatRect) { | |
27 return floatRect.isEmpty() ? LayoutRect(floatRect) | |
28 : enclosingLayoutRect(floatRect); | |
29 } | |
30 | |
31 static LayoutRect slowMapToVisualRectInAncestorSpace( | 23 static LayoutRect slowMapToVisualRectInAncestorSpace( |
32 const LayoutObject& object, | 24 const LayoutObject& object, |
33 const LayoutBoxModelObject& ancestor, | 25 const LayoutBoxModelObject& ancestor, |
34 const FloatRect& rect) { | 26 const FloatRect& rect) { |
35 if (object.isSVG() && !object.isSVGRoot()) { | 27 if (object.isSVG() && !object.isSVGRoot()) { |
36 LayoutRect result; | 28 LayoutRect result; |
37 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, | 29 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect, |
38 result); | 30 result); |
39 return result; | 31 return result; |
40 } | 32 } |
41 | 33 |
42 LayoutRect result = enclosingLayoutRectIfNotEmpty(rect); | 34 LayoutRect result(rect); |
43 if (object.isLayoutView()) | 35 if (object.isLayoutView()) |
44 toLayoutView(object).mapToVisualRectInAncestorSpace( | 36 toLayoutView(object).mapToVisualRectInAncestorSpace( |
45 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); | 37 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); |
46 else | 38 else |
47 object.mapToVisualRectInAncestorSpace(&ancestor, result); | 39 object.mapToVisualRectInAncestorSpace(&ancestor, result); |
48 return result; | 40 return result; |
49 } | 41 } |
50 | 42 |
51 // TODO(wangxianzhu): Combine this into | 43 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv
alidationBacking() when removing PaintInvalidationState. |
52 // PaintInvalidator::mapLocalRectToPaintInvalidationBacking() when removing | |
53 // PaintInvalidationState. | |
54 static LayoutRect mapLocalRectToPaintInvalidationBacking( | 44 static LayoutRect mapLocalRectToPaintInvalidationBacking( |
55 GeometryMapper& geometryMapper, | 45 GeometryMapper& geometryMapper, |
56 const LayoutObject& object, | 46 const LayoutObject& object, |
57 const FloatRect& localRect, | 47 const FloatRect& localRect, |
58 const PaintInvalidatorContext& context) { | 48 const PaintInvalidatorContext& context) { |
59 // TODO(wkorman): The flip below is required because visual rects are | 49 // TODO(wkorman): The flip below is required because visual rects are |
60 // currently in "physical coordinates with flipped block-flow direction" | 50 // currently in "physical coordinates with flipped block-flow direction" |
61 // (see LayoutBoxModelObject.h) but we need them to be in physical | 51 // (see LayoutBoxModelObject.h) but we need them to be in physical |
62 // coordinates. | 52 // coordinates. |
63 FloatRect rect = localRect; | 53 FloatRect rect = localRect; |
64 // Writing-mode flipping doesn't apply to non-root SVG. | 54 // Writing-mode flipping doesn't apply to non-root SVG. |
65 if (!object.isSVG() || object.isSVGRoot()) { | 55 if (!object.isSVG() || object.isSVGRoot()) { |
66 if (object.isBox()) { | 56 if (object.isBox()) { |
67 toLayoutBox(object).flipForWritingMode(rect); | 57 toLayoutBox(object).flipForWritingMode(rect); |
68 } else if (!(context.forcedSubtreeInvalidationFlags & | 58 } else if (!(context.forcedSubtreeInvalidationFlags & |
69 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { | 59 PaintInvalidatorContext::ForcedSubtreeSlowPathRect)) { |
70 // For SPv2 and the GeometryMapper path, we also need to convert the rect | 60 // For SPv2 and the GeometryMapper path, we also need to convert the rect |
71 // for non-boxes into physical coordinates before applying paint offset. | 61 // for non-boxes into physical coordinates before applying paint offset. |
72 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires | 62 // (Otherwise we'll call mapToVisualrectInAncestorSpace() which requires |
73 // physical coordinates for boxes, but "physical coordinates with flipped | 63 // physical coordinates for boxes, but "physical coordinates with flipped |
74 // block-flow direction" for non-boxes for which we don't need to flip.) | 64 // block-flow direction" for non-boxes for which we don't need to flip.) |
75 // TODO(wangxianzhu): Avoid containingBlock(). | 65 // TODO(wangxianzhu): Avoid containingBlock(). |
76 object.containingBlock()->flipForWritingMode(rect); | 66 object.containingBlock()->flipForWritingMode(rect); |
77 } | 67 } |
78 } | 68 } |
79 | 69 |
80 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { | 70 if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { |
81 // In SPv2, visual rects are in the space of their local transform node. | 71 // In SPv2, visual rects are in the space of their local transform node. |
82 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); | 72 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); |
83 return enclosingLayoutRectIfNotEmpty(rect); | 73 return LayoutRect(rect); |
84 } | 74 } |
85 | 75 |
86 LayoutRect result; | 76 LayoutRect result; |
87 if (context.forcedSubtreeInvalidationFlags & | 77 if (context.forcedSubtreeInvalidationFlags & |
88 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { | 78 PaintInvalidatorContext::ForcedSubtreeSlowPathRect) { |
89 result = slowMapToVisualRectInAncestorSpace( | 79 result = slowMapToVisualRectInAncestorSpace( |
90 object, *context.paintInvalidationContainer, rect); | 80 object, *context.paintInvalidationContainer, rect); |
91 } else if (object == context.paintInvalidationContainer) { | 81 } else if (object == context.paintInvalidationContainer) { |
92 result = enclosingLayoutRectIfNotEmpty(rect); | 82 result = LayoutRect(rect); |
93 } else { | 83 } else { |
94 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); | 84 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); |
95 | 85 |
96 PropertyTreeState currentTreeState( | 86 PropertyTreeState currentTreeState( |
97 context.treeBuilderContext.current.transform, | 87 context.treeBuilderContext.current.transform, |
98 context.treeBuilderContext.current.clip, | 88 context.treeBuilderContext.current.clip, |
99 context.treeBuilderContext.currentEffect, | 89 context.treeBuilderContext.currentEffect, |
100 context.treeBuilderContext.current.scroll); | 90 context.treeBuilderContext.current.scroll); |
101 const ObjectPaintProperties* containerPaintProperties = | 91 const ObjectPaintProperties* containerPaintProperties = |
102 context.paintInvalidationContainer->objectPaintProperties(); | 92 context.paintInvalidationContainer->objectPaintProperties(); |
103 auto containerContentsProperties = | 93 auto containerContentsProperties = |
104 containerPaintProperties->contentsProperties(); | 94 containerPaintProperties->contentsProperties(); |
105 | 95 |
106 bool success = false; | 96 bool success = false; |
107 result = enclosingLayoutRectIfNotEmpty( | 97 result = LayoutRect(geometryMapper.mapToVisualRectInDestinationSpace( |
108 geometryMapper.mapToVisualRectInDestinationSpace( | 98 rect, currentTreeState, containerContentsProperties.propertyTreeState, |
109 rect, currentTreeState, | 99 success)); |
110 containerContentsProperties.propertyTreeState, success)); | |
111 DCHECK(success); | 100 DCHECK(success); |
112 | 101 |
113 // Convert the result to the container's contents space. | 102 // Convert the result to the container's contents space. |
114 result.moveBy(-containerContentsProperties.paintOffset); | 103 result.moveBy(-containerContentsProperties.paintOffset); |
115 } | 104 } |
116 | 105 |
117 if (context.paintInvalidationContainer->layer()->groupedMapping()) | 106 if (context.paintInvalidationContainer->layer()->groupedMapping()) |
118 PaintLayer::mapRectInPaintInvalidationContainerToBacking( | 107 PaintLayer::mapRectInPaintInvalidationContainerToBacking( |
119 *context.paintInvalidationContainer, result); | 108 *context.paintInvalidationContainer, result); |
120 return result; | 109 return result; |
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
439 object.getMutableForPainting().clearPaintInvalidationFlags(); | 428 object.getMutableForPainting().clearPaintInvalidationFlags(); |
440 } | 429 } |
441 | 430 |
442 void PaintInvalidator::processPendingDelayedPaintInvalidations() { | 431 void PaintInvalidator::processPendingDelayedPaintInvalidations() { |
443 for (auto target : m_pendingDelayedPaintInvalidations) | 432 for (auto target : m_pendingDelayedPaintInvalidations) |
444 target->getMutableForPainting().setShouldDoFullPaintInvalidation( | 433 target->getMutableForPainting().setShouldDoFullPaintInvalidation( |
445 PaintInvalidationDelayedFull); | 434 PaintInvalidationDelayedFull); |
446 } | 435 } |
447 | 436 |
448 } // namespace blink | 437 } // namespace blink |
OLD | NEW |