OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "cc/scheduler/scheduler.h" | 10 #include "cc/scheduler/scheduler.h" |
11 #include "cc/test/begin_frame_args_test.h" | 11 #include "cc/test/begin_frame_args_test.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
13 | 13 |
14 // Macro to compare two enum values and get nice output. | 14 // Macro to compare two enum values and get nice output. |
15 // Without: | 15 // Without: |
16 // Value of: actual() Actual: 7 | 16 // Value of: actual() Actual: 7 |
17 // Expected: expected() Which is: 0 | 17 // Expected: expected() Which is: 0 |
18 // With: | 18 // With: |
19 // Value of: actual() Actual: "ACTION_DRAW_AND_SWAP" | 19 // Value of: actual() Actual: "ACTION_DRAW" |
20 // Expected: expected() Which is: "ACTION_NONE" | 20 // Expected: expected() Which is: "ACTION_NONE" |
21 #define EXPECT_ENUM_EQ(enum_tostring, expected, actual) \ | 21 #define EXPECT_ENUM_EQ(enum_tostring, expected, actual) \ |
22 EXPECT_STREQ(SchedulerStateMachine::enum_tostring(expected), \ | 22 EXPECT_STREQ(SchedulerStateMachine::enum_tostring(expected), \ |
23 SchedulerStateMachine::enum_tostring(actual)) | 23 SchedulerStateMachine::enum_tostring(actual)) |
24 | 24 |
25 #define EXPECT_IMPL_FRAME_STATE(expected) \ | 25 #define EXPECT_IMPL_FRAME_STATE(expected) \ |
26 EXPECT_ENUM_EQ(BeginImplFrameStateToString, expected, \ | 26 EXPECT_ENUM_EQ(BeginImplFrameStateToString, expected, \ |
27 state.begin_impl_frame_state()) \ | 27 state.begin_impl_frame_state()) \ |
28 << state.AsValue()->ToString() | 28 << state.AsValue()->ToString() |
29 | 29 |
30 #define EXPECT_MAIN_FRAME_STATE(expected) \ | 30 #define EXPECT_MAIN_FRAME_STATE(expected) \ |
31 EXPECT_ENUM_EQ(BeginMainFrameStateToString, expected, \ | 31 EXPECT_ENUM_EQ(BeginMainFrameStateToString, expected, \ |
32 state.BeginMainFrameState()) | 32 state.BeginMainFrameState()) |
33 | 33 |
34 #define EXPECT_ACTION(expected) \ | 34 #define EXPECT_ACTION(expected) \ |
35 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 35 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
36 << state.AsValue()->ToString() | 36 << state.AsValue()->ToString() |
37 | 37 |
38 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 38 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
39 EXPECT_ACTION(action); \ | 39 EXPECT_ACTION(action); \ |
40 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 40 if (action == SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE || \ |
41 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 41 action == SchedulerStateMachine::ACTION_DRAW_FORCED) { \ |
42 EXPECT_IMPL_FRAME_STATE( \ | 42 EXPECT_IMPL_FRAME_STATE( \ |
43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
44 } \ | 44 } \ |
45 PerformAction(&state, action); \ | 45 PerformAction(&state, action); \ |
46 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 46 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
50 } | 50 } |
51 | 51 |
52 #define SET_UP_STATE(state) \ | 52 #define SET_UP_STATE(state) \ |
53 state.SetVisible(true); \ | 53 state.SetVisible(true); \ |
54 EXPECT_ACTION_UPDATE_STATE( \ | 54 EXPECT_ACTION_UPDATE_STATE( \ |
55 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); \ | 55 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); \ |
56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
57 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); \ | 57 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); \ |
58 state.SetCanDraw(true); | 58 state.SetCanDraw(true); |
59 | 59 |
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170 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: | 170 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: |
171 sm->WillSendBeginMainFrame(); | 171 sm->WillSendBeginMainFrame(); |
172 return; | 172 return; |
173 | 173 |
174 case SchedulerStateMachine::ACTION_COMMIT: { | 174 case SchedulerStateMachine::ACTION_COMMIT: { |
175 bool commit_has_no_updates = false; | 175 bool commit_has_no_updates = false; |
176 sm->WillCommit(commit_has_no_updates); | 176 sm->WillCommit(commit_has_no_updates); |
177 return; | 177 return; |
178 } | 178 } |
179 | 179 |
180 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | 180 case SchedulerStateMachine::ACTION_DRAW_FORCED: |
181 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | 181 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
182 sm->WillDraw(); | 182 sm->WillDraw(); |
183 sm->DidDraw(sm->draw_result_for_test()); | 183 sm->DidDraw(sm->draw_result_for_test()); |
184 return; | 184 return; |
185 } | 185 } |
186 | 186 |
187 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | 187 case SchedulerStateMachine::ACTION_DRAW_ABORT: { |
188 sm->AbortDrawAndSwap(); | 188 sm->AbortDraw(); |
189 return; | 189 return; |
190 } | 190 } |
191 | 191 |
192 case SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION: | 192 case SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION: |
193 sm->WillBeginCompositorFrameSinkCreation(); | 193 sm->WillBeginCompositorFrameSinkCreation(); |
194 return; | 194 return; |
195 | 195 |
196 case SchedulerStateMachine::ACTION_PREPARE_TILES: | 196 case SchedulerStateMachine::ACTION_PREPARE_TILES: |
197 sm->WillPrepareTiles(); | 197 sm->WillPrepareTiles(); |
198 return; | 198 return; |
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396 | 396 |
397 // Verify NotifyReadyToActivate unblocks activation, commit, and | 397 // Verify NotifyReadyToActivate unblocks activation, commit, and |
398 // draw in that order. | 398 // draw in that order. |
399 state.NotifyReadyToActivate(); | 399 state.NotifyReadyToActivate(); |
400 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 400 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
401 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 401 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
402 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 402 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
403 | 403 |
404 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 404 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
405 state.OnBeginImplFrameDeadline(); | 405 state.OnBeginImplFrameDeadline(); |
406 EXPECT_ACTION_UPDATE_STATE( | 406 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
407 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 407 state.DidSubmitCompositorFrame(); |
408 state.DidSwapBuffers(); | 408 state.DidReceiveCompositorFrameAck(); |
409 state.DidSwapBuffersComplete(); | |
410 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 409 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
411 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 410 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
412 } | 411 } |
413 | 412 |
414 TEST(SchedulerStateMachineTest, | 413 TEST(SchedulerStateMachineTest, |
415 FailedDrawForAnimationCheckerboardSetsNeedsCommitAndRetriesDraw) { | 414 FailedDrawForAnimationCheckerboardSetsNeedsCommitAndRetriesDraw) { |
416 SchedulerSettings default_scheduler_settings; | 415 SchedulerSettings default_scheduler_settings; |
417 StateMachine state(default_scheduler_settings); | 416 StateMachine state(default_scheduler_settings); |
418 SET_UP_STATE(state) | 417 SET_UP_STATE(state) |
419 state.SetNeedsRedraw(true); | 418 state.SetNeedsRedraw(true); |
420 EXPECT_TRUE(state.RedrawPending()); | 419 EXPECT_TRUE(state.RedrawPending()); |
421 EXPECT_TRUE(state.BeginFrameNeeded()); | 420 EXPECT_TRUE(state.BeginFrameNeeded()); |
422 | 421 |
423 // Start a frame. | 422 // Start a frame. |
424 state.OnBeginImplFrame(); | 423 state.OnBeginImplFrame(); |
425 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 424 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
426 EXPECT_FALSE(state.CommitPending()); | 425 EXPECT_FALSE(state.CommitPending()); |
427 | 426 |
428 // Failing a draw triggers request for a new BeginMainFrame. | 427 // Failing a draw triggers request for a new BeginMainFrame. |
429 state.OnBeginImplFrameDeadline(); | 428 state.OnBeginImplFrameDeadline(); |
430 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 429 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
431 EXPECT_ACTION_UPDATE_STATE( | 430 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
432 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
433 EXPECT_ACTION_UPDATE_STATE( | 431 EXPECT_ACTION_UPDATE_STATE( |
434 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 432 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
435 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 433 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
436 state.OnBeginImplFrameIdle(); | 434 state.OnBeginImplFrameIdle(); |
437 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 435 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
438 | 436 |
439 // It's okay to attempt more draws just in case additional raster | 437 // It's okay to attempt more draws just in case additional raster |
440 // finishes and the requested commit wasn't actually necessary. | 438 // finishes and the requested commit wasn't actually necessary. |
441 EXPECT_TRUE(state.CommitPending()); | 439 EXPECT_TRUE(state.CommitPending()); |
442 EXPECT_TRUE(state.RedrawPending()); | 440 EXPECT_TRUE(state.RedrawPending()); |
443 state.OnBeginImplFrame(); | 441 state.OnBeginImplFrame(); |
444 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 442 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
445 state.OnBeginImplFrameDeadline(); | 443 state.OnBeginImplFrameDeadline(); |
446 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 444 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
447 EXPECT_ACTION_UPDATE_STATE( | 445 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
448 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
449 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 446 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
450 state.OnBeginImplFrameIdle(); | 447 state.OnBeginImplFrameIdle(); |
451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 448 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
452 } | 449 } |
453 | 450 |
454 TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) { | 451 TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) { |
455 SchedulerSettings default_scheduler_settings; | 452 SchedulerSettings default_scheduler_settings; |
456 StateMachine state(default_scheduler_settings); | 453 StateMachine state(default_scheduler_settings); |
457 SET_UP_STATE(state) | 454 SET_UP_STATE(state) |
458 state.SetNeedsRedraw(true); | 455 state.SetNeedsRedraw(true); |
459 EXPECT_TRUE(state.RedrawPending()); | 456 EXPECT_TRUE(state.RedrawPending()); |
460 EXPECT_TRUE(state.BeginFrameNeeded()); | 457 EXPECT_TRUE(state.BeginFrameNeeded()); |
461 | 458 |
462 // Start a frame. | 459 // Start a frame. |
463 state.OnBeginImplFrame(); | 460 state.OnBeginImplFrame(); |
464 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 461 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
465 EXPECT_FALSE(state.CommitPending()); | 462 EXPECT_FALSE(state.CommitPending()); |
466 | 463 |
467 // Failing a draw triggers because of high res tiles missing | 464 // Failing a draw triggers because of high res tiles missing |
468 // request for a new BeginMainFrame. | 465 // request for a new BeginMainFrame. |
469 state.OnBeginImplFrameDeadline(); | 466 state.OnBeginImplFrameDeadline(); |
470 state.SetDrawResultForTest(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 467 state.SetDrawResultForTest(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
471 EXPECT_ACTION_UPDATE_STATE( | 468 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
472 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
473 EXPECT_ACTION_UPDATE_STATE( | 469 EXPECT_ACTION_UPDATE_STATE( |
474 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 470 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 471 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
476 state.OnBeginImplFrameIdle(); | 472 state.OnBeginImplFrameIdle(); |
477 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 473 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
478 | 474 |
479 // It doesn't request a draw until we get a new commit though. | 475 // It doesn't request a draw until we get a new commit though. |
480 EXPECT_TRUE(state.CommitPending()); | 476 EXPECT_TRUE(state.CommitPending()); |
481 EXPECT_FALSE(state.RedrawPending()); | 477 EXPECT_FALSE(state.RedrawPending()); |
482 state.OnBeginImplFrame(); | 478 state.OnBeginImplFrame(); |
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494 state.NotifyReadyToActivate(); | 490 state.NotifyReadyToActivate(); |
495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 491 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
496 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 492 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
497 EXPECT_TRUE(state.RedrawPending()); | 493 EXPECT_TRUE(state.RedrawPending()); |
498 | 494 |
499 // Verify we draw with the new frame. | 495 // Verify we draw with the new frame. |
500 state.OnBeginImplFrame(); | 496 state.OnBeginImplFrame(); |
501 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 497 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
502 state.OnBeginImplFrameDeadline(); | 498 state.OnBeginImplFrameDeadline(); |
503 state.SetDrawResultForTest(DRAW_SUCCESS); | 499 state.SetDrawResultForTest(DRAW_SUCCESS); |
504 EXPECT_ACTION_UPDATE_STATE( | 500 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
505 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 501 state.DidSubmitCompositorFrame(); |
506 state.DidSwapBuffers(); | |
507 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 502 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
508 state.OnBeginImplFrameIdle(); | 503 state.OnBeginImplFrameIdle(); |
509 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 504 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
510 } | 505 } |
511 | 506 |
512 TEST(SchedulerStateMachineTest, | 507 TEST(SchedulerStateMachineTest, |
513 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 508 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
514 SchedulerSettings scheduler_settings; | 509 SchedulerSettings scheduler_settings; |
515 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; | 510 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; |
516 StateMachine state(scheduler_settings); | 511 StateMachine state(scheduler_settings); |
517 SET_UP_STATE(state) | 512 SET_UP_STATE(state) |
518 | 513 |
519 // Start a commit. | 514 // Start a commit. |
520 state.SetNeedsBeginMainFrame(); | 515 state.SetNeedsBeginMainFrame(); |
521 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
522 state.OnBeginImplFrame(); | 517 state.OnBeginImplFrame(); |
523 EXPECT_ACTION_UPDATE_STATE( | 518 EXPECT_ACTION_UPDATE_STATE( |
524 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 519 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 520 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
526 EXPECT_TRUE(state.CommitPending()); | 521 EXPECT_TRUE(state.CommitPending()); |
527 | 522 |
528 // Then initiate a draw that fails. | 523 // Then initiate a draw that fails. |
529 state.SetNeedsRedraw(true); | 524 state.SetNeedsRedraw(true); |
530 state.OnBeginImplFrameDeadline(); | 525 state.OnBeginImplFrameDeadline(); |
531 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 526 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
532 EXPECT_ACTION_UPDATE_STATE( | 527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
533 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
534 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
535 EXPECT_TRUE(state.BeginFrameNeeded()); | 529 EXPECT_TRUE(state.BeginFrameNeeded()); |
536 EXPECT_TRUE(state.RedrawPending()); | 530 EXPECT_TRUE(state.RedrawPending()); |
537 EXPECT_TRUE(state.CommitPending()); | 531 EXPECT_TRUE(state.CommitPending()); |
538 | 532 |
539 // Finish the commit. Note, we should not yet be forcing a draw, but should | 533 // Finish the commit. Note, we should not yet be forcing a draw, but should |
540 // continue the commit as usual. | 534 // continue the commit as usual. |
541 state.NotifyBeginMainFrameStarted(); | 535 state.NotifyBeginMainFrameStarted(); |
542 state.NotifyReadyToCommit(); | 536 state.NotifyReadyToCommit(); |
543 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
544 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 538 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
545 EXPECT_TRUE(state.RedrawPending()); | 539 EXPECT_TRUE(state.RedrawPending()); |
546 | 540 |
547 // Activate so we're ready for a new main frame. | 541 // Activate so we're ready for a new main frame. |
548 state.NotifyReadyToActivate(); | 542 state.NotifyReadyToActivate(); |
549 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 543 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
550 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 544 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
551 EXPECT_TRUE(state.RedrawPending()); | 545 EXPECT_TRUE(state.RedrawPending()); |
552 | 546 |
553 // The redraw should be forced at the end of the next BeginImplFrame. | 547 // The redraw should be forced at the end of the next BeginImplFrame. |
554 state.OnBeginImplFrame(); | 548 state.OnBeginImplFrame(); |
555 EXPECT_ACTION_UPDATE_STATE( | 549 EXPECT_ACTION_UPDATE_STATE( |
556 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 550 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
557 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 551 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
558 state.OnBeginImplFrameDeadline(); | 552 state.OnBeginImplFrameDeadline(); |
559 state.SetDrawResultForTest(DRAW_SUCCESS); | 553 state.SetDrawResultForTest(DRAW_SUCCESS); |
560 EXPECT_ACTION_UPDATE_STATE( | 554 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_FORCED); |
561 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 555 state.DidSubmitCompositorFrame(); |
562 state.DidSwapBuffers(); | |
563 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
564 state.DidSwapBuffersComplete(); | 557 state.DidReceiveCompositorFrameAck(); |
565 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
566 } | 559 } |
567 | 560 |
568 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 561 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
569 SchedulerSettings scheduler_settings; | 562 SchedulerSettings scheduler_settings; |
570 int draw_limit = 2; | 563 int draw_limit = 2; |
571 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = | 564 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = |
572 draw_limit; | 565 draw_limit; |
573 StateMachine state(scheduler_settings); | 566 StateMachine state(scheduler_settings); |
574 SET_UP_STATE(state) | 567 SET_UP_STATE(state) |
575 | 568 |
576 // Start a commit. | 569 // Start a commit. |
577 state.SetNeedsBeginMainFrame(); | 570 state.SetNeedsBeginMainFrame(); |
578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 571 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
579 state.OnBeginImplFrame(); | 572 state.OnBeginImplFrame(); |
580 EXPECT_ACTION_UPDATE_STATE( | 573 EXPECT_ACTION_UPDATE_STATE( |
581 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 574 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
582 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 575 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
583 EXPECT_TRUE(state.CommitPending()); | 576 EXPECT_TRUE(state.CommitPending()); |
584 | 577 |
585 // Then initiate a draw. | 578 // Then initiate a draw. |
586 state.SetNeedsRedraw(true); | 579 state.SetNeedsRedraw(true); |
587 state.OnBeginImplFrameDeadline(); | 580 state.OnBeginImplFrameDeadline(); |
588 EXPECT_ACTION_UPDATE_STATE( | 581 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
589 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
590 | 582 |
591 // Fail the draw enough times to force a redraw. | 583 // Fail the draw enough times to force a redraw. |
592 for (int i = 0; i < draw_limit; ++i) { | 584 for (int i = 0; i < draw_limit; ++i) { |
593 state.SetNeedsRedraw(true); | 585 state.SetNeedsRedraw(true); |
594 state.OnBeginImplFrame(); | 586 state.OnBeginImplFrame(); |
595 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 587 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
596 state.OnBeginImplFrameDeadline(); | 588 state.OnBeginImplFrameDeadline(); |
597 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 589 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
598 EXPECT_ACTION_UPDATE_STATE( | 590 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
599 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
600 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 591 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
601 state.OnBeginImplFrameIdle(); | 592 state.OnBeginImplFrameIdle(); |
602 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 593 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
603 } | 594 } |
604 | 595 |
605 EXPECT_TRUE(state.BeginFrameNeeded()); | 596 EXPECT_TRUE(state.BeginFrameNeeded()); |
606 EXPECT_TRUE(state.RedrawPending()); | 597 EXPECT_TRUE(state.RedrawPending()); |
607 // But the commit is ongoing. | 598 // But the commit is ongoing. |
608 EXPECT_TRUE(state.CommitPending()); | 599 EXPECT_TRUE(state.CommitPending()); |
609 EXPECT_TRUE(state.ForcedRedrawState() == | 600 EXPECT_TRUE(state.ForcedRedrawState() == |
610 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 601 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
611 | 602 |
612 // After failing additional draws, we should still be in a forced | 603 // After failing additional draws, we should still be in a forced |
613 // redraw, but not back in IDLE. | 604 // redraw, but not back in IDLE. |
614 for (int i = 0; i < draw_limit; ++i) { | 605 for (int i = 0; i < draw_limit; ++i) { |
615 state.SetNeedsRedraw(true); | 606 state.SetNeedsRedraw(true); |
616 state.OnBeginImplFrame(); | 607 state.OnBeginImplFrame(); |
617 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 608 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
618 state.OnBeginImplFrameDeadline(); | 609 state.OnBeginImplFrameDeadline(); |
619 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 610 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
620 EXPECT_ACTION_UPDATE_STATE( | 611 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
621 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
622 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 612 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
623 state.OnBeginImplFrameIdle(); | 613 state.OnBeginImplFrameIdle(); |
624 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 614 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
625 } | 615 } |
626 EXPECT_TRUE(state.RedrawPending()); | 616 EXPECT_TRUE(state.RedrawPending()); |
627 EXPECT_TRUE(state.ForcedRedrawState() == | 617 EXPECT_TRUE(state.ForcedRedrawState() == |
628 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 618 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
629 } | 619 } |
630 | 620 |
631 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 621 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
632 SchedulerSettings default_scheduler_settings; | 622 SchedulerSettings default_scheduler_settings; |
633 StateMachine state(default_scheduler_settings); | 623 StateMachine state(default_scheduler_settings); |
634 SET_UP_STATE(state) | 624 SET_UP_STATE(state) |
635 | 625 |
636 // Start a draw. | 626 // Start a draw. |
637 state.SetNeedsRedraw(true); | 627 state.SetNeedsRedraw(true); |
638 EXPECT_TRUE(state.BeginFrameNeeded()); | 628 EXPECT_TRUE(state.BeginFrameNeeded()); |
639 state.OnBeginImplFrame(); | 629 state.OnBeginImplFrame(); |
640 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
641 state.OnBeginImplFrameDeadline(); | 631 state.OnBeginImplFrameDeadline(); |
642 EXPECT_TRUE(state.RedrawPending()); | 632 EXPECT_TRUE(state.RedrawPending()); |
643 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 633 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
644 EXPECT_ACTION_UPDATE_STATE( | 634 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
645 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
646 | 635 |
647 // Failing the draw for animation checkerboards makes us require a commit. | 636 // Failing the draw for animation checkerboards makes us require a commit. |
648 EXPECT_ACTION_UPDATE_STATE( | 637 EXPECT_ACTION_UPDATE_STATE( |
649 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 638 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
650 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 639 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
651 EXPECT_TRUE(state.RedrawPending()); | 640 EXPECT_TRUE(state.RedrawPending()); |
652 | 641 |
653 // We should not be trying to draw again now, but we have a commit pending. | 642 // We should not be trying to draw again now, but we have a commit pending. |
654 EXPECT_TRUE(state.BeginFrameNeeded()); | 643 EXPECT_TRUE(state.BeginFrameNeeded()); |
655 state.OnBeginImplFrame(); | 644 state.OnBeginImplFrame(); |
656 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 645 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
657 | 646 |
658 // We should try to draw again at the end of the next BeginImplFrame on | 647 // We should try to draw again at the end of the next BeginImplFrame on |
659 // the impl thread. | 648 // the impl thread. |
660 state.OnBeginImplFrameDeadline(); | 649 state.OnBeginImplFrameDeadline(); |
661 state.SetDrawResultForTest(DRAW_SUCCESS); | 650 state.SetDrawResultForTest(DRAW_SUCCESS); |
662 EXPECT_ACTION_UPDATE_STATE( | 651 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
663 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 652 state.DidSubmitCompositorFrame(); |
664 state.DidSwapBuffers(); | 653 state.DidReceiveCompositorFrameAck(); |
665 state.DidSwapBuffersComplete(); | |
666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 654 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
667 } | 655 } |
668 | 656 |
669 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 657 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
670 SchedulerSettings default_scheduler_settings; | 658 SchedulerSettings default_scheduler_settings; |
671 StateMachine state(default_scheduler_settings); | 659 StateMachine state(default_scheduler_settings); |
672 SET_UP_STATE(state) | 660 SET_UP_STATE(state) |
673 state.SetNeedsRedraw(true); | 661 state.SetNeedsRedraw(true); |
674 | 662 |
675 // Draw the first frame. | 663 // Draw the first frame. |
676 EXPECT_TRUE(state.BeginFrameNeeded()); | 664 EXPECT_TRUE(state.BeginFrameNeeded()); |
677 state.OnBeginImplFrame(); | 665 state.OnBeginImplFrame(); |
678 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
679 | 667 |
680 state.OnBeginImplFrameDeadline(); | 668 state.OnBeginImplFrameDeadline(); |
681 EXPECT_ACTION_UPDATE_STATE( | 669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
682 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 670 state.DidSubmitCompositorFrame(); |
683 state.DidSwapBuffers(); | 671 state.DidReceiveCompositorFrameAck(); |
684 state.DidSwapBuffersComplete(); | |
685 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 672 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
686 | 673 |
687 // Before the next BeginImplFrame, set needs redraw again. | 674 // Before the next BeginImplFrame, set needs redraw again. |
688 // This should not redraw until the next BeginImplFrame. | 675 // This should not redraw until the next BeginImplFrame. |
689 state.SetNeedsRedraw(true); | 676 state.SetNeedsRedraw(true); |
690 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
691 | 678 |
692 // Move to another frame. This should now draw. | 679 // Move to another frame. This should now draw. |
693 EXPECT_TRUE(state.BeginFrameNeeded()); | 680 EXPECT_TRUE(state.BeginFrameNeeded()); |
694 state.OnBeginImplFrame(); | 681 state.OnBeginImplFrame(); |
695 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 682 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
696 state.OnBeginImplFrameDeadline(); | 683 state.OnBeginImplFrameDeadline(); |
697 EXPECT_ACTION_UPDATE_STATE( | 684 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
698 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 685 state.DidSubmitCompositorFrame(); |
699 state.DidSwapBuffers(); | 686 state.DidReceiveCompositorFrameAck(); |
700 state.DidSwapBuffersComplete(); | |
701 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 687 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
702 | 688 |
703 // We just swapped, so we should proactively request another BeginImplFrame. | 689 // We just submitted, so we should proactively request another BeginImplFrame. |
704 EXPECT_TRUE(state.BeginFrameNeeded()); | 690 EXPECT_TRUE(state.BeginFrameNeeded()); |
705 } | 691 } |
706 | 692 |
707 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { | 693 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
708 SchedulerSettings default_scheduler_settings; | 694 SchedulerSettings default_scheduler_settings; |
709 | 695 |
710 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline | 696 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline |
711 // but not visible, don't draw. | 697 // but not visible, don't draw. |
712 size_t num_begin_main_frame_states = | 698 size_t num_begin_main_frame_states = |
713 sizeof(begin_main_frame_states) / | 699 sizeof(begin_main_frame_states) / |
(...skipping 10 matching lines...) Expand all Loading... |
724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 710 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
725 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 711 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
726 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 712 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
727 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 713 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
728 bool visible = | 714 bool visible = |
729 (all_begin_impl_frame_states[j] != | 715 (all_begin_impl_frame_states[j] != |
730 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 716 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
731 state.SetVisible(visible); | 717 state.SetVisible(visible); |
732 | 718 |
733 // Case 1: needs_begin_main_frame=false | 719 // Case 1: needs_begin_main_frame=false |
734 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 720 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
735 state.NextAction()); | 721 state.NextAction()); |
736 | 722 |
737 // Case 2: needs_begin_main_frame=true | 723 // Case 2: needs_begin_main_frame=true |
738 state.SetNeedsBeginMainFrame(); | 724 state.SetNeedsBeginMainFrame(); |
739 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 725 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
740 state.NextAction()) | 726 state.NextAction()) |
741 << state.AsValue()->ToString(); | 727 << state.AsValue()->ToString(); |
742 } | 728 } |
743 } | 729 } |
744 | 730 |
745 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 731 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
746 // except if we're ready to commit, in which case we expect a commit first. | 732 // except if we're ready to commit, in which case we expect a commit first. |
747 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 733 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
748 StateMachine state(default_scheduler_settings); | 734 StateMachine state(default_scheduler_settings); |
749 state.SetVisible(true); | 735 state.SetVisible(true); |
750 EXPECT_ACTION_UPDATE_STATE( | 736 EXPECT_ACTION_UPDATE_STATE( |
751 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 737 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 738 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
753 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 739 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
754 state.SetCanDraw(true); | 740 state.SetCanDraw(true); |
755 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 741 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
756 state.SetBeginImplFrameState( | 742 state.SetBeginImplFrameState( |
757 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 743 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
758 | 744 |
759 state.SetNeedsRedraw(true); | 745 state.SetNeedsRedraw(true); |
760 | 746 |
761 SchedulerStateMachine::Action expected_action; | 747 SchedulerStateMachine::Action expected_action; |
762 if (begin_main_frame_states[i] == | 748 if (begin_main_frame_states[i] == |
763 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { | 749 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { |
764 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 750 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
765 } else { | 751 } else { |
766 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 752 expected_action = SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; |
767 } | 753 } |
768 | 754 |
769 // Case 1: needs_begin_main_frame=false. | 755 // Case 1: needs_begin_main_frame=false. |
770 EXPECT_ACTION(expected_action); | 756 EXPECT_ACTION(expected_action); |
771 | 757 |
772 // Case 2: needs_begin_main_frame=true. | 758 // Case 2: needs_begin_main_frame=true. |
773 state.SetNeedsBeginMainFrame(); | 759 state.SetNeedsBeginMainFrame(); |
774 EXPECT_ACTION(expected_action); | 760 EXPECT_ACTION(expected_action); |
775 } | 761 } |
776 } | 762 } |
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792 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 778 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
793 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 779 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
794 state.SetVisible(false); | 780 state.SetVisible(false); |
795 state.SetNeedsRedraw(true); | 781 state.SetNeedsRedraw(true); |
796 if (j == 1) { | 782 if (j == 1) { |
797 state.SetBeginImplFrameState( | 783 state.SetBeginImplFrameState( |
798 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 784 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
799 } | 785 } |
800 | 786 |
801 // Case 1: needs_begin_main_frame=false. | 787 // Case 1: needs_begin_main_frame=false. |
802 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 788 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
803 state.NextAction()); | 789 state.NextAction()); |
804 | 790 |
805 // Case 2: needs_begin_main_frame=true. | 791 // Case 2: needs_begin_main_frame=true. |
806 state.SetNeedsBeginMainFrame(); | 792 state.SetNeedsBeginMainFrame(); |
807 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 793 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
808 state.NextAction()) | 794 state.NextAction()) |
809 << state.AsValue()->ToString(); | 795 << state.AsValue()->ToString(); |
810 } | 796 } |
811 } | 797 } |
812 } | 798 } |
813 | 799 |
814 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 800 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
815 SchedulerSettings default_scheduler_settings; | 801 SchedulerSettings default_scheduler_settings; |
816 | 802 |
817 size_t num_begin_main_frame_states = | 803 size_t num_begin_main_frame_states = |
818 sizeof(begin_main_frame_states) / | 804 sizeof(begin_main_frame_states) / |
819 sizeof(SchedulerStateMachine::BeginMainFrameState); | 805 sizeof(SchedulerStateMachine::BeginMainFrameState); |
820 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 806 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
821 // There shouldn't be any drawing regardless of BeginImplFrame. | 807 // There shouldn't be any drawing regardless of BeginImplFrame. |
822 for (size_t j = 0; j < 2; ++j) { | 808 for (size_t j = 0; j < 2; ++j) { |
823 StateMachine state(default_scheduler_settings); | 809 StateMachine state(default_scheduler_settings); |
824 state.SetVisible(true); | 810 state.SetVisible(true); |
825 EXPECT_ACTION_UPDATE_STATE( | 811 EXPECT_ACTION_UPDATE_STATE( |
826 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 812 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
827 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 813 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
828 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 814 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
829 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 815 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
830 state.SetVisible(false); | 816 state.SetVisible(false); |
831 state.SetNeedsRedraw(true); | 817 state.SetNeedsRedraw(true); |
832 if (j == 1) | 818 if (j == 1) |
833 state.OnBeginImplFrame(); | 819 state.OnBeginImplFrame(); |
834 | 820 |
835 state.SetCanDraw(false); | 821 state.SetCanDraw(false); |
836 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 822 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, |
837 state.NextAction()); | 823 state.NextAction()); |
838 } | 824 } |
839 } | 825 } |
840 } | 826 } |
841 | 827 |
842 TEST(SchedulerStateMachineTest, | 828 TEST(SchedulerStateMachineTest, |
843 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 829 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
844 SchedulerSettings default_scheduler_settings; | 830 SchedulerSettings default_scheduler_settings; |
845 StateMachine state(default_scheduler_settings); | 831 StateMachine state(default_scheduler_settings); |
846 state.SetVisible(true); | 832 state.SetVisible(true); |
847 EXPECT_ACTION_UPDATE_STATE( | 833 EXPECT_ACTION_UPDATE_STATE( |
848 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 834 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
849 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 835 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
850 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 836 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
851 | 837 |
852 state.SetActiveTreeNeedsFirstDraw(true); | 838 state.SetActiveTreeNeedsFirstDraw(true); |
853 state.SetNeedsBeginMainFrame(); | 839 state.SetNeedsBeginMainFrame(); |
854 state.SetNeedsRedraw(true); | 840 state.SetNeedsRedraw(true); |
855 state.SetCanDraw(false); | 841 state.SetCanDraw(false); |
856 state.OnBeginImplFrame(); | 842 state.OnBeginImplFrame(); |
857 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
858 EXPECT_ACTION_UPDATE_STATE( | 844 EXPECT_ACTION_UPDATE_STATE( |
859 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 845 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
860 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 846 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
861 state.NotifyBeginMainFrameStarted(); | 847 state.NotifyBeginMainFrameStarted(); |
862 state.NotifyReadyToCommit(); | 848 state.NotifyReadyToCommit(); |
863 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 849 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
864 state.NotifyReadyToActivate(); | 850 state.NotifyReadyToActivate(); |
865 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 851 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
866 state.OnBeginImplFrameDeadline(); | 852 state.OnBeginImplFrameDeadline(); |
867 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 853 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
868 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 854 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
869 } | 855 } |
870 | 856 |
871 TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) { | 857 TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) { |
872 SchedulerSettings scheduler_settings; | 858 SchedulerSettings scheduler_settings; |
873 StateMachine state(scheduler_settings); | 859 StateMachine state(scheduler_settings); |
874 SET_UP_STATE(state) | 860 SET_UP_STATE(state) |
875 state.SetNeedsBeginMainFrame(); | 861 state.SetNeedsBeginMainFrame(); |
876 | 862 |
877 EXPECT_TRUE(state.BeginFrameNeeded()); | 863 EXPECT_TRUE(state.BeginFrameNeeded()); |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
916 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 902 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
917 state.NotifyReadyToActivate(); | 903 state.NotifyReadyToActivate(); |
918 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
919 EXPECT_ACTION_UPDATE_STATE( | 905 EXPECT_ACTION_UPDATE_STATE( |
920 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 906 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
921 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 907 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
922 | 908 |
923 state.OnBeginImplFrameDeadline(); | 909 state.OnBeginImplFrameDeadline(); |
924 | 910 |
925 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 911 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
926 EXPECT_ACTION_UPDATE_STATE( | 912 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
927 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 913 state.DidSubmitCompositorFrame(); |
928 state.DidSwapBuffers(); | 914 state.DidReceiveCompositorFrameAck(); |
929 state.DidSwapBuffersComplete(); | |
930 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 915 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
931 } | 916 } |
932 | 917 |
933 TEST(SchedulerStateMachineTest, TestFullCycle) { | 918 TEST(SchedulerStateMachineTest, TestFullCycle) { |
934 SchedulerSettings default_scheduler_settings; | 919 SchedulerSettings default_scheduler_settings; |
935 StateMachine state(default_scheduler_settings); | 920 StateMachine state(default_scheduler_settings); |
936 SET_UP_STATE(state) | 921 SET_UP_STATE(state) |
937 | 922 |
938 // Start clean and set commit. | 923 // Start clean and set commit. |
939 state.SetNeedsBeginMainFrame(); | 924 state.SetNeedsBeginMainFrame(); |
(...skipping 19 matching lines...) Expand all Loading... |
959 state.NotifyReadyToActivate(); | 944 state.NotifyReadyToActivate(); |
960 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 945 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
961 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 946 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
962 EXPECT_TRUE(state.needs_redraw()); | 947 EXPECT_TRUE(state.needs_redraw()); |
963 | 948 |
964 // Expect to do nothing until BeginImplFrame deadline | 949 // Expect to do nothing until BeginImplFrame deadline |
965 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 950 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
966 | 951 |
967 // At BeginImplFrame deadline, draw. | 952 // At BeginImplFrame deadline, draw. |
968 state.OnBeginImplFrameDeadline(); | 953 state.OnBeginImplFrameDeadline(); |
969 EXPECT_ACTION_UPDATE_STATE( | 954 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
970 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 955 state.DidSubmitCompositorFrame(); |
971 state.DidSwapBuffers(); | 956 state.DidReceiveCompositorFrameAck(); |
972 state.DidSwapBuffersComplete(); | |
973 | 957 |
974 // Should be synchronized, no draw needed, no action needed. | 958 // Should be synchronized, no draw needed, no action needed. |
975 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 959 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
976 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 960 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
977 EXPECT_FALSE(state.needs_redraw()); | 961 EXPECT_FALSE(state.needs_redraw()); |
978 } | 962 } |
979 | 963 |
980 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { | 964 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { |
981 SchedulerSettings default_scheduler_settings; | 965 SchedulerSettings default_scheduler_settings; |
982 StateMachine state(default_scheduler_settings); | 966 StateMachine state(default_scheduler_settings); |
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1127 | 1111 |
1128 // Can't BeginMainFrame yet since last commit hasn't been drawn yet. | 1112 // Can't BeginMainFrame yet since last commit hasn't been drawn yet. |
1129 state.SetNeedsBeginMainFrame(); | 1113 state.SetNeedsBeginMainFrame(); |
1130 state.OnBeginImplFrame(); | 1114 state.OnBeginImplFrame(); |
1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1115 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1132 | 1116 |
1133 // Now call ready to draw which will allow the draw to happen and | 1117 // Now call ready to draw which will allow the draw to happen and |
1134 // BeginMainFrame to be sent. | 1118 // BeginMainFrame to be sent. |
1135 state.NotifyReadyToDraw(); | 1119 state.NotifyReadyToDraw(); |
1136 state.OnBeginImplFrameDeadline(); | 1120 state.OnBeginImplFrameDeadline(); |
1137 EXPECT_ACTION_UPDATE_STATE( | 1121 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1138 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1122 // Submit throttled from this point. |
1139 // Swap throttled from this point. | 1123 state.DidSubmitCompositorFrame(); |
1140 state.DidSwapBuffers(); | |
1141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1124 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1142 | 1125 |
1143 // Can't BeginMainFrame yet since we're swap throttled. | 1126 // Can't BeginMainFrame yet since we're submit-frame throttled. |
1144 state.OnBeginImplFrame(); | 1127 state.OnBeginImplFrame(); |
1145 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1128 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1146 | 1129 |
1147 // Swap ack unblocks BeginMainFrame. | 1130 // CompositorFrameAck unblocks BeginMainFrame. |
1148 state.DidSwapBuffersComplete(); | 1131 state.DidReceiveCompositorFrameAck(); |
1149 EXPECT_ACTION_UPDATE_STATE( | 1132 EXPECT_ACTION_UPDATE_STATE( |
1150 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1133 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1151 state.NotifyBeginMainFrameStarted(); | 1134 state.NotifyBeginMainFrameStarted(); |
1152 state.NotifyReadyToCommit(); | 1135 state.NotifyReadyToCommit(); |
1153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1136 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1154 state.NotifyReadyToActivate(); | 1137 state.NotifyReadyToActivate(); |
1155 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1138 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1156 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1139 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1157 | 1140 |
1158 // Draw the newly activated tree. | 1141 // Draw the newly activated tree. |
1159 state.NotifyReadyToDraw(); | 1142 state.NotifyReadyToDraw(); |
1160 state.OnBeginImplFrameDeadline(); | 1143 state.OnBeginImplFrameDeadline(); |
1161 EXPECT_ACTION_UPDATE_STATE( | 1144 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1162 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1163 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1145 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1164 } | 1146 } |
1165 | 1147 |
1166 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1148 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
1167 SchedulerSettings default_scheduler_settings; | 1149 SchedulerSettings default_scheduler_settings; |
1168 StateMachine state(default_scheduler_settings); | 1150 StateMachine state(default_scheduler_settings); |
1169 SET_UP_STATE(state) | 1151 SET_UP_STATE(state) |
1170 | 1152 |
1171 // Start clean and set commit. | 1153 // Start clean and set commit. |
1172 state.SetNeedsBeginMainFrame(); | 1154 state.SetNeedsBeginMainFrame(); |
(...skipping 21 matching lines...) Expand all Loading... |
1194 state.NotifyReadyToActivate(); | 1176 state.NotifyReadyToActivate(); |
1195 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1177 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1196 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1178 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1197 EXPECT_TRUE(state.needs_redraw()); | 1179 EXPECT_TRUE(state.needs_redraw()); |
1198 | 1180 |
1199 // Expect to do nothing until BeginImplFrame deadline. | 1181 // Expect to do nothing until BeginImplFrame deadline. |
1200 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1182 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1201 | 1183 |
1202 // At BeginImplFrame deadline, draw. | 1184 // At BeginImplFrame deadline, draw. |
1203 state.OnBeginImplFrameDeadline(); | 1185 state.OnBeginImplFrameDeadline(); |
1204 EXPECT_ACTION_UPDATE_STATE( | 1186 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1205 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1187 state.DidSubmitCompositorFrame(); |
1206 state.DidSwapBuffers(); | 1188 state.DidReceiveCompositorFrameAck(); |
1207 state.DidSwapBuffersComplete(); | |
1208 | 1189 |
1209 // Should be synchronized, no draw needed, no action needed. | 1190 // Should be synchronized, no draw needed, no action needed. |
1210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1191 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1211 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1192 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
1212 EXPECT_FALSE(state.needs_redraw()); | 1193 EXPECT_FALSE(state.needs_redraw()); |
1213 | 1194 |
1214 // Next BeginImplFrame should initiate second commit. | 1195 // Next BeginImplFrame should initiate second commit. |
1215 state.OnBeginImplFrame(); | 1196 state.OnBeginImplFrame(); |
1216 EXPECT_ACTION_UPDATE_STATE( | 1197 EXPECT_ACTION_UPDATE_STATE( |
1217 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1198 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
(...skipping 261 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1479 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1460 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1480 EXPECT_EQ(state.compositor_frame_sink_state(), | 1461 EXPECT_EQ(state.compositor_frame_sink_state(), |
1481 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_ACTIVE); | 1462 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_ACTIVE); |
1482 | 1463 |
1483 // Finishing the first commit after initializing an CompositorFrameSink should | 1464 // Finishing the first commit after initializing an CompositorFrameSink should |
1484 // automatically cause a redraw. | 1465 // automatically cause a redraw. |
1485 EXPECT_TRUE(state.RedrawPending()); | 1466 EXPECT_TRUE(state.RedrawPending()); |
1486 state.OnBeginImplFrame(); | 1467 state.OnBeginImplFrame(); |
1487 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1468 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1488 state.OnBeginImplFrameDeadline(); | 1469 state.OnBeginImplFrameDeadline(); |
1489 EXPECT_ACTION_UPDATE_STATE( | 1470 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1490 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1491 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1471 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1492 EXPECT_FALSE(state.RedrawPending()); | 1472 EXPECT_FALSE(state.RedrawPending()); |
1493 | 1473 |
1494 // Next frame as no work to do. | 1474 // Next frame as no work to do. |
1495 state.OnBeginImplFrame(); | 1475 state.OnBeginImplFrame(); |
1496 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1476 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1497 state.OnBeginImplFrameDeadline(); | 1477 state.OnBeginImplFrameDeadline(); |
1498 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1478 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1499 | 1479 |
1500 // Once the context is recreated, whether we draw should be based on | 1480 // Once the context is recreated, whether we draw should be based on |
1501 // SetCanDraw if waiting on first draw after activate. | 1481 // SetCanDraw if waiting on first draw after activate. |
1502 state.SetNeedsRedraw(true); | 1482 state.SetNeedsRedraw(true); |
1503 state.OnBeginImplFrame(); | 1483 state.OnBeginImplFrame(); |
1504 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1484 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1505 state.OnBeginImplFrameDeadline(); | 1485 state.OnBeginImplFrameDeadline(); |
1506 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1486 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1507 state.SetCanDraw(false); | 1487 state.SetCanDraw(false); |
1508 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1488 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1509 state.SetCanDraw(true); | 1489 state.SetCanDraw(true); |
1510 EXPECT_ACTION_UPDATE_STATE( | 1490 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1511 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1512 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1491 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1513 | 1492 |
1514 // Once the context is recreated, whether we draw should be based on | 1493 // Once the context is recreated, whether we draw should be based on |
1515 // SetCanDraw if waiting on first draw after activate. | 1494 // SetCanDraw if waiting on first draw after activate. |
1516 state.SetNeedsRedraw(true); | 1495 state.SetNeedsRedraw(true); |
1517 state.SetNeedsBeginMainFrame(); | 1496 state.SetNeedsBeginMainFrame(); |
1518 state.OnBeginImplFrame(); | 1497 state.OnBeginImplFrame(); |
1519 EXPECT_ACTION_UPDATE_STATE( | 1498 EXPECT_ACTION_UPDATE_STATE( |
1520 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1499 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1521 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1500 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1522 // Activate so we need the first draw | 1501 // Activate so we need the first draw |
1523 state.NotifyBeginMainFrameStarted(); | 1502 state.NotifyBeginMainFrameStarted(); |
1524 state.NotifyReadyToCommit(); | 1503 state.NotifyReadyToCommit(); |
1525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1504 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1526 state.NotifyReadyToActivate(); | 1505 state.NotifyReadyToActivate(); |
1527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1506 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1507 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1529 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1508 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1530 EXPECT_TRUE(state.needs_redraw()); | 1509 EXPECT_TRUE(state.needs_redraw()); |
1531 | 1510 |
1532 state.OnBeginImplFrameDeadline(); | 1511 state.OnBeginImplFrameDeadline(); |
1533 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1512 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1534 state.SetCanDraw(false); | 1513 state.SetCanDraw(false); |
1535 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1514 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1536 state.SetCanDraw(true); | 1515 state.SetCanDraw(true); |
1537 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1516 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1538 } | 1517 } |
1539 | 1518 |
1540 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 1519 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
1541 SchedulerSettings scheduler_settings; | 1520 SchedulerSettings scheduler_settings; |
1542 StateMachine state(scheduler_settings); | 1521 StateMachine state(scheduler_settings); |
1543 SET_UP_STATE(state) | 1522 SET_UP_STATE(state) |
1544 | 1523 |
1545 // Get a commit in flight. | 1524 // Get a commit in flight. |
1546 state.SetNeedsBeginMainFrame(); | 1525 state.SetNeedsBeginMainFrame(); |
1547 | 1526 |
1548 // Set damage and expect a draw. | 1527 // Set damage and expect a draw. |
1549 state.SetNeedsRedraw(true); | 1528 state.SetNeedsRedraw(true); |
1550 state.OnBeginImplFrame(); | 1529 state.OnBeginImplFrame(); |
1551 EXPECT_ACTION_UPDATE_STATE( | 1530 EXPECT_ACTION_UPDATE_STATE( |
1552 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1531 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1553 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1532 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1554 state.OnBeginImplFrameDeadline(); | 1533 state.OnBeginImplFrameDeadline(); |
1555 EXPECT_ACTION_UPDATE_STATE( | 1534 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1556 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1535 state.DidSubmitCompositorFrame(); |
1557 state.DidSwapBuffers(); | 1536 state.DidReceiveCompositorFrameAck(); |
1558 state.DidSwapBuffersComplete(); | |
1559 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1560 | 1538 |
1561 // Cause a lost context while the BeginMainFrame is in flight. | 1539 // Cause a lost context while the BeginMainFrame is in flight. |
1562 state.DidLoseCompositorFrameSink(); | 1540 state.DidLoseCompositorFrameSink(); |
1563 | 1541 |
1564 // Ask for another draw. Expect nothing happens. | 1542 // Ask for another draw. Expect nothing happens. |
1565 state.SetNeedsRedraw(true); | 1543 state.SetNeedsRedraw(true); |
1566 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1544 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1567 | 1545 |
1568 // Finish the frame, commit and activate. | 1546 // Finish the frame, commit and activate. |
1569 state.NotifyBeginMainFrameStarted(); | 1547 state.NotifyBeginMainFrameStarted(); |
1570 state.NotifyReadyToCommit(); | 1548 state.NotifyReadyToCommit(); |
1571 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1549 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1572 state.NotifyReadyToActivate(); | 1550 state.NotifyReadyToActivate(); |
1573 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1551 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1574 | 1552 |
1575 // We will abort the draw when the CompositorFrameSink is lost if we are | 1553 // We will abort the draw when the CompositorFrameSink is lost if we are |
1576 // waiting for the first draw to unblock the main thread. | 1554 // waiting for the first draw to unblock the main thread. |
1577 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1555 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1579 | 1557 |
1580 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1558 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1581 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1559 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
1582 EXPECT_ACTION( | 1560 EXPECT_ACTION( |
1583 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 1561 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1584 | 1562 |
1585 state.OnBeginImplFrame(); | 1563 state.OnBeginImplFrame(); |
1586 EXPECT_IMPL_FRAME_STATE( | 1564 EXPECT_IMPL_FRAME_STATE( |
1587 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1565 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); |
1588 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1566 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
(...skipping 14 matching lines...) Expand all Loading... |
1603 state.SetNeedsBeginMainFrame(); | 1581 state.SetNeedsBeginMainFrame(); |
1604 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1582 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1605 | 1583 |
1606 // Set damage and expect a draw. | 1584 // Set damage and expect a draw. |
1607 state.SetNeedsRedraw(true); | 1585 state.SetNeedsRedraw(true); |
1608 state.OnBeginImplFrame(); | 1586 state.OnBeginImplFrame(); |
1609 EXPECT_ACTION_UPDATE_STATE( | 1587 EXPECT_ACTION_UPDATE_STATE( |
1610 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1588 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1611 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1589 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1612 state.OnBeginImplFrameDeadline(); | 1590 state.OnBeginImplFrameDeadline(); |
1613 EXPECT_ACTION_UPDATE_STATE( | 1591 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1614 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1592 state.DidSubmitCompositorFrame(); |
1615 state.DidSwapBuffers(); | 1593 state.DidReceiveCompositorFrameAck(); |
1616 state.DidSwapBuffersComplete(); | |
1617 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1594 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1618 | 1595 |
1619 // Cause a lost context while the BeginMainFrame is in flight. | 1596 // Cause a lost context while the BeginMainFrame is in flight. |
1620 state.DidLoseCompositorFrameSink(); | 1597 state.DidLoseCompositorFrameSink(); |
1621 | 1598 |
1622 // Ask for another draw and also set needs commit. Expect nothing happens. | 1599 // Ask for another draw and also set needs commit. Expect nothing happens. |
1623 state.SetNeedsRedraw(true); | 1600 state.SetNeedsRedraw(true); |
1624 state.SetNeedsBeginMainFrame(); | 1601 state.SetNeedsBeginMainFrame(); |
1625 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1602 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1626 | 1603 |
1627 // Finish the frame, and commit and activate. | 1604 // Finish the frame, and commit and activate. |
1628 state.NotifyBeginMainFrameStarted(); | 1605 state.NotifyBeginMainFrameStarted(); |
1629 state.NotifyReadyToCommit(); | 1606 state.NotifyReadyToCommit(); |
1630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1607 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1631 state.NotifyReadyToActivate(); | 1608 state.NotifyReadyToActivate(); |
1632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1609 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1633 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1610 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1634 | 1611 |
1635 // Because the CompositorFrameSink is missing, we expect the draw to abort. | 1612 // Because the CompositorFrameSink is missing, we expect the draw to abort. |
1636 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1613 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1637 | 1614 |
1638 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1615 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1639 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1616 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
1640 EXPECT_ACTION( | 1617 EXPECT_ACTION( |
1641 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 1618 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1642 | 1619 |
1643 state.OnBeginImplFrame(); | 1620 state.OnBeginImplFrame(); |
1644 EXPECT_IMPL_FRAME_STATE( | 1621 EXPECT_IMPL_FRAME_STATE( |
1645 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1622 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); |
1646 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1623 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
(...skipping 14 matching lines...) Expand all Loading... |
1661 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1638 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1662 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1639 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1663 state.NotifyBeginMainFrameStarted(); | 1640 state.NotifyBeginMainFrameStarted(); |
1664 state.NotifyReadyToCommit(); | 1641 state.NotifyReadyToCommit(); |
1665 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1642 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1643 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1667 state.NotifyReadyToActivate(); | 1644 state.NotifyReadyToActivate(); |
1668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1645 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1670 state.OnBeginImplFrameDeadline(); | 1647 state.OnBeginImplFrameDeadline(); |
1671 EXPECT_ACTION_UPDATE_STATE( | 1648 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1672 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1649 state.DidSubmitCompositorFrame(); |
1673 state.DidSwapBuffers(); | 1650 state.DidReceiveCompositorFrameAck(); |
1674 state.DidSwapBuffersComplete(); | |
1675 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1651 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1676 } | 1652 } |
1677 | 1653 |
1678 TEST(SchedulerStateMachineTest, | 1654 TEST(SchedulerStateMachineTest, |
1679 DontDrawBeforeCommitAfterLostCompositorFrameSink) { | 1655 DontDrawBeforeCommitAfterLostCompositorFrameSink) { |
1680 SchedulerSettings default_scheduler_settings; | 1656 SchedulerSettings default_scheduler_settings; |
1681 StateMachine state(default_scheduler_settings); | 1657 StateMachine state(default_scheduler_settings); |
1682 SET_UP_STATE(state) | 1658 SET_UP_STATE(state) |
1683 | 1659 |
1684 state.SetNeedsRedraw(true); | 1660 state.SetNeedsRedraw(true); |
(...skipping 23 matching lines...) Expand all Loading... |
1708 state.DidLoseCompositorFrameSink(); | 1684 state.DidLoseCompositorFrameSink(); |
1709 | 1685 |
1710 state.NotifyBeginMainFrameStarted(); | 1686 state.NotifyBeginMainFrameStarted(); |
1711 state.NotifyReadyToCommit(); | 1687 state.NotifyReadyToCommit(); |
1712 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1688 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1713 | 1689 |
1714 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1690 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1715 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1691 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1716 | 1692 |
1717 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1693 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1718 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1694 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1719 } | 1695 } |
1720 | 1696 |
1721 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { | 1697 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { |
1722 SchedulerSettings default_scheduler_settings; | 1698 SchedulerSettings default_scheduler_settings; |
1723 StateMachine state(default_scheduler_settings); | 1699 StateMachine state(default_scheduler_settings); |
1724 state.SetVisible(true); | 1700 state.SetVisible(true); |
1725 EXPECT_ACTION_UPDATE_STATE( | 1701 EXPECT_ACTION_UPDATE_STATE( |
1726 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 1702 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1727 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1703 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1728 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 1704 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1772 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1748 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1773 state.SetNeedsBeginMainFrame(); | 1749 state.SetNeedsBeginMainFrame(); |
1774 | 1750 |
1775 // After the commit completes, activation and draw happen immediately | 1751 // After the commit completes, activation and draw happen immediately |
1776 // because we are not visible. | 1752 // because we are not visible. |
1777 state.NotifyBeginMainFrameStarted(); | 1753 state.NotifyBeginMainFrameStarted(); |
1778 state.NotifyReadyToCommit(); | 1754 state.NotifyReadyToCommit(); |
1779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1755 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1780 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1781 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1757 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1758 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1783 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1759 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1784 } | 1760 } |
1785 | 1761 |
1786 TEST(SchedulerStateMachineTest, | 1762 TEST(SchedulerStateMachineTest, |
1787 TestFinishCommitWhenCommitInProgressAndBeginFrameSourcePaused) { | 1763 TestFinishCommitWhenCommitInProgressAndBeginFrameSourcePaused) { |
1788 SchedulerSettings default_scheduler_settings; | 1764 SchedulerSettings default_scheduler_settings; |
1789 StateMachine state(default_scheduler_settings); | 1765 StateMachine state(default_scheduler_settings); |
1790 state.SetVisible(true); | 1766 state.SetVisible(true); |
1791 EXPECT_ACTION_UPDATE_STATE( | 1767 EXPECT_ACTION_UPDATE_STATE( |
1792 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 1768 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1793 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1769 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1794 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); | 1770 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1795 state.SetBeginFrameSourcePaused(true); | 1771 state.SetBeginFrameSourcePaused(true); |
1796 state.SetBeginMainFrameState( | 1772 state.SetBeginMainFrameState( |
1797 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1773 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1798 state.SetNeedsBeginMainFrame(); | 1774 state.SetNeedsBeginMainFrame(); |
1799 | 1775 |
1800 // After the commit completes, activation and draw happen immediately | 1776 // After the commit completes, activation and draw happen immediately |
1801 // because we are not visible. | 1777 // because we are not visible. |
1802 state.NotifyBeginMainFrameStarted(); | 1778 state.NotifyBeginMainFrameStarted(); |
1803 state.NotifyReadyToCommit(); | 1779 state.NotifyReadyToCommit(); |
1804 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1780 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1805 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1781 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1806 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1807 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1783 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1808 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1784 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_ABORT); |
1809 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1785 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1810 } | 1786 } |
1811 | 1787 |
1812 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1788 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1813 SchedulerSettings default_scheduler_settings; | 1789 SchedulerSettings default_scheduler_settings; |
1814 StateMachine state(default_scheduler_settings); | 1790 StateMachine state(default_scheduler_settings); |
1815 SET_UP_STATE(state) | 1791 SET_UP_STATE(state) |
1816 state.SetNeedsBeginMainFrame(); | 1792 state.SetNeedsBeginMainFrame(); |
1817 state.DidLoseCompositorFrameSink(); | 1793 state.DidLoseCompositorFrameSink(); |
1818 | 1794 |
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1951 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1927 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1952 state.NotifyReadyToActivate(); | 1928 state.NotifyReadyToActivate(); |
1953 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1929 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1954 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1930 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1955 | 1931 |
1956 state.OnBeginImplFrame(); | 1932 state.OnBeginImplFrame(); |
1957 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1933 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1958 | 1934 |
1959 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1935 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1960 state.OnBeginImplFrameDeadline(); | 1936 state.OnBeginImplFrameDeadline(); |
1961 EXPECT_ACTION_UPDATE_STATE( | 1937 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1962 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1938 state.DidSubmitCompositorFrame(); |
1963 state.DidSwapBuffers(); | |
1964 } | 1939 } |
1965 | 1940 |
1966 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { | 1941 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { |
1967 SchedulerSettings default_scheduler_settings; | 1942 SchedulerSettings default_scheduler_settings; |
1968 StateMachine state(default_scheduler_settings); | 1943 StateMachine state(default_scheduler_settings); |
1969 SET_UP_STATE(state) | 1944 SET_UP_STATE(state) |
1970 | 1945 |
1971 // This test ensures that impl-draws are prioritized over main thread updates | 1946 // This test ensures that impl-draws are prioritized over main thread updates |
1972 // in prefer impl latency mode. | 1947 // in prefer impl latency mode. |
1973 state.SetNeedsRedraw(true); | 1948 state.SetNeedsRedraw(true); |
1974 state.SetNeedsBeginMainFrame(); | 1949 state.SetNeedsBeginMainFrame(); |
1975 state.OnBeginImplFrame(); | 1950 state.OnBeginImplFrame(); |
1976 EXPECT_ACTION_UPDATE_STATE( | 1951 EXPECT_ACTION_UPDATE_STATE( |
1977 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1952 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1978 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1953 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1979 | 1954 |
1980 // Verify the deadline is not triggered early until we enter | 1955 // Verify the deadline is not triggered early until we enter |
1981 // prefer impl latency mode. | 1956 // prefer impl latency mode. |
1982 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1957 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1983 state.SetTreePrioritiesAndScrollState( | 1958 state.SetTreePrioritiesAndScrollState( |
1984 SMOOTHNESS_TAKES_PRIORITY, | 1959 SMOOTHNESS_TAKES_PRIORITY, |
1985 ScrollHandlerState::SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER); | 1960 ScrollHandlerState::SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER); |
1986 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1961 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
1987 | 1962 |
1988 // Trigger the deadline. | 1963 // Trigger the deadline. |
1989 state.OnBeginImplFrameDeadline(); | 1964 state.OnBeginImplFrameDeadline(); |
1990 EXPECT_ACTION_UPDATE_STATE( | 1965 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE); |
1991 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1966 state.DidSubmitCompositorFrame(); |
1992 state.DidSwapBuffers(); | |
1993 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1967 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1994 state.DidSwapBuffersComplete(); | 1968 state.DidReceiveCompositorFrameAck(); |
1995 | 1969 |
1996 // Request a new commit and finish the previous one. | 1970 // Request a new commit and finish the previous one. |
1997 state.SetNeedsBeginMainFrame(); | 1971 state.SetNeedsBeginMainFrame(); |
1998 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); | 1972 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); |
1999 EXPECT_ACTION_UPDATE_STATE( | 1973 EXPECT_ACTION_UPDATE_STATE( |
2000 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1974 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
2001 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1975 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2002 state.DidSwapBuffersComplete(); | 1976 state.DidReceiveCompositorFrameAck(); |
2003 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1977 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2004 | 1978 |
2005 // Finish the previous commit and draw it. | 1979 // Finish the previous commit and draw it. |
2006 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); | 1980 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); |
2007 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1981 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2008 | 1982 |
2009 // Verify we do not send another BeginMainFrame if was are swap throttled | 1983 // Verify we do not send another BeginMainFrame if was are submit-frame |
2010 // and did not just swap. | 1984 // throttled and did not just submit one. |
2011 state.SetNeedsBeginMainFrame(); | 1985 state.SetNeedsBeginMainFrame(); |
2012 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1986 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2013 state.OnBeginImplFrame(); | 1987 state.OnBeginImplFrame(); |
2014 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1988 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2015 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1989 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
2016 state.OnBeginImplFrameDeadline(); | 1990 state.OnBeginImplFrameDeadline(); |
2017 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1991 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2018 } | 1992 } |
2019 | 1993 |
2020 TEST(SchedulerStateMachineTest, | 1994 TEST(SchedulerStateMachineTest, |
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2171 state.OnBeginImplFrameDeadline(); | 2145 state.OnBeginImplFrameDeadline(); |
2172 state.OnBeginImplFrameIdle(); | 2146 state.OnBeginImplFrameIdle(); |
2173 | 2147 |
2174 // The scheduler should begin the CompositorFrameSink creation now. | 2148 // The scheduler should begin the CompositorFrameSink creation now. |
2175 EXPECT_ACTION_UPDATE_STATE( | 2149 EXPECT_ACTION_UPDATE_STATE( |
2176 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 2150 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
2177 } | 2151 } |
2178 | 2152 |
2179 } // namespace | 2153 } // namespace |
2180 } // namespace cc | 2154 } // namespace cc |
OLD | NEW |