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Unified Diff: Source/core/html/canvas/WebGLRenderingContextBase.cpp

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed typo in gypi, was only causing issues on Windows (?!?) Created 6 years, 10 months ago
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Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp
diff --git a/Source/core/html/canvas/WebGLRenderingContext.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
similarity index 84%
copy from Source/core/html/canvas/WebGLRenderingContext.cpp
copy to Source/core/html/canvas/WebGLRenderingContextBase.cpp
index d3af1c6765d62a0197c5c0e7e3c5a512a49d78e7..ef416340f3d1acf2f3401144ba7a8e24935ba316 100644
--- a/Source/core/html/canvas/WebGLRenderingContext.cpp
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
@@ -24,7 +24,7 @@
*/
#include "config.h"
-#include "core/html/canvas/WebGLRenderingContext.h"
+#include "core/html/canvas/WebGLRenderingContextBase.h"
#include "RuntimeEnabledFeatures.h"
#include "bindings/v8/ExceptionMessages.h"
@@ -88,25 +88,25 @@ const double secondsBetweenRestoreAttempts = 1.0;
const int maxGLErrorsAllowedToConsole = 256;
const unsigned maxGLActiveContexts = 16;
-Vector<WebGLRenderingContext*>& WebGLRenderingContext::activeContexts()
+Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts()
{
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, activeContexts, ());
+ DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ());
return activeContexts;
}
-Vector<WebGLRenderingContext*>& WebGLRenderingContext::forciblyEvictedContexts()
+Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts()
{
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, forciblyEvictedContexts, ());
+ DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ());
return forciblyEvictedContexts;
}
-void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason)
+void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason)
{
size_t candidateID = oldestContextIndex();
if (candidateID >= activeContexts().size())
return;
- WebGLRenderingContext* candidate = activeContexts()[candidateID];
+ WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
activeContexts().remove(candidateID);
@@ -114,18 +114,18 @@ void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason)
InspectorInstrumentation::didFireWebGLWarning(candidate->canvas());
// This will call deactivateContext once the context has actually been lost.
- candidate->forceLostContext(WebGLRenderingContext::SyntheticLostContext);
+ candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext);
}
-size_t WebGLRenderingContext::oldestContextIndex()
+size_t WebGLRenderingContextBase::oldestContextIndex()
{
if (!activeContexts().size())
return maxGLActiveContexts;
- WebGLRenderingContext* candidate = activeContexts().first();
+ WebGLRenderingContextBase* candidate = activeContexts().first();
size_t candidateID = 0;
for (size_t ii = 1; ii < activeContexts().size(); ++ii) {
- WebGLRenderingContext* context = activeContexts()[ii];
+ WebGLRenderingContextBase* context = activeContexts()[ii];
if (context->webGraphicsContext3D() && candidate->webGraphicsContext3D() && context->webGraphicsContext3D()->lastFlushID() < candidate->webGraphicsContext3D()->lastFlushID()) {
candidate = context;
candidateID = ii;
@@ -135,13 +135,13 @@ size_t WebGLRenderingContext::oldestContextIndex()
return candidateID;
}
-IntSize WebGLRenderingContext::oldestContextSize()
+IntSize WebGLRenderingContextBase::oldestContextSize()
{
IntSize size;
size_t candidateID = oldestContextIndex();
if (candidateID < activeContexts().size()) {
- WebGLRenderingContext* candidate = activeContexts()[candidateID];
+ WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
size.setWidth(candidate->drawingBufferWidth());
size.setHeight(candidate->drawingBufferHeight());
}
@@ -149,7 +149,7 @@ IntSize WebGLRenderingContext::oldestContextSize()
return size;
}
-void WebGLRenderingContext::activateContext(WebGLRenderingContext* context)
+void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context)
{
unsigned removedContexts = 0;
while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) {
@@ -161,7 +161,7 @@ void WebGLRenderingContext::activateContext(WebGLRenderingContext* context)
activeContexts().append(context);
}
-void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bool addToEvictedList)
+void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context, bool addToEvictedList)
{
size_t position = activeContexts().find(context);
if (position != WTF::kNotFound)
@@ -171,7 +171,7 @@ void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bo
forciblyEvictedContexts().append(context);
}
-void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
+void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context)
{
size_t position = forciblyEvictedContexts().find(context);
if (position != WTF::kNotFound)
@@ -181,7 +181,7 @@ void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
// Try to re-enable the oldest inactive contexts.
while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
- WebGLRenderingContext* evictedContext = forciblyEvictedContexts().first();
+ WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first();
if (!evictedContext->m_restoreAllowed) {
forciblyEvictedContexts().remove(0);
continue;
@@ -202,10 +202,10 @@ void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
class WebGLRenderingContextEvictionManager : public ContextEvictionManager {
public:
void forciblyLoseOldestContext(const String& reason) {
- WebGLRenderingContext::forciblyLoseOldestContext(reason);
+ WebGLRenderingContextBase::forciblyLoseOldestContext(reason);
};
IntSize oldestContextSize() {
- return WebGLRenderingContext::oldestContextSize();
+ return WebGLRenderingContextBase::oldestContextSize();
};
};
@@ -458,17 +458,17 @@ namespace {
class WebGLRenderingContextLostCallback : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
WTF_MAKE_FAST_ALLOCATED;
public:
- explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_context(cb) { }
- virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); }
+ explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
+ virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext); }
virtual ~WebGLRenderingContextLostCallback() {}
private:
- WebGLRenderingContext* m_context;
+ WebGLRenderingContextBase* m_context;
};
class WebGLRenderingContextErrorMessageCallback : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
WTF_MAKE_FAST_ALLOCATED;
public:
- explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb) : m_context(cb) { }
+ explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint)
{
if (m_context->m_synthesizedErrorsToConsole)
@@ -477,60 +477,17 @@ public:
}
virtual ~WebGLRenderingContextErrorMessageCallback() { }
private:
- WebGLRenderingContext* m_context;
+ WebGLRenderingContextBase* m_context;
};
-PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
-{
- Document& document = canvas->document();
- Frame* frame = document.frame();
- if (!frame)
- return nullptr;
- Settings* settings = frame->settings();
-
- // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
- // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
- if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) {
- canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context."));
- return nullptr;
- }
-
- // The only situation that attrs is null is through Document::getCSSCanvasContext().
- RefPtr<WebGLContextAttributes> defaultAttrs;
- if (!attrs) {
- defaultAttrs = WebGLContextAttributes::create();
- attrs = defaultAttrs.get();
- }
- blink::WebGraphicsContext3D::Attributes attributes = attrs->attributes(document.topDocument()->url().string(), settings);
- OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes));
- if (!context || !context->makeContextCurrent()) {
- canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context."));
- return nullptr;
- }
-
- Extensions3DUtil extensionsUtil(context.get());
- if (extensionsUtil.supportsExtension("GL_EXT_debug_marker"))
- context->pushGroupMarkerEXT("WebGLRenderingContext");
-
- OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context.release(), attrs));
- renderingContext->suspendIfNeeded();
-
- if (renderingContext->m_drawingBuffer->isZeroSized()) {
- canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context."));
- return nullptr;
- }
-
- return renderingContext.release();
-}
-
-WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
+WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
: CanvasRenderingContext(passedCanvas)
, ActiveDOMObject(&passedCanvas->document())
, m_context(context)
, m_drawingBuffer(nullptr)
- , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchContextLostEvent)
+ , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent)
, m_restoreAllowed(false)
- , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext)
+ , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
, m_generatedImageCache(4)
, m_contextLost(false)
, m_contextLostMode(SyntheticLostContext)
@@ -562,36 +519,9 @@ WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa
setupFlags();
initializeNewContext();
}
-
- // Register extensions.
- static const char* const webkitPrefix[] = { "WEBKIT_", 0, };
- static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, };
-
- registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays);
- registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic, ApprovedExtension, bothPrefixes);
- registerExtension<OESElementIndexUint>(m_oesElementIndexUint);
- registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives);
- registerExtension<OESTextureFloat>(m_oesTextureFloat);
- registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
- registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat);
- registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear);
- registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
- registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, PrefixedExtension, webkitPrefix);
- registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC, PrefixedExtension, webkitPrefix);
- registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes);
- registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes);
- registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers);
- registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, bothPrefixes);
-
- // Register draft extensions.
- registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension);
-
- // Register privileged extensions.
- registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDebugRendererInfoExtension);
- registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtension);
}
-void WebGLRenderingContext::initializeNewContext()
+void WebGLRenderingContextBase::initializeNewContext()
{
ASSERT(!isContextLost());
m_needsUpdate = true;
@@ -669,10 +599,13 @@ void WebGLRenderingContext::initializeNewContext()
// This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context.
m_context->flush();
+ for (int i = 0; i < WebGLExtensionNameCount; ++i)
+ m_extensionEnabled[i] = false;
+
activateContext(this);
}
-void WebGLRenderingContext::setupFlags()
+void WebGLRenderingContextBase::setupFlags()
{
ASSERT(m_context);
if (Page* p = canvas()->document().page()) {
@@ -689,30 +622,38 @@ void WebGLRenderingContext::setupFlags()
m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil");
}
-bool WebGLRenderingContext::allowPrivilegedExtensions() const
+bool WebGLRenderingContextBase::allowPrivilegedExtensions() const
{
if (Page* p = canvas()->document().page())
return p->settings().privilegedWebGLExtensionsEnabled();
return false;
}
-bool WebGLRenderingContext::allowWebGLDebugRendererInfo() const
+bool WebGLRenderingContextBase::allowWebGLDebugRendererInfo() const
{
return true;
}
-void WebGLRenderingContext::addCompressedTextureFormat(GLenum format)
+void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format)
{
if (!m_compressedTextureFormats.contains(format))
m_compressedTextureFormats.append(format);
}
-void WebGLRenderingContext::removeAllCompressedTextureFormats()
+void WebGLRenderingContextBase::removeAllCompressedTextureFormats()
{
m_compressedTextureFormats.clear();
}
-WebGLRenderingContext::~WebGLRenderingContext()
+// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports.
+unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context)
+{
+ if (!context->is3d())
+ return 0;
+ return static_cast<const WebGLRenderingContextBase*>(context)->version();
+}
+
+WebGLRenderingContextBase::~WebGLRenderingContextBase()
{
// Remove all references to WebGLObjects so if they are the last reference
// they will be freed before the last context is removed from the context group.
@@ -725,8 +666,8 @@ WebGLRenderingContext::~WebGLRenderingContext()
m_renderbufferBinding = nullptr;
for (size_t i = 0; i < m_textureUnits.size(); ++i) {
- m_textureUnits[i].m_texture2DBinding = nullptr;
- m_textureUnits[i].m_textureCubeMapBinding = nullptr;
+ m_textureUnits[i].m_texture2DBinding = nullptr;
+ m_textureUnits[i].m_textureCubeMapBinding = nullptr;
}
m_blackTexture2D = nullptr;
@@ -753,7 +694,7 @@ WebGLRenderingContext::~WebGLRenderingContext()
willDestroyContext(this);
}
-void WebGLRenderingContext::destroyContext()
+void WebGLRenderingContextBase::destroyContext()
{
m_contextLost = true;
@@ -770,7 +711,7 @@ void WebGLRenderingContext::destroyContext()
}
}
-void WebGLRenderingContext::markContextChanged()
+void WebGLRenderingContextBase::markContextChanged()
{
if (m_framebufferBinding || isContextLost())
return;
@@ -791,7 +732,7 @@ void WebGLRenderingContext::markContextChanged()
}
}
-bool WebGLRenderingContext::clearIfComposited(GLbitfield mask)
+bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
{
if (isContextLost())
return false;
@@ -840,7 +781,7 @@ bool WebGLRenderingContext::clearIfComposited(GLbitfield mask)
return combinedClear;
}
-void WebGLRenderingContext::restoreStateAfterClear()
+void WebGLRenderingContextBase::restoreStateAfterClear()
{
if (isContextLost())
return;
@@ -858,13 +799,13 @@ void WebGLRenderingContext::restoreStateAfterClear()
m_context->depthMask(m_depthMask);
}
-void WebGLRenderingContext::markLayerComposited()
+void WebGLRenderingContextBase::markLayerComposited()
{
if (!isContextLost())
m_drawingBuffer->markLayerComposited();
}
-void WebGLRenderingContext::paintRenderingResultsToCanvas()
+void WebGLRenderingContextBase::paintRenderingResultsToCanvas()
{
if (isContextLost()) {
canvas()->clearPresentationCopy();
@@ -903,7 +844,7 @@ void WebGLRenderingContext::paintRenderingResultsToCanvas()
m_drawingBuffer->bind();
}
-PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
+PassRefPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData()
{
if (isContextLost())
return nullptr;
@@ -923,12 +864,12 @@ PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
return ImageData::create(IntSize(width, height), imageDataPixels);
}
-void WebGLRenderingContext::reshape(int width, int height)
+void WebGLRenderingContextBase::reshape(int width, int height)
{
if (isContextLost())
return;
- // This is an approximation because at WebGLRenderingContext level we don't
+ // This is an approximation because at WebGLRenderingContextBase level we don't
// know if the underlying FBO uses textures or renderbuffers.
GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
// Limit drawing buffer size to 4k to avoid memory exhaustion.
@@ -957,17 +898,17 @@ void WebGLRenderingContext::reshape(int width, int height)
m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
}
-int WebGLRenderingContext::drawingBufferWidth() const
+int WebGLRenderingContextBase::drawingBufferWidth() const
{
return m_drawingBuffer->size().width();
}
-int WebGLRenderingContext::drawingBufferHeight() const
+int WebGLRenderingContextBase::drawingBufferHeight() const
{
return m_drawingBuffer->size().height();
}
-unsigned WebGLRenderingContext::sizeInBytes(GLenum type)
+unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type)
{
switch (type) {
case GL_BYTE:
@@ -989,7 +930,7 @@ unsigned WebGLRenderingContext::sizeInBytes(GLenum type)
return 0;
}
-void WebGLRenderingContext::activeTexture(GLenum texture)
+void WebGLRenderingContextBase::activeTexture(GLenum texture)
{
if (isContextLost())
return;
@@ -1004,7 +945,7 @@ void WebGLRenderingContext::activeTexture(GLenum texture)
}
-void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader)
+void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
return;
@@ -1016,7 +957,7 @@ void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha
shader->onAttached();
}
-void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
+void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
{
if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
return;
@@ -1035,7 +976,7 @@ void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GLuint ind
m_context->bindAttribLocation(objectOrZero(program), index, name.utf8().data());
}
-bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
+bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
{
deleted = false;
if (isContextLost())
@@ -1050,7 +991,7 @@ bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL
return true;
}
-void WebGLRenderingContext::bindBuffer(GLenum target, WebGLBuffer* buffer)
+void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
@@ -1075,7 +1016,7 @@ void WebGLRenderingContext::bindBuffer(GLenum target, WebGLBuffer* buffer)
buffer->setTarget(target);
}
-void WebGLRenderingContext::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer)
+void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer)
{
bool deleted;
if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
@@ -1098,7 +1039,7 @@ void WebGLRenderingContext::bindFramebuffer(GLenum target, WebGLFramebuffer* buf
applyStencilTest();
}
-void WebGLRenderingContext::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer)
+void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer)
{
bool deleted;
if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
@@ -1115,7 +1056,7 @@ void WebGLRenderingContext::bindRenderbuffer(GLenum target, WebGLRenderbuffer* r
renderBuffer->setHasEverBeenBound();
}
-void WebGLRenderingContext::bindTexture(GLenum target, WebGLTexture* texture)
+void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture)
{
bool deleted;
if (!checkObjectToBeBound("bindTexture", texture, deleted))
@@ -1164,21 +1105,21 @@ void WebGLRenderingContext::bindTexture(GLenum target, WebGLTexture* texture)
}
-void WebGLRenderingContext::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
if (isContextLost())
return;
m_context->blendColor(red, green, blue, alpha);
}
-void WebGLRenderingContext::blendEquation(GLenum mode)
+void WebGLRenderingContextBase::blendEquation(GLenum mode)
{
if (isContextLost() || !validateBlendEquation("blendEquation", mode))
return;
m_context->blendEquation(mode);
}
-void WebGLRenderingContext::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
return;
@@ -1186,14 +1127,14 @@ void WebGLRenderingContext::blendEquationSeparate(GLenum modeRGB, GLenum modeAlp
}
-void WebGLRenderingContext::blendFunc(GLenum sfactor, GLenum dfactor)
+void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor)
{
if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
return;
m_context->blendFunc(sfactor, dfactor);
}
-void WebGLRenderingContext::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
// Note: Alpha does not have the same restrictions as RGB.
if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
@@ -1201,7 +1142,7 @@ void WebGLRenderingContext::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLen
m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
-void WebGLRenderingContext::bufferData(GLenum target, long long size, GLenum usage)
+void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage)
{
if (isContextLost())
return;
@@ -1220,7 +1161,7 @@ void WebGLRenderingContext::bufferData(GLenum target, long long size, GLenum usa
m_context->bufferData(target, static_cast<GLsizeiptr>(size), 0, usage);
}
-void WebGLRenderingContext::bufferData(GLenum target, ArrayBuffer* data, GLenum usage)
+void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBuffer* data, GLenum usage)
{
if (isContextLost())
return;
@@ -1234,7 +1175,7 @@ void WebGLRenderingContext::bufferData(GLenum target, ArrayBuffer* data, GLenum
m_context->bufferData(target, data->byteLength(), data->data(), usage);
}
-void WebGLRenderingContext::bufferData(GLenum target, ArrayBufferView* data, GLenum usage)
+void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBufferView* data, GLenum usage)
{
if (isContextLost())
return;
@@ -1249,7 +1190,7 @@ void WebGLRenderingContext::bufferData(GLenum target, ArrayBufferView* data, GLe
m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
}
-void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, ArrayBuffer* data)
+void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBuffer* data)
{
if (isContextLost())
return;
@@ -1266,7 +1207,7 @@ void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, Array
m_context->bufferSubData(target, static_cast<GLintptr>(offset), data->byteLength(), data->data());
}
-void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, ArrayBufferView* data)
+void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBufferView* data)
{
if (isContextLost())
return;
@@ -1283,7 +1224,7 @@ void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, Array
m_context->bufferSubData(target, static_cast<GLintptr>(offset), data->byteLength(), data->baseAddress());
}
-GLenum WebGLRenderingContext::checkFramebufferStatus(GLenum target)
+GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
{
if (isContextLost())
return GL_FRAMEBUFFER_UNSUPPORTED;
@@ -1303,7 +1244,7 @@ GLenum WebGLRenderingContext::checkFramebufferStatus(GLenum target)
return result;
}
-void WebGLRenderingContext::clear(GLbitfield mask)
+void WebGLRenderingContextBase::clear(GLbitfield mask)
{
if (isContextLost())
return;
@@ -1321,7 +1262,7 @@ void WebGLRenderingContext::clear(GLbitfield mask)
markContextChanged();
}
-void WebGLRenderingContext::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
if (isContextLost())
return;
@@ -1340,7 +1281,7 @@ void WebGLRenderingContext::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat
m_context->clearColor(r, g, b, a);
}
-void WebGLRenderingContext::clearDepth(GLfloat depth)
+void WebGLRenderingContextBase::clearDepth(GLfloat depth)
{
if (isContextLost())
return;
@@ -1348,7 +1289,7 @@ void WebGLRenderingContext::clearDepth(GLfloat depth)
m_context->clearDepth(depth);
}
-void WebGLRenderingContext::clearStencil(GLint s)
+void WebGLRenderingContextBase::clearStencil(GLint s)
{
if (isContextLost())
return;
@@ -1356,7 +1297,7 @@ void WebGLRenderingContext::clearStencil(GLint s)
m_context->clearStencil(s);
}
-void WebGLRenderingContext::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
if (isContextLost())
return;
@@ -1367,14 +1308,14 @@ void WebGLRenderingContext::colorMask(GLboolean red, GLboolean green, GLboolean
m_context->colorMask(red, green, blue, alpha);
}
-void WebGLRenderingContext::compileShader(WebGLShader* shader)
+void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("compileShader", shader))
return;
m_context->compileShader(objectOrZero(shader));
}
-void WebGLRenderingContext::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data)
+void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data)
{
if (isContextLost())
return;
@@ -1408,7 +1349,7 @@ void WebGLRenderingContext::compressedTexImage2D(GLenum target, GLint level, GLe
tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
}
-void WebGLRenderingContext::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data)
+void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data)
{
if (isContextLost())
return;
@@ -1437,7 +1378,7 @@ void WebGLRenderingContext::compressedTexSubImage2D(GLenum target, GLint level,
width, height, format, data->byteLength(), data->baseAddress());
}
-bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GLenum format)
+bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format)
{
if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to");
@@ -1446,7 +1387,7 @@ bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName,
return true;
}
-void WebGLRenderingContext::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
if (isContextLost())
return;
@@ -1477,7 +1418,7 @@ void WebGLRenderingContext::copyTexImage2D(GLenum target, GLint level, GLenum in
tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
}
-void WebGLRenderingContext::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
@@ -1518,7 +1459,7 @@ void WebGLRenderingContext::copyTexSubImage2D(GLenum target, GLint level, GLint
m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
-PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
+PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
{
if (isContextLost())
return nullptr;
@@ -1527,7 +1468,7 @@ PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
return o;
}
-PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
+PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
{
if (isContextLost())
return nullptr;
@@ -1536,7 +1477,7 @@ PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
return o;
}
-PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
+PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
{
if (isContextLost())
return nullptr;
@@ -1545,7 +1486,7 @@ PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
return o;
}
-PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
+PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
{
if (isContextLost())
return nullptr;
@@ -1554,7 +1495,7 @@ PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
return o;
}
-PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
+PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
{
if (isContextLost())
return nullptr;
@@ -1563,7 +1504,7 @@ PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
return o;
}
-WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
+WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
{
if (isContextLost())
return 0;
@@ -1575,7 +1516,7 @@ WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GLenum tar
return renderbuffer->emulatedStencilBuffer();
}
-PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GLenum type)
+PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
{
if (isContextLost())
return nullptr;
@@ -1589,7 +1530,7 @@ PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GLenum type)
return o;
}
-void WebGLRenderingContext::cullFace(GLenum mode)
+void WebGLRenderingContextBase::cullFace(GLenum mode)
{
if (isContextLost())
return;
@@ -1605,7 +1546,7 @@ void WebGLRenderingContext::cullFace(GLenum mode)
m_context->cullFace(mode);
}
-bool WebGLRenderingContext::deleteObject(WebGLObject* object)
+bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
{
if (isContextLost() || !object)
return false;
@@ -1621,7 +1562,7 @@ bool WebGLRenderingContext::deleteObject(WebGLObject* object)
return true;
}
-void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
+void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer)
{
if (!deleteObject(buffer))
return;
@@ -1631,7 +1572,7 @@ void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
m_boundVertexArrayObject->unbindBuffer(buffer);
}
-void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
+void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!deleteObject(framebuffer))
return;
@@ -1643,14 +1584,14 @@ void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
}
}
-void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
+void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program)
{
deleteObject(program);
// We don't reset m_currentProgram to 0 here because the deletion of the
// current program is delayed.
}
-void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
+void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!deleteObject(renderbuffer))
return;
@@ -1660,12 +1601,12 @@ void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
}
-void WebGLRenderingContext::deleteShader(WebGLShader* shader)
+void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
{
deleteObject(shader);
}
-void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
+void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
{
if (!deleteObject(texture))
return;
@@ -1692,7 +1633,7 @@ void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
}
}
-void WebGLRenderingContext::depthFunc(GLenum func)
+void WebGLRenderingContextBase::depthFunc(GLenum func)
{
if (isContextLost())
return;
@@ -1701,7 +1642,7 @@ void WebGLRenderingContext::depthFunc(GLenum func)
m_context->depthFunc(func);
}
-void WebGLRenderingContext::depthMask(GLboolean flag)
+void WebGLRenderingContextBase::depthMask(GLboolean flag)
{
if (isContextLost())
return;
@@ -1709,7 +1650,7 @@ void WebGLRenderingContext::depthMask(GLboolean flag)
m_context->depthMask(flag);
}
-void WebGLRenderingContext::depthRange(GLfloat zNear, GLfloat zFar)
+void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
{
if (isContextLost())
return;
@@ -1720,7 +1661,7 @@ void WebGLRenderingContext::depthRange(GLfloat zNear, GLfloat zFar)
m_context->depthRange(zNear, zFar);
}
-void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader)
+void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader)
{
if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
return;
@@ -1732,7 +1673,7 @@ void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha
shader->onDetached(m_context.get());
}
-void WebGLRenderingContext::disable(GLenum cap)
+void WebGLRenderingContextBase::disable(GLenum cap)
{
if (isContextLost() || !validateCapability("disable", cap))
return;
@@ -1748,7 +1689,7 @@ void WebGLRenderingContext::disable(GLenum cap)
m_context->disable(cap);
}
-void WebGLRenderingContext::disableVertexAttribArray(GLuint index)
+void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
{
if (isContextLost())
return;
@@ -1768,7 +1709,7 @@ void WebGLRenderingContext::disableVertexAttribArray(GLuint index)
m_context->disableVertexAttribArray(index);
}
-bool WebGLRenderingContext::validateRenderingState(const char* functionName)
+bool WebGLRenderingContextBase::validateRenderingState(const char* functionName)
{
if (!m_currentProgram) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use");
@@ -1788,7 +1729,7 @@ bool WebGLRenderingContext::validateRenderingState(const char* functionName)
return true;
}
-bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object)
+bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object)
{
if (!object || !object->object()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted");
@@ -1801,7 +1742,7 @@ bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLO
return true;
}
-void WebGLRenderingContext::drawArrays(GLenum mode, GLint first, GLsizei count)
+void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count)
{
if (!validateDrawArrays("drawArrays", mode, first, count))
return;
@@ -1814,7 +1755,7 @@ void WebGLRenderingContext::drawArrays(GLenum mode, GLint first, GLsizei count)
markContextChanged();
}
-void WebGLRenderingContext::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset)
+void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset)
{
if (!validateDrawElements("drawElements", mode, count, type, offset))
return;
@@ -1827,7 +1768,7 @@ void WebGLRenderingContext::drawElements(GLenum mode, GLsizei count, GLenum type
markContextChanged();
}
-void WebGLRenderingContext::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
return;
@@ -1843,7 +1784,7 @@ void WebGLRenderingContext::drawArraysInstancedANGLE(GLenum mode, GLint first, G
markContextChanged();
}
-void WebGLRenderingContext::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
+void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
{
if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
return;
@@ -1859,7 +1800,7 @@ void WebGLRenderingContext::drawElementsInstancedANGLE(GLenum mode, GLsizei coun
markContextChanged();
}
-void WebGLRenderingContext::enable(GLenum cap)
+void WebGLRenderingContextBase::enable(GLenum cap)
{
if (isContextLost() || !validateCapability("enable", cap))
return;
@@ -1875,7 +1816,7 @@ void WebGLRenderingContext::enable(GLenum cap)
m_context->enable(cap);
}
-void WebGLRenderingContext::enableVertexAttribArray(GLuint index)
+void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
{
if (isContextLost())
return;
@@ -1892,21 +1833,21 @@ void WebGLRenderingContext::enableVertexAttribArray(GLuint index)
m_context->enableVertexAttribArray(index);
}
-void WebGLRenderingContext::finish()
+void WebGLRenderingContextBase::finish()
{
if (isContextLost())
return;
m_context->flush(); // Intentionally a flush, not a finish.
}
-void WebGLRenderingContext::flush()
+void WebGLRenderingContextBase::flush()
{
if (isContextLost())
return;
m_context->flush();
}
-void WebGLRenderingContext::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer)
+void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
return;
@@ -1948,7 +1889,7 @@ void WebGLRenderingContext::framebufferRenderbuffer(GLenum target, GLenum attach
applyStencilTest();
}
-void WebGLRenderingContext::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
+void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
{
if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
return;
@@ -1986,7 +1927,7 @@ void WebGLRenderingContext::framebufferTexture2D(GLenum target, GLenum attachmen
applyStencilTest();
}
-void WebGLRenderingContext::frontFace(GLenum mode)
+void WebGLRenderingContextBase::frontFace(GLenum mode)
{
if (isContextLost())
return;
@@ -2001,7 +1942,7 @@ void WebGLRenderingContext::frontFace(GLenum mode)
m_context->frontFace(mode);
}
-void WebGLRenderingContext::generateMipmap(GLenum target)
+void WebGLRenderingContextBase::generateMipmap(GLenum target)
{
if (isContextLost())
return;
@@ -2032,7 +1973,7 @@ void WebGLRenderingContext::generateMipmap(GLenum target)
tex->generateMipmapLevelInfo();
}
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GLuint index)
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
return nullptr;
@@ -2042,7 +1983,7 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram*
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GLuint index)
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
{
if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
return nullptr;
@@ -2052,7 +1993,7 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
-bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
+bool WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
{
shaderObjects.clear();
if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
@@ -2070,7 +2011,7 @@ bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref
return true;
}
-GLint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
+GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
return -1;
@@ -2087,7 +2028,7 @@ GLint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const Stri
return m_context->getAttribLocation(objectOrZero(program), name.utf8().data());
}
-WebGLGetInfo WebGLRenderingContext::getBufferParameter(GLenum target, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum pname)
{
if (isContextLost())
return WebGLGetInfo();
@@ -2108,7 +2049,7 @@ WebGLGetInfo WebGLRenderingContext::getBufferParameter(GLenum target, GLenum pna
return WebGLGetInfo(static_cast<unsigned>(value));
}
-PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
+PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
{
if (isContextLost())
return nullptr;
@@ -2126,7 +2067,7 @@ PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
return attributes.release();
}
-GLenum WebGLRenderingContext::getError()
+GLenum WebGLRenderingContextBase::getError()
{
if (m_lostContextErrors.size()) {
GLenum err = m_lostContextErrors.first();
@@ -2140,7 +2081,7 @@ GLenum WebGLRenderingContext::getError()
return m_context->getError();
}
-bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
+bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
{
static const char* const unprefixed[] = { "", 0, };
@@ -2154,7 +2095,7 @@ bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const Stri
return false;
}
-PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& name)
+PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
{
if (isContextLost())
return nullptr;
@@ -2170,14 +2111,18 @@ PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& nam
return nullptr;
if (!tracker->supported(this))
return nullptr;
- return tracker->getExtension(this);
+
+ RefPtr<WebGLExtension> extension = tracker->getExtension(this);
+ if (extension)
+ m_extensionEnabled[extension->name()] = true;
+ return extension.release();
}
}
return nullptr;
}
-WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname)
{
if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
return WebGLGetInfo();
@@ -2228,7 +2173,7 @@ WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GLenum tar
}
}
-WebGLGetInfo WebGLRenderingContext::getParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
{
if (isContextLost())
return WebGLGetInfo();
@@ -2412,22 +2357,22 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GLenum pname)
case GL_VIEWPORT:
return getWebGLIntArrayParameter(pname);
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
- if (m_oesStandardDerivatives)
+ if (extensionEnabled(OESStandardDerivativesName))
return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
- if (m_webglDebugRendererInfo)
+ if (extensionEnabled(WebGLDebugRendererInfoName))
return WebGLGetInfo(m_context->getString(GL_RENDERER));
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
- if (m_webglDebugRendererInfo)
+ if (extensionEnabled(WebGLDebugRendererInfoName))
return WebGLGetInfo(m_context->getString(GL_VENDOR));
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
return WebGLGetInfo();
case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
- if (m_oesVertexArrayObject) {
+ if (extensionEnabled(OESVertexArrayObjectName)) {
if (!m_boundVertexArrayObject->isDefaultObject())
return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
return WebGLGetInfo();
@@ -2435,22 +2380,22 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GLenum pname)
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
return WebGLGetInfo();
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (m_extTextureFilterAnisotropic)
+ if (extensionEnabled(EXTTextureFilterAnisotropicName))
return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
return WebGLGetInfo();
case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
- if (m_webglDrawBuffers)
+ if (extensionEnabled(WebGLDrawBuffersName))
return WebGLGetInfo(maxColorAttachments());
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
case GL_MAX_DRAW_BUFFERS_EXT:
- if (m_webglDrawBuffers)
+ if (extensionEnabled(WebGLDrawBuffersName))
return WebGLGetInfo(maxDrawBuffers());
synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
return WebGLGetInfo();
default:
- if (m_webglDrawBuffers
+ if (extensionEnabled(WebGLDrawBuffersName)
&& pname >= GL_DRAW_BUFFER0_EXT
&& pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) {
GLint value = GL_NONE;
@@ -2465,7 +2410,7 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GLenum pname)
}
}
-WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GLenum pname)
{
if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
return WebGLGetInfo();
@@ -2490,7 +2435,7 @@ WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G
}
}
-String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program)
+String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program)
{
if (isContextLost())
return String();
@@ -2499,7 +2444,7 @@ String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program)
return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program)));
}
-WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GLenum target, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GLenum target, GLenum pname)
{
if (isContextLost())
return WebGLGetInfo();
@@ -2540,7 +2485,7 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GLenum target, GLen
}
}
-WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GLenum pname)
{
if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
return WebGLGetInfo();
@@ -2560,7 +2505,7 @@ WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GLen
}
}
-String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader)
+String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
{
if (isContextLost())
return String();
@@ -2569,7 +2514,7 @@ String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader)
return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader)));
}
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
+PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
{
if (isContextLost())
return nullptr;
@@ -2600,7 +2545,7 @@ PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision
return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
}
-String WebGLRenderingContext::getShaderSource(WebGLShader* shader)
+String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader)
{
if (isContextLost())
return String();
@@ -2609,7 +2554,7 @@ String WebGLRenderingContext::getShaderSource(WebGLShader* shader)
return ensureNotNull(shader->source());
}
-Vector<String> WebGLRenderingContext::getSupportedExtensions()
+Vector<String> WebGLRenderingContextBase::getSupportedExtensions()
{
Vector<String> result;
if (isContextLost())
@@ -2630,7 +2575,7 @@ Vector<String> WebGLRenderingContext::getSupportedExtensions()
return result;
}
-WebGLGetInfo WebGLRenderingContext::getTexParameter(GLenum target, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GLenum target, GLenum pname)
{
if (isContextLost())
return WebGLGetInfo();
@@ -2646,7 +2591,7 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GLenum target, GLenum pname)
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned>(value));
case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (m_extTextureFilterAnisotropic) {
+ if (extensionEnabled(EXTTextureFilterAnisotropicName)) {
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned>(value));
}
@@ -2658,7 +2603,7 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GLenum target, GLenum pname)
}
}
-WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
+WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
{
if (isContextLost() || !validateWebGLObject("getUniform", program))
return WebGLGetInfo();
@@ -2803,7 +2748,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
return WebGLGetInfo();
}
-PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name)
+PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
{
if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
return nullptr;
@@ -2823,7 +2768,7 @@ PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL
return WebGLUniformLocation::create(program, uniformLocation);
}
-WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GLuint index, GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pname)
{
if (isContextLost())
return WebGLGetInfo();
@@ -2833,7 +2778,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GLuint index, GLenum pname)
}
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
- if (m_angleInstancedArrays && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
+ if (extensionEnabled(ANGLEInstancedArraysName) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
return WebGLGetInfo(state.divisor);
switch (pname) {
@@ -2859,7 +2804,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GLuint index, GLenum pname)
}
}
-long long WebGLRenderingContext::getVertexAttribOffset(GLuint index, GLenum pname)
+long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname)
{
if (isContextLost())
return 0;
@@ -2871,7 +2816,7 @@ long long WebGLRenderingContext::getVertexAttribOffset(GLuint index, GLenum pnam
return static_cast<long long>(result);
}
-void WebGLRenderingContext::hint(GLenum target, GLenum mode)
+void WebGLRenderingContextBase::hint(GLenum target, GLenum mode)
{
if (isContextLost())
return;
@@ -2881,7 +2826,7 @@ void WebGLRenderingContext::hint(GLenum target, GLenum mode)
isValid = true;
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
- if (m_oesStandardDerivatives)
+ if (extensionEnabled(OESStandardDerivativesName))
isValid = true;
break;
}
@@ -2892,7 +2837,7 @@ void WebGLRenderingContext::hint(GLenum target, GLenum mode)
m_context->hint(target, mode);
}
-GLboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
+GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer)
{
if (!buffer || isContextLost())
return 0;
@@ -2903,12 +2848,12 @@ GLboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
return m_context->isBuffer(buffer->object());
}
-bool WebGLRenderingContext::isContextLost()
+bool WebGLRenderingContextBase::isContextLost()
{
return m_contextLost;
}
-GLboolean WebGLRenderingContext::isEnabled(GLenum cap)
+GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap)
{
if (isContextLost() || !validateCapability("isEnabled", cap))
return 0;
@@ -2917,7 +2862,7 @@ GLboolean WebGLRenderingContext::isEnabled(GLenum cap)
return m_context->isEnabled(cap);
}
-GLboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
+GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer || isContextLost())
return 0;
@@ -2928,7 +2873,7 @@ GLboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
return m_context->isFramebuffer(framebuffer->object());
}
-GLboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
+GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program)
{
if (!program || isContextLost())
return 0;
@@ -2936,7 +2881,7 @@ GLboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
return m_context->isProgram(program->object());
}
-GLboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
+GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer || isContextLost())
return 0;
@@ -2947,7 +2892,7 @@ GLboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
return m_context->isRenderbuffer(renderbuffer->object());
}
-GLboolean WebGLRenderingContext::isShader(WebGLShader* shader)
+GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader)
{
if (!shader || isContextLost())
return 0;
@@ -2955,7 +2900,7 @@ GLboolean WebGLRenderingContext::isShader(WebGLShader* shader)
return m_context->isShader(shader->object());
}
-GLboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
+GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture)
{
if (!texture || isContextLost())
return 0;
@@ -2966,14 +2911,14 @@ GLboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
return m_context->isTexture(texture->object());
}
-void WebGLRenderingContext::lineWidth(GLfloat width)
+void WebGLRenderingContextBase::lineWidth(GLfloat width)
{
if (isContextLost())
return;
m_context->lineWidth(width);
}
-void WebGLRenderingContext::linkProgram(WebGLProgram* program)
+void WebGLRenderingContextBase::linkProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("linkProgram", program))
return;
@@ -2982,7 +2927,7 @@ void WebGLRenderingContext::linkProgram(WebGLProgram* program)
program->increaseLinkCount();
}
-void WebGLRenderingContext::pixelStorei(GLenum pname, GLint param)
+void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param)
{
if (isContextLost())
return;
@@ -3022,14 +2967,14 @@ void WebGLRenderingContext::pixelStorei(GLenum pname, GLint param)
}
}
-void WebGLRenderingContext::polygonOffset(GLfloat factor, GLfloat units)
+void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units)
{
if (isContextLost())
return;
m_context->polygonOffset(factor, units);
}
-void WebGLRenderingContext::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels)
+void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels)
{
if (isContextLost())
return;
@@ -3111,7 +3056,7 @@ void WebGLRenderingContext::readPixels(GLint x, GLint y, GLsizei width, GLsizei
#endif
}
-void WebGLRenderingContext::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
@@ -3162,14 +3107,14 @@ void WebGLRenderingContext::renderbufferStorage(GLenum target, GLenum internalfo
applyStencilTest();
}
-void WebGLRenderingContext::sampleCoverage(GLfloat value, GLboolean invert)
+void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert)
{
if (isContextLost())
return;
m_context->sampleCoverage(value, invert);
}
-void WebGLRenderingContext::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
@@ -3178,7 +3123,7 @@ void WebGLRenderingContext::scissor(GLint x, GLint y, GLsizei width, GLsizei hei
m_context->scissor(x, y, width, height);
}
-void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string)
+void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string)
{
if (isContextLost() || !validateWebGLObject("shaderSource", shader))
return;
@@ -3189,7 +3134,7 @@ void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& stri
m_context->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());
}
-void WebGLRenderingContext::stencilFunc(GLenum func, GLint ref, GLuint mask)
+void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask)
{
if (isContextLost())
return;
@@ -3202,7 +3147,7 @@ void WebGLRenderingContext::stencilFunc(GLenum func, GLint ref, GLuint mask)
m_context->stencilFunc(func, ref, mask);
}
-void WebGLRenderingContext::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
if (isContextLost())
return;
@@ -3230,7 +3175,7 @@ void WebGLRenderingContext::stencilFuncSeparate(GLenum face, GLenum func, GLint
m_context->stencilFuncSeparate(face, func, ref, mask);
}
-void WebGLRenderingContext::stencilMask(GLuint mask)
+void WebGLRenderingContextBase::stencilMask(GLuint mask)
{
if (isContextLost())
return;
@@ -3239,7 +3184,7 @@ void WebGLRenderingContext::stencilMask(GLuint mask)
m_context->stencilMask(mask);
}
-void WebGLRenderingContext::stencilMaskSeparate(GLenum face, GLuint mask)
+void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask)
{
if (isContextLost())
return;
@@ -3261,21 +3206,21 @@ void WebGLRenderingContext::stencilMaskSeparate(GLenum face, GLuint mask)
m_context->stencilMaskSeparate(face, mask);
}
-void WebGLRenderingContext::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
if (isContextLost())
return;
m_context->stencilOp(fail, zfail, zpass);
}
-void WebGLRenderingContext::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
if (isContextLost())
return;
m_context->stencilOpSeparate(face, fail, zfail, zpass);
}
-GLenum WebGLRenderingContext::convertTexInternalFormat(GLenum internalformat, GLenum type)
+GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type)
{
// Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a).
if (type == GL_FLOAT && internalformat == GL_RGBA
@@ -3287,7 +3232,7 @@ GLenum WebGLRenderingContext::convertTexInternalFormat(GLenum internalformat, GL
return internalformat;
}
-void WebGLRenderingContext::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
+void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
// FIXME: Handle errors.
@@ -3300,7 +3245,7 @@ void WebGLRenderingContext::texImage2DBase(GLenum target, GLint level, GLenum in
tex->setLevelInfo(target, level, internalformat, width, height, type);
}
-void WebGLRenderingContext::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
+void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
@@ -3330,7 +3275,7 @@ void WebGLRenderingContext::texImage2DImpl(GLenum target, GLint level, GLenum in
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
+bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
{
if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
return false;
@@ -3373,7 +3318,7 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal
return true;
}
-PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int width, int height)
+PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image* image, int width, int height)
{
IntSize size(width, height);
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
@@ -3388,7 +3333,7 @@ PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int w
return buf->copyImage(ImageBuffer::fastCopyImageMode());
}
-void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum internalformat,
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
{
@@ -3411,7 +3356,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum internalformat,
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
{
if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
@@ -3435,7 +3380,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum internalformat,
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState))
@@ -3451,7 +3396,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum internalformat,
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
@@ -3469,7 +3414,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
return;
}
} else {
- WebGLRenderingContext* gl = toWebGLRenderingContext(canvas->renderingContext());
+ WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
if (gl && gl->m_drawingBuffer->copyToPlatformTexture(m_context.get(), texture->object(), internalformat, type,
level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
@@ -3485,7 +3430,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
+PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
{
IntSize size(video->videoWidth(), video->videoHeight());
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
@@ -3499,7 +3444,7 @@ PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid
return buf->copyImage(backingStoreCopy);
}
-void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum internalformat,
+void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, exceptionState)
@@ -3523,7 +3468,7 @@ void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
texImage2DImpl(target, level, internalformat, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-void WebGLRenderingContext::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat)
+void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat)
{
if (isContextLost())
return;
@@ -3543,7 +3488,7 @@ void WebGLRenderingContext::texParameter(GLenum target, GLenum pname, GLfloat pa
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (!m_extTextureFilterAnisotropic) {
+ if (!extensionEnabled(EXTTextureFilterAnisotropicName)) {
synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
return;
}
@@ -3561,17 +3506,17 @@ void WebGLRenderingContext::texParameter(GLenum target, GLenum pname, GLfloat pa
}
}
-void WebGLRenderingContext::texParameterf(GLenum target, GLenum pname, GLfloat param)
+void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param)
{
texParameter(target, pname, param, 0, true);
}
-void WebGLRenderingContext::texParameteri(GLenum target, GLenum pname, GLint param)
+void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param)
{
texParameter(target, pname, 0, param, false);
}
-void WebGLRenderingContext::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
+void WebGLRenderingContextBase::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
{
// FIXME: Handle errors.
ASSERT(!isContextLost());
@@ -3592,7 +3537,7 @@ void WebGLRenderingContext::texSubImage2DBase(GLenum target, GLint level, GLint
m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
-void WebGLRenderingContext::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
+void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
Vector<uint8_t> data;
@@ -3622,7 +3567,7 @@ void WebGLRenderingContext::texSubImage2DImpl(GLenum target, GLint level, GLint
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
{
@@ -3649,7 +3594,7 @@ void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
{
if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
@@ -3674,7 +3619,7 @@ void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
}
-void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState))
@@ -3690,7 +3635,7 @@ void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)
@@ -3704,7 +3649,7 @@ void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exceptionState)
@@ -3717,7 +3662,7 @@ void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
}
-void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GLfloat x)
+void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x)
{
if (isContextLost() || !location)
return;
@@ -3730,7 +3675,7 @@ void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GLfl
m_context->uniform1f(location->location(), x);
}
-void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
+void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
return;
@@ -3738,7 +3683,7 @@ void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Flo
m_context->uniform1fv(location->location(), v->length(), v->data());
}
-void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
return;
@@ -3746,7 +3691,7 @@ void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GLf
m_context->uniform1fv(location->location(), size, v);
}
-void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GLint x)
+void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x)
{
if (isContextLost() || !location)
return;
@@ -3759,7 +3704,7 @@ void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GLin
m_context->uniform1i(location->location(), x);
}
-void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
+void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
return;
@@ -3767,7 +3712,7 @@ void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int
m_context->uniform1iv(location->location(), v->length(), v->data());
}
-void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
return;
@@ -3775,7 +3720,7 @@ void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GLi
m_context->uniform1iv(location->location(), size, v);
}
-void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y)
+void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y)
{
if (isContextLost() || !location)
return;
@@ -3788,7 +3733,7 @@ void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GLfl
m_context->uniform2f(location->location(), x, y);
}
-void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
+void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
return;
@@ -3796,7 +3741,7 @@ void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Flo
m_context->uniform2fv(location->location(), v->length() / 2, v->data());
}
-void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
return;
@@ -3804,7 +3749,7 @@ void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GLf
m_context->uniform2fv(location->location(), size / 2, v);
}
-void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y)
+void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y)
{
if (isContextLost() || !location)
return;
@@ -3817,7 +3762,7 @@ void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GLin
m_context->uniform2i(location->location(), x, y);
}
-void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
+void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
return;
@@ -3825,7 +3770,7 @@ void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int
m_context->uniform2iv(location->location(), v->length() / 2, v->data());
}
-void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
return;
@@ -3833,7 +3778,7 @@ void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GLi
m_context->uniform2iv(location->location(), size / 2, v);
}
-void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z)
+void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z)
{
if (isContextLost() || !location)
return;
@@ -3846,7 +3791,7 @@ void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GLfl
m_context->uniform3f(location->location(), x, y, z);
}
-void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
+void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
return;
@@ -3854,7 +3799,7 @@ void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Flo
m_context->uniform3fv(location->location(), v->length() / 3, v->data());
}
-void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
return;
@@ -3862,7 +3807,7 @@ void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GLf
m_context->uniform3fv(location->location(), size / 3, v);
}
-void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z)
+void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z)
{
if (isContextLost() || !location)
return;
@@ -3875,7 +3820,7 @@ void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GLin
m_context->uniform3i(location->location(), x, y, z);
}
-void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
+void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
return;
@@ -3883,7 +3828,7 @@ void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int
m_context->uniform3iv(location->location(), v->length() / 3, v->data());
}
-void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
return;
@@ -3891,7 +3836,7 @@ void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GLi
m_context->uniform3iv(location->location(), size / 3, v);
}
-void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
if (isContextLost() || !location)
return;
@@ -3904,7 +3849,7 @@ void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GLfl
m_context->uniform4f(location->location(), x, y, z, w);
}
-void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
+void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
return;
@@ -3912,7 +3857,7 @@ void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Flo
m_context->uniform4fv(location->location(), v->length() / 4, v->data());
}
-void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
return;
@@ -3920,7 +3865,7 @@ void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GLf
m_context->uniform4fv(location->location(), size / 4, v);
}
-void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w)
+void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w)
{
if (isContextLost() || !location)
return;
@@ -3933,7 +3878,7 @@ void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GLin
m_context->uniform4i(location->location(), x, y, z, w);
}
-void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
+void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
{
if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
return;
@@ -3941,7 +3886,7 @@ void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int
m_context->uniform4iv(location->location(), v->length() / 4, v->data());
}
-void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
+void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
{
if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
return;
@@ -3949,49 +3894,49 @@ void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GLi
m_context->uniform4iv(location->location(), size / 4, v);
}
-void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
return;
m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
}
-void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
return;
m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v);
}
-void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
return;
m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
}
-void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
return;
m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v);
}
-void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
+void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
return;
m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
}
-void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
{
if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
return;
m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v);
}
-void WebGLRenderingContext::useProgram(WebGLProgram* program)
+void WebGLRenderingContextBase::useProgram(WebGLProgram* program)
{
bool deleted;
if (!checkObjectToBeBound("useProgram", program, deleted))
@@ -4012,74 +3957,74 @@ void WebGLRenderingContext::useProgram(WebGLProgram* program)
}
}
-void WebGLRenderingContext::validateProgram(WebGLProgram* program)
+void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
{
if (isContextLost() || !validateWebGLObject("validateProgram", program))
return;
m_context->validateProgram(objectOrZero(program));
}
-void WebGLRenderingContext::vertexAttrib1f(GLuint index, GLfloat v0)
+void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0)
{
vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
}
-void WebGLRenderingContext::vertexAttrib1fv(GLuint index, Float32Array* v)
+void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
}
-void WebGLRenderingContext::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size)
{
vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
}
-void WebGLRenderingContext::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
+void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
{
vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
}
-void WebGLRenderingContext::vertexAttrib2fv(GLuint index, Float32Array* v)
+void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
}
-void WebGLRenderingContext::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size)
{
vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
}
-void WebGLRenderingContext::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
+void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
{
vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
}
-void WebGLRenderingContext::vertexAttrib3fv(GLuint index, Float32Array* v)
+void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
}
-void WebGLRenderingContext::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size)
{
vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
}
-void WebGLRenderingContext::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
}
-void WebGLRenderingContext::vertexAttrib4fv(GLuint index, Float32Array* v)
+void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, Float32Array* v)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
}
-void WebGLRenderingContext::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size)
+void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size)
{
vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
}
-void WebGLRenderingContext::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
+void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
{
if (isContextLost())
return;
@@ -4122,7 +4067,7 @@ void WebGLRenderingContext::vertexAttribPointer(GLuint index, GLint size, GLenum
m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset));
}
-void WebGLRenderingContext::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
if (isContextLost())
return;
@@ -4136,7 +4081,7 @@ void WebGLRenderingContext::vertexAttribDivisorANGLE(GLuint index, GLuint diviso
m_context->vertexAttribDivisorANGLE(index, divisor);
}
-void WebGLRenderingContext::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
if (isContextLost())
return;
@@ -4145,7 +4090,7 @@ void WebGLRenderingContext::viewport(GLint x, GLint y, GLsizei width, GLsizei he
m_context->viewport(x, y, width, height);
}
-void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode)
+void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode)
{
if (isContextLost()) {
synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost");
@@ -4155,7 +4100,7 @@ void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextM
m_contextGroup->loseContextGroup(mode);
}
-void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMode mode)
+void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode)
{
if (isContextLost())
return;
@@ -4182,6 +4127,9 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
tracker->loseExtension();
}
+ for (size_t i = 0; i < WebGLExtensionNameCount; ++i)
+ m_extensionEnabled[i] = false;
+
removeAllCompressedTextureFormats();
if (mode != RealLostContext)
@@ -4199,7 +4147,7 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
m_dispatchContextLostEventTimer.startOneShot(0);
}
-void WebGLRenderingContext::forceRestoreContext()
+void WebGLRenderingContextBase::forceRestoreContext()
{
if (!isContextLost()) {
synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost");
@@ -4216,41 +4164,41 @@ void WebGLRenderingContext::forceRestoreContext()
m_restoreTimer.startOneShot(0);
}
-blink::WebLayer* WebGLRenderingContext::platformLayer() const
+blink::WebLayer* WebGLRenderingContextBase::platformLayer() const
{
return m_drawingBuffer->platformLayer();
}
-Extensions3DUtil* WebGLRenderingContext::extensionsUtil()
+Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil()
{
if (!m_extensionsUtil)
m_extensionsUtil = adoptPtr(new Extensions3DUtil(m_context.get()));
return m_extensionsUtil.get();
}
-void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object)
+void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object)
{
m_contextGroup->removeObject(object);
}
-void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object)
+void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object)
{
ASSERT(!isContextLost());
m_contextGroup->addObject(object);
}
-void WebGLRenderingContext::removeContextObject(WebGLContextObject* object)
+void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object)
{
m_contextObjects.remove(object);
}
-void WebGLRenderingContext::addContextObject(WebGLContextObject* object)
+void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
{
ASSERT(!isContextLost());
m_contextObjects.add(object);
}
-void WebGLRenderingContext::detachAndRemoveAllObjects()
+void WebGLRenderingContextBase::detachAndRemoveAllObjects()
{
while (m_contextObjects.size() > 0) {
HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
@@ -4258,12 +4206,12 @@ void WebGLRenderingContext::detachAndRemoveAllObjects()
}
}
-bool WebGLRenderingContext::hasPendingActivity() const
+bool WebGLRenderingContextBase::hasPendingActivity() const
{
return false;
}
-void WebGLRenderingContext::stop()
+void WebGLRenderingContextBase::stop()
{
if (!isContextLost()) {
forceLostContext(SyntheticLostContext);
@@ -4271,7 +4219,7 @@ void WebGLRenderingContext::stop()
}
}
-WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GLenum pname)
{
GLboolean value = 0;
if (!isContextLost())
@@ -4279,7 +4227,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GLenum pname)
return WebGLGetInfo(static_cast<bool>(value));
}
-WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GLenum pname)
{
if (pname != GL_COLOR_WRITEMASK) {
notImplemented();
@@ -4294,7 +4242,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GLenum pname)
return WebGLGetInfo(boolValue, 4);
}
-WebGLGetInfo WebGLRenderingContext::getFloatParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GLenum pname)
{
GLfloat value = 0;
if (!isContextLost())
@@ -4302,7 +4250,7 @@ WebGLGetInfo WebGLRenderingContext::getFloatParameter(GLenum pname)
return WebGLGetInfo(value);
}
-WebGLGetInfo WebGLRenderingContext::getIntParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GLenum pname)
{
GLint value = 0;
if (!isContextLost())
@@ -4310,7 +4258,7 @@ WebGLGetInfo WebGLRenderingContext::getIntParameter(GLenum pname)
return WebGLGetInfo(value);
}
-WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GLenum pname)
{
GLint value = 0;
if (!isContextLost())
@@ -4318,7 +4266,7 @@ WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GLenum pname)
return WebGLGetInfo(static_cast<unsigned>(value));
}
-WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GLenum pname)
{
GLfloat value[4] = {0};
if (!isContextLost())
@@ -4340,7 +4288,7 @@ WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GLenum pname)
return WebGLGetInfo(Float32Array::create(value, length));
}
-WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GLenum pname)
+WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GLenum pname)
{
GLint value[4] = {0};
if (!isContextLost())
@@ -4360,12 +4308,12 @@ WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GLenum pname)
return WebGLGetInfo(Int32Array::create(value, length));
}
-void WebGLRenderingContext::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
+void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
bool resetActiveUnit = false;
- WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
- | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
+ WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
+ | (extensionEnabled(OESTextureHalfFloatLinearName) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
|| (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) {
@@ -4399,7 +4347,7 @@ void WebGLRenderingContext::handleTextureCompleteness(const char* functionName,
m_context->activeTexture(m_activeTextureUnit);
}
-void WebGLRenderingContext::createFallbackBlackTextures1x1()
+void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
unsigned char black[] = {0, 0, 0, 255};
@@ -4425,14 +4373,14 @@ void WebGLRenderingContext::createFallbackBlackTextures1x1()
m_context->bindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
-bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat)
+bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat)
{
unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat);
unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat);
return (need & have) == need;
}
-GLenum WebGLRenderingContext::boundFramebufferColorFormat()
+GLenum WebGLRenderingContextBase::boundFramebufferColorFormat()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->colorBufferFormat();
@@ -4441,7 +4389,7 @@ GLenum WebGLRenderingContext::boundFramebufferColorFormat()
return GL_RGB;
}
-WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap)
+WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap)
{
WebGLTexture* tex = 0;
switch (target) {
@@ -4476,7 +4424,7 @@ WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function
return tex;
}
-bool WebGLRenderingContext::validateLocationLength(const char* functionName, const String& string)
+bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string)
{
const unsigned maxWebGLLocationLength = 256;
if (string.length() > maxWebGLLocationLength) {
@@ -4486,7 +4434,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con
return true;
}
-bool WebGLRenderingContext::validateSize(const char* functionName, GLint x, GLint y)
+bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y)
{
if (x < 0 || y < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0");
@@ -4495,7 +4443,7 @@ bool WebGLRenderingContext::validateSize(const char* functionName, GLint x, GLin
return true;
}
-bool WebGLRenderingContext::validateString(const char* functionName, const String& string)
+bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string)
{
for (size_t i = 0; i < string.length(); ++i) {
if (!validateCharacter(string[i])) {
@@ -4506,7 +4454,7 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin
return true;
}
-bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level)
+bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level)
{
switch (format) {
case GL_ALPHA:
@@ -4517,7 +4465,7 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
break;
case GL_DEPTH_STENCIL_OES:
case GL_DEPTH_COMPONENT:
- if (m_webglDepthTexture)
+ if (extensionEnabled(WebGLDepthTextureName))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled");
return false;
@@ -4533,19 +4481,19 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
case GL_UNSIGNED_SHORT_5_5_5_1:
break;
case GL_FLOAT:
- if (m_oesTextureFloat)
+ if (extensionEnabled(OESTextureFloatName))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
case GL_HALF_FLOAT_OES:
- if (m_oesTextureHalfFloat)
+ if (extensionEnabled(OESTextureHalfFloatName))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_24_8_OES:
case GL_UNSIGNED_SHORT:
- if (m_webglDepthTexture)
+ if (extensionEnabled(WebGLDepthTextureName))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
return false;
@@ -4586,7 +4534,7 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
}
break;
case GL_DEPTH_COMPONENT:
- if (!m_webglDepthTexture) {
+ if (!extensionEnabled(WebGLDepthTextureName)) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
return false;
}
@@ -4601,7 +4549,7 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
}
break;
case GL_DEPTH_STENCIL_OES:
- if (!m_webglDepthTexture) {
+ if (!extensionEnabled(WebGLDepthTextureName)) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
return false;
}
@@ -4621,7 +4569,7 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
return true;
}
-bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GLenum target, GLint level)
+bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level)
{
if (level < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0");
@@ -4651,7 +4599,7 @@ bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GLenu
return true;
}
-bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
+bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
GLenum target, GLint level, GLsizei width, GLsizei height)
{
if (width < 0 || height < 0) {
@@ -4690,7 +4638,7 @@ bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName,
return true;
}
-bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target,
+bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
{
// We absolutely have to validate the format and type combination.
@@ -4715,7 +4663,7 @@ bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName,
return true;
}
-bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition)
+bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition)
{
// All calling functions check isContextLost, so a duplicate check is not needed here.
if (!pixels) {
@@ -4783,12 +4731,12 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GLint
return true;
}
-bool WebGLRenderingContext::validateCompressedTexFormat(GLenum format)
+bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format)
{
return m_compressedTextureFormats.contains(format);
}
-bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels)
+bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels)
{
if (!pixels) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
@@ -4862,7 +4810,7 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
return true;
}
-bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format)
+bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format)
{
if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
return false;
@@ -4887,7 +4835,7 @@ bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function
}
}
-bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex)
+bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex)
{
if (xoffset < 0 || yoffset < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0");
@@ -4917,7 +4865,7 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
}
}
-bool WebGLRenderingContext::validateDrawMode(const char* functionName, GLenum mode)
+bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode)
{
switch (mode) {
case GL_POINTS:
@@ -4934,7 +4882,7 @@ bool WebGLRenderingContext::validateDrawMode(const char* functionName, GLenum mo
}
}
-bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
+bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName)
{
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match");
@@ -4943,7 +4891,7 @@ bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
return true;
}
-bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GLenum func)
+bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func)
{
switch (func) {
case GL_NEVER:
@@ -4961,7 +4909,7 @@ bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName,
}
}
-void WebGLRenderingContext::printGLErrorToConsole(const String& message)
+void WebGLRenderingContextBase::printGLErrorToConsole(const String& message)
{
if (!m_numGLErrorsToConsoleAllowed)
return;
@@ -4975,14 +4923,14 @@ void WebGLRenderingContext::printGLErrorToConsole(const String& message)
return;
}
-void WebGLRenderingContext::printWarningToConsole(const String& message)
+void WebGLRenderingContextBase::printWarningToConsole(const String& message)
{
if (!canvas())
return;
canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message);
}
-bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment)
+bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment)
{
if (target != GL_FRAMEBUFFER) {
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
@@ -4995,7 +4943,7 @@ bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi
case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
break;
default:
- if (m_webglDrawBuffers
+ if (extensionEnabled(WebGLDrawBuffersName)
&& attachment > GL_COLOR_ATTACHMENT0
&& attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
break;
@@ -5005,7 +4953,7 @@ bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi
return true;
}
-bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GLenum mode)
+bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode)
{
switch (mode) {
case GL_FUNC_ADD:
@@ -5018,7 +4966,7 @@ bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GLen
}
}
-bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst)
+bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst)
{
if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR)
&& (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA))
@@ -5030,7 +4978,7 @@ bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G
return true;
}
-bool WebGLRenderingContext::validateCapability(const char* functionName, GLenum cap)
+bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap)
{
switch (cap) {
case GL_BLEND:
@@ -5049,7 +4997,7 @@ bool WebGLRenderingContext::validateCapability(const char* functionName, GLenum
}
}
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize)
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
@@ -5058,7 +5006,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize)
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
@@ -5067,12 +5015,12 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
}
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize)
+bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize)
{
return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
}
-bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize)
+bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize)
{
if (!v) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
@@ -5081,7 +5029,7 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
}
-bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize)
+bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize)
{
if (!location)
return false;
@@ -5104,7 +5052,7 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
return true;
}
-WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* functionName, GLenum target, GLenum usage)
+WebGLBuffer* WebGLRenderingContextBase::validateBufferDataParameters(const char* functionName, GLenum target, GLenum usage)
{
WebGLBuffer* buffer = 0;
switch (target) {
@@ -5132,7 +5080,7 @@ WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun
return 0;
}
-bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
+bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
{
if (!image || !image->cachedImage()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no image");
@@ -5150,7 +5098,7 @@ bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H
return true;
}
-bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
+bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (!canvas || !canvas->buffer()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas");
@@ -5163,7 +5111,7 @@ bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName,
return true;
}
-bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState)
+bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (!video || !video->videoWidth() || !video->videoHeight()) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "no video");
@@ -5176,7 +5124,7 @@ bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, H
return true;
}
-bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count)
+bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
@@ -5207,7 +5155,7 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GLenum
return true;
}
-bool WebGLRenderingContext::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset)
+bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset)
{
if (isContextLost() || !validateDrawMode(functionName, mode))
return false;
@@ -5220,7 +5168,7 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GLenu
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_INT:
- if (m_oesElementIndexUint)
+ if (extensionEnabled(OESElementIndexUintName))
break;
synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
return false;
@@ -5258,7 +5206,7 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GLenu
}
// Helper function to validate draw*Instanced calls
-bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GLsizei primcount)
+bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount)
{
if (primcount < 0) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0");
@@ -5276,7 +5224,7 @@ bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GLsi
return false;
}
-void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
if (isContextLost())
return;
@@ -5306,7 +5254,7 @@ void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GLuint i
attribValue.value[3] = v3;
}
-void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize)
+void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize)
{
if (isContextLost())
return;
@@ -5317,7 +5265,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint
vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
}
-void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize)
+void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize)
{
if (isContextLost())
return;
@@ -5354,7 +5302,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint
attribValue.value[ii] = v[ii];
}
-void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext>*)
+void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*)
{
RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, "");
canvas()->dispatchEvent(event);
@@ -5364,7 +5312,7 @@ void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext
m_restoreTimer.startOneShot(0);
}
-void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
+void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*)
{
ASSERT(isContextLost());
@@ -5420,20 +5368,20 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, ""));
}
-String WebGLRenderingContext::ensureNotNull(const String& text) const
+String WebGLRenderingContextBase::ensureNotNull(const String& text) const
{
if (text.isNull())
return WTF::emptyString();
return text;
}
-WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
+WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity)
: m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
, m_capacity(capacity)
{
}
-ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
+ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size)
{
int i;
for (i = 0; i < m_capacity; ++i) {
@@ -5457,7 +5405,7 @@ ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSi
return buf;
}
-void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
+void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx)
{
for (int i = idx; i > 0; --i)
m_buffers[i].swap(m_buffers[i-1]);
@@ -5487,7 +5435,7 @@ namespace {
} // namespace anonymous
-void WebGLRenderingContext::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
+void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
{
String errorType = GetErrorString(error);
if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
@@ -5503,7 +5451,7 @@ void WebGLRenderingContext::synthesizeGLError(GLenum error, const char* function
InspectorInstrumentation::didFireWebGLError(canvas(), errorType);
}
-void WebGLRenderingContext::emitGLWarning(const char* functionName, const char* description)
+void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description)
{
if (m_synthesizedErrorsToConsole) {
String message = String("WebGL: ") + String(functionName) + ": " + String(description);
@@ -5512,7 +5460,7 @@ void WebGLRenderingContext::emitGLWarning(const char* functionName, const char*
InspectorInstrumentation::didFireWebGLWarning(canvas());
}
-void WebGLRenderingContext::applyStencilTest()
+void WebGLRenderingContextBase::applyStencilTest()
{
bool haveStencilBuffer = false;
@@ -5526,7 +5474,7 @@ void WebGLRenderingContext::applyStencilTest()
m_stencilEnabled && haveStencilBuffer);
}
-void WebGLRenderingContext::enableOrDisable(GLenum capability, bool enable)
+void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable)
{
if (isContextLost())
return;
@@ -5536,15 +5484,15 @@ void WebGLRenderingContext::enableOrDisable(GLenum capability, bool enable)
m_context->disable(capability);
}
-IntSize WebGLRenderingContext::clampedCanvasSize()
+IntSize WebGLRenderingContextBase::clampedCanvasSize()
{
return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
clamp(canvas()->height(), 1, m_maxViewportDims[1]));
}
-GLint WebGLRenderingContext::maxDrawBuffers()
+GLint WebGLRenderingContextBase::maxDrawBuffers()
{
- if (isContextLost() || !m_webglDrawBuffers)
+ if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
return 0;
if (!m_maxDrawBuffers)
m_context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
@@ -5554,39 +5502,39 @@ GLint WebGLRenderingContext::maxDrawBuffers()
return std::min(m_maxDrawBuffers, m_maxColorAttachments);
}
-GLint WebGLRenderingContext::maxColorAttachments()
+GLint WebGLRenderingContextBase::maxColorAttachments()
{
- if (isContextLost() || !m_webglDrawBuffers)
+ if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
return 0;
if (!m_maxColorAttachments)
m_context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
return m_maxColorAttachments;
}
-void WebGLRenderingContext::setBackDrawBuffer(GLenum buf)
+void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf)
{
m_backDrawBuffer = buf;
}
-void WebGLRenderingContext::restoreCurrentFramebuffer()
+void WebGLRenderingContextBase::restoreCurrentFramebuffer()
{
bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get());
}
-void WebGLRenderingContext::restoreCurrentTexture2D()
+void WebGLRenderingContextBase::restoreCurrentTexture2D()
{
bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
}
-void WebGLRenderingContext::multisamplingChanged(bool enabled)
+void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
{
if (m_multisamplingAllowed != enabled) {
m_multisamplingAllowed = enabled;
- forceLostContext(WebGLRenderingContext::AutoRecoverSyntheticLostContext);
+ forceLostContext(WebGLRenderingContextBase::AutoRecoverSyntheticLostContext);
}
}
-void WebGLRenderingContext::findNewMaxEnabledAttribIndex()
+void WebGLRenderingContextBase::findNewMaxEnabledAttribIndex()
{
// Trace backwards from the current max to find the new max enabled attrib index
int startIndex = m_onePlusMaxEnabledAttribIndex - 1;
@@ -5599,7 +5547,7 @@ void WebGLRenderingContext::findNewMaxEnabledAttribIndex()
m_onePlusMaxEnabledAttribIndex = 0;
}
-void WebGLRenderingContext::findNewMaxNonDefaultTextureUnit()
+void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
{
// Trace backwards from the current max to find the new max non-default texture unit
int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;

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