| Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| diff --git a/Source/core/html/canvas/WebGLRenderingContext.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| similarity index 82%
|
| copy from Source/core/html/canvas/WebGLRenderingContext.cpp
|
| copy to Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| index a7066052202f8058402387903970cc5523665039..21d222535abc251393b23f38d8e2241b27656fc0 100644
|
| --- a/Source/core/html/canvas/WebGLRenderingContext.cpp
|
| +++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp
|
| @@ -24,7 +24,7 @@
|
| */
|
|
|
| #include "config.h"
|
| -#include "core/html/canvas/WebGLRenderingContext.h"
|
| +#include "core/html/canvas/WebGLRenderingContextBase.h"
|
|
|
| #include "RuntimeEnabledFeatures.h"
|
| #include "bindings/v8/ExceptionMessages.h"
|
| @@ -89,38 +89,38 @@ const double secondsBetweenRestoreAttempts = 1.0;
|
| const int maxGLErrorsAllowedToConsole = 256;
|
| const int maxGLActiveContexts = 16;
|
|
|
| -Vector<WebGLRenderingContext*>& WebGLRenderingContext::activeContexts()
|
| +Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts()
|
| {
|
| - DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, activeContexts, ());
|
| + DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ());
|
| return activeContexts;
|
| }
|
|
|
| -Vector<WebGLRenderingContext*>& WebGLRenderingContext::forciblyEvictedContexts()
|
| +Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts()
|
| {
|
| - DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, forciblyEvictedContexts, ());
|
| + DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ());
|
| return forciblyEvictedContexts;
|
| }
|
|
|
| -void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason)
|
| +void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason)
|
| {
|
| if (activeContexts().size()) {
|
| - WebGLRenderingContext* oldestActiveContext = activeContexts().first();
|
| + WebGLRenderingContextBase* oldestActiveContext = activeContexts().first();
|
| activeContexts().remove(0);
|
|
|
| oldestActiveContext->printWarningToConsole(reason);
|
| InspectorInstrumentation::didFireWebGLWarning(oldestActiveContext->canvas());
|
|
|
| // This will call deactivateContext once the context has actually been lost.
|
| - oldestActiveContext->forceLostContext(WebGLRenderingContext::SyntheticLostContext);
|
| + oldestActiveContext->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext);
|
| }
|
| }
|
|
|
| -IntSize WebGLRenderingContext::oldestContextSize()
|
| +IntSize WebGLRenderingContextBase::oldestContextSize()
|
| {
|
| IntSize size;
|
|
|
| if (activeContexts().size()) {
|
| - WebGLRenderingContext* oldestActiveContext = activeContexts().first();
|
| + WebGLRenderingContextBase* oldestActiveContext = activeContexts().first();
|
| size.setWidth(oldestActiveContext->drawingBufferWidth());
|
| size.setHeight(oldestActiveContext->drawingBufferHeight());
|
| }
|
| @@ -128,7 +128,7 @@ IntSize WebGLRenderingContext::oldestContextSize()
|
| return size;
|
| }
|
|
|
| -void WebGLRenderingContext::activateContext(WebGLRenderingContext* context)
|
| +void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context)
|
| {
|
| if (!activeContexts().contains(context))
|
| activeContexts().append(context);
|
| @@ -137,7 +137,7 @@ void WebGLRenderingContext::activateContext(WebGLRenderingContext* context)
|
| forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost.");
|
| }
|
|
|
| -void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bool addToEvictedList)
|
| +void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context, bool addToEvictedList)
|
| {
|
| size_t position = activeContexts().find(context);
|
| if (position != WTF::notFound)
|
| @@ -147,7 +147,7 @@ void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bo
|
| forciblyEvictedContexts().append(context);
|
| }
|
|
|
| -void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
|
| +void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context)
|
| {
|
| size_t position = forciblyEvictedContexts().find(context);
|
| if (position != WTF::notFound)
|
| @@ -156,8 +156,8 @@ void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
|
| deactivateContext(context, false);
|
|
|
| // Try to re-enable the oldest inactive contexts.
|
| - while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
|
| - WebGLRenderingContext* evictedContext = forciblyEvictedContexts().first();
|
| + while (activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
|
| + WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first();
|
| if (!evictedContext->m_restoreAllowed) {
|
| forciblyEvictedContexts().remove(0);
|
| continue;
|
| @@ -177,11 +177,13 @@ void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context)
|
|
|
| class WebGLRenderingContextEvictionManager : public ContextEvictionManager {
|
| public:
|
| - void forciblyLoseOldestContext(const String& reason) {
|
| - WebGLRenderingContext::forciblyLoseOldestContext(reason);
|
| + void forciblyLoseOldestContext(const String& reason)
|
| + {
|
| + WebGLRenderingContextBase::forciblyLoseOldestContext(reason);
|
| };
|
| - IntSize oldestContextSize() {
|
| - return WebGLRenderingContext::oldestContextSize();
|
| + IntSize oldestContextSize()
|
| + {
|
| + return WebGLRenderingContextBase::oldestContextSize();
|
| };
|
| };
|
|
|
| @@ -231,8 +233,8 @@ namespace {
|
|
|
| // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same.
|
| bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height,
|
| - GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
|
| - GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
|
| + GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
|
| + GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
|
| {
|
| ASSERT(clippedX && clippedY && clippedWidth && clippedHeight);
|
| clip1D(x, width, sourceWidth, clippedX, clippedWidth);
|
| @@ -454,33 +456,22 @@ namespace {
|
| break;
|
| }
|
| }
|
| -
|
| - GraphicsContext3D::Attributes adjustAttributes(const GraphicsContext3D::Attributes& attributes, Settings* settings)
|
| - {
|
| - GraphicsContext3D::Attributes adjustedAttributes = attributes;
|
| - if (adjustedAttributes.antialias) {
|
| - if (settings && !settings->openGLMultisamplingEnabled())
|
| - adjustedAttributes.antialias = false;
|
| - }
|
| -
|
| - return adjustedAttributes;
|
| - }
|
| } // namespace anonymous
|
|
|
| class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback {
|
| WTF_MAKE_FAST_ALLOCATED;
|
| public:
|
| - explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_context(cb) { }
|
| - virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); }
|
| - virtual ~WebGLRenderingContextLostCallback() {}
|
| + explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
|
| + virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext); }
|
| + virtual ~WebGLRenderingContextLostCallback() { }
|
| private:
|
| - WebGLRenderingContext* m_context;
|
| + WebGLRenderingContextBase* m_context;
|
| };
|
|
|
| class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback {
|
| WTF_MAKE_FAST_ALLOCATED;
|
| public:
|
| - explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb) : m_context(cb) { }
|
| + explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { }
|
| virtual void onErrorMessage(const String& message, GC3Dint)
|
| {
|
| if (m_context->m_synthesizedErrorsToConsole)
|
| @@ -489,62 +480,29 @@ public:
|
| }
|
| virtual ~WebGLRenderingContextErrorMessageCallback() { }
|
| private:
|
| - WebGLRenderingContext* m_context;
|
| + WebGLRenderingContextBase* m_context;
|
| };
|
|
|
| -PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
|
| +GraphicsContext3D::Attributes WebGLRenderingContextBase::adjustAttributes(const GraphicsContext3D::Attributes& attributes, Settings* settings)
|
| {
|
| - Document& document = canvas->document();
|
| - Frame* frame = document.frame();
|
| - if (!frame)
|
| - return nullptr;
|
| - Settings* settings = frame->settings();
|
| -
|
| - // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
|
| - // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
|
| - if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnabled())) {
|
| - canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL context."));
|
| - return nullptr;
|
| - }
|
| -
|
| - GraphicsContext3D::Attributes requestedAttributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes();
|
| - requestedAttributes.noExtensions = true;
|
| - requestedAttributes.shareResources = true;
|
| - requestedAttributes.preferDiscreteGPU = true;
|
| - requestedAttributes.topDocumentURL = document.topDocument()->url();
|
| -
|
| - GraphicsContext3D::Attributes attributes = adjustAttributes(requestedAttributes, settings);
|
| -
|
| - RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes));
|
| -
|
| - if (!context || !context->makeContextCurrent()) {
|
| - canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
|
| - return nullptr;
|
| + GraphicsContext3D::Attributes adjustedAttributes = attributes;
|
| + if (adjustedAttributes.antialias) {
|
| + if (settings && !settings->openGLMultisamplingEnabled())
|
| + adjustedAttributes.antialias = false;
|
| }
|
|
|
| - Extensions3D* extensions = context->getExtensions();
|
| - if (extensions->supports("GL_EXT_debug_marker"))
|
| - extensions->pushGroupMarkerEXT("WebGLRenderingContext");
|
| -
|
| - OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context, attributes, requestedAttributes));
|
| - renderingContext->suspendIfNeeded();
|
| -
|
| - if (renderingContext->m_drawingBuffer->isZeroSized()) {
|
| - canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
|
| - return nullptr;
|
| - }
|
| -
|
| - return renderingContext.release();
|
| + return adjustedAttributes;
|
| }
|
|
|
| -WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context, GraphicsContext3D::Attributes attributes, GraphicsContext3D::Attributes requestedAttributes)
|
| +WebGLRenderingContextBase::WebGLRenderingContextBase(const String& contextName, HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context, GraphicsContext3D::Attributes attributes, GraphicsContext3D::Attributes requestedAttributes)
|
| : CanvasRenderingContext(passedCanvas)
|
| , ActiveDOMObject(&passedCanvas->document())
|
| + , m_contextName(contextName)
|
| , m_context(context)
|
| , m_drawingBuffer(0)
|
| - , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchContextLostEvent)
|
| + , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent)
|
| , m_restoreAllowed(false)
|
| - , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext)
|
| + , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
|
| , m_videoCache(4)
|
| , m_contextLost(false)
|
| , m_contextLostMode(SyntheticLostContext)
|
| @@ -577,36 +535,9 @@ WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa
|
| setupFlags();
|
| initializeNewContext();
|
| }
|
| -
|
| - // Register extensions.
|
| - static const char* webkitPrefix[] = { "WEBKIT_", 0, };
|
| - static const char* bothPrefixes[] = { "", "WEBKIT_", 0, };
|
| -
|
| - registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays);
|
| - registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic, PrefixedExtension, webkitPrefix);
|
| - registerExtension<OESElementIndexUint>(m_oesElementIndexUint);
|
| - registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives);
|
| - registerExtension<OESTextureFloat>(m_oesTextureFloat);
|
| - registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
|
| - registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat);
|
| - registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear);
|
| - registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
|
| - registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, PrefixedExtension, webkitPrefix);
|
| - registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC, PrefixedExtension, webkitPrefix);
|
| - registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, PrefixedExtension, bothPrefixes);
|
| - registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension, bothPrefixes);
|
| - registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, bothPrefixes);
|
| -
|
| - // Register draft extensions.
|
| - registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension);
|
| - registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers, DraftExtension);
|
| -
|
| - // Register privileged extensions.
|
| - registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, PrivilegedExtension);
|
| - registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtension);
|
| }
|
|
|
| -void WebGLRenderingContext::initializeNewContext()
|
| +void WebGLRenderingContextBase::initializeNewContext()
|
| {
|
| ASSERT(!isContextLost());
|
| m_needsUpdate = true;
|
| @@ -682,7 +613,7 @@ void WebGLRenderingContext::initializeNewContext()
|
| activateContext(this);
|
| }
|
|
|
| -void WebGLRenderingContext::setupFlags()
|
| +void WebGLRenderingContextBase::setupFlags()
|
| {
|
| ASSERT(m_context);
|
| if (Page* p = canvas()->document().page()) {
|
| @@ -699,25 +630,25 @@ void WebGLRenderingContext::setupFlags()
|
| m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil");
|
| }
|
|
|
| -bool WebGLRenderingContext::allowPrivilegedExtensions() const
|
| +bool WebGLRenderingContextBase::allowPrivilegedExtensions() const
|
| {
|
| if (Page* p = canvas()->document().page())
|
| return p->settings().privilegedWebGLExtensionsEnabled();
|
| return false;
|
| }
|
|
|
| -void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format)
|
| +void WebGLRenderingContextBase::addCompressedTextureFormat(GC3Denum format)
|
| {
|
| if (!m_compressedTextureFormats.contains(format))
|
| m_compressedTextureFormats.append(format);
|
| }
|
|
|
| -void WebGLRenderingContext::removeAllCompressedTextureFormats()
|
| +void WebGLRenderingContextBase::removeAllCompressedTextureFormats()
|
| {
|
| m_compressedTextureFormats.clear();
|
| }
|
|
|
| -WebGLRenderingContext::~WebGLRenderingContext()
|
| +WebGLRenderingContextBase::~WebGLRenderingContextBase()
|
| {
|
| // Remove all references to WebGLObjects so if they are the last reference
|
| // they will be freed before the last context is removed from the context group.
|
| @@ -730,8 +661,8 @@ WebGLRenderingContext::~WebGLRenderingContext()
|
| m_renderbufferBinding = 0;
|
|
|
| for (size_t i = 0; i < m_textureUnits.size(); ++i) {
|
| - m_textureUnits[i].m_texture2DBinding = 0;
|
| - m_textureUnits[i].m_textureCubeMapBinding = 0;
|
| + m_textureUnits[i].m_texture2DBinding = 0;
|
| + m_textureUnits[i].m_textureCubeMapBinding = 0;
|
| }
|
|
|
| m_blackTexture2D = 0;
|
| @@ -758,7 +689,7 @@ WebGLRenderingContext::~WebGLRenderingContext()
|
| willDestroyContext(this);
|
| }
|
|
|
| -void WebGLRenderingContext::destroyGraphicsContext3D()
|
| +void WebGLRenderingContextBase::destroyGraphicsContext3D()
|
| {
|
| m_contextLost = true;
|
|
|
| @@ -773,7 +704,7 @@ void WebGLRenderingContext::destroyGraphicsContext3D()
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::markContextChanged()
|
| +void WebGLRenderingContextBase::markContextChanged()
|
| {
|
| if (m_framebufferBinding || isContextLost())
|
| return;
|
| @@ -795,7 +726,7 @@ void WebGLRenderingContext::markContextChanged()
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
|
| +bool WebGLRenderingContextBase::clearIfComposited(GC3Dbitfield mask)
|
| {
|
| if (isContextLost())
|
| return false;
|
| @@ -810,13 +741,15 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
|
| bool combinedClear = mask && !m_scissorEnabled;
|
|
|
| m_context->disable(GraphicsContext3D::SCISSOR_TEST);
|
| - if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
|
| - m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
|
| - m_colorMask[1] ? m_clearColor[1] : 0,
|
| - m_colorMask[2] ? m_clearColor[2] : 0,
|
| - m_colorMask[3] ? m_clearColor[3] : 0);
|
| - else
|
| + if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) {
|
| + m_context->clearColor(
|
| + m_colorMask[0] ? m_clearColor[0] : 0,
|
| + m_colorMask[1] ? m_clearColor[1] : 0,
|
| + m_colorMask[2] ? m_clearColor[2] : 0,
|
| + m_colorMask[3] ? m_clearColor[3] : 0);
|
| + } else {
|
| m_context->clearColor(0, 0, 0, 0);
|
| + }
|
| m_context->colorMask(true, true, true, true);
|
| GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
|
| if (contextAttributes->depth()) {
|
| @@ -844,7 +777,7 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
|
| return combinedClear;
|
| }
|
|
|
| -void WebGLRenderingContext::restoreStateAfterClear()
|
| +void WebGLRenderingContextBase::restoreStateAfterClear()
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -852,23 +785,21 @@ void WebGLRenderingContext::restoreStateAfterClear()
|
| // Restore the state that the context set.
|
| if (m_scissorEnabled)
|
| m_context->enable(GraphicsContext3D::SCISSOR_TEST);
|
| - m_context->clearColor(m_clearColor[0], m_clearColor[1],
|
| - m_clearColor[2], m_clearColor[3]);
|
| - m_context->colorMask(m_colorMask[0], m_colorMask[1],
|
| - m_colorMask[2], m_colorMask[3]);
|
| + m_context->clearColor(m_clearColor[0], m_clearColor[1], m_clearColor[2], m_clearColor[3]);
|
| + m_context->colorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2], m_colorMask[3]);
|
| m_context->clearDepth(m_clearDepth);
|
| m_context->clearStencil(m_clearStencil);
|
| m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask);
|
| m_context->depthMask(m_depthMask);
|
| }
|
|
|
| -void WebGLRenderingContext::markLayerComposited()
|
| +void WebGLRenderingContextBase::markLayerComposited()
|
| {
|
| if (!isContextLost())
|
| m_context->markLayerComposited();
|
| }
|
|
|
| -void WebGLRenderingContext::paintRenderingResultsToCanvas()
|
| +void WebGLRenderingContextBase::paintRenderingResultsToCanvas()
|
| {
|
| if (isContextLost()) {
|
| canvas()->clearPresentationCopy();
|
| @@ -884,8 +815,9 @@ void WebGLRenderingContext::paintRenderingResultsToCanvas()
|
| m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer());
|
|
|
| canvas()->makePresentationCopy();
|
| - } else
|
| + } else {
|
| canvas()->clearPresentationCopy();
|
| + }
|
| clearIfComposited();
|
|
|
| if (!m_markedCanvasDirty && !m_layerCleared)
|
| @@ -903,7 +835,7 @@ void WebGLRenderingContext::paintRenderingResultsToCanvas()
|
| m_drawingBuffer->bind();
|
| }
|
|
|
| -PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
|
| +PassRefPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -920,12 +852,12 @@ PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
|
| return imageData;
|
| }
|
|
|
| -void WebGLRenderingContext::reshape(int width, int height)
|
| +void WebGLRenderingContextBase::reshape(int width, int height)
|
| {
|
| if (isContextLost())
|
| return;
|
|
|
| - // This is an approximation because at WebGLRenderingContext level we don't
|
| + // This is an approximation because at WebGLRenderingContextBase level we don't
|
| // know if the underlying FBO uses textures or renderbuffers.
|
| GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
|
| // Limit drawing buffer size to 4k to avoid memory exhaustion.
|
| @@ -951,20 +883,20 @@ void WebGLRenderingContext::reshape(int width, int height)
|
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
|
| m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
|
| if (m_framebufferBinding)
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
|
| + m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
|
| }
|
|
|
| -int WebGLRenderingContext::drawingBufferWidth() const
|
| +int WebGLRenderingContextBase::drawingBufferWidth() const
|
| {
|
| return m_drawingBuffer->size().width();
|
| }
|
|
|
| -int WebGLRenderingContext::drawingBufferHeight() const
|
| +int WebGLRenderingContextBase::drawingBufferHeight() const
|
| {
|
| return m_drawingBuffer->size().height();
|
| }
|
|
|
| -unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
|
| +unsigned WebGLRenderingContextBase::sizeInBytes(GC3Denum type)
|
| {
|
| switch (type) {
|
| case GraphicsContext3D::BYTE:
|
| @@ -986,7 +918,7 @@ unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
|
| return 0;
|
| }
|
|
|
| -void WebGLRenderingContext::activeTexture(GC3Denum texture)
|
| +void WebGLRenderingContextBase::activeTexture(GC3Denum texture)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1001,7 +933,7 @@ void WebGLRenderingContext::activeTexture(GC3Denum texture)
|
|
|
| }
|
|
|
| -void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader)
|
| +void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader)
|
| {
|
| if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
|
| return;
|
| @@ -1013,7 +945,7 @@ void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha
|
| shader->onAttached();
|
| }
|
|
|
| -void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name)
|
| +void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name)
|
| {
|
| if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
|
| return;
|
| @@ -1032,7 +964,7 @@ void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint i
|
| m_context->bindAttribLocation(objectOrZero(program), index, name);
|
| }
|
|
|
| -bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
|
| +bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
|
| {
|
| deleted = false;
|
| if (isContextLost())
|
| @@ -1047,7 +979,7 @@ bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL
|
| return true;
|
| }
|
|
|
| -void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
|
| +void WebGLRenderingContextBase::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
|
| {
|
| bool deleted;
|
| if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
|
| @@ -1058,11 +990,11 @@ void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
|
| return;
|
| }
|
| - if (target == GraphicsContext3D::ARRAY_BUFFER)
|
| + if (target == GraphicsContext3D::ARRAY_BUFFER) {
|
| m_boundArrayBuffer = buffer;
|
| - else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
|
| + } else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
|
| m_boundVertexArrayObject->setElementArrayBuffer(buffer);
|
| - else {
|
| + } else {
|
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
|
| return;
|
| }
|
| @@ -1072,7 +1004,7 @@ void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer)
|
| buffer->setTarget(target);
|
| }
|
|
|
| -void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer)
|
| +void WebGLRenderingContextBase::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer)
|
| {
|
| bool deleted;
|
| if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
|
| @@ -1088,14 +1020,15 @@ void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* b
|
| if (!m_framebufferBinding) {
|
| // Instead of binding fb 0, bind the drawing buffer.
|
| m_drawingBuffer->bind();
|
| - } else
|
| + } else {
|
| m_context->bindFramebuffer(target, objectOrZero(buffer));
|
| + }
|
| if (buffer)
|
| buffer->setHasEverBeenBound();
|
| applyStencilTest();
|
| }
|
|
|
| -void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer)
|
| +void WebGLRenderingContextBase::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer)
|
| {
|
| bool deleted;
|
| if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
|
| @@ -1112,7 +1045,7 @@ void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*
|
| renderBuffer->setHasEverBeenBound();
|
| }
|
|
|
| -void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture)
|
| +void WebGLRenderingContextBase::bindTexture(GC3Denum target, WebGLTexture* texture)
|
| {
|
| bool deleted;
|
| if (!checkObjectToBeBound("bindTexture", texture, deleted))
|
| @@ -1161,21 +1094,21 @@ void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture)
|
|
|
| }
|
|
|
| -void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha)
|
| +void WebGLRenderingContextBase::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->blendColor(red, green, blue, alpha);
|
| }
|
|
|
| -void WebGLRenderingContext::blendEquation(GC3Denum mode)
|
| +void WebGLRenderingContextBase::blendEquation(GC3Denum mode)
|
| {
|
| if (isContextLost() || !validateBlendEquation("blendEquation", mode))
|
| return;
|
| m_context->blendEquation(mode);
|
| }
|
|
|
| -void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
|
| +void WebGLRenderingContextBase::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
|
| {
|
| if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
|
| return;
|
| @@ -1183,14 +1116,14 @@ void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum mod
|
| }
|
|
|
|
|
| -void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
|
| +void WebGLRenderingContextBase::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
|
| {
|
| if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
|
| return;
|
| m_context->blendFunc(sfactor, dfactor);
|
| }
|
|
|
| -void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
|
| +void WebGLRenderingContextBase::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
|
| {
|
| // Note: Alpha does not have the same restrictions as RGB.
|
| if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
|
| @@ -1198,7 +1131,7 @@ void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB,
|
| m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| }
|
|
|
| -void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage)
|
| +void WebGLRenderingContextBase::bufferData(GC3Denum target, long long size, GC3Denum usage)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1217,7 +1150,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum
|
| m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage);
|
| }
|
|
|
| -void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage)
|
| +void WebGLRenderingContextBase::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1231,7 +1164,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3De
|
| m_context->bufferData(target, data->byteLength(), data->data(), usage);
|
| }
|
|
|
| -void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage)
|
| +void WebGLRenderingContextBase::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1246,7 +1179,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, G
|
| m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
|
| }
|
|
|
| -void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data)
|
| +void WebGLRenderingContextBase::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1263,7 +1196,7 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr
|
| m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->data());
|
| }
|
|
|
| -void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data)
|
| +void WebGLRenderingContextBase::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1280,7 +1213,7 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr
|
| m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->baseAddress());
|
| }
|
|
|
| -GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
|
| +GC3Denum WebGLRenderingContextBase::checkFramebufferStatus(GC3Denum target)
|
| {
|
| if (isContextLost())
|
| return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
|
| @@ -1300,7 +1233,7 @@ GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
|
| return result;
|
| }
|
|
|
| -void WebGLRenderingContext::clear(GC3Dbitfield mask)
|
| +void WebGLRenderingContextBase::clear(GC3Dbitfield mask)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1318,7 +1251,7 @@ void WebGLRenderingContext::clear(GC3Dbitfield mask)
|
| markContextChanged();
|
| }
|
|
|
| -void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
|
| +void WebGLRenderingContextBase::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1337,7 +1270,7 @@ void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC
|
| m_context->clearColor(r, g, b, a);
|
| }
|
|
|
| -void WebGLRenderingContext::clearDepth(GC3Dfloat depth)
|
| +void WebGLRenderingContextBase::clearDepth(GC3Dfloat depth)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1345,7 +1278,7 @@ void WebGLRenderingContext::clearDepth(GC3Dfloat depth)
|
| m_context->clearDepth(depth);
|
| }
|
|
|
| -void WebGLRenderingContext::clearStencil(GC3Dint s)
|
| +void WebGLRenderingContextBase::clearStencil(GC3Dint s)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1353,7 +1286,7 @@ void WebGLRenderingContext::clearStencil(GC3Dint s)
|
| m_context->clearStencil(s);
|
| }
|
|
|
| -void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
|
| +void WebGLRenderingContextBase::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1364,15 +1297,15 @@ void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dbo
|
| m_context->colorMask(red, green, blue, alpha);
|
| }
|
|
|
| -void WebGLRenderingContext::compileShader(WebGLShader* shader)
|
| +void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
|
| {
|
| if (isContextLost() || !validateWebGLObject("compileShader", shader))
|
| return;
|
| m_context->compileShader(objectOrZero(shader));
|
| }
|
|
|
| -void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
|
| - GC3Dsizei height, GC3Dint border, ArrayBufferView* data)
|
| +void WebGLRenderingContextBase::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
|
| + GC3Dsizei height, GC3Dint border, ArrayBufferView* data)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1402,12 +1335,12 @@ void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level,
|
| }
|
| }
|
| graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height,
|
| - border, data->byteLength(), data->baseAddress());
|
| + border, data->byteLength(), data->baseAddress());
|
| tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
|
| }
|
|
|
| -void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| - GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data)
|
| +void WebGLRenderingContextBase::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| + GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1433,10 +1366,10 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev
|
| return;
|
|
|
| graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset,
|
| - width, height, format, data->byteLength(), data->baseAddress());
|
| + width, height, format, data->byteLength(), data->baseAddress());
|
| }
|
|
|
| -bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format)
|
| +bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GC3Denum format)
|
| {
|
| if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to");
|
| @@ -1445,7 +1378,7 @@ bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName,
|
| return true;
|
| }
|
|
|
| -void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
|
| +void WebGLRenderingContextBase::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1476,7 +1409,7 @@ void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De
|
| tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
|
| }
|
|
|
| -void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| +void WebGLRenderingContextBase::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1513,7 +1446,7 @@ void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC
|
| m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
| }
|
|
|
| -PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
|
| +PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1522,7 +1455,7 @@ PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
|
| return o;
|
| }
|
|
|
| -PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
|
| +PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1531,7 +1464,7 @@ PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
|
| return o;
|
| }
|
|
|
| -PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
|
| +PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1540,7 +1473,7 @@ PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
|
| return o;
|
| }
|
|
|
| -PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
|
| +PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1549,7 +1482,7 @@ PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
|
| return o;
|
| }
|
|
|
| -PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
|
| +PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1558,7 +1491,7 @@ PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
|
| return o;
|
| }
|
|
|
| -WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderbuffer* renderbuffer)
|
| +WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GC3Denum target, WebGLRenderbuffer* renderbuffer)
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1570,7 +1503,7 @@ WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GC3Denum t
|
| return renderbuffer->emulatedStencilBuffer();
|
| }
|
|
|
| -PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type)
|
| +PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GC3Denum type)
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -1584,7 +1517,7 @@ PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type)
|
| return o;
|
| }
|
|
|
| -void WebGLRenderingContext::cullFace(GC3Denum mode)
|
| +void WebGLRenderingContextBase::cullFace(GC3Denum mode)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1600,7 +1533,7 @@ void WebGLRenderingContext::cullFace(GC3Denum mode)
|
| m_context->cullFace(mode);
|
| }
|
|
|
| -bool WebGLRenderingContext::deleteObject(WebGLObject* object)
|
| +bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
|
| {
|
| if (isContextLost() || !object)
|
| return false;
|
| @@ -1608,14 +1541,15 @@ bool WebGLRenderingContext::deleteObject(WebGLObject* object)
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context");
|
| return false;
|
| }
|
| - if (object->object())
|
| + if (object->object()) {
|
| // We need to pass in context here because we want
|
| // things in this context unbound.
|
| object->deleteObject(graphicsContext3D());
|
| + }
|
| return true;
|
| }
|
|
|
| -void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
|
| +void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer)
|
| {
|
| if (!deleteObject(buffer))
|
| return;
|
| @@ -1625,7 +1559,7 @@ void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
|
| m_boundVertexArrayObject->unbindBuffer(buffer);
|
| }
|
|
|
| -void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
|
| +void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
|
| {
|
| if (!deleteObject(framebuffer))
|
| return;
|
| @@ -1637,14 +1571,14 @@ void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
|
| +void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program)
|
| {
|
| deleteObject(program);
|
| // We don't reset m_currentProgram to 0 here because the deletion of the
|
| // current program is delayed.
|
| }
|
|
|
| -void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
|
| +void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
|
| {
|
| if (!deleteObject(renderbuffer))
|
| return;
|
| @@ -1654,12 +1588,12 @@ void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
|
| m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
|
| }
|
|
|
| -void WebGLRenderingContext::deleteShader(WebGLShader* shader)
|
| +void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
|
| {
|
| deleteObject(shader);
|
| }
|
|
|
| -void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
|
| +void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
|
| {
|
| if (!deleteObject(texture))
|
| return;
|
| @@ -1686,7 +1620,7 @@ void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::depthFunc(GC3Denum func)
|
| +void WebGLRenderingContextBase::depthFunc(GC3Denum func)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1695,7 +1629,7 @@ void WebGLRenderingContext::depthFunc(GC3Denum func)
|
| m_context->depthFunc(func);
|
| }
|
|
|
| -void WebGLRenderingContext::depthMask(GC3Dboolean flag)
|
| +void WebGLRenderingContextBase::depthMask(GC3Dboolean flag)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1703,7 +1637,7 @@ void WebGLRenderingContext::depthMask(GC3Dboolean flag)
|
| m_context->depthMask(flag);
|
| }
|
|
|
| -void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
|
| +void WebGLRenderingContextBase::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1714,7 +1648,7 @@ void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
|
| m_context->depthRange(zNear, zFar);
|
| }
|
|
|
| -void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader)
|
| +void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader)
|
| {
|
| if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
|
| return;
|
| @@ -1726,7 +1660,7 @@ void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha
|
| shader->onDetached(graphicsContext3D());
|
| }
|
|
|
| -void WebGLRenderingContext::disable(GC3Denum cap)
|
| +void WebGLRenderingContextBase::disable(GC3Denum cap)
|
| {
|
| if (isContextLost() || !validateCapability("disable", cap))
|
| return;
|
| @@ -1742,7 +1676,7 @@ void WebGLRenderingContext::disable(GC3Denum cap)
|
| m_context->disable(cap);
|
| }
|
|
|
| -void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index)
|
| +void WebGLRenderingContextBase::disableVertexAttribArray(GC3Duint index)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1762,7 +1696,7 @@ void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index)
|
| m_context->disableVertexAttribArray(index);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateRenderingState()
|
| +bool WebGLRenderingContextBase::validateRenderingState()
|
| {
|
| if (!m_currentProgram)
|
| return false;
|
| @@ -1778,7 +1712,7 @@ bool WebGLRenderingContext::validateRenderingState()
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object)
|
| +bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object)
|
| {
|
| if (!object || !object->object()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted");
|
| @@ -1791,7 +1725,7 @@ bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLO
|
| return true;
|
| }
|
|
|
| -void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count)
|
| +void WebGLRenderingContextBase::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count)
|
| {
|
| if (!validateDrawArrays("drawArrays", mode, first, count))
|
| return;
|
| @@ -1804,7 +1738,7 @@ void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei c
|
| markContextChanged();
|
| }
|
|
|
| -void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
|
| +void WebGLRenderingContextBase::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
|
| {
|
| if (!validateDrawElements("drawElements", mode, count, type, offset))
|
| return;
|
| @@ -1817,7 +1751,7 @@ void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denu
|
| markContextChanged();
|
| }
|
|
|
| -void WebGLRenderingContext::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
|
| +void WebGLRenderingContextBase::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
|
| {
|
| if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
|
| return;
|
| @@ -1833,7 +1767,7 @@ void WebGLRenderingContext::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint firs
|
| markContextChanged();
|
| }
|
|
|
| -void WebGLRenderingContext::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
|
| +void WebGLRenderingContextBase::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
|
| {
|
| if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
|
| return;
|
| @@ -1849,7 +1783,7 @@ void WebGLRenderingContext::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei
|
| markContextChanged();
|
| }
|
|
|
| -void WebGLRenderingContext::enable(GC3Denum cap)
|
| +void WebGLRenderingContextBase::enable(GC3Denum cap)
|
| {
|
| if (isContextLost() || !validateCapability("enable", cap))
|
| return;
|
| @@ -1865,7 +1799,7 @@ void WebGLRenderingContext::enable(GC3Denum cap)
|
| m_context->enable(cap);
|
| }
|
|
|
| -void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index)
|
| +void WebGLRenderingContextBase::enableVertexAttribArray(GC3Duint index)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1882,21 +1816,21 @@ void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index)
|
| m_context->enableVertexAttribArray(index);
|
| }
|
|
|
| -void WebGLRenderingContext::finish()
|
| +void WebGLRenderingContextBase::finish()
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->flush(); // Intentionally a flush, not a finish.
|
| }
|
|
|
| -void WebGLRenderingContext::flush()
|
| +void WebGLRenderingContextBase::flush()
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->flush();
|
| }
|
|
|
| -void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer)
|
| +void WebGLRenderingContextBase::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer)
|
| {
|
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
|
| return;
|
| @@ -1938,7 +1872,7 @@ void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum at
|
| applyStencilTest();
|
| }
|
|
|
| -void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level)
|
| +void WebGLRenderingContextBase::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level)
|
| {
|
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
|
| return;
|
| @@ -1976,7 +1910,7 @@ void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attac
|
| applyStencilTest();
|
| }
|
|
|
| -void WebGLRenderingContext::frontFace(GC3Denum mode)
|
| +void WebGLRenderingContextBase::frontFace(GC3Denum mode)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -1991,7 +1925,7 @@ void WebGLRenderingContext::frontFace(GC3Denum mode)
|
| m_context->frontFace(mode);
|
| }
|
|
|
| -void WebGLRenderingContext::generateMipmap(GC3Denum target)
|
| +void WebGLRenderingContextBase::generateMipmap(GC3Denum target)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -2006,7 +1940,7 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target)
|
| return;
|
|
|
| // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
|
| - // on Mac. Remove the hack once this driver bug is fixed.
|
| + // on Mac. Remove the hack once this driver bug is fixed.
|
| #if OS(MACOSX)
|
| bool needToResetMinFilter = false;
|
| if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
|
| @@ -2022,7 +1956,7 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target)
|
| tex->generateMipmapLevelInfo();
|
| }
|
|
|
| -PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index)
|
| +PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GC3Duint index)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
|
| return 0;
|
| @@ -2032,7 +1966,7 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram*
|
| return WebGLActiveInfo::create(info.name, info.type, info.size);
|
| }
|
|
|
| -PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index)
|
| +PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GC3Duint index)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
|
| return 0;
|
| @@ -2042,7 +1976,7 @@ PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram
|
| return WebGLActiveInfo::create(info.name, info.type, info.size);
|
| }
|
|
|
| -bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
|
| +bool WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects)
|
| {
|
| shaderObjects.clear();
|
| if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
|
| @@ -2060,7 +1994,7 @@ bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref
|
| return true;
|
| }
|
|
|
| -GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
|
| +GC3Dint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
|
| return -1;
|
| @@ -2077,7 +2011,7 @@ GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const St
|
| return m_context->getAttribLocation(objectOrZero(program), name);
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GC3Denum target, GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return WebGLGetInfo();
|
| @@ -2095,10 +2029,10 @@ WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum
|
| m_context->getBufferParameteriv(target, pname, &value);
|
| if (pname == GraphicsContext3D::BUFFER_SIZE)
|
| return WebGLGetInfo(value);
|
| - return WebGLGetInfo(static_cast<unsigned int>(value));
|
| + return WebGLGetInfo(static_cast<unsigned>(value));
|
| }
|
|
|
| -PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
|
| +PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -2119,11 +2053,11 @@ PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
|
| return attributes.release();
|
| }
|
|
|
| -GC3Denum WebGLRenderingContext::getError()
|
| +GC3Denum WebGLRenderingContextBase::getError()
|
| {
|
| - if (lost_context_errors_.size()) {
|
| - GC3Denum err = lost_context_errors_.first();
|
| - lost_context_errors_.remove(0);
|
| + if (m_lostContextErrors.size()) {
|
| + GC3Denum err = m_lostContextErrors.first();
|
| + m_lostContextErrors.remove(0);
|
| return err;
|
| }
|
|
|
| @@ -2133,7 +2067,7 @@ GC3Denum WebGLRenderingContext::getError()
|
| return m_context->getError();
|
| }
|
|
|
| -bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
|
| +bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
|
| {
|
| static const char* unprefixed[] = { "", 0, };
|
|
|
| @@ -2147,7 +2081,7 @@ bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const Stri
|
| return false;
|
| }
|
|
|
| -PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& name)
|
| +PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -2168,7 +2102,7 @@ PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& nam
|
| return 0;
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname)
|
| {
|
| if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
|
| return WebGLGetInfo();
|
| @@ -2219,7 +2153,7 @@ WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum t
|
| }
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getParameter(GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return WebGLGetInfo();
|
| @@ -2456,7 +2390,7 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname)
|
| }
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GC3Denum pname)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
|
| return WebGLGetInfo();
|
| @@ -2481,7 +2415,7 @@ WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G
|
| }
|
| }
|
|
|
| -String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program)
|
| +String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program)
|
| {
|
| if (isContextLost())
|
| return String();
|
| @@ -2490,7 +2424,7 @@ String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program)
|
| return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program)));
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GC3Denum target, GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return WebGLGetInfo();
|
| @@ -2531,7 +2465,7 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC
|
| }
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GC3Denum pname)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
|
| return WebGLGetInfo();
|
| @@ -2544,14 +2478,14 @@ WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3D
|
| return WebGLGetInfo(static_cast<bool>(value));
|
| case GraphicsContext3D::SHADER_TYPE:
|
| m_context->getShaderiv(objectOrZero(shader), pname, &value);
|
| - return WebGLGetInfo(static_cast<unsigned int>(value));
|
| + return WebGLGetInfo(static_cast<unsigned>(value));
|
| default:
|
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name");
|
| return WebGLGetInfo();
|
| }
|
| }
|
|
|
| -String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader)
|
| +String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
|
| {
|
| if (isContextLost())
|
| return String();
|
| @@ -2560,7 +2494,7 @@ String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader)
|
| return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader)));
|
| }
|
|
|
| -PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType)
|
| +PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType)
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -2591,7 +2525,7 @@ PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision
|
| return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
|
| }
|
|
|
| -String WebGLRenderingContext::getShaderSource(WebGLShader* shader)
|
| +String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader)
|
| {
|
| if (isContextLost())
|
| return String();
|
| @@ -2600,7 +2534,7 @@ String WebGLRenderingContext::getShaderSource(WebGLShader* shader)
|
| return ensureNotNull(shader->getSource());
|
| }
|
|
|
| -Vector<String> WebGLRenderingContext::getSupportedExtensions()
|
| +Vector<String> WebGLRenderingContextBase::getSupportedExtensions()
|
| {
|
| Vector<String> result;
|
| if (isContextLost())
|
| @@ -2619,7 +2553,7 @@ Vector<String> WebGLRenderingContext::getSupportedExtensions()
|
| return result;
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GC3Denum target, GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return WebGLGetInfo();
|
| @@ -2633,11 +2567,11 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn
|
| case GraphicsContext3D::TEXTURE_WRAP_S:
|
| case GraphicsContext3D::TEXTURE_WRAP_T:
|
| m_context->getTexParameteriv(target, pname, &value);
|
| - return WebGLGetInfo(static_cast<unsigned int>(value));
|
| + return WebGLGetInfo(static_cast<unsigned>(value));
|
| case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
|
| if (m_extTextureFilterAnisotropic) {
|
| m_context->getTexParameteriv(target, pname, &value);
|
| - return WebGLGetInfo(static_cast<unsigned int>(value));
|
| + return WebGLGetInfo(static_cast<unsigned>(value));
|
| }
|
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
|
| return WebGLGetInfo();
|
| @@ -2647,7 +2581,7 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn
|
| }
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
|
| +WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getUniform", program))
|
| return WebGLGetInfo();
|
| @@ -2680,7 +2614,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
|
| if (loc == location) {
|
| // Found it. Use the type in the ActiveInfo to determine the return type.
|
| GC3Denum baseType;
|
| - unsigned int length;
|
| + unsigned length;
|
| switch (info.type) {
|
| case GraphicsContext3D::BOOL:
|
| baseType = GraphicsContext3D::BOOL;
|
| @@ -2789,7 +2723,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
|
| return WebGLGetInfo();
|
| }
|
|
|
| -PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name)
|
| +PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
|
| {
|
| if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
|
| return 0;
|
| @@ -2809,7 +2743,7 @@ PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL
|
| return WebGLUniformLocation::create(program, uniformLocation);
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GC3Duint index, GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return WebGLGetInfo();
|
| @@ -2845,7 +2779,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna
|
| }
|
| }
|
|
|
| -long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname)
|
| +long long WebGLRenderingContextBase::getVertexAttribOffset(GC3Duint index, GC3Denum pname)
|
| {
|
| if (isContextLost())
|
| return 0;
|
| @@ -2857,7 +2791,7 @@ long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum
|
| return static_cast<long long>(result);
|
| }
|
|
|
| -void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
|
| +void WebGLRenderingContextBase::hint(GC3Denum target, GC3Denum mode)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -2878,7 +2812,7 @@ void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
|
| m_context->hint(target, mode);
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
|
| +GC3Dboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer)
|
| {
|
| if (!buffer || isContextLost())
|
| return 0;
|
| @@ -2889,12 +2823,12 @@ GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
|
| return m_context->isBuffer(buffer->object());
|
| }
|
|
|
| -bool WebGLRenderingContext::isContextLost()
|
| +bool WebGLRenderingContextBase::isContextLost()
|
| {
|
| return m_contextLost;
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
|
| +GC3Dboolean WebGLRenderingContextBase::isEnabled(GC3Denum cap)
|
| {
|
| if (isContextLost() || !validateCapability("isEnabled", cap))
|
| return 0;
|
| @@ -2903,7 +2837,7 @@ GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
|
| return m_context->isEnabled(cap);
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
|
| +GC3Dboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer)
|
| {
|
| if (!framebuffer || isContextLost())
|
| return 0;
|
| @@ -2914,7 +2848,7 @@ GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
|
| return m_context->isFramebuffer(framebuffer->object());
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
|
| +GC3Dboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program)
|
| {
|
| if (!program || isContextLost())
|
| return 0;
|
| @@ -2922,7 +2856,7 @@ GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
|
| return m_context->isProgram(program->object());
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
|
| +GC3Dboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
|
| {
|
| if (!renderbuffer || isContextLost())
|
| return 0;
|
| @@ -2933,7 +2867,7 @@ GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffe
|
| return m_context->isRenderbuffer(renderbuffer->object());
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader)
|
| +GC3Dboolean WebGLRenderingContextBase::isShader(WebGLShader* shader)
|
| {
|
| if (!shader || isContextLost())
|
| return 0;
|
| @@ -2941,7 +2875,7 @@ GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader)
|
| return m_context->isShader(shader->object());
|
| }
|
|
|
| -GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
|
| +GC3Dboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture)
|
| {
|
| if (!texture || isContextLost())
|
| return 0;
|
| @@ -2952,14 +2886,14 @@ GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
|
| return m_context->isTexture(texture->object());
|
| }
|
|
|
| -void WebGLRenderingContext::lineWidth(GC3Dfloat width)
|
| +void WebGLRenderingContextBase::lineWidth(GC3Dfloat width)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->lineWidth(width);
|
| }
|
|
|
| -void WebGLRenderingContext::linkProgram(WebGLProgram* program)
|
| +void WebGLRenderingContextBase::linkProgram(WebGLProgram* program)
|
| {
|
| if (isContextLost() || !validateWebGLObject("linkProgram", program))
|
| return;
|
| @@ -2968,7 +2902,7 @@ void WebGLRenderingContext::linkProgram(WebGLProgram* program)
|
| program->increaseLinkCount();
|
| }
|
|
|
| -void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
|
| +void WebGLRenderingContextBase::pixelStorei(GC3Denum pname, GC3Dint param)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -2980,9 +2914,9 @@ void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
|
| m_unpackPremultiplyAlpha = param;
|
| break;
|
| case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
| - if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
|
| + if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) {
|
| m_unpackColorspaceConversion = static_cast<GC3Denum>(param);
|
| - else {
|
| + } else {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
|
| return;
|
| }
|
| @@ -3006,14 +2940,14 @@ void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
|
| +void WebGLRenderingContextBase::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->polygonOffset(factor, units);
|
| }
|
|
|
| -void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels)
|
| +void WebGLRenderingContextBase::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3059,8 +2993,8 @@ void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC
|
| return;
|
| }
|
| // Calculate array size, taking into consideration of PACK_ALIGNMENT.
|
| - unsigned int totalBytesRequired = 0;
|
| - unsigned int padding = 0;
|
| + unsigned totalBytesRequired = 0;
|
| + unsigned padding = 0;
|
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
|
| if (error != GraphicsContext3D::NO_ERROR) {
|
| synthesizeGLError(error, "readPixels", "invalid dimensions");
|
| @@ -3095,7 +3029,7 @@ void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC
|
| #endif
|
| }
|
|
|
| -void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
|
| +void WebGLRenderingContextBase::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3146,14 +3080,14 @@ void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum intern
|
| applyStencilTest();
|
| }
|
|
|
| -void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert)
|
| +void WebGLRenderingContextBase::sampleCoverage(GC3Dfloat value, GC3Dboolean invert)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->sampleCoverage(value, invert);
|
| }
|
|
|
| -void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| +void WebGLRenderingContextBase::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3162,7 +3096,7 @@ void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Ds
|
| m_context->scissor(x, y, width, height);
|
| }
|
|
|
| -void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string)
|
| +void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string)
|
| {
|
| if (isContextLost() || !validateWebGLObject("shaderSource", shader))
|
| return;
|
| @@ -3173,7 +3107,7 @@ void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& stri
|
| m_context->shaderSource(objectOrZero(shader), stringWithoutComments);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
|
| +void WebGLRenderingContextBase::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3186,7 +3120,7 @@ void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mas
|
| m_context->stencilFunc(func, ref, mask);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
|
| +void WebGLRenderingContextBase::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3214,7 +3148,7 @@ void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC
|
| m_context->stencilFuncSeparate(face, func, ref, mask);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilMask(GC3Duint mask)
|
| +void WebGLRenderingContextBase::stencilMask(GC3Duint mask)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3223,7 +3157,7 @@ void WebGLRenderingContext::stencilMask(GC3Duint mask)
|
| m_context->stencilMask(mask);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
|
| +void WebGLRenderingContextBase::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3245,21 +3179,21 @@ void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
|
| m_context->stencilMaskSeparate(face, mask);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
|
| +void WebGLRenderingContextBase::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->stencilOp(fail, zfail, zpass);
|
| }
|
|
|
| -void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
|
| +void WebGLRenderingContextBase::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
|
| {
|
| if (isContextLost())
|
| return;
|
| m_context->stencilOpSeparate(face, fail, zfail, zpass);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
|
| +void WebGLRenderingContextBase::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| // FIXME: Handle errors.
|
| @@ -3269,11 +3203,11 @@ void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3De
|
| ASSERT(!level || !WebGLTexture::isNPOT(width, height));
|
| ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat));
|
| m_context->texImage2D(target, level, internalformat, width, height,
|
| - border, format, type, pixels);
|
| + border, format, type, pixels);
|
| tex->setLevelInfo(target, level, internalformat, width, height, type);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
|
| +void WebGLRenderingContextBase::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| Vector<uint8_t> data;
|
| @@ -3287,9 +3221,9 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De
|
| const void* imagePixelData = imageExtractor.imagePixelData();
|
|
|
| bool needConversion = true;
|
| - if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
|
| + if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) {
|
| needConversion = false;
|
| - else {
|
| + } else {
|
| if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error");
|
| return;
|
| @@ -3303,7 +3237,7 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset)
|
| +bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset)
|
| {
|
| if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
|
| return false;
|
| @@ -3346,7 +3280,7 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal
|
| return true;
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| +void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| GC3Dsizei width, GC3Dsizei height, GC3Dint border,
|
| GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es)
|
| {
|
| @@ -3358,10 +3292,10 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| bool changeUnpackAlignment = false;
|
| if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
|
| if (!m_context->extractTextureData(width, height, format, type,
|
| - m_unpackAlignment,
|
| - m_unpackFlipY, m_unpackPremultiplyAlpha,
|
| - data,
|
| - tempData))
|
| + m_unpackAlignment,
|
| + m_unpackFlipY, m_unpackPremultiplyAlpha,
|
| + data,
|
| + tempData))
|
| return;
|
| data = tempData.data();
|
| changeUnpackAlignment = true;
|
| @@ -3373,7 +3307,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| +void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es)
|
| {
|
| if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
|
| @@ -3382,9 +3316,9 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| bool needConversion = true;
|
| // The data from ImageData is always of format RGBA8.
|
| // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
|
| - if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE)
|
| + if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) {
|
| needConversion = false;
|
| - else {
|
| + } else {
|
| if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
|
| return;
|
| @@ -3397,7 +3331,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| +void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLImageElement("texImage2D", image, es))
|
| @@ -3409,7 +3343,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| texImage2DImpl(target, level, internalformat, format, type, imageForRender, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| +void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, es) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
|
| @@ -3433,7 +3367,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
|
| +PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy)
|
| {
|
| IntSize size(video->videoWidth(), video->videoHeight());
|
| ImageBuffer* buf = m_videoCache.imageBuffer(size);
|
| @@ -3447,7 +3381,7 @@ PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid
|
| return buf->copyImage(backingStoreCopy);
|
| }
|
|
|
| -void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| +void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
|
| GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, es)
|
| @@ -3471,7 +3405,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum
|
| texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat)
|
| +void WebGLRenderingContextBase::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -3509,17 +3443,17 @@ void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfl
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param)
|
| +void WebGLRenderingContextBase::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param)
|
| {
|
| texParameter(target, pname, param, 0, true);
|
| }
|
|
|
| -void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param)
|
| +void WebGLRenderingContextBase::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param)
|
| {
|
| texParameter(target, pname, 0, param, false);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
|
| +void WebGLRenderingContextBase::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es)
|
| {
|
| // FIXME: Handle errors.
|
| ASSERT(!isContextLost());
|
| @@ -3540,7 +3474,7 @@ void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC
|
| m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
|
| +void WebGLRenderingContextBase::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& es)
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| Vector<uint8_t> data;
|
| @@ -3554,9 +3488,9 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC
|
| const void* imagePixelData = imageExtractor.imagePixelData();
|
|
|
| bool needConversion = true;
|
| - if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
|
| + if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) {
|
| needConversion = false;
|
| - else {
|
| + } else {
|
| if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
|
| return;
|
| @@ -3570,7 +3504,7 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| +void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| GC3Dsizei width, GC3Dsizei height,
|
| GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es)
|
| {
|
| @@ -3582,10 +3516,10 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| bool changeUnpackAlignment = false;
|
| if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
|
| if (!m_context->extractTextureData(width, height, format, type,
|
| - m_unpackAlignment,
|
| - m_unpackFlipY, m_unpackPremultiplyAlpha,
|
| - data,
|
| - tempData))
|
| + m_unpackAlignment,
|
| + m_unpackFlipY, m_unpackPremultiplyAlpha,
|
| + data,
|
| + tempData))
|
| return;
|
| data = tempData.data();
|
| changeUnpackAlignment = true;
|
| @@ -3597,7 +3531,7 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| +void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es)
|
| {
|
| if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
|
| @@ -3607,9 +3541,9 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| bool needConversion = true;
|
| // The data from ImageData is always of format RGBA8.
|
| // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
|
| - if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
|
| + if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) {
|
| needConversion = false;
|
| - else {
|
| + } else {
|
| if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data");
|
| return;
|
| @@ -3622,7 +3556,7 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| +void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, es))
|
| @@ -3634,7 +3568,7 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| +void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, es)
|
| @@ -3648,7 +3582,7 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| +void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es)
|
| {
|
| if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, es)
|
| @@ -3661,7 +3595,7 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din
|
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x)
|
| +void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3674,7 +3608,7 @@ void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform1f(location->location(), x);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
|
| return;
|
| @@ -3682,7 +3616,7 @@ void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Flo
|
| m_context->uniform1fv(location->location(), v->length(), v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
|
| return;
|
| @@ -3690,7 +3624,7 @@ void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform1fv(location->location(), size, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x)
|
| +void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GC3Dint x)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3703,7 +3637,7 @@ void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform1i(location->location(), x);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
|
| +void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
|
| return;
|
| @@ -3711,7 +3645,7 @@ void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int
|
| m_context->uniform1iv(location->location(), v->length(), v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
|
| return;
|
| @@ -3719,7 +3653,7 @@ void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform1iv(location->location(), size, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y)
|
| +void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3732,7 +3666,7 @@ void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform2f(location->location(), x, y);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
|
| return;
|
| @@ -3740,7 +3674,7 @@ void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Flo
|
| m_context->uniform2fv(location->location(), v->length() / 2, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
|
| return;
|
| @@ -3748,7 +3682,7 @@ void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform2fv(location->location(), size / 2, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y)
|
| +void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3761,7 +3695,7 @@ void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform2i(location->location(), x, y);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
|
| +void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
|
| return;
|
| @@ -3769,7 +3703,7 @@ void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int
|
| m_context->uniform2iv(location->location(), v->length() / 2, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
|
| return;
|
| @@ -3777,7 +3711,7 @@ void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform2iv(location->location(), size / 2, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z)
|
| +void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3790,7 +3724,7 @@ void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform3f(location->location(), x, y, z);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
|
| return;
|
| @@ -3798,7 +3732,7 @@ void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Flo
|
| m_context->uniform3fv(location->location(), v->length() / 3, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
|
| return;
|
| @@ -3806,7 +3740,7 @@ void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform3fv(location->location(), size / 3, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z)
|
| +void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3819,7 +3753,7 @@ void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform3i(location->location(), x, y, z);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
|
| +void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
|
| return;
|
| @@ -3827,7 +3761,7 @@ void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int
|
| m_context->uniform3iv(location->location(), v->length() / 3, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
|
| return;
|
| @@ -3835,7 +3769,7 @@ void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform3iv(location->location(), size / 3, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w)
|
| +void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3848,7 +3782,7 @@ void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform4f(location->location(), x, y, z, w);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
|
| return;
|
| @@ -3856,7 +3790,7 @@ void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Flo
|
| m_context->uniform4fv(location->location(), v->length() / 4, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
|
| return;
|
| @@ -3864,7 +3798,7 @@ void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform4fv(location->location(), size / 4, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w)
|
| +void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w)
|
| {
|
| if (isContextLost() || !location)
|
| return;
|
| @@ -3877,7 +3811,7 @@ void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3D
|
| m_context->uniform4i(location->location(), x, y, z, w);
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
|
| +void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
|
| return;
|
| @@ -3885,7 +3819,7 @@ void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int
|
| m_context->uniform4iv(location->location(), v->length() / 4, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
|
| return;
|
| @@ -3893,49 +3827,49 @@ void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3
|
| m_context->uniform4iv(location->location(), size / 4, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
|
| return;
|
| m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
|
| return;
|
| m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
|
| return;
|
| m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
|
| return;
|
| m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v);
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| +void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
|
| return;
|
| m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
|
| }
|
|
|
| -void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
|
| return;
|
| m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v);
|
| }
|
|
|
| -void WebGLRenderingContext::useProgram(WebGLProgram* program)
|
| +void WebGLRenderingContextBase::useProgram(WebGLProgram* program)
|
| {
|
| bool deleted;
|
| if (!checkObjectToBeBound("useProgram", program, deleted))
|
| @@ -3956,74 +3890,74 @@ void WebGLRenderingContext::useProgram(WebGLProgram* program)
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::validateProgram(WebGLProgram* program)
|
| +void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
|
| {
|
| if (isContextLost() || !validateWebGLObject("validateProgram", program))
|
| return;
|
| m_context->validateProgram(objectOrZero(program));
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0)
|
| +void WebGLRenderingContextBase::vertexAttrib1f(GC3Duint index, GC3Dfloat v0)
|
| {
|
| vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v)
|
| +void WebGLRenderingContextBase::vertexAttrib1fv(GC3Duint index, Float32Array* v)
|
| {
|
| vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1)
|
| +void WebGLRenderingContextBase::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1)
|
| {
|
| vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v)
|
| +void WebGLRenderingContextBase::vertexAttrib2fv(GC3Duint index, Float32Array* v)
|
| {
|
| vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2)
|
| +void WebGLRenderingContextBase::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2)
|
| {
|
| vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v)
|
| +void WebGLRenderingContextBase::vertexAttrib3fv(GC3Duint index, Float32Array* v)
|
| {
|
| vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
|
| +void WebGLRenderingContextBase::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
|
| {
|
| vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v)
|
| +void WebGLRenderingContextBase::vertexAttrib4fv(GC3Duint index, Float32Array* v)
|
| {
|
| vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| +void WebGLRenderingContextBase::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
|
| {
|
| vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset)
|
| +void WebGLRenderingContextBase::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -4051,7 +3985,7 @@ void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC
|
| return;
|
| }
|
| // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
|
| - unsigned int typeSize = sizeInBytes(type);
|
| + unsigned typeSize = sizeInBytes(type);
|
| if (!typeSize) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
|
| return;
|
| @@ -4066,7 +4000,7 @@ void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC
|
| m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GC3Dintptr>(offset));
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor)
|
| +void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -4080,7 +4014,7 @@ void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint di
|
| m_context->getExtensions()->vertexAttribDivisorANGLE(index, divisor);
|
| }
|
|
|
| -void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| +void WebGLRenderingContextBase::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -4089,7 +4023,7 @@ void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3D
|
| m_context->viewport(x, y, width, height);
|
| }
|
|
|
| -void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode)
|
| +void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode)
|
| {
|
| if (isContextLost()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost");
|
| @@ -4099,7 +4033,7 @@ void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextM
|
| m_contextGroup->loseContextGroup(mode);
|
| }
|
|
|
| -void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMode mode)
|
| +void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -4143,7 +4077,7 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
|
| m_dispatchContextLostEventTimer.startOneShot(0);
|
| }
|
|
|
| -void WebGLRenderingContext::forceRestoreContext()
|
| +void WebGLRenderingContextBase::forceRestoreContext()
|
| {
|
| if (!isContextLost()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost");
|
| @@ -4160,34 +4094,34 @@ void WebGLRenderingContext::forceRestoreContext()
|
| m_restoreTimer.startOneShot(0);
|
| }
|
|
|
| -WebKit::WebLayer* WebGLRenderingContext::platformLayer() const
|
| +WebKit::WebLayer* WebGLRenderingContextBase::platformLayer() const
|
| {
|
| return m_drawingBuffer->platformLayer();
|
| }
|
|
|
| -void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object)
|
| +void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object)
|
| {
|
| m_contextGroup->removeObject(object);
|
| }
|
|
|
| -void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object)
|
| +void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object)
|
| {
|
| ASSERT(!isContextLost());
|
| m_contextGroup->addObject(object);
|
| }
|
|
|
| -void WebGLRenderingContext::removeContextObject(WebGLContextObject* object)
|
| +void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object)
|
| {
|
| m_contextObjects.remove(object);
|
| }
|
|
|
| -void WebGLRenderingContext::addContextObject(WebGLContextObject* object)
|
| +void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
|
| {
|
| ASSERT(!isContextLost());
|
| m_contextObjects.add(object);
|
| }
|
|
|
| -void WebGLRenderingContext::detachAndRemoveAllObjects()
|
| +void WebGLRenderingContextBase::detachAndRemoveAllObjects()
|
| {
|
| while (m_contextObjects.size() > 0) {
|
| HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
|
| @@ -4195,12 +4129,12 @@ void WebGLRenderingContext::detachAndRemoveAllObjects()
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::hasPendingActivity() const
|
| +bool WebGLRenderingContextBase::hasPendingActivity() const
|
| {
|
| return false;
|
| }
|
|
|
| -void WebGLRenderingContext::stop()
|
| +void WebGLRenderingContextBase::stop()
|
| {
|
| if (!isContextLost()) {
|
| forceLostContext(SyntheticLostContext);
|
| @@ -4208,7 +4142,7 @@ void WebGLRenderingContext::stop()
|
| }
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GC3Denum pname)
|
| {
|
| GC3Dboolean value = 0;
|
| if (!isContextLost())
|
| @@ -4216,7 +4150,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
|
| return WebGLGetInfo(static_cast<bool>(value));
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GC3Denum pname)
|
| {
|
| if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
|
| notImplemented();
|
| @@ -4231,7 +4165,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
|
| return WebGLGetInfo(boolValue, 4);
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GC3Denum pname)
|
| {
|
| GC3Dfloat value = 0;
|
| if (!isContextLost())
|
| @@ -4239,7 +4173,7 @@ WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname)
|
| return WebGLGetInfo(value);
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GC3Denum pname)
|
| {
|
| GC3Dint value = 0;
|
| if (!isContextLost())
|
| @@ -4247,15 +4181,15 @@ WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname)
|
| return WebGLGetInfo(value);
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GC3Denum pname)
|
| {
|
| GC3Dint value = 0;
|
| if (!isContextLost())
|
| m_context->getIntegerv(pname, &value);
|
| - return WebGLGetInfo(static_cast<unsigned int>(value));
|
| + return WebGLGetInfo(static_cast<unsigned>(value));
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GC3Denum pname)
|
| {
|
| GC3Dfloat value[4] = {0};
|
| if (!isContextLost())
|
| @@ -4277,7 +4211,7 @@ WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
|
| return WebGLGetInfo(Float32Array::create(value, length));
|
| }
|
|
|
| -WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
|
| +WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GC3Denum pname)
|
| {
|
| GC3Dint value[4] = {0};
|
| if (!isContextLost())
|
| @@ -4297,7 +4231,7 @@ WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
|
| return WebGLGetInfo(Int32Array::create(value, length));
|
| }
|
|
|
| -void WebGLRenderingContext::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
|
| +void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| bool resetActiveUnit = false;
|
| @@ -4336,41 +4270,40 @@ void WebGLRenderingContext::handleTextureCompleteness(const char* functionName,
|
| m_context->activeTexture(m_activeTextureUnit);
|
| }
|
|
|
| -void WebGLRenderingContext::createFallbackBlackTextures1x1()
|
| +void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| unsigned char black[] = {0, 0, 0, 255};
|
| m_blackTexture2D = createTexture();
|
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
|
| m_blackTextureCubeMap = createTexture();
|
| m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
|
| - 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| + 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
|
| m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
|
| }
|
|
|
| -bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
|
| - GC3Denum colorBufferFormat)
|
| +bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, GC3Denum colorBufferFormat)
|
| {
|
| unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat);
|
| unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat);
|
| return (need & have) == need;
|
| }
|
|
|
| -GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat()
|
| +GC3Denum WebGLRenderingContextBase::getBoundFramebufferColorFormat()
|
| {
|
| if (m_framebufferBinding && m_framebufferBinding->object())
|
| return m_framebufferBinding->getColorBufferFormat();
|
| @@ -4379,21 +4312,21 @@ GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat()
|
| return GraphicsContext3D::RGB;
|
| }
|
|
|
| -int WebGLRenderingContext::getBoundFramebufferWidth()
|
| +int WebGLRenderingContextBase::getBoundFramebufferWidth()
|
| {
|
| if (m_framebufferBinding && m_framebufferBinding->object())
|
| return m_framebufferBinding->getColorBufferWidth();
|
| return m_drawingBuffer->size().width();
|
| }
|
|
|
| -int WebGLRenderingContext::getBoundFramebufferHeight()
|
| +int WebGLRenderingContextBase::getBoundFramebufferHeight()
|
| {
|
| if (m_framebufferBinding && m_framebufferBinding->object())
|
| return m_framebufferBinding->getColorBufferHeight();
|
| return m_drawingBuffer->size().height();
|
| }
|
|
|
| -WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap)
|
| +WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap)
|
| {
|
| WebGLTexture* tex = 0;
|
| switch (target) {
|
| @@ -4428,7 +4361,7 @@ WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function
|
| return tex;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateLocationLength(const char* functionName, const String& string)
|
| +bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string)
|
| {
|
| const unsigned maxWebGLLocationLength = 256;
|
| if (string.length() > maxWebGLLocationLength) {
|
| @@ -4438,7 +4371,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y)
|
| +bool WebGLRenderingContextBase::validateSize(const char* functionName, GC3Dint x, GC3Dint y)
|
| {
|
| if (x < 0 || y < 0) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0");
|
| @@ -4447,7 +4380,7 @@ bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateString(const char* functionName, const String& string)
|
| +bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string)
|
| {
|
| for (size_t i = 0; i < string.length(); ++i) {
|
| if (!validateCharacter(string[i])) {
|
| @@ -4458,7 +4391,7 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level)
|
| +bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level)
|
| {
|
| switch (format) {
|
| case GraphicsContext3D::ALPHA:
|
| @@ -4548,8 +4481,8 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
|
| return false;
|
| }
|
| if (level > 0) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
|
| - return false;
|
| + synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
|
| + return false;
|
| }
|
| break;
|
| case GraphicsContext3D::DEPTH_STENCIL:
|
| @@ -4562,8 +4495,8 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
|
| return false;
|
| }
|
| if (level > 0) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
|
| - return false;
|
| + synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
|
| + return false;
|
| }
|
| break;
|
| default:
|
| @@ -4573,7 +4506,7 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level)
|
| +bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level)
|
| {
|
| if (level < 0) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0");
|
| @@ -4603,7 +4536,7 @@ bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3De
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
|
| +bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
|
| GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height)
|
| {
|
| if (width < 0 || height < 0) {
|
| @@ -4625,8 +4558,8 @@ bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName,
|
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
|
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
| if (functionType != TexSubImage2D && width != height) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
|
| - return false;
|
| + synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
|
| + return false;
|
| }
|
| // No need to check height here. For texImage width == height.
|
| // For texSubImage that will be checked when checking yoffset + height is in range.
|
| @@ -4642,7 +4575,7 @@ bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName,
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target,
|
| +bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target,
|
| GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type)
|
| {
|
| // We absolutely have to validate the format and type combination.
|
| @@ -4667,11 +4600,11 @@ bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName,
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Dint level,
|
| - GC3Dsizei width, GC3Dsizei height,
|
| - GC3Denum format, GC3Denum type,
|
| - ArrayBufferView* pixels,
|
| - NullDisposition disposition)
|
| +bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GC3Dint level,
|
| + GC3Dsizei width, GC3Dsizei height,
|
| + GC3Denum format, GC3Denum type,
|
| + ArrayBufferView* pixels,
|
| + NullDisposition disposition)
|
| {
|
| // All calling functions check isContextLost, so a duplicate check is not needed here.
|
| if (!pixels) {
|
| @@ -4719,7 +4652,7 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
|
| ASSERT_NOT_REACHED();
|
| }
|
|
|
| - unsigned int totalBytesRequired;
|
| + unsigned totalBytesRequired;
|
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
|
| if (error != GraphicsContext3D::NO_ERROR) {
|
| synthesizeGLError(error, functionName, "invalid texture dimensions");
|
| @@ -4727,11 +4660,11 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
|
| }
|
| if (pixels->byteLength() < totalBytesRequired) {
|
| if (m_unpackAlignment != 1) {
|
| - error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
|
| - if (pixels->byteLength() == totalBytesRequired) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
|
| - return false;
|
| - }
|
| + error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
|
| + if (pixels->byteLength() == totalBytesRequired) {
|
| + synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
|
| + return false;
|
| + }
|
| }
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
|
| return false;
|
| @@ -4739,14 +4672,14 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateCompressedTexFormat(GC3Denum format)
|
| +bool WebGLRenderingContextBase::validateCompressedTexFormat(GC3Denum format)
|
| {
|
| return m_compressedTextureFormats.contains(format);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionName,
|
| - GC3Dsizei width, GC3Dsizei height,
|
| - GC3Denum format, ArrayBufferView* pixels)
|
| +bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName,
|
| + GC3Dsizei width, GC3Dsizei height,
|
| + GC3Denum format, ArrayBufferView* pixels)
|
| {
|
| if (!pixels) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
|
| @@ -4757,7 +4690,7 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
|
| return false;
|
| }
|
|
|
| - unsigned int bytesRequired = 0;
|
| + unsigned bytesRequired = 0;
|
|
|
| switch (format) {
|
| case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
|
| @@ -4819,7 +4752,7 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
|
| +bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
|
| {
|
| if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
|
| return false;
|
| @@ -4834,8 +4767,8 @@ bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function
|
| bool widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
|
| bool heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
|
| if (!widthValid || !heightValid) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level");
|
| - return false;
|
| + synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level");
|
| + return false;
|
| }
|
| return true;
|
| }
|
| @@ -4844,12 +4777,12 @@ bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| - GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex)
|
| +bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
|
| + GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex)
|
| {
|
| if (xoffset < 0 || yoffset < 0) {
|
| - synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0");
|
| - return false;
|
| + synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0");
|
| + return false;
|
| }
|
|
|
| switch (format) {
|
| @@ -4875,7 +4808,7 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode)
|
| +bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GC3Denum mode)
|
| {
|
| switch (mode) {
|
| case GraphicsContext3D::POINTS:
|
| @@ -4892,7 +4825,7 @@ bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
|
| +bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName)
|
| {
|
| if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match");
|
| @@ -4901,7 +4834,7 @@ bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GC3Denum func)
|
| +bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GC3Denum func)
|
| {
|
| switch (func) {
|
| case GraphicsContext3D::NEVER:
|
| @@ -4919,7 +4852,7 @@ bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName,
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::printGLErrorToConsole(const String& message)
|
| +void WebGLRenderingContextBase::printGLErrorToConsole(const String& message)
|
| {
|
| if (!m_numGLErrorsToConsoleAllowed)
|
| return;
|
| @@ -4933,14 +4866,14 @@ void WebGLRenderingContext::printGLErrorToConsole(const String& message)
|
| return;
|
| }
|
|
|
| -void WebGLRenderingContext::printWarningToConsole(const String& message)
|
| +void WebGLRenderingContextBase::printWarningToConsole(const String& message)
|
| {
|
| if (!canvas())
|
| return;
|
| canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
|
| +bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
|
| {
|
| if (target != GraphicsContext3D::FRAMEBUFFER) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
|
| @@ -4963,7 +4896,7 @@ bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
|
| +bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GC3Denum mode)
|
| {
|
| switch (mode) {
|
| case GraphicsContext3D::FUNC_ADD:
|
| @@ -4976,10 +4909,10 @@ bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3D
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst)
|
| +bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst)
|
| {
|
| if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
|
| - && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
|
| + && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
|
| || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
|
| && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst");
|
| @@ -4988,7 +4921,7 @@ bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap)
|
| +bool WebGLRenderingContextBase::validateCapability(const char* functionName, GC3Denum cap)
|
| {
|
| switch (cap) {
|
| case GraphicsContext3D::BLEND:
|
| @@ -5007,7 +4940,7 @@ bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denu
|
| }
|
| }
|
|
|
| -bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
|
| +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
|
| {
|
| if (!v) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
|
| @@ -5016,7 +4949,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
|
| return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
|
| +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
|
| {
|
| if (!v) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
|
| @@ -5025,12 +4958,12 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
|
| return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
|
| +bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
|
| {
|
| return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
|
| +bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
|
| {
|
| if (!v) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
|
| @@ -5039,7 +4972,7 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
|
| return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
|
| }
|
|
|
| -bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
|
| +bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
|
| {
|
| if (!location)
|
| return false;
|
| @@ -5062,7 +4995,7 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
|
| return true;
|
| }
|
|
|
| -WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage)
|
| +WebGLBuffer* WebGLRenderingContextBase::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage)
|
| {
|
| WebGLBuffer* buffer = 0;
|
| switch (target) {
|
| @@ -5090,7 +5023,7 @@ WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun
|
| return 0;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& es)
|
| +bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& es)
|
| {
|
| if (!image || !image->cachedImage()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image");
|
| @@ -5102,39 +5035,39 @@ bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H
|
| return false;
|
| }
|
| if (wouldTaintOrigin(image)) {
|
| - es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "the cross-origin image at " + url.elidedString() + " may not be loaded."));
|
| + es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, m_contextName, "the cross-origin image at " + url.elidedString() + " may not be loaded."));
|
| return false;
|
| }
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& es)
|
| +bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& es)
|
| {
|
| if (!canvas || !canvas->buffer()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas");
|
| return false;
|
| }
|
| if (wouldTaintOrigin(canvas)) {
|
| - es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "tainted canvases may not be loded."));
|
| + es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, m_contextName, "tainted canvases may not be loded."));
|
| return false;
|
| }
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& es)
|
| +bool WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& es)
|
| {
|
| if (!video || !video->videoWidth() || !video->videoHeight()) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video");
|
| return false;
|
| }
|
| if (wouldTaintOrigin(video)) {
|
| - es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, "WebGLRenderingContext", "the video element contains cross-origin data, and may not be loaded."));
|
| + es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, m_contextName, "the video element contains cross-origin data, and may not be loaded."));
|
| return false;
|
| }
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count)
|
| +bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count)
|
| {
|
| if (isContextLost() || !validateDrawMode(functionName, mode))
|
| return false;
|
| @@ -5166,7 +5099,7 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu
|
| return true;
|
| }
|
|
|
| -bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
|
| +bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
|
| {
|
| if (isContextLost() || !validateDrawMode(functionName, mode))
|
| return false;
|
| @@ -5218,7 +5151,7 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De
|
| }
|
|
|
| // Helper function to validate draw*Instanced calls
|
| -bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3Dsizei primcount)
|
| +bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GC3Dsizei primcount)
|
| {
|
| if (primcount < 0) {
|
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0");
|
| @@ -5236,7 +5169,7 @@ bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3D
|
| return false;
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
|
| +void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -5266,7 +5199,7 @@ void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint
|
| attribValue.value[3] = v3;
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize)
|
| +void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -5277,7 +5210,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin
|
| vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
|
| }
|
|
|
| -void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize)
|
| +void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -5314,7 +5247,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin
|
| attribValue.value[ii] = v[ii];
|
| }
|
|
|
| -void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext>*)
|
| +void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*)
|
| {
|
| RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, "");
|
| canvas()->dispatchEvent(event);
|
| @@ -5324,7 +5257,7 @@ void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext
|
| m_restoreTimer.startOneShot(0);
|
| }
|
|
|
| -void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
|
| +void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*)
|
| {
|
| ASSERT(isContextLost());
|
|
|
| @@ -5347,16 +5280,17 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
|
| return;
|
|
|
| // Reset the context attributes back to the requested attributes and re-apply restrictions
|
| - m_attributes = adjustAttributes(m_requestedAttributes, settings);
|
| + m_attributes = WebGLRenderingContextBase::adjustAttributes(m_requestedAttributes, settings);
|
|
|
| RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes));
|
|
|
| if (!context) {
|
| - if (m_contextLostMode == RealLostContext)
|
| + if (m_contextLostMode == RealLostContext) {
|
| m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
|
| - else
|
| + } else {
|
| // This likely shouldn't happen but is the best way to report it to the WebGL app.
|
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context");
|
| + }
|
| return;
|
| }
|
|
|
| @@ -5372,7 +5306,7 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
|
|
|
| m_drawingBuffer->bind();
|
|
|
| - lost_context_errors_.clear();
|
| + m_lostContextErrors.clear();
|
|
|
| m_context = context;
|
| m_contextLost = false;
|
| @@ -5382,20 +5316,20 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
|
| canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, ""));
|
| }
|
|
|
| -String WebGLRenderingContext::ensureNotNull(const String& text) const
|
| +String WebGLRenderingContextBase::ensureNotNull(const String& text) const
|
| {
|
| if (text.isNull())
|
| return WTF::emptyString();
|
| return text;
|
| }
|
|
|
| -WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
|
| +WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity)
|
| : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
|
| , m_capacity(capacity)
|
| {
|
| }
|
|
|
| -ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
|
| +ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size)
|
| {
|
| int i;
|
| for (i = 0; i < m_capacity; ++i) {
|
| @@ -5419,7 +5353,7 @@ ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSi
|
| return buf;
|
| }
|
|
|
| -void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
|
| +void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx)
|
| {
|
| for (int i = idx; i > 0; --i)
|
| m_buffers[i].swap(m_buffers[i-1]);
|
| @@ -5449,23 +5383,23 @@ namespace {
|
|
|
| } // namespace anonymous
|
|
|
| -void WebGLRenderingContext::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
|
| +void WebGLRenderingContextBase::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
|
| {
|
| String errorType = GetErrorString(error);
|
| if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
|
| String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description);
|
| printGLErrorToConsole(message);
|
| }
|
| - if (!isContextLost())
|
| + if (!isContextLost()) {
|
| m_context->synthesizeGLError(error);
|
| - else {
|
| - if (lost_context_errors_.find(error) == WTF::notFound)
|
| - lost_context_errors_.append(error);
|
| + } else {
|
| + if (m_lostContextErrors.find(error) == WTF::notFound)
|
| + m_lostContextErrors.append(error);
|
| }
|
| InspectorInstrumentation::didFireWebGLError(canvas(), errorType);
|
| }
|
|
|
| -void WebGLRenderingContext::emitGLWarning(const char* functionName, const char* description)
|
| +void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description)
|
| {
|
| if (m_synthesizedErrorsToConsole) {
|
| String message = String("WebGL: ") + String(functionName) + ": " + String(description);
|
| @@ -5474,21 +5408,20 @@ void WebGLRenderingContext::emitGLWarning(const char* functionName, const char*
|
| InspectorInstrumentation::didFireWebGLWarning(canvas());
|
| }
|
|
|
| -void WebGLRenderingContext::applyStencilTest()
|
| +void WebGLRenderingContextBase::applyStencilTest()
|
| {
|
| bool haveStencilBuffer = false;
|
|
|
| - if (m_framebufferBinding)
|
| + if (m_framebufferBinding) {
|
| haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
|
| - else {
|
| + } else {
|
| RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
|
| haveStencilBuffer = attributes->stencil();
|
| }
|
| - enableOrDisable(GraphicsContext3D::STENCIL_TEST,
|
| - m_stencilEnabled && haveStencilBuffer);
|
| + enableOrDisable(GraphicsContext3D::STENCIL_TEST, m_stencilEnabled && haveStencilBuffer);
|
| }
|
|
|
| -void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable)
|
| +void WebGLRenderingContextBase::enableOrDisable(GC3Denum capability, bool enable)
|
| {
|
| if (isContextLost())
|
| return;
|
| @@ -5498,13 +5431,12 @@ void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable)
|
| m_context->disable(capability);
|
| }
|
|
|
| -IntSize WebGLRenderingContext::clampedCanvasSize()
|
| +IntSize WebGLRenderingContextBase::clampedCanvasSize()
|
| {
|
| - return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
|
| - clamp(canvas()->height(), 1, m_maxViewportDims[1]));
|
| + return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), clamp(canvas()->height(), 1, m_maxViewportDims[1]));
|
| }
|
|
|
| -GC3Dint WebGLRenderingContext::getMaxDrawBuffers()
|
| +GC3Dint WebGLRenderingContextBase::getMaxDrawBuffers()
|
| {
|
| if (isContextLost() || !m_webglDrawBuffers)
|
| return 0;
|
| @@ -5516,7 +5448,7 @@ GC3Dint WebGLRenderingContext::getMaxDrawBuffers()
|
| return std::min(m_maxDrawBuffers, m_maxColorAttachments);
|
| }
|
|
|
| -GC3Dint WebGLRenderingContext::getMaxColorAttachments()
|
| +GC3Dint WebGLRenderingContextBase::getMaxColorAttachments()
|
| {
|
| if (isContextLost() || !m_webglDrawBuffers)
|
| return 0;
|
| @@ -5525,30 +5457,30 @@ GC3Dint WebGLRenderingContext::getMaxColorAttachments()
|
| return m_maxColorAttachments;
|
| }
|
|
|
| -void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf)
|
| +void WebGLRenderingContextBase::setBackDrawBuffer(GC3Denum buf)
|
| {
|
| m_backDrawBuffer = buf;
|
| }
|
|
|
| -void WebGLRenderingContext::restoreCurrentFramebuffer()
|
| +void WebGLRenderingContextBase::restoreCurrentFramebuffer()
|
| {
|
| bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get());
|
| }
|
|
|
| -void WebGLRenderingContext::restoreCurrentTexture2D()
|
| +void WebGLRenderingContextBase::restoreCurrentTexture2D()
|
| {
|
| bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
|
| }
|
|
|
| -void WebGLRenderingContext::multisamplingChanged(bool enabled)
|
| +void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
|
| {
|
| if (m_multisamplingAllowed != enabled) {
|
| m_multisamplingAllowed = enabled;
|
| - forceLostContext(WebGLRenderingContext::AutoRecoverSyntheticLostContext);
|
| + forceLostContext(WebGLRenderingContextBase::AutoRecoverSyntheticLostContext);
|
| }
|
| }
|
|
|
| -void WebGLRenderingContext::findNewMaxEnabledAttribIndex()
|
| +void WebGLRenderingContextBase::findNewMaxEnabledAttribIndex()
|
| {
|
| // Trace backwards from the current max to find the new max enabled attrib index
|
| int startIndex = m_onePlusMaxEnabledAttribIndex - 1;
|
| @@ -5561,7 +5493,7 @@ void WebGLRenderingContext::findNewMaxEnabledAttribIndex()
|
| m_onePlusMaxEnabledAttribIndex = 0;
|
| }
|
|
|
| -void WebGLRenderingContext::findNewMaxNonDefaultTextureUnit()
|
| +void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
|
| {
|
| // Trace backwards from the current max to find the new max non-default texture unit
|
| int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
|
|
|