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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 #include "platform/graphics/GraphicsTypes3D.h" | 29 #include "platform/graphics/GraphicsTypes3D.h" |
| 30 #include "wtf/RefCounted.h" | 30 #include "wtf/RefCounted.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 class WebGraphicsContext3D; | 33 class WebGraphicsContext3D; |
| 34 } | 34 } |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 class WebGLContextGroup; | 38 class WebGLContextGroup; |
| 39 class WebGLRenderingContext; | 39 class WebGLRenderingContextBase; |
| 40 | 40 |
| 41 class WebGLObject : public RefCounted<WebGLObject> { | 41 class WebGLObject : public RefCounted<WebGLObject> { |
| 42 public: | 42 public: |
| 43 virtual ~WebGLObject(); | 43 virtual ~WebGLObject(); |
| 44 | 44 |
| 45 Platform3DObject object() const { return m_object; } | 45 Platform3DObject object() const { return m_object; } |
| 46 | 46 |
| 47 // deleteObject may not always delete the OpenGL resource. For programs and | 47 // deleteObject may not always delete the OpenGL resource. For programs and |
| 48 // shaders, deletion is delayed until they are no longer attached. | 48 // shaders, deletion is delayed until they are no longer attached. |
| 49 // FIXME: revisit this when resource sharing between contexts are implemente
d. | 49 // FIXME: revisit this when resource sharing between contexts are implemente
d. |
| 50 void deleteObject(blink::WebGraphicsContext3D*); | 50 void deleteObject(blink::WebGraphicsContext3D*); |
| 51 | 51 |
| 52 void onAttached() { ++m_attachmentCount; } | 52 void onAttached() { ++m_attachmentCount; } |
| 53 void onDetached(blink::WebGraphicsContext3D*); | 53 void onDetached(blink::WebGraphicsContext3D*); |
| 54 | 54 |
| 55 // This indicates whether the client side issue a delete call already, not | 55 // This indicates whether the client side issue a delete call already, not |
| 56 // whether the OpenGL resource is deleted. | 56 // whether the OpenGL resource is deleted. |
| 57 // object()==0 indicates the OpenGL resource is deleted. | 57 // object()==0 indicates the OpenGL resource is deleted. |
| 58 bool isDeleted() { return m_deleted; } | 58 bool isDeleted() { return m_deleted; } |
| 59 | 59 |
| 60 // True if this object belongs to the group or context. | 60 // True if this object belongs to the group or context. |
| 61 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContext*
) const = 0; | 61 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextB
ase*) const = 0; |
| 62 | 62 |
| 63 protected: | 63 protected: |
| 64 WebGLObject(WebGLRenderingContext*); | 64 WebGLObject(WebGLRenderingContextBase*); |
| 65 | 65 |
| 66 // setObject should be only called once right after creating a WebGLObject. | 66 // setObject should be only called once right after creating a WebGLObject. |
| 67 void setObject(Platform3DObject); | 67 void setObject(Platform3DObject); |
| 68 | 68 |
| 69 // deleteObjectImpl should be only called once to delete the OpenGL resource
. | 69 // deleteObjectImpl should be only called once to delete the OpenGL resource
. |
| 70 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) = 0; | 70 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) = 0; |
| 71 | 71 |
| 72 virtual bool hasGroupOrContext() const = 0; | 72 virtual bool hasGroupOrContext() const = 0; |
| 73 | 73 |
| 74 virtual void detach(); | 74 virtual void detach(); |
| 75 | 75 |
| 76 virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const = 0; | 76 virtual blink::WebGraphicsContext3D* getAWebGraphicsContext3D() const = 0; |
| 77 | 77 |
| 78 private: | 78 private: |
| 79 Platform3DObject m_object; | 79 Platform3DObject m_object; |
| 80 unsigned m_attachmentCount; | 80 unsigned m_attachmentCount; |
| 81 bool m_deleted; | 81 bool m_deleted; |
| 82 }; | 82 }; |
| 83 | 83 |
| 84 } // namespace WebCore | 84 } // namespace WebCore |
| 85 | 85 |
| 86 #endif // WebGLObject_h | 86 #endif // WebGLObject_h |
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