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Side by Side Diff: Source/core/html/canvas/EXTFragDepth.cpp

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed typo in gypi, was only causing issues on Windows (?!?) Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/html/canvas/EXTFragDepth.h" 28 #include "core/html/canvas/EXTFragDepth.h"
29 29
30 namespace WebCore { 30 namespace WebCore {
31 31
32 EXTFragDepth::EXTFragDepth(WebGLRenderingContext* context) 32 EXTFragDepth::EXTFragDepth(WebGLRenderingContextBase* context)
33 : WebGLExtension(context) 33 : WebGLExtension(context)
34 { 34 {
35 ScriptWrappable::init(this); 35 ScriptWrappable::init(this);
36 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_frag_depth"); 36 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_frag_depth");
37 } 37 }
38 38
39 EXTFragDepth::~EXTFragDepth() 39 EXTFragDepth::~EXTFragDepth()
40 { 40 {
41 } 41 }
42 42
43 WebGLExtension::ExtensionName EXTFragDepth::name() const 43 WebGLExtensionName EXTFragDepth::name() const
44 { 44 {
45 return EXTFragDepthName; 45 return EXTFragDepthName;
46 } 46 }
47 47
48 PassRefPtr<EXTFragDepth> EXTFragDepth::create(WebGLRenderingContext* context) 48 PassRefPtr<EXTFragDepth> EXTFragDepth::create(WebGLRenderingContextBase* context )
49 { 49 {
50 return adoptRef(new EXTFragDepth(context)); 50 return adoptRef(new EXTFragDepth(context));
51 } 51 }
52 52
53 bool EXTFragDepth::supported(WebGLRenderingContext* context) 53 bool EXTFragDepth::supported(WebGLRenderingContextBase* context)
54 { 54 {
55 return context->extensionsUtil()->supportsExtension("GL_EXT_frag_depth"); 55 return context->extensionsUtil()->supportsExtension("GL_EXT_frag_depth");
56 } 56 }
57 57
58 const char* EXTFragDepth::extensionName() 58 const char* EXTFragDepth::extensionName()
59 { 59 {
60 return "EXT_frag_depth"; 60 return "EXT_frag_depth";
61 } 61 }
62 62
63 } // namespace WebCore 63 } // namespace WebCore
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