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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | 32 |
| 33 #include "core/html/canvas/ANGLEInstancedArrays.h" | 33 #include "core/html/canvas/ANGLEInstancedArrays.h" |
| 34 | 34 |
| 35 #include "core/html/canvas/WebGLRenderingContext.h" | 35 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) | 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) |
| 40 : WebGLExtension(context) | 40 : WebGLExtension(context) |
| 41 { | 41 { |
| 42 ScriptWrappable::init(this); | 42 ScriptWrappable::init(this); |
| 43 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays
"); | 43 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays
"); |
| 44 } | 44 } |
| 45 | 45 |
| 46 ANGLEInstancedArrays::~ANGLEInstancedArrays() | 46 ANGLEInstancedArrays::~ANGLEInstancedArrays() |
| 47 { | 47 { |
| 48 } | 48 } |
| 49 | 49 |
| 50 WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const | 50 WebGLExtensionName ANGLEInstancedArrays::name() const |
| 51 { | 51 { |
| 52 return ANGLEInstancedArraysName; | 52 return ANGLEInstancedArraysName; |
| 53 } | 53 } |
| 54 | 54 |
| 55 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont
ext* context) | 55 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont
extBase* context) |
| 56 { | 56 { |
| 57 return adoptRef(new ANGLEInstancedArrays(context)); | 57 return adoptRef(new ANGLEInstancedArrays(context)); |
| 58 } | 58 } |
| 59 | 59 |
| 60 bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context) | 60 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) |
| 61 { | 61 { |
| 62 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arra
ys"); | 62 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arra
ys"); |
| 63 } | 63 } |
| 64 | 64 |
| 65 const char* ANGLEInstancedArrays::extensionName() | 65 const char* ANGLEInstancedArrays::extensionName() |
| 66 { | 66 { |
| 67 return "ANGLE_instanced_arrays"; | 67 return "ANGLE_instanced_arrays"; |
| 68 } | 68 } |
| 69 | 69 |
| 70 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL
sizei count, GLsizei primcount) | 70 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL
sizei count, GLsizei primcount) |
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| 85 | 85 |
| 86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) | 86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) |
| 87 { | 87 { |
| 88 if (isLost()) | 88 if (isLost()) |
| 89 return; | 89 return; |
| 90 | 90 |
| 91 m_context->vertexAttribDivisorANGLE(index, divisor); | 91 m_context->vertexAttribDivisorANGLE(index, divisor); |
| 92 } | 92 } |
| 93 | 93 |
| 94 } // namespace WebCore | 94 } // namespace WebCore |
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