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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.idl

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Re-wrote patch by hand (too much to rebase) Created 6 years, 10 months ago
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1 /* 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be
3 * 3 // found in the LICENSE file.
Ken Russell (switch to Gerrit) 2014/02/21 23:40:20 I wonder what the copyright policy is in this case
bajones 2014/02/22 00:47:09 I wondered about the same thing. Do you have any i
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25 4
26 typedef unsigned long GLenum; 5 typedef unsigned long GLenum;
27 typedef boolean GLboolean; 6 typedef boolean GLboolean;
28 typedef unsigned long GLbitfield; 7 typedef unsigned long GLbitfield;
29 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ 8 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
30 typedef short GLshort; 9 typedef short GLshort;
31 typedef long GLint; 10 typedef long GLint;
32 typedef long GLsizei; 11 typedef long GLsizei;
33 typedef long long GLintptr; 12 typedef long long GLintptr;
34 typedef long long GLsizeiptr; 13 typedef long long GLsizeiptr;
35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */ 14 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */
36 typedef unsigned short GLushort; 15 typedef unsigned short GLushort;
37 typedef unsigned long GLuint; 16 typedef unsigned long GLuint;
38 typedef /*unrestricted*/ float GLfloat; 17 typedef /*unrestricted*/ float GLfloat;
39 typedef /*unrestricted*/ float GLclampf; 18 typedef /*unrestricted*/ float GLclampf;
40 19
41 [ 20 [
42 DoNotCheckConstants, 21 DoNotCheckConstants,
43 StrictTypeChecking, 22 StrictTypeChecking,
44 ] interface WebGLRenderingContext : CanvasRenderingContext { 23 NoInterfaceObject
24 ] interface WebGLRenderingContextBase : CanvasRenderingContext {
45 25
46 /* ClearBufferMask */ 26 /* ClearBufferMask */
47 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 27 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
48 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 28 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
49 const GLenum COLOR_BUFFER_BIT = 0x00004000; 29 const GLenum COLOR_BUFFER_BIT = 0x00004000;
50 30
51 /* BeginMode */ 31 /* BeginMode */
52 const GLenum POINTS = 0x0000; 32 const GLenum POINTS = 0x0000;
53 const GLenum LINES = 0x0001; 33 const GLenum LINES = 0x0001;
54 const GLenum LINE_LOOP = 0x0002; 34 const GLenum LINE_LOOP = 0x0002;
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665 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 645 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
666 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 646 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
667 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 647 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
668 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 648 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
669 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 649 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
670 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 650 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
671 GLsizei stride, GLintptr offset); 651 GLsizei stride, GLintptr offset);
672 652
673 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 653 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
674 }; 654 };
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