| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/html/canvas/WebGLRenderingContext.h" | 27 #include "core/html/canvas/WebGLRenderingContext.h" |
| 28 | 28 |
| 29 #include "RuntimeEnabledFeatures.h" | 29 #include "core/frame/Frame.h" |
| 30 #include "bindings/v8/ExceptionMessages.h" | |
| 31 #include "bindings/v8/ExceptionState.h" | |
| 32 #include "core/dom/ExceptionCode.h" | |
| 33 #include "core/fetch/ImageResource.h" | |
| 34 #include "core/html/HTMLCanvasElement.h" | |
| 35 #include "core/html/HTMLImageElement.h" | |
| 36 #include "core/html/HTMLVideoElement.h" | |
| 37 #include "core/html/ImageData.h" | |
| 38 #include "core/html/canvas/ANGLEInstancedArrays.h" | 30 #include "core/html/canvas/ANGLEInstancedArrays.h" |
| 39 #include "core/html/canvas/EXTFragDepth.h" | 31 #include "core/html/canvas/EXTFragDepth.h" |
| 40 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" | 32 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" |
| 41 #include "core/html/canvas/OESElementIndexUint.h" | 33 #include "core/html/canvas/OESElementIndexUint.h" |
| 42 #include "core/html/canvas/OESStandardDerivatives.h" | 34 #include "core/html/canvas/OESStandardDerivatives.h" |
| 43 #include "core/html/canvas/OESTextureFloat.h" | 35 #include "core/html/canvas/OESTextureFloat.h" |
| 44 #include "core/html/canvas/OESTextureFloatLinear.h" | 36 #include "core/html/canvas/OESTextureFloatLinear.h" |
| 45 #include "core/html/canvas/OESTextureHalfFloat.h" | 37 #include "core/html/canvas/OESTextureHalfFloat.h" |
| 46 #include "core/html/canvas/OESTextureHalfFloatLinear.h" | 38 #include "core/html/canvas/OESTextureHalfFloatLinear.h" |
| 47 #include "core/html/canvas/OESVertexArrayObject.h" | 39 #include "core/html/canvas/OESVertexArrayObject.h" |
| 48 #include "core/html/canvas/WebGLActiveInfo.h" | |
| 49 #include "core/html/canvas/WebGLBuffer.h" | |
| 50 #include "core/html/canvas/WebGLCompressedTextureATC.h" | 40 #include "core/html/canvas/WebGLCompressedTextureATC.h" |
| 51 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" | 41 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" |
| 52 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" | 42 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" |
| 53 #include "core/html/canvas/WebGLContextAttributes.h" | 43 #include "core/html/canvas/WebGLContextAttributes.h" |
| 54 #include "core/html/canvas/WebGLContextEvent.h" | 44 #include "core/html/canvas/WebGLContextEvent.h" |
| 55 #include "core/html/canvas/WebGLContextGroup.h" | |
| 56 #include "core/html/canvas/WebGLDebugRendererInfo.h" | 45 #include "core/html/canvas/WebGLDebugRendererInfo.h" |
| 57 #include "core/html/canvas/WebGLDebugShaders.h" | 46 #include "core/html/canvas/WebGLDebugShaders.h" |
| 58 #include "core/html/canvas/WebGLDepthTexture.h" | 47 #include "core/html/canvas/WebGLDepthTexture.h" |
| 59 #include "core/html/canvas/WebGLDrawBuffers.h" | 48 #include "core/html/canvas/WebGLDrawBuffers.h" |
| 60 #include "core/html/canvas/WebGLFramebuffer.h" | |
| 61 #include "core/html/canvas/WebGLLoseContext.h" | 49 #include "core/html/canvas/WebGLLoseContext.h" |
| 62 #include "core/html/canvas/WebGLProgram.h" | |
| 63 #include "core/html/canvas/WebGLRenderbuffer.h" | |
| 64 #include "core/html/canvas/WebGLShader.h" | |
| 65 #include "core/html/canvas/WebGLShaderPrecisionFormat.h" | |
| 66 #include "core/html/canvas/WebGLTexture.h" | |
| 67 #include "core/html/canvas/WebGLUniformLocation.h" | |
| 68 #include "core/inspector/InspectorInstrumentation.h" | |
| 69 #include "core/loader/FrameLoader.h" | 50 #include "core/loader/FrameLoader.h" |
| 70 #include "core/loader/FrameLoaderClient.h" | 51 #include "core/loader/FrameLoaderClient.h" |
| 71 #include "core/frame/Frame.h" | |
| 72 #include "core/frame/Settings.h" | 52 #include "core/frame/Settings.h" |
| 73 #include "core/rendering/RenderBox.h" | 53 #include "core/rendering/RenderBox.h" |
| 74 #include "platform/CheckedInt.h" | 54 #include "platform/CheckedInt.h" |
| 75 #include "platform/NotImplemented.h" | 55 #include "platform/NotImplemented.h" |
| 76 #include "platform/geometry/IntSize.h" | |
| 77 #include "platform/graphics/UnacceleratedImageBufferSurface.h" | |
| 78 #include "platform/graphics/gpu/DrawingBuffer.h" | 56 #include "platform/graphics/gpu/DrawingBuffer.h" |
| 79 #include "public/platform/Platform.h" | 57 #include "public/platform/Platform.h" |
| 80 | 58 |
| 81 #include "wtf/PassOwnPtr.h" | |
| 82 #include "wtf/Uint32Array.h" | |
| 83 #include "wtf/text/StringBuilder.h" | |
| 84 | |
| 85 namespace WebCore { | 59 namespace WebCore { |
| 86 | 60 |
| 87 const double secondsBetweenRestoreAttempts = 1.0; | |
| 88 const int maxGLErrorsAllowedToConsole = 256; | |
| 89 const unsigned maxGLActiveContexts = 16; | |
| 90 | |
| 91 Vector<WebGLRenderingContext*>& WebGLRenderingContext::activeContexts() | |
| 92 { | |
| 93 DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, activeContexts, ()); | |
| 94 return activeContexts; | |
| 95 } | |
| 96 | |
| 97 Vector<WebGLRenderingContext*>& WebGLRenderingContext::forciblyEvictedContexts() | |
| 98 { | |
| 99 DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, forciblyEvictedContexts,
()); | |
| 100 return forciblyEvictedContexts; | |
| 101 } | |
| 102 | |
| 103 void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason) | |
| 104 { | |
| 105 size_t candidateID = oldestContextIndex(); | |
| 106 if (candidateID >= activeContexts().size()) | |
| 107 return; | |
| 108 | |
| 109 WebGLRenderingContext* candidate = activeContexts()[candidateID]; | |
| 110 | |
| 111 activeContexts().remove(candidateID); | |
| 112 | |
| 113 candidate->printWarningToConsole(reason); | |
| 114 InspectorInstrumentation::didFireWebGLWarning(candidate->canvas()); | |
| 115 | |
| 116 // This will call deactivateContext once the context has actually been lost. | |
| 117 candidate->forceLostContext(WebGLRenderingContext::SyntheticLostContext); | |
| 118 } | |
| 119 | |
| 120 size_t WebGLRenderingContext::oldestContextIndex() | |
| 121 { | |
| 122 if (!activeContexts().size()) | |
| 123 return maxGLActiveContexts; | |
| 124 | |
| 125 WebGLRenderingContext* candidate = activeContexts().first(); | |
| 126 size_t candidateID = 0; | |
| 127 for (size_t ii = 1; ii < activeContexts().size(); ++ii) { | |
| 128 WebGLRenderingContext* context = activeContexts()[ii]; | |
| 129 if (context->webGraphicsContext3D() && candidate->webGraphicsContext3D()
&& context->webGraphicsContext3D()->lastFlushID() < candidate->webGraphicsConte
xt3D()->lastFlushID()) { | |
| 130 candidate = context; | |
| 131 candidateID = ii; | |
| 132 } | |
| 133 } | |
| 134 | |
| 135 return candidateID; | |
| 136 } | |
| 137 | |
| 138 IntSize WebGLRenderingContext::oldestContextSize() | |
| 139 { | |
| 140 IntSize size; | |
| 141 | |
| 142 size_t candidateID = oldestContextIndex(); | |
| 143 if (candidateID < activeContexts().size()) { | |
| 144 WebGLRenderingContext* candidate = activeContexts()[candidateID]; | |
| 145 size.setWidth(candidate->drawingBufferWidth()); | |
| 146 size.setHeight(candidate->drawingBufferHeight()); | |
| 147 } | |
| 148 | |
| 149 return size; | |
| 150 } | |
| 151 | |
| 152 void WebGLRenderingContext::activateContext(WebGLRenderingContext* context) | |
| 153 { | |
| 154 unsigned removedContexts = 0; | |
| 155 while (activeContexts().size() >= maxGLActiveContexts && removedContexts < m
axGLActiveContexts) { | |
| 156 forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Olde
st context will be lost."); | |
| 157 removedContexts++; | |
| 158 } | |
| 159 | |
| 160 if (!activeContexts().contains(context)) | |
| 161 activeContexts().append(context); | |
| 162 } | |
| 163 | |
| 164 void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bo
ol addToEvictedList) | |
| 165 { | |
| 166 size_t position = activeContexts().find(context); | |
| 167 if (position != WTF::kNotFound) | |
| 168 activeContexts().remove(position); | |
| 169 | |
| 170 if (addToEvictedList && !forciblyEvictedContexts().contains(context)) | |
| 171 forciblyEvictedContexts().append(context); | |
| 172 } | |
| 173 | |
| 174 void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context) | |
| 175 { | |
| 176 size_t position = forciblyEvictedContexts().find(context); | |
| 177 if (position != WTF::kNotFound) | |
| 178 forciblyEvictedContexts().remove(position); | |
| 179 | |
| 180 deactivateContext(context, false); | |
| 181 | |
| 182 // Try to re-enable the oldest inactive contexts. | |
| 183 while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContex
ts().size()) { | |
| 184 WebGLRenderingContext* evictedContext = forciblyEvictedContexts().first(
); | |
| 185 if (!evictedContext->m_restoreAllowed) { | |
| 186 forciblyEvictedContexts().remove(0); | |
| 187 continue; | |
| 188 } | |
| 189 | |
| 190 IntSize desiredSize = evictedContext->m_drawingBuffer->adjustSize(evicte
dContext->clampedCanvasSize()); | |
| 191 | |
| 192 // If there's room in the pixel budget for this context, restore it. | |
| 193 if (!desiredSize.isEmpty()) { | |
| 194 forciblyEvictedContexts().remove(0); | |
| 195 evictedContext->forceRestoreContext(); | |
| 196 activeContexts().append(evictedContext); | |
| 197 } | |
| 198 break; | |
| 199 } | |
| 200 } | |
| 201 | |
| 202 class WebGLRenderingContextEvictionManager : public ContextEvictionManager { | |
| 203 public: | |
| 204 void forciblyLoseOldestContext(const String& reason) { | |
| 205 WebGLRenderingContext::forciblyLoseOldestContext(reason); | |
| 206 }; | |
| 207 IntSize oldestContextSize() { | |
| 208 return WebGLRenderingContext::oldestContextSize(); | |
| 209 }; | |
| 210 }; | |
| 211 | |
| 212 namespace { | |
| 213 | |
| 214 class ScopedDrawingBufferBinder { | |
| 215 public: | |
| 216 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer
* framebufferBinding) | |
| 217 : m_drawingBuffer(drawingBuffer) | |
| 218 , m_framebufferBinding(framebufferBinding) | |
| 219 { | |
| 220 // Commit DrawingBuffer if needed (e.g., for multisampling) | |
| 221 if (!m_framebufferBinding && m_drawingBuffer) | |
| 222 m_drawingBuffer->commit(); | |
| 223 } | |
| 224 | |
| 225 ~ScopedDrawingBufferBinder() | |
| 226 { | |
| 227 // Restore DrawingBuffer if needed | |
| 228 if (!m_framebufferBinding && m_drawingBuffer) | |
| 229 m_drawingBuffer->bind(); | |
| 230 } | |
| 231 | |
| 232 private: | |
| 233 DrawingBuffer* m_drawingBuffer; | |
| 234 WebGLFramebuffer* m_framebufferBinding; | |
| 235 }; | |
| 236 | |
| 237 Platform3DObject objectOrZero(WebGLObject* object) | |
| 238 { | |
| 239 return object ? object->object() : 0; | |
| 240 } | |
| 241 | |
| 242 GLint clamp(GLint value, GLint min, GLint max) | |
| 243 { | |
| 244 if (value < min) | |
| 245 value = min; | |
| 246 if (value > max) | |
| 247 value = max; | |
| 248 return value; | |
| 249 } | |
| 250 | |
| 251 // Return true if a character belongs to the ASCII subset as defined in | |
| 252 // GLSL ES 1.0 spec section 3.1. | |
| 253 bool validateCharacter(unsigned char c) | |
| 254 { | |
| 255 // Printing characters are valid except " $ ` @ \ ' DEL. | |
| 256 if (c >= 32 && c <= 126 | |
| 257 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c !=
'\'') | |
| 258 return true; | |
| 259 // Horizontal tab, line feed, vertical tab, form feed, carriage return | |
| 260 // are also valid. | |
| 261 if (c >= 9 && c <= 13) | |
| 262 return true; | |
| 263 return false; | |
| 264 } | |
| 265 | |
| 266 bool isPrefixReserved(const String& name) | |
| 267 { | |
| 268 if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWi
th("_webgl_")) | |
| 269 return true; | |
| 270 return false; | |
| 271 } | |
| 272 | |
| 273 // Strips comments from shader text. This allows non-ASCII characters | |
| 274 // to be used in comments without potentially breaking OpenGL | |
| 275 // implementations not expecting characters outside the GLSL ES set. | |
| 276 class StripComments { | |
| 277 public: | |
| 278 StripComments(const String& str) | |
| 279 : m_parseState(BeginningOfLine) | |
| 280 , m_sourceString(str) | |
| 281 , m_length(str.length()) | |
| 282 , m_position(0) | |
| 283 { | |
| 284 parse(); | |
| 285 } | |
| 286 | |
| 287 String result() | |
| 288 { | |
| 289 return m_builder.toString(); | |
| 290 } | |
| 291 | |
| 292 private: | |
| 293 bool hasMoreCharacters() const | |
| 294 { | |
| 295 return (m_position < m_length); | |
| 296 } | |
| 297 | |
| 298 void parse() | |
| 299 { | |
| 300 while (hasMoreCharacters()) { | |
| 301 process(current()); | |
| 302 // process() might advance the position. | |
| 303 if (hasMoreCharacters()) | |
| 304 advance(); | |
| 305 } | |
| 306 } | |
| 307 | |
| 308 void process(UChar); | |
| 309 | |
| 310 bool peek(UChar& character) const | |
| 311 { | |
| 312 if (m_position + 1 >= m_length) | |
| 313 return false; | |
| 314 character = m_sourceString[m_position + 1]; | |
| 315 return true; | |
| 316 } | |
| 317 | |
| 318 UChar current() | |
| 319 { | |
| 320 ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); | |
| 321 return m_sourceString[m_position]; | |
| 322 } | |
| 323 | |
| 324 void advance() | |
| 325 { | |
| 326 ++m_position; | |
| 327 } | |
| 328 | |
| 329 static bool isNewline(UChar character) | |
| 330 { | |
| 331 // Don't attempt to canonicalize newline related characters. | |
| 332 return (character == '\n' || character == '\r'); | |
| 333 } | |
| 334 | |
| 335 void emit(UChar character) | |
| 336 { | |
| 337 m_builder.append(character); | |
| 338 } | |
| 339 | |
| 340 enum ParseState { | |
| 341 // Have not seen an ASCII non-whitespace character yet on | |
| 342 // this line. Possible that we might see a preprocessor | |
| 343 // directive. | |
| 344 BeginningOfLine, | |
| 345 | |
| 346 // Have seen at least one ASCII non-whitespace character | |
| 347 // on this line. | |
| 348 MiddleOfLine, | |
| 349 | |
| 350 // Handling a preprocessor directive. Passes through all | |
| 351 // characters up to the end of the line. Disables comment | |
| 352 // processing. | |
| 353 InPreprocessorDirective, | |
| 354 | |
| 355 // Handling a single-line comment. The comment text is | |
| 356 // replaced with a single space. | |
| 357 InSingleLineComment, | |
| 358 | |
| 359 // Handling a multi-line comment. Newlines are passed | |
| 360 // through to preserve line numbers. | |
| 361 InMultiLineComment | |
| 362 }; | |
| 363 | |
| 364 ParseState m_parseState; | |
| 365 String m_sourceString; | |
| 366 unsigned m_length; | |
| 367 unsigned m_position; | |
| 368 StringBuilder m_builder; | |
| 369 }; | |
| 370 | |
| 371 void StripComments::process(UChar c) | |
| 372 { | |
| 373 if (isNewline(c)) { | |
| 374 // No matter what state we are in, pass through newlines | |
| 375 // so we preserve line numbers. | |
| 376 emit(c); | |
| 377 | |
| 378 if (m_parseState != InMultiLineComment) | |
| 379 m_parseState = BeginningOfLine; | |
| 380 | |
| 381 return; | |
| 382 } | |
| 383 | |
| 384 UChar temp = 0; | |
| 385 switch (m_parseState) { | |
| 386 case BeginningOfLine: | |
| 387 if (WTF::isASCIISpace(c)) { | |
| 388 emit(c); | |
| 389 break; | |
| 390 } | |
| 391 | |
| 392 if (c == '#') { | |
| 393 m_parseState = InPreprocessorDirective; | |
| 394 emit(c); | |
| 395 break; | |
| 396 } | |
| 397 | |
| 398 // Transition to normal state and re-handle character. | |
| 399 m_parseState = MiddleOfLine; | |
| 400 process(c); | |
| 401 break; | |
| 402 | |
| 403 case MiddleOfLine: | |
| 404 if (c == '/' && peek(temp)) { | |
| 405 if (temp == '/') { | |
| 406 m_parseState = InSingleLineComment; | |
| 407 emit(' '); | |
| 408 advance(); | |
| 409 break; | |
| 410 } | |
| 411 | |
| 412 if (temp == '*') { | |
| 413 m_parseState = InMultiLineComment; | |
| 414 // Emit the comment start in case the user has | |
| 415 // an unclosed comment and we want to later | |
| 416 // signal an error. | |
| 417 emit('/'); | |
| 418 emit('*'); | |
| 419 advance(); | |
| 420 break; | |
| 421 } | |
| 422 } | |
| 423 | |
| 424 emit(c); | |
| 425 break; | |
| 426 | |
| 427 case InPreprocessorDirective: | |
| 428 // No matter what the character is, just pass it | |
| 429 // through. Do not parse comments in this state. This | |
| 430 // might not be the right thing to do long term, but it | |
| 431 // should handle the #error preprocessor directive. | |
| 432 emit(c); | |
| 433 break; | |
| 434 | |
| 435 case InSingleLineComment: | |
| 436 // The newline code at the top of this function takes care | |
| 437 // of resetting our state when we get out of the | |
| 438 // single-line comment. Swallow all other characters. | |
| 439 break; | |
| 440 | |
| 441 case InMultiLineComment: | |
| 442 if (c == '*' && peek(temp) && temp == '/') { | |
| 443 emit('*'); | |
| 444 emit('/'); | |
| 445 m_parseState = MiddleOfLine; | |
| 446 advance(); | |
| 447 break; | |
| 448 } | |
| 449 | |
| 450 // Swallow all other characters. Unclear whether we may | |
| 451 // want or need to just emit a space per character to try | |
| 452 // to preserve column numbers for debugging purposes. | |
| 453 break; | |
| 454 } | |
| 455 } | |
| 456 } // namespace anonymous | |
| 457 | |
| 458 class WebGLRenderingContextLostCallback : public blink::WebGraphicsContext3D::We
bGraphicsContextLostCallback { | |
| 459 WTF_MAKE_FAST_ALLOCATED; | |
| 460 public: | |
| 461 explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_co
ntext(cb) { } | |
| 462 virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingCon
text::RealLostContext); } | |
| 463 virtual ~WebGLRenderingContextLostCallback() {} | |
| 464 private: | |
| 465 WebGLRenderingContext* m_context; | |
| 466 }; | |
| 467 | |
| 468 class WebGLRenderingContextErrorMessageCallback : public blink::WebGraphicsConte
xt3D::WebGraphicsErrorMessageCallback { | |
| 469 WTF_MAKE_FAST_ALLOCATED; | |
| 470 public: | |
| 471 explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb
) : m_context(cb) { } | |
| 472 virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint
) | |
| 473 { | |
| 474 if (m_context->m_synthesizedErrorsToConsole) | |
| 475 m_context->printGLErrorToConsole(message); | |
| 476 InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas()
, message); | |
| 477 } | |
| 478 virtual ~WebGLRenderingContextErrorMessageCallback() { } | |
| 479 private: | |
| 480 WebGLRenderingContext* m_context; | |
| 481 }; | |
| 482 | |
| 483 PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElemen
t* canvas, WebGLContextAttributes* attrs) | 61 PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElemen
t* canvas, WebGLContextAttributes* attrs) |
| 484 { | 62 { |
| 485 Document& document = canvas->document(); | 63 Document& document = canvas->document(); |
| 486 Frame* frame = document.frame(); | 64 Frame* frame = document.frame(); |
| 487 if (!frame) | 65 if (!frame) |
| 488 return nullptr; | 66 return nullptr; |
| 489 Settings* settings = frame->settings(); | 67 Settings* settings = frame->settings(); |
| 490 | 68 |
| 491 // The FrameLoaderClient might block creation of a new WebGL context despite
the page settings; in | 69 // The FrameLoaderClient might block creation of a new WebGL context despite
the page settings; in |
| 492 // particular, if WebGL contexts were lost one or more times via the GL_ARB_
robustness extension. | 70 // particular, if WebGL contexts were lost one or more times via the GL_ARB_
robustness extension. |
| (...skipping 13 matching lines...) Expand all Loading... |
| 506 if (!context || !context->makeContextCurrent()) { | 84 if (!context || !context->makeContextCurrent()) { |
| 507 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL context.")); | 85 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL context.")); |
| 508 return nullptr; | 86 return nullptr; |
| 509 } | 87 } |
| 510 | 88 |
| 511 Extensions3DUtil extensionsUtil(context.get()); | 89 Extensions3DUtil extensionsUtil(context.get()); |
| 512 if (extensionsUtil.supportsExtension("GL_EXT_debug_marker")) | 90 if (extensionsUtil.supportsExtension("GL_EXT_debug_marker")) |
| 513 context->pushGroupMarkerEXT("WebGLRenderingContext"); | 91 context->pushGroupMarkerEXT("WebGLRenderingContext"); |
| 514 | 92 |
| 515 OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRendering
Context(canvas, context.release(), attrs)); | 93 OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRendering
Context(canvas, context.release(), attrs)); |
| 94 renderingContext->registerContextExtensions(); |
| 516 renderingContext->suspendIfNeeded(); | 95 renderingContext->suspendIfNeeded(); |
| 517 | 96 |
| 518 if (renderingContext->m_drawingBuffer->isZeroSized()) { | 97 if (renderingContext->m_drawingBuffer->isZeroSized()) { |
| 519 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL context.")); | 98 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL context.")); |
| 520 return nullptr; | 99 return nullptr; |
| 521 } | 100 } |
| 522 | 101 |
| 523 return renderingContext.release(); | 102 return renderingContext.release(); |
| 524 } | 103 } |
| 525 | 104 |
| 526 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa
ssOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requested
Attributes) | 105 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa
ssOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requested
Attributes) |
| 527 : CanvasRenderingContext(passedCanvas) | 106 : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) |
| 528 , ActiveDOMObject(&passedCanvas->document()) | |
| 529 , m_context(context) | |
| 530 , m_drawingBuffer(0) | |
| 531 , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchCont
extLostEvent) | |
| 532 , m_restoreAllowed(false) | |
| 533 , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext) | |
| 534 , m_generatedImageCache(4) | |
| 535 , m_contextLost(false) | |
| 536 , m_contextLostMode(SyntheticLostContext) | |
| 537 , m_requestedAttributes(requestedAttributes->clone()) | |
| 538 , m_synthesizedErrorsToConsole(true) | |
| 539 , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) | |
| 540 , m_multisamplingAllowed(false) | |
| 541 , m_multisamplingObserverRegistered(false) | |
| 542 , m_onePlusMaxEnabledAttribIndex(0) | |
| 543 , m_onePlusMaxNonDefaultTextureUnit(0) | |
| 544 { | 107 { |
| 545 ASSERT(m_context); | |
| 546 ScriptWrappable::init(this); | 108 ScriptWrappable::init(this); |
| 109 } |
| 547 | 110 |
| 548 m_contextGroup = WebGLContextGroup::create(); | 111 WebGLRenderingContext::~WebGLRenderingContext() |
| 549 m_contextGroup->addContext(this); | 112 { |
| 550 | 113 |
| 551 m_maxViewportDims[0] = m_maxViewportDims[1] = 0; | 114 } |
| 552 m_context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); | |
| 553 | 115 |
| 554 RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptR
ef(new WebGLRenderingContextEvictionManager()); | 116 void WebGLRenderingContext::registerContextExtensions() |
| 555 | 117 { |
| 556 // Create the DrawingBuffer and initialize the platform layer. | |
| 557 DrawingBuffer::PreserveDrawingBuffer preserve = requestedAttributes->preserv
eDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard; | |
| 558 m_drawingBuffer = DrawingBuffer::create(m_context.get(), clampedCanvasSize()
, preserve, contextEvictionManager.release()); | |
| 559 | |
| 560 if (!m_drawingBuffer->isZeroSized()) { | |
| 561 m_drawingBuffer->bind(); | |
| 562 setupFlags(); | |
| 563 initializeNewContext(); | |
| 564 } | |
| 565 | |
| 566 // Register extensions. | 118 // Register extensions. |
| 567 static const char* const webkitPrefix[] = { "WEBKIT_", 0, }; | 119 static const char* const webkitPrefix[] = { "WEBKIT_", 0, }; |
| 568 static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, }; | 120 static const char* const bothPrefixes[] = { "", "WEBKIT_", 0, }; |
| 569 | 121 |
| 570 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); | 122 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); |
| 571 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
, PrefixedExtension, webkitPrefix); | 123 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
, PrefixedExtension, webkitPrefix); |
| 572 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); | 124 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); |
| 573 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); | 125 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); |
| 574 registerExtension<OESTextureFloat>(m_oesTextureFloat); | 126 registerExtension<OESTextureFloat>(m_oesTextureFloat); |
| 575 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 127 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
| 576 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); | 128 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); |
| 577 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); | 129 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); |
| 578 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 130 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
| 579 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Pr
efixedExtension, webkitPrefix); | 131 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Pr
efixedExtension, webkitPrefix); |
| 580 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, PrefixedExtension, webkitPrefix); | 132 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, PrefixedExtension, webkitPrefix); |
| 581 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
PrefixedExtension, bothPrefixes); | 133 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
PrefixedExtension, bothPrefixes); |
| 582 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension,
bothPrefixes); | 134 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension,
bothPrefixes); |
| 583 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); | 135 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); |
| 584 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); | 136 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); |
| 585 | 137 |
| 586 // Register draft extensions. | 138 // Register draft extensions. |
| 587 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); | 139 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); |
| 588 | 140 |
| 589 // Register privileged extensions. | 141 // Register privileged extensions. |
| 590 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb
ugRendererInfoExtension); | 142 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, WebGLDeb
ugRendererInfoExtension); |
| 591 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio
n); | 143 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio
n); |
| 592 } | 144 } |
| 593 | 145 |
| 594 void WebGLRenderingContext::initializeNewContext() | |
| 595 { | |
| 596 ASSERT(!isContextLost()); | |
| 597 m_needsUpdate = true; | |
| 598 m_markedCanvasDirty = false; | |
| 599 m_activeTextureUnit = 0; | |
| 600 m_packAlignment = 4; | |
| 601 m_unpackAlignment = 4; | |
| 602 m_unpackFlipY = false; | |
| 603 m_unpackPremultiplyAlpha = false; | |
| 604 m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL; | |
| 605 m_boundArrayBuffer = 0; | |
| 606 m_currentProgram = 0; | |
| 607 m_framebufferBinding = 0; | |
| 608 m_renderbufferBinding = 0; | |
| 609 m_depthMask = true; | |
| 610 m_stencilEnabled = false; | |
| 611 m_stencilMask = 0xFFFFFFFF; | |
| 612 m_stencilMaskBack = 0xFFFFFFFF; | |
| 613 m_stencilFuncRef = 0; | |
| 614 m_stencilFuncRefBack = 0; | |
| 615 m_stencilFuncMask = 0xFFFFFFFF; | |
| 616 m_stencilFuncMaskBack = 0xFFFFFFFF; | |
| 617 m_layerCleared = false; | |
| 618 m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; | |
| 619 | |
| 620 m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; | |
| 621 m_scissorEnabled = false; | |
| 622 m_clearDepth = 1; | |
| 623 m_clearStencil = 0; | |
| 624 m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; | |
| 625 | |
| 626 GLint numCombinedTextureImageUnits = 0; | |
| 627 m_context->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedText
ureImageUnits); | |
| 628 m_textureUnits.clear(); | |
| 629 m_textureUnits.resize(numCombinedTextureImageUnits); | |
| 630 | |
| 631 GLint numVertexAttribs = 0; | |
| 632 m_context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs); | |
| 633 m_maxVertexAttribs = numVertexAttribs; | |
| 634 | |
| 635 m_maxTextureSize = 0; | |
| 636 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); | |
| 637 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxT
extureSize); | |
| 638 m_maxCubeMapTextureSize = 0; | |
| 639 m_context->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSiz
e); | |
| 640 m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextu
reSize, m_maxCubeMapTextureSize); | |
| 641 m_maxRenderbufferSize = 0; | |
| 642 m_context->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); | |
| 643 | |
| 644 // These two values from EXT_draw_buffers are lazily queried. | |
| 645 m_maxDrawBuffers = 0; | |
| 646 m_maxColorAttachments = 0; | |
| 647 | |
| 648 m_backDrawBuffer = GL_BACK; | |
| 649 | |
| 650 m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVe
rtexArrayObjectOES::VaoTypeDefault); | |
| 651 addContextObject(m_defaultVertexArrayObject.get()); | |
| 652 m_boundVertexArrayObject = m_defaultVertexArrayObject; | |
| 653 | |
| 654 m_vertexAttribValue.resize(m_maxVertexAttribs); | |
| 655 | |
| 656 createFallbackBlackTextures1x1(); | |
| 657 | |
| 658 IntSize canvasSize = clampedCanvasSize(); | |
| 659 m_drawingBuffer->reset(canvasSize); | |
| 660 | |
| 661 m_context->viewport(0, 0, canvasSize.width(), canvasSize.height()); | |
| 662 m_context->scissor(0, 0, canvasSize.width(), canvasSize.height()); | |
| 663 | |
| 664 m_contextLostCallbackAdapter = adoptPtr(new WebGLRenderingContextLostCallbac
k(this)); | |
| 665 m_errorMessageCallbackAdapter = adoptPtr(new WebGLRenderingContextErrorMessa
geCallback(this)); | |
| 666 | |
| 667 m_context->setContextLostCallback(m_contextLostCallbackAdapter.get()); | |
| 668 m_context->setErrorMessageCallback(m_errorMessageCallbackAdapter.get()); | |
| 669 | |
| 670 // This ensures that the context has a valid "lastFlushID" and won't be mist
akenly identified as the "least recently used" context. | |
| 671 m_context->flush(); | |
| 672 | |
| 673 activateContext(this); | |
| 674 } | |
| 675 | |
| 676 void WebGLRenderingContext::setupFlags() | |
| 677 { | |
| 678 ASSERT(m_context); | |
| 679 if (Page* p = canvas()->document().page()) { | |
| 680 m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled
(); | |
| 681 | |
| 682 if (!m_multisamplingObserverRegistered && m_requestedAttributes->antiali
as()) { | |
| 683 m_multisamplingAllowed = m_drawingBuffer->multisample(); | |
| 684 p->addMultisamplingChangedObserver(this); | |
| 685 m_multisamplingObserverRegistered = true; | |
| 686 } | |
| 687 } | |
| 688 | |
| 689 m_isGLES2NPOTStrict = !extensionsUtil()->isExtensionEnabled("GL_OES_texture_
npot"); | |
| 690 m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_pac
ked_depth_stencil"); | |
| 691 } | |
| 692 | |
| 693 bool WebGLRenderingContext::allowPrivilegedExtensions() const | |
| 694 { | |
| 695 if (Page* p = canvas()->document().page()) | |
| 696 return p->settings().privilegedWebGLExtensionsEnabled(); | |
| 697 return false; | |
| 698 } | |
| 699 | |
| 700 bool WebGLRenderingContext::allowWebGLDebugRendererInfo() const | |
| 701 { | |
| 702 return true; | |
| 703 } | |
| 704 | |
| 705 void WebGLRenderingContext::addCompressedTextureFormat(GLenum format) | |
| 706 { | |
| 707 if (!m_compressedTextureFormats.contains(format)) | |
| 708 m_compressedTextureFormats.append(format); | |
| 709 } | |
| 710 | |
| 711 void WebGLRenderingContext::removeAllCompressedTextureFormats() | |
| 712 { | |
| 713 m_compressedTextureFormats.clear(); | |
| 714 } | |
| 715 | |
| 716 WebGLRenderingContext::~WebGLRenderingContext() | |
| 717 { | |
| 718 // Remove all references to WebGLObjects so if they are the last reference | |
| 719 // they will be freed before the last context is removed from the context gr
oup. | |
| 720 m_boundArrayBuffer = 0; | |
| 721 m_defaultVertexArrayObject = 0; | |
| 722 m_boundVertexArrayObject = 0; | |
| 723 m_vertexAttrib0Buffer = 0; | |
| 724 m_currentProgram = 0; | |
| 725 m_framebufferBinding = 0; | |
| 726 m_renderbufferBinding = 0; | |
| 727 | |
| 728 for (size_t i = 0; i < m_textureUnits.size(); ++i) { | |
| 729 m_textureUnits[i].m_texture2DBinding = 0; | |
| 730 m_textureUnits[i].m_textureCubeMapBinding = 0; | |
| 731 } | |
| 732 | |
| 733 m_blackTexture2D = 0; | |
| 734 m_blackTextureCubeMap = 0; | |
| 735 | |
| 736 detachAndRemoveAllObjects(); | |
| 737 | |
| 738 // release all extensions | |
| 739 for (size_t i = 0; i < m_extensions.size(); ++i) | |
| 740 delete m_extensions[i]; | |
| 741 | |
| 742 // Context must be removed from the group prior to the destruction of the | |
| 743 // WebGraphicsContext3D, otherwise shared objects may not be properly delete
d. | |
| 744 m_contextGroup->removeContext(this); | |
| 745 | |
| 746 destroyContext(); | |
| 747 | |
| 748 if (m_multisamplingObserverRegistered) { | |
| 749 Page* page = canvas()->document().page(); | |
| 750 if (page) | |
| 751 page->removeMultisamplingChangedObserver(this); | |
| 752 } | |
| 753 | |
| 754 willDestroyContext(this); | |
| 755 } | |
| 756 | |
| 757 void WebGLRenderingContext::destroyContext() | |
| 758 { | |
| 759 m_contextLost = true; | |
| 760 | |
| 761 // The drawing buffer holds a context reference. It must also be destroyed | |
| 762 // in order for the context to be released. | |
| 763 m_drawingBuffer->releaseResources(); | |
| 764 | |
| 765 m_extensionsUtil.clear(); | |
| 766 | |
| 767 if (m_context) { | |
| 768 m_context->setContextLostCallback(0); | |
| 769 m_context->setErrorMessageCallback(0); | |
| 770 m_context.clear(); | |
| 771 } | |
| 772 } | |
| 773 | |
| 774 void WebGLRenderingContext::markContextChanged() | |
| 775 { | |
| 776 if (m_framebufferBinding || isContextLost()) | |
| 777 return; | |
| 778 | |
| 779 m_drawingBuffer->markContentsChanged(); | |
| 780 | |
| 781 m_layerCleared = false; | |
| 782 RenderBox* renderBox = canvas()->renderBox(); | |
| 783 if (renderBox && renderBox->hasAcceleratedCompositing()) { | |
| 784 m_markedCanvasDirty = true; | |
| 785 canvas()->clearCopiedImage(); | |
| 786 renderBox->contentChanged(CanvasChanged); | |
| 787 } else { | |
| 788 if (!m_markedCanvasDirty) { | |
| 789 m_markedCanvasDirty = true; | |
| 790 canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); | |
| 791 } | |
| 792 } | |
| 793 } | |
| 794 | |
| 795 bool WebGLRenderingContext::clearIfComposited(GLbitfield mask) | |
| 796 { | |
| 797 if (isContextLost()) | |
| 798 return false; | |
| 799 | |
| 800 if (!m_drawingBuffer->layerComposited() || m_layerCleared | |
| 801 || m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebuf
ferBinding)) | |
| 802 return false; | |
| 803 | |
| 804 RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes(); | |
| 805 | |
| 806 // Determine if it's possible to combine the clear the user asked for and th
is clear. | |
| 807 bool combinedClear = mask && !m_scissorEnabled; | |
| 808 | |
| 809 m_context->disable(GL_SCISSOR_TEST); | |
| 810 if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) | |
| 811 m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, | |
| 812 m_colorMask[1] ? m_clearColor[1] : 0, | |
| 813 m_colorMask[2] ? m_clearColor[2] : 0, | |
| 814 m_colorMask[3] ? m_clearColor[3] : 0); | |
| 815 else | |
| 816 m_context->clearColor(0, 0, 0, 0); | |
| 817 m_context->colorMask(true, true, true, true); | |
| 818 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; | |
| 819 if (contextAttributes->depth()) { | |
| 820 if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT)) | |
| 821 m_context->clearDepth(1.0f); | |
| 822 clearMask |= GL_DEPTH_BUFFER_BIT; | |
| 823 m_context->depthMask(true); | |
| 824 } | |
| 825 if (contextAttributes->stencil()) { | |
| 826 if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT)) | |
| 827 m_context->clearStencil(m_clearStencil & m_stencilMask); | |
| 828 else | |
| 829 m_context->clearStencil(0); | |
| 830 clearMask |= GL_STENCIL_BUFFER_BIT; | |
| 831 m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); | |
| 832 } | |
| 833 | |
| 834 m_drawingBuffer->clearFramebuffers(clearMask); | |
| 835 | |
| 836 restoreStateAfterClear(); | |
| 837 if (m_framebufferBinding) | |
| 838 m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBin
ding.get())); | |
| 839 m_layerCleared = true; | |
| 840 | |
| 841 return combinedClear; | |
| 842 } | |
| 843 | |
| 844 void WebGLRenderingContext::restoreStateAfterClear() | |
| 845 { | |
| 846 if (isContextLost()) | |
| 847 return; | |
| 848 | |
| 849 // Restore the state that the context set. | |
| 850 if (m_scissorEnabled) | |
| 851 m_context->enable(GL_SCISSOR_TEST); | |
| 852 m_context->clearColor(m_clearColor[0], m_clearColor[1], | |
| 853 m_clearColor[2], m_clearColor[3]); | |
| 854 m_context->colorMask(m_colorMask[0], m_colorMask[1], | |
| 855 m_colorMask[2], m_colorMask[3]); | |
| 856 m_context->clearDepth(m_clearDepth); | |
| 857 m_context->clearStencil(m_clearStencil); | |
| 858 m_context->stencilMaskSeparate(GL_FRONT, m_stencilMask); | |
| 859 m_context->depthMask(m_depthMask); | |
| 860 } | |
| 861 | |
| 862 void WebGLRenderingContext::markLayerComposited() | |
| 863 { | |
| 864 if (!isContextLost()) | |
| 865 m_drawingBuffer->markLayerComposited(); | |
| 866 } | |
| 867 | |
| 868 void WebGLRenderingContext::paintRenderingResultsToCanvas() | |
| 869 { | |
| 870 if (isContextLost()) { | |
| 871 canvas()->clearPresentationCopy(); | |
| 872 return; | |
| 873 } | |
| 874 | |
| 875 if (canvas()->document().printing()) | |
| 876 canvas()->clearPresentationCopy(); | |
| 877 | |
| 878 // Until the canvas is written to by the application, the clear that | |
| 879 // happened after it was composited should be ignored by the compositor. | |
| 880 if (m_drawingBuffer->layerComposited() && !m_requestedAttributes->preserveDr
awingBuffer()) { | |
| 881 m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer()); | |
| 882 | |
| 883 canvas()->makePresentationCopy(); | |
| 884 } else | |
| 885 canvas()->clearPresentationCopy(); | |
| 886 clearIfComposited(); | |
| 887 | |
| 888 if (!m_markedCanvasDirty && !m_layerCleared) | |
| 889 return; | |
| 890 | |
| 891 canvas()->clearCopiedImage(); | |
| 892 m_markedCanvasDirty = false; | |
| 893 | |
| 894 m_drawingBuffer->commit(); | |
| 895 if (!(canvas()->buffer())->copyRenderingResultsFromDrawingBuffer(m_drawingBu
ffer.get())) { | |
| 896 canvas()->ensureUnacceleratedImageBuffer(); | |
| 897 if (canvas()->hasImageBuffer()) | |
| 898 m_drawingBuffer->paintRenderingResultsToCanvas(canvas()->buffer()); | |
| 899 } | |
| 900 | |
| 901 if (m_framebufferBinding) | |
| 902 m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBin
ding.get())); | |
| 903 else | |
| 904 m_drawingBuffer->bind(); | |
| 905 } | |
| 906 | |
| 907 PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData() | |
| 908 { | |
| 909 if (isContextLost()) | |
| 910 return 0; | |
| 911 | |
| 912 clearIfComposited(); | |
| 913 m_drawingBuffer->commit(); | |
| 914 int width, height; | |
| 915 RefPtr<Uint8ClampedArray> imageDataPixels = m_drawingBuffer->paintRenderingR
esultsToImageData(width, height); | |
| 916 if (!imageDataPixels) | |
| 917 return 0; | |
| 918 | |
| 919 if (m_framebufferBinding) | |
| 920 m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBin
ding.get())); | |
| 921 else | |
| 922 m_drawingBuffer->bind(); | |
| 923 | |
| 924 return ImageData::create(IntSize(width, height), imageDataPixels); | |
| 925 } | |
| 926 | |
| 927 void WebGLRenderingContext::reshape(int width, int height) | |
| 928 { | |
| 929 if (isContextLost()) | |
| 930 return; | |
| 931 | |
| 932 // This is an approximation because at WebGLRenderingContext level we don't | |
| 933 // know if the underlying FBO uses textures or renderbuffers. | |
| 934 GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); | |
| 935 // Limit drawing buffer size to 4k to avoid memory exhaustion. | |
| 936 const int sizeUpperLimit = 4096; | |
| 937 maxSize = std::min(maxSize, sizeUpperLimit); | |
| 938 GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); | |
| 939 GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); | |
| 940 width = clamp(width, 1, maxWidth); | |
| 941 height = clamp(height, 1, maxHeight); | |
| 942 | |
| 943 if (m_needsUpdate) { | |
| 944 RenderBox* renderBox = canvas()->renderBox(); | |
| 945 if (renderBox && renderBox->hasAcceleratedCompositing()) | |
| 946 renderBox->contentChanged(CanvasChanged); | |
| 947 m_needsUpdate = false; | |
| 948 } | |
| 949 | |
| 950 // We don't have to mark the canvas as dirty, since the newly created image
buffer will also start off | |
| 951 // clear (and this matches what reshape will do). | |
| 952 m_drawingBuffer->reset(IntSize(width, height)); | |
| 953 restoreStateAfterClear(); | |
| 954 | |
| 955 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTe
xtureUnit].m_texture2DBinding.get())); | |
| 956 m_context->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBind
ing.get())); | |
| 957 if (m_framebufferBinding) | |
| 958 m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBin
ding.get())); | |
| 959 } | |
| 960 | |
| 961 int WebGLRenderingContext::drawingBufferWidth() const | |
| 962 { | |
| 963 return m_drawingBuffer->size().width(); | |
| 964 } | |
| 965 | |
| 966 int WebGLRenderingContext::drawingBufferHeight() const | |
| 967 { | |
| 968 return m_drawingBuffer->size().height(); | |
| 969 } | |
| 970 | |
| 971 unsigned WebGLRenderingContext::sizeInBytes(GLenum type) | |
| 972 { | |
| 973 switch (type) { | |
| 974 case GL_BYTE: | |
| 975 return sizeof(GLbyte); | |
| 976 case GL_UNSIGNED_BYTE: | |
| 977 return sizeof(GLubyte); | |
| 978 case GL_SHORT: | |
| 979 return sizeof(GLshort); | |
| 980 case GL_UNSIGNED_SHORT: | |
| 981 return sizeof(GLushort); | |
| 982 case GL_INT: | |
| 983 return sizeof(GLint); | |
| 984 case GL_UNSIGNED_INT: | |
| 985 return sizeof(GLuint); | |
| 986 case GL_FLOAT: | |
| 987 return sizeof(GLfloat); | |
| 988 } | |
| 989 ASSERT_NOT_REACHED(); | |
| 990 return 0; | |
| 991 } | |
| 992 | |
| 993 void WebGLRenderingContext::activeTexture(GLenum texture) | |
| 994 { | |
| 995 if (isContextLost()) | |
| 996 return; | |
| 997 if (texture - GL_TEXTURE0 >= m_textureUnits.size()) { | |
| 998 synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of
range"); | |
| 999 return; | |
| 1000 } | |
| 1001 m_activeTextureUnit = texture - GL_TEXTURE0; | |
| 1002 m_context->activeTexture(texture); | |
| 1003 | |
| 1004 m_drawingBuffer->setActiveTextureUnit(texture); | |
| 1005 | |
| 1006 } | |
| 1007 | |
| 1008 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha
der) | |
| 1009 { | |
| 1010 if (isContextLost() || !validateWebGLObject("attachShader", program) || !val
idateWebGLObject("attachShader", shader)) | |
| 1011 return; | |
| 1012 if (!program->attachShader(shader)) { | |
| 1013 synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachme
nt already has shader"); | |
| 1014 return; | |
| 1015 } | |
| 1016 m_context->attachShader(objectOrZero(program), objectOrZero(shader)); | |
| 1017 shader->onAttached(); | |
| 1018 } | |
| 1019 | |
| 1020 void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GLuint ind
ex, const String& name) | |
| 1021 { | |
| 1022 if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) | |
| 1023 return; | |
| 1024 if (!validateLocationLength("bindAttribLocation", name)) | |
| 1025 return; | |
| 1026 if (!validateString("bindAttribLocation", name)) | |
| 1027 return; | |
| 1028 if (isPrefixReserved(name)) { | |
| 1029 synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved
prefix"); | |
| 1030 return; | |
| 1031 } | |
| 1032 if (index >= m_maxVertexAttribs) { | |
| 1033 synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of
range"); | |
| 1034 return; | |
| 1035 } | |
| 1036 m_context->bindAttribLocation(objectOrZero(program), index, name.utf8().data
()); | |
| 1037 } | |
| 1038 | |
| 1039 bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL
Object* object, bool& deleted) | |
| 1040 { | |
| 1041 deleted = false; | |
| 1042 if (isContextLost()) | |
| 1043 return false; | |
| 1044 if (object) { | |
| 1045 if (!object->validate(contextGroup(), this)) { | |
| 1046 synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not fr
om this context"); | |
| 1047 return false; | |
| 1048 } | |
| 1049 deleted = !object->object(); | |
| 1050 } | |
| 1051 return true; | |
| 1052 } | |
| 1053 | |
| 1054 void WebGLRenderingContext::bindBuffer(GLenum target, WebGLBuffer* buffer) | |
| 1055 { | |
| 1056 bool deleted; | |
| 1057 if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) | |
| 1058 return; | |
| 1059 if (deleted) | |
| 1060 buffer = 0; | |
| 1061 if (buffer && buffer->getTarget() && buffer->getTarget() != target) { | |
| 1062 synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not b
e used with multiple targets"); | |
| 1063 return; | |
| 1064 } | |
| 1065 if (target == GL_ARRAY_BUFFER) | |
| 1066 m_boundArrayBuffer = buffer; | |
| 1067 else if (target == GL_ELEMENT_ARRAY_BUFFER) | |
| 1068 m_boundVertexArrayObject->setElementArrayBuffer(buffer); | |
| 1069 else { | |
| 1070 synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target"); | |
| 1071 return; | |
| 1072 } | |
| 1073 | |
| 1074 m_context->bindBuffer(target, objectOrZero(buffer)); | |
| 1075 if (buffer) | |
| 1076 buffer->setTarget(target); | |
| 1077 } | |
| 1078 | |
| 1079 void WebGLRenderingContext::bindFramebuffer(GLenum target, WebGLFramebuffer* buf
fer) | |
| 1080 { | |
| 1081 bool deleted; | |
| 1082 if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) | |
| 1083 return; | |
| 1084 if (deleted) | |
| 1085 buffer = 0; | |
| 1086 if (target != GL_FRAMEBUFFER) { | |
| 1087 synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); | |
| 1088 return; | |
| 1089 } | |
| 1090 m_framebufferBinding = buffer; | |
| 1091 m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get
())); | |
| 1092 if (!m_framebufferBinding) { | |
| 1093 // Instead of binding fb 0, bind the drawing buffer. | |
| 1094 m_drawingBuffer->bind(); | |
| 1095 } else | |
| 1096 m_context->bindFramebuffer(target, objectOrZero(buffer)); | |
| 1097 if (buffer) | |
| 1098 buffer->setHasEverBeenBound(); | |
| 1099 applyStencilTest(); | |
| 1100 } | |
| 1101 | |
| 1102 void WebGLRenderingContext::bindRenderbuffer(GLenum target, WebGLRenderbuffer* r
enderBuffer) | |
| 1103 { | |
| 1104 bool deleted; | |
| 1105 if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) | |
| 1106 return; | |
| 1107 if (deleted) | |
| 1108 renderBuffer = 0; | |
| 1109 if (target != GL_RENDERBUFFER) { | |
| 1110 synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target")
; | |
| 1111 return; | |
| 1112 } | |
| 1113 m_renderbufferBinding = renderBuffer; | |
| 1114 m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); | |
| 1115 if (renderBuffer) | |
| 1116 renderBuffer->setHasEverBeenBound(); | |
| 1117 } | |
| 1118 | |
| 1119 void WebGLRenderingContext::bindTexture(GLenum target, WebGLTexture* texture) | |
| 1120 { | |
| 1121 bool deleted; | |
| 1122 if (!checkObjectToBeBound("bindTexture", texture, deleted)) | |
| 1123 return; | |
| 1124 if (deleted) | |
| 1125 texture = 0; | |
| 1126 if (texture && texture->getTarget() && texture->getTarget() != target) { | |
| 1127 synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not
be used with multiple targets"); | |
| 1128 return; | |
| 1129 } | |
| 1130 GLint maxLevel = 0; | |
| 1131 if (target == GL_TEXTURE_2D) { | |
| 1132 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; | |
| 1133 maxLevel = m_maxTextureLevel; | |
| 1134 | |
| 1135 if (!m_activeTextureUnit) | |
| 1136 m_drawingBuffer->setTexture2DBinding(objectOrZero(texture)); | |
| 1137 | |
| 1138 } else if (target == GL_TEXTURE_CUBE_MAP) { | |
| 1139 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; | |
| 1140 maxLevel = m_maxCubeMapTextureLevel; | |
| 1141 } else { | |
| 1142 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); | |
| 1143 return; | |
| 1144 } | |
| 1145 | |
| 1146 m_context->bindTexture(target, objectOrZero(texture)); | |
| 1147 if (texture) { | |
| 1148 texture->setTarget(target, maxLevel); | |
| 1149 m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePl
usMaxNonDefaultTextureUnit); | |
| 1150 } else { | |
| 1151 // If the disabled index is the current maximum, trace backwards to find
the new max enabled texture index | |
| 1152 if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { | |
| 1153 findNewMaxNonDefaultTextureUnit(); | |
| 1154 } | |
| 1155 } | |
| 1156 | |
| 1157 // Note: previously we used to automatically set the TEXTURE_WRAP_R | |
| 1158 // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL | |
| 1159 // ES 2.0 doesn't expose this flag (a bug in the specification) and | |
| 1160 // otherwise the application has no control over the seams in this | |
| 1161 // dimension. However, it appears that supporting this properly on all | |
| 1162 // platforms is fairly involved (will require a HashMap from texture ID | |
| 1163 // in all ports), and we have not had any complaints, so the logic has | |
| 1164 // been removed. | |
| 1165 | |
| 1166 } | |
| 1167 | |
| 1168 void WebGLRenderingContext::blendColor(GLfloat red, GLfloat green, GLfloat blue,
GLfloat alpha) | |
| 1169 { | |
| 1170 if (isContextLost()) | |
| 1171 return; | |
| 1172 m_context->blendColor(red, green, blue, alpha); | |
| 1173 } | |
| 1174 | |
| 1175 void WebGLRenderingContext::blendEquation(GLenum mode) | |
| 1176 { | |
| 1177 if (isContextLost() || !validateBlendEquation("blendEquation", mode)) | |
| 1178 return; | |
| 1179 m_context->blendEquation(mode); | |
| 1180 } | |
| 1181 | |
| 1182 void WebGLRenderingContext::blendEquationSeparate(GLenum modeRGB, GLenum modeAlp
ha) | |
| 1183 { | |
| 1184 if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeR
GB) || !validateBlendEquation("blendEquationSeparate", modeAlpha)) | |
| 1185 return; | |
| 1186 m_context->blendEquationSeparate(modeRGB, modeAlpha); | |
| 1187 } | |
| 1188 | |
| 1189 | |
| 1190 void WebGLRenderingContext::blendFunc(GLenum sfactor, GLenum dfactor) | |
| 1191 { | |
| 1192 if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfact
or)) | |
| 1193 return; | |
| 1194 m_context->blendFunc(sfactor, dfactor); | |
| 1195 } | |
| 1196 | |
| 1197 void WebGLRenderingContext::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLen
um srcAlpha, GLenum dstAlpha) | |
| 1198 { | |
| 1199 // Note: Alpha does not have the same restrictions as RGB. | |
| 1200 if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB
, dstRGB)) | |
| 1201 return; | |
| 1202 m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| 1203 } | |
| 1204 | |
| 1205 void WebGLRenderingContext::bufferData(GLenum target, long long size, GLenum usa
ge) | |
| 1206 { | |
| 1207 if (isContextLost()) | |
| 1208 return; | |
| 1209 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa
ge); | |
| 1210 if (!buffer) | |
| 1211 return; | |
| 1212 if (size < 0) { | |
| 1213 synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size < 0"); | |
| 1214 return; | |
| 1215 } | |
| 1216 if (!size) { | |
| 1217 synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0"); | |
| 1218 return; | |
| 1219 } | |
| 1220 | |
| 1221 m_context->bufferData(target, static_cast<GLsizeiptr>(size), 0, usage); | |
| 1222 } | |
| 1223 | |
| 1224 void WebGLRenderingContext::bufferData(GLenum target, ArrayBuffer* data, GLenum
usage) | |
| 1225 { | |
| 1226 if (isContextLost()) | |
| 1227 return; | |
| 1228 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa
ge); | |
| 1229 if (!buffer) | |
| 1230 return; | |
| 1231 if (!data) { | |
| 1232 synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); | |
| 1233 return; | |
| 1234 } | |
| 1235 m_context->bufferData(target, data->byteLength(), data->data(), usage); | |
| 1236 } | |
| 1237 | |
| 1238 void WebGLRenderingContext::bufferData(GLenum target, ArrayBufferView* data, GLe
num usage) | |
| 1239 { | |
| 1240 if (isContextLost()) | |
| 1241 return; | |
| 1242 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa
ge); | |
| 1243 if (!buffer) | |
| 1244 return; | |
| 1245 if (!data) { | |
| 1246 synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); | |
| 1247 return; | |
| 1248 } | |
| 1249 | |
| 1250 m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage
); | |
| 1251 } | |
| 1252 | |
| 1253 void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, Array
Buffer* data) | |
| 1254 { | |
| 1255 if (isContextLost()) | |
| 1256 return; | |
| 1257 WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target,
GL_STATIC_DRAW); | |
| 1258 if (!buffer) | |
| 1259 return; | |
| 1260 if (offset < 0) { | |
| 1261 synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0"); | |
| 1262 return; | |
| 1263 } | |
| 1264 if (!data) | |
| 1265 return; | |
| 1266 | |
| 1267 m_context->bufferSubData(target, static_cast<GLintptr>(offset), data->byteLe
ngth(), data->data()); | |
| 1268 } | |
| 1269 | |
| 1270 void WebGLRenderingContext::bufferSubData(GLenum target, long long offset, Array
BufferView* data) | |
| 1271 { | |
| 1272 if (isContextLost()) | |
| 1273 return; | |
| 1274 WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target,
GL_STATIC_DRAW); | |
| 1275 if (!buffer) | |
| 1276 return; | |
| 1277 if (offset < 0) { | |
| 1278 synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0"); | |
| 1279 return; | |
| 1280 } | |
| 1281 if (!data) | |
| 1282 return; | |
| 1283 | |
| 1284 m_context->bufferSubData(target, static_cast<GLintptr>(offset), data->byteLe
ngth(), data->baseAddress()); | |
| 1285 } | |
| 1286 | |
| 1287 GLenum WebGLRenderingContext::checkFramebufferStatus(GLenum target) | |
| 1288 { | |
| 1289 if (isContextLost()) | |
| 1290 return GL_FRAMEBUFFER_UNSUPPORTED; | |
| 1291 if (target != GL_FRAMEBUFFER) { | |
| 1292 synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid ta
rget"); | |
| 1293 return 0; | |
| 1294 } | |
| 1295 if (!m_framebufferBinding || !m_framebufferBinding->object()) | |
| 1296 return GL_FRAMEBUFFER_COMPLETE; | |
| 1297 const char* reason = "framebuffer incomplete"; | |
| 1298 GLenum result = m_framebufferBinding->checkStatus(&reason); | |
| 1299 if (result != GL_FRAMEBUFFER_COMPLETE) { | |
| 1300 emitGLWarning("checkFramebufferStatus", reason); | |
| 1301 return result; | |
| 1302 } | |
| 1303 result = m_context->checkFramebufferStatus(target); | |
| 1304 return result; | |
| 1305 } | |
| 1306 | |
| 1307 void WebGLRenderingContext::clear(GLbitfield mask) | |
| 1308 { | |
| 1309 if (isContextLost()) | |
| 1310 return; | |
| 1311 if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B
IT)) { | |
| 1312 synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); | |
| 1313 return; | |
| 1314 } | |
| 1315 const char* reason = "framebuffer incomplete"; | |
| 1316 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 1317 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); | |
| 1318 return; | |
| 1319 } | |
| 1320 if (!clearIfComposited(mask)) | |
| 1321 m_context->clear(mask); | |
| 1322 markContextChanged(); | |
| 1323 } | |
| 1324 | |
| 1325 void WebGLRenderingContext::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat
a) | |
| 1326 { | |
| 1327 if (isContextLost()) | |
| 1328 return; | |
| 1329 if (std::isnan(r)) | |
| 1330 r = 0; | |
| 1331 if (std::isnan(g)) | |
| 1332 g = 0; | |
| 1333 if (std::isnan(b)) | |
| 1334 b = 0; | |
| 1335 if (std::isnan(a)) | |
| 1336 a = 1; | |
| 1337 m_clearColor[0] = r; | |
| 1338 m_clearColor[1] = g; | |
| 1339 m_clearColor[2] = b; | |
| 1340 m_clearColor[3] = a; | |
| 1341 m_context->clearColor(r, g, b, a); | |
| 1342 } | |
| 1343 | |
| 1344 void WebGLRenderingContext::clearDepth(GLfloat depth) | |
| 1345 { | |
| 1346 if (isContextLost()) | |
| 1347 return; | |
| 1348 m_clearDepth = depth; | |
| 1349 m_context->clearDepth(depth); | |
| 1350 } | |
| 1351 | |
| 1352 void WebGLRenderingContext::clearStencil(GLint s) | |
| 1353 { | |
| 1354 if (isContextLost()) | |
| 1355 return; | |
| 1356 m_clearStencil = s; | |
| 1357 m_context->clearStencil(s); | |
| 1358 } | |
| 1359 | |
| 1360 void WebGLRenderingContext::colorMask(GLboolean red, GLboolean green, GLboolean
blue, GLboolean alpha) | |
| 1361 { | |
| 1362 if (isContextLost()) | |
| 1363 return; | |
| 1364 m_colorMask[0] = red; | |
| 1365 m_colorMask[1] = green; | |
| 1366 m_colorMask[2] = blue; | |
| 1367 m_colorMask[3] = alpha; | |
| 1368 m_context->colorMask(red, green, blue, alpha); | |
| 1369 } | |
| 1370 | |
| 1371 void WebGLRenderingContext::compileShader(WebGLShader* shader) | |
| 1372 { | |
| 1373 if (isContextLost() || !validateWebGLObject("compileShader", shader)) | |
| 1374 return; | |
| 1375 m_context->compileShader(objectOrZero(shader)); | |
| 1376 } | |
| 1377 | |
| 1378 void WebGLRenderingContext::compressedTexImage2D(GLenum target, GLint level, GLe
num internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView
* data) | |
| 1379 { | |
| 1380 if (isContextLost()) | |
| 1381 return; | |
| 1382 if (!validateTexFuncLevel("compressedTexImage2D", target, level)) | |
| 1383 return; | |
| 1384 | |
| 1385 if (!validateCompressedTexFormat(internalformat)) { | |
| 1386 synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid inte
rnalformat"); | |
| 1387 return; | |
| 1388 } | |
| 1389 if (border) { | |
| 1390 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not
0"); | |
| 1391 return; | |
| 1392 } | |
| 1393 if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2
D, target, level, width, height, internalformat)) | |
| 1394 return; | |
| 1395 if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, in
ternalformat, data)) | |
| 1396 return; | |
| 1397 | |
| 1398 WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, t
rue); | |
| 1399 if (!tex) | |
| 1400 return; | |
| 1401 if (!isGLES2NPOTStrict()) { | |
| 1402 if (level && WebGLTexture::isNPOT(width, height)) { | |
| 1403 synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level >
0 not power of 2"); | |
| 1404 return; | |
| 1405 } | |
| 1406 } | |
| 1407 m_context->compressedTexImage2D(target, level, internalformat, width, height
, | |
| 1408 border, data->byteLength(), data->
baseAddress()); | |
| 1409 tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_
BYTE); | |
| 1410 } | |
| 1411 | |
| 1412 void WebGLRenderingContext::compressedTexSubImage2D(GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, Arra
yBufferView* data) | |
| 1413 { | |
| 1414 if (isContextLost()) | |
| 1415 return; | |
| 1416 if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) | |
| 1417 return; | |
| 1418 if (!validateCompressedTexFormat(format)) { | |
| 1419 synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid f
ormat"); | |
| 1420 return; | |
| 1421 } | |
| 1422 if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height,
format, data)) | |
| 1423 return; | |
| 1424 | |
| 1425 WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target
, true); | |
| 1426 if (!tex) | |
| 1427 return; | |
| 1428 | |
| 1429 if (format != tex->getInternalFormat(target, level)) { | |
| 1430 synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "form
at does not match texture format"); | |
| 1431 return; | |
| 1432 } | |
| 1433 | |
| 1434 if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, l
evel, xoffset, yoffset, width, height, format, tex)) | |
| 1435 return; | |
| 1436 | |
| 1437 m_context->compressedTexSubImage2D(target, level, xoffset, yoffset, | |
| 1438 width, height, format, data->by
teLength(), data->baseAddress()); | |
| 1439 } | |
| 1440 | |
| 1441 bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName,
GLenum format) | |
| 1442 { | |
| 1443 if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BI
T | GL_STENCIL_BUFFER_BIT)) { | |
| 1444 synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be
set, only rendered to"); | |
| 1445 return false; | |
| 1446 } | |
| 1447 return true; | |
| 1448 } | |
| 1449 | |
| 1450 void WebGLRenderingContext::copyTexImage2D(GLenum target, GLint level, GLenum in
ternalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| 1451 { | |
| 1452 if (isContextLost()) | |
| 1453 return; | |
| 1454 if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, l
evel, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE)) | |
| 1455 return; | |
| 1456 if (!validateSettableTexFormat("copyTexImage2D", internalformat)) | |
| 1457 return; | |
| 1458 WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true); | |
| 1459 if (!tex) | |
| 1460 return; | |
| 1461 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra
mebufferColorFormat())) { | |
| 1462 synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer i
s incompatible format"); | |
| 1463 return; | |
| 1464 } | |
| 1465 if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { | |
| 1466 synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not pow
er of 2"); | |
| 1467 return; | |
| 1468 } | |
| 1469 const char* reason = "framebuffer incomplete"; | |
| 1470 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 1471 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", re
ason); | |
| 1472 return; | |
| 1473 } | |
| 1474 clearIfComposited(); | |
| 1475 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding
.get()); | |
| 1476 m_context->copyTexImage2D(target, level, internalformat, x, y, width, height
, border); | |
| 1477 // FIXME: if the framebuffer is not complete, none of the below should be ex
ecuted. | |
| 1478 tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_
BYTE); | |
| 1479 } | |
| 1480 | |
| 1481 void WebGLRenderingContext::copyTexSubImage2D(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| 1482 { | |
| 1483 if (isContextLost()) | |
| 1484 return; | |
| 1485 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) | |
| 1486 return; | |
| 1487 WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true
); | |
| 1488 if (!tex) | |
| 1489 return; | |
| 1490 if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("c
opyTexSubImage2D", width, height)) | |
| 1491 return; | |
| 1492 // Before checking if it is in the range, check if overflow happens first. | |
| 1493 Checked<GLint, RecordOverflow> maxX = xoffset; | |
| 1494 maxX += width; | |
| 1495 Checked<GLint, RecordOverflow> maxY = yoffset; | |
| 1496 maxY += height; | |
| 1497 if (maxX.hasOverflowed() || maxY.hasOverflowed()) { | |
| 1498 synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions
"); | |
| 1499 return; | |
| 1500 } | |
| 1501 if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > te
x->getHeight(target, level)) { | |
| 1502 synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out
of range"); | |
| 1503 return; | |
| 1504 } | |
| 1505 GLenum internalformat = tex->getInternalFormat(target, level); | |
| 1506 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) | |
| 1507 return; | |
| 1508 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFra
mebufferColorFormat())) { | |
| 1509 synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffe
r is incompatible format"); | |
| 1510 return; | |
| 1511 } | |
| 1512 const char* reason = "framebuffer incomplete"; | |
| 1513 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 1514 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D",
reason); | |
| 1515 return; | |
| 1516 } | |
| 1517 clearIfComposited(); | |
| 1518 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding
.get()); | |
| 1519 m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, h
eight); | |
| 1520 } | |
| 1521 | |
| 1522 PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer() | |
| 1523 { | |
| 1524 if (isContextLost()) | |
| 1525 return 0; | |
| 1526 RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); | |
| 1527 addSharedObject(o.get()); | |
| 1528 return o; | |
| 1529 } | |
| 1530 | |
| 1531 PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer() | |
| 1532 { | |
| 1533 if (isContextLost()) | |
| 1534 return 0; | |
| 1535 RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); | |
| 1536 addContextObject(o.get()); | |
| 1537 return o; | |
| 1538 } | |
| 1539 | |
| 1540 PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() | |
| 1541 { | |
| 1542 if (isContextLost()) | |
| 1543 return 0; | |
| 1544 RefPtr<WebGLTexture> o = WebGLTexture::create(this); | |
| 1545 addSharedObject(o.get()); | |
| 1546 return o; | |
| 1547 } | |
| 1548 | |
| 1549 PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram() | |
| 1550 { | |
| 1551 if (isContextLost()) | |
| 1552 return 0; | |
| 1553 RefPtr<WebGLProgram> o = WebGLProgram::create(this); | |
| 1554 addSharedObject(o.get()); | |
| 1555 return o; | |
| 1556 } | |
| 1557 | |
| 1558 PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer() | |
| 1559 { | |
| 1560 if (isContextLost()) | |
| 1561 return 0; | |
| 1562 RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); | |
| 1563 addSharedObject(o.get()); | |
| 1564 return o; | |
| 1565 } | |
| 1566 | |
| 1567 WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GLenum tar
get, WebGLRenderbuffer* renderbuffer) | |
| 1568 { | |
| 1569 if (isContextLost()) | |
| 1570 return 0; | |
| 1571 if (!renderbuffer->emulatedStencilBuffer()) { | |
| 1572 renderbuffer->setEmulatedStencilBuffer(createRenderbuffer()); | |
| 1573 m_context->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedS
tencilBuffer())); | |
| 1574 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.g
et())); | |
| 1575 } | |
| 1576 return renderbuffer->emulatedStencilBuffer(); | |
| 1577 } | |
| 1578 | |
| 1579 PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GLenum type) | |
| 1580 { | |
| 1581 if (isContextLost()) | |
| 1582 return 0; | |
| 1583 if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { | |
| 1584 synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"
); | |
| 1585 return 0; | |
| 1586 } | |
| 1587 | |
| 1588 RefPtr<WebGLShader> o = WebGLShader::create(this, type); | |
| 1589 addSharedObject(o.get()); | |
| 1590 return o; | |
| 1591 } | |
| 1592 | |
| 1593 void WebGLRenderingContext::cullFace(GLenum mode) | |
| 1594 { | |
| 1595 if (isContextLost()) | |
| 1596 return; | |
| 1597 switch (mode) { | |
| 1598 case GL_FRONT_AND_BACK: | |
| 1599 case GL_FRONT: | |
| 1600 case GL_BACK: | |
| 1601 break; | |
| 1602 default: | |
| 1603 synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode"); | |
| 1604 return; | |
| 1605 } | |
| 1606 m_context->cullFace(mode); | |
| 1607 } | |
| 1608 | |
| 1609 bool WebGLRenderingContext::deleteObject(WebGLObject* object) | |
| 1610 { | |
| 1611 if (isContextLost() || !object) | |
| 1612 return false; | |
| 1613 if (!object->validate(contextGroup(), this)) { | |
| 1614 synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belon
g to this context"); | |
| 1615 return false; | |
| 1616 } | |
| 1617 if (object->object()) { | |
| 1618 // We need to pass in context here because we want | |
| 1619 // things in this context unbound. | |
| 1620 object->deleteObject(m_context.get()); | |
| 1621 } | |
| 1622 return true; | |
| 1623 } | |
| 1624 | |
| 1625 void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) | |
| 1626 { | |
| 1627 if (!deleteObject(buffer)) | |
| 1628 return; | |
| 1629 if (m_boundArrayBuffer == buffer) | |
| 1630 m_boundArrayBuffer = 0; | |
| 1631 | |
| 1632 m_boundVertexArrayObject->unbindBuffer(buffer); | |
| 1633 } | |
| 1634 | |
| 1635 void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) | |
| 1636 { | |
| 1637 if (!deleteObject(framebuffer)) | |
| 1638 return; | |
| 1639 if (framebuffer == m_framebufferBinding) { | |
| 1640 m_framebufferBinding = 0; | |
| 1641 m_drawingBuffer->setFramebufferBinding(0); | |
| 1642 // Have to call bindFramebuffer here to bind back to internal fbo. | |
| 1643 m_drawingBuffer->bind(); | |
| 1644 } | |
| 1645 } | |
| 1646 | |
| 1647 void WebGLRenderingContext::deleteProgram(WebGLProgram* program) | |
| 1648 { | |
| 1649 deleteObject(program); | |
| 1650 // We don't reset m_currentProgram to 0 here because the deletion of the | |
| 1651 // current program is delayed. | |
| 1652 } | |
| 1653 | |
| 1654 void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) | |
| 1655 { | |
| 1656 if (!deleteObject(renderbuffer)) | |
| 1657 return; | |
| 1658 if (renderbuffer == m_renderbufferBinding) | |
| 1659 m_renderbufferBinding = 0; | |
| 1660 if (m_framebufferBinding) | |
| 1661 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer)
; | |
| 1662 } | |
| 1663 | |
| 1664 void WebGLRenderingContext::deleteShader(WebGLShader* shader) | |
| 1665 { | |
| 1666 deleteObject(shader); | |
| 1667 } | |
| 1668 | |
| 1669 void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) | |
| 1670 { | |
| 1671 if (!deleteObject(texture)) | |
| 1672 return; | |
| 1673 | |
| 1674 int maxBoundTextureIndex = -1; | |
| 1675 for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) { | |
| 1676 if (texture == m_textureUnits[i].m_texture2DBinding) { | |
| 1677 m_textureUnits[i].m_texture2DBinding = 0; | |
| 1678 maxBoundTextureIndex = i; | |
| 1679 if (!i) | |
| 1680 m_drawingBuffer->setTexture2DBinding(0); | |
| 1681 } | |
| 1682 if (texture == m_textureUnits[i].m_textureCubeMapBinding) { | |
| 1683 m_textureUnits[i].m_textureCubeMapBinding = 0; | |
| 1684 maxBoundTextureIndex = i; | |
| 1685 } | |
| 1686 } | |
| 1687 if (m_framebufferBinding) | |
| 1688 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); | |
| 1689 | |
| 1690 // If the deleted was bound to the the current maximum index, trace backward
s to find the new max texture index | |
| 1691 if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBound
TextureIndex + 1)) { | |
| 1692 findNewMaxNonDefaultTextureUnit(); | |
| 1693 } | |
| 1694 } | |
| 1695 | |
| 1696 void WebGLRenderingContext::depthFunc(GLenum func) | |
| 1697 { | |
| 1698 if (isContextLost()) | |
| 1699 return; | |
| 1700 if (!validateStencilOrDepthFunc("depthFunc", func)) | |
| 1701 return; | |
| 1702 m_context->depthFunc(func); | |
| 1703 } | |
| 1704 | |
| 1705 void WebGLRenderingContext::depthMask(GLboolean flag) | |
| 1706 { | |
| 1707 if (isContextLost()) | |
| 1708 return; | |
| 1709 m_depthMask = flag; | |
| 1710 m_context->depthMask(flag); | |
| 1711 } | |
| 1712 | |
| 1713 void WebGLRenderingContext::depthRange(GLfloat zNear, GLfloat zFar) | |
| 1714 { | |
| 1715 if (isContextLost()) | |
| 1716 return; | |
| 1717 if (zNear > zFar) { | |
| 1718 synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); | |
| 1719 return; | |
| 1720 } | |
| 1721 m_context->depthRange(zNear, zFar); | |
| 1722 } | |
| 1723 | |
| 1724 void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha
der) | |
| 1725 { | |
| 1726 if (isContextLost() || !validateWebGLObject("detachShader", program) || !val
idateWebGLObject("detachShader", shader)) | |
| 1727 return; | |
| 1728 if (!program->detachShader(shader)) { | |
| 1729 synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not atta
ched"); | |
| 1730 return; | |
| 1731 } | |
| 1732 m_context->detachShader(objectOrZero(program), objectOrZero(shader)); | |
| 1733 shader->onDetached(m_context.get()); | |
| 1734 } | |
| 1735 | |
| 1736 void WebGLRenderingContext::disable(GLenum cap) | |
| 1737 { | |
| 1738 if (isContextLost() || !validateCapability("disable", cap)) | |
| 1739 return; | |
| 1740 if (cap == GL_STENCIL_TEST) { | |
| 1741 m_stencilEnabled = false; | |
| 1742 applyStencilTest(); | |
| 1743 return; | |
| 1744 } | |
| 1745 if (cap == GL_SCISSOR_TEST) { | |
| 1746 m_scissorEnabled = false; | |
| 1747 m_drawingBuffer->setScissorEnabled(m_scissorEnabled); | |
| 1748 } | |
| 1749 m_context->disable(cap); | |
| 1750 } | |
| 1751 | |
| 1752 void WebGLRenderingContext::disableVertexAttribArray(GLuint index) | |
| 1753 { | |
| 1754 if (isContextLost()) | |
| 1755 return; | |
| 1756 if (index >= m_maxVertexAttribs) { | |
| 1757 synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index o
ut of range"); | |
| 1758 return; | |
| 1759 } | |
| 1760 | |
| 1761 WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObje
ct->getVertexAttribState(index); | |
| 1762 state.enabled = false; | |
| 1763 | |
| 1764 // If the disabled index is the current maximum, trace backwards to find the
new max enabled attrib index | |
| 1765 if (m_onePlusMaxEnabledAttribIndex == index + 1) { | |
| 1766 findNewMaxEnabledAttribIndex(); | |
| 1767 } | |
| 1768 | |
| 1769 m_context->disableVertexAttribArray(index); | |
| 1770 } | |
| 1771 | |
| 1772 bool WebGLRenderingContext::validateRenderingState(const char* functionName) | |
| 1773 { | |
| 1774 if (!m_currentProgram) { | |
| 1775 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader p
rogram in use"); | |
| 1776 return false; | |
| 1777 } | |
| 1778 | |
| 1779 // Look in each enabled vertex attrib and check if they've been bound to a b
uffer. | |
| 1780 for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { | |
| 1781 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVerte
xArrayObject->getVertexAttribState(i); | |
| 1782 if (state.enabled | |
| 1783 && (!state.bufferBinding || !state.bufferBinding->object())) { | |
| 1784 synthesizeGLError(GL_INVALID_OPERATION, functionName, String::format
("attribute %d is enabled but has no buffer bound", i).utf8().data()); | |
| 1785 return false; | |
| 1786 } | |
| 1787 } | |
| 1788 | |
| 1789 return true; | |
| 1790 } | |
| 1791 | |
| 1792 bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLO
bject* object) | |
| 1793 { | |
| 1794 if (!object || !object->object()) { | |
| 1795 synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object d
eleted"); | |
| 1796 return false; | |
| 1797 } | |
| 1798 if (!object->validate(contextGroup(), this)) { | |
| 1799 synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not b
elong to this context"); | |
| 1800 return false; | |
| 1801 } | |
| 1802 return true; | |
| 1803 } | |
| 1804 | |
| 1805 void WebGLRenderingContext::drawArrays(GLenum mode, GLint first, GLsizei count) | |
| 1806 { | |
| 1807 if (!validateDrawArrays("drawArrays", mode, first, count)) | |
| 1808 return; | |
| 1809 | |
| 1810 clearIfComposited(); | |
| 1811 | |
| 1812 handleTextureCompleteness("drawArrays", true); | |
| 1813 m_context->drawArrays(mode, first, count); | |
| 1814 handleTextureCompleteness("drawArrays", false); | |
| 1815 markContextChanged(); | |
| 1816 } | |
| 1817 | |
| 1818 void WebGLRenderingContext::drawElements(GLenum mode, GLsizei count, GLenum type
, long long offset) | |
| 1819 { | |
| 1820 if (!validateDrawElements("drawElements", mode, count, type, offset)) | |
| 1821 return; | |
| 1822 | |
| 1823 clearIfComposited(); | |
| 1824 | |
| 1825 handleTextureCompleteness("drawElements", true); | |
| 1826 m_context->drawElements(mode, count, type, static_cast<GLintptr>(offset)); | |
| 1827 handleTextureCompleteness("drawElements", false); | |
| 1828 markContextChanged(); | |
| 1829 } | |
| 1830 | |
| 1831 void WebGLRenderingContext::drawArraysInstancedANGLE(GLenum mode, GLint first, G
Lsizei count, GLsizei primcount) | |
| 1832 { | |
| 1833 if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count)) | |
| 1834 return; | |
| 1835 | |
| 1836 if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount)) | |
| 1837 return; | |
| 1838 | |
| 1839 clearIfComposited(); | |
| 1840 | |
| 1841 handleTextureCompleteness("drawArraysInstancedANGLE", true); | |
| 1842 m_context->drawArraysInstancedANGLE(mode, first, count, primcount); | |
| 1843 handleTextureCompleteness("drawArraysInstancedANGLE", false); | |
| 1844 markContextChanged(); | |
| 1845 } | |
| 1846 | |
| 1847 void WebGLRenderingContext::drawElementsInstancedANGLE(GLenum mode, GLsizei coun
t, GLenum type, GLintptr offset, GLsizei primcount) | |
| 1848 { | |
| 1849 if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, o
ffset)) | |
| 1850 return; | |
| 1851 | |
| 1852 if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount)) | |
| 1853 return; | |
| 1854 | |
| 1855 clearIfComposited(); | |
| 1856 | |
| 1857 handleTextureCompleteness("drawElementsInstancedANGLE", true); | |
| 1858 m_context->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintpt
r>(offset), primcount); | |
| 1859 handleTextureCompleteness("drawElementsInstancedANGLE", false); | |
| 1860 markContextChanged(); | |
| 1861 } | |
| 1862 | |
| 1863 void WebGLRenderingContext::enable(GLenum cap) | |
| 1864 { | |
| 1865 if (isContextLost() || !validateCapability("enable", cap)) | |
| 1866 return; | |
| 1867 if (cap == GL_STENCIL_TEST) { | |
| 1868 m_stencilEnabled = true; | |
| 1869 applyStencilTest(); | |
| 1870 return; | |
| 1871 } | |
| 1872 if (cap == GL_SCISSOR_TEST) { | |
| 1873 m_scissorEnabled = true; | |
| 1874 m_drawingBuffer->setScissorEnabled(m_scissorEnabled); | |
| 1875 } | |
| 1876 m_context->enable(cap); | |
| 1877 } | |
| 1878 | |
| 1879 void WebGLRenderingContext::enableVertexAttribArray(GLuint index) | |
| 1880 { | |
| 1881 if (isContextLost()) | |
| 1882 return; | |
| 1883 if (index >= m_maxVertexAttribs) { | |
| 1884 synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index ou
t of range"); | |
| 1885 return; | |
| 1886 } | |
| 1887 | |
| 1888 WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObje
ct->getVertexAttribState(index); | |
| 1889 state.enabled = true; | |
| 1890 | |
| 1891 m_onePlusMaxEnabledAttribIndex = max(index + 1, m_onePlusMaxEnabledAttribInd
ex); | |
| 1892 | |
| 1893 m_context->enableVertexAttribArray(index); | |
| 1894 } | |
| 1895 | |
| 1896 void WebGLRenderingContext::finish() | |
| 1897 { | |
| 1898 if (isContextLost()) | |
| 1899 return; | |
| 1900 m_context->flush(); // Intentionally a flush, not a finish. | |
| 1901 } | |
| 1902 | |
| 1903 void WebGLRenderingContext::flush() | |
| 1904 { | |
| 1905 if (isContextLost()) | |
| 1906 return; | |
| 1907 m_context->flush(); | |
| 1908 } | |
| 1909 | |
| 1910 void WebGLRenderingContext::framebufferRenderbuffer(GLenum target, GLenum attach
ment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) | |
| 1911 { | |
| 1912 if (isContextLost() || !validateFramebufferFuncParameters("framebufferRender
buffer", target, attachment)) | |
| 1913 return; | |
| 1914 if (renderbuffertarget != GL_RENDERBUFFER) { | |
| 1915 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t
arget"); | |
| 1916 return; | |
| 1917 } | |
| 1918 if (buffer && !buffer->validate(contextGroup(), this)) { | |
| 1919 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b
uffer or buffer not from this context"); | |
| 1920 return; | |
| 1921 } | |
| 1922 // Don't allow the default framebuffer to be mutated; all current | |
| 1923 // implementations use an FBO internally in place of the default | |
| 1924 // FBO. | |
| 1925 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 1926 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no f
ramebuffer bound"); | |
| 1927 return; | |
| 1928 } | |
| 1929 Platform3DObject bufferObject = objectOrZero(buffer); | |
| 1930 switch (attachment) { | |
| 1931 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | |
| 1932 if (isDepthStencilSupported() || !buffer) { | |
| 1933 m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, rend
erbuffertarget, bufferObject); | |
| 1934 m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, re
nderbuffertarget, bufferObject); | |
| 1935 } else { | |
| 1936 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff
er(renderbuffertarget, buffer); | |
| 1937 if (!emulatedStencilBuffer) { | |
| 1938 synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "
out of memory"); | |
| 1939 return; | |
| 1940 } | |
| 1941 m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, rend
erbuffertarget, bufferObject); | |
| 1942 m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, re
nderbuffertarget, objectOrZero(emulatedStencilBuffer)); | |
| 1943 } | |
| 1944 break; | |
| 1945 default: | |
| 1946 m_context->framebufferRenderbuffer(target, attachment, renderbuffertarge
t, bufferObject); | |
| 1947 } | |
| 1948 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); | |
| 1949 applyStencilTest(); | |
| 1950 } | |
| 1951 | |
| 1952 void WebGLRenderingContext::framebufferTexture2D(GLenum target, GLenum attachmen
t, GLenum textarget, WebGLTexture* texture, GLint level) | |
| 1953 { | |
| 1954 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur
e2D", target, attachment)) | |
| 1955 return; | |
| 1956 if (level) { | |
| 1957 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0
"); | |
| 1958 return; | |
| 1959 } | |
| 1960 if (texture && !texture->validate(contextGroup(), this)) { | |
| 1961 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no text
ure or texture not from this context"); | |
| 1962 return; | |
| 1963 } | |
| 1964 // Don't allow the default framebuffer to be mutated; all current | |
| 1965 // implementations use an FBO internally in place of the default | |
| 1966 // FBO. | |
| 1967 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 1968 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no fram
ebuffer bound"); | |
| 1969 return; | |
| 1970 } | |
| 1971 Platform3DObject textureObject = objectOrZero(texture); | |
| 1972 switch (attachment) { | |
| 1973 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | |
| 1974 m_context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget,
textureObject, level); | |
| 1975 m_context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget
, textureObject, level); | |
| 1976 break; | |
| 1977 case GL_DEPTH_ATTACHMENT: | |
| 1978 m_context->framebufferTexture2D(target, attachment, textarget, textureOb
ject, level); | |
| 1979 break; | |
| 1980 case GL_STENCIL_ATTACHMENT: | |
| 1981 m_context->framebufferTexture2D(target, attachment, textarget, textureOb
ject, level); | |
| 1982 break; | |
| 1983 default: | |
| 1984 m_context->framebufferTexture2D(target, attachment, textarget, textureOb
ject, level); | |
| 1985 } | |
| 1986 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget
, texture, level); | |
| 1987 applyStencilTest(); | |
| 1988 } | |
| 1989 | |
| 1990 void WebGLRenderingContext::frontFace(GLenum mode) | |
| 1991 { | |
| 1992 if (isContextLost()) | |
| 1993 return; | |
| 1994 switch (mode) { | |
| 1995 case GL_CW: | |
| 1996 case GL_CCW: | |
| 1997 break; | |
| 1998 default: | |
| 1999 synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode"); | |
| 2000 return; | |
| 2001 } | |
| 2002 m_context->frontFace(mode); | |
| 2003 } | |
| 2004 | |
| 2005 void WebGLRenderingContext::generateMipmap(GLenum target) | |
| 2006 { | |
| 2007 if (isContextLost()) | |
| 2008 return; | |
| 2009 WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); | |
| 2010 if (!tex) | |
| 2011 return; | |
| 2012 if (!tex->canGenerateMipmaps()) { | |
| 2013 synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not p
ower of 2 or not all the same size"); | |
| 2014 return; | |
| 2015 } | |
| 2016 if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(targ
et, 0))) | |
| 2017 return; | |
| 2018 | |
| 2019 // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LIN
EAR | |
| 2020 // on Mac. Remove the hack once this driver bug is fixed. | |
| 2021 #if OS(MACOSX) | |
| 2022 bool needToResetMinFilter = false; | |
| 2023 if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) { | |
| 2024 m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMA
P_LINEAR); | |
| 2025 needToResetMinFilter = true; | |
| 2026 } | |
| 2027 #endif | |
| 2028 m_context->generateMipmap(target); | |
| 2029 #if OS(MACOSX) | |
| 2030 if (needToResetMinFilter) | |
| 2031 m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilte
r()); | |
| 2032 #endif | |
| 2033 tex->generateMipmapLevelInfo(); | |
| 2034 } | |
| 2035 | |
| 2036 PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram*
program, GLuint index) | |
| 2037 { | |
| 2038 if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) | |
| 2039 return 0; | |
| 2040 blink::WebGraphicsContext3D::ActiveInfo info; | |
| 2041 if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) | |
| 2042 return 0; | |
| 2043 return WebGLActiveInfo::create(info.name, info.type, info.size); | |
| 2044 } | |
| 2045 | |
| 2046 PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram
* program, GLuint index) | |
| 2047 { | |
| 2048 if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) | |
| 2049 return 0; | |
| 2050 blink::WebGraphicsContext3D::ActiveInfo info; | |
| 2051 if (!m_context->getActiveUniform(objectOrZero(program), index, info)) | |
| 2052 return 0; | |
| 2053 return WebGLActiveInfo::create(info.name, info.type, info.size); | |
| 2054 } | |
| 2055 | |
| 2056 bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref
Ptr<WebGLShader> >& shaderObjects) | |
| 2057 { | |
| 2058 shaderObjects.clear(); | |
| 2059 if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) | |
| 2060 return false; | |
| 2061 | |
| 2062 const GLenum shaderType[] = { | |
| 2063 GL_VERTEX_SHADER, | |
| 2064 GL_FRAGMENT_SHADER | |
| 2065 }; | |
| 2066 for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) { | |
| 2067 WebGLShader* shader = program->getAttachedShader(shaderType[i]); | |
| 2068 if (shader) | |
| 2069 shaderObjects.append(shader); | |
| 2070 } | |
| 2071 return true; | |
| 2072 } | |
| 2073 | |
| 2074 GLint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const Stri
ng& name) | |
| 2075 { | |
| 2076 if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) | |
| 2077 return -1; | |
| 2078 if (!validateLocationLength("getAttribLocation", name)) | |
| 2079 return -1; | |
| 2080 if (!validateString("getAttribLocation", name)) | |
| 2081 return -1; | |
| 2082 if (isPrefixReserved(name)) | |
| 2083 return -1; | |
| 2084 if (!program->linkStatus()) { | |
| 2085 synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program no
t linked"); | |
| 2086 return 0; | |
| 2087 } | |
| 2088 return m_context->getAttribLocation(objectOrZero(program), name.utf8().data(
)); | |
| 2089 } | |
| 2090 | |
| 2091 WebGLGetInfo WebGLRenderingContext::getBufferParameter(GLenum target, GLenum pna
me) | |
| 2092 { | |
| 2093 if (isContextLost()) | |
| 2094 return WebGLGetInfo(); | |
| 2095 if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) { | |
| 2096 synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target
"); | |
| 2097 return WebGLGetInfo(); | |
| 2098 } | |
| 2099 | |
| 2100 if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) { | |
| 2101 synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parame
ter name"); | |
| 2102 return WebGLGetInfo(); | |
| 2103 } | |
| 2104 | |
| 2105 GLint value = 0; | |
| 2106 m_context->getBufferParameteriv(target, pname, &value); | |
| 2107 if (pname == GL_BUFFER_SIZE) | |
| 2108 return WebGLGetInfo(value); | |
| 2109 return WebGLGetInfo(static_cast<unsigned>(value)); | |
| 2110 } | |
| 2111 | |
| 2112 PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes() | |
| 2113 { | |
| 2114 if (isContextLost()) | |
| 2115 return 0; | |
| 2116 // We always need to return a new WebGLContextAttributes object to | |
| 2117 // prevent the user from mutating any cached version. | |
| 2118 blink::WebGraphicsContext3D::Attributes attrs = m_context->getContextAttribu
tes(); | |
| 2119 RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone(); | |
| 2120 // Some requested attributes may not be honored, so we need to query the und
erlying | |
| 2121 // context/drawing buffer and adjust accordingly. | |
| 2122 if (m_requestedAttributes->depth() && !attrs.depth) | |
| 2123 attributes->setDepth(false); | |
| 2124 if (m_requestedAttributes->stencil() && !attrs.stencil) | |
| 2125 attributes->setStencil(false); | |
| 2126 attributes->setAntialias(m_drawingBuffer->multisample()); | |
| 2127 return attributes.release(); | |
| 2128 } | |
| 2129 | |
| 2130 GLenum WebGLRenderingContext::getError() | |
| 2131 { | |
| 2132 if (m_lostContextErrors.size()) { | |
| 2133 GLenum err = m_lostContextErrors.first(); | |
| 2134 m_lostContextErrors.remove(0); | |
| 2135 return err; | |
| 2136 } | |
| 2137 | |
| 2138 if (isContextLost()) | |
| 2139 return GL_NO_ERROR; | |
| 2140 | |
| 2141 return m_context->getError(); | |
| 2142 } | |
| 2143 | |
| 2144 bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const Stri
ng& name) const | |
| 2145 { | |
| 2146 static const char* const unprefixed[] = { "", 0, }; | |
| 2147 | |
| 2148 const char* const* prefixes = m_prefixes ? m_prefixes : unprefixed; | |
| 2149 for (; *prefixes; ++prefixes) { | |
| 2150 String prefixedName = String(*prefixes) + extensionName(); | |
| 2151 if (equalIgnoringCase(prefixedName, name)) { | |
| 2152 return true; | |
| 2153 } | |
| 2154 } | |
| 2155 return false; | |
| 2156 } | |
| 2157 | |
| 2158 PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& nam
e) | |
| 2159 { | |
| 2160 if (isContextLost()) | |
| 2161 return 0; | |
| 2162 | |
| 2163 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 2164 ExtensionTracker* tracker = m_extensions[i]; | |
| 2165 if (tracker->matchesNameWithPrefixes(name)) { | |
| 2166 if (tracker->webglDebugRendererInfo() && !allowWebGLDebugRendererInf
o()) | |
| 2167 return 0; | |
| 2168 if (tracker->privileged() && !allowPrivilegedExtensions()) | |
| 2169 return 0; | |
| 2170 if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtension
sEnabled()) | |
| 2171 return 0; | |
| 2172 if (!tracker->supported(this)) | |
| 2173 return 0; | |
| 2174 return tracker->getExtension(this); | |
| 2175 } | |
| 2176 } | |
| 2177 | |
| 2178 return 0; | |
| 2179 } | |
| 2180 | |
| 2181 WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GLenum tar
get, GLenum attachment, GLenum pname) | |
| 2182 { | |
| 2183 if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAtt
achmentParameter", target, attachment)) | |
| 2184 return WebGLGetInfo(); | |
| 2185 | |
| 2186 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 2187 synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParamet
er", "no framebuffer bound"); | |
| 2188 return WebGLGetInfo(); | |
| 2189 } | |
| 2190 | |
| 2191 WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attach
ment); | |
| 2192 if (!object) { | |
| 2193 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) | |
| 2194 return WebGLGetInfo(GL_NONE); | |
| 2195 // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL | |
| 2196 // specifies INVALID_OPERATION. | |
| 2197 synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter",
"invalid parameter name"); | |
| 2198 return WebGLGetInfo(); | |
| 2199 } | |
| 2200 | |
| 2201 ASSERT(object->isTexture() || object->isRenderbuffer()); | |
| 2202 if (object->isTexture()) { | |
| 2203 switch (pname) { | |
| 2204 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| 2205 return WebGLGetInfo(GL_TEXTURE); | |
| 2206 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| 2207 return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTextur
e*>(object))); | |
| 2208 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| 2209 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| 2210 { | |
| 2211 GLint value = 0; | |
| 2212 m_context->getFramebufferAttachmentParameteriv(target, attachmen
t, pname, &value); | |
| 2213 return WebGLGetInfo(value); | |
| 2214 } | |
| 2215 default: | |
| 2216 synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParamete
r", "invalid parameter name for texture attachment"); | |
| 2217 return WebGLGetInfo(); | |
| 2218 } | |
| 2219 } else { | |
| 2220 switch (pname) { | |
| 2221 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| 2222 return WebGLGetInfo(GL_RENDERBUFFER); | |
| 2223 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| 2224 return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLR
enderbuffer*>(object))); | |
| 2225 default: | |
| 2226 synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParamete
r", "invalid parameter name for renderbuffer attachment"); | |
| 2227 return WebGLGetInfo(); | |
| 2228 } | |
| 2229 } | |
| 2230 } | |
| 2231 | |
| 2232 WebGLGetInfo WebGLRenderingContext::getParameter(GLenum pname) | |
| 2233 { | |
| 2234 if (isContextLost()) | |
| 2235 return WebGLGetInfo(); | |
| 2236 const int intZero = 0; | |
| 2237 switch (pname) { | |
| 2238 case GL_ACTIVE_TEXTURE: | |
| 2239 return getUnsignedIntParameter(pname); | |
| 2240 case GL_ALIASED_LINE_WIDTH_RANGE: | |
| 2241 return getWebGLFloatArrayParameter(pname); | |
| 2242 case GL_ALIASED_POINT_SIZE_RANGE: | |
| 2243 return getWebGLFloatArrayParameter(pname); | |
| 2244 case GL_ALPHA_BITS: | |
| 2245 return getIntParameter(pname); | |
| 2246 case GL_ARRAY_BUFFER_BINDING: | |
| 2247 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); | |
| 2248 case GL_BLEND: | |
| 2249 return getBooleanParameter(pname); | |
| 2250 case GL_BLEND_COLOR: | |
| 2251 return getWebGLFloatArrayParameter(pname); | |
| 2252 case GL_BLEND_DST_ALPHA: | |
| 2253 return getUnsignedIntParameter(pname); | |
| 2254 case GL_BLEND_DST_RGB: | |
| 2255 return getUnsignedIntParameter(pname); | |
| 2256 case GL_BLEND_EQUATION_ALPHA: | |
| 2257 return getUnsignedIntParameter(pname); | |
| 2258 case GL_BLEND_EQUATION_RGB: | |
| 2259 return getUnsignedIntParameter(pname); | |
| 2260 case GL_BLEND_SRC_ALPHA: | |
| 2261 return getUnsignedIntParameter(pname); | |
| 2262 case GL_BLEND_SRC_RGB: | |
| 2263 return getUnsignedIntParameter(pname); | |
| 2264 case GL_BLUE_BITS: | |
| 2265 return getIntParameter(pname); | |
| 2266 case GL_COLOR_CLEAR_VALUE: | |
| 2267 return getWebGLFloatArrayParameter(pname); | |
| 2268 case GL_COLOR_WRITEMASK: | |
| 2269 return getBooleanArrayParameter(pname); | |
| 2270 case GL_COMPRESSED_TEXTURE_FORMATS: | |
| 2271 return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(
), m_compressedTextureFormats.size())); | |
| 2272 case GL_CULL_FACE: | |
| 2273 return getBooleanParameter(pname); | |
| 2274 case GL_CULL_FACE_MODE: | |
| 2275 return getUnsignedIntParameter(pname); | |
| 2276 case GL_CURRENT_PROGRAM: | |
| 2277 return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); | |
| 2278 case GL_DEPTH_BITS: | |
| 2279 if (!m_framebufferBinding && !m_requestedAttributes->depth()) | |
| 2280 return WebGLGetInfo(intZero); | |
| 2281 return getIntParameter(pname); | |
| 2282 case GL_DEPTH_CLEAR_VALUE: | |
| 2283 return getFloatParameter(pname); | |
| 2284 case GL_DEPTH_FUNC: | |
| 2285 return getUnsignedIntParameter(pname); | |
| 2286 case GL_DEPTH_RANGE: | |
| 2287 return getWebGLFloatArrayParameter(pname); | |
| 2288 case GL_DEPTH_TEST: | |
| 2289 return getBooleanParameter(pname); | |
| 2290 case GL_DEPTH_WRITEMASK: | |
| 2291 return getBooleanParameter(pname); | |
| 2292 case GL_DITHER: | |
| 2293 return getBooleanParameter(pname); | |
| 2294 case GL_ELEMENT_ARRAY_BUFFER_BINDING: | |
| 2295 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->bo
undElementArrayBuffer())); | |
| 2296 case GL_FRAMEBUFFER_BINDING: | |
| 2297 return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); | |
| 2298 case GL_FRONT_FACE: | |
| 2299 return getUnsignedIntParameter(pname); | |
| 2300 case GL_GENERATE_MIPMAP_HINT: | |
| 2301 return getUnsignedIntParameter(pname); | |
| 2302 case GL_GREEN_BITS: | |
| 2303 return getIntParameter(pname); | |
| 2304 case GL_LINE_WIDTH: | |
| 2305 return getFloatParameter(pname); | |
| 2306 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: | |
| 2307 return getIntParameter(pname); | |
| 2308 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: | |
| 2309 return getIntParameter(pname); | |
| 2310 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: | |
| 2311 return getIntParameter(pname); | |
| 2312 case GL_MAX_RENDERBUFFER_SIZE: | |
| 2313 return getIntParameter(pname); | |
| 2314 case GL_MAX_TEXTURE_IMAGE_UNITS: | |
| 2315 return getIntParameter(pname); | |
| 2316 case GL_MAX_TEXTURE_SIZE: | |
| 2317 return getIntParameter(pname); | |
| 2318 case GL_MAX_VARYING_VECTORS: | |
| 2319 return getIntParameter(pname); | |
| 2320 case GL_MAX_VERTEX_ATTRIBS: | |
| 2321 return getIntParameter(pname); | |
| 2322 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: | |
| 2323 return getIntParameter(pname); | |
| 2324 case GL_MAX_VERTEX_UNIFORM_VECTORS: | |
| 2325 return getIntParameter(pname); | |
| 2326 case GL_MAX_VIEWPORT_DIMS: | |
| 2327 return getWebGLIntArrayParameter(pname); | |
| 2328 case GL_NUM_SHADER_BINARY_FORMATS: | |
| 2329 // FIXME: should we always return 0 for this? | |
| 2330 return getIntParameter(pname); | |
| 2331 case GL_PACK_ALIGNMENT: | |
| 2332 return getIntParameter(pname); | |
| 2333 case GL_POLYGON_OFFSET_FACTOR: | |
| 2334 return getFloatParameter(pname); | |
| 2335 case GL_POLYGON_OFFSET_FILL: | |
| 2336 return getBooleanParameter(pname); | |
| 2337 case GL_POLYGON_OFFSET_UNITS: | |
| 2338 return getFloatParameter(pname); | |
| 2339 case GL_RED_BITS: | |
| 2340 return getIntParameter(pname); | |
| 2341 case GL_RENDERBUFFER_BINDING: | |
| 2342 return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)
); | |
| 2343 case GL_RENDERER: | |
| 2344 return WebGLGetInfo(String("WebKit WebGL")); | |
| 2345 case GL_SAMPLE_BUFFERS: | |
| 2346 return getIntParameter(pname); | |
| 2347 case GL_SAMPLE_COVERAGE_INVERT: | |
| 2348 return getBooleanParameter(pname); | |
| 2349 case GL_SAMPLE_COVERAGE_VALUE: | |
| 2350 return getFloatParameter(pname); | |
| 2351 case GL_SAMPLES: | |
| 2352 return getIntParameter(pname); | |
| 2353 case GL_SCISSOR_BOX: | |
| 2354 return getWebGLIntArrayParameter(pname); | |
| 2355 case GL_SCISSOR_TEST: | |
| 2356 return getBooleanParameter(pname); | |
| 2357 case GL_SHADING_LANGUAGE_VERSION: | |
| 2358 return WebGLGetInfo("WebGL GLSL ES 1.0 (" + String(m_context->getString(
GL_SHADING_LANGUAGE_VERSION)) + ")"); | |
| 2359 case GL_STENCIL_BACK_FAIL: | |
| 2360 return getUnsignedIntParameter(pname); | |
| 2361 case GL_STENCIL_BACK_FUNC: | |
| 2362 return getUnsignedIntParameter(pname); | |
| 2363 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
| 2364 return getUnsignedIntParameter(pname); | |
| 2365 case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
| 2366 return getUnsignedIntParameter(pname); | |
| 2367 case GL_STENCIL_BACK_REF: | |
| 2368 return getIntParameter(pname); | |
| 2369 case GL_STENCIL_BACK_VALUE_MASK: | |
| 2370 return getUnsignedIntParameter(pname); | |
| 2371 case GL_STENCIL_BACK_WRITEMASK: | |
| 2372 return getUnsignedIntParameter(pname); | |
| 2373 case GL_STENCIL_BITS: | |
| 2374 if (!m_framebufferBinding && !m_requestedAttributes->stencil()) | |
| 2375 return WebGLGetInfo(intZero); | |
| 2376 return getIntParameter(pname); | |
| 2377 case GL_STENCIL_CLEAR_VALUE: | |
| 2378 return getIntParameter(pname); | |
| 2379 case GL_STENCIL_FAIL: | |
| 2380 return getUnsignedIntParameter(pname); | |
| 2381 case GL_STENCIL_FUNC: | |
| 2382 return getUnsignedIntParameter(pname); | |
| 2383 case GL_STENCIL_PASS_DEPTH_FAIL: | |
| 2384 return getUnsignedIntParameter(pname); | |
| 2385 case GL_STENCIL_PASS_DEPTH_PASS: | |
| 2386 return getUnsignedIntParameter(pname); | |
| 2387 case GL_STENCIL_REF: | |
| 2388 return getIntParameter(pname); | |
| 2389 case GL_STENCIL_TEST: | |
| 2390 return getBooleanParameter(pname); | |
| 2391 case GL_STENCIL_VALUE_MASK: | |
| 2392 return getUnsignedIntParameter(pname); | |
| 2393 case GL_STENCIL_WRITEMASK: | |
| 2394 return getUnsignedIntParameter(pname); | |
| 2395 case GL_SUBPIXEL_BITS: | |
| 2396 return getIntParameter(pname); | |
| 2397 case GL_TEXTURE_BINDING_2D: | |
| 2398 return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeText
ureUnit].m_texture2DBinding)); | |
| 2399 case GL_TEXTURE_BINDING_CUBE_MAP: | |
| 2400 return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeText
ureUnit].m_textureCubeMapBinding)); | |
| 2401 case GL_UNPACK_ALIGNMENT: | |
| 2402 return getIntParameter(pname); | |
| 2403 case GC3D_UNPACK_FLIP_Y_WEBGL: | |
| 2404 return WebGLGetInfo(m_unpackFlipY); | |
| 2405 case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: | |
| 2406 return WebGLGetInfo(m_unpackPremultiplyAlpha); | |
| 2407 case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: | |
| 2408 return WebGLGetInfo(m_unpackColorspaceConversion); | |
| 2409 case GL_VENDOR: | |
| 2410 return WebGLGetInfo(String("WebKit")); | |
| 2411 case GL_VERSION: | |
| 2412 return WebGLGetInfo("WebGL 1.0 (" + String(m_context->getString(GL_VERSI
ON)) + ")"); | |
| 2413 case GL_VIEWPORT: | |
| 2414 return getWebGLIntArrayParameter(pname); | |
| 2415 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives | |
| 2416 if (m_oesStandardDerivatives) | |
| 2417 return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OE
S); | |
| 2418 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, OES_standard_derivatives not enabled"); | |
| 2419 return WebGLGetInfo(); | |
| 2420 case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: | |
| 2421 if (m_webglDebugRendererInfo) | |
| 2422 return WebGLGetInfo(m_context->getString(GL_RENDERER)); | |
| 2423 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, WEBGL_debug_renderer_info not enabled"); | |
| 2424 return WebGLGetInfo(); | |
| 2425 case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: | |
| 2426 if (m_webglDebugRendererInfo) | |
| 2427 return WebGLGetInfo(m_context->getString(GL_VENDOR)); | |
| 2428 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, WEBGL_debug_renderer_info not enabled"); | |
| 2429 return WebGLGetInfo(); | |
| 2430 case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object | |
| 2431 if (m_oesVertexArrayObject) { | |
| 2432 if (!m_boundVertexArrayObject->isDefaultObject()) | |
| 2433 return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boun
dVertexArrayObject)); | |
| 2434 return WebGLGetInfo(); | |
| 2435 } | |
| 2436 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, OES_vertex_array_object not enabled"); | |
| 2437 return WebGLGetInfo(); | |
| 2438 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic | |
| 2439 if (m_extTextureFilterAnisotropic) | |
| 2440 return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); | |
| 2441 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, EXT_texture_filter_anisotropic not enabled"); | |
| 2442 return WebGLGetInfo(); | |
| 2443 case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN | |
| 2444 if (m_webglDrawBuffers) | |
| 2445 return WebGLGetInfo(maxColorAttachments()); | |
| 2446 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, WEBGL_draw_buffers not enabled"); | |
| 2447 return WebGLGetInfo(); | |
| 2448 case GL_MAX_DRAW_BUFFERS_EXT: | |
| 2449 if (m_webglDrawBuffers) | |
| 2450 return WebGLGetInfo(maxDrawBuffers()); | |
| 2451 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me, WEBGL_draw_buffers not enabled"); | |
| 2452 return WebGLGetInfo(); | |
| 2453 default: | |
| 2454 if (m_webglDrawBuffers | |
| 2455 && pname >= GL_DRAW_BUFFER0_EXT | |
| 2456 && pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers(
))) { | |
| 2457 GLint value = GL_NONE; | |
| 2458 if (m_framebufferBinding) | |
| 2459 value = m_framebufferBinding->getDrawBuffer(pname); | |
| 2460 else // emulated backbuffer | |
| 2461 value = m_backDrawBuffer; | |
| 2462 return WebGLGetInfo(value); | |
| 2463 } | |
| 2464 synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter na
me"); | |
| 2465 return WebGLGetInfo(); | |
| 2466 } | |
| 2467 } | |
| 2468 | |
| 2469 WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G
Lenum pname) | |
| 2470 { | |
| 2471 if (isContextLost() || !validateWebGLObject("getProgramParameter", program)) | |
| 2472 return WebGLGetInfo(); | |
| 2473 | |
| 2474 GLint value = 0; | |
| 2475 switch (pname) { | |
| 2476 case GL_DELETE_STATUS: | |
| 2477 return WebGLGetInfo(program->isDeleted()); | |
| 2478 case GL_VALIDATE_STATUS: | |
| 2479 m_context->getProgramiv(objectOrZero(program), pname, &value); | |
| 2480 return WebGLGetInfo(static_cast<bool>(value)); | |
| 2481 case GL_LINK_STATUS: | |
| 2482 return WebGLGetInfo(program->linkStatus()); | |
| 2483 case GL_ATTACHED_SHADERS: | |
| 2484 case GL_ACTIVE_ATTRIBUTES: | |
| 2485 case GL_ACTIVE_UNIFORMS: | |
| 2486 m_context->getProgramiv(objectOrZero(program), pname, &value); | |
| 2487 return WebGLGetInfo(value); | |
| 2488 default: | |
| 2489 synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid param
eter name"); | |
| 2490 return WebGLGetInfo(); | |
| 2491 } | |
| 2492 } | |
| 2493 | |
| 2494 String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program) | |
| 2495 { | |
| 2496 if (isContextLost()) | |
| 2497 return String(); | |
| 2498 if (!validateWebGLObject("getProgramInfoLog", program)) | |
| 2499 return ""; | |
| 2500 return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program))); | |
| 2501 } | |
| 2502 | |
| 2503 WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GLenum target, GLen
um pname) | |
| 2504 { | |
| 2505 if (isContextLost()) | |
| 2506 return WebGLGetInfo(); | |
| 2507 if (target != GL_RENDERBUFFER) { | |
| 2508 synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid
target"); | |
| 2509 return WebGLGetInfo(); | |
| 2510 } | |
| 2511 if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { | |
| 2512 synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no
renderbuffer bound"); | |
| 2513 return WebGLGetInfo(); | |
| 2514 } | |
| 2515 | |
| 2516 GLint value = 0; | |
| 2517 switch (pname) { | |
| 2518 case GL_RENDERBUFFER_WIDTH: | |
| 2519 case GL_RENDERBUFFER_HEIGHT: | |
| 2520 case GL_RENDERBUFFER_RED_SIZE: | |
| 2521 case GL_RENDERBUFFER_GREEN_SIZE: | |
| 2522 case GL_RENDERBUFFER_BLUE_SIZE: | |
| 2523 case GL_RENDERBUFFER_ALPHA_SIZE: | |
| 2524 case GL_RENDERBUFFER_DEPTH_SIZE: | |
| 2525 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2526 return WebGLGetInfo(value); | |
| 2527 case GL_RENDERBUFFER_STENCIL_SIZE: | |
| 2528 if (m_renderbufferBinding->emulatedStencilBuffer()) { | |
| 2529 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi
ng->emulatedStencilBuffer())); | |
| 2530 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2531 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi
ng.get())); | |
| 2532 } else { | |
| 2533 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2534 } | |
| 2535 return WebGLGetInfo(value); | |
| 2536 case GL_RENDERBUFFER_INTERNAL_FORMAT: | |
| 2537 return WebGLGetInfo(m_renderbufferBinding->internalFormat()); | |
| 2538 default: | |
| 2539 synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid
parameter name"); | |
| 2540 return WebGLGetInfo(); | |
| 2541 } | |
| 2542 } | |
| 2543 | |
| 2544 WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GLen
um pname) | |
| 2545 { | |
| 2546 if (isContextLost() || !validateWebGLObject("getShaderParameter", shader)) | |
| 2547 return WebGLGetInfo(); | |
| 2548 GLint value = 0; | |
| 2549 switch (pname) { | |
| 2550 case GL_DELETE_STATUS: | |
| 2551 return WebGLGetInfo(shader->isDeleted()); | |
| 2552 case GL_COMPILE_STATUS: | |
| 2553 m_context->getShaderiv(objectOrZero(shader), pname, &value); | |
| 2554 return WebGLGetInfo(static_cast<bool>(value)); | |
| 2555 case GL_SHADER_TYPE: | |
| 2556 m_context->getShaderiv(objectOrZero(shader), pname, &value); | |
| 2557 return WebGLGetInfo(static_cast<unsigned>(value)); | |
| 2558 default: | |
| 2559 synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parame
ter name"); | |
| 2560 return WebGLGetInfo(); | |
| 2561 } | |
| 2562 } | |
| 2563 | |
| 2564 String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader) | |
| 2565 { | |
| 2566 if (isContextLost()) | |
| 2567 return String(); | |
| 2568 if (!validateWebGLObject("getShaderInfoLog", shader)) | |
| 2569 return ""; | |
| 2570 return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader))); | |
| 2571 } | |
| 2572 | |
| 2573 PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision
Format(GLenum shaderType, GLenum precisionType) | |
| 2574 { | |
| 2575 if (isContextLost()) | |
| 2576 return 0; | |
| 2577 switch (shaderType) { | |
| 2578 case GL_VERTEX_SHADER: | |
| 2579 case GL_FRAGMENT_SHADER: | |
| 2580 break; | |
| 2581 default: | |
| 2582 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid
shader type"); | |
| 2583 return 0; | |
| 2584 } | |
| 2585 switch (precisionType) { | |
| 2586 case GL_LOW_FLOAT: | |
| 2587 case GL_MEDIUM_FLOAT: | |
| 2588 case GL_HIGH_FLOAT: | |
| 2589 case GL_LOW_INT: | |
| 2590 case GL_MEDIUM_INT: | |
| 2591 case GL_HIGH_INT: | |
| 2592 break; | |
| 2593 default: | |
| 2594 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid
precision type"); | |
| 2595 return 0; | |
| 2596 } | |
| 2597 | |
| 2598 GLint range[2] = {0, 0}; | |
| 2599 GLint precision = 0; | |
| 2600 m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &preci
sion); | |
| 2601 return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); | |
| 2602 } | |
| 2603 | |
| 2604 String WebGLRenderingContext::getShaderSource(WebGLShader* shader) | |
| 2605 { | |
| 2606 if (isContextLost()) | |
| 2607 return String(); | |
| 2608 if (!validateWebGLObject("getShaderSource", shader)) | |
| 2609 return ""; | |
| 2610 return ensureNotNull(shader->source()); | |
| 2611 } | |
| 2612 | |
| 2613 Vector<String> WebGLRenderingContext::getSupportedExtensions() | |
| 2614 { | |
| 2615 Vector<String> result; | |
| 2616 if (isContextLost()) | |
| 2617 return result; | |
| 2618 | |
| 2619 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 2620 ExtensionTracker* tracker = m_extensions[i]; | |
| 2621 if (tracker->webglDebugRendererInfo() && !allowWebGLDebugRendererInfo()) | |
| 2622 continue; | |
| 2623 if (tracker->privileged() && !allowPrivilegedExtensions()) | |
| 2624 continue; | |
| 2625 if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEna
bled()) | |
| 2626 continue; | |
| 2627 if (tracker->supported(this)) | |
| 2628 result.append(String(tracker->prefixed() ? "WEBKIT_" : "") + tracke
r->extensionName()); | |
| 2629 } | |
| 2630 | |
| 2631 return result; | |
| 2632 } | |
| 2633 | |
| 2634 WebGLGetInfo WebGLRenderingContext::getTexParameter(GLenum target, GLenum pname) | |
| 2635 { | |
| 2636 if (isContextLost()) | |
| 2637 return WebGLGetInfo(); | |
| 2638 WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false)
; | |
| 2639 if (!tex) | |
| 2640 return WebGLGetInfo(); | |
| 2641 GLint value = 0; | |
| 2642 switch (pname) { | |
| 2643 case GL_TEXTURE_MAG_FILTER: | |
| 2644 case GL_TEXTURE_MIN_FILTER: | |
| 2645 case GL_TEXTURE_WRAP_S: | |
| 2646 case GL_TEXTURE_WRAP_T: | |
| 2647 m_context->getTexParameteriv(target, pname, &value); | |
| 2648 return WebGLGetInfo(static_cast<unsigned>(value)); | |
| 2649 case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic | |
| 2650 if (m_extTextureFilterAnisotropic) { | |
| 2651 m_context->getTexParameteriv(target, pname, &value); | |
| 2652 return WebGLGetInfo(static_cast<unsigned>(value)); | |
| 2653 } | |
| 2654 synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter
name, EXT_texture_filter_anisotropic not enabled"); | |
| 2655 return WebGLGetInfo(); | |
| 2656 default: | |
| 2657 synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter
name"); | |
| 2658 return WebGLGetInfo(); | |
| 2659 } | |
| 2660 } | |
| 2661 | |
| 2662 WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG
LUniformLocation* uniformLocation) | |
| 2663 { | |
| 2664 if (isContextLost() || !validateWebGLObject("getUniform", program)) | |
| 2665 return WebGLGetInfo(); | |
| 2666 if (!uniformLocation || uniformLocation->program() != program) { | |
| 2667 synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocatio
n or not valid for this program"); | |
| 2668 return WebGLGetInfo(); | |
| 2669 } | |
| 2670 GLint location = uniformLocation->location(); | |
| 2671 | |
| 2672 // FIXME: make this more efficient using WebGLUniformLocation and caching ty
pes in it | |
| 2673 GLint activeUniforms = 0; | |
| 2674 m_context->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUn
iforms); | |
| 2675 for (GLint i = 0; i < activeUniforms; i++) { | |
| 2676 blink::WebGraphicsContext3D::ActiveInfo info; | |
| 2677 if (!m_context->getActiveUniform(objectOrZero(program), i, info)) | |
| 2678 return WebGLGetInfo(); | |
| 2679 String name = info.name; | |
| 2680 StringBuilder nameBuilder; | |
| 2681 // Strip "[0]" from the name if it's an array. | |
| 2682 if (info.size > 1 && name.endsWith("[0]")) | |
| 2683 info.name = name.left(name.length() - 3); | |
| 2684 // If it's an array, we need to iterate through each element, appending
"[index]" to the name. | |
| 2685 for (GLint index = 0; index < info.size; ++index) { | |
| 2686 nameBuilder.clear(); | |
| 2687 nameBuilder.append(info.name); | |
| 2688 if (info.size > 1 && index >= 1) { | |
| 2689 nameBuilder.append('['); | |
| 2690 nameBuilder.append(String::number(index)); | |
| 2691 nameBuilder.append(']'); | |
| 2692 } | |
| 2693 // Now need to look this up by name again to find its location | |
| 2694 GLint loc = m_context->getUniformLocation(objectOrZero(program), nam
eBuilder.toString().utf8().data()); | |
| 2695 if (loc == location) { | |
| 2696 // Found it. Use the type in the ActiveInfo to determine the ret
urn type. | |
| 2697 GLenum baseType; | |
| 2698 unsigned length; | |
| 2699 switch (info.type) { | |
| 2700 case GL_BOOL: | |
| 2701 baseType = GL_BOOL; | |
| 2702 length = 1; | |
| 2703 break; | |
| 2704 case GL_BOOL_VEC2: | |
| 2705 baseType = GL_BOOL; | |
| 2706 length = 2; | |
| 2707 break; | |
| 2708 case GL_BOOL_VEC3: | |
| 2709 baseType = GL_BOOL; | |
| 2710 length = 3; | |
| 2711 break; | |
| 2712 case GL_BOOL_VEC4: | |
| 2713 baseType = GL_BOOL; | |
| 2714 length = 4; | |
| 2715 break; | |
| 2716 case GL_INT: | |
| 2717 baseType = GL_INT; | |
| 2718 length = 1; | |
| 2719 break; | |
| 2720 case GL_INT_VEC2: | |
| 2721 baseType = GL_INT; | |
| 2722 length = 2; | |
| 2723 break; | |
| 2724 case GL_INT_VEC3: | |
| 2725 baseType = GL_INT; | |
| 2726 length = 3; | |
| 2727 break; | |
| 2728 case GL_INT_VEC4: | |
| 2729 baseType = GL_INT; | |
| 2730 length = 4; | |
| 2731 break; | |
| 2732 case GL_FLOAT: | |
| 2733 baseType = GL_FLOAT; | |
| 2734 length = 1; | |
| 2735 break; | |
| 2736 case GL_FLOAT_VEC2: | |
| 2737 baseType = GL_FLOAT; | |
| 2738 length = 2; | |
| 2739 break; | |
| 2740 case GL_FLOAT_VEC3: | |
| 2741 baseType = GL_FLOAT; | |
| 2742 length = 3; | |
| 2743 break; | |
| 2744 case GL_FLOAT_VEC4: | |
| 2745 baseType = GL_FLOAT; | |
| 2746 length = 4; | |
| 2747 break; | |
| 2748 case GL_FLOAT_MAT2: | |
| 2749 baseType = GL_FLOAT; | |
| 2750 length = 4; | |
| 2751 break; | |
| 2752 case GL_FLOAT_MAT3: | |
| 2753 baseType = GL_FLOAT; | |
| 2754 length = 9; | |
| 2755 break; | |
| 2756 case GL_FLOAT_MAT4: | |
| 2757 baseType = GL_FLOAT; | |
| 2758 length = 16; | |
| 2759 break; | |
| 2760 case GL_SAMPLER_2D: | |
| 2761 case GL_SAMPLER_CUBE: | |
| 2762 baseType = GL_INT; | |
| 2763 length = 1; | |
| 2764 break; | |
| 2765 default: | |
| 2766 // Can't handle this type | |
| 2767 synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled
type"); | |
| 2768 return WebGLGetInfo(); | |
| 2769 } | |
| 2770 switch (baseType) { | |
| 2771 case GL_FLOAT: { | |
| 2772 GLfloat value[16] = {0}; | |
| 2773 m_context->getUniformfv(objectOrZero(program), location, val
ue); | |
| 2774 if (length == 1) | |
| 2775 return WebGLGetInfo(value[0]); | |
| 2776 return WebGLGetInfo(Float32Array::create(value, length)); | |
| 2777 } | |
| 2778 case GL_INT: { | |
| 2779 GLint value[4] = {0}; | |
| 2780 m_context->getUniformiv(objectOrZero(program), location, val
ue); | |
| 2781 if (length == 1) | |
| 2782 return WebGLGetInfo(value[0]); | |
| 2783 return WebGLGetInfo(Int32Array::create(value, length)); | |
| 2784 } | |
| 2785 case GL_BOOL: { | |
| 2786 GLint value[4] = {0}; | |
| 2787 m_context->getUniformiv(objectOrZero(program), location, val
ue); | |
| 2788 if (length > 1) { | |
| 2789 bool boolValue[16] = {0}; | |
| 2790 for (unsigned j = 0; j < length; j++) | |
| 2791 boolValue[j] = static_cast<bool>(value[j]); | |
| 2792 return WebGLGetInfo(boolValue, length); | |
| 2793 } | |
| 2794 return WebGLGetInfo(static_cast<bool>(value[0])); | |
| 2795 } | |
| 2796 default: | |
| 2797 notImplemented(); | |
| 2798 } | |
| 2799 } | |
| 2800 } | |
| 2801 } | |
| 2802 // If we get here, something went wrong in our unfortunately complex logic a
bove | |
| 2803 synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); | |
| 2804 return WebGLGetInfo(); | |
| 2805 } | |
| 2806 | |
| 2807 PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL
Program* program, const String& name) | |
| 2808 { | |
| 2809 if (isContextLost() || !validateWebGLObject("getUniformLocation", program)) | |
| 2810 return 0; | |
| 2811 if (!validateLocationLength("getUniformLocation", name)) | |
| 2812 return 0; | |
| 2813 if (!validateString("getUniformLocation", name)) | |
| 2814 return 0; | |
| 2815 if (isPrefixReserved(name)) | |
| 2816 return 0; | |
| 2817 if (!program->linkStatus()) { | |
| 2818 synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program n
ot linked"); | |
| 2819 return 0; | |
| 2820 } | |
| 2821 GLint uniformLocation = m_context->getUniformLocation(objectOrZero(program),
name.utf8().data()); | |
| 2822 if (uniformLocation == -1) | |
| 2823 return 0; | |
| 2824 return WebGLUniformLocation::create(program, uniformLocation); | |
| 2825 } | |
| 2826 | |
| 2827 WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GLuint index, GLenum pname) | |
| 2828 { | |
| 2829 if (isContextLost()) | |
| 2830 return WebGLGetInfo(); | |
| 2831 if (index >= m_maxVertexAttribs) { | |
| 2832 synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of ran
ge"); | |
| 2833 return WebGLGetInfo(); | |
| 2834 } | |
| 2835 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArr
ayObject->getVertexAttribState(index); | |
| 2836 | |
| 2837 if (m_angleInstancedArrays && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) | |
| 2838 return WebGLGetInfo(state.divisor); | |
| 2839 | |
| 2840 switch (pname) { | |
| 2841 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
| 2842 if (!state.bufferBinding || !state.bufferBinding->object()) | |
| 2843 return WebGLGetInfo(); | |
| 2844 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding)); | |
| 2845 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
| 2846 return WebGLGetInfo(state.enabled); | |
| 2847 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
| 2848 return WebGLGetInfo(state.normalized); | |
| 2849 case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
| 2850 return WebGLGetInfo(state.size); | |
| 2851 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
| 2852 return WebGLGetInfo(state.originalStride); | |
| 2853 case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
| 2854 return WebGLGetInfo(state.type); | |
| 2855 case GL_CURRENT_VERTEX_ATTRIB: | |
| 2856 return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].valu
e, 4)); | |
| 2857 default: | |
| 2858 synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter
name"); | |
| 2859 return WebGLGetInfo(); | |
| 2860 } | |
| 2861 } | |
| 2862 | |
| 2863 long long WebGLRenderingContext::getVertexAttribOffset(GLuint index, GLenum pnam
e) | |
| 2864 { | |
| 2865 if (isContextLost()) | |
| 2866 return 0; | |
| 2867 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { | |
| 2868 synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid par
ameter name"); | |
| 2869 return 0; | |
| 2870 } | |
| 2871 GLsizeiptr result = m_context->getVertexAttribOffset(index, pname); | |
| 2872 return static_cast<long long>(result); | |
| 2873 } | |
| 2874 | |
| 2875 void WebGLRenderingContext::hint(GLenum target, GLenum mode) | |
| 2876 { | |
| 2877 if (isContextLost()) | |
| 2878 return; | |
| 2879 bool isValid = false; | |
| 2880 switch (target) { | |
| 2881 case GL_GENERATE_MIPMAP_HINT: | |
| 2882 isValid = true; | |
| 2883 break; | |
| 2884 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives | |
| 2885 if (m_oesStandardDerivatives) | |
| 2886 isValid = true; | |
| 2887 break; | |
| 2888 } | |
| 2889 if (!isValid) { | |
| 2890 synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target"); | |
| 2891 return; | |
| 2892 } | |
| 2893 m_context->hint(target, mode); | |
| 2894 } | |
| 2895 | |
| 2896 GLboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) | |
| 2897 { | |
| 2898 if (!buffer || isContextLost()) | |
| 2899 return 0; | |
| 2900 | |
| 2901 if (!buffer->hasEverBeenBound()) | |
| 2902 return 0; | |
| 2903 | |
| 2904 return m_context->isBuffer(buffer->object()); | |
| 2905 } | |
| 2906 | |
| 2907 bool WebGLRenderingContext::isContextLost() | |
| 2908 { | |
| 2909 return m_contextLost; | |
| 2910 } | |
| 2911 | |
| 2912 GLboolean WebGLRenderingContext::isEnabled(GLenum cap) | |
| 2913 { | |
| 2914 if (isContextLost() || !validateCapability("isEnabled", cap)) | |
| 2915 return 0; | |
| 2916 if (cap == GL_STENCIL_TEST) | |
| 2917 return m_stencilEnabled; | |
| 2918 return m_context->isEnabled(cap); | |
| 2919 } | |
| 2920 | |
| 2921 GLboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) | |
| 2922 { | |
| 2923 if (!framebuffer || isContextLost()) | |
| 2924 return 0; | |
| 2925 | |
| 2926 if (!framebuffer->hasEverBeenBound()) | |
| 2927 return 0; | |
| 2928 | |
| 2929 return m_context->isFramebuffer(framebuffer->object()); | |
| 2930 } | |
| 2931 | |
| 2932 GLboolean WebGLRenderingContext::isProgram(WebGLProgram* program) | |
| 2933 { | |
| 2934 if (!program || isContextLost()) | |
| 2935 return 0; | |
| 2936 | |
| 2937 return m_context->isProgram(program->object()); | |
| 2938 } | |
| 2939 | |
| 2940 GLboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) | |
| 2941 { | |
| 2942 if (!renderbuffer || isContextLost()) | |
| 2943 return 0; | |
| 2944 | |
| 2945 if (!renderbuffer->hasEverBeenBound()) | |
| 2946 return 0; | |
| 2947 | |
| 2948 return m_context->isRenderbuffer(renderbuffer->object()); | |
| 2949 } | |
| 2950 | |
| 2951 GLboolean WebGLRenderingContext::isShader(WebGLShader* shader) | |
| 2952 { | |
| 2953 if (!shader || isContextLost()) | |
| 2954 return 0; | |
| 2955 | |
| 2956 return m_context->isShader(shader->object()); | |
| 2957 } | |
| 2958 | |
| 2959 GLboolean WebGLRenderingContext::isTexture(WebGLTexture* texture) | |
| 2960 { | |
| 2961 if (!texture || isContextLost()) | |
| 2962 return 0; | |
| 2963 | |
| 2964 if (!texture->hasEverBeenBound()) | |
| 2965 return 0; | |
| 2966 | |
| 2967 return m_context->isTexture(texture->object()); | |
| 2968 } | |
| 2969 | |
| 2970 void WebGLRenderingContext::lineWidth(GLfloat width) | |
| 2971 { | |
| 2972 if (isContextLost()) | |
| 2973 return; | |
| 2974 m_context->lineWidth(width); | |
| 2975 } | |
| 2976 | |
| 2977 void WebGLRenderingContext::linkProgram(WebGLProgram* program) | |
| 2978 { | |
| 2979 if (isContextLost() || !validateWebGLObject("linkProgram", program)) | |
| 2980 return; | |
| 2981 | |
| 2982 m_context->linkProgram(objectOrZero(program)); | |
| 2983 program->increaseLinkCount(); | |
| 2984 } | |
| 2985 | |
| 2986 void WebGLRenderingContext::pixelStorei(GLenum pname, GLint param) | |
| 2987 { | |
| 2988 if (isContextLost()) | |
| 2989 return; | |
| 2990 switch (pname) { | |
| 2991 case GC3D_UNPACK_FLIP_Y_WEBGL: | |
| 2992 m_unpackFlipY = param; | |
| 2993 break; | |
| 2994 case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: | |
| 2995 m_unpackPremultiplyAlpha = param; | |
| 2996 break; | |
| 2997 case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: | |
| 2998 if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param ==
GL_NONE) { | |
| 2999 m_unpackColorspaceConversion = static_cast<GLenum>(param); | |
| 3000 } else { | |
| 3001 synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid paramete
r for UNPACK_COLORSPACE_CONVERSION_WEBGL"); | |
| 3002 return; | |
| 3003 } | |
| 3004 break; | |
| 3005 case GL_PACK_ALIGNMENT: | |
| 3006 case GL_UNPACK_ALIGNMENT: | |
| 3007 if (param == 1 || param == 2 || param == 4 || param == 8) { | |
| 3008 if (pname == GL_PACK_ALIGNMENT) { | |
| 3009 m_packAlignment = param; | |
| 3010 m_drawingBuffer->setPackAlignment(param); | |
| 3011 } else { // GL_UNPACK_ALIGNMENT: | |
| 3012 m_unpackAlignment = param; | |
| 3013 } | |
| 3014 m_context->pixelStorei(pname, param); | |
| 3015 } else { | |
| 3016 synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid paramete
r for alignment"); | |
| 3017 return; | |
| 3018 } | |
| 3019 break; | |
| 3020 default: | |
| 3021 synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter nam
e"); | |
| 3022 return; | |
| 3023 } | |
| 3024 } | |
| 3025 | |
| 3026 void WebGLRenderingContext::polygonOffset(GLfloat factor, GLfloat units) | |
| 3027 { | |
| 3028 if (isContextLost()) | |
| 3029 return; | |
| 3030 m_context->polygonOffset(factor, units); | |
| 3031 } | |
| 3032 | |
| 3033 void WebGLRenderingContext::readPixels(GLint x, GLint y, GLsizei width, GLsizei
height, GLenum format, GLenum type, ArrayBufferView* pixels) | |
| 3034 { | |
| 3035 if (isContextLost()) | |
| 3036 return; | |
| 3037 // Due to WebGL's same-origin restrictions, it is not possible to | |
| 3038 // taint the origin using the WebGL API. | |
| 3039 ASSERT(canvas()->originClean()); | |
| 3040 // Validate input parameters. | |
| 3041 if (!pixels) { | |
| 3042 synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayB
ufferView"); | |
| 3043 return; | |
| 3044 } | |
| 3045 switch (format) { | |
| 3046 case GL_ALPHA: | |
| 3047 case GL_RGB: | |
| 3048 case GL_RGBA: | |
| 3049 break; | |
| 3050 default: | |
| 3051 synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format"); | |
| 3052 return; | |
| 3053 } | |
| 3054 switch (type) { | |
| 3055 case GL_UNSIGNED_BYTE: | |
| 3056 case GL_UNSIGNED_SHORT_5_6_5: | |
| 3057 case GL_UNSIGNED_SHORT_4_4_4_4: | |
| 3058 case GL_UNSIGNED_SHORT_5_5_5_1: | |
| 3059 break; | |
| 3060 default: | |
| 3061 synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); | |
| 3062 return; | |
| 3063 } | |
| 3064 if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) { | |
| 3065 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format not RGBA o
r type not UNSIGNED_BYTE"); | |
| 3066 return; | |
| 3067 } | |
| 3068 // Validate array type against pixel type. | |
| 3069 if (pixels->type() != ArrayBufferView::TypeUint8) { | |
| 3070 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n
ot Uint8Array"); | |
| 3071 return; | |
| 3072 } | |
| 3073 const char* reason = "framebuffer incomplete"; | |
| 3074 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 3075 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason
); | |
| 3076 return; | |
| 3077 } | |
| 3078 // Calculate array size, taking into consideration of PACK_ALIGNMENT. | |
| 3079 unsigned totalBytesRequired = 0; | |
| 3080 unsigned padding = 0; | |
| 3081 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w
idth, height, m_packAlignment, &totalBytesRequired, &padding); | |
| 3082 if (error != GL_NO_ERROR) { | |
| 3083 synthesizeGLError(error, "readPixels", "invalid dimensions"); | |
| 3084 return; | |
| 3085 } | |
| 3086 if (pixels->byteLength() < totalBytesRequired) { | |
| 3087 synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView n
ot large enough for dimensions"); | |
| 3088 return; | |
| 3089 } | |
| 3090 | |
| 3091 clearIfComposited(); | |
| 3092 void* data = pixels->baseAddress(); | |
| 3093 | |
| 3094 { | |
| 3095 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBin
ding.get()); | |
| 3096 m_context->readPixels(x, y, width, height, format, type, data); | |
| 3097 } | |
| 3098 | |
| 3099 #if OS(MACOSX) | |
| 3100 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., | |
| 3101 // when alpha is off, readPixels should set alpha to 255 instead of 0. | |
| 3102 if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) { | |
| 3103 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); | |
| 3104 for (GLsizei iy = 0; iy < height; ++iy) { | |
| 3105 for (GLsizei ix = 0; ix < width; ++ix) { | |
| 3106 pixels[3] = 255; | |
| 3107 pixels += 4; | |
| 3108 } | |
| 3109 pixels += padding; | |
| 3110 } | |
| 3111 } | |
| 3112 #endif | |
| 3113 } | |
| 3114 | |
| 3115 void WebGLRenderingContext::renderbufferStorage(GLenum target, GLenum internalfo
rmat, GLsizei width, GLsizei height) | |
| 3116 { | |
| 3117 if (isContextLost()) | |
| 3118 return; | |
| 3119 if (target != GL_RENDERBUFFER) { | |
| 3120 synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid targe
t"); | |
| 3121 return; | |
| 3122 } | |
| 3123 if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { | |
| 3124 synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound
renderbuffer"); | |
| 3125 return; | |
| 3126 } | |
| 3127 if (!validateSize("renderbufferStorage", width, height)) | |
| 3128 return; | |
| 3129 switch (internalformat) { | |
| 3130 case GL_DEPTH_COMPONENT16: | |
| 3131 case GL_RGBA4: | |
| 3132 case GL_RGB5_A1: | |
| 3133 case GL_RGB565: | |
| 3134 case GL_STENCIL_INDEX8: | |
| 3135 m_context->renderbufferStorage(target, internalformat, width, height); | |
| 3136 m_renderbufferBinding->setInternalFormat(internalformat); | |
| 3137 m_renderbufferBinding->setSize(width, height); | |
| 3138 m_renderbufferBinding->deleteEmulatedStencilBuffer(m_context.get()); | |
| 3139 break; | |
| 3140 case GL_DEPTH_STENCIL_OES: | |
| 3141 if (isDepthStencilSupported()) { | |
| 3142 m_context->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, widt
h, height); | |
| 3143 } else { | |
| 3144 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff
er(target, m_renderbufferBinding.get()); | |
| 3145 if (!emulatedStencilBuffer) { | |
| 3146 synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out
of memory"); | |
| 3147 return; | |
| 3148 } | |
| 3149 m_context->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width,
height); | |
| 3150 m_context->bindRenderbuffer(target, objectOrZero(emulatedStencilBuff
er)); | |
| 3151 m_context->renderbufferStorage(target, GL_STENCIL_INDEX8, width, hei
ght); | |
| 3152 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi
ng.get())); | |
| 3153 emulatedStencilBuffer->setSize(width, height); | |
| 3154 emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8); | |
| 3155 } | |
| 3156 m_renderbufferBinding->setSize(width, height); | |
| 3157 m_renderbufferBinding->setInternalFormat(internalformat); | |
| 3158 break; | |
| 3159 default: | |
| 3160 synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid inter
nalformat"); | |
| 3161 return; | |
| 3162 } | |
| 3163 applyStencilTest(); | |
| 3164 } | |
| 3165 | |
| 3166 void WebGLRenderingContext::sampleCoverage(GLfloat value, GLboolean invert) | |
| 3167 { | |
| 3168 if (isContextLost()) | |
| 3169 return; | |
| 3170 m_context->sampleCoverage(value, invert); | |
| 3171 } | |
| 3172 | |
| 3173 void WebGLRenderingContext::scissor(GLint x, GLint y, GLsizei width, GLsizei hei
ght) | |
| 3174 { | |
| 3175 if (isContextLost()) | |
| 3176 return; | |
| 3177 if (!validateSize("scissor", width, height)) | |
| 3178 return; | |
| 3179 m_context->scissor(x, y, width, height); | |
| 3180 } | |
| 3181 | |
| 3182 void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& stri
ng) | |
| 3183 { | |
| 3184 if (isContextLost() || !validateWebGLObject("shaderSource", shader)) | |
| 3185 return; | |
| 3186 String stringWithoutComments = StripComments(string).result(); | |
| 3187 if (!validateString("shaderSource", stringWithoutComments)) | |
| 3188 return; | |
| 3189 shader->setSource(string); | |
| 3190 m_context->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().d
ata()); | |
| 3191 } | |
| 3192 | |
| 3193 void WebGLRenderingContext::stencilFunc(GLenum func, GLint ref, GLuint mask) | |
| 3194 { | |
| 3195 if (isContextLost()) | |
| 3196 return; | |
| 3197 if (!validateStencilOrDepthFunc("stencilFunc", func)) | |
| 3198 return; | |
| 3199 m_stencilFuncRef = ref; | |
| 3200 m_stencilFuncRefBack = ref; | |
| 3201 m_stencilFuncMask = mask; | |
| 3202 m_stencilFuncMaskBack = mask; | |
| 3203 m_context->stencilFunc(func, ref, mask); | |
| 3204 } | |
| 3205 | |
| 3206 void WebGLRenderingContext::stencilFuncSeparate(GLenum face, GLenum func, GLint
ref, GLuint mask) | |
| 3207 { | |
| 3208 if (isContextLost()) | |
| 3209 return; | |
| 3210 if (!validateStencilOrDepthFunc("stencilFuncSeparate", func)) | |
| 3211 return; | |
| 3212 switch (face) { | |
| 3213 case GL_FRONT_AND_BACK: | |
| 3214 m_stencilFuncRef = ref; | |
| 3215 m_stencilFuncRefBack = ref; | |
| 3216 m_stencilFuncMask = mask; | |
| 3217 m_stencilFuncMaskBack = mask; | |
| 3218 break; | |
| 3219 case GL_FRONT: | |
| 3220 m_stencilFuncRef = ref; | |
| 3221 m_stencilFuncMask = mask; | |
| 3222 break; | |
| 3223 case GL_BACK: | |
| 3224 m_stencilFuncRefBack = ref; | |
| 3225 m_stencilFuncMaskBack = mask; | |
| 3226 break; | |
| 3227 default: | |
| 3228 synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face"
); | |
| 3229 return; | |
| 3230 } | |
| 3231 m_context->stencilFuncSeparate(face, func, ref, mask); | |
| 3232 } | |
| 3233 | |
| 3234 void WebGLRenderingContext::stencilMask(GLuint mask) | |
| 3235 { | |
| 3236 if (isContextLost()) | |
| 3237 return; | |
| 3238 m_stencilMask = mask; | |
| 3239 m_stencilMaskBack = mask; | |
| 3240 m_context->stencilMask(mask); | |
| 3241 } | |
| 3242 | |
| 3243 void WebGLRenderingContext::stencilMaskSeparate(GLenum face, GLuint mask) | |
| 3244 { | |
| 3245 if (isContextLost()) | |
| 3246 return; | |
| 3247 switch (face) { | |
| 3248 case GL_FRONT_AND_BACK: | |
| 3249 m_stencilMask = mask; | |
| 3250 m_stencilMaskBack = mask; | |
| 3251 break; | |
| 3252 case GL_FRONT: | |
| 3253 m_stencilMask = mask; | |
| 3254 break; | |
| 3255 case GL_BACK: | |
| 3256 m_stencilMaskBack = mask; | |
| 3257 break; | |
| 3258 default: | |
| 3259 synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face"
); | |
| 3260 return; | |
| 3261 } | |
| 3262 m_context->stencilMaskSeparate(face, mask); | |
| 3263 } | |
| 3264 | |
| 3265 void WebGLRenderingContext::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| 3266 { | |
| 3267 if (isContextLost()) | |
| 3268 return; | |
| 3269 m_context->stencilOp(fail, zfail, zpass); | |
| 3270 } | |
| 3271 | |
| 3272 void WebGLRenderingContext::stencilOpSeparate(GLenum face, GLenum fail, GLenum z
fail, GLenum zpass) | |
| 3273 { | |
| 3274 if (isContextLost()) | |
| 3275 return; | |
| 3276 m_context->stencilOpSeparate(face, fail, zfail, zpass); | |
| 3277 } | |
| 3278 | |
| 3279 GLenum WebGLRenderingContext::convertTexInternalFormat(GLenum internalformat, GL
enum type) | |
| 3280 { | |
| 3281 // Convert to sized internal formats that are renderable with GL_CHROMIUM_co
lor_buffer_float_rgb(a). | |
| 3282 if (type == GL_FLOAT && internalformat == GL_RGBA | |
| 3283 && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_
rgba")) | |
| 3284 return GL_RGBA32F_EXT; | |
| 3285 if (type == GL_FLOAT && internalformat == GL_RGB | |
| 3286 && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_
rgb")) | |
| 3287 return GL_RGB32F_EXT; | |
| 3288 return internalformat; | |
| 3289 } | |
| 3290 | |
| 3291 void WebGLRenderingContext::texImage2DBase(GLenum target, GLint level, GLenum in
ternalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum
type, const void* pixels, ExceptionState& exceptionState) | |
| 3292 { | |
| 3293 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 3294 // FIXME: Handle errors. | |
| 3295 WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); | |
| 3296 ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, lev
el, internalformat, width, height, border, format, type)); | |
| 3297 ASSERT(tex); | |
| 3298 ASSERT(!level || !WebGLTexture::isNPOT(width, height)); | |
| 3299 ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat)); | |
| 3300 m_context->texImage2D(target, level, convertTexInternalFormat(internalformat
, type), width, height, border, format, type, pixels); | |
| 3301 tex->setLevelInfo(target, level, internalformat, width, height, type); | |
| 3302 } | |
| 3303 | |
| 3304 void WebGLRenderingContext::texImage2DImpl(GLenum target, GLint level, GLenum in
ternalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::Im
ageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& e
xceptionState) | |
| 3305 { | |
| 3306 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 3307 Vector<uint8_t> data; | |
| 3308 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul
tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); | |
| 3309 if (!imageExtractor.extractSucceeded()) { | |
| 3310 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | |
| 3311 return; | |
| 3312 } | |
| 3313 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour
ceFormat(); | |
| 3314 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
| 3315 const void* imagePixelData = imageExtractor.imagePixelData(); | |
| 3316 | |
| 3317 bool needConversion = true; | |
| 3318 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da
taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo
thing && !flipY) | |
| 3319 needConversion = false; | |
| 3320 else { | |
| 3321 if (!WebGLImageConversion::packImageData(image, imagePixelData, format,
type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac
tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
| 3322 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error")
; | |
| 3323 return; | |
| 3324 } | |
| 3325 } | |
| 3326 | |
| 3327 if (m_unpackAlignment != 1) | |
| 3328 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3329 texImage2DBase(target, level, internalformat, image->width(), image->height(
), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionStat
e); | |
| 3330 if (m_unpackAlignment != 1) | |
| 3331 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3332 } | |
| 3333 | |
| 3334 bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal
idationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum
target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLin
t border, GLenum format, GLenum type, GLint xoffset, GLint yoffset) | |
| 3335 { | |
| 3336 if (!validateTexFuncParameters(functionName, functionType, target, level, in
ternalformat, width, height, border, format, type)) | |
| 3337 return false; | |
| 3338 | |
| 3339 WebGLTexture* texture = validateTextureBinding(functionName, target, true); | |
| 3340 if (!texture) | |
| 3341 return false; | |
| 3342 | |
| 3343 if (functionType == NotTexSubImage2D) { | |
| 3344 if (level && WebGLTexture::isNPOT(width, height)) { | |
| 3345 synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not pow
er of 2"); | |
| 3346 return false; | |
| 3347 } | |
| 3348 // For SourceArrayBufferView, function validateTexFuncData() would handl
e whether to validate the SettableTexFormat | |
| 3349 // by checking if the ArrayBufferView is null or not. | |
| 3350 if (sourceType != SourceArrayBufferView) { | |
| 3351 if (!validateSettableTexFormat(functionName, format)) | |
| 3352 return false; | |
| 3353 } | |
| 3354 } else { | |
| 3355 if (!validateSettableTexFormat(functionName, format)) | |
| 3356 return false; | |
| 3357 if (!validateSize(functionName, xoffset, yoffset)) | |
| 3358 return false; | |
| 3359 // Before checking if it is in the range, check if overflow happens firs
t. | |
| 3360 if (xoffset + width < 0 || yoffset + height < 0) { | |
| 3361 synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions"); | |
| 3362 return false; | |
| 3363 } | |
| 3364 if (xoffset + width > texture->getWidth(target, level) || yoffset + heig
ht > texture->getHeight(target, level)) { | |
| 3365 synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of
range"); | |
| 3366 return false; | |
| 3367 } | |
| 3368 if (texture->getInternalFormat(target, level) != format || texture->getT
ype(target, level) != type) { | |
| 3369 synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and form
at do not match texture"); | |
| 3370 return false; | |
| 3371 } | |
| 3372 } | |
| 3373 | |
| 3374 return true; | |
| 3375 } | |
| 3376 | |
| 3377 PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int w
idth, int height) | |
| 3378 { | |
| 3379 IntSize size(width, height); | |
| 3380 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); | |
| 3381 if (!buf) { | |
| 3382 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); | |
| 3383 return 0; | |
| 3384 } | |
| 3385 | |
| 3386 IntRect srcRect(IntPoint(), image->size()); | |
| 3387 IntRect destRect(0, 0, size.width(), size.height()); | |
| 3388 buf->context()->drawImage(image, destRect, srcRect); | |
| 3389 return buf->copyImage(ImageBuffer::fastCopyImageMode()); | |
| 3390 } | |
| 3391 | |
| 3392 void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
alformat, | |
| 3393 GLsizei width, GLsizei height, GLint border, | |
| 3394 GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& excepti
onState) | |
| 3395 { | |
| 3396 if (isContextLost() || !validateTexFuncData("texImage2D", level, width, heig
ht, format, type, pixels, NullAllowed) | |
| 3397 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferVie
w, target, level, internalformat, width, height, border, format, type, 0, 0)) | |
| 3398 return; | |
| 3399 void* data = pixels ? pixels->baseAddress() : 0; | |
| 3400 Vector<uint8_t> tempData; | |
| 3401 bool changeUnpackAlignment = false; | |
| 3402 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
| 3403 if (!WebGLImageConversion::extractTextureData(width, height, format, typ
e, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) | |
| 3404 return; | |
| 3405 data = tempData.data(); | |
| 3406 changeUnpackAlignment = true; | |
| 3407 } | |
| 3408 if (changeUnpackAlignment) | |
| 3409 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3410 texImage2DBase(target, level, internalformat, width, height, border, format,
type, data, exceptionState); | |
| 3411 if (changeUnpackAlignment) | |
| 3412 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3413 } | |
| 3414 | |
| 3415 void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
alformat, | |
| 3416 GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionStat
e) | |
| 3417 { | |
| 3418 if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubIm
age2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->
height(), 0, format, type, 0, 0)) | |
| 3419 return; | |
| 3420 Vector<uint8_t> data; | |
| 3421 bool needConversion = true; | |
| 3422 // The data from ImageData is always of format RGBA8. | |
| 3423 // No conversion is needed if destination format is RGBA and type is USIGNED
_BYTE and no Flip or Premultiply operation is required. | |
| 3424 if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type
== GL_UNSIGNED_BYTE) | |
| 3425 needConversion = false; | |
| 3426 else { | |
| 3427 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixe
ls->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { | |
| 3428 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | |
| 3429 return; | |
| 3430 } | |
| 3431 } | |
| 3432 if (m_unpackAlignment != 1) | |
| 3433 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3434 texImage2DBase(target, level, internalformat, pixels->width(), pixels->heigh
t(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exc
eptionState); | |
| 3435 if (m_unpackAlignment != 1) | |
| 3436 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3437 } | |
| 3438 | |
| 3439 void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
alformat, | |
| 3440 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti
onState) | |
| 3441 { | |
| 3442 if (isContextLost() || !validateHTMLImageElement("texImage2D", image, except
ionState)) | |
| 3443 return; | |
| 3444 | |
| 3445 RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image-
>renderer()); | |
| 3446 if (imageForRender->isSVGImage()) | |
| 3447 imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(
), image->height()); | |
| 3448 | |
| 3449 if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, Sour
ceHTMLImageElement, target, level, internalformat, imageForRender->width(), imag
eForRender->height(), 0, format, type, 0, 0)) | |
| 3450 return; | |
| 3451 | |
| 3452 texImage2DImpl(target, level, internalformat, format, type, imageForRender.g
et(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlph
a, exceptionState); | |
| 3453 } | |
| 3454 | |
| 3455 void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
alformat, | |
| 3456 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | |
| 3457 { | |
| 3458 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce
ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas
Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo
rmat, type, 0, 0)) | |
| 3459 return; | |
| 3460 | |
| 3461 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | |
| 3462 // If possible, copy from the canvas element directly to the texture | |
| 3463 // via the GPU, without a read-back to system memory. | |
| 3464 if (GL_TEXTURE_2D == target && texture) { | |
| 3465 if (!canvas->is3D()) { | |
| 3466 ImageBuffer* buffer = canvas->buffer(); | |
| 3467 if (buffer && buffer->copyToPlatformTexture(m_context.get(), texture
->object(), internalformat, type, | |
| 3468 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 3469 texture->setLevelInfo(target, level, internalformat, canvas->wid
th(), canvas->height(), type); | |
| 3470 return; | |
| 3471 } | |
| 3472 } else { | |
| 3473 WebGLRenderingContext* gl = toWebGLRenderingContext(canvas->renderin
gContext()); | |
| 3474 if (gl && gl->m_drawingBuffer->copyToPlatformTexture(m_context.get()
, texture->object(), internalformat, type, | |
| 3475 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 3476 texture->setLevelInfo(target, level, internalformat, canvas->wid
th(), canvas->height(), type); | |
| 3477 return; | |
| 3478 } | |
| 3479 } | |
| 3480 } | |
| 3481 | |
| 3482 RefPtr<ImageData> imageData = canvas->getImageData(); | |
| 3483 if (imageData) | |
| 3484 texImage2D(target, level, internalformat, format, type, imageData.get(),
exceptionState); | |
| 3485 else | |
| 3486 texImage2DImpl(target, level, internalformat, format, type, canvas->copi
edImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultip
lyAlpha, exceptionState); | |
| 3487 } | |
| 3488 | |
| 3489 PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid
eo, BackingStoreCopy backingStoreCopy) | |
| 3490 { | |
| 3491 IntSize size(video->videoWidth(), video->videoHeight()); | |
| 3492 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); | |
| 3493 if (!buf) { | |
| 3494 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); | |
| 3495 return 0; | |
| 3496 } | |
| 3497 IntRect destRect(0, 0, size.width(), size.height()); | |
| 3498 // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. | |
| 3499 video->paintCurrentFrameInContext(buf->context(), destRect); | |
| 3500 return buf->copyImage(backingStoreCopy); | |
| 3501 } | |
| 3502 | |
| 3503 void WebGLRenderingContext::texImage2D(GLenum target, GLint level, GLenum intern
alformat, | |
| 3504 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | |
| 3505 { | |
| 3506 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | |
| 3507 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | |
| 3508 return; | |
| 3509 | |
| 3510 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | |
| 3511 // Otherwise, it will fall back to the normal SW path. | |
| 3512 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | |
| 3513 if (GL_TEXTURE_2D == target && texture) { | |
| 3514 if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->o
bject(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY))
{ | |
| 3515 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), type); | |
| 3516 return; | |
| 3517 } | |
| 3518 } | |
| 3519 | |
| 3520 // Normal pure SW path. | |
| 3521 RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMod
e()); | |
| 3522 if (!image) | |
| 3523 return; | |
| 3524 texImage2DImpl(target, level, internalformat, format, type, image.get(), Web
GLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, except
ionState); | |
| 3525 } | |
| 3526 | |
| 3527 void WebGLRenderingContext::texParameter(GLenum target, GLenum pname, GLfloat pa
ramf, GLint parami, bool isFloat) | |
| 3528 { | |
| 3529 if (isContextLost()) | |
| 3530 return; | |
| 3531 WebGLTexture* tex = validateTextureBinding("texParameter", target, false); | |
| 3532 if (!tex) | |
| 3533 return; | |
| 3534 switch (pname) { | |
| 3535 case GL_TEXTURE_MIN_FILTER: | |
| 3536 case GL_TEXTURE_MAG_FILTER: | |
| 3537 break; | |
| 3538 case GL_TEXTURE_WRAP_S: | |
| 3539 case GL_TEXTURE_WRAP_T: | |
| 3540 if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPE
AT && paramf != GL_REPEAT) | |
| 3541 || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_
REPEAT && parami != GL_REPEAT)) { | |
| 3542 synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid paramete
r"); | |
| 3543 return; | |
| 3544 } | |
| 3545 break; | |
| 3546 case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic | |
| 3547 if (!m_extTextureFilterAnisotropic) { | |
| 3548 synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid paramete
r, EXT_texture_filter_anisotropic not enabled"); | |
| 3549 return; | |
| 3550 } | |
| 3551 break; | |
| 3552 default: | |
| 3553 synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter na
me"); | |
| 3554 return; | |
| 3555 } | |
| 3556 if (isFloat) { | |
| 3557 tex->setParameterf(pname, paramf); | |
| 3558 m_context->texParameterf(target, pname, paramf); | |
| 3559 } else { | |
| 3560 tex->setParameteri(pname, parami); | |
| 3561 m_context->texParameteri(target, pname, parami); | |
| 3562 } | |
| 3563 } | |
| 3564 | |
| 3565 void WebGLRenderingContext::texParameterf(GLenum target, GLenum pname, GLfloat p
aram) | |
| 3566 { | |
| 3567 texParameter(target, pname, param, 0, true); | |
| 3568 } | |
| 3569 | |
| 3570 void WebGLRenderingContext::texParameteri(GLenum target, GLenum pname, GLint par
am) | |
| 3571 { | |
| 3572 texParameter(target, pname, 0, param, false); | |
| 3573 } | |
| 3574 | |
| 3575 void WebGLRenderingContext::texSubImage2DBase(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum typ
e, const void* pixels, ExceptionState& exceptionState) | |
| 3576 { | |
| 3577 // FIXME: Handle errors. | |
| 3578 ASSERT(!isContextLost()); | |
| 3579 ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, lev
el, format, width, height, 0, format, type)); | |
| 3580 ASSERT(validateSize("texSubImage2D", xoffset, yoffset)); | |
| 3581 ASSERT(validateSettableTexFormat("texSubImage2D", format)); | |
| 3582 WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true); | |
| 3583 if (!tex) { | |
| 3584 ASSERT_NOT_REACHED(); | |
| 3585 return; | |
| 3586 } | |
| 3587 ASSERT((xoffset + width) >= 0); | |
| 3588 ASSERT((yoffset + height) >= 0); | |
| 3589 ASSERT(tex->getWidth(target, level) >= (xoffset + width)); | |
| 3590 ASSERT(tex->getHeight(target, level) >= (yoffset + height)); | |
| 3591 ASSERT(tex->getInternalFormat(target, level) == format); | |
| 3592 ASSERT(tex->getType(target, level) == type); | |
| 3593 m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, for
mat, type, pixels); | |
| 3594 } | |
| 3595 | |
| 3596 void WebGLRenderingContext::texSubImage2DImpl(GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConv
ersion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, Excepti
onState& exceptionState) | |
| 3597 { | |
| 3598 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 3599 Vector<uint8_t> data; | |
| 3600 WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premul
tiplyAlpha, m_unpackColorspaceConversion == GL_NONE); | |
| 3601 if (!imageExtractor.extractSucceeded()) { | |
| 3602 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image"); | |
| 3603 return; | |
| 3604 } | |
| 3605 WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSour
ceFormat(); | |
| 3606 WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
| 3607 const void* imagePixelData = imageExtractor.imagePixelData(); | |
| 3608 | |
| 3609 bool needConversion = true; | |
| 3610 if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::Da
taFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNo
thing && !flipY) | |
| 3611 needConversion = false; | |
| 3612 else { | |
| 3613 if (!WebGLImageConversion::packImageData(image, imagePixelData, format,
type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtrac
tor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
| 3614 synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); | |
| 3615 return; | |
| 3616 } | |
| 3617 } | |
| 3618 | |
| 3619 if (m_unpackAlignment != 1) | |
| 3620 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3621 texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->he
ight(), format, type, needConversion ? data.data() : imagePixelData, exceptionS
tate); | |
| 3622 if (m_unpackAlignment != 1) | |
| 3623 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3624 } | |
| 3625 | |
| 3626 void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
set, GLint yoffset, | |
| 3627 GLsizei width, GLsizei height, | |
| 3628 GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& excepti
onState) | |
| 3629 { | |
| 3630 if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, h
eight, format, type, pixels, NullNotAllowed) | |
| 3631 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferVie
w, target, level, format, width, height, 0, format, type, xoffset, yoffset)) | |
| 3632 return; | |
| 3633 void* data = pixels->baseAddress(); | |
| 3634 Vector<uint8_t> tempData; | |
| 3635 bool changeUnpackAlignment = false; | |
| 3636 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
| 3637 if (!WebGLImageConversion::extractTextureData(width, height, format, typ
e, | |
| 3638 m_unpackAlignment, | |
| 3639 m_unpackFlipY, m_unpackPremultiplyAlp
ha, | |
| 3640 data, | |
| 3641 tempData)) | |
| 3642 return; | |
| 3643 data = tempData.data(); | |
| 3644 changeUnpackAlignment = true; | |
| 3645 } | |
| 3646 if (changeUnpackAlignment) | |
| 3647 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3648 texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, ty
pe, data, exceptionState); | |
| 3649 if (changeUnpackAlignment) | |
| 3650 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3651 } | |
| 3652 | |
| 3653 void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
set, GLint yoffset, | |
| 3654 GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionStat
e) | |
| 3655 { | |
| 3656 if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubIm
age2D, SourceImageData, target, level, format, pixels->width(), pixels->height(
), 0, format, type, xoffset, yoffset)) | |
| 3657 return; | |
| 3658 | |
| 3659 Vector<uint8_t> data; | |
| 3660 bool needConversion = true; | |
| 3661 // The data from ImageData is always of format RGBA8. | |
| 3662 // No conversion is needed if destination format is RGBA and type is USIGNED
_BYTE and no Flip or Premultiply operation is required. | |
| 3663 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_un
packPremultiplyAlpha) | |
| 3664 needConversion = false; | |
| 3665 else { | |
| 3666 if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixe
ls->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { | |
| 3667 synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data
"); | |
| 3668 return; | |
| 3669 } | |
| 3670 } | |
| 3671 if (m_unpackAlignment != 1) | |
| 3672 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3673 texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->
height(), format, type, needConversion ? data.data() : pixels->data()->data(), e
xceptionState); | |
| 3674 if (m_unpackAlignment != 1) | |
| 3675 m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); | |
| 3676 } | |
| 3677 | |
| 3678 void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
set, GLint yoffset, | |
| 3679 GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& excepti
onState) | |
| 3680 { | |
| 3681 if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exc
eptionState)) | |
| 3682 return; | |
| 3683 | |
| 3684 RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image-
>renderer()); | |
| 3685 if (imageForRender->isSVGImage()) | |
| 3686 imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(
), image->height()); | |
| 3687 | |
| 3688 if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, Sour
ceHTMLImageElement, target, level, format, imageForRender->width(), imageForRend
er->height(), 0, format, type, xoffset, yoffset)) | |
| 3689 return; | |
| 3690 | |
| 3691 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRen
der.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultipl
yAlpha, exceptionState); | |
| 3692 } | |
| 3693 | |
| 3694 void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
set, GLint yoffset, | |
| 3695 GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& excep
tionState) | |
| 3696 { | |
| 3697 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e
xceptionState) | |
| 3698 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem
ent, target, level, format, canvas->width(), canvas->height(), 0, format, type,
xoffset, yoffset)) | |
| 3699 return; | |
| 3700 | |
| 3701 RefPtr<ImageData> imageData = canvas->getImageData(); | |
| 3702 if (imageData) | |
| 3703 texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.g
et(), exceptionState); | |
| 3704 else | |
| 3705 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas-
>copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPrem
ultiplyAlpha, exceptionState); | |
| 3706 } | |
| 3707 | |
| 3708 void WebGLRenderingContext::texSubImage2D(GLenum target, GLint level, GLint xoff
set, GLint yoffset, | |
| 3709 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | |
| 3710 { | |
| 3711 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exc
eptionState) | |
| 3712 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme
nt, target, level, format, video->videoWidth(), video->videoHeight(), 0, format,
type, xoffset, yoffset)) | |
| 3713 return; | |
| 3714 | |
| 3715 RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMod
e()); | |
| 3716 if (!image) | |
| 3717 return; | |
| 3718 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get()
, WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, e
xceptionState); | |
| 3719 } | |
| 3720 | |
| 3721 void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GLfl
oat x) | |
| 3722 { | |
| 3723 if (isContextLost() || !location) | |
| 3724 return; | |
| 3725 | |
| 3726 if (location->program() != m_currentProgram) { | |
| 3727 synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for c
urrent program"); | |
| 3728 return; | |
| 3729 } | |
| 3730 | |
| 3731 m_context->uniform1f(location->location(), x); | |
| 3732 } | |
| 3733 | |
| 3734 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Flo
at32Array* v) | |
| 3735 { | |
| 3736 if (isContextLost() || !validateUniformParameters("uniform1fv", location, v,
1)) | |
| 3737 return; | |
| 3738 | |
| 3739 m_context->uniform1fv(location->location(), v->length(), v->data()); | |
| 3740 } | |
| 3741 | |
| 3742 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GLf
loat* v, GLsizei size) | |
| 3743 { | |
| 3744 if (isContextLost() || !validateUniformParameters("uniform1fv", location, v,
size, 1)) | |
| 3745 return; | |
| 3746 | |
| 3747 m_context->uniform1fv(location->location(), size, v); | |
| 3748 } | |
| 3749 | |
| 3750 void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GLin
t x) | |
| 3751 { | |
| 3752 if (isContextLost() || !location) | |
| 3753 return; | |
| 3754 | |
| 3755 if (location->program() != m_currentProgram) { | |
| 3756 synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for c
urrent program"); | |
| 3757 return; | |
| 3758 } | |
| 3759 | |
| 3760 m_context->uniform1i(location->location(), x); | |
| 3761 } | |
| 3762 | |
| 3763 void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int
32Array* v) | |
| 3764 { | |
| 3765 if (isContextLost() || !validateUniformParameters("uniform1iv", location, v,
1)) | |
| 3766 return; | |
| 3767 | |
| 3768 m_context->uniform1iv(location->location(), v->length(), v->data()); | |
| 3769 } | |
| 3770 | |
| 3771 void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GLi
nt* v, GLsizei size) | |
| 3772 { | |
| 3773 if (isContextLost() || !validateUniformParameters("uniform1iv", location, v,
size, 1)) | |
| 3774 return; | |
| 3775 | |
| 3776 m_context->uniform1iv(location->location(), size, v); | |
| 3777 } | |
| 3778 | |
| 3779 void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GLfl
oat x, GLfloat y) | |
| 3780 { | |
| 3781 if (isContextLost() || !location) | |
| 3782 return; | |
| 3783 | |
| 3784 if (location->program() != m_currentProgram) { | |
| 3785 synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for c
urrent program"); | |
| 3786 return; | |
| 3787 } | |
| 3788 | |
| 3789 m_context->uniform2f(location->location(), x, y); | |
| 3790 } | |
| 3791 | |
| 3792 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Flo
at32Array* v) | |
| 3793 { | |
| 3794 if (isContextLost() || !validateUniformParameters("uniform2fv", location, v,
2)) | |
| 3795 return; | |
| 3796 | |
| 3797 m_context->uniform2fv(location->location(), v->length() / 2, v->data()); | |
| 3798 } | |
| 3799 | |
| 3800 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GLf
loat* v, GLsizei size) | |
| 3801 { | |
| 3802 if (isContextLost() || !validateUniformParameters("uniform2fv", location, v,
size, 2)) | |
| 3803 return; | |
| 3804 | |
| 3805 m_context->uniform2fv(location->location(), size / 2, v); | |
| 3806 } | |
| 3807 | |
| 3808 void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GLin
t x, GLint y) | |
| 3809 { | |
| 3810 if (isContextLost() || !location) | |
| 3811 return; | |
| 3812 | |
| 3813 if (location->program() != m_currentProgram) { | |
| 3814 synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for c
urrent program"); | |
| 3815 return; | |
| 3816 } | |
| 3817 | |
| 3818 m_context->uniform2i(location->location(), x, y); | |
| 3819 } | |
| 3820 | |
| 3821 void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int
32Array* v) | |
| 3822 { | |
| 3823 if (isContextLost() || !validateUniformParameters("uniform2iv", location, v,
2)) | |
| 3824 return; | |
| 3825 | |
| 3826 m_context->uniform2iv(location->location(), v->length() / 2, v->data()); | |
| 3827 } | |
| 3828 | |
| 3829 void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GLi
nt* v, GLsizei size) | |
| 3830 { | |
| 3831 if (isContextLost() || !validateUniformParameters("uniform2iv", location, v,
size, 2)) | |
| 3832 return; | |
| 3833 | |
| 3834 m_context->uniform2iv(location->location(), size / 2, v); | |
| 3835 } | |
| 3836 | |
| 3837 void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GLfl
oat x, GLfloat y, GLfloat z) | |
| 3838 { | |
| 3839 if (isContextLost() || !location) | |
| 3840 return; | |
| 3841 | |
| 3842 if (location->program() != m_currentProgram) { | |
| 3843 synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for c
urrent program"); | |
| 3844 return; | |
| 3845 } | |
| 3846 | |
| 3847 m_context->uniform3f(location->location(), x, y, z); | |
| 3848 } | |
| 3849 | |
| 3850 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Flo
at32Array* v) | |
| 3851 { | |
| 3852 if (isContextLost() || !validateUniformParameters("uniform3fv", location, v,
3)) | |
| 3853 return; | |
| 3854 | |
| 3855 m_context->uniform3fv(location->location(), v->length() / 3, v->data()); | |
| 3856 } | |
| 3857 | |
| 3858 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GLf
loat* v, GLsizei size) | |
| 3859 { | |
| 3860 if (isContextLost() || !validateUniformParameters("uniform3fv", location, v,
size, 3)) | |
| 3861 return; | |
| 3862 | |
| 3863 m_context->uniform3fv(location->location(), size / 3, v); | |
| 3864 } | |
| 3865 | |
| 3866 void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GLin
t x, GLint y, GLint z) | |
| 3867 { | |
| 3868 if (isContextLost() || !location) | |
| 3869 return; | |
| 3870 | |
| 3871 if (location->program() != m_currentProgram) { | |
| 3872 synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for c
urrent program"); | |
| 3873 return; | |
| 3874 } | |
| 3875 | |
| 3876 m_context->uniform3i(location->location(), x, y, z); | |
| 3877 } | |
| 3878 | |
| 3879 void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int
32Array* v) | |
| 3880 { | |
| 3881 if (isContextLost() || !validateUniformParameters("uniform3iv", location, v,
3)) | |
| 3882 return; | |
| 3883 | |
| 3884 m_context->uniform3iv(location->location(), v->length() / 3, v->data()); | |
| 3885 } | |
| 3886 | |
| 3887 void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GLi
nt* v, GLsizei size) | |
| 3888 { | |
| 3889 if (isContextLost() || !validateUniformParameters("uniform3iv", location, v,
size, 3)) | |
| 3890 return; | |
| 3891 | |
| 3892 m_context->uniform3iv(location->location(), size / 3, v); | |
| 3893 } | |
| 3894 | |
| 3895 void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GLfl
oat x, GLfloat y, GLfloat z, GLfloat w) | |
| 3896 { | |
| 3897 if (isContextLost() || !location) | |
| 3898 return; | |
| 3899 | |
| 3900 if (location->program() != m_currentProgram) { | |
| 3901 synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for c
urrent program"); | |
| 3902 return; | |
| 3903 } | |
| 3904 | |
| 3905 m_context->uniform4f(location->location(), x, y, z, w); | |
| 3906 } | |
| 3907 | |
| 3908 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Flo
at32Array* v) | |
| 3909 { | |
| 3910 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v,
4)) | |
| 3911 return; | |
| 3912 | |
| 3913 m_context->uniform4fv(location->location(), v->length() / 4, v->data()); | |
| 3914 } | |
| 3915 | |
| 3916 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GLf
loat* v, GLsizei size) | |
| 3917 { | |
| 3918 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v,
size, 4)) | |
| 3919 return; | |
| 3920 | |
| 3921 m_context->uniform4fv(location->location(), size / 4, v); | |
| 3922 } | |
| 3923 | |
| 3924 void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GLin
t x, GLint y, GLint z, GLint w) | |
| 3925 { | |
| 3926 if (isContextLost() || !location) | |
| 3927 return; | |
| 3928 | |
| 3929 if (location->program() != m_currentProgram) { | |
| 3930 synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for c
urrent program"); | |
| 3931 return; | |
| 3932 } | |
| 3933 | |
| 3934 m_context->uniform4i(location->location(), x, y, z, w); | |
| 3935 } | |
| 3936 | |
| 3937 void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int
32Array* v) | |
| 3938 { | |
| 3939 if (isContextLost() || !validateUniformParameters("uniform4iv", location, v,
4)) | |
| 3940 return; | |
| 3941 | |
| 3942 m_context->uniform4iv(location->location(), v->length() / 4, v->data()); | |
| 3943 } | |
| 3944 | |
| 3945 void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GLi
nt* v, GLsizei size) | |
| 3946 { | |
| 3947 if (isContextLost() || !validateUniformParameters("uniform4iv", location, v,
size, 4)) | |
| 3948 return; | |
| 3949 | |
| 3950 m_context->uniform4iv(location->location(), size / 4, v); | |
| 3951 } | |
| 3952 | |
| 3953 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, Float32Array* v) | |
| 3954 { | |
| 3955 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv",
location, transpose, v, 4)) | |
| 3956 return; | |
| 3957 m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose
, v->data()); | |
| 3958 } | |
| 3959 | |
| 3960 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, GLfloat* v, GLsizei size) | |
| 3961 { | |
| 3962 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv",
location, transpose, v, size, 4)) | |
| 3963 return; | |
| 3964 m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v); | |
| 3965 } | |
| 3966 | |
| 3967 void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, Float32Array* v) | |
| 3968 { | |
| 3969 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv",
location, transpose, v, 9)) | |
| 3970 return; | |
| 3971 m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose
, v->data()); | |
| 3972 } | |
| 3973 | |
| 3974 void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, GLfloat* v, GLsizei size) | |
| 3975 { | |
| 3976 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv",
location, transpose, v, size, 9)) | |
| 3977 return; | |
| 3978 m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v); | |
| 3979 } | |
| 3980 | |
| 3981 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, Float32Array* v) | |
| 3982 { | |
| 3983 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv",
location, transpose, v, 16)) | |
| 3984 return; | |
| 3985 m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpos
e, v->data()); | |
| 3986 } | |
| 3987 | |
| 3988 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* locatio
n, GLboolean transpose, GLfloat* v, GLsizei size) | |
| 3989 { | |
| 3990 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv",
location, transpose, v, size, 16)) | |
| 3991 return; | |
| 3992 m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v); | |
| 3993 } | |
| 3994 | |
| 3995 void WebGLRenderingContext::useProgram(WebGLProgram* program) | |
| 3996 { | |
| 3997 bool deleted; | |
| 3998 if (!checkObjectToBeBound("useProgram", program, deleted)) | |
| 3999 return; | |
| 4000 if (deleted) | |
| 4001 program = 0; | |
| 4002 if (program && !program->linkStatus()) { | |
| 4003 synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid
"); | |
| 4004 return; | |
| 4005 } | |
| 4006 if (m_currentProgram != program) { | |
| 4007 if (m_currentProgram) | |
| 4008 m_currentProgram->onDetached(m_context.get()); | |
| 4009 m_currentProgram = program; | |
| 4010 m_context->useProgram(objectOrZero(program)); | |
| 4011 if (program) | |
| 4012 program->onAttached(); | |
| 4013 } | |
| 4014 } | |
| 4015 | |
| 4016 void WebGLRenderingContext::validateProgram(WebGLProgram* program) | |
| 4017 { | |
| 4018 if (isContextLost() || !validateWebGLObject("validateProgram", program)) | |
| 4019 return; | |
| 4020 m_context->validateProgram(objectOrZero(program)); | |
| 4021 } | |
| 4022 | |
| 4023 void WebGLRenderingContext::vertexAttrib1f(GLuint index, GLfloat v0) | |
| 4024 { | |
| 4025 vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); | |
| 4026 } | |
| 4027 | |
| 4028 void WebGLRenderingContext::vertexAttrib1fv(GLuint index, Float32Array* v) | |
| 4029 { | |
| 4030 vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); | |
| 4031 } | |
| 4032 | |
| 4033 void WebGLRenderingContext::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei si
ze) | |
| 4034 { | |
| 4035 vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); | |
| 4036 } | |
| 4037 | |
| 4038 void WebGLRenderingContext::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) | |
| 4039 { | |
| 4040 vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); | |
| 4041 } | |
| 4042 | |
| 4043 void WebGLRenderingContext::vertexAttrib2fv(GLuint index, Float32Array* v) | |
| 4044 { | |
| 4045 vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); | |
| 4046 } | |
| 4047 | |
| 4048 void WebGLRenderingContext::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei si
ze) | |
| 4049 { | |
| 4050 vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); | |
| 4051 } | |
| 4052 | |
| 4053 void WebGLRenderingContext::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1,
GLfloat v2) | |
| 4054 { | |
| 4055 vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); | |
| 4056 } | |
| 4057 | |
| 4058 void WebGLRenderingContext::vertexAttrib3fv(GLuint index, Float32Array* v) | |
| 4059 { | |
| 4060 vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); | |
| 4061 } | |
| 4062 | |
| 4063 void WebGLRenderingContext::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei si
ze) | |
| 4064 { | |
| 4065 vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); | |
| 4066 } | |
| 4067 | |
| 4068 void WebGLRenderingContext::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3) | |
| 4069 { | |
| 4070 vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); | |
| 4071 } | |
| 4072 | |
| 4073 void WebGLRenderingContext::vertexAttrib4fv(GLuint index, Float32Array* v) | |
| 4074 { | |
| 4075 vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); | |
| 4076 } | |
| 4077 | |
| 4078 void WebGLRenderingContext::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei si
ze) | |
| 4079 { | |
| 4080 vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); | |
| 4081 } | |
| 4082 | |
| 4083 void WebGLRenderingContext::vertexAttribPointer(GLuint index, GLint size, GLenum
type, GLboolean normalized, GLsizei stride, long long offset) | |
| 4084 { | |
| 4085 if (isContextLost()) | |
| 4086 return; | |
| 4087 switch (type) { | |
| 4088 case GL_BYTE: | |
| 4089 case GL_UNSIGNED_BYTE: | |
| 4090 case GL_SHORT: | |
| 4091 case GL_UNSIGNED_SHORT: | |
| 4092 case GL_FLOAT: | |
| 4093 break; | |
| 4094 default: | |
| 4095 synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"
); | |
| 4096 return; | |
| 4097 } | |
| 4098 if (index >= m_maxVertexAttribs) { | |
| 4099 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of
range"); | |
| 4100 return; | |
| 4101 } | |
| 4102 if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { | |
| 4103 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size, st
ride or offset"); | |
| 4104 return; | |
| 4105 } | |
| 4106 if (!m_boundArrayBuffer) { | |
| 4107 synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound
ARRAY_BUFFER"); | |
| 4108 return; | |
| 4109 } | |
| 4110 // Determine the number of elements the bound buffer can hold, given the off
set, size, type and stride | |
| 4111 unsigned typeSize = sizeInBytes(type); | |
| 4112 if (!typeSize) { | |
| 4113 synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"
); | |
| 4114 return; | |
| 4115 } | |
| 4116 if ((stride % typeSize) || (static_cast<GLintptr>(offset) % typeSize)) { | |
| 4117 synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride o
r offset not valid for type"); | |
| 4118 return; | |
| 4119 } | |
| 4120 GLsizei bytesPerElement = size * typeSize; | |
| 4121 | |
| 4122 m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size,
type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer); | |
| 4123 m_context->vertexAttribPointer(index, size, type, normalized, stride, static
_cast<GLintptr>(offset)); | |
| 4124 } | |
| 4125 | |
| 4126 void WebGLRenderingContext::vertexAttribDivisorANGLE(GLuint index, GLuint diviso
r) | |
| 4127 { | |
| 4128 if (isContextLost()) | |
| 4129 return; | |
| 4130 | |
| 4131 if (index >= m_maxVertexAttribs) { | |
| 4132 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index o
ut of range"); | |
| 4133 return; | |
| 4134 } | |
| 4135 | |
| 4136 m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); | |
| 4137 m_context->vertexAttribDivisorANGLE(index, divisor); | |
| 4138 } | |
| 4139 | |
| 4140 void WebGLRenderingContext::viewport(GLint x, GLint y, GLsizei width, GLsizei he
ight) | |
| 4141 { | |
| 4142 if (isContextLost()) | |
| 4143 return; | |
| 4144 if (!validateSize("viewport", width, height)) | |
| 4145 return; | |
| 4146 m_context->viewport(x, y, width, height); | |
| 4147 } | |
| 4148 | |
| 4149 void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextM
ode mode) | |
| 4150 { | |
| 4151 if (isContextLost()) { | |
| 4152 synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already
lost"); | |
| 4153 return; | |
| 4154 } | |
| 4155 | |
| 4156 m_contextGroup->loseContextGroup(mode); | |
| 4157 } | |
| 4158 | |
| 4159 void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo
de mode) | |
| 4160 { | |
| 4161 if (isContextLost()) | |
| 4162 return; | |
| 4163 | |
| 4164 m_contextLost = true; | |
| 4165 m_contextLostMode = mode; | |
| 4166 | |
| 4167 if (mode == RealLostContext) { | |
| 4168 // Inform the embedder that a lost context was received. In response, th
e embedder might | |
| 4169 // decide to take action such as asking the user for permission to use W
ebGL again. | |
| 4170 if (Frame* frame = canvas()->document().frame()) | |
| 4171 frame->loader().client()->didLoseWebGLContext(m_context->getGraphics
ResetStatusARB()); | |
| 4172 } | |
| 4173 | |
| 4174 // Make absolutely sure we do not refer to an already-deleted texture or fra
mebuffer. | |
| 4175 m_drawingBuffer->setTexture2DBinding(0); | |
| 4176 m_drawingBuffer->setFramebufferBinding(0); | |
| 4177 | |
| 4178 detachAndRemoveAllObjects(); | |
| 4179 | |
| 4180 // Lose all the extensions. | |
| 4181 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 4182 ExtensionTracker* tracker = m_extensions[i]; | |
| 4183 tracker->loseExtension(); | |
| 4184 } | |
| 4185 | |
| 4186 removeAllCompressedTextureFormats(); | |
| 4187 | |
| 4188 if (mode != RealLostContext) | |
| 4189 destroyContext(); | |
| 4190 | |
| 4191 ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInCons
ole: DontDisplayInConsole; | |
| 4192 synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", di
splay); | |
| 4193 | |
| 4194 // Don't allow restoration unless the context lost event has both been | |
| 4195 // dispatched and its default behavior prevented. | |
| 4196 m_restoreAllowed = false; | |
| 4197 | |
| 4198 // Always defer the dispatch of the context lost event, to implement | |
| 4199 // the spec behavior of queueing a task. | |
| 4200 m_dispatchContextLostEventTimer.startOneShot(0); | |
| 4201 } | |
| 4202 | |
| 4203 void WebGLRenderingContext::forceRestoreContext() | |
| 4204 { | |
| 4205 if (!isContextLost()) { | |
| 4206 synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not l
ost"); | |
| 4207 return; | |
| 4208 } | |
| 4209 | |
| 4210 if (!m_restoreAllowed) { | |
| 4211 if (m_contextLostMode == SyntheticLostContext) | |
| 4212 synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context r
estoration not allowed"); | |
| 4213 return; | |
| 4214 } | |
| 4215 | |
| 4216 if (!m_restoreTimer.isActive()) | |
| 4217 m_restoreTimer.startOneShot(0); | |
| 4218 } | |
| 4219 | |
| 4220 blink::WebLayer* WebGLRenderingContext::platformLayer() const | |
| 4221 { | |
| 4222 return m_drawingBuffer->platformLayer(); | |
| 4223 } | |
| 4224 | |
| 4225 Extensions3DUtil* WebGLRenderingContext::extensionsUtil() | |
| 4226 { | |
| 4227 if (!m_extensionsUtil) | |
| 4228 m_extensionsUtil = adoptPtr(new Extensions3DUtil(m_context.get())); | |
| 4229 return m_extensionsUtil.get(); | |
| 4230 } | |
| 4231 | |
| 4232 void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object) | |
| 4233 { | |
| 4234 m_contextGroup->removeObject(object); | |
| 4235 } | |
| 4236 | |
| 4237 void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object) | |
| 4238 { | |
| 4239 ASSERT(!isContextLost()); | |
| 4240 m_contextGroup->addObject(object); | |
| 4241 } | |
| 4242 | |
| 4243 void WebGLRenderingContext::removeContextObject(WebGLContextObject* object) | |
| 4244 { | |
| 4245 m_contextObjects.remove(object); | |
| 4246 } | |
| 4247 | |
| 4248 void WebGLRenderingContext::addContextObject(WebGLContextObject* object) | |
| 4249 { | |
| 4250 ASSERT(!isContextLost()); | |
| 4251 m_contextObjects.add(object); | |
| 4252 } | |
| 4253 | |
| 4254 void WebGLRenderingContext::detachAndRemoveAllObjects() | |
| 4255 { | |
| 4256 while (m_contextObjects.size() > 0) { | |
| 4257 HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin(); | |
| 4258 (*it)->detachContext(); | |
| 4259 } | |
| 4260 } | |
| 4261 | |
| 4262 bool WebGLRenderingContext::hasPendingActivity() const | |
| 4263 { | |
| 4264 return false; | |
| 4265 } | |
| 4266 | |
| 4267 void WebGLRenderingContext::stop() | |
| 4268 { | |
| 4269 if (!isContextLost()) { | |
| 4270 forceLostContext(SyntheticLostContext); | |
| 4271 destroyContext(); | |
| 4272 } | |
| 4273 } | |
| 4274 | |
| 4275 WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GLenum pname) | |
| 4276 { | |
| 4277 GLboolean value = 0; | |
| 4278 if (!isContextLost()) | |
| 4279 m_context->getBooleanv(pname, &value); | |
| 4280 return WebGLGetInfo(static_cast<bool>(value)); | |
| 4281 } | |
| 4282 | |
| 4283 WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GLenum pname) | |
| 4284 { | |
| 4285 if (pname != GL_COLOR_WRITEMASK) { | |
| 4286 notImplemented(); | |
| 4287 return WebGLGetInfo(0, 0); | |
| 4288 } | |
| 4289 GLboolean value[4] = {0}; | |
| 4290 if (!isContextLost()) | |
| 4291 m_context->getBooleanv(pname, value); | |
| 4292 bool boolValue[4]; | |
| 4293 for (int ii = 0; ii < 4; ++ii) | |
| 4294 boolValue[ii] = static_cast<bool>(value[ii]); | |
| 4295 return WebGLGetInfo(boolValue, 4); | |
| 4296 } | |
| 4297 | |
| 4298 WebGLGetInfo WebGLRenderingContext::getFloatParameter(GLenum pname) | |
| 4299 { | |
| 4300 GLfloat value = 0; | |
| 4301 if (!isContextLost()) | |
| 4302 m_context->getFloatv(pname, &value); | |
| 4303 return WebGLGetInfo(value); | |
| 4304 } | |
| 4305 | |
| 4306 WebGLGetInfo WebGLRenderingContext::getIntParameter(GLenum pname) | |
| 4307 { | |
| 4308 GLint value = 0; | |
| 4309 if (!isContextLost()) | |
| 4310 m_context->getIntegerv(pname, &value); | |
| 4311 return WebGLGetInfo(value); | |
| 4312 } | |
| 4313 | |
| 4314 WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GLenum pname) | |
| 4315 { | |
| 4316 GLint value = 0; | |
| 4317 if (!isContextLost()) | |
| 4318 m_context->getIntegerv(pname, &value); | |
| 4319 return WebGLGetInfo(static_cast<unsigned>(value)); | |
| 4320 } | |
| 4321 | |
| 4322 WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GLenum pname) | |
| 4323 { | |
| 4324 GLfloat value[4] = {0}; | |
| 4325 if (!isContextLost()) | |
| 4326 m_context->getFloatv(pname, value); | |
| 4327 unsigned length = 0; | |
| 4328 switch (pname) { | |
| 4329 case GL_ALIASED_POINT_SIZE_RANGE: | |
| 4330 case GL_ALIASED_LINE_WIDTH_RANGE: | |
| 4331 case GL_DEPTH_RANGE: | |
| 4332 length = 2; | |
| 4333 break; | |
| 4334 case GL_BLEND_COLOR: | |
| 4335 case GL_COLOR_CLEAR_VALUE: | |
| 4336 length = 4; | |
| 4337 break; | |
| 4338 default: | |
| 4339 notImplemented(); | |
| 4340 } | |
| 4341 return WebGLGetInfo(Float32Array::create(value, length)); | |
| 4342 } | |
| 4343 | |
| 4344 WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GLenum pname) | |
| 4345 { | |
| 4346 GLint value[4] = {0}; | |
| 4347 if (!isContextLost()) | |
| 4348 m_context->getIntegerv(pname, value); | |
| 4349 unsigned length = 0; | |
| 4350 switch (pname) { | |
| 4351 case GL_MAX_VIEWPORT_DIMS: | |
| 4352 length = 2; | |
| 4353 break; | |
| 4354 case GL_SCISSOR_BOX: | |
| 4355 case GL_VIEWPORT: | |
| 4356 length = 4; | |
| 4357 break; | |
| 4358 default: | |
| 4359 notImplemented(); | |
| 4360 } | |
| 4361 return WebGLGetInfo(Int32Array::create(value, length)); | |
| 4362 } | |
| 4363 | |
| 4364 void WebGLRenderingContext::handleTextureCompleteness(const char* functionName,
bool prepareToDraw) | |
| 4365 { | |
| 4366 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 4367 bool resetActiveUnit = false; | |
| 4368 WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureE
xtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureFloatLinearExtensi
onEnabled : 0) | |
| 4369 | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureHalfFloatLinearExt
ensionEnabled : 0)); | |
| 4370 for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) { | |
| 4371 if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m
_texture2DBinding->needToUseBlackTexture(flag)) | |
| 4372 || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUni
ts[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) { | |
| 4373 if (ii != m_activeTextureUnit) { | |
| 4374 m_context->activeTexture(ii); | |
| 4375 resetActiveUnit = true; | |
| 4376 } else if (resetActiveUnit) { | |
| 4377 m_context->activeTexture(ii); | |
| 4378 resetActiveUnit = false; | |
| 4379 } | |
| 4380 WebGLTexture* tex2D; | |
| 4381 WebGLTexture* texCubeMap; | |
| 4382 if (prepareToDraw) { | |
| 4383 String msg(String("texture bound to texture unit ") + String::nu
mber(ii) | |
| 4384 + " is not renderable. It maybe non-power-of-2 and have inco
mpatible texture filtering or is not 'texture complete'." | |
| 4385 + " Or the texture is Float or Half Float type with linear f
iltering while OES_float_linear or OES_half_float_linear extension is not enable
d."); | |
| 4386 emitGLWarning(functionName, msg.utf8().data()); | |
| 4387 tex2D = m_blackTexture2D.get(); | |
| 4388 texCubeMap = m_blackTextureCubeMap.get(); | |
| 4389 } else { | |
| 4390 tex2D = m_textureUnits[ii].m_texture2DBinding.get(); | |
| 4391 texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); | |
| 4392 } | |
| 4393 if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_te
xture2DBinding->needToUseBlackTexture(flag)) | |
| 4394 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); | |
| 4395 if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii]
.m_textureCubeMapBinding->needToUseBlackTexture(flag)) | |
| 4396 m_context->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCube
Map)); | |
| 4397 } | |
| 4398 } | |
| 4399 if (resetActiveUnit) | |
| 4400 m_context->activeTexture(m_activeTextureUnit); | |
| 4401 } | |
| 4402 | |
| 4403 void WebGLRenderingContext::createFallbackBlackTextures1x1() | |
| 4404 { | |
| 4405 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 4406 unsigned char black[] = {0, 0, 0, 255}; | |
| 4407 m_blackTexture2D = createTexture(); | |
| 4408 m_context->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object()); | |
| 4409 m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, | |
| 4410 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4411 m_context->bindTexture(GL_TEXTURE_2D, 0); | |
| 4412 m_blackTextureCubeMap = createTexture(); | |
| 4413 m_context->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object())
; | |
| 4414 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, | |
| 4415 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4416 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, | |
| 4417 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4418 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, | |
| 4419 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4420 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, | |
| 4421 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4422 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, | |
| 4423 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4424 m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1, | |
| 4425 0, GL_RGBA, GL_UNSIGNED_BYTE, black); | |
| 4426 m_context->bindTexture(GL_TEXTURE_CUBE_MAP, 0); | |
| 4427 } | |
| 4428 | |
| 4429 bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GLenu
m texInternalFormat, GLenum colorBufferFormat) | |
| 4430 { | |
| 4431 unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalForm
at); | |
| 4432 unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferForm
at); | |
| 4433 return (need & have) == need; | |
| 4434 } | |
| 4435 | |
| 4436 GLenum WebGLRenderingContext::boundFramebufferColorFormat() | |
| 4437 { | |
| 4438 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4439 return m_framebufferBinding->colorBufferFormat(); | |
| 4440 if (m_requestedAttributes->alpha()) | |
| 4441 return GL_RGBA; | |
| 4442 return GL_RGB; | |
| 4443 } | |
| 4444 | |
| 4445 int WebGLRenderingContext::boundFramebufferWidth() | |
| 4446 { | |
| 4447 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4448 return m_framebufferBinding->colorBufferWidth(); | |
| 4449 return m_drawingBuffer->size().width(); | |
| 4450 } | |
| 4451 | |
| 4452 int WebGLRenderingContext::boundFramebufferHeight() | |
| 4453 { | |
| 4454 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4455 return m_framebufferBinding->colorBufferHeight(); | |
| 4456 return m_drawingBuffer->size().height(); | |
| 4457 } | |
| 4458 | |
| 4459 WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function
Name, GLenum target, bool useSixEnumsForCubeMap) | |
| 4460 { | |
| 4461 WebGLTexture* tex = 0; | |
| 4462 switch (target) { | |
| 4463 case GL_TEXTURE_2D: | |
| 4464 tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); | |
| 4465 break; | |
| 4466 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4467 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4468 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4469 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4470 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4471 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4472 if (!useSixEnumsForCubeMap) { | |
| 4473 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture ta
rget"); | |
| 4474 return 0; | |
| 4475 } | |
| 4476 tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); | |
| 4477 break; | |
| 4478 case GL_TEXTURE_CUBE_MAP: | |
| 4479 if (useSixEnumsForCubeMap) { | |
| 4480 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture ta
rget"); | |
| 4481 return 0; | |
| 4482 } | |
| 4483 tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); | |
| 4484 break; | |
| 4485 default: | |
| 4486 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target
"); | |
| 4487 return 0; | |
| 4488 } | |
| 4489 if (!tex) | |
| 4490 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture"); | |
| 4491 return tex; | |
| 4492 } | |
| 4493 | |
| 4494 bool WebGLRenderingContext::validateLocationLength(const char* functionName, con
st String& string) | |
| 4495 { | |
| 4496 const unsigned maxWebGLLocationLength = 256; | |
| 4497 if (string.length() > maxWebGLLocationLength) { | |
| 4498 synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256
"); | |
| 4499 return false; | |
| 4500 } | |
| 4501 return true; | |
| 4502 } | |
| 4503 | |
| 4504 bool WebGLRenderingContext::validateSize(const char* functionName, GLint x, GLin
t y) | |
| 4505 { | |
| 4506 if (x < 0 || y < 0) { | |
| 4507 synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0"); | |
| 4508 return false; | |
| 4509 } | |
| 4510 return true; | |
| 4511 } | |
| 4512 | |
| 4513 bool WebGLRenderingContext::validateString(const char* functionName, const Strin
g& string) | |
| 4514 { | |
| 4515 for (size_t i = 0; i < string.length(); ++i) { | |
| 4516 if (!validateCharacter(string[i])) { | |
| 4517 synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII"
); | |
| 4518 return false; | |
| 4519 } | |
| 4520 } | |
| 4521 return true; | |
| 4522 } | |
| 4523 | |
| 4524 bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam
e, GLenum format, GLenum type, GLint level) | |
| 4525 { | |
| 4526 switch (format) { | |
| 4527 case GL_ALPHA: | |
| 4528 case GL_LUMINANCE: | |
| 4529 case GL_LUMINANCE_ALPHA: | |
| 4530 case GL_RGB: | |
| 4531 case GL_RGBA: | |
| 4532 break; | |
| 4533 case GL_DEPTH_STENCIL_OES: | |
| 4534 case GL_DEPTH_COMPONENT: | |
| 4535 if (m_webglDepthTexture) | |
| 4536 break; | |
| 4537 synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats
not enabled"); | |
| 4538 return false; | |
| 4539 default: | |
| 4540 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format
"); | |
| 4541 return false; | |
| 4542 } | |
| 4543 | |
| 4544 switch (type) { | |
| 4545 case GL_UNSIGNED_BYTE: | |
| 4546 case GL_UNSIGNED_SHORT_5_6_5: | |
| 4547 case GL_UNSIGNED_SHORT_4_4_4_4: | |
| 4548 case GL_UNSIGNED_SHORT_5_5_5_1: | |
| 4549 break; | |
| 4550 case GL_FLOAT: | |
| 4551 if (m_oesTextureFloat) | |
| 4552 break; | |
| 4553 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type")
; | |
| 4554 return false; | |
| 4555 case GL_HALF_FLOAT_OES: | |
| 4556 if (m_oesTextureHalfFloat) | |
| 4557 break; | |
| 4558 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type")
; | |
| 4559 return false; | |
| 4560 case GL_UNSIGNED_INT: | |
| 4561 case GL_UNSIGNED_INT_24_8_OES: | |
| 4562 case GL_UNSIGNED_SHORT: | |
| 4563 if (m_webglDepthTexture) | |
| 4564 break; | |
| 4565 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type")
; | |
| 4566 return false; | |
| 4567 default: | |
| 4568 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type")
; | |
| 4569 return false; | |
| 4570 } | |
| 4571 | |
| 4572 // Verify that the combination of format and type is supported. | |
| 4573 switch (format) { | |
| 4574 case GL_ALPHA: | |
| 4575 case GL_LUMINANCE: | |
| 4576 case GL_LUMINANCE_ALPHA: | |
| 4577 if (type != GL_UNSIGNED_BYTE | |
| 4578 && type != GL_FLOAT | |
| 4579 && type != GL_HALF_FLOAT_OES) { | |
| 4580 synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type
for format"); | |
| 4581 return false; | |
| 4582 } | |
| 4583 break; | |
| 4584 case GL_RGB: | |
| 4585 if (type != GL_UNSIGNED_BYTE | |
| 4586 && type != GL_UNSIGNED_SHORT_5_6_5 | |
| 4587 && type != GL_FLOAT | |
| 4588 && type != GL_HALF_FLOAT_OES) { | |
| 4589 synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type
for RGB format"); | |
| 4590 return false; | |
| 4591 } | |
| 4592 break; | |
| 4593 case GL_RGBA: | |
| 4594 if (type != GL_UNSIGNED_BYTE | |
| 4595 && type != GL_UNSIGNED_SHORT_4_4_4_4 | |
| 4596 && type != GL_UNSIGNED_SHORT_5_5_5_1 | |
| 4597 && type != GL_FLOAT | |
| 4598 && type != GL_HALF_FLOAT_OES) { | |
| 4599 synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type
for RGBA format"); | |
| 4600 return false; | |
| 4601 } | |
| 4602 break; | |
| 4603 case GL_DEPTH_COMPONENT: | |
| 4604 if (!m_webglDepthTexture) { | |
| 4605 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DE
PTH_COMPONENT not enabled"); | |
| 4606 return false; | |
| 4607 } | |
| 4608 if (type != GL_UNSIGNED_SHORT | |
| 4609 && type != GL_UNSIGNED_INT) { | |
| 4610 synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type
for DEPTH_COMPONENT format"); | |
| 4611 return false; | |
| 4612 } | |
| 4613 if (level > 0) { | |
| 4614 synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be
0 for DEPTH_COMPONENT format"); | |
| 4615 return false; | |
| 4616 } | |
| 4617 break; | |
| 4618 case GL_DEPTH_STENCIL_OES: | |
| 4619 if (!m_webglDepthTexture) { | |
| 4620 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DE
PTH_STENCIL not enabled"); | |
| 4621 return false; | |
| 4622 } | |
| 4623 if (type != GL_UNSIGNED_INT_24_8_OES) { | |
| 4624 synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type
for DEPTH_STENCIL format"); | |
| 4625 return false; | |
| 4626 } | |
| 4627 if (level > 0) { | |
| 4628 synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be
0 for DEPTH_STENCIL format"); | |
| 4629 return false; | |
| 4630 } | |
| 4631 break; | |
| 4632 default: | |
| 4633 ASSERT_NOT_REACHED(); | |
| 4634 } | |
| 4635 | |
| 4636 return true; | |
| 4637 } | |
| 4638 | |
| 4639 bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GLenu
m target, GLint level) | |
| 4640 { | |
| 4641 if (level < 0) { | |
| 4642 synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0"); | |
| 4643 return false; | |
| 4644 } | |
| 4645 switch (target) { | |
| 4646 case GL_TEXTURE_2D: | |
| 4647 if (level >= m_maxTextureLevel) { | |
| 4648 synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of rang
e"); | |
| 4649 return false; | |
| 4650 } | |
| 4651 break; | |
| 4652 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4654 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4658 if (level >= m_maxCubeMapTextureLevel) { | |
| 4659 synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of rang
e"); | |
| 4660 return false; | |
| 4661 } | |
| 4662 break; | |
| 4663 } | |
| 4664 // This function only checks if level is legal, so we return true and don't | |
| 4665 // generate INVALID_ENUM if target is illegal. | |
| 4666 return true; | |
| 4667 } | |
| 4668 | |
| 4669 bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName,
TexFuncValidationFunctionType functionType, | |
| 4670 GLenum target, GLint level, GLsizei width, GLsizei height) | |
| 4671 { | |
| 4672 if (width < 0 || height < 0) { | |
| 4673 synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0")
; | |
| 4674 return false; | |
| 4675 } | |
| 4676 | |
| 4677 switch (target) { | |
| 4678 case GL_TEXTURE_2D: | |
| 4679 if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >>
level)) { | |
| 4680 synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height o
ut of range"); | |
| 4681 return false; | |
| 4682 } | |
| 4683 break; | |
| 4684 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4685 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4686 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4687 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4688 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4689 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4690 if (functionType != TexSubImage2D && width != height) { | |
| 4691 synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height f
or cube map"); | |
| 4692 return false; | |
| 4693 } | |
| 4694 // No need to check height here. For texImage width == height. | |
| 4695 // For texSubImage that will be checked when checking yoffset + height i
s in range. | |
| 4696 if (width > (m_maxCubeMapTextureSize >> level)) { | |
| 4697 synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height o
ut of range for cube map"); | |
| 4698 return false; | |
| 4699 } | |
| 4700 break; | |
| 4701 default: | |
| 4702 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); | |
| 4703 return false; | |
| 4704 } | |
| 4705 return true; | |
| 4706 } | |
| 4707 | |
| 4708 bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName,
TexFuncValidationFunctionType functionType, GLenum target, | |
| 4709 GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint bor
der, GLenum format, GLenum type) | |
| 4710 { | |
| 4711 // We absolutely have to validate the format and type combination. | |
| 4712 // The texImage2D entry points taking HTMLImage, etc. will produce | |
| 4713 // temporary data based on this combination, so it must be legal. | |
| 4714 if (!validateTexFuncFormatAndType(functionName, format, type, level) || !val
idateTexFuncLevel(functionName, target, level)) | |
| 4715 return false; | |
| 4716 | |
| 4717 if (!validateTexFuncDimensions(functionName, functionType, target, level, wi
dth, height)) | |
| 4718 return false; | |
| 4719 | |
| 4720 if (format != internalformat) { | |
| 4721 synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != interna
lformat"); | |
| 4722 return false; | |
| 4723 } | |
| 4724 | |
| 4725 if (border) { | |
| 4726 synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0"); | |
| 4727 return false; | |
| 4728 } | |
| 4729 | |
| 4730 return true; | |
| 4731 } | |
| 4732 | |
| 4733 bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GLint
level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferVie
w* pixels, NullDisposition disposition) | |
| 4734 { | |
| 4735 // All calling functions check isContextLost, so a duplicate check is not ne
eded here. | |
| 4736 if (!pixels) { | |
| 4737 if (disposition == NullAllowed) | |
| 4738 return true; | |
| 4739 synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); | |
| 4740 return false; | |
| 4741 } | |
| 4742 | |
| 4743 if (!validateTexFuncFormatAndType(functionName, format, type, level)) | |
| 4744 return false; | |
| 4745 if (!validateSettableTexFormat(functionName, format)) | |
| 4746 return false; | |
| 4747 | |
| 4748 switch (type) { | |
| 4749 case GL_UNSIGNED_BYTE: | |
| 4750 if (pixels->type() != ArrayBufferView::TypeUint8) { | |
| 4751 synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED
_BYTE but ArrayBufferView not Uint8Array"); | |
| 4752 return false; | |
| 4753 } | |
| 4754 break; | |
| 4755 case GL_UNSIGNED_SHORT_5_6_5: | |
| 4756 case GL_UNSIGNED_SHORT_4_4_4_4: | |
| 4757 case GL_UNSIGNED_SHORT_5_5_5_1: | |
| 4758 if (pixels->type() != ArrayBufferView::TypeUint16) { | |
| 4759 synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED
_SHORT but ArrayBufferView not Uint16Array"); | |
| 4760 return false; | |
| 4761 } | |
| 4762 break; | |
| 4763 case GL_FLOAT: // OES_texture_float | |
| 4764 if (pixels->type() != ArrayBufferView::TypeFloat32) { | |
| 4765 synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT bu
t ArrayBufferView not Float32Array"); | |
| 4766 return false; | |
| 4767 } | |
| 4768 break; | |
| 4769 case GL_HALF_FLOAT_OES: // OES_texture_half_float | |
| 4770 // As per the specification, ArrayBufferView should be null when | |
| 4771 // OES_texture_half_float is enabled. | |
| 4772 if (pixels) { | |
| 4773 synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLO
AT_OES but ArrayBufferView is not NULL"); | |
| 4774 return false; | |
| 4775 } | |
| 4776 break; | |
| 4777 default: | |
| 4778 ASSERT_NOT_REACHED(); | |
| 4779 } | |
| 4780 | |
| 4781 unsigned totalBytesRequired; | |
| 4782 GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, w
idth, height, m_unpackAlignment, &totalBytesRequired, 0); | |
| 4783 if (error != GL_NO_ERROR) { | |
| 4784 synthesizeGLError(error, functionName, "invalid texture dimensions"); | |
| 4785 return false; | |
| 4786 } | |
| 4787 if (pixels->byteLength() < totalBytesRequired) { | |
| 4788 if (m_unpackAlignment != 1) { | |
| 4789 error = WebGLImageConversion::computeImageSizeInBytes(format, type,
width, height, 1, &totalBytesRequired, 0); | |
| 4790 if (pixels->byteLength() == totalBytesRequired) { | |
| 4791 synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBuff
erView not big enough for request with UNPACK_ALIGNMENT > 1"); | |
| 4792 return false; | |
| 4793 } | |
| 4794 } | |
| 4795 synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView n
ot big enough for request"); | |
| 4796 return false; | |
| 4797 } | |
| 4798 return true; | |
| 4799 } | |
| 4800 | |
| 4801 bool WebGLRenderingContext::validateCompressedTexFormat(GLenum format) | |
| 4802 { | |
| 4803 return m_compressedTextureFormats.contains(format); | |
| 4804 } | |
| 4805 | |
| 4806 bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa
me, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels) | |
| 4807 { | |
| 4808 if (!pixels) { | |
| 4809 synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); | |
| 4810 return false; | |
| 4811 } | |
| 4812 if (width < 0 || height < 0) { | |
| 4813 synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0")
; | |
| 4814 return false; | |
| 4815 } | |
| 4816 | |
| 4817 unsigned bytesRequired = 0; | |
| 4818 | |
| 4819 switch (format) { | |
| 4820 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4821 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4822 { | |
| 4823 const int kBlockWidth = 4; | |
| 4824 const int kBlockHeight = 4; | |
| 4825 const int kBlockSize = 8; | |
| 4826 int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; | |
| 4827 int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; | |
| 4828 int numBlocks = numBlocksAcross * numBlocksDown; | |
| 4829 bytesRequired = numBlocks * kBlockSize; | |
| 4830 } | |
| 4831 break; | |
| 4832 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4833 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
| 4834 { | |
| 4835 const int kBlockWidth = 4; | |
| 4836 const int kBlockHeight = 4; | |
| 4837 const int kBlockSize = 16; | |
| 4838 int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; | |
| 4839 int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; | |
| 4840 int numBlocks = numBlocksAcross * numBlocksDown; | |
| 4841 bytesRequired = numBlocks * kBlockSize; | |
| 4842 } | |
| 4843 break; | |
| 4844 case GC3D_COMPRESSED_ATC_RGB_AMD: | |
| 4845 { | |
| 4846 bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(
static_cast<double>((height + 3) / 4)) * 8; | |
| 4847 } | |
| 4848 break; | |
| 4849 case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: | |
| 4850 case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: | |
| 4851 { | |
| 4852 bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(
static_cast<double>((height + 3) / 4)) * 16; | |
| 4853 } | |
| 4854 break; | |
| 4855 case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: | |
| 4856 case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: | |
| 4857 { | |
| 4858 bytesRequired = max(width, 8) * max(height, 8) / 2; | |
| 4859 } | |
| 4860 break; | |
| 4861 case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: | |
| 4862 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: | |
| 4863 { | |
| 4864 bytesRequired = max(width, 8) * max(height, 8) / 4; | |
| 4865 } | |
| 4866 break; | |
| 4867 default: | |
| 4868 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format"); | |
| 4869 return false; | |
| 4870 } | |
| 4871 | |
| 4872 if (pixels->byteLength() != bytesRequired) { | |
| 4873 synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBuffer
View is not correct for dimensions"); | |
| 4874 return false; | |
| 4875 } | |
| 4876 | |
| 4877 return true; | |
| 4878 } | |
| 4879 | |
| 4880 bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function
Name, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GL
sizei width, GLsizei height, GLenum format) | |
| 4881 { | |
| 4882 if (!validateTexFuncDimensions(functionName, functionType, target, level, wi
dth, height)) | |
| 4883 return false; | |
| 4884 | |
| 4885 switch (format) { | |
| 4886 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4887 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4888 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4889 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { | |
| 4890 const int kBlockWidth = 4; | |
| 4891 const int kBlockHeight = 4; | |
| 4892 bool widthValid = (level && width == 1) || (level && width == 2) || !(wi
dth % kBlockWidth); | |
| 4893 bool heightValid = (level && height == 1) || (level && height == 2) || !
(height % kBlockHeight); | |
| 4894 if (!widthValid || !heightValid) { | |
| 4895 synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or heig
ht invalid for level"); | |
| 4896 return false; | |
| 4897 } | |
| 4898 return true; | |
| 4899 } | |
| 4900 default: | |
| 4901 return false; | |
| 4902 } | |
| 4903 } | |
| 4904 | |
| 4905 bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct
ionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width
, GLsizei height, GLenum format, WebGLTexture* tex) | |
| 4906 { | |
| 4907 if (xoffset < 0 || yoffset < 0) { | |
| 4908 synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset <
0"); | |
| 4909 return false; | |
| 4910 } | |
| 4911 | |
| 4912 switch (format) { | |
| 4913 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4914 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4915 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4916 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { | |
| 4917 const int kBlockWidth = 4; | |
| 4918 const int kBlockHeight = 4; | |
| 4919 if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { | |
| 4920 synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yo
ffset not multiple of 4"); | |
| 4921 return false; | |
| 4922 } | |
| 4923 if (width - xoffset > tex->getWidth(target, level) | |
| 4924 || height - yoffset > tex->getHeight(target, level)) { | |
| 4925 synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions ou
t of range"); | |
| 4926 return false; | |
| 4927 } | |
| 4928 return validateCompressedTexDimensions(functionName, TexSubImage2D, targ
et, level, width, height, format); | |
| 4929 } | |
| 4930 default: | |
| 4931 return false; | |
| 4932 } | |
| 4933 } | |
| 4934 | |
| 4935 bool WebGLRenderingContext::validateDrawMode(const char* functionName, GLenum mo
de) | |
| 4936 { | |
| 4937 switch (mode) { | |
| 4938 case GL_POINTS: | |
| 4939 case GL_LINE_STRIP: | |
| 4940 case GL_LINE_LOOP: | |
| 4941 case GL_LINES: | |
| 4942 case GL_TRIANGLE_STRIP: | |
| 4943 case GL_TRIANGLE_FAN: | |
| 4944 case GL_TRIANGLES: | |
| 4945 return true; | |
| 4946 default: | |
| 4947 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode"); | |
| 4948 return false; | |
| 4949 } | |
| 4950 } | |
| 4951 | |
| 4952 bool WebGLRenderingContext::validateStencilSettings(const char* functionName) | |
| 4953 { | |
| 4954 if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncR
efBack || m_stencilFuncMask != m_stencilFuncMaskBack) { | |
| 4955 synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back st
encils settings do not match"); | |
| 4956 return false; | |
| 4957 } | |
| 4958 return true; | |
| 4959 } | |
| 4960 | |
| 4961 bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName,
GLenum func) | |
| 4962 { | |
| 4963 switch (func) { | |
| 4964 case GL_NEVER: | |
| 4965 case GL_LESS: | |
| 4966 case GL_LEQUAL: | |
| 4967 case GL_GREATER: | |
| 4968 case GL_GEQUAL: | |
| 4969 case GL_EQUAL: | |
| 4970 case GL_NOTEQUAL: | |
| 4971 case GL_ALWAYS: | |
| 4972 return true; | |
| 4973 default: | |
| 4974 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function"); | |
| 4975 return false; | |
| 4976 } | |
| 4977 } | |
| 4978 | |
| 4979 void WebGLRenderingContext::printGLErrorToConsole(const String& message) | |
| 4980 { | |
| 4981 if (!m_numGLErrorsToConsoleAllowed) | |
| 4982 return; | |
| 4983 | |
| 4984 --m_numGLErrorsToConsoleAllowed; | |
| 4985 printWarningToConsole(message); | |
| 4986 | |
| 4987 if (!m_numGLErrorsToConsoleAllowed) | |
| 4988 printWarningToConsole("WebGL: too many errors, no more errors will be re
ported to the console for this context."); | |
| 4989 | |
| 4990 return; | |
| 4991 } | |
| 4992 | |
| 4993 void WebGLRenderingContext::printWarningToConsole(const String& message) | |
| 4994 { | |
| 4995 if (!canvas()) | |
| 4996 return; | |
| 4997 canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessag
eLevel, message); | |
| 4998 } | |
| 4999 | |
| 5000 bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi
onName, GLenum target, GLenum attachment) | |
| 5001 { | |
| 5002 if (target != GL_FRAMEBUFFER) { | |
| 5003 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); | |
| 5004 return false; | |
| 5005 } | |
| 5006 switch (attachment) { | |
| 5007 case GL_COLOR_ATTACHMENT0: | |
| 5008 case GL_DEPTH_ATTACHMENT: | |
| 5009 case GL_STENCIL_ATTACHMENT: | |
| 5010 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: | |
| 5011 break; | |
| 5012 default: | |
| 5013 if (m_webglDrawBuffers | |
| 5014 && attachment > GL_COLOR_ATTACHMENT0 | |
| 5015 && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorA
ttachments())) | |
| 5016 break; | |
| 5017 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment"); | |
| 5018 return false; | |
| 5019 } | |
| 5020 return true; | |
| 5021 } | |
| 5022 | |
| 5023 bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GLen
um mode) | |
| 5024 { | |
| 5025 switch (mode) { | |
| 5026 case GL_FUNC_ADD: | |
| 5027 case GL_FUNC_SUBTRACT: | |
| 5028 case GL_FUNC_REVERSE_SUBTRACT: | |
| 5029 return true; | |
| 5030 default: | |
| 5031 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); | |
| 5032 return false; | |
| 5033 } | |
| 5034 } | |
| 5035 | |
| 5036 bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G
Lenum src, GLenum dst) | |
| 5037 { | |
| 5038 if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR) | |
| 5039 && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA)) | |
| 5040 || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR) | |
| 5041 && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) { | |
| 5042 synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src
and dst"); | |
| 5043 return false; | |
| 5044 } | |
| 5045 return true; | |
| 5046 } | |
| 5047 | |
| 5048 bool WebGLRenderingContext::validateCapability(const char* functionName, GLenum
cap) | |
| 5049 { | |
| 5050 switch (cap) { | |
| 5051 case GL_BLEND: | |
| 5052 case GL_CULL_FACE: | |
| 5053 case GL_DEPTH_TEST: | |
| 5054 case GL_DITHER: | |
| 5055 case GL_POLYGON_OFFSET_FILL: | |
| 5056 case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
| 5057 case GL_SAMPLE_COVERAGE: | |
| 5058 case GL_SCISSOR_TEST: | |
| 5059 case GL_STENCIL_TEST: | |
| 5060 return true; | |
| 5061 default: | |
| 5062 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability"); | |
| 5063 return false; | |
| 5064 } | |
| 5065 } | |
| 5066 | |
| 5067 bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize) | |
| 5068 { | |
| 5069 if (!v) { | |
| 5070 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5071 return false; | |
| 5072 } | |
| 5073 return validateUniformMatrixParameters(functionName, location, false, v->dat
a(), v->length(), requiredMinSize); | |
| 5074 } | |
| 5075 | |
| 5076 bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize) | |
| 5077 { | |
| 5078 if (!v) { | |
| 5079 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5080 return false; | |
| 5081 } | |
| 5082 return validateUniformMatrixParameters(functionName, location, false, v->dat
a(), v->length(), requiredMinSize); | |
| 5083 } | |
| 5084 | |
| 5085 bool WebGLRenderingContext::validateUniformParameters(const char* functionName,
const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMin
Size) | |
| 5086 { | |
| 5087 return validateUniformMatrixParameters(functionName, location, false, v, siz
e, requiredMinSize); | |
| 5088 } | |
| 5089 | |
| 5090 bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
Name, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v
, GLsizei requiredMinSize) | |
| 5091 { | |
| 5092 if (!v) { | |
| 5093 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5094 return false; | |
| 5095 } | |
| 5096 return validateUniformMatrixParameters(functionName, location, transpose, v-
>data(), v->length(), requiredMinSize); | |
| 5097 } | |
| 5098 | |
| 5099 bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function
Name, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsize
i size, GLsizei requiredMinSize) | |
| 5100 { | |
| 5101 if (!location) | |
| 5102 return false; | |
| 5103 if (location->program() != m_currentProgram) { | |
| 5104 synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not f
rom current program"); | |
| 5105 return false; | |
| 5106 } | |
| 5107 if (!v) { | |
| 5108 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5109 return false; | |
| 5110 } | |
| 5111 if (transpose) { | |
| 5112 synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE")
; | |
| 5113 return false; | |
| 5114 } | |
| 5115 if (size < requiredMinSize || (size % requiredMinSize)) { | |
| 5116 synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); | |
| 5117 return false; | |
| 5118 } | |
| 5119 return true; | |
| 5120 } | |
| 5121 | |
| 5122 WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun
ctionName, GLenum target, GLenum usage) | |
| 5123 { | |
| 5124 WebGLBuffer* buffer = 0; | |
| 5125 switch (target) { | |
| 5126 case GL_ELEMENT_ARRAY_BUFFER: | |
| 5127 buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get(); | |
| 5128 break; | |
| 5129 case GL_ARRAY_BUFFER: | |
| 5130 buffer = m_boundArrayBuffer.get(); | |
| 5131 break; | |
| 5132 default: | |
| 5133 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); | |
| 5134 return 0; | |
| 5135 } | |
| 5136 if (!buffer) { | |
| 5137 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer"); | |
| 5138 return 0; | |
| 5139 } | |
| 5140 switch (usage) { | |
| 5141 case GL_STREAM_DRAW: | |
| 5142 case GL_STATIC_DRAW: | |
| 5143 case GL_DYNAMIC_DRAW: | |
| 5144 return buffer; | |
| 5145 } | |
| 5146 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid usage"); | |
| 5147 return 0; | |
| 5148 } | |
| 5149 | |
| 5150 bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H
TMLImageElement* image, ExceptionState& exceptionState) | |
| 5151 { | |
| 5152 if (!image || !image->cachedImage()) { | |
| 5153 synthesizeGLError(GL_INVALID_VALUE, functionName, "no image"); | |
| 5154 return false; | |
| 5155 } | |
| 5156 const KURL& url = image->cachedImage()->response().url(); | |
| 5157 if (url.isNull() || url.isEmpty() || !url.isValid()) { | |
| 5158 synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image"); | |
| 5159 return false; | |
| 5160 } | |
| 5161 if (wouldTaintOrigin(image)) { | |
| 5162 exceptionState.throwSecurityError("The cross-origin image at " + url.eli
dedString() + " may not be loaded."); | |
| 5163 return false; | |
| 5164 } | |
| 5165 return true; | |
| 5166 } | |
| 5167 | |
| 5168 bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName,
HTMLCanvasElement* canvas, ExceptionState& exceptionState) | |
| 5169 { | |
| 5170 if (!canvas || !canvas->buffer()) { | |
| 5171 synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas"); | |
| 5172 return false; | |
| 5173 } | |
| 5174 if (wouldTaintOrigin(canvas)) { | |
| 5175 exceptionState.throwSecurityError("Tainted canvases may not be loaded.")
; | |
| 5176 return false; | |
| 5177 } | |
| 5178 return true; | |
| 5179 } | |
| 5180 | |
| 5181 bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, H
TMLVideoElement* video, ExceptionState& exceptionState) | |
| 5182 { | |
| 5183 if (!video || !video->videoWidth() || !video->videoHeight()) { | |
| 5184 synthesizeGLError(GL_INVALID_VALUE, functionName, "no video"); | |
| 5185 return false; | |
| 5186 } | |
| 5187 if (wouldTaintOrigin(video)) { | |
| 5188 exceptionState.throwSecurityError("The video element contains cross-orig
in data, and may not be loaded."); | |
| 5189 return false; | |
| 5190 } | |
| 5191 return true; | |
| 5192 } | |
| 5193 | |
| 5194 bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GLenum
mode, GLint first, GLsizei count) | |
| 5195 { | |
| 5196 if (isContextLost() || !validateDrawMode(functionName, mode)) | |
| 5197 return false; | |
| 5198 | |
| 5199 if (!validateStencilSettings(functionName)) | |
| 5200 return false; | |
| 5201 | |
| 5202 if (first < 0 || count < 0) { | |
| 5203 synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0"); | |
| 5204 return false; | |
| 5205 } | |
| 5206 | |
| 5207 if (!count) { | |
| 5208 markContextChanged(); | |
| 5209 return false; | |
| 5210 } | |
| 5211 | |
| 5212 if (!validateRenderingState(functionName)) { | |
| 5213 return false; | |
| 5214 } | |
| 5215 | |
| 5216 const char* reason = "framebuffer incomplete"; | |
| 5217 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 5218 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason
); | |
| 5219 return false; | |
| 5220 } | |
| 5221 | |
| 5222 return true; | |
| 5223 } | |
| 5224 | |
| 5225 bool WebGLRenderingContext::validateDrawElements(const char* functionName, GLenu
m mode, GLsizei count, GLenum type, long long offset) | |
| 5226 { | |
| 5227 if (isContextLost() || !validateDrawMode(functionName, mode)) | |
| 5228 return false; | |
| 5229 | |
| 5230 if (!validateStencilSettings(functionName)) | |
| 5231 return false; | |
| 5232 | |
| 5233 switch (type) { | |
| 5234 case GL_UNSIGNED_BYTE: | |
| 5235 case GL_UNSIGNED_SHORT: | |
| 5236 break; | |
| 5237 case GL_UNSIGNED_INT: | |
| 5238 if (m_oesElementIndexUint) | |
| 5239 break; | |
| 5240 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); | |
| 5241 return false; | |
| 5242 default: | |
| 5243 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); | |
| 5244 return false; | |
| 5245 } | |
| 5246 | |
| 5247 if (count < 0 || offset < 0) { | |
| 5248 synthesizeGLError(GL_INVALID_VALUE, functionName, "count or offset < 0")
; | |
| 5249 return false; | |
| 5250 } | |
| 5251 | |
| 5252 if (!count) { | |
| 5253 markContextChanged(); | |
| 5254 return false; | |
| 5255 } | |
| 5256 | |
| 5257 if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { | |
| 5258 synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_
BUFFER bound"); | |
| 5259 return false; | |
| 5260 } | |
| 5261 | |
| 5262 if (!validateRenderingState(functionName)) { | |
| 5263 return false; | |
| 5264 } | |
| 5265 | |
| 5266 const char* reason = "framebuffer incomplete"; | |
| 5267 if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(),
&reason)) { | |
| 5268 synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason
); | |
| 5269 return false; | |
| 5270 } | |
| 5271 | |
| 5272 return true; | |
| 5273 } | |
| 5274 | |
| 5275 // Helper function to validate draw*Instanced calls | |
| 5276 bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GLsi
zei primcount) | |
| 5277 { | |
| 5278 if (primcount < 0) { | |
| 5279 synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0"); | |
| 5280 return false; | |
| 5281 } | |
| 5282 | |
| 5283 // Ensure at least one enabled vertex attrib has a divisor of 0. | |
| 5284 for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { | |
| 5285 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVerte
xArrayObject->getVertexAttribState(i); | |
| 5286 if (state.enabled && !state.divisor) | |
| 5287 return true; | |
| 5288 } | |
| 5289 | |
| 5290 synthesizeGLError(GL_INVALID_OPERATION, functionName, "at least one enabled
attribute must have a divisor of 0"); | |
| 5291 return false; | |
| 5292 } | |
| 5293 | |
| 5294 void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GLuint i
ndex, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| 5295 { | |
| 5296 if (isContextLost()) | |
| 5297 return; | |
| 5298 if (index >= m_maxVertexAttribs) { | |
| 5299 synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); | |
| 5300 return; | |
| 5301 } | |
| 5302 // In GL, we skip setting vertexAttrib0 values. | |
| 5303 switch (expectedSize) { | |
| 5304 case 1: | |
| 5305 m_context->vertexAttrib1f(index, v0); | |
| 5306 break; | |
| 5307 case 2: | |
| 5308 m_context->vertexAttrib2f(index, v0, v1); | |
| 5309 break; | |
| 5310 case 3: | |
| 5311 m_context->vertexAttrib3f(index, v0, v1, v2); | |
| 5312 break; | |
| 5313 case 4: | |
| 5314 m_context->vertexAttrib4f(index, v0, v1, v2, v3); | |
| 5315 break; | |
| 5316 } | |
| 5317 VertexAttribValue& attribValue = m_vertexAttribValue[index]; | |
| 5318 attribValue.value[0] = v0; | |
| 5319 attribValue.value[1] = v1; | |
| 5320 attribValue.value[2] = v2; | |
| 5321 attribValue.value[3] = v3; | |
| 5322 } | |
| 5323 | |
| 5324 void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint
index, Float32Array* v, GLsizei expectedSize) | |
| 5325 { | |
| 5326 if (isContextLost()) | |
| 5327 return; | |
| 5328 if (!v) { | |
| 5329 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5330 return; | |
| 5331 } | |
| 5332 vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize
); | |
| 5333 } | |
| 5334 | |
| 5335 void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GLuint
index, GLfloat* v, GLsizei size, GLsizei expectedSize) | |
| 5336 { | |
| 5337 if (isContextLost()) | |
| 5338 return; | |
| 5339 if (!v) { | |
| 5340 synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); | |
| 5341 return; | |
| 5342 } | |
| 5343 if (size < expectedSize) { | |
| 5344 synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); | |
| 5345 return; | |
| 5346 } | |
| 5347 if (index >= m_maxVertexAttribs) { | |
| 5348 synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); | |
| 5349 return; | |
| 5350 } | |
| 5351 // In GL, we skip setting vertexAttrib0 values. | |
| 5352 switch (expectedSize) { | |
| 5353 case 1: | |
| 5354 m_context->vertexAttrib1fv(index, v); | |
| 5355 break; | |
| 5356 case 2: | |
| 5357 m_context->vertexAttrib2fv(index, v); | |
| 5358 break; | |
| 5359 case 3: | |
| 5360 m_context->vertexAttrib3fv(index, v); | |
| 5361 break; | |
| 5362 case 4: | |
| 5363 m_context->vertexAttrib4fv(index, v); | |
| 5364 break; | |
| 5365 } | |
| 5366 VertexAttribValue& attribValue = m_vertexAttribValue[index]; | |
| 5367 attribValue.initValue(); | |
| 5368 for (int ii = 0; ii < expectedSize; ++ii) | |
| 5369 attribValue.value[ii] = v[ii]; | |
| 5370 } | |
| 5371 | |
| 5372 void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext
>*) | |
| 5373 { | |
| 5374 RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::
webglcontextlost, false, true, ""); | |
| 5375 canvas()->dispatchEvent(event); | |
| 5376 m_restoreAllowed = event->defaultPrevented(); | |
| 5377 deactivateContext(this, m_contextLostMode != RealLostContext && m_restoreAll
owed); | |
| 5378 if ((m_contextLostMode == RealLostContext || m_contextLostMode == AutoRecove
rSyntheticLostContext) && m_restoreAllowed) | |
| 5379 m_restoreTimer.startOneShot(0); | |
| 5380 } | |
| 5381 | |
| 5382 void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*) | |
| 5383 { | |
| 5384 ASSERT(isContextLost()); | |
| 5385 | |
| 5386 // The rendering context is not restored unless the default behavior of the | |
| 5387 // webglcontextlost event was prevented earlier. | |
| 5388 // | |
| 5389 // Because of the way m_restoreTimer is set up for real vs. synthetic lost | |
| 5390 // context events, we don't have to worry about this test short-circuiting | |
| 5391 // the retry loop for real context lost events. | |
| 5392 if (!m_restoreAllowed) | |
| 5393 return; | |
| 5394 | |
| 5395 Frame* frame = canvas()->document().frame(); | |
| 5396 if (!frame) | |
| 5397 return; | |
| 5398 | |
| 5399 Settings* settings = frame->settings(); | |
| 5400 | |
| 5401 if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled
())) | |
| 5402 return; | |
| 5403 | |
| 5404 blink::WebGraphicsContext3D::Attributes attributes = m_requestedAttributes->
attributes(canvas()->document().topDocument()->url().string(), settings); | |
| 5405 OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::curr
ent()->createOffscreenGraphicsContext3D(attributes)); | |
| 5406 if (!context) { | |
| 5407 if (m_contextLostMode == RealLostContext) { | |
| 5408 m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); | |
| 5409 } else { | |
| 5410 // This likely shouldn't happen but is the best way to report it to
the WebGL app. | |
| 5411 synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context
"); | |
| 5412 } | |
| 5413 return; | |
| 5414 } | |
| 5415 | |
| 5416 RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptR
ef(new WebGLRenderingContextEvictionManager()); | |
| 5417 | |
| 5418 // Construct a new drawing buffer with the new WebGraphicsContext3D. | |
| 5419 m_drawingBuffer->releaseResources(); | |
| 5420 DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes->prese
rveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard; | |
| 5421 m_drawingBuffer = DrawingBuffer::create(context.get(), clampedCanvasSize(),
preserve, contextEvictionManager.release()); | |
| 5422 | |
| 5423 if (m_drawingBuffer->isZeroSized()) | |
| 5424 return; | |
| 5425 | |
| 5426 m_drawingBuffer->bind(); | |
| 5427 | |
| 5428 m_lostContextErrors.clear(); | |
| 5429 | |
| 5430 m_context = context.release(); | |
| 5431 m_contextLost = false; | |
| 5432 | |
| 5433 setupFlags(); | |
| 5434 initializeNewContext(); | |
| 5435 canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglconte
xtrestored, false, true, "")); | |
| 5436 } | |
| 5437 | |
| 5438 String WebGLRenderingContext::ensureNotNull(const String& text) const | |
| 5439 { | |
| 5440 if (text.isNull()) | |
| 5441 return WTF::emptyString(); | |
| 5442 return text; | |
| 5443 } | |
| 5444 | |
| 5445 WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity) | |
| 5446 : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity])) | |
| 5447 , m_capacity(capacity) | |
| 5448 { | |
| 5449 } | |
| 5450 | |
| 5451 ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSi
ze& size) | |
| 5452 { | |
| 5453 int i; | |
| 5454 for (i = 0; i < m_capacity; ++i) { | |
| 5455 ImageBuffer* buf = m_buffers[i].get(); | |
| 5456 if (!buf) | |
| 5457 break; | |
| 5458 if (buf->size() != size) | |
| 5459 continue; | |
| 5460 bubbleToFront(i); | |
| 5461 return buf; | |
| 5462 } | |
| 5463 | |
| 5464 OwnPtr<ImageBuffer> temp(ImageBuffer::create(size)); | |
| 5465 if (!temp) | |
| 5466 return 0; | |
| 5467 i = std::min(m_capacity - 1, i); | |
| 5468 m_buffers[i] = temp.release(); | |
| 5469 | |
| 5470 ImageBuffer* buf = m_buffers[i].get(); | |
| 5471 bubbleToFront(i); | |
| 5472 return buf; | |
| 5473 } | |
| 5474 | |
| 5475 void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) | |
| 5476 { | |
| 5477 for (int i = idx; i > 0; --i) | |
| 5478 m_buffers[i].swap(m_buffers[i-1]); | |
| 5479 } | |
| 5480 | |
| 5481 namespace { | |
| 5482 | |
| 5483 String GetErrorString(GLenum error) | |
| 5484 { | |
| 5485 switch (error) { | |
| 5486 case GL_INVALID_ENUM: | |
| 5487 return "INVALID_ENUM"; | |
| 5488 case GL_INVALID_VALUE: | |
| 5489 return "INVALID_VALUE"; | |
| 5490 case GL_INVALID_OPERATION: | |
| 5491 return "INVALID_OPERATION"; | |
| 5492 case GL_OUT_OF_MEMORY: | |
| 5493 return "OUT_OF_MEMORY"; | |
| 5494 case GL_INVALID_FRAMEBUFFER_OPERATION: | |
| 5495 return "INVALID_FRAMEBUFFER_OPERATION"; | |
| 5496 case GC3D_CONTEXT_LOST_WEBGL: | |
| 5497 return "CONTEXT_LOST_WEBGL"; | |
| 5498 default: | |
| 5499 return String::format("WebGL ERROR(0x%04X)", error); | |
| 5500 } | |
| 5501 } | |
| 5502 | |
| 5503 } // namespace anonymous | |
| 5504 | |
| 5505 void WebGLRenderingContext::synthesizeGLError(GLenum error, const char* function
Name, const char* description, ConsoleDisplayPreference display) | |
| 5506 { | |
| 5507 String errorType = GetErrorString(error); | |
| 5508 if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { | |
| 5509 String message = String("WebGL: ") + errorType + ": " + String(function
Name) + ": " + String(description); | |
| 5510 printGLErrorToConsole(message); | |
| 5511 } | |
| 5512 if (!isContextLost()) | |
| 5513 m_context->synthesizeGLError(error); | |
| 5514 else { | |
| 5515 if (m_lostContextErrors.find(error) == WTF::kNotFound) | |
| 5516 m_lostContextErrors.append(error); | |
| 5517 } | |
| 5518 InspectorInstrumentation::didFireWebGLError(canvas(), errorType); | |
| 5519 } | |
| 5520 | |
| 5521 void WebGLRenderingContext::emitGLWarning(const char* functionName, const char*
description) | |
| 5522 { | |
| 5523 if (m_synthesizedErrorsToConsole) { | |
| 5524 String message = String("WebGL: ") + String(functionName) + ": " + Strin
g(description); | |
| 5525 printGLErrorToConsole(message); | |
| 5526 } | |
| 5527 InspectorInstrumentation::didFireWebGLWarning(canvas()); | |
| 5528 } | |
| 5529 | |
| 5530 void WebGLRenderingContext::applyStencilTest() | |
| 5531 { | |
| 5532 bool haveStencilBuffer = false; | |
| 5533 | |
| 5534 if (m_framebufferBinding) | |
| 5535 haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); | |
| 5536 else { | |
| 5537 RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); | |
| 5538 haveStencilBuffer = attributes->stencil(); | |
| 5539 } | |
| 5540 enableOrDisable(GL_STENCIL_TEST, | |
| 5541 m_stencilEnabled && haveStencilBuffer); | |
| 5542 } | |
| 5543 | |
| 5544 void WebGLRenderingContext::enableOrDisable(GLenum capability, bool enable) | |
| 5545 { | |
| 5546 if (isContextLost()) | |
| 5547 return; | |
| 5548 if (enable) | |
| 5549 m_context->enable(capability); | |
| 5550 else | |
| 5551 m_context->disable(capability); | |
| 5552 } | |
| 5553 | |
| 5554 IntSize WebGLRenderingContext::clampedCanvasSize() | |
| 5555 { | |
| 5556 return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), | |
| 5557 clamp(canvas()->height(), 1, m_maxViewportDims[1])); | |
| 5558 } | |
| 5559 | |
| 5560 GLint WebGLRenderingContext::maxDrawBuffers() | |
| 5561 { | |
| 5562 if (isContextLost() || !m_webglDrawBuffers) | |
| 5563 return 0; | |
| 5564 if (!m_maxDrawBuffers) | |
| 5565 m_context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers); | |
| 5566 if (!m_maxColorAttachments) | |
| 5567 m_context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachme
nts); | |
| 5568 // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. | |
| 5569 return std::min(m_maxDrawBuffers, m_maxColorAttachments); | |
| 5570 } | |
| 5571 | |
| 5572 GLint WebGLRenderingContext::maxColorAttachments() | |
| 5573 { | |
| 5574 if (isContextLost() || !m_webglDrawBuffers) | |
| 5575 return 0; | |
| 5576 if (!m_maxColorAttachments) | |
| 5577 m_context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachme
nts); | |
| 5578 return m_maxColorAttachments; | |
| 5579 } | |
| 5580 | |
| 5581 void WebGLRenderingContext::setBackDrawBuffer(GLenum buf) | |
| 5582 { | |
| 5583 m_backDrawBuffer = buf; | |
| 5584 } | |
| 5585 | |
| 5586 void WebGLRenderingContext::restoreCurrentFramebuffer() | |
| 5587 { | |
| 5588 bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get()); | |
| 5589 } | |
| 5590 | |
| 5591 void WebGLRenderingContext::restoreCurrentTexture2D() | |
| 5592 { | |
| 5593 bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBi
nding.get()); | |
| 5594 } | |
| 5595 | |
| 5596 void WebGLRenderingContext::multisamplingChanged(bool enabled) | |
| 5597 { | |
| 5598 if (m_multisamplingAllowed != enabled) { | |
| 5599 m_multisamplingAllowed = enabled; | |
| 5600 forceLostContext(WebGLRenderingContext::AutoRecoverSyntheticLostContext)
; | |
| 5601 } | |
| 5602 } | |
| 5603 | |
| 5604 void WebGLRenderingContext::findNewMaxEnabledAttribIndex() | |
| 5605 { | |
| 5606 // Trace backwards from the current max to find the new max enabled attrib i
ndex | |
| 5607 int startIndex = m_onePlusMaxEnabledAttribIndex - 1; | |
| 5608 for (int i = startIndex; i >= 0; --i) { | |
| 5609 if (m_boundVertexArrayObject->getVertexAttribState(i).enabled) { | |
| 5610 m_onePlusMaxEnabledAttribIndex = i + 1; | |
| 5611 return; | |
| 5612 } | |
| 5613 } | |
| 5614 m_onePlusMaxEnabledAttribIndex = 0; | |
| 5615 } | |
| 5616 | |
| 5617 void WebGLRenderingContext::findNewMaxNonDefaultTextureUnit() | |
| 5618 { | |
| 5619 // Trace backwards from the current max to find the new max non-default text
ure unit | |
| 5620 int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1; | |
| 5621 for (int i = startIndex; i >= 0; --i) { | |
| 5622 if (m_textureUnits[i].m_texture2DBinding | |
| 5623 || m_textureUnits[i].m_textureCubeMapBinding) { | |
| 5624 m_onePlusMaxNonDefaultTextureUnit = i + 1; | |
| 5625 return; | |
| 5626 } | |
| 5627 } | |
| 5628 m_onePlusMaxNonDefaultTextureUnit = 0; | |
| 5629 } | |
| 5630 | |
| 5631 } // namespace WebCore | 146 } // namespace WebCore |
| OLD | NEW |