| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | 7 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 8 * 1. Redistributions of source code must retain the above copyright |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 9 * notice, this list of conditions and the following disclaimer. |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 11 * notice, this list of conditions and the following disclaimer in the |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 12 * documentation and/or other materials provided with the distribution. |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 13 * |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 typedef unsigned long GLenum; | 26 interface WebGLRenderingContext : WebGLRenderingContextBase { |
| 27 typedef boolean GLboolean; | |
| 28 typedef unsigned long GLbitfield; | |
| 29 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type.
*/ | |
| 30 typedef short GLshort; | |
| 31 typedef long GLint; | |
| 32 typedef long GLsizei; | |
| 33 typedef long long GLintptr; | |
| 34 typedef long long GLsizeiptr; | |
| 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty
pe. */ | |
| 36 typedef unsigned short GLushort; | |
| 37 typedef unsigned long GLuint; | |
| 38 typedef /*unrestricted*/ float GLfloat; | |
| 39 typedef /*unrestricted*/ float GLclampf; | |
| 40 | |
| 41 [ | |
| 42 DoNotCheckConstants | |
| 43 ] interface WebGLRenderingContext : CanvasRenderingContext { | |
| 44 | |
| 45 /* ClearBufferMask */ | |
| 46 const GLenum DEPTH_BUFFER_BIT = 0x00000100; | |
| 47 const GLenum STENCIL_BUFFER_BIT = 0x00000400; | |
| 48 const GLenum COLOR_BUFFER_BIT = 0x00004000; | |
| 49 | |
| 50 /* BeginMode */ | |
| 51 const GLenum POINTS = 0x0000; | |
| 52 const GLenum LINES = 0x0001; | |
| 53 const GLenum LINE_LOOP = 0x0002; | |
| 54 const GLenum LINE_STRIP = 0x0003; | |
| 55 const GLenum TRIANGLES = 0x0004; | |
| 56 const GLenum TRIANGLE_STRIP = 0x0005; | |
| 57 const GLenum TRIANGLE_FAN = 0x0006; | |
| 58 | |
| 59 /* AlphaFunction (not supported in ES20) */ | |
| 60 /* NEVER */ | |
| 61 /* LESS */ | |
| 62 /* EQUAL */ | |
| 63 /* LEQUAL */ | |
| 64 /* GREATER */ | |
| 65 /* NOTEQUAL */ | |
| 66 /* GEQUAL */ | |
| 67 /* ALWAYS */ | |
| 68 | |
| 69 /* BlendingFactorDest */ | |
| 70 const GLenum ZERO = 0; | |
| 71 const GLenum ONE = 1; | |
| 72 const GLenum SRC_COLOR = 0x0300; | |
| 73 const GLenum ONE_MINUS_SRC_COLOR = 0x0301; | |
| 74 const GLenum SRC_ALPHA = 0x0302; | |
| 75 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; | |
| 76 const GLenum DST_ALPHA = 0x0304; | |
| 77 const GLenum ONE_MINUS_DST_ALPHA = 0x0305; | |
| 78 | |
| 79 /* BlendingFactorSrc */ | |
| 80 /* ZERO */ | |
| 81 /* ONE */ | |
| 82 const GLenum DST_COLOR = 0x0306; | |
| 83 const GLenum ONE_MINUS_DST_COLOR = 0x0307; | |
| 84 const GLenum SRC_ALPHA_SATURATE = 0x0308; | |
| 85 /* SRC_ALPHA */ | |
| 86 /* ONE_MINUS_SRC_ALPHA */ | |
| 87 /* DST_ALPHA */ | |
| 88 /* ONE_MINUS_DST_ALPHA */ | |
| 89 | |
| 90 /* BlendEquationSeparate */ | |
| 91 const GLenum FUNC_ADD = 0x8006; | |
| 92 const GLenum BLEND_EQUATION = 0x8009; | |
| 93 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQU
ATION */ | |
| 94 const GLenum BLEND_EQUATION_ALPHA = 0x883D; | |
| 95 | |
| 96 /* BlendSubtract */ | |
| 97 const GLenum FUNC_SUBTRACT = 0x800A; | |
| 98 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; | |
| 99 | |
| 100 /* Separate Blend Functions */ | |
| 101 const GLenum BLEND_DST_RGB = 0x80C8; | |
| 102 const GLenum BLEND_SRC_RGB = 0x80C9; | |
| 103 const GLenum BLEND_DST_ALPHA = 0x80CA; | |
| 104 const GLenum BLEND_SRC_ALPHA = 0x80CB; | |
| 105 const GLenum CONSTANT_COLOR = 0x8001; | |
| 106 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; | |
| 107 const GLenum CONSTANT_ALPHA = 0x8003; | |
| 108 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; | |
| 109 const GLenum BLEND_COLOR = 0x8005; | |
| 110 | |
| 111 /* Buffer Objects */ | |
| 112 const GLenum ARRAY_BUFFER = 0x8892; | |
| 113 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; | |
| 114 const GLenum ARRAY_BUFFER_BINDING = 0x8894; | |
| 115 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; | |
| 116 | |
| 117 const GLenum STREAM_DRAW = 0x88E0; | |
| 118 const GLenum STATIC_DRAW = 0x88E4; | |
| 119 const GLenum DYNAMIC_DRAW = 0x88E8; | |
| 120 | |
| 121 const GLenum BUFFER_SIZE = 0x8764; | |
| 122 const GLenum BUFFER_USAGE = 0x8765; | |
| 123 | |
| 124 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; | |
| 125 | |
| 126 /* CullFaceMode */ | |
| 127 const GLenum FRONT = 0x0404; | |
| 128 const GLenum BACK = 0x0405; | |
| 129 const GLenum FRONT_AND_BACK = 0x0408; | |
| 130 | |
| 131 /* DepthFunction */ | |
| 132 /* NEVER */ | |
| 133 /* LESS */ | |
| 134 /* EQUAL */ | |
| 135 /* LEQUAL */ | |
| 136 /* GREATER */ | |
| 137 /* NOTEQUAL */ | |
| 138 /* GEQUAL */ | |
| 139 /* ALWAYS */ | |
| 140 | |
| 141 /* EnableCap */ | |
| 142 const GLenum TEXTURE_2D = 0x0DE1; | |
| 143 const GLenum CULL_FACE = 0x0B44; | |
| 144 const GLenum BLEND = 0x0BE2; | |
| 145 const GLenum DITHER = 0x0BD0; | |
| 146 const GLenum STENCIL_TEST = 0x0B90; | |
| 147 const GLenum DEPTH_TEST = 0x0B71; | |
| 148 const GLenum SCISSOR_TEST = 0x0C11; | |
| 149 const GLenum POLYGON_OFFSET_FILL = 0x8037; | |
| 150 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; | |
| 151 const GLenum SAMPLE_COVERAGE = 0x80A0; | |
| 152 | |
| 153 /* ErrorCode */ | |
| 154 const GLenum NO_ERROR = 0; | |
| 155 const GLenum INVALID_ENUM = 0x0500; | |
| 156 const GLenum INVALID_VALUE = 0x0501; | |
| 157 const GLenum INVALID_OPERATION = 0x0502; | |
| 158 const GLenum OUT_OF_MEMORY = 0x0505; | |
| 159 | |
| 160 /* FrontFaceDirection */ | |
| 161 const GLenum CW = 0x0900; | |
| 162 const GLenum CCW = 0x0901; | |
| 163 | |
| 164 /* GetPName */ | |
| 165 const GLenum LINE_WIDTH = 0x0B21; | |
| 166 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; | |
| 167 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; | |
| 168 const GLenum CULL_FACE_MODE = 0x0B45; | |
| 169 const GLenum FRONT_FACE = 0x0B46; | |
| 170 const GLenum DEPTH_RANGE = 0x0B70; | |
| 171 const GLenum DEPTH_WRITEMASK = 0x0B72; | |
| 172 const GLenum DEPTH_CLEAR_VALUE = 0x0B73; | |
| 173 const GLenum DEPTH_FUNC = 0x0B74; | |
| 174 const GLenum STENCIL_CLEAR_VALUE = 0x0B91; | |
| 175 const GLenum STENCIL_FUNC = 0x0B92; | |
| 176 const GLenum STENCIL_FAIL = 0x0B94; | |
| 177 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; | |
| 178 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; | |
| 179 const GLenum STENCIL_REF = 0x0B97; | |
| 180 const GLenum STENCIL_VALUE_MASK = 0x0B93; | |
| 181 const GLenum STENCIL_WRITEMASK = 0x0B98; | |
| 182 const GLenum STENCIL_BACK_FUNC = 0x8800; | |
| 183 const GLenum STENCIL_BACK_FAIL = 0x8801; | |
| 184 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; | |
| 185 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; | |
| 186 const GLenum STENCIL_BACK_REF = 0x8CA3; | |
| 187 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; | |
| 188 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; | |
| 189 const GLenum VIEWPORT = 0x0BA2; | |
| 190 const GLenum SCISSOR_BOX = 0x0C10; | |
| 191 /* SCISSOR_TEST */ | |
| 192 const GLenum COLOR_CLEAR_VALUE = 0x0C22; | |
| 193 const GLenum COLOR_WRITEMASK = 0x0C23; | |
| 194 const GLenum UNPACK_ALIGNMENT = 0x0CF5; | |
| 195 const GLenum PACK_ALIGNMENT = 0x0D05; | |
| 196 const GLenum MAX_TEXTURE_SIZE = 0x0D33; | |
| 197 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; | |
| 198 const GLenum SUBPIXEL_BITS = 0x0D50; | |
| 199 const GLenum RED_BITS = 0x0D52; | |
| 200 const GLenum GREEN_BITS = 0x0D53; | |
| 201 const GLenum BLUE_BITS = 0x0D54; | |
| 202 const GLenum ALPHA_BITS = 0x0D55; | |
| 203 const GLenum DEPTH_BITS = 0x0D56; | |
| 204 const GLenum STENCIL_BITS = 0x0D57; | |
| 205 const GLenum POLYGON_OFFSET_UNITS = 0x2A00; | |
| 206 /* POLYGON_OFFSET_FILL */ | |
| 207 const GLenum POLYGON_OFFSET_FACTOR = 0x8038; | |
| 208 const GLenum TEXTURE_BINDING_2D = 0x8069; | |
| 209 const GLenum SAMPLE_BUFFERS = 0x80A8; | |
| 210 const GLenum SAMPLES = 0x80A9; | |
| 211 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; | |
| 212 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; | |
| 213 | |
| 214 /* GetTextureParameter */ | |
| 215 /* TEXTURE_MAG_FILTER */ | |
| 216 /* TEXTURE_MIN_FILTER */ | |
| 217 /* TEXTURE_WRAP_S */ | |
| 218 /* TEXTURE_WRAP_T */ | |
| 219 | |
| 220 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; | |
| 221 | |
| 222 /* HintMode */ | |
| 223 const GLenum DONT_CARE = 0x1100; | |
| 224 const GLenum FASTEST = 0x1101; | |
| 225 const GLenum NICEST = 0x1102; | |
| 226 | |
| 227 /* HintTarget */ | |
| 228 const GLenum GENERATE_MIPMAP_HINT = 0x8192; | |
| 229 | |
| 230 /* DataType */ | |
| 231 const GLenum BYTE = 0x1400; | |
| 232 const GLenum UNSIGNED_BYTE = 0x1401; | |
| 233 const GLenum SHORT = 0x1402; | |
| 234 const GLenum UNSIGNED_SHORT = 0x1403; | |
| 235 const GLenum INT = 0x1404; | |
| 236 const GLenum UNSIGNED_INT = 0x1405; | |
| 237 const GLenum FLOAT = 0x1406; | |
| 238 | |
| 239 /* PixelFormat */ | |
| 240 const GLenum DEPTH_COMPONENT = 0x1902; | |
| 241 const GLenum ALPHA = 0x1906; | |
| 242 const GLenum RGB = 0x1907; | |
| 243 const GLenum RGBA = 0x1908; | |
| 244 const GLenum LUMINANCE = 0x1909; | |
| 245 const GLenum LUMINANCE_ALPHA = 0x190A; | |
| 246 | |
| 247 /* PixelType */ | |
| 248 /* UNSIGNED_BYTE */ | |
| 249 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; | |
| 250 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; | |
| 251 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; | |
| 252 | |
| 253 /* Shaders */ | |
| 254 const GLenum FRAGMENT_SHADER = 0x8B30; | |
| 255 const GLenum VERTEX_SHADER = 0x8B31; | |
| 256 const GLenum MAX_VERTEX_ATTRIBS = 0x8869; | |
| 257 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; | |
| 258 const GLenum MAX_VARYING_VECTORS = 0x8DFC; | |
| 259 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; | |
| 260 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; | |
| 261 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; | |
| 262 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; | |
| 263 const GLenum SHADER_TYPE = 0x8B4F; | |
| 264 const GLenum DELETE_STATUS = 0x8B80; | |
| 265 const GLenum LINK_STATUS = 0x8B82; | |
| 266 const GLenum VALIDATE_STATUS = 0x8B83; | |
| 267 const GLenum ATTACHED_SHADERS = 0x8B85; | |
| 268 const GLenum ACTIVE_UNIFORMS = 0x8B86; | |
| 269 const GLenum ACTIVE_ATTRIBUTES = 0x8B89; | |
| 270 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; | |
| 271 const GLenum CURRENT_PROGRAM = 0x8B8D; | |
| 272 | |
| 273 /* StencilFunction */ | |
| 274 const GLenum NEVER = 0x0200; | |
| 275 const GLenum LESS = 0x0201; | |
| 276 const GLenum EQUAL = 0x0202; | |
| 277 const GLenum LEQUAL = 0x0203; | |
| 278 const GLenum GREATER = 0x0204; | |
| 279 const GLenum NOTEQUAL = 0x0205; | |
| 280 const GLenum GEQUAL = 0x0206; | |
| 281 const GLenum ALWAYS = 0x0207; | |
| 282 | |
| 283 /* StencilOp */ | |
| 284 /* ZERO */ | |
| 285 const GLenum KEEP = 0x1E00; | |
| 286 const GLenum REPLACE = 0x1E01; | |
| 287 const GLenum INCR = 0x1E02; | |
| 288 const GLenum DECR = 0x1E03; | |
| 289 const GLenum INVERT = 0x150A; | |
| 290 const GLenum INCR_WRAP = 0x8507; | |
| 291 const GLenum DECR_WRAP = 0x8508; | |
| 292 | |
| 293 /* StringName */ | |
| 294 const GLenum VENDOR = 0x1F00; | |
| 295 const GLenum RENDERER = 0x1F01; | |
| 296 const GLenum VERSION = 0x1F02; | |
| 297 | |
| 298 /* TextureMagFilter */ | |
| 299 const GLenum NEAREST = 0x2600; | |
| 300 const GLenum LINEAR = 0x2601; | |
| 301 | |
| 302 /* TextureMinFilter */ | |
| 303 /* NEAREST */ | |
| 304 /* LINEAR */ | |
| 305 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; | |
| 306 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; | |
| 307 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; | |
| 308 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; | |
| 309 | |
| 310 /* TextureParameterName */ | |
| 311 const GLenum TEXTURE_MAG_FILTER = 0x2800; | |
| 312 const GLenum TEXTURE_MIN_FILTER = 0x2801; | |
| 313 const GLenum TEXTURE_WRAP_S = 0x2802; | |
| 314 const GLenum TEXTURE_WRAP_T = 0x2803; | |
| 315 | |
| 316 /* TextureTarget */ | |
| 317 /* TEXTURE_2D */ | |
| 318 const GLenum TEXTURE = 0x1702; | |
| 319 | |
| 320 const GLenum TEXTURE_CUBE_MAP = 0x8513; | |
| 321 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; | |
| 322 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; | |
| 323 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; | |
| 324 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; | |
| 325 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; | |
| 326 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; | |
| 327 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; | |
| 328 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; | |
| 329 | |
| 330 /* TextureUnit */ | |
| 331 const GLenum TEXTURE0 = 0x84C0; | |
| 332 const GLenum TEXTURE1 = 0x84C1; | |
| 333 const GLenum TEXTURE2 = 0x84C2; | |
| 334 const GLenum TEXTURE3 = 0x84C3; | |
| 335 const GLenum TEXTURE4 = 0x84C4; | |
| 336 const GLenum TEXTURE5 = 0x84C5; | |
| 337 const GLenum TEXTURE6 = 0x84C6; | |
| 338 const GLenum TEXTURE7 = 0x84C7; | |
| 339 const GLenum TEXTURE8 = 0x84C8; | |
| 340 const GLenum TEXTURE9 = 0x84C9; | |
| 341 const GLenum TEXTURE10 = 0x84CA; | |
| 342 const GLenum TEXTURE11 = 0x84CB; | |
| 343 const GLenum TEXTURE12 = 0x84CC; | |
| 344 const GLenum TEXTURE13 = 0x84CD; | |
| 345 const GLenum TEXTURE14 = 0x84CE; | |
| 346 const GLenum TEXTURE15 = 0x84CF; | |
| 347 const GLenum TEXTURE16 = 0x84D0; | |
| 348 const GLenum TEXTURE17 = 0x84D1; | |
| 349 const GLenum TEXTURE18 = 0x84D2; | |
| 350 const GLenum TEXTURE19 = 0x84D3; | |
| 351 const GLenum TEXTURE20 = 0x84D4; | |
| 352 const GLenum TEXTURE21 = 0x84D5; | |
| 353 const GLenum TEXTURE22 = 0x84D6; | |
| 354 const GLenum TEXTURE23 = 0x84D7; | |
| 355 const GLenum TEXTURE24 = 0x84D8; | |
| 356 const GLenum TEXTURE25 = 0x84D9; | |
| 357 const GLenum TEXTURE26 = 0x84DA; | |
| 358 const GLenum TEXTURE27 = 0x84DB; | |
| 359 const GLenum TEXTURE28 = 0x84DC; | |
| 360 const GLenum TEXTURE29 = 0x84DD; | |
| 361 const GLenum TEXTURE30 = 0x84DE; | |
| 362 const GLenum TEXTURE31 = 0x84DF; | |
| 363 const GLenum ACTIVE_TEXTURE = 0x84E0; | |
| 364 | |
| 365 /* TextureWrapMode */ | |
| 366 const GLenum REPEAT = 0x2901; | |
| 367 const GLenum CLAMP_TO_EDGE = 0x812F; | |
| 368 const GLenum MIRRORED_REPEAT = 0x8370; | |
| 369 | |
| 370 /* Uniform Types */ | |
| 371 const GLenum FLOAT_VEC2 = 0x8B50; | |
| 372 const GLenum FLOAT_VEC3 = 0x8B51; | |
| 373 const GLenum FLOAT_VEC4 = 0x8B52; | |
| 374 const GLenum INT_VEC2 = 0x8B53; | |
| 375 const GLenum INT_VEC3 = 0x8B54; | |
| 376 const GLenum INT_VEC4 = 0x8B55; | |
| 377 const GLenum BOOL = 0x8B56; | |
| 378 const GLenum BOOL_VEC2 = 0x8B57; | |
| 379 const GLenum BOOL_VEC3 = 0x8B58; | |
| 380 const GLenum BOOL_VEC4 = 0x8B59; | |
| 381 const GLenum FLOAT_MAT2 = 0x8B5A; | |
| 382 const GLenum FLOAT_MAT3 = 0x8B5B; | |
| 383 const GLenum FLOAT_MAT4 = 0x8B5C; | |
| 384 const GLenum SAMPLER_2D = 0x8B5E; | |
| 385 const GLenum SAMPLER_CUBE = 0x8B60; | |
| 386 | |
| 387 /* Vertex Arrays */ | |
| 388 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; | |
| 389 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; | |
| 390 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | |
| 391 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | |
| 392 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; | |
| 393 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; | |
| 394 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; | |
| 395 | |
| 396 /* Shader Source */ | |
| 397 const GLenum COMPILE_STATUS = 0x8B81; | |
| 398 | |
| 399 /* Shader Precision-Specified Types */ | |
| 400 const GLenum LOW_FLOAT = 0x8DF0; | |
| 401 const GLenum MEDIUM_FLOAT = 0x8DF1; | |
| 402 const GLenum HIGH_FLOAT = 0x8DF2; | |
| 403 const GLenum LOW_INT = 0x8DF3; | |
| 404 const GLenum MEDIUM_INT = 0x8DF4; | |
| 405 const GLenum HIGH_INT = 0x8DF5; | |
| 406 | |
| 407 /* Framebuffer Object. */ | |
| 408 const GLenum FRAMEBUFFER = 0x8D40; | |
| 409 const GLenum RENDERBUFFER = 0x8D41; | |
| 410 | |
| 411 const GLenum RGBA4 = 0x8056; | |
| 412 const GLenum RGB5_A1 = 0x8057; | |
| 413 const GLenum RGB565 = 0x8D62; | |
| 414 const GLenum DEPTH_COMPONENT16 = 0x81A5; | |
| 415 const GLenum STENCIL_INDEX = 0x1901; | |
| 416 const GLenum STENCIL_INDEX8 = 0x8D48; | |
| 417 const GLenum DEPTH_STENCIL = 0x84F9; | |
| 418 | |
| 419 const GLenum RENDERBUFFER_WIDTH = 0x8D42; | |
| 420 const GLenum RENDERBUFFER_HEIGHT = 0x8D43; | |
| 421 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; | |
| 422 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; | |
| 423 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; | |
| 424 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; | |
| 425 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; | |
| 426 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; | |
| 427 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; | |
| 428 | |
| 429 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; | |
| 430 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; | |
| 431 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; | |
| 432 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; | |
| 433 | |
| 434 const GLenum COLOR_ATTACHMENT0 = 0x8CE0; | |
| 435 const GLenum DEPTH_ATTACHMENT = 0x8D00; | |
| 436 const GLenum STENCIL_ATTACHMENT = 0x8D20; | |
| 437 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; | |
| 438 | |
| 439 const GLenum NONE = 0; | |
| 440 | |
| 441 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; | |
| 442 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; | |
| 443 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; | |
| 444 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; | |
| 445 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; | |
| 446 | |
| 447 const GLenum FRAMEBUFFER_BINDING = 0x8CA6; | |
| 448 const GLenum RENDERBUFFER_BINDING = 0x8CA7; | |
| 449 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; | |
| 450 | |
| 451 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; | |
| 452 | |
| 453 /* WebGL-specific enums */ | |
| 454 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; | |
| 455 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; | |
| 456 const GLenum CONTEXT_LOST_WEBGL = 0x9242; | |
| 457 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; | |
| 458 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; | |
| 459 | |
| 460 readonly attribute GLsizei drawingBufferWidth; | |
| 461 readonly attribute GLsizei drawingBufferHeight; | |
| 462 | |
| 463 [StrictTypeChecking] void activeTexture(GLenum texture); | |
| 464 [StrictTypeChecking] void attachShader(WebGLProgram program, WebGLSh
ader shader); | |
| 465 [StrictTypeChecking] void bindAttribLocation(WebGLProgram program, G
Luint index, DOMString name); | |
| 466 [StrictTypeChecking] void bindBuffer(GLenum target, WebGLBuffer buff
er); | |
| 467 [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFrameb
uffer framebuffer); | |
| 468 [StrictTypeChecking] void bindRenderbuffer(GLenum target, WebGLRende
rbuffer renderbuffer); | |
| 469 [StrictTypeChecking] void bindTexture(GLenum target, WebGLTexture te
xture); | |
| 470 [StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, G
Lclampf blue, GLclampf alpha); | |
| 471 [StrictTypeChecking] void blendEquation(GLenum mode); | |
| 472 [StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLen
um modeAlpha); | |
| 473 [StrictTypeChecking] void blendFunc(GLenum sfactor, GLenum dfactor); | |
| 474 [StrictTypeChecking] void blendFuncSeparate(GLenum srcRGB, GLenum ds
tRGB, GLenum srcAlpha, GLenum dstAlpha); | |
| 475 [StrictTypeChecking] void bufferData(GLenum target, ArrayBuffer? dat
a, GLenum usage); | |
| 476 [StrictTypeChecking] void bufferData(GLenum target, ArrayBufferView?
data, GLenum usage); | |
| 477 [StrictTypeChecking] void bufferData(GLenum target, GLsizeiptr size,
GLenum usage); | |
| 478 [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offs
et, ArrayBuffer? data); | |
| 479 [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offs
et, ArrayBufferView? data); | |
| 480 | |
| 481 [StrictTypeChecking] GLenum checkFramebufferStatus(GLenum target); | |
| 482 [StrictTypeChecking] void clear(GLbitfield mask); | |
| 483 [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, G
Lclampf blue, GLclampf alpha); | |
| 484 [StrictTypeChecking] void clearDepth(GLclampf depth); | |
| 485 [StrictTypeChecking] void clearStencil(GLint s); | |
| 486 [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | |
| 487 [StrictTypeChecking] void compileShader(WebGLShader shader); | |
| 488 | |
| 489 [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint
level, GLenum internalformat, | |
| 490 GLsizei width, GLsize
i height, GLint border, ArrayBufferView data); | |
| 491 [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLi
nt level, GLint xoffset, GLint yoffset, | |
| 492 GLsizei width, GLs
izei height, GLenum format, ArrayBufferView data); | |
| 493 | |
| 494 [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint b
order); | |
| 495 [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint lev
el, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heigh
t); | |
| 496 | |
| 497 [StrictTypeChecking] WebGLBuffer createBuffer(); | |
| 498 [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); | |
| 499 [StrictTypeChecking] WebGLProgram createProgram(); | |
| 500 [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); | |
| 501 [StrictTypeChecking] WebGLShader createShader(GLenum type); | |
| 502 [StrictTypeChecking] WebGLTexture createTexture(); | |
| 503 | |
| 504 [StrictTypeChecking] void cullFace(GLenum mode); | |
| 505 | |
| 506 [StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer); | |
| 507 [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebu
ffer); | |
| 508 [StrictTypeChecking] void deleteProgram(WebGLProgram program); | |
| 509 [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer rende
rbuffer); | |
| 510 [StrictTypeChecking] void deleteShader(WebGLShader shader); | |
| 511 [StrictTypeChecking] void deleteTexture(WebGLTexture texture); | |
| 512 | |
| 513 [StrictTypeChecking] void depthFunc(GLenum func); | |
| 514 [StrictTypeChecking] void depthMask(GLboolean flag); | |
| 515 [StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar); | |
| 516 [StrictTypeChecking] void detachShader(WebGLProgram program, WebGLSh
ader shader); | |
| 517 [StrictTypeChecking] void disable(GLenum cap); | |
| 518 [StrictTypeChecking] void disableVertexAttribArray(GLuint index); | |
| 519 [StrictTypeChecking] void drawArrays(GLenum mode, GLint first, GLsiz
ei count); | |
| 520 [StrictTypeChecking] void drawElements(GLenum mode, GLsizei count, G
Lenum type, GLintptr offset); | |
| 521 | |
| 522 [StrictTypeChecking] void enable(GLenum cap); | |
| 523 [StrictTypeChecking] void enableVertexAttribArray(GLuint index); | |
| 524 [StrictTypeChecking] void finish(); | |
| 525 [StrictTypeChecking] void flush(); | |
| 526 [StrictTypeChecking] void framebufferRenderbuffer(GLenum target, GLe
num attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer); | |
| 527 [StrictTypeChecking] void framebufferTexture2D(GLenum target, GLenum
attachment, GLenum textarget, WebGLTexture texture, GLint level); | |
| 528 [StrictTypeChecking] void frontFace(GLenum mode); | |
| 529 [StrictTypeChecking] void generateMipmap(GLenum target); | |
| 530 | |
| 531 [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram program, G
Luint index); | |
| 532 [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram program,
GLuint index); | |
| 533 | |
| 534 [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram program); | |
| 535 | |
| 536 [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DO
MString name); | |
| 537 | |
| 538 [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pn
ame); | |
| 539 | |
| 540 [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); | |
| 541 | |
| 542 [StrictTypeChecking] GLenum getError(); | |
| 543 | |
| 544 // object getExtension(DOMString name); | |
| 545 [StrictTypeChecking, Custom] any getExtension(DOMString name); | |
| 546 | |
| 547 [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(GLenum ta
rget, GLenum attachment, GLenum pname); | |
| 548 [StrictTypeChecking, Custom] any getParameter(GLenum pname); | |
| 549 [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram program, G
Lenum pname); | |
| 550 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInf
oLog(WebGLProgram program); | |
| 551 [StrictTypeChecking, Custom] any getRenderbufferParameter(GLenum target, GLe
num pname); | |
| 552 [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader shader, GLen
um pname); | |
| 553 | |
| 554 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderI
nfoLog(WebGLShader shader); | |
| 555 | |
| 556 [StrictTypeChecking] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLe
num shadertype, GLenum precisiontype); | |
| 557 | |
| 558 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderS
ource(WebGLShader shader); | |
| 559 | |
| 560 [StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions(); | |
| 561 | |
| 562 [StrictTypeChecking, Custom] any getTexParameter(GLenum target, GLenum pname
); | |
| 563 | |
| 564 [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUnifo
rmLocation location); | |
| 565 | |
| 566 [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram pr
ogram, DOMString name); | |
| 567 | |
| 568 [StrictTypeChecking, Custom] any getVertexAttrib(GLuint index, GLenum pname)
; | |
| 569 | |
| 570 [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum p
name); | |
| 571 | |
| 572 [StrictTypeChecking] void hint(GLenum target, GLenum mode); | |
| 573 [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer); | |
| 574 [StrictTypeChecking] GLboolean isContextLost(); | |
| 575 [StrictTypeChecking] GLboolean isEnabled(GLenum cap); | |
| 576 [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer
); | |
| 577 [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); | |
| 578 [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuf
fer); | |
| 579 [StrictTypeChecking] GLboolean isShader(WebGLShader shader); | |
| 580 [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); | |
| 581 [StrictTypeChecking] void lineWidth(GLfloat width); | |
| 582 [StrictTypeChecking] void linkProgram(WebGLProgram program); | |
| 583 [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); | |
| 584 [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat unit
s); | |
| 585 | |
| 586 [StrictTypeChecking] void readPixels(GLint x, GLint y, GLsizei width
, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); | |
| 587 | |
| 588 [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); | |
| 589 [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean i
nvert); | |
| 590 [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, G
Lsizei height); | |
| 591 [StrictTypeChecking] void shaderSource(WebGLShader shader, DOMString
string); | |
| 592 [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint
mask); | |
| 593 [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum fu
nc, GLint ref, GLuint mask); | |
| 594 [StrictTypeChecking] void stencilMask(GLuint mask); | |
| 595 [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint ma
sk); | |
| 596 [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenu
m zpass); | |
| 597 [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail
, GLenum zfail, GLenum zpass); | |
| 598 | |
| 599 [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname,
GLfloat param); | |
| 600 [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname,
GLint param); | |
| 601 | |
| 602 // Supported forms: | |
| 603 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
| 604 GLint border, GLenum format, GL
enum type, ArrayBufferView? pixels); | |
| 605 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | |
| 606 GLenum format, GLenum type, Ima
geData? pixels); | |
| 607 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | |
| 608 GLenum format, GLenum type, HTM
LImageElement? image); | |
| 609 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | |
| 610 GLenum format, GLenum type, HTM
LCanvasElement? canvas); | |
| 611 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target,
GLint level, GLenum internalformat, | |
| 612 GLenum format, GLenum type, HTM
LVideoElement? video); | |
| 613 | |
| 614 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | |
| 615 GLsizei width, GLsizei heigh
t, | |
| 616 GLenum format, GLenum type,
ArrayBufferView? pixels); | |
| 617 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | |
| 618 GLenum format, GLenum type,
ImageData? pixels); | |
| 619 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | |
| 620 GLenum format, GLenum type,
HTMLImageElement? image); | |
| 621 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | |
| 622 GLenum format, GLenum type,
HTMLCanvasElement? canvas); | |
| 623 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, | |
| 624 GLenum format, GLenum type,
HTMLVideoElement? video); | |
| 625 | |
| 626 [StrictTypeChecking] void uniform1f(WebGLUniformLocation location, GLfloat x
); | |
| 627 [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation location,
Float32Array v); | |
| 628 [StrictTypeChecking] void uniform1i(WebGLUniformLocation location, GLint x); | |
| 629 [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation location,
Int32Array v); | |
| 630 [StrictTypeChecking] void uniform2f(WebGLUniformLocation location, GLfloat x
, GLfloat y); | |
| 631 [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation location,
Float32Array v); | |
| 632 [StrictTypeChecking] void uniform2i(WebGLUniformLocation location, GLint x,
GLint y); | |
| 633 [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation location,
Int32Array v); | |
| 634 [StrictTypeChecking] void uniform3f(WebGLUniformLocation location, GLfloat x
, GLfloat y, GLfloat z); | |
| 635 [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation location,
Float32Array v); | |
| 636 [StrictTypeChecking] void uniform3i(WebGLUniformLocation location, GLint x,
GLint y, GLint z); | |
| 637 [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation location,
Int32Array v); | |
| 638 [StrictTypeChecking] void uniform4f(WebGLUniformLocation location, GLfloat x
, GLfloat y, GLfloat z, GLfloat w); | |
| 639 [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation location,
Float32Array v); | |
| 640 [StrictTypeChecking] void uniform4i(WebGLUniformLocation location, GLint x,
GLint y, GLint z, GLint w); | |
| 641 [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation location,
Int32Array v); | |
| 642 | |
| 643 [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation loca
tion, GLboolean transpose, Float32Array array); | |
| 644 [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation loca
tion, GLboolean transpose, Float32Array array); | |
| 645 [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation loca
tion, GLboolean transpose, Float32Array array); | |
| 646 | |
| 647 [StrictTypeChecking] void useProgram(WebGLProgram program); | |
| 648 [StrictTypeChecking] void validateProgram(WebGLProgram program); | |
| 649 | |
| 650 [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); | |
| 651 [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array
values); | |
| 652 [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLf
loat y); | |
| 653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array
values); | |
| 654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z); | |
| 655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array
values); | |
| 656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z, GLfloat w); | |
| 657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array
values); | |
| 658 [StrictTypeChecking] void vertexAttribPointer(GLuint indx, GLint siz
e, GLenum type, GLboolean normalized, | |
| 659 GLsizei stride, GLintp
tr offset); | |
| 660 | |
| 661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width,
GLsizei height); | |
| 662 }; | 27 }; |
| OLD | NEW |