Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | 7 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 8 * 1. Redistributions of source code must retain the above copyright |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 9 * notice, this list of conditions and the following disclaimer. |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 11 * notice, this list of conditions and the following disclaimer in the |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 12 * documentation and/or other materials provided with the distribution. |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 13 * |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/html/canvas/WebGLRenderingContext.h" | 27 #include "core/html/canvas/WebGLRenderingContext.h" |
| 28 | 28 |
| 29 #include "RuntimeEnabledFeatures.h" | |
| 30 #include "bindings/v8/ExceptionMessages.h" | |
| 31 #include "bindings/v8/ExceptionState.h" | |
| 32 #include "core/dom/ExceptionCode.h" | |
| 33 #include "core/fetch/ImageResource.h" | |
| 34 #include "core/html/HTMLCanvasElement.h" | |
| 35 #include "core/html/HTMLImageElement.h" | |
| 36 #include "core/html/HTMLVideoElement.h" | |
| 37 #include "core/html/ImageData.h" | |
| 38 #include "core/html/canvas/ANGLEInstancedArrays.h" | 29 #include "core/html/canvas/ANGLEInstancedArrays.h" |
| 39 #include "core/html/canvas/EXTFragDepth.h" | 30 #include "core/html/canvas/EXTFragDepth.h" |
| 40 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" | 31 #include "core/html/canvas/EXTTextureFilterAnisotropic.h" |
| 41 #include "core/html/canvas/OESElementIndexUint.h" | 32 #include "core/html/canvas/OESElementIndexUint.h" |
| 42 #include "core/html/canvas/OESStandardDerivatives.h" | 33 #include "core/html/canvas/OESStandardDerivatives.h" |
| 43 #include "core/html/canvas/OESTextureFloat.h" | 34 #include "core/html/canvas/OESTextureFloat.h" |
| 44 #include "core/html/canvas/OESTextureFloatLinear.h" | 35 #include "core/html/canvas/OESTextureFloatLinear.h" |
| 45 #include "core/html/canvas/OESTextureHalfFloat.h" | 36 #include "core/html/canvas/OESTextureHalfFloat.h" |
| 46 #include "core/html/canvas/OESTextureHalfFloatLinear.h" | 37 #include "core/html/canvas/OESTextureHalfFloatLinear.h" |
| 47 #include "core/html/canvas/OESVertexArrayObject.h" | 38 #include "core/html/canvas/OESVertexArrayObject.h" |
| 48 #include "core/html/canvas/WebGLActiveInfo.h" | |
| 49 #include "core/html/canvas/WebGLBuffer.h" | |
| 50 #include "core/html/canvas/WebGLCompressedTextureATC.h" | 39 #include "core/html/canvas/WebGLCompressedTextureATC.h" |
| 51 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" | 40 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" |
| 52 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" | 41 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" |
| 53 #include "core/html/canvas/WebGLContextAttributes.h" | 42 #include "core/html/canvas/WebGLContextAttributes.h" |
| 54 #include "core/html/canvas/WebGLContextEvent.h" | 43 #include "core/html/canvas/WebGLContextEvent.h" |
| 55 #include "core/html/canvas/WebGLContextGroup.h" | |
| 56 #include "core/html/canvas/WebGLDebugRendererInfo.h" | 44 #include "core/html/canvas/WebGLDebugRendererInfo.h" |
| 57 #include "core/html/canvas/WebGLDebugShaders.h" | 45 #include "core/html/canvas/WebGLDebugShaders.h" |
| 58 #include "core/html/canvas/WebGLDepthTexture.h" | 46 #include "core/html/canvas/WebGLDepthTexture.h" |
| 59 #include "core/html/canvas/WebGLDrawBuffers.h" | 47 #include "core/html/canvas/WebGLDrawBuffers.h" |
| 60 #include "core/html/canvas/WebGLFramebuffer.h" | |
| 61 #include "core/html/canvas/WebGLLoseContext.h" | 48 #include "core/html/canvas/WebGLLoseContext.h" |
| 62 #include "core/html/canvas/WebGLProgram.h" | |
| 63 #include "core/html/canvas/WebGLRenderbuffer.h" | |
| 64 #include "core/html/canvas/WebGLShader.h" | |
| 65 #include "core/html/canvas/WebGLShaderPrecisionFormat.h" | |
| 66 #include "core/html/canvas/WebGLTexture.h" | |
| 67 #include "core/html/canvas/WebGLUniformLocation.h" | |
| 68 #include "core/inspector/InspectorInstrumentation.h" | |
| 69 #include "core/loader/FrameLoader.h" | 49 #include "core/loader/FrameLoader.h" |
| 70 #include "core/loader/FrameLoaderClient.h" | 50 #include "core/loader/FrameLoaderClient.h" |
| 71 #include "core/page/Frame.h" | 51 #include "core/page/Frame.h" |
| 72 #include "core/page/Page.h" | |
| 73 #include "core/page/Settings.h" | 52 #include "core/page/Settings.h" |
| 74 #include "core/platform/NotImplemented.h" | |
| 75 #include "core/platform/graphics/Extensions3D.h" | |
| 76 #include "core/platform/graphics/ImageBuffer.h" | |
| 77 #include "core/platform/graphics/IntSize.h" | |
| 78 #include "core/platform/graphics/gpu/DrawingBuffer.h" | 53 #include "core/platform/graphics/gpu/DrawingBuffer.h" |
| 79 #include "core/rendering/RenderBox.h" | |
| 80 | |
| 81 #include "wtf/OwnArrayPtr.h" | |
| 82 #include "wtf/PassOwnArrayPtr.h" | |
| 83 #include "wtf/Uint32Array.h" | |
| 84 #include "wtf/text/StringBuilder.h" | |
| 85 | 54 |
| 86 namespace WebCore { | 55 namespace WebCore { |
| 87 | 56 |
| 88 const double secondsBetweenRestoreAttempts = 1.0; | |
| 89 const int maxGLErrorsAllowedToConsole = 256; | |
| 90 const int maxGLActiveContexts = 16; | |
| 91 | |
| 92 Vector<WebGLRenderingContext*>& WebGLRenderingContext::activeContexts() | |
| 93 { | |
| 94 DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, activeContexts, ()); | |
| 95 return activeContexts; | |
| 96 } | |
| 97 | |
| 98 Vector<WebGLRenderingContext*>& WebGLRenderingContext::forciblyEvictedContexts() | |
| 99 { | |
| 100 DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContext*>, forciblyEvictedContexts, ()); | |
| 101 return forciblyEvictedContexts; | |
| 102 } | |
| 103 | |
| 104 void WebGLRenderingContext::forciblyLoseOldestContext(const String& reason) | |
| 105 { | |
| 106 if (activeContexts().size()) { | |
| 107 WebGLRenderingContext* oldestActiveContext = activeContexts().first(); | |
| 108 activeContexts().remove(0); | |
| 109 | |
| 110 oldestActiveContext->printWarningToConsole(reason); | |
| 111 InspectorInstrumentation::didFireWebGLWarning(oldestActiveContext->canva s()); | |
| 112 | |
| 113 // This will call deactivateContext once the context has actually been l ost. | |
| 114 oldestActiveContext->forceLostContext(WebGLRenderingContext::SyntheticLo stContext); | |
| 115 } | |
| 116 } | |
| 117 | |
| 118 IntSize WebGLRenderingContext::oldestContextSize() | |
| 119 { | |
| 120 IntSize size; | |
| 121 | |
| 122 if (activeContexts().size()) { | |
| 123 WebGLRenderingContext* oldestActiveContext = activeContexts().first(); | |
| 124 size.setWidth(oldestActiveContext->drawingBufferWidth()); | |
| 125 size.setHeight(oldestActiveContext->drawingBufferHeight()); | |
| 126 } | |
| 127 | |
| 128 return size; | |
| 129 } | |
| 130 | |
| 131 void WebGLRenderingContext::activateContext(WebGLRenderingContext* context) | |
| 132 { | |
| 133 if (!activeContexts().contains(context)) | |
| 134 activeContexts().append(context); | |
| 135 | |
| 136 if (activeContexts().size() > maxGLActiveContexts) | |
| 137 forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Olde st context will be lost."); | |
| 138 } | |
| 139 | |
| 140 void WebGLRenderingContext::deactivateContext(WebGLRenderingContext* context, bo ol addToEvictedList) | |
| 141 { | |
| 142 size_t position = activeContexts().find(context); | |
| 143 if (position != WTF::notFound) | |
| 144 activeContexts().remove(position); | |
| 145 | |
| 146 if (addToEvictedList && !forciblyEvictedContexts().contains(context)) | |
| 147 forciblyEvictedContexts().append(context); | |
| 148 } | |
| 149 | |
| 150 void WebGLRenderingContext::willDestroyContext(WebGLRenderingContext* context) | |
| 151 { | |
| 152 size_t position = forciblyEvictedContexts().find(context); | |
| 153 if (position != WTF::notFound) | |
| 154 forciblyEvictedContexts().remove(position); | |
| 155 | |
| 156 deactivateContext(context, false); | |
| 157 | |
| 158 // Try to re-enable the oldest inactive contexts. | |
| 159 while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContex ts().size()) { | |
| 160 WebGLRenderingContext* evictedContext = forciblyEvictedContexts().first( ); | |
| 161 if (!evictedContext->m_restoreAllowed) { | |
| 162 forciblyEvictedContexts().remove(0); | |
| 163 continue; | |
| 164 } | |
| 165 | |
| 166 IntSize desiredSize = evictedContext->m_drawingBuffer->adjustSize(evicte dContext->clampedCanvasSize()); | |
| 167 | |
| 168 // If there's room in the pixel budget for this context, restore it. | |
| 169 if (!desiredSize.isEmpty()) { | |
| 170 forciblyEvictedContexts().remove(0); | |
| 171 evictedContext->forceRestoreContext(); | |
| 172 activeContexts().append(evictedContext); | |
| 173 } | |
| 174 break; | |
| 175 } | |
| 176 } | |
| 177 | |
| 178 class WebGLRenderingContextEvictionManager : public ContextEvictionManager { | |
| 179 public: | |
| 180 void forciblyLoseOldestContext(const String& reason) { | |
| 181 WebGLRenderingContext::forciblyLoseOldestContext(reason); | |
| 182 }; | |
| 183 IntSize oldestContextSize() { | |
| 184 return WebGLRenderingContext::oldestContextSize(); | |
| 185 }; | |
| 186 }; | |
| 187 | |
| 188 namespace { | |
| 189 | |
| 190 class ScopedDrawingBufferBinder { | |
| 191 public: | |
| 192 ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer * framebufferBinding) | |
| 193 : m_drawingBuffer(drawingBuffer) | |
| 194 , m_framebufferBinding(framebufferBinding) | |
| 195 { | |
| 196 // Commit DrawingBuffer if needed (e.g., for multisampling) | |
| 197 if (!m_framebufferBinding && m_drawingBuffer) | |
| 198 m_drawingBuffer->commit(); | |
| 199 } | |
| 200 | |
| 201 ~ScopedDrawingBufferBinder() | |
| 202 { | |
| 203 // Restore DrawingBuffer if needed | |
| 204 if (!m_framebufferBinding && m_drawingBuffer) | |
| 205 m_drawingBuffer->bind(); | |
| 206 } | |
| 207 | |
| 208 private: | |
| 209 DrawingBuffer* m_drawingBuffer; | |
| 210 WebGLFramebuffer* m_framebufferBinding; | |
| 211 }; | |
| 212 | |
| 213 Platform3DObject objectOrZero(WebGLObject* object) | |
| 214 { | |
| 215 return object ? object->object() : 0; | |
| 216 } | |
| 217 | |
| 218 void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange) | |
| 219 { | |
| 220 ASSERT(clippedStart && clippedRange); | |
| 221 if (start < 0) { | |
| 222 range += start; | |
| 223 start = 0; | |
| 224 } | |
| 225 GC3Dint end = start + range; | |
| 226 if (end > sourceRange) | |
| 227 range -= end - sourceRange; | |
| 228 *clippedStart = start; | |
| 229 *clippedRange = range; | |
| 230 } | |
| 231 | |
| 232 // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same. | |
| 233 bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, | |
| 234 GC3Dsizei sourceWidth, GC3Dsizei sourceHeight, | |
| 235 GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, G C3Dsizei*clippedHeight) | |
| 236 { | |
| 237 ASSERT(clippedX && clippedY && clippedWidth && clippedHeight); | |
| 238 clip1D(x, width, sourceWidth, clippedX, clippedWidth); | |
| 239 clip1D(y, height, sourceHeight, clippedY, clippedHeight); | |
| 240 return (*clippedX != x || *clippedY != y || *clippedWidth != width || *c lippedHeight != height); | |
| 241 } | |
| 242 | |
| 243 GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) | |
| 244 { | |
| 245 if (value < min) | |
| 246 value = min; | |
| 247 if (value > max) | |
| 248 value = max; | |
| 249 return value; | |
| 250 } | |
| 251 | |
| 252 // Return true if a character belongs to the ASCII subset as defined in | |
| 253 // GLSL ES 1.0 spec section 3.1. | |
| 254 bool validateCharacter(unsigned char c) | |
| 255 { | |
| 256 // Printing characters are valid except " $ ` @ \ ' DEL. | |
| 257 if (c >= 32 && c <= 126 | |
| 258 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') | |
| 259 return true; | |
| 260 // Horizontal tab, line feed, vertical tab, form feed, carriage return | |
| 261 // are also valid. | |
| 262 if (c >= 9 && c <= 13) | |
| 263 return true; | |
| 264 return false; | |
| 265 } | |
| 266 | |
| 267 bool isPrefixReserved(const String& name) | |
| 268 { | |
| 269 if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWi th("_webgl_")) | |
| 270 return true; | |
| 271 return false; | |
| 272 } | |
| 273 | |
| 274 // Strips comments from shader text. This allows non-ASCII characters | |
| 275 // to be used in comments without potentially breaking OpenGL | |
| 276 // implementations not expecting characters outside the GLSL ES set. | |
| 277 class StripComments { | |
| 278 public: | |
| 279 StripComments(const String& str) | |
| 280 : m_parseState(BeginningOfLine) | |
| 281 , m_sourceString(str) | |
| 282 , m_length(str.length()) | |
| 283 , m_position(0) | |
| 284 { | |
| 285 parse(); | |
| 286 } | |
| 287 | |
| 288 String result() | |
| 289 { | |
| 290 return m_builder.toString(); | |
| 291 } | |
| 292 | |
| 293 private: | |
| 294 bool hasMoreCharacters() const | |
| 295 { | |
| 296 return (m_position < m_length); | |
| 297 } | |
| 298 | |
| 299 void parse() | |
| 300 { | |
| 301 while (hasMoreCharacters()) { | |
| 302 process(current()); | |
| 303 // process() might advance the position. | |
| 304 if (hasMoreCharacters()) | |
| 305 advance(); | |
| 306 } | |
| 307 } | |
| 308 | |
| 309 void process(UChar); | |
| 310 | |
| 311 bool peek(UChar& character) const | |
| 312 { | |
| 313 if (m_position + 1 >= m_length) | |
| 314 return false; | |
| 315 character = m_sourceString[m_position + 1]; | |
| 316 return true; | |
| 317 } | |
| 318 | |
| 319 UChar current() | |
| 320 { | |
| 321 ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); | |
| 322 return m_sourceString[m_position]; | |
| 323 } | |
| 324 | |
| 325 void advance() | |
| 326 { | |
| 327 ++m_position; | |
| 328 } | |
| 329 | |
| 330 static bool isNewline(UChar character) | |
| 331 { | |
| 332 // Don't attempt to canonicalize newline related characters. | |
| 333 return (character == '\n' || character == '\r'); | |
| 334 } | |
| 335 | |
| 336 void emit(UChar character) | |
| 337 { | |
| 338 m_builder.append(character); | |
| 339 } | |
| 340 | |
| 341 enum ParseState { | |
| 342 // Have not seen an ASCII non-whitespace character yet on | |
| 343 // this line. Possible that we might see a preprocessor | |
| 344 // directive. | |
| 345 BeginningOfLine, | |
| 346 | |
| 347 // Have seen at least one ASCII non-whitespace character | |
| 348 // on this line. | |
| 349 MiddleOfLine, | |
| 350 | |
| 351 // Handling a preprocessor directive. Passes through all | |
| 352 // characters up to the end of the line. Disables comment | |
| 353 // processing. | |
| 354 InPreprocessorDirective, | |
| 355 | |
| 356 // Handling a single-line comment. The comment text is | |
| 357 // replaced with a single space. | |
| 358 InSingleLineComment, | |
| 359 | |
| 360 // Handling a multi-line comment. Newlines are passed | |
| 361 // through to preserve line numbers. | |
| 362 InMultiLineComment | |
| 363 }; | |
| 364 | |
| 365 ParseState m_parseState; | |
| 366 String m_sourceString; | |
| 367 unsigned m_length; | |
| 368 unsigned m_position; | |
| 369 StringBuilder m_builder; | |
| 370 }; | |
| 371 | |
| 372 void StripComments::process(UChar c) | |
| 373 { | |
| 374 if (isNewline(c)) { | |
| 375 // No matter what state we are in, pass through newlines | |
| 376 // so we preserve line numbers. | |
| 377 emit(c); | |
| 378 | |
| 379 if (m_parseState != InMultiLineComment) | |
| 380 m_parseState = BeginningOfLine; | |
| 381 | |
| 382 return; | |
| 383 } | |
| 384 | |
| 385 UChar temp = 0; | |
| 386 switch (m_parseState) { | |
| 387 case BeginningOfLine: | |
| 388 if (WTF::isASCIISpace(c)) { | |
| 389 emit(c); | |
| 390 break; | |
| 391 } | |
| 392 | |
| 393 if (c == '#') { | |
| 394 m_parseState = InPreprocessorDirective; | |
| 395 emit(c); | |
| 396 break; | |
| 397 } | |
| 398 | |
| 399 // Transition to normal state and re-handle character. | |
| 400 m_parseState = MiddleOfLine; | |
| 401 process(c); | |
| 402 break; | |
| 403 | |
| 404 case MiddleOfLine: | |
| 405 if (c == '/' && peek(temp)) { | |
| 406 if (temp == '/') { | |
| 407 m_parseState = InSingleLineComment; | |
| 408 emit(' '); | |
| 409 advance(); | |
| 410 break; | |
| 411 } | |
| 412 | |
| 413 if (temp == '*') { | |
| 414 m_parseState = InMultiLineComment; | |
| 415 // Emit the comment start in case the user has | |
| 416 // an unclosed comment and we want to later | |
| 417 // signal an error. | |
| 418 emit('/'); | |
| 419 emit('*'); | |
| 420 advance(); | |
| 421 break; | |
| 422 } | |
| 423 } | |
| 424 | |
| 425 emit(c); | |
| 426 break; | |
| 427 | |
| 428 case InPreprocessorDirective: | |
| 429 // No matter what the character is, just pass it | |
| 430 // through. Do not parse comments in this state. This | |
| 431 // might not be the right thing to do long term, but it | |
| 432 // should handle the #error preprocessor directive. | |
| 433 emit(c); | |
| 434 break; | |
| 435 | |
| 436 case InSingleLineComment: | |
| 437 // The newline code at the top of this function takes care | |
| 438 // of resetting our state when we get out of the | |
| 439 // single-line comment. Swallow all other characters. | |
| 440 break; | |
| 441 | |
| 442 case InMultiLineComment: | |
| 443 if (c == '*' && peek(temp) && temp == '/') { | |
| 444 emit('*'); | |
| 445 emit('/'); | |
| 446 m_parseState = MiddleOfLine; | |
| 447 advance(); | |
| 448 break; | |
| 449 } | |
| 450 | |
| 451 // Swallow all other characters. Unclear whether we may | |
| 452 // want or need to just emit a space per character to try | |
| 453 // to preserve column numbers for debugging purposes. | |
| 454 break; | |
| 455 } | |
| 456 } | |
| 457 | |
| 458 GraphicsContext3D::Attributes adjustAttributes(const GraphicsContext3D::Attr ibutes& attributes, Settings* settings) | |
| 459 { | |
| 460 GraphicsContext3D::Attributes adjustedAttributes = attributes; | |
| 461 if (adjustedAttributes.antialias) { | |
| 462 if (settings && !settings->openGLMultisamplingEnabled()) | |
| 463 adjustedAttributes.antialias = false; | |
| 464 } | |
| 465 | |
| 466 return adjustedAttributes; | |
| 467 } | |
| 468 } // namespace anonymous | |
| 469 | |
| 470 class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostC allback { | |
| 471 WTF_MAKE_FAST_ALLOCATED; | |
| 472 public: | |
| 473 explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_co ntext(cb) { } | |
| 474 virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingCon text::RealLostContext); } | |
| 475 virtual ~WebGLRenderingContextLostCallback() {} | |
| 476 private: | |
| 477 WebGLRenderingContext* m_context; | |
| 478 }; | |
| 479 | |
| 480 class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::Erro rMessageCallback { | |
| 481 WTF_MAKE_FAST_ALLOCATED; | |
| 482 public: | |
| 483 explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb ) : m_context(cb) { } | |
| 484 virtual void onErrorMessage(const String& message, GC3Dint) | |
| 485 { | |
| 486 if (m_context->m_synthesizedErrorsToConsole) | |
| 487 m_context->printGLErrorToConsole(message); | |
| 488 InspectorInstrumentation::didFireWebGLErrorOrWarning(m_context->canvas() , message); | |
| 489 } | |
| 490 virtual ~WebGLRenderingContextErrorMessageCallback() { } | |
| 491 private: | |
| 492 WebGLRenderingContext* m_context; | |
| 493 }; | |
| 494 | |
| 495 PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElemen t* canvas, WebGLContextAttributes* attrs) | 57 PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElemen t* canvas, WebGLContextAttributes* attrs) |
|
bajones
2013/09/20 19:24:25
I'd like to abstract this function some more, beca
| |
| 496 { | 58 { |
| 497 Document& document = canvas->document(); | 59 Document& document = canvas->document(); |
| 498 Frame* frame = document.frame(); | 60 Frame* frame = document.frame(); |
| 499 if (!frame) | 61 if (!frame) |
| 500 return nullptr; | 62 return nullptr; |
| 501 Settings* settings = frame->settings(); | 63 Settings* settings = frame->settings(); |
| 502 | 64 |
| 503 // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in | 65 // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in |
| 504 // particular, if WebGL contexts were lost one or more times via the GL_ARB_ robustness extension. | 66 // particular, if WebGL contexts were lost one or more times via the GL_ARB_ robustness extension. |
| 505 if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnable d())) { | 67 if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnable d())) { |
| 506 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL co ntext.")); | 68 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL co ntext.")); |
| 507 return nullptr; | 69 return nullptr; |
| 508 } | 70 } |
| 509 | 71 |
| 510 GraphicsContext3D::Attributes requestedAttributes = attrs ? attrs->attribute s() : GraphicsContext3D::Attributes(); | 72 GraphicsContext3D::Attributes requestedAttributes = attrs ? attrs->attribute s() : GraphicsContext3D::Attributes(); |
| 511 requestedAttributes.noExtensions = true; | 73 requestedAttributes.noExtensions = true; |
| 512 requestedAttributes.shareResources = true; | 74 requestedAttributes.shareResources = true; |
| 513 requestedAttributes.preferDiscreteGPU = true; | 75 requestedAttributes.preferDiscreteGPU = true; |
| 514 requestedAttributes.topDocumentURL = document.topDocument()->url(); | 76 requestedAttributes.topDocumentURL = document.topDocument()->url(); |
| 515 | 77 |
| 516 GraphicsContext3D::Attributes attributes = adjustAttributes(requestedAttribu tes, settings); | 78 GraphicsContext3D::Attributes attributes = WebGLRenderingContext::adjustAttr ibutes(requestedAttributes, settings); |
| 517 | 79 |
| 518 RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes)); | 80 RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes)); |
| 519 | 81 |
| 520 if (!context || !context->makeContextCurrent()) { | 82 if (!context || !context->makeContextCurrent()) { |
| 521 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Could not create a WebGL context.")); | 83 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Could not create a WebGL context.")); |
| 522 return nullptr; | 84 return nullptr; |
| 523 } | 85 } |
| 524 | 86 |
| 525 Extensions3D* extensions = context->getExtensions(); | 87 Extensions3D* extensions = context->getExtensions(); |
| 526 if (extensions->supports("GL_EXT_debug_marker")) | 88 if (extensions->supports("GL_EXT_debug_marker")) |
| 527 extensions->pushGroupMarkerEXT("WebGLRenderingContext"); | 89 extensions->pushGroupMarkerEXT("WebGLRenderingContext"); |
| 528 | 90 |
| 529 OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRendering Context(canvas, context, attributes, requestedAttributes)); | 91 OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRendering Context(canvas, context, attributes, requestedAttributes)); |
| 92 renderingContext->registerContextExtensions(); | |
| 530 renderingContext->suspendIfNeeded(); | 93 renderingContext->suspendIfNeeded(); |
| 531 | 94 |
| 532 if (renderingContext->m_drawingBuffer->isZeroSized()) { | 95 if (renderingContext->m_drawingBuffer->isZeroSized()) { |
| 533 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Could not create a WebGL context.")); | 96 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontex tcreationerrorEvent, false, true, "Could not create a WebGL context.")); |
| 534 return nullptr; | 97 return nullptr; |
| 535 } | 98 } |
| 536 | 99 |
| 537 return renderingContext.release(); | 100 return renderingContext.release(); |
| 538 } | 101 } |
| 539 | 102 |
| 540 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa ssRefPtr<GraphicsContext3D> context, GraphicsContext3D::Attributes attributes, G raphicsContext3D::Attributes requestedAttributes) | 103 WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa ssRefPtr<GraphicsContext3D> context, GraphicsContext3D::Attributes attributes, G raphicsContext3D::Attributes requestedAttributes) |
| 541 : CanvasRenderingContext(passedCanvas) | 104 : WebGLRenderingContextBase("WebGLRenderingContext", passedCanvas, context, attributes, requestedAttributes) |
| 542 , ActiveDOMObject(&passedCanvas->document()) | |
| 543 , m_context(context) | |
| 544 , m_drawingBuffer(0) | |
| 545 , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchCont extLostEvent) | |
| 546 , m_restoreAllowed(false) | |
| 547 , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext) | |
| 548 , m_videoCache(4) | |
| 549 , m_contextLost(false) | |
| 550 , m_contextLostMode(SyntheticLostContext) | |
| 551 , m_attributes(attributes) | |
| 552 , m_requestedAttributes(requestedAttributes) | |
| 553 , m_synthesizedErrorsToConsole(true) | |
| 554 , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) | |
| 555 , m_multisamplingAllowed(false) | |
| 556 , m_multisamplingObserverRegistered(false) | |
| 557 , m_onePlusMaxEnabledAttribIndex(0) | |
| 558 , m_onePlusMaxNonDefaultTextureUnit(0) | |
| 559 { | 105 { |
| 560 ASSERT(m_context); | |
| 561 ScriptWrappable::init(this); | 106 ScriptWrappable::init(this); |
| 107 } | |
| 562 | 108 |
| 563 m_contextGroup = WebGLContextGroup::create(); | 109 WebGLRenderingContext::~WebGLRenderingContext() |
| 564 m_contextGroup->addContext(this); | 110 { |
| 111 } | |
| 565 | 112 |
| 566 m_maxViewportDims[0] = m_maxViewportDims[1] = 0; | 113 void WebGLRenderingContext::registerContextExtensions() |
|
bajones
2013/09/20 19:24:25
Moving out of base ensures that the WebGL2 context
| |
| 567 m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDi ms); | 114 { |
| 568 | |
| 569 RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptR ef(new WebGLRenderingContextEvictionManager()); | |
| 570 | |
| 571 // Create the DrawingBuffer and initialize the platform layer. | |
| 572 DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawing Buffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard; | |
| 573 m_drawingBuffer = DrawingBuffer::create(m_context.get(), clampedCanvasSize() , preserve, contextEvictionManager.release()); | |
| 574 | |
| 575 if (!m_drawingBuffer->isZeroSized()) { | |
| 576 m_drawingBuffer->bind(); | |
| 577 setupFlags(); | |
| 578 initializeNewContext(); | |
| 579 } | |
| 580 | |
| 581 // Register extensions. | 115 // Register extensions. |
| 582 static const char* webkitPrefix[] = { "WEBKIT_", 0, }; | 116 static const char* webkitPrefix[] = { "WEBKIT_", 0, }; |
| 583 static const char* bothPrefixes[] = { "", "WEBKIT_", 0, }; | 117 static const char* bothPrefixes[] = { "", "WEBKIT_", 0, }; |
| 584 | 118 |
| 585 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); | 119 registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays); |
| 586 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , PrefixedExtension, webkitPrefix); | 120 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , PrefixedExtension, webkitPrefix); |
| 587 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); | 121 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); |
| 588 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); | 122 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); |
| 589 registerExtension<OESTextureFloat>(m_oesTextureFloat); | 123 registerExtension<OESTextureFloat>(m_oesTextureFloat); |
| 590 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 124 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
| 591 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); | 125 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); |
| 592 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); | 126 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); |
| 593 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 127 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
| 594 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Pr efixedExtension, webkitPrefix); | 128 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Pr efixedExtension, webkitPrefix); |
| 595 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , PrefixedExtension, webkitPrefix); | 129 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , PrefixedExtension, webkitPrefix); |
| 596 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, PrefixedExtension, bothPrefixes); | 130 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, PrefixedExtension, bothPrefixes); |
| 597 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension, bothPrefixes); | 131 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, PrefixedExtension, bothPrefixes); |
| 598 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); | 132 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); |
| 599 | 133 |
| 600 // Register draft extensions. | 134 // Register draft extensions. |
| 601 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); | 135 registerExtension<EXTFragDepth>(m_extFragDepth, DraftExtension); |
| 602 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers, DraftExtension); | 136 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers, DraftExtension); |
| 603 | 137 |
| 604 // Register privileged extensions. | 138 // Register privileged extensions. |
| 605 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, Privileg edExtension); | 139 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo, Privileg edExtension); |
| 606 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio n); | 140 registerExtension<WebGLDebugShaders>(m_webglDebugShaders, PrivilegedExtensio n); |
| 607 } | 141 } |
| 608 | 142 |
| 609 void WebGLRenderingContext::initializeNewContext() | |
| 610 { | |
| 611 ASSERT(!isContextLost()); | |
| 612 m_needsUpdate = true; | |
| 613 m_markedCanvasDirty = false; | |
| 614 m_activeTextureUnit = 0; | |
| 615 m_packAlignment = 4; | |
| 616 m_unpackAlignment = 4; | |
| 617 m_unpackFlipY = false; | |
| 618 m_unpackPremultiplyAlpha = false; | |
| 619 m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; | |
| 620 m_boundArrayBuffer = 0; | |
| 621 m_currentProgram = 0; | |
| 622 m_framebufferBinding = 0; | |
| 623 m_renderbufferBinding = 0; | |
| 624 m_depthMask = true; | |
| 625 m_stencilEnabled = false; | |
| 626 m_stencilMask = 0xFFFFFFFF; | |
| 627 m_stencilMaskBack = 0xFFFFFFFF; | |
| 628 m_stencilFuncRef = 0; | |
| 629 m_stencilFuncRefBack = 0; | |
| 630 m_stencilFuncMask = 0xFFFFFFFF; | |
| 631 m_stencilFuncMaskBack = 0xFFFFFFFF; | |
| 632 m_layerCleared = false; | |
| 633 m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; | |
| 634 | |
| 635 m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; | |
| 636 m_scissorEnabled = false; | |
| 637 m_clearDepth = 1; | |
| 638 m_clearStencil = 0; | |
| 639 m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; | |
| 640 | |
| 641 GC3Dint numCombinedTextureImageUnits = 0; | |
| 642 m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); | |
| 643 m_textureUnits.clear(); | |
| 644 m_textureUnits.resize(numCombinedTextureImageUnits); | |
| 645 | |
| 646 GC3Dint numVertexAttribs = 0; | |
| 647 m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttr ibs); | |
| 648 m_maxVertexAttribs = numVertexAttribs; | |
| 649 | |
| 650 m_maxTextureSize = 0; | |
| 651 m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSiz e); | |
| 652 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxT extureSize); | |
| 653 m_maxCubeMapTextureSize = 0; | |
| 654 m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxC ubeMapTextureSize); | |
| 655 m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextu reSize, m_maxCubeMapTextureSize); | |
| 656 m_maxRenderbufferSize = 0; | |
| 657 m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRende rbufferSize); | |
| 658 | |
| 659 // These two values from EXT_draw_buffers are lazily queried. | |
| 660 m_maxDrawBuffers = 0; | |
| 661 m_maxColorAttachments = 0; | |
| 662 | |
| 663 m_backDrawBuffer = GraphicsContext3D::BACK; | |
| 664 | |
| 665 m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVe rtexArrayObjectOES::VaoTypeDefault); | |
| 666 addContextObject(m_defaultVertexArrayObject.get()); | |
| 667 m_boundVertexArrayObject = m_defaultVertexArrayObject; | |
| 668 | |
| 669 m_vertexAttribValue.resize(m_maxVertexAttribs); | |
| 670 | |
| 671 createFallbackBlackTextures1x1(); | |
| 672 | |
| 673 IntSize canvasSize = clampedCanvasSize(); | |
| 674 m_drawingBuffer->reset(canvasSize); | |
| 675 | |
| 676 m_context->viewport(0, 0, canvasSize.width(), canvasSize.height()); | |
| 677 m_context->scissor(0, 0, canvasSize.width(), canvasSize.height()); | |
| 678 | |
| 679 m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCall back(this))); | |
| 680 m_context->setErrorMessageCallback(adoptPtr(new WebGLRenderingContextErrorMe ssageCallback(this))); | |
| 681 | |
| 682 activateContext(this); | |
| 683 } | |
| 684 | |
| 685 void WebGLRenderingContext::setupFlags() | |
| 686 { | |
| 687 ASSERT(m_context); | |
| 688 if (Page* p = canvas()->document().page()) { | |
| 689 m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled (); | |
| 690 | |
| 691 if (!m_multisamplingObserverRegistered && m_requestedAttributes.antialia s) { | |
| 692 m_multisamplingAllowed = m_drawingBuffer->multisample(); | |
| 693 p->addMultisamplingChangedObserver(this); | |
| 694 m_multisamplingObserverRegistered = true; | |
| 695 } | |
| 696 } | |
| 697 | |
| 698 m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture _npot"); | |
| 699 m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_pa cked_depth_stencil"); | |
| 700 } | |
| 701 | |
| 702 bool WebGLRenderingContext::allowPrivilegedExtensions() const | |
| 703 { | |
| 704 if (Page* p = canvas()->document().page()) | |
| 705 return p->settings().privilegedWebGLExtensionsEnabled(); | |
| 706 return false; | |
| 707 } | |
| 708 | |
| 709 void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format) | |
| 710 { | |
| 711 if (!m_compressedTextureFormats.contains(format)) | |
| 712 m_compressedTextureFormats.append(format); | |
| 713 } | |
| 714 | |
| 715 void WebGLRenderingContext::removeAllCompressedTextureFormats() | |
| 716 { | |
| 717 m_compressedTextureFormats.clear(); | |
| 718 } | |
| 719 | |
| 720 WebGLRenderingContext::~WebGLRenderingContext() | |
| 721 { | |
| 722 // Remove all references to WebGLObjects so if they are the last reference | |
| 723 // they will be freed before the last context is removed from the context gr oup. | |
| 724 m_boundArrayBuffer = 0; | |
| 725 m_defaultVertexArrayObject = 0; | |
| 726 m_boundVertexArrayObject = 0; | |
| 727 m_vertexAttrib0Buffer = 0; | |
| 728 m_currentProgram = 0; | |
| 729 m_framebufferBinding = 0; | |
| 730 m_renderbufferBinding = 0; | |
| 731 | |
| 732 for (size_t i = 0; i < m_textureUnits.size(); ++i) { | |
| 733 m_textureUnits[i].m_texture2DBinding = 0; | |
| 734 m_textureUnits[i].m_textureCubeMapBinding = 0; | |
| 735 } | |
| 736 | |
| 737 m_blackTexture2D = 0; | |
| 738 m_blackTextureCubeMap = 0; | |
| 739 | |
| 740 detachAndRemoveAllObjects(); | |
| 741 | |
| 742 // release all extensions | |
| 743 for (size_t i = 0; i < m_extensions.size(); ++i) | |
| 744 delete m_extensions[i]; | |
| 745 | |
| 746 // Context must be removed from the group prior to the destruction of the | |
| 747 // GraphicsContext3D, otherwise shared objects may not be properly deleted. | |
| 748 m_contextGroup->removeContext(this); | |
| 749 | |
| 750 destroyGraphicsContext3D(); | |
| 751 | |
| 752 if (m_multisamplingObserverRegistered) { | |
| 753 Page* page = canvas()->document().page(); | |
| 754 if (page) | |
| 755 page->removeMultisamplingChangedObserver(this); | |
| 756 } | |
| 757 | |
| 758 willDestroyContext(this); | |
| 759 } | |
| 760 | |
| 761 void WebGLRenderingContext::destroyGraphicsContext3D() | |
| 762 { | |
| 763 m_contextLost = true; | |
| 764 | |
| 765 // The drawing buffer holds a context reference. It must also be destroyed | |
| 766 // in order for the context to be released. | |
| 767 m_drawingBuffer->releaseResources(); | |
| 768 | |
| 769 if (m_context) { | |
| 770 m_context->setContextLostCallback(nullptr); | |
| 771 m_context->setErrorMessageCallback(nullptr); | |
| 772 m_context.clear(); | |
| 773 } | |
| 774 } | |
| 775 | |
| 776 void WebGLRenderingContext::markContextChanged() | |
| 777 { | |
| 778 if (m_framebufferBinding || isContextLost()) | |
| 779 return; | |
| 780 | |
| 781 m_context->markContextChanged(); | |
| 782 m_drawingBuffer->markContentsChanged(); | |
| 783 | |
| 784 m_layerCleared = false; | |
| 785 RenderBox* renderBox = canvas()->renderBox(); | |
| 786 if (renderBox && renderBox->hasAcceleratedCompositing()) { | |
| 787 m_markedCanvasDirty = true; | |
| 788 canvas()->clearCopiedImage(); | |
| 789 renderBox->contentChanged(CanvasChanged); | |
| 790 } else { | |
| 791 if (!m_markedCanvasDirty) { | |
| 792 m_markedCanvasDirty = true; | |
| 793 canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); | |
| 794 } | |
| 795 } | |
| 796 } | |
| 797 | |
| 798 bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask) | |
| 799 { | |
| 800 if (isContextLost()) | |
| 801 return false; | |
| 802 | |
| 803 if (!m_context->layerComposited() || m_layerCleared | |
| 804 || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding)) | |
| 805 return false; | |
| 806 | |
| 807 RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes(); | |
| 808 | |
| 809 // Determine if it's possible to combine the clear the user asked for and th is clear. | |
| 810 bool combinedClear = mask && !m_scissorEnabled; | |
| 811 | |
| 812 m_context->disable(GraphicsContext3D::SCISSOR_TEST); | |
| 813 if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) | |
| 814 m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, | |
| 815 m_colorMask[1] ? m_clearColor[1] : 0, | |
| 816 m_colorMask[2] ? m_clearColor[2] : 0, | |
| 817 m_colorMask[3] ? m_clearColor[3] : 0); | |
| 818 else | |
| 819 m_context->clearColor(0, 0, 0, 0); | |
| 820 m_context->colorMask(true, true, true, true); | |
| 821 GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; | |
| 822 if (contextAttributes->depth()) { | |
| 823 if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_ BUFFER_BIT)) | |
| 824 m_context->clearDepth(1.0f); | |
| 825 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; | |
| 826 m_context->depthMask(true); | |
| 827 } | |
| 828 if (contextAttributes->stencil()) { | |
| 829 if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT)) | |
| 830 m_context->clearStencil(m_clearStencil & m_stencilMask); | |
| 831 else | |
| 832 m_context->clearStencil(0); | |
| 833 clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; | |
| 834 m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF); | |
| 835 } | |
| 836 | |
| 837 m_drawingBuffer->clearFramebuffers(clearMask); | |
| 838 | |
| 839 restoreStateAfterClear(); | |
| 840 if (m_framebufferBinding) | |
| 841 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero( m_framebufferBinding.get())); | |
| 842 m_layerCleared = true; | |
| 843 | |
| 844 return combinedClear; | |
| 845 } | |
| 846 | |
| 847 void WebGLRenderingContext::restoreStateAfterClear() | |
| 848 { | |
| 849 if (isContextLost()) | |
| 850 return; | |
| 851 | |
| 852 // Restore the state that the context set. | |
| 853 if (m_scissorEnabled) | |
| 854 m_context->enable(GraphicsContext3D::SCISSOR_TEST); | |
| 855 m_context->clearColor(m_clearColor[0], m_clearColor[1], | |
| 856 m_clearColor[2], m_clearColor[3]); | |
| 857 m_context->colorMask(m_colorMask[0], m_colorMask[1], | |
| 858 m_colorMask[2], m_colorMask[3]); | |
| 859 m_context->clearDepth(m_clearDepth); | |
| 860 m_context->clearStencil(m_clearStencil); | |
| 861 m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask); | |
| 862 m_context->depthMask(m_depthMask); | |
| 863 } | |
| 864 | |
| 865 void WebGLRenderingContext::markLayerComposited() | |
| 866 { | |
| 867 if (!isContextLost()) | |
| 868 m_context->markLayerComposited(); | |
| 869 } | |
| 870 | |
| 871 void WebGLRenderingContext::paintRenderingResultsToCanvas() | |
| 872 { | |
| 873 if (isContextLost()) { | |
| 874 canvas()->clearPresentationCopy(); | |
| 875 return; | |
| 876 } | |
| 877 | |
| 878 if (canvas()->document().printing()) | |
| 879 canvas()->clearPresentationCopy(); | |
| 880 | |
| 881 // Until the canvas is written to by the application, the clear that | |
| 882 // happened after it was composited should be ignored by the compositor. | |
| 883 if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) { | |
| 884 m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer()); | |
| 885 | |
| 886 canvas()->makePresentationCopy(); | |
| 887 } else | |
| 888 canvas()->clearPresentationCopy(); | |
| 889 clearIfComposited(); | |
| 890 | |
| 891 if (!m_markedCanvasDirty && !m_layerCleared) | |
| 892 return; | |
| 893 | |
| 894 canvas()->clearCopiedImage(); | |
| 895 m_markedCanvasDirty = false; | |
| 896 | |
| 897 m_drawingBuffer->commit(); | |
| 898 m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer .get()); | |
| 899 | |
| 900 if (m_framebufferBinding) | |
| 901 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero( m_framebufferBinding.get())); | |
| 902 else | |
| 903 m_drawingBuffer->bind(); | |
| 904 } | |
| 905 | |
| 906 PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData() | |
| 907 { | |
| 908 if (isContextLost()) | |
| 909 return 0; | |
| 910 | |
| 911 clearIfComposited(); | |
| 912 m_drawingBuffer->commit(); | |
| 913 RefPtr<ImageData> imageData = m_context->paintRenderingResultsToImageData(m_ drawingBuffer.get()); | |
| 914 | |
| 915 if (m_framebufferBinding) | |
| 916 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero( m_framebufferBinding.get())); | |
| 917 else | |
| 918 m_drawingBuffer->bind(); | |
| 919 | |
| 920 return imageData; | |
| 921 } | |
| 922 | |
| 923 void WebGLRenderingContext::reshape(int width, int height) | |
| 924 { | |
| 925 if (isContextLost()) | |
| 926 return; | |
| 927 | |
| 928 // This is an approximation because at WebGLRenderingContext level we don't | |
| 929 // know if the underlying FBO uses textures or renderbuffers. | |
| 930 GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); | |
| 931 // Limit drawing buffer size to 4k to avoid memory exhaustion. | |
| 932 const int sizeUpperLimit = 4096; | |
| 933 maxSize = std::min(maxSize, sizeUpperLimit); | |
| 934 GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]); | |
| 935 GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]); | |
| 936 width = clamp(width, 1, maxWidth); | |
| 937 height = clamp(height, 1, maxHeight); | |
| 938 | |
| 939 if (m_needsUpdate) { | |
| 940 RenderBox* renderBox = canvas()->renderBox(); | |
| 941 if (renderBox && renderBox->hasAcceleratedCompositing()) | |
| 942 renderBox->contentChanged(CanvasChanged); | |
| 943 m_needsUpdate = false; | |
| 944 } | |
| 945 | |
| 946 // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off | |
| 947 // clear (and this matches what reshape will do). | |
| 948 m_drawingBuffer->reset(IntSize(width, height)); | |
| 949 restoreStateAfterClear(); | |
| 950 | |
| 951 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_texture Units[m_activeTextureUnit].m_texture2DBinding.get())); | |
| 952 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_ renderbufferBinding.get())); | |
| 953 if (m_framebufferBinding) | |
| 954 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_ framebufferBinding.get())); | |
| 955 } | |
| 956 | |
| 957 int WebGLRenderingContext::drawingBufferWidth() const | |
| 958 { | |
| 959 return m_drawingBuffer->size().width(); | |
| 960 } | |
| 961 | |
| 962 int WebGLRenderingContext::drawingBufferHeight() const | |
| 963 { | |
| 964 return m_drawingBuffer->size().height(); | |
| 965 } | |
| 966 | |
| 967 unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type) | |
| 968 { | |
| 969 switch (type) { | |
| 970 case GraphicsContext3D::BYTE: | |
| 971 return sizeof(GC3Dbyte); | |
| 972 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 973 return sizeof(GC3Dubyte); | |
| 974 case GraphicsContext3D::SHORT: | |
| 975 return sizeof(GC3Dshort); | |
| 976 case GraphicsContext3D::UNSIGNED_SHORT: | |
| 977 return sizeof(GC3Dushort); | |
| 978 case GraphicsContext3D::INT: | |
| 979 return sizeof(GC3Dint); | |
| 980 case GraphicsContext3D::UNSIGNED_INT: | |
| 981 return sizeof(GC3Duint); | |
| 982 case GraphicsContext3D::FLOAT: | |
| 983 return sizeof(GC3Dfloat); | |
| 984 } | |
| 985 ASSERT_NOT_REACHED(); | |
| 986 return 0; | |
| 987 } | |
| 988 | |
| 989 void WebGLRenderingContext::activeTexture(GC3Denum texture) | |
| 990 { | |
| 991 if (isContextLost()) | |
| 992 return; | |
| 993 if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { | |
| 994 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "tex ture unit out of range"); | |
| 995 return; | |
| 996 } | |
| 997 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; | |
| 998 m_context->activeTexture(texture); | |
| 999 | |
| 1000 m_drawingBuffer->setActiveTextureUnit(texture); | |
| 1001 | |
| 1002 } | |
| 1003 | |
| 1004 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha der) | |
| 1005 { | |
| 1006 if (isContextLost() || !validateWebGLObject("attachShader", program) || !val idateWebGLObject("attachShader", shader)) | |
| 1007 return; | |
| 1008 if (!program->attachShader(shader)) { | |
| 1009 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader"); | |
| 1010 return; | |
| 1011 } | |
| 1012 m_context->attachShader(objectOrZero(program), objectOrZero(shader)); | |
| 1013 shader->onAttached(); | |
| 1014 } | |
| 1015 | |
| 1016 void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint i ndex, const String& name) | |
| 1017 { | |
| 1018 if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) | |
| 1019 return; | |
| 1020 if (!validateLocationLength("bindAttribLocation", name)) | |
| 1021 return; | |
| 1022 if (!validateString("bindAttribLocation", name)) | |
| 1023 return; | |
| 1024 if (isPrefixReserved(name)) { | |
| 1025 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocat ion", "reserved prefix"); | |
| 1026 return; | |
| 1027 } | |
| 1028 if (index >= m_maxVertexAttribs) { | |
| 1029 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation" , "index out of range"); | |
| 1030 return; | |
| 1031 } | |
| 1032 m_context->bindAttribLocation(objectOrZero(program), index, name); | |
| 1033 } | |
| 1034 | |
| 1035 bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL Object* object, bool& deleted) | |
| 1036 { | |
| 1037 deleted = false; | |
| 1038 if (isContextLost()) | |
| 1039 return false; | |
| 1040 if (object) { | |
| 1041 if (!object->validate(contextGroup(), this)) { | |
| 1042 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "object not from this context"); | |
| 1043 return false; | |
| 1044 } | |
| 1045 deleted = !object->object(); | |
| 1046 } | |
| 1047 return true; | |
| 1048 } | |
| 1049 | |
| 1050 void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer) | |
| 1051 { | |
| 1052 bool deleted; | |
| 1053 if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) | |
| 1054 return; | |
| 1055 if (deleted) | |
| 1056 buffer = 0; | |
| 1057 if (buffer && buffer->getTarget() && buffer->getTarget() != target) { | |
| 1058 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "b uffers can not be used with multiple targets"); | |
| 1059 return; | |
| 1060 } | |
| 1061 if (target == GraphicsContext3D::ARRAY_BUFFER) | |
| 1062 m_boundArrayBuffer = buffer; | |
| 1063 else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) | |
| 1064 m_boundVertexArrayObject->setElementArrayBuffer(buffer); | |
| 1065 else { | |
| 1066 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invali d target"); | |
| 1067 return; | |
| 1068 } | |
| 1069 | |
| 1070 m_context->bindBuffer(target, objectOrZero(buffer)); | |
| 1071 if (buffer) | |
| 1072 buffer->setTarget(target); | |
| 1073 } | |
| 1074 | |
| 1075 void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* b uffer) | |
| 1076 { | |
| 1077 bool deleted; | |
| 1078 if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) | |
| 1079 return; | |
| 1080 if (deleted) | |
| 1081 buffer = 0; | |
| 1082 if (target != GraphicsContext3D::FRAMEBUFFER) { | |
| 1083 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "i nvalid target"); | |
| 1084 return; | |
| 1085 } | |
| 1086 m_framebufferBinding = buffer; | |
| 1087 m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get ())); | |
| 1088 if (!m_framebufferBinding) { | |
| 1089 // Instead of binding fb 0, bind the drawing buffer. | |
| 1090 m_drawingBuffer->bind(); | |
| 1091 } else | |
| 1092 m_context->bindFramebuffer(target, objectOrZero(buffer)); | |
| 1093 if (buffer) | |
| 1094 buffer->setHasEverBeenBound(); | |
| 1095 applyStencilTest(); | |
| 1096 } | |
| 1097 | |
| 1098 void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer) | |
| 1099 { | |
| 1100 bool deleted; | |
| 1101 if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) | |
| 1102 return; | |
| 1103 if (deleted) | |
| 1104 renderBuffer = 0; | |
| 1105 if (target != GraphicsContext3D::RENDERBUFFER) { | |
| 1106 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", " invalid target"); | |
| 1107 return; | |
| 1108 } | |
| 1109 m_renderbufferBinding = renderBuffer; | |
| 1110 m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); | |
| 1111 if (renderBuffer) | |
| 1112 renderBuffer->setHasEverBeenBound(); | |
| 1113 } | |
| 1114 | |
| 1115 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture) | |
| 1116 { | |
| 1117 bool deleted; | |
| 1118 if (!checkObjectToBeBound("bindTexture", texture, deleted)) | |
| 1119 return; | |
| 1120 if (deleted) | |
| 1121 texture = 0; | |
| 1122 if (texture && texture->getTarget() && texture->getTarget() != target) { | |
| 1123 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", " textures can not be used with multiple targets"); | |
| 1124 return; | |
| 1125 } | |
| 1126 GC3Dint maxLevel = 0; | |
| 1127 if (target == GraphicsContext3D::TEXTURE_2D) { | |
| 1128 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; | |
| 1129 maxLevel = m_maxTextureLevel; | |
| 1130 | |
| 1131 if (!m_activeTextureUnit) | |
| 1132 m_drawingBuffer->setTexture2DBinding(objectOrZero(texture)); | |
| 1133 | |
| 1134 } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { | |
| 1135 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; | |
| 1136 maxLevel = m_maxCubeMapTextureLevel; | |
| 1137 } else { | |
| 1138 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "inval id target"); | |
| 1139 return; | |
| 1140 } | |
| 1141 | |
| 1142 m_context->bindTexture(target, objectOrZero(texture)); | |
| 1143 if (texture) { | |
| 1144 texture->setTarget(target, maxLevel); | |
| 1145 m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePl usMaxNonDefaultTextureUnit); | |
| 1146 } else { | |
| 1147 // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index | |
| 1148 if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { | |
| 1149 findNewMaxNonDefaultTextureUnit(); | |
| 1150 } | |
| 1151 } | |
| 1152 | |
| 1153 // Note: previously we used to automatically set the TEXTURE_WRAP_R | |
| 1154 // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL | |
| 1155 // ES 2.0 doesn't expose this flag (a bug in the specification) and | |
| 1156 // otherwise the application has no control over the seams in this | |
| 1157 // dimension. However, it appears that supporting this properly on all | |
| 1158 // platforms is fairly involved (will require a HashMap from texture ID | |
| 1159 // in all ports), and we have not had any complaints, so the logic has | |
| 1160 // been removed. | |
| 1161 | |
| 1162 } | |
| 1163 | |
| 1164 void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha) | |
| 1165 { | |
| 1166 if (isContextLost()) | |
| 1167 return; | |
| 1168 m_context->blendColor(red, green, blue, alpha); | |
| 1169 } | |
| 1170 | |
| 1171 void WebGLRenderingContext::blendEquation(GC3Denum mode) | |
| 1172 { | |
| 1173 if (isContextLost() || !validateBlendEquation("blendEquation", mode)) | |
| 1174 return; | |
| 1175 m_context->blendEquation(mode); | |
| 1176 } | |
| 1177 | |
| 1178 void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum mod eAlpha) | |
| 1179 { | |
| 1180 if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeR GB) || !validateBlendEquation("blendEquationSeparate", modeAlpha)) | |
| 1181 return; | |
| 1182 m_context->blendEquationSeparate(modeRGB, modeAlpha); | |
| 1183 } | |
| 1184 | |
| 1185 | |
| 1186 void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor) | |
| 1187 { | |
| 1188 if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfact or)) | |
| 1189 return; | |
| 1190 m_context->blendFunc(sfactor, dfactor); | |
| 1191 } | |
| 1192 | |
| 1193 void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha) | |
| 1194 { | |
| 1195 // Note: Alpha does not have the same restrictions as RGB. | |
| 1196 if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB , dstRGB)) | |
| 1197 return; | |
| 1198 m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| 1199 } | |
| 1200 | |
| 1201 void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage) | |
| 1202 { | |
| 1203 if (isContextLost()) | |
| 1204 return; | |
| 1205 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa ge); | |
| 1206 if (!buffer) | |
| 1207 return; | |
| 1208 if (size < 0) { | |
| 1209 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0"); | |
| 1210 return; | |
| 1211 } | |
| 1212 if (!size) { | |
| 1213 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0"); | |
| 1214 return; | |
| 1215 } | |
| 1216 | |
| 1217 m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage); | |
| 1218 } | |
| 1219 | |
| 1220 void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3De num usage) | |
| 1221 { | |
| 1222 if (isContextLost()) | |
| 1223 return; | |
| 1224 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa ge); | |
| 1225 if (!buffer) | |
| 1226 return; | |
| 1227 if (!data) { | |
| 1228 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no da ta"); | |
| 1229 return; | |
| 1230 } | |
| 1231 m_context->bufferData(target, data->byteLength(), data->data(), usage); | |
| 1232 } | |
| 1233 | |
| 1234 void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, G C3Denum usage) | |
| 1235 { | |
| 1236 if (isContextLost()) | |
| 1237 return; | |
| 1238 WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usa ge); | |
| 1239 if (!buffer) | |
| 1240 return; | |
| 1241 if (!data) { | |
| 1242 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no da ta"); | |
| 1243 return; | |
| 1244 } | |
| 1245 | |
| 1246 m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage ); | |
| 1247 } | |
| 1248 | |
| 1249 void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr ayBuffer* data) | |
| 1250 { | |
| 1251 if (isContextLost()) | |
| 1252 return; | |
| 1253 WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); | |
| 1254 if (!buffer) | |
| 1255 return; | |
| 1256 if (offset < 0) { | |
| 1257 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "of fset < 0"); | |
| 1258 return; | |
| 1259 } | |
| 1260 if (!data) | |
| 1261 return; | |
| 1262 | |
| 1263 m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byte Length(), data->data()); | |
| 1264 } | |
| 1265 | |
| 1266 void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr ayBufferView* data) | |
| 1267 { | |
| 1268 if (isContextLost()) | |
| 1269 return; | |
| 1270 WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); | |
| 1271 if (!buffer) | |
| 1272 return; | |
| 1273 if (offset < 0) { | |
| 1274 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "of fset < 0"); | |
| 1275 return; | |
| 1276 } | |
| 1277 if (!data) | |
| 1278 return; | |
| 1279 | |
| 1280 m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byte Length(), data->baseAddress()); | |
| 1281 } | |
| 1282 | |
| 1283 GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target) | |
| 1284 { | |
| 1285 if (isContextLost()) | |
| 1286 return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; | |
| 1287 if (target != GraphicsContext3D::FRAMEBUFFER) { | |
| 1288 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStat us", "invalid target"); | |
| 1289 return 0; | |
| 1290 } | |
| 1291 if (!m_framebufferBinding || !m_framebufferBinding->object()) | |
| 1292 return GraphicsContext3D::FRAMEBUFFER_COMPLETE; | |
| 1293 const char* reason = "framebuffer incomplete"; | |
| 1294 GC3Denum result = m_framebufferBinding->checkStatus(&reason); | |
| 1295 if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { | |
| 1296 emitGLWarning("checkFramebufferStatus", reason); | |
| 1297 return result; | |
| 1298 } | |
| 1299 result = m_context->checkFramebufferStatus(target); | |
| 1300 return result; | |
| 1301 } | |
| 1302 | |
| 1303 void WebGLRenderingContext::clear(GC3Dbitfield mask) | |
| 1304 { | |
| 1305 if (isContextLost()) | |
| 1306 return; | |
| 1307 if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_ BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { | |
| 1308 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid ma sk"); | |
| 1309 return; | |
| 1310 } | |
| 1311 const char* reason = "framebuffer incomplete"; | |
| 1312 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 1313 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "cle ar", reason); | |
| 1314 return; | |
| 1315 } | |
| 1316 if (!clearIfComposited(mask)) | |
| 1317 m_context->clear(mask); | |
| 1318 markContextChanged(); | |
| 1319 } | |
| 1320 | |
| 1321 void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC 3Dfloat a) | |
| 1322 { | |
| 1323 if (isContextLost()) | |
| 1324 return; | |
| 1325 if (std::isnan(r)) | |
| 1326 r = 0; | |
| 1327 if (std::isnan(g)) | |
| 1328 g = 0; | |
| 1329 if (std::isnan(b)) | |
| 1330 b = 0; | |
| 1331 if (std::isnan(a)) | |
| 1332 a = 1; | |
| 1333 m_clearColor[0] = r; | |
| 1334 m_clearColor[1] = g; | |
| 1335 m_clearColor[2] = b; | |
| 1336 m_clearColor[3] = a; | |
| 1337 m_context->clearColor(r, g, b, a); | |
| 1338 } | |
| 1339 | |
| 1340 void WebGLRenderingContext::clearDepth(GC3Dfloat depth) | |
| 1341 { | |
| 1342 if (isContextLost()) | |
| 1343 return; | |
| 1344 m_clearDepth = depth; | |
| 1345 m_context->clearDepth(depth); | |
| 1346 } | |
| 1347 | |
| 1348 void WebGLRenderingContext::clearStencil(GC3Dint s) | |
| 1349 { | |
| 1350 if (isContextLost()) | |
| 1351 return; | |
| 1352 m_clearStencil = s; | |
| 1353 m_context->clearStencil(s); | |
| 1354 } | |
| 1355 | |
| 1356 void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dbo olean blue, GC3Dboolean alpha) | |
| 1357 { | |
| 1358 if (isContextLost()) | |
| 1359 return; | |
| 1360 m_colorMask[0] = red; | |
| 1361 m_colorMask[1] = green; | |
| 1362 m_colorMask[2] = blue; | |
| 1363 m_colorMask[3] = alpha; | |
| 1364 m_context->colorMask(red, green, blue, alpha); | |
| 1365 } | |
| 1366 | |
| 1367 void WebGLRenderingContext::compileShader(WebGLShader* shader) | |
| 1368 { | |
| 1369 if (isContextLost() || !validateWebGLObject("compileShader", shader)) | |
| 1370 return; | |
| 1371 m_context->compileShader(objectOrZero(shader)); | |
| 1372 } | |
| 1373 | |
| 1374 void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, | |
| 1375 GC3Dsizei height, GC3Dint borde r, ArrayBufferView* data) | |
| 1376 { | |
| 1377 if (isContextLost()) | |
| 1378 return; | |
| 1379 if (!validateTexFuncLevel("compressedTexImage2D", target, level)) | |
| 1380 return; | |
| 1381 | |
| 1382 if (!validateCompressedTexFormat(internalformat)) { | |
| 1383 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D ", "invalid internalformat"); | |
| 1384 return; | |
| 1385 } | |
| 1386 if (border) { | |
| 1387 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2 D", "border not 0"); | |
| 1388 return; | |
| 1389 } | |
| 1390 if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2 D, target, level, width, height, internalformat)) | |
| 1391 return; | |
| 1392 if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, in ternalformat, data)) | |
| 1393 return; | |
| 1394 | |
| 1395 WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, t rue); | |
| 1396 if (!tex) | |
| 1397 return; | |
| 1398 if (!isGLES2NPOTStrict()) { | |
| 1399 if (level && WebGLTexture::isNPOT(width, height)) { | |
| 1400 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexIm age2D", "level > 0 not power of 2"); | |
| 1401 return; | |
| 1402 } | |
| 1403 } | |
| 1404 graphicsContext3D()->compressedTexImage2D(target, level, internalformat, wid th, height, | |
| 1405 border, data->byteLength(), data-> baseAddress()); | |
| 1406 tex->setLevelInfo(target, level, internalformat, width, height, GraphicsCont ext3D::UNSIGNED_BYTE); | |
| 1407 } | |
| 1408 | |
| 1409 void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev el, GC3Dint xoffset, GC3Dint yoffset, | |
| 1410 GC3Dsizei width, GC3Dsizei h eight, GC3Denum format, ArrayBufferView* data) | |
| 1411 { | |
| 1412 if (isContextLost()) | |
| 1413 return; | |
| 1414 if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) | |
| 1415 return; | |
| 1416 if (!validateCompressedTexFormat(format)) { | |
| 1417 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImag e2D", "invalid format"); | |
| 1418 return; | |
| 1419 } | |
| 1420 if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) | |
| 1421 return; | |
| 1422 | |
| 1423 WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target , true); | |
| 1424 if (!tex) | |
| 1425 return; | |
| 1426 | |
| 1427 if (format != tex->getInternalFormat(target, level)) { | |
| 1428 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSu bImage2D", "format does not match texture format"); | |
| 1429 return; | |
| 1430 } | |
| 1431 | |
| 1432 if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, l evel, xoffset, yoffset, width, height, format, tex)) | |
| 1433 return; | |
| 1434 | |
| 1435 graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset , | |
| 1436 width, height, format, data->by teLength(), data->baseAddress()); | |
| 1437 } | |
| 1438 | |
| 1439 bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format) | |
| 1440 { | |
| 1441 if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DE PTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { | |
| 1442 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "f ormat can not be set, only rendered to"); | |
| 1443 return false; | |
| 1444 } | |
| 1445 return true; | |
| 1446 } | |
| 1447 | |
| 1448 void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De num internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3 Dint border) | |
| 1449 { | |
| 1450 if (isContextLost()) | |
| 1451 return; | |
| 1452 if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, l evel, internalformat, width, height, border, internalformat, GraphicsContext3D:: UNSIGNED_BYTE)) | |
| 1453 return; | |
| 1454 if (!validateSettableTexFormat("copyTexImage2D", internalformat)) | |
| 1455 return; | |
| 1456 WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true); | |
| 1457 if (!tex) | |
| 1458 return; | |
| 1459 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBound FramebufferColorFormat())) { | |
| 1460 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D" , "framebuffer is incompatible format"); | |
| 1461 return; | |
| 1462 } | |
| 1463 if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { | |
| 1464 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "l evel > 0 not power of 2"); | |
| 1465 return; | |
| 1466 } | |
| 1467 const char* reason = "framebuffer incomplete"; | |
| 1468 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 1469 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "cop yTexImage2D", reason); | |
| 1470 return; | |
| 1471 } | |
| 1472 clearIfComposited(); | |
| 1473 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding .get()); | |
| 1474 m_context->copyTexImage2D(target, level, internalformat, x, y, width, height , border); | |
| 1475 // FIXME: if the framebuffer is not complete, none of the below should be ex ecuted. | |
| 1476 tex->setLevelInfo(target, level, internalformat, width, height, GraphicsCont ext3D::UNSIGNED_BYTE); | |
| 1477 } | |
| 1478 | |
| 1479 void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC 3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) | |
| 1480 { | |
| 1481 if (isContextLost()) | |
| 1482 return; | |
| 1483 if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) | |
| 1484 return; | |
| 1485 WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true ); | |
| 1486 if (!tex) | |
| 1487 return; | |
| 1488 if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("c opyTexSubImage2D", width, height)) | |
| 1489 return; | |
| 1490 // Before checking if it is in the range, check if overflow happens first. | |
| 1491 if (xoffset + width < 0 || yoffset + height < 0) { | |
| 1492 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); | |
| 1493 return; | |
| 1494 } | |
| 1495 if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex ->getHeight(target, level)) { | |
| 1496 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); | |
| 1497 return; | |
| 1498 } | |
| 1499 GC3Denum internalformat = tex->getInternalFormat(target, level); | |
| 1500 if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) | |
| 1501 return; | |
| 1502 if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBound FramebufferColorFormat())) { | |
| 1503 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage 2D", "framebuffer is incompatible format"); | |
| 1504 return; | |
| 1505 } | |
| 1506 const char* reason = "framebuffer incomplete"; | |
| 1507 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 1508 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "cop yTexSubImage2D", reason); | |
| 1509 return; | |
| 1510 } | |
| 1511 clearIfComposited(); | |
| 1512 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding .get()); | |
| 1513 m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, h eight); | |
| 1514 } | |
| 1515 | |
| 1516 PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer() | |
| 1517 { | |
| 1518 if (isContextLost()) | |
| 1519 return 0; | |
| 1520 RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); | |
| 1521 addSharedObject(o.get()); | |
| 1522 return o; | |
| 1523 } | |
| 1524 | |
| 1525 PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer() | |
| 1526 { | |
| 1527 if (isContextLost()) | |
| 1528 return 0; | |
| 1529 RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); | |
| 1530 addContextObject(o.get()); | |
| 1531 return o; | |
| 1532 } | |
| 1533 | |
| 1534 PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() | |
| 1535 { | |
| 1536 if (isContextLost()) | |
| 1537 return 0; | |
| 1538 RefPtr<WebGLTexture> o = WebGLTexture::create(this); | |
| 1539 addSharedObject(o.get()); | |
| 1540 return o; | |
| 1541 } | |
| 1542 | |
| 1543 PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram() | |
| 1544 { | |
| 1545 if (isContextLost()) | |
| 1546 return 0; | |
| 1547 RefPtr<WebGLProgram> o = WebGLProgram::create(this); | |
| 1548 addSharedObject(o.get()); | |
| 1549 return o; | |
| 1550 } | |
| 1551 | |
| 1552 PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer() | |
| 1553 { | |
| 1554 if (isContextLost()) | |
| 1555 return 0; | |
| 1556 RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); | |
| 1557 addSharedObject(o.get()); | |
| 1558 return o; | |
| 1559 } | |
| 1560 | |
| 1561 WebGLRenderbuffer* WebGLRenderingContext::ensureEmulatedStencilBuffer(GC3Denum t arget, WebGLRenderbuffer* renderbuffer) | |
| 1562 { | |
| 1563 if (isContextLost()) | |
| 1564 return 0; | |
| 1565 if (!renderbuffer->emulatedStencilBuffer()) { | |
| 1566 renderbuffer->setEmulatedStencilBuffer(createRenderbuffer()); | |
| 1567 m_context->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedS tencilBuffer())); | |
| 1568 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.g et())); | |
| 1569 } | |
| 1570 return renderbuffer->emulatedStencilBuffer(); | |
| 1571 } | |
| 1572 | |
| 1573 PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type) | |
| 1574 { | |
| 1575 if (isContextLost()) | |
| 1576 return 0; | |
| 1577 if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::F RAGMENT_SHADER) { | |
| 1578 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "inva lid shader type"); | |
| 1579 return 0; | |
| 1580 } | |
| 1581 | |
| 1582 RefPtr<WebGLShader> o = WebGLShader::create(this, type); | |
| 1583 addSharedObject(o.get()); | |
| 1584 return o; | |
| 1585 } | |
| 1586 | |
| 1587 void WebGLRenderingContext::cullFace(GC3Denum mode) | |
| 1588 { | |
| 1589 if (isContextLost()) | |
| 1590 return; | |
| 1591 switch (mode) { | |
| 1592 case GraphicsContext3D::FRONT_AND_BACK: | |
| 1593 case GraphicsContext3D::FRONT: | |
| 1594 case GraphicsContext3D::BACK: | |
| 1595 break; | |
| 1596 default: | |
| 1597 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "cullFace", "invalid mode"); | |
| 1598 return; | |
| 1599 } | |
| 1600 m_context->cullFace(mode); | |
| 1601 } | |
| 1602 | |
| 1603 bool WebGLRenderingContext::deleteObject(WebGLObject* object) | |
| 1604 { | |
| 1605 if (isContextLost() || !object) | |
| 1606 return false; | |
| 1607 if (!object->validate(contextGroup(), this)) { | |
| 1608 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "objec t does not belong to this context"); | |
| 1609 return false; | |
| 1610 } | |
| 1611 if (object->object()) | |
| 1612 // We need to pass in context here because we want | |
| 1613 // things in this context unbound. | |
| 1614 object->deleteObject(graphicsContext3D()); | |
| 1615 return true; | |
| 1616 } | |
| 1617 | |
| 1618 void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) | |
| 1619 { | |
| 1620 if (!deleteObject(buffer)) | |
| 1621 return; | |
| 1622 if (m_boundArrayBuffer == buffer) | |
| 1623 m_boundArrayBuffer = 0; | |
| 1624 | |
| 1625 m_boundVertexArrayObject->unbindBuffer(buffer); | |
| 1626 } | |
| 1627 | |
| 1628 void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) | |
| 1629 { | |
| 1630 if (!deleteObject(framebuffer)) | |
| 1631 return; | |
| 1632 if (framebuffer == m_framebufferBinding) { | |
| 1633 m_framebufferBinding = 0; | |
| 1634 m_drawingBuffer->setFramebufferBinding(0); | |
| 1635 // Have to call bindFramebuffer here to bind back to internal fbo. | |
| 1636 m_drawingBuffer->bind(); | |
| 1637 } | |
| 1638 } | |
| 1639 | |
| 1640 void WebGLRenderingContext::deleteProgram(WebGLProgram* program) | |
| 1641 { | |
| 1642 deleteObject(program); | |
| 1643 // We don't reset m_currentProgram to 0 here because the deletion of the | |
| 1644 // current program is delayed. | |
| 1645 } | |
| 1646 | |
| 1647 void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) | |
| 1648 { | |
| 1649 if (!deleteObject(renderbuffer)) | |
| 1650 return; | |
| 1651 if (renderbuffer == m_renderbufferBinding) | |
| 1652 m_renderbufferBinding = 0; | |
| 1653 if (m_framebufferBinding) | |
| 1654 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer) ; | |
| 1655 } | |
| 1656 | |
| 1657 void WebGLRenderingContext::deleteShader(WebGLShader* shader) | |
| 1658 { | |
| 1659 deleteObject(shader); | |
| 1660 } | |
| 1661 | |
| 1662 void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) | |
| 1663 { | |
| 1664 if (!deleteObject(texture)) | |
| 1665 return; | |
| 1666 | |
| 1667 int maxBoundTextureIndex = -1; | |
| 1668 for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) { | |
| 1669 if (texture == m_textureUnits[i].m_texture2DBinding) { | |
| 1670 m_textureUnits[i].m_texture2DBinding = 0; | |
| 1671 maxBoundTextureIndex = i; | |
| 1672 if (!i) | |
| 1673 m_drawingBuffer->setTexture2DBinding(0); | |
| 1674 } | |
| 1675 if (texture == m_textureUnits[i].m_textureCubeMapBinding) { | |
| 1676 m_textureUnits[i].m_textureCubeMapBinding = 0; | |
| 1677 maxBoundTextureIndex = i; | |
| 1678 } | |
| 1679 } | |
| 1680 if (m_framebufferBinding) | |
| 1681 m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); | |
| 1682 | |
| 1683 // If the deleted was bound to the the current maximum index, trace backward s to find the new max texture index | |
| 1684 if (m_onePlusMaxNonDefaultTextureUnit == maxBoundTextureIndex + 1) { | |
| 1685 findNewMaxNonDefaultTextureUnit(); | |
| 1686 } | |
| 1687 } | |
| 1688 | |
| 1689 void WebGLRenderingContext::depthFunc(GC3Denum func) | |
| 1690 { | |
| 1691 if (isContextLost()) | |
| 1692 return; | |
| 1693 if (!validateStencilOrDepthFunc("depthFunc", func)) | |
| 1694 return; | |
| 1695 m_context->depthFunc(func); | |
| 1696 } | |
| 1697 | |
| 1698 void WebGLRenderingContext::depthMask(GC3Dboolean flag) | |
| 1699 { | |
| 1700 if (isContextLost()) | |
| 1701 return; | |
| 1702 m_depthMask = flag; | |
| 1703 m_context->depthMask(flag); | |
| 1704 } | |
| 1705 | |
| 1706 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) | |
| 1707 { | |
| 1708 if (isContextLost()) | |
| 1709 return; | |
| 1710 if (zNear > zFar) { | |
| 1711 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "z Near > zFar"); | |
| 1712 return; | |
| 1713 } | |
| 1714 m_context->depthRange(zNear, zFar); | |
| 1715 } | |
| 1716 | |
| 1717 void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha der) | |
| 1718 { | |
| 1719 if (isContextLost() || !validateWebGLObject("detachShader", program) || !val idateWebGLObject("detachShader", shader)) | |
| 1720 return; | |
| 1721 if (!program->detachShader(shader)) { | |
| 1722 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached"); | |
| 1723 return; | |
| 1724 } | |
| 1725 m_context->detachShader(objectOrZero(program), objectOrZero(shader)); | |
| 1726 shader->onDetached(graphicsContext3D()); | |
| 1727 } | |
| 1728 | |
| 1729 void WebGLRenderingContext::disable(GC3Denum cap) | |
| 1730 { | |
| 1731 if (isContextLost() || !validateCapability("disable", cap)) | |
| 1732 return; | |
| 1733 if (cap == GraphicsContext3D::STENCIL_TEST) { | |
| 1734 m_stencilEnabled = false; | |
| 1735 applyStencilTest(); | |
| 1736 return; | |
| 1737 } | |
| 1738 if (cap == GraphicsContext3D::SCISSOR_TEST) { | |
| 1739 m_scissorEnabled = false; | |
| 1740 m_drawingBuffer->setScissorEnabled(m_scissorEnabled); | |
| 1741 } | |
| 1742 m_context->disable(cap); | |
| 1743 } | |
| 1744 | |
| 1745 void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index) | |
| 1746 { | |
| 1747 if (isContextLost()) | |
| 1748 return; | |
| 1749 if (index >= m_maxVertexAttribs) { | |
| 1750 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttrib Array", "index out of range"); | |
| 1751 return; | |
| 1752 } | |
| 1753 | |
| 1754 WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObje ct->getVertexAttribState(index); | |
| 1755 state.enabled = false; | |
| 1756 | |
| 1757 // If the disabled index is the current maximum, trace backwards to find the new max enabled attrib index | |
| 1758 if (m_onePlusMaxEnabledAttribIndex == index + 1) { | |
| 1759 findNewMaxEnabledAttribIndex(); | |
| 1760 } | |
| 1761 | |
| 1762 m_context->disableVertexAttribArray(index); | |
| 1763 } | |
| 1764 | |
| 1765 bool WebGLRenderingContext::validateRenderingState() | |
| 1766 { | |
| 1767 if (!m_currentProgram) | |
| 1768 return false; | |
| 1769 | |
| 1770 // Look in each enabled vertex attrib and check if they've been bound to a b uffer. | |
| 1771 for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { | |
| 1772 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVerte xArrayObject->getVertexAttribState(i); | |
| 1773 if (state.enabled | |
| 1774 && (!state.bufferBinding || !state.bufferBinding->object())) | |
| 1775 return false; | |
| 1776 } | |
| 1777 | |
| 1778 return true; | |
| 1779 } | |
| 1780 | |
| 1781 bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLO bject* object) | |
| 1782 { | |
| 1783 if (!object || !object->object()) { | |
| 1784 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ob ject or object deleted"); | |
| 1785 return false; | |
| 1786 } | |
| 1787 if (!object->validate(contextGroup(), this)) { | |
| 1788 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "o bject does not belong to this context"); | |
| 1789 return false; | |
| 1790 } | |
| 1791 return true; | |
| 1792 } | |
| 1793 | |
| 1794 void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei c ount) | |
| 1795 { | |
| 1796 if (!validateDrawArrays("drawArrays", mode, first, count)) | |
| 1797 return; | |
| 1798 | |
| 1799 clearIfComposited(); | |
| 1800 | |
| 1801 handleTextureCompleteness("drawArrays", true); | |
| 1802 m_context->drawArrays(mode, first, count); | |
| 1803 handleTextureCompleteness("drawArrays", false); | |
| 1804 markContextChanged(); | |
| 1805 } | |
| 1806 | |
| 1807 void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denu m type, long long offset) | |
| 1808 { | |
| 1809 if (!validateDrawElements("drawElements", mode, count, type, offset)) | |
| 1810 return; | |
| 1811 | |
| 1812 clearIfComposited(); | |
| 1813 | |
| 1814 handleTextureCompleteness("drawElements", true); | |
| 1815 m_context->drawElements(mode, count, type, static_cast<GC3Dintptr>(offset)); | |
| 1816 handleTextureCompleteness("drawElements", false); | |
| 1817 markContextChanged(); | |
| 1818 } | |
| 1819 | |
| 1820 void WebGLRenderingContext::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint firs t, GC3Dsizei count, GC3Dsizei primcount) | |
| 1821 { | |
| 1822 if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count)) | |
| 1823 return; | |
| 1824 | |
| 1825 if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount)) | |
| 1826 return; | |
| 1827 | |
| 1828 clearIfComposited(); | |
| 1829 | |
| 1830 handleTextureCompleteness("drawArraysInstancedANGLE", true); | |
| 1831 m_context->getExtensions()->drawArraysInstancedANGLE(mode, first, count, pri mcount); | |
| 1832 handleTextureCompleteness("drawArraysInstancedANGLE", false); | |
| 1833 markContextChanged(); | |
| 1834 } | |
| 1835 | |
| 1836 void WebGLRenderingContext::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount) | |
| 1837 { | |
| 1838 if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, o ffset)) | |
| 1839 return; | |
| 1840 | |
| 1841 if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount)) | |
| 1842 return; | |
| 1843 | |
| 1844 clearIfComposited(); | |
| 1845 | |
| 1846 handleTextureCompleteness("drawElementsInstancedANGLE", true); | |
| 1847 m_context->getExtensions()->drawElementsInstancedANGLE(mode, count, type, st atic_cast<GC3Dintptr>(offset), primcount); | |
| 1848 handleTextureCompleteness("drawElementsInstancedANGLE", false); | |
| 1849 markContextChanged(); | |
| 1850 } | |
| 1851 | |
| 1852 void WebGLRenderingContext::enable(GC3Denum cap) | |
| 1853 { | |
| 1854 if (isContextLost() || !validateCapability("enable", cap)) | |
| 1855 return; | |
| 1856 if (cap == GraphicsContext3D::STENCIL_TEST) { | |
| 1857 m_stencilEnabled = true; | |
| 1858 applyStencilTest(); | |
| 1859 return; | |
| 1860 } | |
| 1861 if (cap == GraphicsContext3D::SCISSOR_TEST) { | |
| 1862 m_scissorEnabled = true; | |
| 1863 m_drawingBuffer->setScissorEnabled(m_scissorEnabled); | |
| 1864 } | |
| 1865 m_context->enable(cap); | |
| 1866 } | |
| 1867 | |
| 1868 void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index) | |
| 1869 { | |
| 1870 if (isContextLost()) | |
| 1871 return; | |
| 1872 if (index >= m_maxVertexAttribs) { | |
| 1873 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribA rray", "index out of range"); | |
| 1874 return; | |
| 1875 } | |
| 1876 | |
| 1877 WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObje ct->getVertexAttribState(index); | |
| 1878 state.enabled = true; | |
| 1879 | |
| 1880 m_onePlusMaxEnabledAttribIndex = max(index + 1, m_onePlusMaxEnabledAttribInd ex); | |
| 1881 | |
| 1882 m_context->enableVertexAttribArray(index); | |
| 1883 } | |
| 1884 | |
| 1885 void WebGLRenderingContext::finish() | |
| 1886 { | |
| 1887 if (isContextLost()) | |
| 1888 return; | |
| 1889 m_context->flush(); // Intentionally a flush, not a finish. | |
| 1890 } | |
| 1891 | |
| 1892 void WebGLRenderingContext::flush() | |
| 1893 { | |
| 1894 if (isContextLost()) | |
| 1895 return; | |
| 1896 m_context->flush(); | |
| 1897 } | |
| 1898 | |
| 1899 void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum at tachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer) | |
| 1900 { | |
| 1901 if (isContextLost() || !validateFramebufferFuncParameters("framebufferRender buffer", target, attachment)) | |
| 1902 return; | |
| 1903 if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { | |
| 1904 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuf fer", "invalid target"); | |
| 1905 return; | |
| 1906 } | |
| 1907 if (buffer && !buffer->validate(contextGroup(), this)) { | |
| 1908 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRend erbuffer", "no buffer or buffer not from this context"); | |
| 1909 return; | |
| 1910 } | |
| 1911 // Don't allow the default framebuffer to be mutated; all current | |
| 1912 // implementations use an FBO internally in place of the default | |
| 1913 // FBO. | |
| 1914 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 1915 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRend erbuffer", "no framebuffer bound"); | |
| 1916 return; | |
| 1917 } | |
| 1918 Platform3DObject bufferObject = objectOrZero(buffer); | |
| 1919 switch (attachment) { | |
| 1920 case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: | |
| 1921 if (isDepthStencilSupported() || !buffer) { | |
| 1922 m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ ATTACHMENT, renderbuffertarget, bufferObject); | |
| 1923 m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCI L_ATTACHMENT, renderbuffertarget, bufferObject); | |
| 1924 } else { | |
| 1925 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(renderbuffertarget, buffer); | |
| 1926 if (!emulatedStencilBuffer) { | |
| 1927 synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "framebuffer Renderbuffer", "out of memory"); | |
| 1928 return; | |
| 1929 } | |
| 1930 m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ ATTACHMENT, renderbuffertarget, bufferObject); | |
| 1931 m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCI L_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); | |
| 1932 } | |
| 1933 break; | |
| 1934 default: | |
| 1935 m_context->framebufferRenderbuffer(target, attachment, renderbuffertarge t, bufferObject); | |
| 1936 } | |
| 1937 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); | |
| 1938 applyStencilTest(); | |
| 1939 } | |
| 1940 | |
| 1941 void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attac hment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level) | |
| 1942 { | |
| 1943 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) | |
| 1944 return; | |
| 1945 if (level) { | |
| 1946 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2 D", "level not 0"); | |
| 1947 return; | |
| 1948 } | |
| 1949 if (texture && !texture->validate(contextGroup(), this)) { | |
| 1950 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferText ure2D", "no texture or texture not from this context"); | |
| 1951 return; | |
| 1952 } | |
| 1953 // Don't allow the default framebuffer to be mutated; all current | |
| 1954 // implementations use an FBO internally in place of the default | |
| 1955 // FBO. | |
| 1956 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 1957 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferText ure2D", "no framebuffer bound"); | |
| 1958 return; | |
| 1959 } | |
| 1960 Platform3DObject textureObject = objectOrZero(texture); | |
| 1961 switch (attachment) { | |
| 1962 case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: | |
| 1963 m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHM ENT, textarget, textureObject, level); | |
| 1964 m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTAC HMENT, textarget, textureObject, level); | |
| 1965 break; | |
| 1966 case GraphicsContext3D::DEPTH_ATTACHMENT: | |
| 1967 m_context->framebufferTexture2D(target, attachment, textarget, textureOb ject, level); | |
| 1968 break; | |
| 1969 case GraphicsContext3D::STENCIL_ATTACHMENT: | |
| 1970 m_context->framebufferTexture2D(target, attachment, textarget, textureOb ject, level); | |
| 1971 break; | |
| 1972 default: | |
| 1973 m_context->framebufferTexture2D(target, attachment, textarget, textureOb ject, level); | |
| 1974 } | |
| 1975 m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget , texture, level); | |
| 1976 applyStencilTest(); | |
| 1977 } | |
| 1978 | |
| 1979 void WebGLRenderingContext::frontFace(GC3Denum mode) | |
| 1980 { | |
| 1981 if (isContextLost()) | |
| 1982 return; | |
| 1983 switch (mode) { | |
| 1984 case GraphicsContext3D::CW: | |
| 1985 case GraphicsContext3D::CCW: | |
| 1986 break; | |
| 1987 default: | |
| 1988 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "frontFace", "invalid mode"); | |
| 1989 return; | |
| 1990 } | |
| 1991 m_context->frontFace(mode); | |
| 1992 } | |
| 1993 | |
| 1994 void WebGLRenderingContext::generateMipmap(GC3Denum target) | |
| 1995 { | |
| 1996 if (isContextLost()) | |
| 1997 return; | |
| 1998 WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); | |
| 1999 if (!tex) | |
| 2000 return; | |
| 2001 if (!tex->canGenerateMipmaps()) { | |
| 2002 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap" , "level 0 not power of 2 or not all the same size"); | |
| 2003 return; | |
| 2004 } | |
| 2005 if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(targ et, 0))) | |
| 2006 return; | |
| 2007 | |
| 2008 // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LIN EAR | |
| 2009 // on Mac. Remove the hack once this driver bug is fixed. | |
| 2010 #if OS(MACOSX) | |
| 2011 bool needToResetMinFilter = false; | |
| 2012 if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { | |
| 2013 m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); | |
| 2014 needToResetMinFilter = true; | |
| 2015 } | |
| 2016 #endif | |
| 2017 m_context->generateMipmap(target); | |
| 2018 #if OS(MACOSX) | |
| 2019 if (needToResetMinFilter) | |
| 2020 m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); | |
| 2021 #endif | |
| 2022 tex->generateMipmapLevelInfo(); | |
| 2023 } | |
| 2024 | |
| 2025 PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index) | |
| 2026 { | |
| 2027 if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) | |
| 2028 return 0; | |
| 2029 ActiveInfo info; | |
| 2030 if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) | |
| 2031 return 0; | |
| 2032 return WebGLActiveInfo::create(info.name, info.type, info.size); | |
| 2033 } | |
| 2034 | |
| 2035 PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram * program, GC3Duint index) | |
| 2036 { | |
| 2037 if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) | |
| 2038 return 0; | |
| 2039 ActiveInfo info; | |
| 2040 if (!m_context->getActiveUniform(objectOrZero(program), index, info)) | |
| 2041 return 0; | |
| 2042 return WebGLActiveInfo::create(info.name, info.type, info.size); | |
| 2043 } | |
| 2044 | |
| 2045 bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref Ptr<WebGLShader> >& shaderObjects) | |
| 2046 { | |
| 2047 shaderObjects.clear(); | |
| 2048 if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) | |
| 2049 return false; | |
| 2050 | |
| 2051 const GC3Denum shaderType[] = { | |
| 2052 GraphicsContext3D::VERTEX_SHADER, | |
| 2053 GraphicsContext3D::FRAGMENT_SHADER | |
| 2054 }; | |
| 2055 for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) { | |
| 2056 WebGLShader* shader = program->getAttachedShader(shaderType[i]); | |
| 2057 if (shader) | |
| 2058 shaderObjects.append(shader); | |
| 2059 } | |
| 2060 return true; | |
| 2061 } | |
| 2062 | |
| 2063 GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const St ring& name) | |
| 2064 { | |
| 2065 if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) | |
| 2066 return -1; | |
| 2067 if (!validateLocationLength("getAttribLocation", name)) | |
| 2068 return -1; | |
| 2069 if (!validateString("getAttribLocation", name)) | |
| 2070 return -1; | |
| 2071 if (isPrefixReserved(name)) | |
| 2072 return -1; | |
| 2073 if (!program->getLinkStatus()) { | |
| 2074 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocati on", "program not linked"); | |
| 2075 return 0; | |
| 2076 } | |
| 2077 return m_context->getAttribLocation(objectOrZero(program), name); | |
| 2078 } | |
| 2079 | |
| 2080 WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname) | |
| 2081 { | |
| 2082 if (isContextLost()) | |
| 2083 return WebGLGetInfo(); | |
| 2084 if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D ::ELEMENT_ARRAY_BUFFER) { | |
| 2085 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target"); | |
| 2086 return WebGLGetInfo(); | |
| 2087 } | |
| 2088 | |
| 2089 if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::B UFFER_USAGE) { | |
| 2090 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name"); | |
| 2091 return WebGLGetInfo(); | |
| 2092 } | |
| 2093 | |
| 2094 GC3Dint value = 0; | |
| 2095 m_context->getBufferParameteriv(target, pname, &value); | |
| 2096 if (pname == GraphicsContext3D::BUFFER_SIZE) | |
| 2097 return WebGLGetInfo(value); | |
| 2098 return WebGLGetInfo(static_cast<unsigned int>(value)); | |
| 2099 } | |
| 2100 | |
| 2101 PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes() | |
| 2102 { | |
| 2103 if (isContextLost()) | |
| 2104 return 0; | |
| 2105 // We always need to return a new WebGLContextAttributes object to | |
| 2106 // prevent the user from mutating any cached version. | |
| 2107 | |
| 2108 // Also, we need to enforce requested values of "false" for depth | |
| 2109 // and stencil, regardless of the properties of the underlying | |
| 2110 // GraphicsContext3D or DrawingBuffer. | |
| 2111 RefPtr<WebGLContextAttributes> attributes = WebGLContextAttributes::create(m _context->getContextAttributes()); | |
| 2112 if (!m_attributes.depth) | |
| 2113 attributes->setDepth(false); | |
| 2114 if (!m_attributes.stencil) | |
| 2115 attributes->setStencil(false); | |
| 2116 // The DrawingBuffer obtains its parameters from GraphicsContext3D::getConte xtAttributes(), | |
| 2117 // but it makes its own determination of whether multisampling is supported. | |
| 2118 attributes->setAntialias(m_drawingBuffer->multisample()); | |
| 2119 return attributes.release(); | |
| 2120 } | |
| 2121 | |
| 2122 GC3Denum WebGLRenderingContext::getError() | |
| 2123 { | |
| 2124 if (lost_context_errors_.size()) { | |
| 2125 GC3Denum err = lost_context_errors_.first(); | |
| 2126 lost_context_errors_.remove(0); | |
| 2127 return err; | |
| 2128 } | |
| 2129 | |
| 2130 if (isContextLost()) | |
| 2131 return GraphicsContext3D::NO_ERROR; | |
| 2132 | |
| 2133 return m_context->getError(); | |
| 2134 } | |
| 2135 | |
| 2136 bool WebGLRenderingContext::ExtensionTracker::matchesNameWithPrefixes(const Stri ng& name) const | |
| 2137 { | |
| 2138 static const char* unprefixed[] = { "", 0, }; | |
| 2139 | |
| 2140 const char** prefixes = m_prefixes ? m_prefixes : unprefixed; | |
| 2141 for (; *prefixes; ++prefixes) { | |
| 2142 String prefixedName = String(*prefixes) + getExtensionName(); | |
| 2143 if (equalIgnoringCase(prefixedName, name)) { | |
| 2144 return true; | |
| 2145 } | |
| 2146 } | |
| 2147 return false; | |
| 2148 } | |
| 2149 | |
| 2150 PassRefPtr<WebGLExtension> WebGLRenderingContext::getExtension(const String& nam e) | |
| 2151 { | |
| 2152 if (isContextLost()) | |
| 2153 return 0; | |
| 2154 | |
| 2155 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 2156 ExtensionTracker* tracker = m_extensions[i]; | |
| 2157 if (tracker->matchesNameWithPrefixes(name)) { | |
| 2158 if (tracker->getPrivileged() && !allowPrivilegedExtensions()) | |
| 2159 return 0; | |
| 2160 if (tracker->getDraft() && !RuntimeEnabledFeatures::webGLDraftExtens ionsEnabled()) | |
| 2161 return 0; | |
| 2162 if (!tracker->supported(this)) | |
| 2163 return 0; | |
| 2164 return tracker->getExtension(this); | |
| 2165 } | |
| 2166 } | |
| 2167 | |
| 2168 return 0; | |
| 2169 } | |
| 2170 | |
| 2171 WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum t arget, GC3Denum attachment, GC3Denum pname) | |
| 2172 { | |
| 2173 if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAtt achmentParameter", target, attachment)) | |
| 2174 return WebGLGetInfo(); | |
| 2175 | |
| 2176 if (!m_framebufferBinding || !m_framebufferBinding->object()) { | |
| 2177 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferA ttachmentParameter", "no framebuffer bound"); | |
| 2178 return WebGLGetInfo(); | |
| 2179 } | |
| 2180 | |
| 2181 WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attach ment); | |
| 2182 if (!object) { | |
| 2183 if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) | |
| 2184 return WebGLGetInfo(GraphicsContext3D::NONE); | |
| 2185 // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL | |
| 2186 // specifies INVALID_OPERATION. | |
| 2187 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttach mentParameter", "invalid parameter name"); | |
| 2188 return WebGLGetInfo(); | |
| 2189 } | |
| 2190 | |
| 2191 ASSERT(object->isTexture() || object->isRenderbuffer()); | |
| 2192 if (object->isTexture()) { | |
| 2193 switch (pname) { | |
| 2194 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| 2195 return WebGLGetInfo(GraphicsContext3D::TEXTURE); | |
| 2196 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| 2197 return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTextur e*>(object))); | |
| 2198 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| 2199 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| 2200 { | |
| 2201 GC3Dint value = 0; | |
| 2202 m_context->getFramebufferAttachmentParameteriv(target, attachmen t, pname, &value); | |
| 2203 return WebGLGetInfo(value); | |
| 2204 } | |
| 2205 default: | |
| 2206 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAt tachmentParameter", "invalid parameter name for texture attachment"); | |
| 2207 return WebGLGetInfo(); | |
| 2208 } | |
| 2209 } else { | |
| 2210 switch (pname) { | |
| 2211 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| 2212 return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER); | |
| 2213 case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| 2214 return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLR enderbuffer*>(object))); | |
| 2215 default: | |
| 2216 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAt tachmentParameter", "invalid parameter name for renderbuffer attachment"); | |
| 2217 return WebGLGetInfo(); | |
| 2218 } | |
| 2219 } | |
| 2220 } | |
| 2221 | |
| 2222 WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname) | |
| 2223 { | |
| 2224 if (isContextLost()) | |
| 2225 return WebGLGetInfo(); | |
| 2226 const int intZero = 0; | |
| 2227 switch (pname) { | |
| 2228 case GraphicsContext3D::ACTIVE_TEXTURE: | |
| 2229 return getUnsignedIntParameter(pname); | |
| 2230 case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: | |
| 2231 return getWebGLFloatArrayParameter(pname); | |
| 2232 case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: | |
| 2233 return getWebGLFloatArrayParameter(pname); | |
| 2234 case GraphicsContext3D::ALPHA_BITS: | |
| 2235 return getIntParameter(pname); | |
| 2236 case GraphicsContext3D::ARRAY_BUFFER_BINDING: | |
| 2237 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); | |
| 2238 case GraphicsContext3D::BLEND: | |
| 2239 return getBooleanParameter(pname); | |
| 2240 case GraphicsContext3D::BLEND_COLOR: | |
| 2241 return getWebGLFloatArrayParameter(pname); | |
| 2242 case GraphicsContext3D::BLEND_DST_ALPHA: | |
| 2243 return getUnsignedIntParameter(pname); | |
| 2244 case GraphicsContext3D::BLEND_DST_RGB: | |
| 2245 return getUnsignedIntParameter(pname); | |
| 2246 case GraphicsContext3D::BLEND_EQUATION_ALPHA: | |
| 2247 return getUnsignedIntParameter(pname); | |
| 2248 case GraphicsContext3D::BLEND_EQUATION_RGB: | |
| 2249 return getUnsignedIntParameter(pname); | |
| 2250 case GraphicsContext3D::BLEND_SRC_ALPHA: | |
| 2251 return getUnsignedIntParameter(pname); | |
| 2252 case GraphicsContext3D::BLEND_SRC_RGB: | |
| 2253 return getUnsignedIntParameter(pname); | |
| 2254 case GraphicsContext3D::BLUE_BITS: | |
| 2255 return getIntParameter(pname); | |
| 2256 case GraphicsContext3D::COLOR_CLEAR_VALUE: | |
| 2257 return getWebGLFloatArrayParameter(pname); | |
| 2258 case GraphicsContext3D::COLOR_WRITEMASK: | |
| 2259 return getBooleanArrayParameter(pname); | |
| 2260 case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: | |
| 2261 return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data( ), m_compressedTextureFormats.size())); | |
| 2262 case GraphicsContext3D::CULL_FACE: | |
| 2263 return getBooleanParameter(pname); | |
| 2264 case GraphicsContext3D::CULL_FACE_MODE: | |
| 2265 return getUnsignedIntParameter(pname); | |
| 2266 case GraphicsContext3D::CURRENT_PROGRAM: | |
| 2267 return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); | |
| 2268 case GraphicsContext3D::DEPTH_BITS: | |
| 2269 if (!m_framebufferBinding && !m_attributes.depth) | |
| 2270 return WebGLGetInfo(intZero); | |
| 2271 return getIntParameter(pname); | |
| 2272 case GraphicsContext3D::DEPTH_CLEAR_VALUE: | |
| 2273 return getFloatParameter(pname); | |
| 2274 case GraphicsContext3D::DEPTH_FUNC: | |
| 2275 return getUnsignedIntParameter(pname); | |
| 2276 case GraphicsContext3D::DEPTH_RANGE: | |
| 2277 return getWebGLFloatArrayParameter(pname); | |
| 2278 case GraphicsContext3D::DEPTH_TEST: | |
| 2279 return getBooleanParameter(pname); | |
| 2280 case GraphicsContext3D::DEPTH_WRITEMASK: | |
| 2281 return getBooleanParameter(pname); | |
| 2282 case GraphicsContext3D::DITHER: | |
| 2283 return getBooleanParameter(pname); | |
| 2284 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: | |
| 2285 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->ge tElementArrayBuffer())); | |
| 2286 case GraphicsContext3D::FRAMEBUFFER_BINDING: | |
| 2287 return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); | |
| 2288 case GraphicsContext3D::FRONT_FACE: | |
| 2289 return getUnsignedIntParameter(pname); | |
| 2290 case GraphicsContext3D::GENERATE_MIPMAP_HINT: | |
| 2291 return getUnsignedIntParameter(pname); | |
| 2292 case GraphicsContext3D::GREEN_BITS: | |
| 2293 return getIntParameter(pname); | |
| 2294 case GraphicsContext3D::LINE_WIDTH: | |
| 2295 return getFloatParameter(pname); | |
| 2296 case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: | |
| 2297 return getIntParameter(pname); | |
| 2298 case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: | |
| 2299 return getIntParameter(pname); | |
| 2300 case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: | |
| 2301 return getIntParameter(pname); | |
| 2302 case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: | |
| 2303 return getIntParameter(pname); | |
| 2304 case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: | |
| 2305 return getIntParameter(pname); | |
| 2306 case GraphicsContext3D::MAX_TEXTURE_SIZE: | |
| 2307 return getIntParameter(pname); | |
| 2308 case GraphicsContext3D::MAX_VARYING_VECTORS: | |
| 2309 return getIntParameter(pname); | |
| 2310 case GraphicsContext3D::MAX_VERTEX_ATTRIBS: | |
| 2311 return getIntParameter(pname); | |
| 2312 case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: | |
| 2313 return getIntParameter(pname); | |
| 2314 case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: | |
| 2315 return getIntParameter(pname); | |
| 2316 case GraphicsContext3D::MAX_VIEWPORT_DIMS: | |
| 2317 return getWebGLIntArrayParameter(pname); | |
| 2318 case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: | |
| 2319 // FIXME: should we always return 0 for this? | |
| 2320 return getIntParameter(pname); | |
| 2321 case GraphicsContext3D::PACK_ALIGNMENT: | |
| 2322 return getIntParameter(pname); | |
| 2323 case GraphicsContext3D::POLYGON_OFFSET_FACTOR: | |
| 2324 return getFloatParameter(pname); | |
| 2325 case GraphicsContext3D::POLYGON_OFFSET_FILL: | |
| 2326 return getBooleanParameter(pname); | |
| 2327 case GraphicsContext3D::POLYGON_OFFSET_UNITS: | |
| 2328 return getFloatParameter(pname); | |
| 2329 case GraphicsContext3D::RED_BITS: | |
| 2330 return getIntParameter(pname); | |
| 2331 case GraphicsContext3D::RENDERBUFFER_BINDING: | |
| 2332 return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding) ); | |
| 2333 case GraphicsContext3D::RENDERER: | |
| 2334 return WebGLGetInfo(String("WebKit WebGL")); | |
| 2335 case GraphicsContext3D::SAMPLE_BUFFERS: | |
| 2336 return getIntParameter(pname); | |
| 2337 case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: | |
| 2338 return getBooleanParameter(pname); | |
| 2339 case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: | |
| 2340 return getFloatParameter(pname); | |
| 2341 case GraphicsContext3D::SAMPLES: | |
| 2342 return getIntParameter(pname); | |
| 2343 case GraphicsContext3D::SCISSOR_BOX: | |
| 2344 return getWebGLIntArrayParameter(pname); | |
| 2345 case GraphicsContext3D::SCISSOR_TEST: | |
| 2346 return getBooleanParameter(pname); | |
| 2347 case GraphicsContext3D::SHADING_LANGUAGE_VERSION: | |
| 2348 return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(Graphic sContext3D::SHADING_LANGUAGE_VERSION) + ")"); | |
| 2349 case GraphicsContext3D::STENCIL_BACK_FAIL: | |
| 2350 return getUnsignedIntParameter(pname); | |
| 2351 case GraphicsContext3D::STENCIL_BACK_FUNC: | |
| 2352 return getUnsignedIntParameter(pname); | |
| 2353 case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: | |
| 2354 return getUnsignedIntParameter(pname); | |
| 2355 case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: | |
| 2356 return getUnsignedIntParameter(pname); | |
| 2357 case GraphicsContext3D::STENCIL_BACK_REF: | |
| 2358 return getIntParameter(pname); | |
| 2359 case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: | |
| 2360 return getUnsignedIntParameter(pname); | |
| 2361 case GraphicsContext3D::STENCIL_BACK_WRITEMASK: | |
| 2362 return getUnsignedIntParameter(pname); | |
| 2363 case GraphicsContext3D::STENCIL_BITS: | |
| 2364 if (!m_framebufferBinding && !m_attributes.stencil) | |
| 2365 return WebGLGetInfo(intZero); | |
| 2366 return getIntParameter(pname); | |
| 2367 case GraphicsContext3D::STENCIL_CLEAR_VALUE: | |
| 2368 return getIntParameter(pname); | |
| 2369 case GraphicsContext3D::STENCIL_FAIL: | |
| 2370 return getUnsignedIntParameter(pname); | |
| 2371 case GraphicsContext3D::STENCIL_FUNC: | |
| 2372 return getUnsignedIntParameter(pname); | |
| 2373 case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: | |
| 2374 return getUnsignedIntParameter(pname); | |
| 2375 case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: | |
| 2376 return getUnsignedIntParameter(pname); | |
| 2377 case GraphicsContext3D::STENCIL_REF: | |
| 2378 return getIntParameter(pname); | |
| 2379 case GraphicsContext3D::STENCIL_TEST: | |
| 2380 return getBooleanParameter(pname); | |
| 2381 case GraphicsContext3D::STENCIL_VALUE_MASK: | |
| 2382 return getUnsignedIntParameter(pname); | |
| 2383 case GraphicsContext3D::STENCIL_WRITEMASK: | |
| 2384 return getUnsignedIntParameter(pname); | |
| 2385 case GraphicsContext3D::SUBPIXEL_BITS: | |
| 2386 return getIntParameter(pname); | |
| 2387 case GraphicsContext3D::TEXTURE_BINDING_2D: | |
| 2388 return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeText ureUnit].m_texture2DBinding)); | |
| 2389 case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: | |
| 2390 return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeText ureUnit].m_textureCubeMapBinding)); | |
| 2391 case GraphicsContext3D::UNPACK_ALIGNMENT: | |
| 2392 return getIntParameter(pname); | |
| 2393 case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: | |
| 2394 return WebGLGetInfo(m_unpackFlipY); | |
| 2395 case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: | |
| 2396 return WebGLGetInfo(m_unpackPremultiplyAlpha); | |
| 2397 case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: | |
| 2398 return WebGLGetInfo(m_unpackColorspaceConversion); | |
| 2399 case GraphicsContext3D::VENDOR: | |
| 2400 return WebGLGetInfo(String("WebKit")); | |
| 2401 case GraphicsContext3D::VERSION: | |
| 2402 return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext 3D::VERSION) + ")"); | |
| 2403 case GraphicsContext3D::VIEWPORT: | |
| 2404 return getWebGLIntArrayParameter(pname); | |
| 2405 case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_deri vatives | |
| 2406 if (m_oesStandardDerivatives) | |
| 2407 return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVAT IVE_HINT_OES); | |
| 2408 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, OES_standard_derivatives not enabled"); | |
| 2409 return WebGLGetInfo(); | |
| 2410 case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: | |
| 2411 if (m_webglDebugRendererInfo) | |
| 2412 return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER )); | |
| 2413 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, WEBGL_debug_renderer_info not enabled"); | |
| 2414 return WebGLGetInfo(); | |
| 2415 case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: | |
| 2416 if (m_webglDebugRendererInfo) | |
| 2417 return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR)) ; | |
| 2418 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, WEBGL_debug_renderer_info not enabled"); | |
| 2419 return WebGLGetInfo(); | |
| 2420 case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object | |
| 2421 if (m_oesVertexArrayObject) { | |
| 2422 if (!m_boundVertexArrayObject->isDefaultObject()) | |
| 2423 return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boun dVertexArrayObject)); | |
| 2424 return WebGLGetInfo(); | |
| 2425 } | |
| 2426 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, OES_vertex_array_object not enabled"); | |
| 2427 return WebGLGetInfo(); | |
| 2428 case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_ani sotropic | |
| 2429 if (m_extTextureFilterAnisotropic) | |
| 2430 return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTR OPY_EXT); | |
| 2431 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, EXT_texture_filter_anisotropic not enabled"); | |
| 2432 return WebGLGetInfo(); | |
| 2433 case Extensions3D::MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN | |
| 2434 if (m_webglDrawBuffers) | |
| 2435 return WebGLGetInfo(getMaxColorAttachments()); | |
| 2436 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, WEBGL_draw_buffers not enabled"); | |
| 2437 return WebGLGetInfo(); | |
| 2438 case Extensions3D::MAX_DRAW_BUFFERS_EXT: | |
| 2439 if (m_webglDrawBuffers) | |
| 2440 return WebGLGetInfo(getMaxDrawBuffers()); | |
| 2441 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name, WEBGL_draw_buffers not enabled"); | |
| 2442 return WebGLGetInfo(); | |
| 2443 default: | |
| 2444 if (m_webglDrawBuffers | |
| 2445 && pname >= Extensions3D::DRAW_BUFFER0_EXT | |
| 2446 && pname < static_cast<GC3Denum>(Extensions3D::DRAW_BUFFER0_EXT + ge tMaxDrawBuffers())) { | |
| 2447 GC3Dint value = GraphicsContext3D::NONE; | |
| 2448 if (m_framebufferBinding) | |
| 2449 value = m_framebufferBinding->getDrawBuffer(pname); | |
| 2450 else // emulated backbuffer | |
| 2451 value = m_backDrawBuffer; | |
| 2452 return WebGLGetInfo(value); | |
| 2453 } | |
| 2454 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "inva lid parameter name"); | |
| 2455 return WebGLGetInfo(); | |
| 2456 } | |
| 2457 } | |
| 2458 | |
| 2459 WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G C3Denum pname) | |
| 2460 { | |
| 2461 if (isContextLost() || !validateWebGLObject("getProgramParameter", program)) | |
| 2462 return WebGLGetInfo(); | |
| 2463 | |
| 2464 GC3Dint value = 0; | |
| 2465 switch (pname) { | |
| 2466 case GraphicsContext3D::DELETE_STATUS: | |
| 2467 return WebGLGetInfo(program->isDeleted()); | |
| 2468 case GraphicsContext3D::VALIDATE_STATUS: | |
| 2469 m_context->getProgramiv(objectOrZero(program), pname, &value); | |
| 2470 return WebGLGetInfo(static_cast<bool>(value)); | |
| 2471 case GraphicsContext3D::LINK_STATUS: | |
| 2472 return WebGLGetInfo(program->getLinkStatus()); | |
| 2473 case GraphicsContext3D::ATTACHED_SHADERS: | |
| 2474 case GraphicsContext3D::ACTIVE_ATTRIBUTES: | |
| 2475 case GraphicsContext3D::ACTIVE_UNIFORMS: | |
| 2476 m_context->getProgramiv(objectOrZero(program), pname, &value); | |
| 2477 return WebGLGetInfo(value); | |
| 2478 default: | |
| 2479 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter" , "invalid parameter name"); | |
| 2480 return WebGLGetInfo(); | |
| 2481 } | |
| 2482 } | |
| 2483 | |
| 2484 String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program) | |
| 2485 { | |
| 2486 if (isContextLost()) | |
| 2487 return String(); | |
| 2488 if (!validateWebGLObject("getProgramInfoLog", program)) | |
| 2489 return ""; | |
| 2490 return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program))); | |
| 2491 } | |
| 2492 | |
| 2493 WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC 3Denum pname) | |
| 2494 { | |
| 2495 if (isContextLost()) | |
| 2496 return WebGLGetInfo(); | |
| 2497 if (target != GraphicsContext3D::RENDERBUFFER) { | |
| 2498 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParam eter", "invalid target"); | |
| 2499 return WebGLGetInfo(); | |
| 2500 } | |
| 2501 if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { | |
| 2502 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbuffer Parameter", "no renderbuffer bound"); | |
| 2503 return WebGLGetInfo(); | |
| 2504 } | |
| 2505 | |
| 2506 GC3Dint value = 0; | |
| 2507 switch (pname) { | |
| 2508 case GraphicsContext3D::RENDERBUFFER_WIDTH: | |
| 2509 case GraphicsContext3D::RENDERBUFFER_HEIGHT: | |
| 2510 case GraphicsContext3D::RENDERBUFFER_RED_SIZE: | |
| 2511 case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: | |
| 2512 case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: | |
| 2513 case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: | |
| 2514 case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: | |
| 2515 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2516 return WebGLGetInfo(value); | |
| 2517 case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: | |
| 2518 if (m_renderbufferBinding->emulatedStencilBuffer()) { | |
| 2519 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi ng->emulatedStencilBuffer())); | |
| 2520 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2521 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi ng.get())); | |
| 2522 } else { | |
| 2523 m_context->getRenderbufferParameteriv(target, pname, &value); | |
| 2524 } | |
| 2525 return WebGLGetInfo(value); | |
| 2526 case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: | |
| 2527 return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); | |
| 2528 default: | |
| 2529 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParam eter", "invalid parameter name"); | |
| 2530 return WebGLGetInfo(); | |
| 2531 } | |
| 2532 } | |
| 2533 | |
| 2534 WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3D enum pname) | |
| 2535 { | |
| 2536 if (isContextLost() || !validateWebGLObject("getShaderParameter", shader)) | |
| 2537 return WebGLGetInfo(); | |
| 2538 GC3Dint value = 0; | |
| 2539 switch (pname) { | |
| 2540 case GraphicsContext3D::DELETE_STATUS: | |
| 2541 return WebGLGetInfo(shader->isDeleted()); | |
| 2542 case GraphicsContext3D::COMPILE_STATUS: | |
| 2543 m_context->getShaderiv(objectOrZero(shader), pname, &value); | |
| 2544 return WebGLGetInfo(static_cast<bool>(value)); | |
| 2545 case GraphicsContext3D::SHADER_TYPE: | |
| 2546 m_context->getShaderiv(objectOrZero(shader), pname, &value); | |
| 2547 return WebGLGetInfo(static_cast<unsigned int>(value)); | |
| 2548 default: | |
| 2549 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name"); | |
| 2550 return WebGLGetInfo(); | |
| 2551 } | |
| 2552 } | |
| 2553 | |
| 2554 String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader) | |
| 2555 { | |
| 2556 if (isContextLost()) | |
| 2557 return String(); | |
| 2558 if (!validateWebGLObject("getShaderInfoLog", shader)) | |
| 2559 return ""; | |
| 2560 return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader))); | |
| 2561 } | |
| 2562 | |
| 2563 PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision Format(GC3Denum shaderType, GC3Denum precisionType) | |
| 2564 { | |
| 2565 if (isContextLost()) | |
| 2566 return 0; | |
| 2567 switch (shaderType) { | |
| 2568 case GraphicsContext3D::VERTEX_SHADER: | |
| 2569 case GraphicsContext3D::FRAGMENT_SHADER: | |
| 2570 break; | |
| 2571 default: | |
| 2572 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFo rmat", "invalid shader type"); | |
| 2573 return 0; | |
| 2574 } | |
| 2575 switch (precisionType) { | |
| 2576 case GraphicsContext3D::LOW_FLOAT: | |
| 2577 case GraphicsContext3D::MEDIUM_FLOAT: | |
| 2578 case GraphicsContext3D::HIGH_FLOAT: | |
| 2579 case GraphicsContext3D::LOW_INT: | |
| 2580 case GraphicsContext3D::MEDIUM_INT: | |
| 2581 case GraphicsContext3D::HIGH_INT: | |
| 2582 break; | |
| 2583 default: | |
| 2584 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFo rmat", "invalid precision type"); | |
| 2585 return 0; | |
| 2586 } | |
| 2587 | |
| 2588 GC3Dint range[2] = {0, 0}; | |
| 2589 GC3Dint precision = 0; | |
| 2590 m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &preci sion); | |
| 2591 return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); | |
| 2592 } | |
| 2593 | |
| 2594 String WebGLRenderingContext::getShaderSource(WebGLShader* shader) | |
| 2595 { | |
| 2596 if (isContextLost()) | |
| 2597 return String(); | |
| 2598 if (!validateWebGLObject("getShaderSource", shader)) | |
| 2599 return ""; | |
| 2600 return ensureNotNull(shader->getSource()); | |
| 2601 } | |
| 2602 | |
| 2603 Vector<String> WebGLRenderingContext::getSupportedExtensions() | |
| 2604 { | |
| 2605 Vector<String> result; | |
| 2606 if (isContextLost()) | |
| 2607 return result; | |
| 2608 | |
| 2609 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 2610 ExtensionTracker* tracker = m_extensions[i]; | |
| 2611 if (tracker->getPrivileged() && !allowPrivilegedExtensions()) | |
| 2612 continue; | |
| 2613 if (tracker->getDraft() && !RuntimeEnabledFeatures::webGLDraftExtensions Enabled()) | |
| 2614 continue; | |
| 2615 if (tracker->supported(this)) | |
| 2616 result.append(String(tracker->getPrefixed() ? "WEBKIT_" : "") + tra cker->getExtensionName()); | |
| 2617 } | |
| 2618 | |
| 2619 return result; | |
| 2620 } | |
| 2621 | |
| 2622 WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn ame) | |
| 2623 { | |
| 2624 if (isContextLost()) | |
| 2625 return WebGLGetInfo(); | |
| 2626 WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false) ; | |
| 2627 if (!tex) | |
| 2628 return WebGLGetInfo(); | |
| 2629 GC3Dint value = 0; | |
| 2630 switch (pname) { | |
| 2631 case GraphicsContext3D::TEXTURE_MAG_FILTER: | |
| 2632 case GraphicsContext3D::TEXTURE_MIN_FILTER: | |
| 2633 case GraphicsContext3D::TEXTURE_WRAP_S: | |
| 2634 case GraphicsContext3D::TEXTURE_WRAP_T: | |
| 2635 m_context->getTexParameteriv(target, pname, &value); | |
| 2636 return WebGLGetInfo(static_cast<unsigned int>(value)); | |
| 2637 case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotr opic | |
| 2638 if (m_extTextureFilterAnisotropic) { | |
| 2639 m_context->getTexParameteriv(target, pname, &value); | |
| 2640 return WebGLGetInfo(static_cast<unsigned int>(value)); | |
| 2641 } | |
| 2642 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "i nvalid parameter name, EXT_texture_filter_anisotropic not enabled"); | |
| 2643 return WebGLGetInfo(); | |
| 2644 default: | |
| 2645 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "i nvalid parameter name"); | |
| 2646 return WebGLGetInfo(); | |
| 2647 } | |
| 2648 } | |
| 2649 | |
| 2650 WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG LUniformLocation* uniformLocation) | |
| 2651 { | |
| 2652 if (isContextLost() || !validateWebGLObject("getUniform", program)) | |
| 2653 return WebGLGetInfo(); | |
| 2654 if (!uniformLocation || uniformLocation->program() != program) { | |
| 2655 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "n o uniformlocation or not valid for this program"); | |
| 2656 return WebGLGetInfo(); | |
| 2657 } | |
| 2658 GC3Dint location = uniformLocation->location(); | |
| 2659 | |
| 2660 // FIXME: make this more efficient using WebGLUniformLocation and caching ty pes in it | |
| 2661 GC3Dint activeUniforms = 0; | |
| 2662 m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNI FORMS, &activeUniforms); | |
| 2663 for (GC3Dint i = 0; i < activeUniforms; i++) { | |
| 2664 ActiveInfo info; | |
| 2665 if (!m_context->getActiveUniform(objectOrZero(program), i, info)) | |
| 2666 return WebGLGetInfo(); | |
| 2667 // Strip "[0]" from the name if it's an array. | |
| 2668 if (info.size > 1 && info.name.endsWith("[0]")) | |
| 2669 info.name = info.name.left(info.name.length() - 3); | |
| 2670 // If it's an array, we need to iterate through each element, appending "[index]" to the name. | |
| 2671 for (GC3Dint index = 0; index < info.size; ++index) { | |
| 2672 String name = info.name; | |
| 2673 if (info.size > 1 && index >= 1) { | |
| 2674 name.append('['); | |
| 2675 name.append(String::number(index)); | |
| 2676 name.append(']'); | |
| 2677 } | |
| 2678 // Now need to look this up by name again to find its location | |
| 2679 GC3Dint loc = m_context->getUniformLocation(objectOrZero(program), n ame); | |
| 2680 if (loc == location) { | |
| 2681 // Found it. Use the type in the ActiveInfo to determine the ret urn type. | |
| 2682 GC3Denum baseType; | |
| 2683 unsigned int length; | |
| 2684 switch (info.type) { | |
| 2685 case GraphicsContext3D::BOOL: | |
| 2686 baseType = GraphicsContext3D::BOOL; | |
| 2687 length = 1; | |
| 2688 break; | |
| 2689 case GraphicsContext3D::BOOL_VEC2: | |
| 2690 baseType = GraphicsContext3D::BOOL; | |
| 2691 length = 2; | |
| 2692 break; | |
| 2693 case GraphicsContext3D::BOOL_VEC3: | |
| 2694 baseType = GraphicsContext3D::BOOL; | |
| 2695 length = 3; | |
| 2696 break; | |
| 2697 case GraphicsContext3D::BOOL_VEC4: | |
| 2698 baseType = GraphicsContext3D::BOOL; | |
| 2699 length = 4; | |
| 2700 break; | |
| 2701 case GraphicsContext3D::INT: | |
| 2702 baseType = GraphicsContext3D::INT; | |
| 2703 length = 1; | |
| 2704 break; | |
| 2705 case GraphicsContext3D::INT_VEC2: | |
| 2706 baseType = GraphicsContext3D::INT; | |
| 2707 length = 2; | |
| 2708 break; | |
| 2709 case GraphicsContext3D::INT_VEC3: | |
| 2710 baseType = GraphicsContext3D::INT; | |
| 2711 length = 3; | |
| 2712 break; | |
| 2713 case GraphicsContext3D::INT_VEC4: | |
| 2714 baseType = GraphicsContext3D::INT; | |
| 2715 length = 4; | |
| 2716 break; | |
| 2717 case GraphicsContext3D::FLOAT: | |
| 2718 baseType = GraphicsContext3D::FLOAT; | |
| 2719 length = 1; | |
| 2720 break; | |
| 2721 case GraphicsContext3D::FLOAT_VEC2: | |
| 2722 baseType = GraphicsContext3D::FLOAT; | |
| 2723 length = 2; | |
| 2724 break; | |
| 2725 case GraphicsContext3D::FLOAT_VEC3: | |
| 2726 baseType = GraphicsContext3D::FLOAT; | |
| 2727 length = 3; | |
| 2728 break; | |
| 2729 case GraphicsContext3D::FLOAT_VEC4: | |
| 2730 baseType = GraphicsContext3D::FLOAT; | |
| 2731 length = 4; | |
| 2732 break; | |
| 2733 case GraphicsContext3D::FLOAT_MAT2: | |
| 2734 baseType = GraphicsContext3D::FLOAT; | |
| 2735 length = 4; | |
| 2736 break; | |
| 2737 case GraphicsContext3D::FLOAT_MAT3: | |
| 2738 baseType = GraphicsContext3D::FLOAT; | |
| 2739 length = 9; | |
| 2740 break; | |
| 2741 case GraphicsContext3D::FLOAT_MAT4: | |
| 2742 baseType = GraphicsContext3D::FLOAT; | |
| 2743 length = 16; | |
| 2744 break; | |
| 2745 case GraphicsContext3D::SAMPLER_2D: | |
| 2746 case GraphicsContext3D::SAMPLER_CUBE: | |
| 2747 baseType = GraphicsContext3D::INT; | |
| 2748 length = 1; | |
| 2749 break; | |
| 2750 default: | |
| 2751 // Can't handle this type | |
| 2752 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUnif orm", "unhandled type"); | |
| 2753 return WebGLGetInfo(); | |
| 2754 } | |
| 2755 switch (baseType) { | |
| 2756 case GraphicsContext3D::FLOAT: { | |
| 2757 GC3Dfloat value[16] = {0}; | |
| 2758 m_context->getUniformfv(objectOrZero(program), location, val ue); | |
| 2759 if (length == 1) | |
| 2760 return WebGLGetInfo(value[0]); | |
| 2761 return WebGLGetInfo(Float32Array::create(value, length)); | |
| 2762 } | |
| 2763 case GraphicsContext3D::INT: { | |
| 2764 GC3Dint value[4] = {0}; | |
| 2765 m_context->getUniformiv(objectOrZero(program), location, val ue); | |
| 2766 if (length == 1) | |
| 2767 return WebGLGetInfo(value[0]); | |
| 2768 return WebGLGetInfo(Int32Array::create(value, length)); | |
| 2769 } | |
| 2770 case GraphicsContext3D::BOOL: { | |
| 2771 GC3Dint value[4] = {0}; | |
| 2772 m_context->getUniformiv(objectOrZero(program), location, val ue); | |
| 2773 if (length > 1) { | |
| 2774 bool boolValue[16] = {0}; | |
| 2775 for (unsigned j = 0; j < length; j++) | |
| 2776 boolValue[j] = static_cast<bool>(value[j]); | |
| 2777 return WebGLGetInfo(boolValue, length); | |
| 2778 } | |
| 2779 return WebGLGetInfo(static_cast<bool>(value[0])); | |
| 2780 } | |
| 2781 default: | |
| 2782 notImplemented(); | |
| 2783 } | |
| 2784 } | |
| 2785 } | |
| 2786 } | |
| 2787 // If we get here, something went wrong in our unfortunately complex logic a bove | |
| 2788 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown e rror"); | |
| 2789 return WebGLGetInfo(); | |
| 2790 } | |
| 2791 | |
| 2792 PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL Program* program, const String& name) | |
| 2793 { | |
| 2794 if (isContextLost() || !validateWebGLObject("getUniformLocation", program)) | |
| 2795 return 0; | |
| 2796 if (!validateLocationLength("getUniformLocation", name)) | |
| 2797 return 0; | |
| 2798 if (!validateString("getUniformLocation", name)) | |
| 2799 return 0; | |
| 2800 if (isPrefixReserved(name)) | |
| 2801 return 0; | |
| 2802 if (!program->getLinkStatus()) { | |
| 2803 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocat ion", "program not linked"); | |
| 2804 return 0; | |
| 2805 } | |
| 2806 GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program ), name); | |
| 2807 if (uniformLocation == -1) | |
| 2808 return 0; | |
| 2809 return WebGLUniformLocation::create(program, uniformLocation); | |
| 2810 } | |
| 2811 | |
| 2812 WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna me) | |
| 2813 { | |
| 2814 if (isContextLost()) | |
| 2815 return WebGLGetInfo(); | |
| 2816 if (index >= m_maxVertexAttribs) { | |
| 2817 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", " index out of range"); | |
| 2818 return WebGLGetInfo(); | |
| 2819 } | |
| 2820 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArr ayObject->getVertexAttribState(index); | |
| 2821 | |
| 2822 if (m_angleInstancedArrays && pname == Extensions3D::VERTEX_ATTRIB_ARRAY_DIV ISOR_ANGLE) | |
| 2823 return WebGLGetInfo(state.divisor); | |
| 2824 | |
| 2825 switch (pname) { | |
| 2826 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
| 2827 if (!state.bufferBinding || !state.bufferBinding->object()) | |
| 2828 return WebGLGetInfo(); | |
| 2829 return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding)); | |
| 2830 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: | |
| 2831 return WebGLGetInfo(state.enabled); | |
| 2832 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
| 2833 return WebGLGetInfo(state.normalized); | |
| 2834 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: | |
| 2835 return WebGLGetInfo(state.size); | |
| 2836 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: | |
| 2837 return WebGLGetInfo(state.originalStride); | |
| 2838 case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: | |
| 2839 return WebGLGetInfo(state.type); | |
| 2840 case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: | |
| 2841 return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].valu e, 4)); | |
| 2842 default: | |
| 2843 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "i nvalid parameter name"); | |
| 2844 return WebGLGetInfo(); | |
| 2845 } | |
| 2846 } | |
| 2847 | |
| 2848 long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname) | |
| 2849 { | |
| 2850 if (isContextLost()) | |
| 2851 return 0; | |
| 2852 if (pname != GraphicsContext3D::VERTEX_ATTRIB_ARRAY_POINTER) { | |
| 2853 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttribOffse t", "invalid parameter name"); | |
| 2854 return 0; | |
| 2855 } | |
| 2856 GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname); | |
| 2857 return static_cast<long long>(result); | |
| 2858 } | |
| 2859 | |
| 2860 void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode) | |
| 2861 { | |
| 2862 if (isContextLost()) | |
| 2863 return; | |
| 2864 bool isValid = false; | |
| 2865 switch (target) { | |
| 2866 case GraphicsContext3D::GENERATE_MIPMAP_HINT: | |
| 2867 isValid = true; | |
| 2868 break; | |
| 2869 case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_deri vatives | |
| 2870 if (m_oesStandardDerivatives) | |
| 2871 isValid = true; | |
| 2872 break; | |
| 2873 } | |
| 2874 if (!isValid) { | |
| 2875 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid targ et"); | |
| 2876 return; | |
| 2877 } | |
| 2878 m_context->hint(target, mode); | |
| 2879 } | |
| 2880 | |
| 2881 GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) | |
| 2882 { | |
| 2883 if (!buffer || isContextLost()) | |
| 2884 return 0; | |
| 2885 | |
| 2886 if (!buffer->hasEverBeenBound()) | |
| 2887 return 0; | |
| 2888 | |
| 2889 return m_context->isBuffer(buffer->object()); | |
| 2890 } | |
| 2891 | |
| 2892 bool WebGLRenderingContext::isContextLost() | |
| 2893 { | |
| 2894 return m_contextLost; | |
| 2895 } | |
| 2896 | |
| 2897 GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap) | |
| 2898 { | |
| 2899 if (isContextLost() || !validateCapability("isEnabled", cap)) | |
| 2900 return 0; | |
| 2901 if (cap == GraphicsContext3D::STENCIL_TEST) | |
| 2902 return m_stencilEnabled; | |
| 2903 return m_context->isEnabled(cap); | |
| 2904 } | |
| 2905 | |
| 2906 GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) | |
| 2907 { | |
| 2908 if (!framebuffer || isContextLost()) | |
| 2909 return 0; | |
| 2910 | |
| 2911 if (!framebuffer->hasEverBeenBound()) | |
| 2912 return 0; | |
| 2913 | |
| 2914 return m_context->isFramebuffer(framebuffer->object()); | |
| 2915 } | |
| 2916 | |
| 2917 GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program) | |
| 2918 { | |
| 2919 if (!program || isContextLost()) | |
| 2920 return 0; | |
| 2921 | |
| 2922 return m_context->isProgram(program->object()); | |
| 2923 } | |
| 2924 | |
| 2925 GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffe r) | |
| 2926 { | |
| 2927 if (!renderbuffer || isContextLost()) | |
| 2928 return 0; | |
| 2929 | |
| 2930 if (!renderbuffer->hasEverBeenBound()) | |
| 2931 return 0; | |
| 2932 | |
| 2933 return m_context->isRenderbuffer(renderbuffer->object()); | |
| 2934 } | |
| 2935 | |
| 2936 GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader) | |
| 2937 { | |
| 2938 if (!shader || isContextLost()) | |
| 2939 return 0; | |
| 2940 | |
| 2941 return m_context->isShader(shader->object()); | |
| 2942 } | |
| 2943 | |
| 2944 GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture) | |
| 2945 { | |
| 2946 if (!texture || isContextLost()) | |
| 2947 return 0; | |
| 2948 | |
| 2949 if (!texture->hasEverBeenBound()) | |
| 2950 return 0; | |
| 2951 | |
| 2952 return m_context->isTexture(texture->object()); | |
| 2953 } | |
| 2954 | |
| 2955 void WebGLRenderingContext::lineWidth(GC3Dfloat width) | |
| 2956 { | |
| 2957 if (isContextLost()) | |
| 2958 return; | |
| 2959 m_context->lineWidth(width); | |
| 2960 } | |
| 2961 | |
| 2962 void WebGLRenderingContext::linkProgram(WebGLProgram* program) | |
| 2963 { | |
| 2964 if (isContextLost() || !validateWebGLObject("linkProgram", program)) | |
| 2965 return; | |
| 2966 | |
| 2967 m_context->linkProgram(objectOrZero(program)); | |
| 2968 program->increaseLinkCount(); | |
| 2969 } | |
| 2970 | |
| 2971 void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param) | |
| 2972 { | |
| 2973 if (isContextLost()) | |
| 2974 return; | |
| 2975 switch (pname) { | |
| 2976 case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: | |
| 2977 m_unpackFlipY = param; | |
| 2978 break; | |
| 2979 case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: | |
| 2980 m_unpackPremultiplyAlpha = param; | |
| 2981 break; | |
| 2982 case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: | |
| 2983 if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == Graphi csContext3D::NONE) | |
| 2984 m_unpackColorspaceConversion = static_cast<GC3Denum>(param); | |
| 2985 else { | |
| 2986 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", " invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); | |
| 2987 return; | |
| 2988 } | |
| 2989 break; | |
| 2990 case GraphicsContext3D::PACK_ALIGNMENT: | |
| 2991 case GraphicsContext3D::UNPACK_ALIGNMENT: | |
| 2992 if (param == 1 || param == 2 || param == 4 || param == 8) { | |
| 2993 if (pname == GraphicsContext3D::PACK_ALIGNMENT) | |
| 2994 m_packAlignment = param; | |
| 2995 else // GraphicsContext3D::UNPACK_ALIGNMENT: | |
| 2996 m_unpackAlignment = param; | |
| 2997 m_context->pixelStorei(pname, param); | |
| 2998 } else { | |
| 2999 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", " invalid parameter for alignment"); | |
| 3000 return; | |
| 3001 } | |
| 3002 break; | |
| 3003 default: | |
| 3004 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "inval id parameter name"); | |
| 3005 return; | |
| 3006 } | |
| 3007 } | |
| 3008 | |
| 3009 void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units) | |
| 3010 { | |
| 3011 if (isContextLost()) | |
| 3012 return; | |
| 3013 m_context->polygonOffset(factor, units); | |
| 3014 } | |
| 3015 | |
| 3016 void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC 3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels) | |
| 3017 { | |
| 3018 if (isContextLost()) | |
| 3019 return; | |
| 3020 // Due to WebGL's same-origin restrictions, it is not possible to | |
| 3021 // taint the origin using the WebGL API. | |
| 3022 ASSERT(canvas()->originClean()); | |
| 3023 // Validate input parameters. | |
| 3024 if (!pixels) { | |
| 3025 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no de stination ArrayBufferView"); | |
| 3026 return; | |
| 3027 } | |
| 3028 switch (format) { | |
| 3029 case GraphicsContext3D::ALPHA: | |
| 3030 case GraphicsContext3D::RGB: | |
| 3031 case GraphicsContext3D::RGBA: | |
| 3032 break; | |
| 3033 default: | |
| 3034 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invali d format"); | |
| 3035 return; | |
| 3036 } | |
| 3037 switch (type) { | |
| 3038 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 3039 case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: | |
| 3040 case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: | |
| 3041 case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: | |
| 3042 break; | |
| 3043 default: | |
| 3044 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invali d type"); | |
| 3045 return; | |
| 3046 } | |
| 3047 if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED _BYTE) { | |
| 3048 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "f ormat not RGBA or type not UNSIGNED_BYTE"); | |
| 3049 return; | |
| 3050 } | |
| 3051 // Validate array type against pixel type. | |
| 3052 if (pixels->getType() != ArrayBufferView::TypeUint8) { | |
| 3053 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "A rrayBufferView not Uint8Array"); | |
| 3054 return; | |
| 3055 } | |
| 3056 const char* reason = "framebuffer incomplete"; | |
| 3057 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 3058 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "rea dPixels", reason); | |
| 3059 return; | |
| 3060 } | |
| 3061 // Calculate array size, taking into consideration of PACK_ALIGNMENT. | |
| 3062 unsigned int totalBytesRequired = 0; | |
| 3063 unsigned int padding = 0; | |
| 3064 GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, hei ght, m_packAlignment, &totalBytesRequired, &padding); | |
| 3065 if (error != GraphicsContext3D::NO_ERROR) { | |
| 3066 synthesizeGLError(error, "readPixels", "invalid dimensions"); | |
| 3067 return; | |
| 3068 } | |
| 3069 if (pixels->byteLength() < totalBytesRequired) { | |
| 3070 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "A rrayBufferView not large enough for dimensions"); | |
| 3071 return; | |
| 3072 } | |
| 3073 | |
| 3074 clearIfComposited(); | |
| 3075 void* data = pixels->baseAddress(); | |
| 3076 | |
| 3077 { | |
| 3078 ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBin ding.get()); | |
| 3079 m_context->readPixels(x, y, width, height, format, type, data); | |
| 3080 } | |
| 3081 | |
| 3082 #if OS(MACOSX) | |
| 3083 // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., | |
| 3084 // when alpha is off, readPixels should set alpha to 255 instead of 0. | |
| 3085 if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) { | |
| 3086 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); | |
| 3087 for (GC3Dsizei iy = 0; iy < height; ++iy) { | |
| 3088 for (GC3Dsizei ix = 0; ix < width; ++ix) { | |
| 3089 pixels[3] = 255; | |
| 3090 pixels += 4; | |
| 3091 } | |
| 3092 pixels += padding; | |
| 3093 } | |
| 3094 } | |
| 3095 #endif | |
| 3096 } | |
| 3097 | |
| 3098 void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum intern alformat, GC3Dsizei width, GC3Dsizei height) | |
| 3099 { | |
| 3100 if (isContextLost()) | |
| 3101 return; | |
| 3102 if (target != GraphicsContext3D::RENDERBUFFER) { | |
| 3103 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid target"); | |
| 3104 return; | |
| 3105 } | |
| 3106 if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { | |
| 3107 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferSto rage", "no bound renderbuffer"); | |
| 3108 return; | |
| 3109 } | |
| 3110 if (!validateSize("renderbufferStorage", width, height)) | |
| 3111 return; | |
| 3112 switch (internalformat) { | |
| 3113 case GraphicsContext3D::DEPTH_COMPONENT16: | |
| 3114 case GraphicsContext3D::RGBA4: | |
| 3115 case GraphicsContext3D::RGB5_A1: | |
| 3116 case GraphicsContext3D::RGB565: | |
| 3117 case GraphicsContext3D::STENCIL_INDEX8: | |
| 3118 m_context->renderbufferStorage(target, internalformat, width, height); | |
| 3119 m_renderbufferBinding->setInternalFormat(internalformat); | |
| 3120 m_renderbufferBinding->setSize(width, height); | |
| 3121 m_renderbufferBinding->deleteEmulatedStencilBuffer(m_context.get()); | |
| 3122 break; | |
| 3123 case GraphicsContext3D::DEPTH_STENCIL: | |
| 3124 if (isDepthStencilSupported()) { | |
| 3125 m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL 8, width, height); | |
| 3126 } else { | |
| 3127 WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuff er(target, m_renderbufferBinding.get()); | |
| 3128 if (!emulatedStencilBuffer) { | |
| 3129 synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "renderbuffe rStorage", "out of memory"); | |
| 3130 return; | |
| 3131 } | |
| 3132 m_context->renderbufferStorage(target, GraphicsContext3D::DEPTH_COMP ONENT16, width, height); | |
| 3133 m_context->bindRenderbuffer(target, objectOrZero(emulatedStencilBuff er)); | |
| 3134 m_context->renderbufferStorage(target, GraphicsContext3D::STENCIL_IN DEX8, width, height); | |
| 3135 m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBindi ng.get())); | |
| 3136 emulatedStencilBuffer->setSize(width, height); | |
| 3137 emulatedStencilBuffer->setInternalFormat(GraphicsContext3D::STENCIL_ INDEX8); | |
| 3138 } | |
| 3139 m_renderbufferBinding->setSize(width, height); | |
| 3140 m_renderbufferBinding->setInternalFormat(internalformat); | |
| 3141 break; | |
| 3142 default: | |
| 3143 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid internalformat"); | |
| 3144 return; | |
| 3145 } | |
| 3146 applyStencilTest(); | |
| 3147 } | |
| 3148 | |
| 3149 void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) | |
| 3150 { | |
| 3151 if (isContextLost()) | |
| 3152 return; | |
| 3153 m_context->sampleCoverage(value, invert); | |
| 3154 } | |
| 3155 | |
| 3156 void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Ds izei height) | |
| 3157 { | |
| 3158 if (isContextLost()) | |
| 3159 return; | |
| 3160 if (!validateSize("scissor", width, height)) | |
| 3161 return; | |
| 3162 m_context->scissor(x, y, width, height); | |
| 3163 } | |
| 3164 | |
| 3165 void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& stri ng) | |
| 3166 { | |
| 3167 if (isContextLost() || !validateWebGLObject("shaderSource", shader)) | |
| 3168 return; | |
| 3169 String stringWithoutComments = StripComments(string).result(); | |
| 3170 if (!validateString("shaderSource", stringWithoutComments)) | |
| 3171 return; | |
| 3172 shader->setSource(string); | |
| 3173 m_context->shaderSource(objectOrZero(shader), stringWithoutComments); | |
| 3174 } | |
| 3175 | |
| 3176 void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mas k) | |
| 3177 { | |
| 3178 if (isContextLost()) | |
| 3179 return; | |
| 3180 if (!validateStencilOrDepthFunc("stencilFunc", func)) | |
| 3181 return; | |
| 3182 m_stencilFuncRef = ref; | |
| 3183 m_stencilFuncRefBack = ref; | |
| 3184 m_stencilFuncMask = mask; | |
| 3185 m_stencilFuncMaskBack = mask; | |
| 3186 m_context->stencilFunc(func, ref, mask); | |
| 3187 } | |
| 3188 | |
| 3189 void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC 3Dint ref, GC3Duint mask) | |
| 3190 { | |
| 3191 if (isContextLost()) | |
| 3192 return; | |
| 3193 if (!validateStencilOrDepthFunc("stencilFuncSeparate", func)) | |
| 3194 return; | |
| 3195 switch (face) { | |
| 3196 case GraphicsContext3D::FRONT_AND_BACK: | |
| 3197 m_stencilFuncRef = ref; | |
| 3198 m_stencilFuncRefBack = ref; | |
| 3199 m_stencilFuncMask = mask; | |
| 3200 m_stencilFuncMaskBack = mask; | |
| 3201 break; | |
| 3202 case GraphicsContext3D::FRONT: | |
| 3203 m_stencilFuncRef = ref; | |
| 3204 m_stencilFuncMask = mask; | |
| 3205 break; | |
| 3206 case GraphicsContext3D::BACK: | |
| 3207 m_stencilFuncRefBack = ref; | |
| 3208 m_stencilFuncMaskBack = mask; | |
| 3209 break; | |
| 3210 default: | |
| 3211 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate" , "invalid face"); | |
| 3212 return; | |
| 3213 } | |
| 3214 m_context->stencilFuncSeparate(face, func, ref, mask); | |
| 3215 } | |
| 3216 | |
| 3217 void WebGLRenderingContext::stencilMask(GC3Duint mask) | |
| 3218 { | |
| 3219 if (isContextLost()) | |
| 3220 return; | |
| 3221 m_stencilMask = mask; | |
| 3222 m_stencilMaskBack = mask; | |
| 3223 m_context->stencilMask(mask); | |
| 3224 } | |
| 3225 | |
| 3226 void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask) | |
| 3227 { | |
| 3228 if (isContextLost()) | |
| 3229 return; | |
| 3230 switch (face) { | |
| 3231 case GraphicsContext3D::FRONT_AND_BACK: | |
| 3232 m_stencilMask = mask; | |
| 3233 m_stencilMaskBack = mask; | |
| 3234 break; | |
| 3235 case GraphicsContext3D::FRONT: | |
| 3236 m_stencilMask = mask; | |
| 3237 break; | |
| 3238 case GraphicsContext3D::BACK: | |
| 3239 m_stencilMaskBack = mask; | |
| 3240 break; | |
| 3241 default: | |
| 3242 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate" , "invalid face"); | |
| 3243 return; | |
| 3244 } | |
| 3245 m_context->stencilMaskSeparate(face, mask); | |
| 3246 } | |
| 3247 | |
| 3248 void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zp ass) | |
| 3249 { | |
| 3250 if (isContextLost()) | |
| 3251 return; | |
| 3252 m_context->stencilOp(fail, zfail, zpass); | |
| 3253 } | |
| 3254 | |
| 3255 void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3D enum zfail, GC3Denum zpass) | |
| 3256 { | |
| 3257 if (isContextLost()) | |
| 3258 return; | |
| 3259 m_context->stencilOpSeparate(face, fail, zfail, zpass); | |
| 3260 } | |
| 3261 | |
| 3262 void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3De num internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionState& es) | |
| 3263 { | |
| 3264 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 3265 // FIXME: Handle errors. | |
| 3266 WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); | |
| 3267 ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, lev el, internalformat, width, height, border, format, type)); | |
| 3268 ASSERT(tex); | |
| 3269 ASSERT(!level || !WebGLTexture::isNPOT(width, height)); | |
| 3270 ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat)); | |
| 3271 m_context->texImage2D(target, level, internalformat, width, height, | |
| 3272 border, format, type, pixels); | |
| 3273 tex->setLevelInfo(target, level, internalformat, width, height, type); | |
| 3274 } | |
| 3275 | |
| 3276 void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De num internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContex t3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionS tate& es) | |
| 3277 { | |
| 3278 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 3279 Vector<uint8_t> data; | |
| 3280 GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultip lyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); | |
| 3281 if (!imageExtractor.extractSucceeded()) { | |
| 3282 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad i mage data"); | |
| 3283 return; | |
| 3284 } | |
| 3285 GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceF ormat(); | |
| 3286 GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
| 3287 const void* imagePixelData = imageExtractor.imagePixelData(); | |
| 3288 | |
| 3289 bool needConversion = true; | |
| 3290 if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == Graphics Context3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == Gr aphicsContext3D::AlphaDoNothing && !flipY) | |
| 3291 needConversion = false; | |
| 3292 else { | |
| 3293 if (!m_context->packImageData(image, imagePixelData, format, type, flipY , alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHe ight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
| 3294 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "p ackImage error"); | |
| 3295 return; | |
| 3296 } | |
| 3297 } | |
| 3298 | |
| 3299 if (m_unpackAlignment != 1) | |
| 3300 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3301 texImage2DBase(target, level, internalformat, image->width(), image->height( ), 0, format, type, needConversion ? data.data() : imagePixelData, es); | |
| 3302 if (m_unpackAlignment != 1) | |
| 3303 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3304 } | |
| 3305 | |
| 3306 bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal idationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Den um target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei he ight, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint y offset) | |
| 3307 { | |
| 3308 if (!validateTexFuncParameters(functionName, functionType, target, level, in ternalformat, width, height, border, format, type)) | |
| 3309 return false; | |
| 3310 | |
| 3311 WebGLTexture* texture = validateTextureBinding(functionName, target, true); | |
| 3312 if (!texture) | |
| 3313 return false; | |
| 3314 | |
| 3315 if (functionType == NotTexSubImage2D) { | |
| 3316 if (level && WebGLTexture::isNPOT(width, height)) { | |
| 3317 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "l evel > 0 not power of 2"); | |
| 3318 return false; | |
| 3319 } | |
| 3320 // For SourceArrayBufferView, function validateTexFuncData() would handl e whether to validate the SettableTexFormat | |
| 3321 // by checking if the ArrayBufferView is null or not. | |
| 3322 if (sourceType != SourceArrayBufferView) { | |
| 3323 if (!validateSettableTexFormat(functionName, format)) | |
| 3324 return false; | |
| 3325 } | |
| 3326 } else { | |
| 3327 if (!validateSettableTexFormat(functionName, format)) | |
| 3328 return false; | |
| 3329 if (!validateSize(functionName, xoffset, yoffset)) | |
| 3330 return false; | |
| 3331 // Before checking if it is in the range, check if overflow happens firs t. | |
| 3332 if (xoffset + width < 0 || yoffset + height < 0) { | |
| 3333 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "b ad dimensions"); | |
| 3334 return false; | |
| 3335 } | |
| 3336 if (xoffset + width > texture->getWidth(target, level) || yoffset + heig ht > texture->getHeight(target, level)) { | |
| 3337 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "d imensions out of range"); | |
| 3338 return false; | |
| 3339 } | |
| 3340 if (texture->getInternalFormat(target, level) != format || texture->getT ype(target, level) != type) { | |
| 3341 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "type and format do not match texture"); | |
| 3342 return false; | |
| 3343 } | |
| 3344 } | |
| 3345 | |
| 3346 return true; | |
| 3347 } | |
| 3348 | |
| 3349 void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, | |
| 3350 GC3Dsizei width, GC3Dsizei height, GC3Dint border, | |
| 3351 GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es) | |
| 3352 { | |
| 3353 if (isContextLost() || !validateTexFuncData("texImage2D", level, width, heig ht, format, type, pixels, NullAllowed) | |
| 3354 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferVie w, target, level, internalformat, width, height, border, format, type, 0, 0)) | |
| 3355 return; | |
| 3356 void* data = pixels ? pixels->baseAddress() : 0; | |
| 3357 Vector<uint8_t> tempData; | |
| 3358 bool changeUnpackAlignment = false; | |
| 3359 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
| 3360 if (!m_context->extractTextureData(width, height, format, type, | |
| 3361 m_unpackAlignment, | |
| 3362 m_unpackFlipY, m_unpackPremultiplyAlp ha, | |
| 3363 data, | |
| 3364 tempData)) | |
| 3365 return; | |
| 3366 data = tempData.data(); | |
| 3367 changeUnpackAlignment = true; | |
| 3368 } | |
| 3369 if (changeUnpackAlignment) | |
| 3370 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3371 texImage2DBase(target, level, internalformat, width, height, border, format, type, data, es); | |
| 3372 if (changeUnpackAlignment) | |
| 3373 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3374 } | |
| 3375 | |
| 3376 void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, | |
| 3377 GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es) | |
| 3378 { | |
| 3379 if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubIm age2D, SourceImageData, target, level, internalformat, pixels->width(), pixels-> height(), 0, format, type, 0, 0)) | |
| 3380 return; | |
| 3381 Vector<uint8_t> data; | |
| 3382 bool needConversion = true; | |
| 3383 // The data from ImageData is always of format RGBA8. | |
| 3384 // No conversion is needed if destination format is RGBA and type is USIGNED _BYTE and no Flip or Premultiply operation is required. | |
| 3385 if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext 3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) | |
| 3386 needConversion = false; | |
| 3387 else { | |
| 3388 if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_ unpackPremultiplyAlpha, data)) { | |
| 3389 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "b ad image data"); | |
| 3390 return; | |
| 3391 } | |
| 3392 } | |
| 3393 if (m_unpackAlignment != 1) | |
| 3394 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3395 texImage2DBase(target, level, internalformat, pixels->width(), pixels->heigh t(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), es) ; | |
| 3396 if (m_unpackAlignment != 1) | |
| 3397 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3398 } | |
| 3399 | |
| 3400 void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, | |
| 3401 GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es) | |
| 3402 { | |
| 3403 if (isContextLost() || !validateHTMLImageElement("texImage2D", image, es)) | |
| 3404 return; | |
| 3405 Image* imageForRender = image->cachedImage()->imageForRenderer(image->render er()); | |
| 3406 if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, Sour ceHTMLImageElement, target, level, internalformat, imageForRender->width(), imag eForRender->height(), 0, format, type, 0, 0)) | |
| 3407 return; | |
| 3408 | |
| 3409 texImage2DImpl(target, level, internalformat, format, type, imageForRender, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, es); | |
| 3410 } | |
| 3411 | |
| 3412 void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, | |
| 3413 GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& e s) | |
| 3414 { | |
| 3415 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, es) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, tar get, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0)) | |
| 3416 return; | |
| 3417 | |
| 3418 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | |
| 3419 // If possible, copy from the canvas element directly to the texture | |
| 3420 // via the GPU, without a read-back to system memory. | |
| 3421 if (GraphicsContext3D::TEXTURE_2D == target && texture) { | |
| 3422 ImageBuffer* buffer = canvas->buffer(); | |
| 3423 if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->o bject(), internalformat, type, level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 3424 texture->setLevelInfo(target, level, internalformat, canvas->width() , canvas->height(), type); | |
| 3425 return; | |
| 3426 } | |
| 3427 } | |
| 3428 | |
| 3429 RefPtr<ImageData> imageData = canvas->getImageData(); | |
| 3430 if (imageData) | |
| 3431 texImage2D(target, level, internalformat, format, type, imageData.get(), es); | |
| 3432 else | |
| 3433 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyA lpha, es); | |
| 3434 } | |
| 3435 | |
| 3436 PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid eo, BackingStoreCopy backingStoreCopy) | |
| 3437 { | |
| 3438 IntSize size(video->videoWidth(), video->videoHeight()); | |
| 3439 ImageBuffer* buf = m_videoCache.imageBuffer(size); | |
| 3440 if (!buf) { | |
| 3441 synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out o f memory"); | |
| 3442 return 0; | |
| 3443 } | |
| 3444 IntRect destRect(0, 0, size.width(), size.height()); | |
| 3445 // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. | |
| 3446 video->paintCurrentFrameInContext(buf->context(), destRect); | |
| 3447 return buf->copyImage(backingStoreCopy); | |
| 3448 } | |
| 3449 | |
| 3450 void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, | |
| 3451 GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es) | |
| 3452 { | |
| 3453 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, es) | |
| 3454 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0)) | |
| 3455 return; | |
| 3456 | |
| 3457 // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. | |
| 3458 // Otherwise, it will fall back to the normal SW path. | |
| 3459 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | |
| 3460 if (GraphicsContext3D::TEXTURE_2D == target && texture) { | |
| 3461 if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->o bject(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | |
| 3462 texture->setLevelInfo(target, level, internalformat, video->videoWid th(), video->videoHeight(), type); | |
| 3463 return; | |
| 3464 } | |
| 3465 } | |
| 3466 | |
| 3467 // Normal pure SW path. | |
| 3468 RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMod e()); | |
| 3469 if (!image) | |
| 3470 return; | |
| 3471 texImage2DImpl(target, level, internalformat, format, type, image.get(), Gra phicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es); | |
| 3472 } | |
| 3473 | |
| 3474 void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfl oat paramf, GC3Dint parami, bool isFloat) | |
| 3475 { | |
| 3476 if (isContextLost()) | |
| 3477 return; | |
| 3478 WebGLTexture* tex = validateTextureBinding("texParameter", target, false); | |
| 3479 if (!tex) | |
| 3480 return; | |
| 3481 switch (pname) { | |
| 3482 case GraphicsContext3D::TEXTURE_MIN_FILTER: | |
| 3483 case GraphicsContext3D::TEXTURE_MAG_FILTER: | |
| 3484 break; | |
| 3485 case GraphicsContext3D::TEXTURE_WRAP_S: | |
| 3486 case GraphicsContext3D::TEXTURE_WRAP_T: | |
| 3487 if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) | |
| 3488 || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { | |
| 3489 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", " invalid parameter"); | |
| 3490 return; | |
| 3491 } | |
| 3492 break; | |
| 3493 case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotr opic | |
| 3494 if (!m_extTextureFilterAnisotropic) { | |
| 3495 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", " invalid parameter, EXT_texture_filter_anisotropic not enabled"); | |
| 3496 return; | |
| 3497 } | |
| 3498 break; | |
| 3499 default: | |
| 3500 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "inva lid parameter name"); | |
| 3501 return; | |
| 3502 } | |
| 3503 if (isFloat) { | |
| 3504 tex->setParameterf(pname, paramf); | |
| 3505 m_context->texParameterf(target, pname, paramf); | |
| 3506 } else { | |
| 3507 tex->setParameteri(pname, parami); | |
| 3508 m_context->texParameteri(target, pname, parami); | |
| 3509 } | |
| 3510 } | |
| 3511 | |
| 3512 void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Df loat param) | |
| 3513 { | |
| 3514 texParameter(target, pname, param, 0, true); | |
| 3515 } | |
| 3516 | |
| 3517 void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Di nt param) | |
| 3518 { | |
| 3519 texParameter(target, pname, 0, param, false); | |
| 3520 } | |
| 3521 | |
| 3522 void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC 3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum form at, GC3Denum type, const void* pixels, ExceptionState& es) | |
| 3523 { | |
| 3524 // FIXME: Handle errors. | |
| 3525 ASSERT(!isContextLost()); | |
| 3526 ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, lev el, format, width, height, 0, format, type)); | |
| 3527 ASSERT(validateSize("texSubImage2D", xoffset, yoffset)); | |
| 3528 ASSERT(validateSettableTexFormat("texSubImage2D", format)); | |
| 3529 WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true); | |
| 3530 if (!tex) { | |
| 3531 ASSERT_NOT_REACHED(); | |
| 3532 return; | |
| 3533 } | |
| 3534 ASSERT((xoffset + width) >= 0); | |
| 3535 ASSERT((yoffset + height) >= 0); | |
| 3536 ASSERT(tex->getWidth(target, level) >= (xoffset + width)); | |
| 3537 ASSERT(tex->getHeight(target, level) >= (yoffset + height)); | |
| 3538 ASSERT(tex->getInternalFormat(target, level) == format); | |
| 3539 ASSERT(tex->getType(target, level) == type); | |
| 3540 m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, for mat, type, pixels); | |
| 3541 } | |
| 3542 | |
| 3543 void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC 3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, Gr aphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha , ExceptionState& es) | |
| 3544 { | |
| 3545 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 3546 Vector<uint8_t> data; | |
| 3547 GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultip lyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); | |
| 3548 if (!imageExtractor.extractSucceeded()) { | |
| 3549 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "ba d image"); | |
| 3550 return; | |
| 3551 } | |
| 3552 GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceF ormat(); | |
| 3553 GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); | |
| 3554 const void* imagePixelData = imageExtractor.imagePixelData(); | |
| 3555 | |
| 3556 bool needConversion = true; | |
| 3557 if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == Graphics Context3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == Gr aphicsContext3D::AlphaDoNothing && !flipY) | |
| 3558 needConversion = false; | |
| 3559 else { | |
| 3560 if (!m_context->packImageData(image, imagePixelData, format, type, flipY , alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHe ight(), imageExtractor.imageSourceUnpackAlignment(), data)) { | |
| 3561 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "b ad image data"); | |
| 3562 return; | |
| 3563 } | |
| 3564 } | |
| 3565 | |
| 3566 if (m_unpackAlignment != 1) | |
| 3567 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3568 texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->he ight(), format, type, needConversion ? data.data() : imagePixelData, es); | |
| 3569 if (m_unpackAlignment != 1) | |
| 3570 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3571 } | |
| 3572 | |
| 3573 void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din t xoffset, GC3Dint yoffset, | |
| 3574 GC3Dsizei width, GC3Dsizei height, | |
| 3575 GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionState& es) | |
| 3576 { | |
| 3577 if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, h eight, format, type, pixels, NullNotAllowed) | |
| 3578 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferVie w, target, level, format, width, height, 0, format, type, xoffset, yoffset)) | |
| 3579 return; | |
| 3580 void* data = pixels->baseAddress(); | |
| 3581 Vector<uint8_t> tempData; | |
| 3582 bool changeUnpackAlignment = false; | |
| 3583 if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { | |
| 3584 if (!m_context->extractTextureData(width, height, format, type, | |
| 3585 m_unpackAlignment, | |
| 3586 m_unpackFlipY, m_unpackPremultiplyAlp ha, | |
| 3587 data, | |
| 3588 tempData)) | |
| 3589 return; | |
| 3590 data = tempData.data(); | |
| 3591 changeUnpackAlignment = true; | |
| 3592 } | |
| 3593 if (changeUnpackAlignment) | |
| 3594 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3595 texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, ty pe, data, es); | |
| 3596 if (changeUnpackAlignment) | |
| 3597 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3598 } | |
| 3599 | |
| 3600 void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din t xoffset, GC3Dint yoffset, | |
| 3601 GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionState& es) | |
| 3602 { | |
| 3603 if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubIm age2D, SourceImageData, target, level, format, pixels->width(), pixels->height( ), 0, format, type, xoffset, yoffset)) | |
| 3604 return; | |
| 3605 | |
| 3606 Vector<uint8_t> data; | |
| 3607 bool needConversion = true; | |
| 3608 // The data from ImageData is always of format RGBA8. | |
| 3609 // No conversion is needed if destination format is RGBA and type is USIGNED _BYTE and no Flip or Premultiply operation is required. | |
| 3610 if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED _BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) | |
| 3611 needConversion = false; | |
| 3612 else { | |
| 3613 if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_ unpackPremultiplyAlpha, data)) { | |
| 3614 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data"); | |
| 3615 return; | |
| 3616 } | |
| 3617 } | |
| 3618 if (m_unpackAlignment != 1) | |
| 3619 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); | |
| 3620 texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels-> height(), format, type, needConversion ? data.data() : pixels->data()->data(), e s); | |
| 3621 if (m_unpackAlignment != 1) | |
| 3622 m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlig nment); | |
| 3623 } | |
| 3624 | |
| 3625 void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din t xoffset, GC3Dint yoffset, | |
| 3626 GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionState& es) | |
| 3627 { | |
| 3628 if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, es) ) | |
| 3629 return; | |
| 3630 Image* imageForRender = image->cachedImage()->imageForRenderer(image->render er()); | |
| 3631 if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, Sour ceHTMLImageElement, target, level, format, imageForRender->width(), imageForRend er->height(), 0, format, type, xoffset, yoffset)) | |
| 3632 return; | |
| 3633 | |
| 3634 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRen der, GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, e s); | |
| 3635 } | |
| 3636 | |
| 3637 void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din t xoffset, GC3Dint yoffset, | |
| 3638 GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionState& e s) | |
| 3639 { | |
| 3640 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e s) | |
| 3641 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem ent, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset)) | |
| 3642 return; | |
| 3643 | |
| 3644 RefPtr<ImageData> imageData = canvas->getImageData(); | |
| 3645 if (imageData) | |
| 3646 texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.g et(), es); | |
| 3647 else | |
| 3648 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremult iplyAlpha, es); | |
| 3649 } | |
| 3650 | |
| 3651 void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din t xoffset, GC3Dint yoffset, | |
| 3652 GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionState& es) | |
| 3653 { | |
| 3654 if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, es) | |
| 3655 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoEleme nt, target, level, format, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset)) | |
| 3656 return; | |
| 3657 | |
| 3658 RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMod e()); | |
| 3659 if (!image) | |
| 3660 return; | |
| 3661 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get() , GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, es); | |
| 3662 } | |
| 3663 | |
| 3664 void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3D float x) | |
| 3665 { | |
| 3666 if (isContextLost() || !location) | |
| 3667 return; | |
| 3668 | |
| 3669 if (location->program() != m_currentProgram) { | |
| 3670 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "lo cation not for current program"); | |
| 3671 return; | |
| 3672 } | |
| 3673 | |
| 3674 m_context->uniform1f(location->location(), x); | |
| 3675 } | |
| 3676 | |
| 3677 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Flo at32Array* v) | |
| 3678 { | |
| 3679 if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1)) | |
| 3680 return; | |
| 3681 | |
| 3682 m_context->uniform1fv(location->location(), v->length(), v->data()); | |
| 3683 } | |
| 3684 | |
| 3685 void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3 Dfloat* v, GC3Dsizei size) | |
| 3686 { | |
| 3687 if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1)) | |
| 3688 return; | |
| 3689 | |
| 3690 m_context->uniform1fv(location->location(), size, v); | |
| 3691 } | |
| 3692 | |
| 3693 void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3D int x) | |
| 3694 { | |
| 3695 if (isContextLost() || !location) | |
| 3696 return; | |
| 3697 | |
| 3698 if (location->program() != m_currentProgram) { | |
| 3699 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "lo cation not for current program"); | |
| 3700 return; | |
| 3701 } | |
| 3702 | |
| 3703 m_context->uniform1i(location->location(), x); | |
| 3704 } | |
| 3705 | |
| 3706 void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int 32Array* v) | |
| 3707 { | |
| 3708 if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1)) | |
| 3709 return; | |
| 3710 | |
| 3711 m_context->uniform1iv(location->location(), v->length(), v->data()); | |
| 3712 } | |
| 3713 | |
| 3714 void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3 Dint* v, GC3Dsizei size) | |
| 3715 { | |
| 3716 if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1)) | |
| 3717 return; | |
| 3718 | |
| 3719 m_context->uniform1iv(location->location(), size, v); | |
| 3720 } | |
| 3721 | |
| 3722 void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3D float x, GC3Dfloat y) | |
| 3723 { | |
| 3724 if (isContextLost() || !location) | |
| 3725 return; | |
| 3726 | |
| 3727 if (location->program() != m_currentProgram) { | |
| 3728 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "lo cation not for current program"); | |
| 3729 return; | |
| 3730 } | |
| 3731 | |
| 3732 m_context->uniform2f(location->location(), x, y); | |
| 3733 } | |
| 3734 | |
| 3735 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Flo at32Array* v) | |
| 3736 { | |
| 3737 if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2)) | |
| 3738 return; | |
| 3739 | |
| 3740 m_context->uniform2fv(location->location(), v->length() / 2, v->data()); | |
| 3741 } | |
| 3742 | |
| 3743 void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3 Dfloat* v, GC3Dsizei size) | |
| 3744 { | |
| 3745 if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2)) | |
| 3746 return; | |
| 3747 | |
| 3748 m_context->uniform2fv(location->location(), size / 2, v); | |
| 3749 } | |
| 3750 | |
| 3751 void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3D int x, GC3Dint y) | |
| 3752 { | |
| 3753 if (isContextLost() || !location) | |
| 3754 return; | |
| 3755 | |
| 3756 if (location->program() != m_currentProgram) { | |
| 3757 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "lo cation not for current program"); | |
| 3758 return; | |
| 3759 } | |
| 3760 | |
| 3761 m_context->uniform2i(location->location(), x, y); | |
| 3762 } | |
| 3763 | |
| 3764 void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int 32Array* v) | |
| 3765 { | |
| 3766 if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2)) | |
| 3767 return; | |
| 3768 | |
| 3769 m_context->uniform2iv(location->location(), v->length() / 2, v->data()); | |
| 3770 } | |
| 3771 | |
| 3772 void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3 Dint* v, GC3Dsizei size) | |
| 3773 { | |
| 3774 if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2)) | |
| 3775 return; | |
| 3776 | |
| 3777 m_context->uniform2iv(location->location(), size / 2, v); | |
| 3778 } | |
| 3779 | |
| 3780 void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3D float x, GC3Dfloat y, GC3Dfloat z) | |
| 3781 { | |
| 3782 if (isContextLost() || !location) | |
| 3783 return; | |
| 3784 | |
| 3785 if (location->program() != m_currentProgram) { | |
| 3786 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "lo cation not for current program"); | |
| 3787 return; | |
| 3788 } | |
| 3789 | |
| 3790 m_context->uniform3f(location->location(), x, y, z); | |
| 3791 } | |
| 3792 | |
| 3793 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Flo at32Array* v) | |
| 3794 { | |
| 3795 if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3)) | |
| 3796 return; | |
| 3797 | |
| 3798 m_context->uniform3fv(location->location(), v->length() / 3, v->data()); | |
| 3799 } | |
| 3800 | |
| 3801 void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3 Dfloat* v, GC3Dsizei size) | |
| 3802 { | |
| 3803 if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3)) | |
| 3804 return; | |
| 3805 | |
| 3806 m_context->uniform3fv(location->location(), size / 3, v); | |
| 3807 } | |
| 3808 | |
| 3809 void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3D int x, GC3Dint y, GC3Dint z) | |
| 3810 { | |
| 3811 if (isContextLost() || !location) | |
| 3812 return; | |
| 3813 | |
| 3814 if (location->program() != m_currentProgram) { | |
| 3815 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "lo cation not for current program"); | |
| 3816 return; | |
| 3817 } | |
| 3818 | |
| 3819 m_context->uniform3i(location->location(), x, y, z); | |
| 3820 } | |
| 3821 | |
| 3822 void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int 32Array* v) | |
| 3823 { | |
| 3824 if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3)) | |
| 3825 return; | |
| 3826 | |
| 3827 m_context->uniform3iv(location->location(), v->length() / 3, v->data()); | |
| 3828 } | |
| 3829 | |
| 3830 void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3 Dint* v, GC3Dsizei size) | |
| 3831 { | |
| 3832 if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3)) | |
| 3833 return; | |
| 3834 | |
| 3835 m_context->uniform3iv(location->location(), size / 3, v); | |
| 3836 } | |
| 3837 | |
| 3838 void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3D float x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w) | |
| 3839 { | |
| 3840 if (isContextLost() || !location) | |
| 3841 return; | |
| 3842 | |
| 3843 if (location->program() != m_currentProgram) { | |
| 3844 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "lo cation not for current program"); | |
| 3845 return; | |
| 3846 } | |
| 3847 | |
| 3848 m_context->uniform4f(location->location(), x, y, z, w); | |
| 3849 } | |
| 3850 | |
| 3851 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Flo at32Array* v) | |
| 3852 { | |
| 3853 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4)) | |
| 3854 return; | |
| 3855 | |
| 3856 m_context->uniform4fv(location->location(), v->length() / 4, v->data()); | |
| 3857 } | |
| 3858 | |
| 3859 void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3 Dfloat* v, GC3Dsizei size) | |
| 3860 { | |
| 3861 if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4)) | |
| 3862 return; | |
| 3863 | |
| 3864 m_context->uniform4fv(location->location(), size / 4, v); | |
| 3865 } | |
| 3866 | |
| 3867 void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3D int x, GC3Dint y, GC3Dint z, GC3Dint w) | |
| 3868 { | |
| 3869 if (isContextLost() || !location) | |
| 3870 return; | |
| 3871 | |
| 3872 if (location->program() != m_currentProgram) { | |
| 3873 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "lo cation not for current program"); | |
| 3874 return; | |
| 3875 } | |
| 3876 | |
| 3877 m_context->uniform4i(location->location(), x, y, z, w); | |
| 3878 } | |
| 3879 | |
| 3880 void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int 32Array* v) | |
| 3881 { | |
| 3882 if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4)) | |
| 3883 return; | |
| 3884 | |
| 3885 m_context->uniform4iv(location->location(), v->length() / 4, v->data()); | |
| 3886 } | |
| 3887 | |
| 3888 void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3 Dint* v, GC3Dsizei size) | |
| 3889 { | |
| 3890 if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4)) | |
| 3891 return; | |
| 3892 | |
| 3893 m_context->uniform4iv(location->location(), size / 4, v); | |
| 3894 } | |
| 3895 | |
| 3896 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, Float32Array* v) | |
| 3897 { | |
| 3898 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4)) | |
| 3899 return; | |
| 3900 m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose , v->data()); | |
| 3901 } | |
| 3902 | |
| 3903 void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size) | |
| 3904 { | |
| 3905 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4)) | |
| 3906 return; | |
| 3907 m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v); | |
| 3908 } | |
| 3909 | |
| 3910 void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, Float32Array* v) | |
| 3911 { | |
| 3912 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9)) | |
| 3913 return; | |
| 3914 m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose , v->data()); | |
| 3915 } | |
| 3916 | |
| 3917 void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size) | |
| 3918 { | |
| 3919 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9)) | |
| 3920 return; | |
| 3921 m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v); | |
| 3922 } | |
| 3923 | |
| 3924 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, Float32Array* v) | |
| 3925 { | |
| 3926 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16)) | |
| 3927 return; | |
| 3928 m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpos e, v->data()); | |
| 3929 } | |
| 3930 | |
| 3931 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* locatio n, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size) | |
| 3932 { | |
| 3933 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16)) | |
| 3934 return; | |
| 3935 m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v); | |
| 3936 } | |
| 3937 | |
| 3938 void WebGLRenderingContext::useProgram(WebGLProgram* program) | |
| 3939 { | |
| 3940 bool deleted; | |
| 3941 if (!checkObjectToBeBound("useProgram", program, deleted)) | |
| 3942 return; | |
| 3943 if (deleted) | |
| 3944 program = 0; | |
| 3945 if (program && !program->getLinkStatus()) { | |
| 3946 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "p rogram not valid"); | |
| 3947 return; | |
| 3948 } | |
| 3949 if (m_currentProgram != program) { | |
| 3950 if (m_currentProgram) | |
| 3951 m_currentProgram->onDetached(graphicsContext3D()); | |
| 3952 m_currentProgram = program; | |
| 3953 m_context->useProgram(objectOrZero(program)); | |
| 3954 if (program) | |
| 3955 program->onAttached(); | |
| 3956 } | |
| 3957 } | |
| 3958 | |
| 3959 void WebGLRenderingContext::validateProgram(WebGLProgram* program) | |
| 3960 { | |
| 3961 if (isContextLost() || !validateWebGLObject("validateProgram", program)) | |
| 3962 return; | |
| 3963 m_context->validateProgram(objectOrZero(program)); | |
| 3964 } | |
| 3965 | |
| 3966 void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0) | |
| 3967 { | |
| 3968 vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); | |
| 3969 } | |
| 3970 | |
| 3971 void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v) | |
| 3972 { | |
| 3973 vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); | |
| 3974 } | |
| 3975 | |
| 3976 void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsi zei size) | |
| 3977 { | |
| 3978 vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); | |
| 3979 } | |
| 3980 | |
| 3981 void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dflo at v1) | |
| 3982 { | |
| 3983 vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); | |
| 3984 } | |
| 3985 | |
| 3986 void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v) | |
| 3987 { | |
| 3988 vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); | |
| 3989 } | |
| 3990 | |
| 3991 void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsi zei size) | |
| 3992 { | |
| 3993 vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); | |
| 3994 } | |
| 3995 | |
| 3996 void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dflo at v1, GC3Dfloat v2) | |
| 3997 { | |
| 3998 vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); | |
| 3999 } | |
| 4000 | |
| 4001 void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v) | |
| 4002 { | |
| 4003 vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); | |
| 4004 } | |
| 4005 | |
| 4006 void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsi zei size) | |
| 4007 { | |
| 4008 vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); | |
| 4009 } | |
| 4010 | |
| 4011 void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dflo at v1, GC3Dfloat v2, GC3Dfloat v3) | |
| 4012 { | |
| 4013 vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); | |
| 4014 } | |
| 4015 | |
| 4016 void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v) | |
| 4017 { | |
| 4018 vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); | |
| 4019 } | |
| 4020 | |
| 4021 void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsi zei size) | |
| 4022 { | |
| 4023 vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); | |
| 4024 } | |
| 4025 | |
| 4026 void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC 3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset) | |
| 4027 { | |
| 4028 if (isContextLost()) | |
| 4029 return; | |
| 4030 switch (type) { | |
| 4031 case GraphicsContext3D::BYTE: | |
| 4032 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 4033 case GraphicsContext3D::SHORT: | |
| 4034 case GraphicsContext3D::UNSIGNED_SHORT: | |
| 4035 case GraphicsContext3D::FLOAT: | |
| 4036 break; | |
| 4037 default: | |
| 4038 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer" , "invalid type"); | |
| 4039 return; | |
| 4040 } | |
| 4041 if (index >= m_maxVertexAttribs) { | |
| 4042 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer ", "index out of range"); | |
| 4043 return; | |
| 4044 } | |
| 4045 if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { | |
| 4046 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer ", "bad size, stride or offset"); | |
| 4047 return; | |
| 4048 } | |
| 4049 if (!m_boundArrayBuffer) { | |
| 4050 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPoi nter", "no bound ARRAY_BUFFER"); | |
| 4051 return; | |
| 4052 } | |
| 4053 // Determine the number of elements the bound buffer can hold, given the off set, size, type and stride | |
| 4054 unsigned int typeSize = sizeInBytes(type); | |
| 4055 if (!typeSize) { | |
| 4056 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer" , "invalid type"); | |
| 4057 return; | |
| 4058 } | |
| 4059 if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) { | |
| 4060 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPoi nter", "stride or offset not valid for type"); | |
| 4061 return; | |
| 4062 } | |
| 4063 GC3Dsizei bytesPerElement = size * typeSize; | |
| 4064 | |
| 4065 m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GC3Dintptr>(offset), m_boundArrayBuffer); | |
| 4066 m_context->vertexAttribPointer(index, size, type, normalized, stride, static _cast<GC3Dintptr>(offset)); | |
| 4067 } | |
| 4068 | |
| 4069 void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint di visor) | |
| 4070 { | |
| 4071 if (isContextLost()) | |
| 4072 return; | |
| 4073 | |
| 4074 if (index >= m_maxVertexAttribs) { | |
| 4075 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisor ANGLE", "index out of range"); | |
| 4076 return; | |
| 4077 } | |
| 4078 | |
| 4079 m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); | |
| 4080 m_context->getExtensions()->vertexAttribDivisorANGLE(index, divisor); | |
| 4081 } | |
| 4082 | |
| 4083 void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3D sizei height) | |
| 4084 { | |
| 4085 if (isContextLost()) | |
| 4086 return; | |
| 4087 if (!validateSize("viewport", width, height)) | |
| 4088 return; | |
| 4089 m_context->viewport(x, y, width, height); | |
| 4090 } | |
| 4091 | |
| 4092 void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextM ode mode) | |
| 4093 { | |
| 4094 if (isContextLost()) { | |
| 4095 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", " context already lost"); | |
| 4096 return; | |
| 4097 } | |
| 4098 | |
| 4099 m_contextGroup->loseContextGroup(mode); | |
| 4100 } | |
| 4101 | |
| 4102 void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo de mode) | |
| 4103 { | |
| 4104 if (isContextLost()) | |
| 4105 return; | |
| 4106 | |
| 4107 m_contextLost = true; | |
| 4108 m_contextLostMode = mode; | |
| 4109 | |
| 4110 if (mode == RealLostContext) { | |
| 4111 // Inform the embedder that a lost context was received. In response, th e embedder might | |
| 4112 // decide to take action such as asking the user for permission to use W ebGL again. | |
| 4113 if (Frame* frame = canvas()->document().frame()) | |
| 4114 frame->loader()->client()->didLoseWebGLContext(m_context->getExtensi ons()->getGraphicsResetStatusARB()); | |
| 4115 } | |
| 4116 | |
| 4117 // Make absolutely sure we do not refer to an already-deleted texture or fra mebuffer. | |
| 4118 m_drawingBuffer->setTexture2DBinding(0); | |
| 4119 m_drawingBuffer->setFramebufferBinding(0); | |
| 4120 | |
| 4121 detachAndRemoveAllObjects(); | |
| 4122 | |
| 4123 // Lose all the extensions. | |
| 4124 for (size_t i = 0; i < m_extensions.size(); ++i) { | |
| 4125 ExtensionTracker* tracker = m_extensions[i]; | |
| 4126 tracker->loseExtension(); | |
| 4127 } | |
| 4128 | |
| 4129 removeAllCompressedTextureFormats(); | |
| 4130 | |
| 4131 if (mode != RealLostContext) | |
| 4132 destroyGraphicsContext3D(); | |
| 4133 | |
| 4134 ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInCons ole: DontDisplayInConsole; | |
| 4135 synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "con text lost", display); | |
| 4136 | |
| 4137 // Don't allow restoration unless the context lost event has both been | |
| 4138 // dispatched and its default behavior prevented. | |
| 4139 m_restoreAllowed = false; | |
| 4140 | |
| 4141 // Always defer the dispatch of the context lost event, to implement | |
| 4142 // the spec behavior of queueing a task. | |
| 4143 m_dispatchContextLostEventTimer.startOneShot(0); | |
| 4144 } | |
| 4145 | |
| 4146 void WebGLRenderingContext::forceRestoreContext() | |
| 4147 { | |
| 4148 if (!isContextLost()) { | |
| 4149 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext" , "context not lost"); | |
| 4150 return; | |
| 4151 } | |
| 4152 | |
| 4153 if (!m_restoreAllowed) { | |
| 4154 if (m_contextLostMode == SyntheticLostContext) | |
| 4155 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreCont ext", "context restoration not allowed"); | |
| 4156 return; | |
| 4157 } | |
| 4158 | |
| 4159 if (!m_restoreTimer.isActive()) | |
| 4160 m_restoreTimer.startOneShot(0); | |
| 4161 } | |
| 4162 | |
| 4163 WebKit::WebLayer* WebGLRenderingContext::platformLayer() const | |
| 4164 { | |
| 4165 return m_drawingBuffer->platformLayer(); | |
| 4166 } | |
| 4167 | |
| 4168 void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object) | |
| 4169 { | |
| 4170 m_contextGroup->removeObject(object); | |
| 4171 } | |
| 4172 | |
| 4173 void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object) | |
| 4174 { | |
| 4175 ASSERT(!isContextLost()); | |
| 4176 m_contextGroup->addObject(object); | |
| 4177 } | |
| 4178 | |
| 4179 void WebGLRenderingContext::removeContextObject(WebGLContextObject* object) | |
| 4180 { | |
| 4181 m_contextObjects.remove(object); | |
| 4182 } | |
| 4183 | |
| 4184 void WebGLRenderingContext::addContextObject(WebGLContextObject* object) | |
| 4185 { | |
| 4186 ASSERT(!isContextLost()); | |
| 4187 m_contextObjects.add(object); | |
| 4188 } | |
| 4189 | |
| 4190 void WebGLRenderingContext::detachAndRemoveAllObjects() | |
| 4191 { | |
| 4192 while (m_contextObjects.size() > 0) { | |
| 4193 HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin(); | |
| 4194 (*it)->detachContext(); | |
| 4195 } | |
| 4196 } | |
| 4197 | |
| 4198 bool WebGLRenderingContext::hasPendingActivity() const | |
| 4199 { | |
| 4200 return false; | |
| 4201 } | |
| 4202 | |
| 4203 void WebGLRenderingContext::stop() | |
| 4204 { | |
| 4205 if (!isContextLost()) { | |
| 4206 forceLostContext(SyntheticLostContext); | |
| 4207 destroyGraphicsContext3D(); | |
| 4208 } | |
| 4209 } | |
| 4210 | |
| 4211 WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname) | |
| 4212 { | |
| 4213 GC3Dboolean value = 0; | |
| 4214 if (!isContextLost()) | |
| 4215 m_context->getBooleanv(pname, &value); | |
| 4216 return WebGLGetInfo(static_cast<bool>(value)); | |
| 4217 } | |
| 4218 | |
| 4219 WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname) | |
| 4220 { | |
| 4221 if (pname != GraphicsContext3D::COLOR_WRITEMASK) { | |
| 4222 notImplemented(); | |
| 4223 return WebGLGetInfo(0, 0); | |
| 4224 } | |
| 4225 GC3Dboolean value[4] = {0}; | |
| 4226 if (!isContextLost()) | |
| 4227 m_context->getBooleanv(pname, value); | |
| 4228 bool boolValue[4]; | |
| 4229 for (int ii = 0; ii < 4; ++ii) | |
| 4230 boolValue[ii] = static_cast<bool>(value[ii]); | |
| 4231 return WebGLGetInfo(boolValue, 4); | |
| 4232 } | |
| 4233 | |
| 4234 WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname) | |
| 4235 { | |
| 4236 GC3Dfloat value = 0; | |
| 4237 if (!isContextLost()) | |
| 4238 m_context->getFloatv(pname, &value); | |
| 4239 return WebGLGetInfo(value); | |
| 4240 } | |
| 4241 | |
| 4242 WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname) | |
| 4243 { | |
| 4244 GC3Dint value = 0; | |
| 4245 if (!isContextLost()) | |
| 4246 m_context->getIntegerv(pname, &value); | |
| 4247 return WebGLGetInfo(value); | |
| 4248 } | |
| 4249 | |
| 4250 WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname) | |
| 4251 { | |
| 4252 GC3Dint value = 0; | |
| 4253 if (!isContextLost()) | |
| 4254 m_context->getIntegerv(pname, &value); | |
| 4255 return WebGLGetInfo(static_cast<unsigned int>(value)); | |
| 4256 } | |
| 4257 | |
| 4258 WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname) | |
| 4259 { | |
| 4260 GC3Dfloat value[4] = {0}; | |
| 4261 if (!isContextLost()) | |
| 4262 m_context->getFloatv(pname, value); | |
| 4263 unsigned length = 0; | |
| 4264 switch (pname) { | |
| 4265 case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: | |
| 4266 case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: | |
| 4267 case GraphicsContext3D::DEPTH_RANGE: | |
| 4268 length = 2; | |
| 4269 break; | |
| 4270 case GraphicsContext3D::BLEND_COLOR: | |
| 4271 case GraphicsContext3D::COLOR_CLEAR_VALUE: | |
| 4272 length = 4; | |
| 4273 break; | |
| 4274 default: | |
| 4275 notImplemented(); | |
| 4276 } | |
| 4277 return WebGLGetInfo(Float32Array::create(value, length)); | |
| 4278 } | |
| 4279 | |
| 4280 WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname) | |
| 4281 { | |
| 4282 GC3Dint value[4] = {0}; | |
| 4283 if (!isContextLost()) | |
| 4284 m_context->getIntegerv(pname, value); | |
| 4285 unsigned length = 0; | |
| 4286 switch (pname) { | |
| 4287 case GraphicsContext3D::MAX_VIEWPORT_DIMS: | |
| 4288 length = 2; | |
| 4289 break; | |
| 4290 case GraphicsContext3D::SCISSOR_BOX: | |
| 4291 case GraphicsContext3D::VIEWPORT: | |
| 4292 length = 4; | |
| 4293 break; | |
| 4294 default: | |
| 4295 notImplemented(); | |
| 4296 } | |
| 4297 return WebGLGetInfo(Int32Array::create(value, length)); | |
| 4298 } | |
| 4299 | |
| 4300 void WebGLRenderingContext::handleTextureCompleteness(const char* functionName, bool prepareToDraw) | |
| 4301 { | |
| 4302 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 4303 bool resetActiveUnit = false; | |
| 4304 WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureE xtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureFloatLinearExtensi onEnabled : 0) | |
| 4305 | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureHalfFloatLinearExt ensionEnabled : 0)); | |
| 4306 for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) { | |
| 4307 if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m _texture2DBinding->needToUseBlackTexture(flag)) | |
| 4308 || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUni ts[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) { | |
| 4309 if (ii != m_activeTextureUnit) { | |
| 4310 m_context->activeTexture(ii); | |
| 4311 resetActiveUnit = true; | |
| 4312 } else if (resetActiveUnit) { | |
| 4313 m_context->activeTexture(ii); | |
| 4314 resetActiveUnit = false; | |
| 4315 } | |
| 4316 WebGLTexture* tex2D; | |
| 4317 WebGLTexture* texCubeMap; | |
| 4318 if (prepareToDraw) { | |
| 4319 String msg(String("texture bound to texture unit ") + String::nu mber(ii) | |
| 4320 + " is not renderable. It maybe non-power-of-2 and have inco mpatible texture filtering or is not 'texture complete'." | |
| 4321 + " Or the texture is Float or Half Float type with linear f iltering while OES_float_linear or OES_half_float_linear extension is not enable d."); | |
| 4322 emitGLWarning(functionName, msg.utf8().data()); | |
| 4323 tex2D = m_blackTexture2D.get(); | |
| 4324 texCubeMap = m_blackTextureCubeMap.get(); | |
| 4325 } else { | |
| 4326 tex2D = m_textureUnits[ii].m_texture2DBinding.get(); | |
| 4327 texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); | |
| 4328 } | |
| 4329 if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_te xture2DBinding->needToUseBlackTexture(flag)) | |
| 4330 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZe ro(tex2D)); | |
| 4331 if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii] .m_textureCubeMapBinding->needToUseBlackTexture(flag)) | |
| 4332 m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, obje ctOrZero(texCubeMap)); | |
| 4333 } | |
| 4334 } | |
| 4335 if (resetActiveUnit) | |
| 4336 m_context->activeTexture(m_activeTextureUnit); | |
| 4337 } | |
| 4338 | |
| 4339 void WebGLRenderingContext::createFallbackBlackTextures1x1() | |
| 4340 { | |
| 4341 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 4342 unsigned char black[] = {0, 0, 0, 255}; | |
| 4343 m_blackTexture2D = createTexture(); | |
| 4344 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->obje ct()); | |
| 4345 m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::R GBA, 1, 1, | |
| 4346 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4347 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); | |
| 4348 m_blackTextureCubeMap = createTexture(); | |
| 4349 m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCu beMap->object()); | |
| 4350 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4351 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4352 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4353 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4354 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4355 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4356 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4357 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4358 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4359 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4360 m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, Gra phicsContext3D::RGBA, 1, 1, | |
| 4361 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNE D_BYTE, black); | |
| 4362 m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); | |
| 4363 } | |
| 4364 | |
| 4365 bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3De num texInternalFormat, | |
| 4366 GC3De num colorBufferFormat) | |
| 4367 { | |
| 4368 unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat) ; | |
| 4369 unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat) ; | |
| 4370 return (need & have) == need; | |
| 4371 } | |
| 4372 | |
| 4373 GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat() | |
| 4374 { | |
| 4375 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4376 return m_framebufferBinding->getColorBufferFormat(); | |
| 4377 if (m_attributes.alpha) | |
| 4378 return GraphicsContext3D::RGBA; | |
| 4379 return GraphicsContext3D::RGB; | |
| 4380 } | |
| 4381 | |
| 4382 int WebGLRenderingContext::getBoundFramebufferWidth() | |
| 4383 { | |
| 4384 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4385 return m_framebufferBinding->getColorBufferWidth(); | |
| 4386 return m_drawingBuffer->size().width(); | |
| 4387 } | |
| 4388 | |
| 4389 int WebGLRenderingContext::getBoundFramebufferHeight() | |
| 4390 { | |
| 4391 if (m_framebufferBinding && m_framebufferBinding->object()) | |
| 4392 return m_framebufferBinding->getColorBufferHeight(); | |
| 4393 return m_drawingBuffer->size().height(); | |
| 4394 } | |
| 4395 | |
| 4396 WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function Name, GC3Denum target, bool useSixEnumsForCubeMap) | |
| 4397 { | |
| 4398 WebGLTexture* tex = 0; | |
| 4399 switch (target) { | |
| 4400 case GraphicsContext3D::TEXTURE_2D: | |
| 4401 tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); | |
| 4402 break; | |
| 4403 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4404 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4405 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4406 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4407 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4408 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4409 if (!useSixEnumsForCubeMap) { | |
| 4410 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "in valid texture target"); | |
| 4411 return 0; | |
| 4412 } | |
| 4413 tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); | |
| 4414 break; | |
| 4415 case GraphicsContext3D::TEXTURE_CUBE_MAP: | |
| 4416 if (useSixEnumsForCubeMap) { | |
| 4417 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "in valid texture target"); | |
| 4418 return 0; | |
| 4419 } | |
| 4420 tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); | |
| 4421 break; | |
| 4422 default: | |
| 4423 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture target"); | |
| 4424 return 0; | |
| 4425 } | |
| 4426 if (!tex) | |
| 4427 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "n o texture"); | |
| 4428 return tex; | |
| 4429 } | |
| 4430 | |
| 4431 bool WebGLRenderingContext::validateLocationLength(const char* functionName, con st String& string) | |
| 4432 { | |
| 4433 const unsigned maxWebGLLocationLength = 256; | |
| 4434 if (string.length() > maxWebGLLocationLength) { | |
| 4435 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "locat ion length > 256"); | |
| 4436 return false; | |
| 4437 } | |
| 4438 return true; | |
| 4439 } | |
| 4440 | |
| 4441 bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC 3Dint y) | |
| 4442 { | |
| 4443 if (x < 0 || y < 0) { | |
| 4444 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0"); | |
| 4445 return false; | |
| 4446 } | |
| 4447 return true; | |
| 4448 } | |
| 4449 | |
| 4450 bool WebGLRenderingContext::validateString(const char* functionName, const Strin g& string) | |
| 4451 { | |
| 4452 for (size_t i = 0; i < string.length(); ++i) { | |
| 4453 if (!validateCharacter(string[i])) { | |
| 4454 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "s tring not ASCII"); | |
| 4455 return false; | |
| 4456 } | |
| 4457 } | |
| 4458 return true; | |
| 4459 } | |
| 4460 | |
| 4461 bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam e, GC3Denum format, GC3Denum type, GC3Dint level) | |
| 4462 { | |
| 4463 switch (format) { | |
| 4464 case GraphicsContext3D::ALPHA: | |
| 4465 case GraphicsContext3D::LUMINANCE: | |
| 4466 case GraphicsContext3D::LUMINANCE_ALPHA: | |
| 4467 case GraphicsContext3D::RGB: | |
| 4468 case GraphicsContext3D::RGBA: | |
| 4469 break; | |
| 4470 case GraphicsContext3D::DEPTH_STENCIL: | |
| 4471 case GraphicsContext3D::DEPTH_COMPONENT: | |
| 4472 if (m_webglDepthTexture) | |
| 4473 break; | |
| 4474 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled"); | |
| 4475 return false; | |
| 4476 default: | |
| 4477 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture format"); | |
| 4478 return false; | |
| 4479 } | |
| 4480 | |
| 4481 switch (type) { | |
| 4482 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 4483 case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: | |
| 4484 case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: | |
| 4485 case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: | |
| 4486 break; | |
| 4487 case GraphicsContext3D::FLOAT: | |
| 4488 if (m_oesTextureFloat) | |
| 4489 break; | |
| 4490 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture type"); | |
| 4491 return false; | |
| 4492 case GraphicsContext3D::HALF_FLOAT_OES: | |
| 4493 if (m_oesTextureHalfFloat) | |
| 4494 break; | |
| 4495 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture type"); | |
| 4496 return false; | |
| 4497 case GraphicsContext3D::UNSIGNED_INT: | |
| 4498 case GraphicsContext3D::UNSIGNED_INT_24_8: | |
| 4499 case GraphicsContext3D::UNSIGNED_SHORT: | |
| 4500 if (m_webglDepthTexture) | |
| 4501 break; | |
| 4502 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture type"); | |
| 4503 return false; | |
| 4504 default: | |
| 4505 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d texture type"); | |
| 4506 return false; | |
| 4507 } | |
| 4508 | |
| 4509 // Verify that the combination of format and type is supported. | |
| 4510 switch (format) { | |
| 4511 case GraphicsContext3D::ALPHA: | |
| 4512 case GraphicsContext3D::LUMINANCE: | |
| 4513 case GraphicsContext3D::LUMINANCE_ALPHA: | |
| 4514 if (type != GraphicsContext3D::UNSIGNED_BYTE | |
| 4515 && type != GraphicsContext3D::FLOAT | |
| 4516 && type != GraphicsContext3D::HALF_FLOAT_OES) { | |
| 4517 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "invalid type for format"); | |
| 4518 return false; | |
| 4519 } | |
| 4520 break; | |
| 4521 case GraphicsContext3D::RGB: | |
| 4522 if (type != GraphicsContext3D::UNSIGNED_BYTE | |
| 4523 && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5 | |
| 4524 && type != GraphicsContext3D::FLOAT | |
| 4525 && type != GraphicsContext3D::HALF_FLOAT_OES) { | |
| 4526 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "invalid type for RGB format"); | |
| 4527 return false; | |
| 4528 } | |
| 4529 break; | |
| 4530 case GraphicsContext3D::RGBA: | |
| 4531 if (type != GraphicsContext3D::UNSIGNED_BYTE | |
| 4532 && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 | |
| 4533 && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 | |
| 4534 && type != GraphicsContext3D::FLOAT | |
| 4535 && type != GraphicsContext3D::HALF_FLOAT_OES) { | |
| 4536 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "invalid type for RGBA format"); | |
| 4537 return false; | |
| 4538 } | |
| 4539 break; | |
| 4540 case GraphicsContext3D::DEPTH_COMPONENT: | |
| 4541 if (!m_webglDepthTexture) { | |
| 4542 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "in valid format. DEPTH_COMPONENT not enabled"); | |
| 4543 return false; | |
| 4544 } | |
| 4545 if (type != GraphicsContext3D::UNSIGNED_SHORT | |
| 4546 && type != GraphicsContext3D::UNSIGNED_INT) { | |
| 4547 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "invalid type for DEPTH_COMPONENT format"); | |
| 4548 return false; | |
| 4549 } | |
| 4550 if (level > 0) { | |
| 4551 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); | |
| 4552 return false; | |
| 4553 } | |
| 4554 break; | |
| 4555 case GraphicsContext3D::DEPTH_STENCIL: | |
| 4556 if (!m_webglDepthTexture) { | |
| 4557 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "in valid format. DEPTH_STENCIL not enabled"); | |
| 4558 return false; | |
| 4559 } | |
| 4560 if (type != GraphicsContext3D::UNSIGNED_INT_24_8) { | |
| 4561 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "invalid type for DEPTH_STENCIL format"); | |
| 4562 return false; | |
| 4563 } | |
| 4564 if (level > 0) { | |
| 4565 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); | |
| 4566 return false; | |
| 4567 } | |
| 4568 break; | |
| 4569 default: | |
| 4570 ASSERT_NOT_REACHED(); | |
| 4571 } | |
| 4572 | |
| 4573 return true; | |
| 4574 } | |
| 4575 | |
| 4576 bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3De num target, GC3Dint level) | |
| 4577 { | |
| 4578 if (level < 0) { | |
| 4579 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0"); | |
| 4580 return false; | |
| 4581 } | |
| 4582 switch (target) { | |
| 4583 case GraphicsContext3D::TEXTURE_2D: | |
| 4584 if (level >= m_maxTextureLevel) { | |
| 4585 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "l evel out of range"); | |
| 4586 return false; | |
| 4587 } | |
| 4588 break; | |
| 4589 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4590 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4591 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4592 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4593 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4594 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4595 if (level >= m_maxCubeMapTextureLevel) { | |
| 4596 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "l evel out of range"); | |
| 4597 return false; | |
| 4598 } | |
| 4599 break; | |
| 4600 } | |
| 4601 // This function only checks if level is legal, so we return true and don't | |
| 4602 // generate INVALID_ENUM if target is illegal. | |
| 4603 return true; | |
| 4604 } | |
| 4605 | |
| 4606 bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType, | |
| 4607 GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height) | |
| 4608 { | |
| 4609 if (width < 0 || height < 0) { | |
| 4610 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); | |
| 4611 return false; | |
| 4612 } | |
| 4613 | |
| 4614 switch (target) { | |
| 4615 case GraphicsContext3D::TEXTURE_2D: | |
| 4616 if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) { | |
| 4617 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "w idth or height out of range"); | |
| 4618 return false; | |
| 4619 } | |
| 4620 break; | |
| 4621 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 4622 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 4623 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 4624 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 4625 case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 4626 case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 4627 if (functionType != TexSubImage2D && width != height) { | |
| 4628 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "wid th != height for cube map"); | |
| 4629 return false; | |
| 4630 } | |
| 4631 // No need to check height here. For texImage width == height. | |
| 4632 // For texSubImage that will be checked when checking yoffset + height i s in range. | |
| 4633 if (width > (m_maxCubeMapTextureSize >> level)) { | |
| 4634 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "w idth or height out of range for cube map"); | |
| 4635 return false; | |
| 4636 } | |
| 4637 break; | |
| 4638 default: | |
| 4639 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d target"); | |
| 4640 return false; | |
| 4641 } | |
| 4642 return true; | |
| 4643 } | |
| 4644 | |
| 4645 bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GC3Denum target, | |
| 4646 GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, G C3Dint border, GC3Denum format, GC3Denum type) | |
| 4647 { | |
| 4648 // We absolutely have to validate the format and type combination. | |
| 4649 // The texImage2D entry points taking HTMLImage, etc. will produce | |
| 4650 // temporary data based on this combination, so it must be legal. | |
| 4651 if (!validateTexFuncFormatAndType(functionName, format, type, level) || !val idateTexFuncLevel(functionName, target, level)) | |
| 4652 return false; | |
| 4653 | |
| 4654 if (!validateTexFuncDimensions(functionName, functionType, target, level, wi dth, height)) | |
| 4655 return false; | |
| 4656 | |
| 4657 if (format != internalformat) { | |
| 4658 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "f ormat != internalformat"); | |
| 4659 return false; | |
| 4660 } | |
| 4661 | |
| 4662 if (border) { | |
| 4663 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "borde r != 0"); | |
| 4664 return false; | |
| 4665 } | |
| 4666 | |
| 4667 return true; | |
| 4668 } | |
| 4669 | |
| 4670 bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din t level, | |
| 4671 GC3Dsizei width, GC3Dsizei heigh t, | |
| 4672 GC3Denum format, GC3Denum type, | |
| 4673 ArrayBufferView* pixels, | |
| 4674 NullDisposition disposition) | |
| 4675 { | |
| 4676 // All calling functions check isContextLost, so a duplicate check is not ne eded here. | |
| 4677 if (!pixels) { | |
| 4678 if (disposition == NullAllowed) | |
| 4679 return true; | |
| 4680 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pi xels"); | |
| 4681 return false; | |
| 4682 } | |
| 4683 | |
| 4684 if (!validateTexFuncFormatAndType(functionName, format, type, level)) | |
| 4685 return false; | |
| 4686 if (!validateSettableTexFormat(functionName, format)) | |
| 4687 return false; | |
| 4688 | |
| 4689 switch (type) { | |
| 4690 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 4691 if (pixels->getType() != ArrayBufferView::TypeUint8) { | |
| 4692 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); | |
| 4693 return false; | |
| 4694 } | |
| 4695 break; | |
| 4696 case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: | |
| 4697 case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: | |
| 4698 case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: | |
| 4699 if (pixels->getType() != ArrayBufferView::TypeUint16) { | |
| 4700 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); | |
| 4701 return false; | |
| 4702 } | |
| 4703 break; | |
| 4704 case GraphicsContext3D::FLOAT: // OES_texture_float | |
| 4705 if (pixels->getType() != ArrayBufferView::TypeFloat32) { | |
| 4706 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "type FLOAT but ArrayBufferView not Float32Array"); | |
| 4707 return false; | |
| 4708 } | |
| 4709 break; | |
| 4710 case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float | |
| 4711 // As per the specification, ArrayBufferView should be null when | |
| 4712 // OES_texture_half_float is enabled. | |
| 4713 if (pixels) { | |
| 4714 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "type HALF_FLOAT_OES but ArrayBufferView is not NULL"); | |
| 4715 return false; | |
| 4716 } | |
| 4717 break; | |
| 4718 default: | |
| 4719 ASSERT_NOT_REACHED(); | |
| 4720 } | |
| 4721 | |
| 4722 unsigned int totalBytesRequired; | |
| 4723 GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, hei ght, m_unpackAlignment, &totalBytesRequired, 0); | |
| 4724 if (error != GraphicsContext3D::NO_ERROR) { | |
| 4725 synthesizeGLError(error, functionName, "invalid texture dimensions"); | |
| 4726 return false; | |
| 4727 } | |
| 4728 if (pixels->byteLength() < totalBytesRequired) { | |
| 4729 if (m_unpackAlignment != 1) { | |
| 4730 error = m_context->computeImageSizeInBytes(format, type, width, height , 1, &totalBytesRequired, 0); | |
| 4731 if (pixels->byteLength() == totalBytesRequired) { | |
| 4732 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); | |
| 4733 return false; | |
| 4734 } | |
| 4735 } | |
| 4736 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "A rrayBufferView not big enough for request"); | |
| 4737 return false; | |
| 4738 } | |
| 4739 return true; | |
| 4740 } | |
| 4741 | |
| 4742 bool WebGLRenderingContext::validateCompressedTexFormat(GC3Denum format) | |
| 4743 { | |
| 4744 return m_compressedTextureFormats.contains(format); | |
| 4745 } | |
| 4746 | |
| 4747 bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa me, | |
| 4748 GC3Dsizei width, GC3Ds izei height, | |
| 4749 GC3Denum format, Array BufferView* pixels) | |
| 4750 { | |
| 4751 if (!pixels) { | |
| 4752 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pi xels"); | |
| 4753 return false; | |
| 4754 } | |
| 4755 if (width < 0 || height < 0) { | |
| 4756 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); | |
| 4757 return false; | |
| 4758 } | |
| 4759 | |
| 4760 unsigned int bytesRequired = 0; | |
| 4761 | |
| 4762 switch (format) { | |
| 4763 case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4764 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4765 { | |
| 4766 const int kBlockWidth = 4; | |
| 4767 const int kBlockHeight = 4; | |
| 4768 const int kBlockSize = 8; | |
| 4769 int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; | |
| 4770 int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; | |
| 4771 int numBlocks = numBlocksAcross * numBlocksDown; | |
| 4772 bytesRequired = numBlocks * kBlockSize; | |
| 4773 } | |
| 4774 break; | |
| 4775 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4776 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
| 4777 { | |
| 4778 const int kBlockWidth = 4; | |
| 4779 const int kBlockHeight = 4; | |
| 4780 const int kBlockSize = 16; | |
| 4781 int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; | |
| 4782 int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; | |
| 4783 int numBlocks = numBlocksAcross * numBlocksDown; | |
| 4784 bytesRequired = numBlocks * kBlockSize; | |
| 4785 } | |
| 4786 break; | |
| 4787 case Extensions3D::COMPRESSED_ATC_RGB_AMD: | |
| 4788 { | |
| 4789 bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor( static_cast<double>((height + 3) / 4)) * 8; | |
| 4790 } | |
| 4791 break; | |
| 4792 case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: | |
| 4793 case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: | |
| 4794 { | |
| 4795 bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor( static_cast<double>((height + 3) / 4)) * 16; | |
| 4796 } | |
| 4797 case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: | |
| 4798 case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: | |
| 4799 { | |
| 4800 bytesRequired = max(width, 8) * max(height, 8) / 2; | |
| 4801 } | |
| 4802 break; | |
| 4803 case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: | |
| 4804 case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: | |
| 4805 { | |
| 4806 bytesRequired = max(width, 8) * max(height, 8) / 4; | |
| 4807 } | |
| 4808 break; | |
| 4809 default: | |
| 4810 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d format"); | |
| 4811 return false; | |
| 4812 } | |
| 4813 | |
| 4814 if (pixels->byteLength() != bytesRequired) { | |
| 4815 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "lengt h of ArrayBufferView is not correct for dimensions"); | |
| 4816 return false; | |
| 4817 } | |
| 4818 | |
| 4819 return true; | |
| 4820 } | |
| 4821 | |
| 4822 bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function Name, TexFuncValidationFunctionType functionType, GC3Denum target, GC3Dint level , GC3Dsizei width, GC3Dsizei height, GC3Denum format) | |
| 4823 { | |
| 4824 if (!validateTexFuncDimensions(functionName, functionType, target, level, wi dth, height)) | |
| 4825 return false; | |
| 4826 | |
| 4827 switch (format) { | |
| 4828 case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4829 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4830 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4831 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { | |
| 4832 const int kBlockWidth = 4; | |
| 4833 const int kBlockHeight = 4; | |
| 4834 bool widthValid = (level && width == 1) || (level && width == 2) || !(wi dth % kBlockWidth); | |
| 4835 bool heightValid = (level && height == 1) || (level && height == 2) || ! (height % kBlockHeight); | |
| 4836 if (!widthValid || !heightValid) { | |
| 4837 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level"); | |
| 4838 return false; | |
| 4839 } | |
| 4840 return true; | |
| 4841 } | |
| 4842 default: | |
| 4843 return false; | |
| 4844 } | |
| 4845 } | |
| 4846 | |
| 4847 bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct ionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, | |
| 4848 GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex) | |
| 4849 { | |
| 4850 if (xoffset < 0 || yoffset < 0) { | |
| 4851 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0"); | |
| 4852 return false; | |
| 4853 } | |
| 4854 | |
| 4855 switch (format) { | |
| 4856 case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 4857 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 4858 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 4859 case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { | |
| 4860 const int kBlockWidth = 4; | |
| 4861 const int kBlockHeight = 4; | |
| 4862 if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { | |
| 4863 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "xoffset or yoffset not multiple of 4"); | |
| 4864 return false; | |
| 4865 } | |
| 4866 if (width - xoffset > tex->getWidth(target, level) | |
| 4867 || height - yoffset > tex->getHeight(target, level)) { | |
| 4868 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName , "dimensions out of range"); | |
| 4869 return false; | |
| 4870 } | |
| 4871 return validateCompressedTexDimensions(functionName, TexSubImage2D, targ et, level, width, height, format); | |
| 4872 } | |
| 4873 default: | |
| 4874 return false; | |
| 4875 } | |
| 4876 } | |
| 4877 | |
| 4878 bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode) | |
| 4879 { | |
| 4880 switch (mode) { | |
| 4881 case GraphicsContext3D::POINTS: | |
| 4882 case GraphicsContext3D::LINE_STRIP: | |
| 4883 case GraphicsContext3D::LINE_LOOP: | |
| 4884 case GraphicsContext3D::LINES: | |
| 4885 case GraphicsContext3D::TRIANGLE_STRIP: | |
| 4886 case GraphicsContext3D::TRIANGLE_FAN: | |
| 4887 case GraphicsContext3D::TRIANGLES: | |
| 4888 return true; | |
| 4889 default: | |
| 4890 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d draw mode"); | |
| 4891 return false; | |
| 4892 } | |
| 4893 } | |
| 4894 | |
| 4895 bool WebGLRenderingContext::validateStencilSettings(const char* functionName) | |
| 4896 { | |
| 4897 if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncR efBack || m_stencilFuncMask != m_stencilFuncMaskBack) { | |
| 4898 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "f ront and back stencils settings do not match"); | |
| 4899 return false; | |
| 4900 } | |
| 4901 return true; | |
| 4902 } | |
| 4903 | |
| 4904 bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GC3Denum func) | |
| 4905 { | |
| 4906 switch (func) { | |
| 4907 case GraphicsContext3D::NEVER: | |
| 4908 case GraphicsContext3D::LESS: | |
| 4909 case GraphicsContext3D::LEQUAL: | |
| 4910 case GraphicsContext3D::GREATER: | |
| 4911 case GraphicsContext3D::GEQUAL: | |
| 4912 case GraphicsContext3D::EQUAL: | |
| 4913 case GraphicsContext3D::NOTEQUAL: | |
| 4914 case GraphicsContext3D::ALWAYS: | |
| 4915 return true; | |
| 4916 default: | |
| 4917 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d function"); | |
| 4918 return false; | |
| 4919 } | |
| 4920 } | |
| 4921 | |
| 4922 void WebGLRenderingContext::printGLErrorToConsole(const String& message) | |
| 4923 { | |
| 4924 if (!m_numGLErrorsToConsoleAllowed) | |
| 4925 return; | |
| 4926 | |
| 4927 --m_numGLErrorsToConsoleAllowed; | |
| 4928 printWarningToConsole(message); | |
| 4929 | |
| 4930 if (!m_numGLErrorsToConsoleAllowed) | |
| 4931 printWarningToConsole("WebGL: too many errors, no more errors will be re ported to the console for this context."); | |
| 4932 | |
| 4933 return; | |
| 4934 } | |
| 4935 | |
| 4936 void WebGLRenderingContext::printWarningToConsole(const String& message) | |
| 4937 { | |
| 4938 if (!canvas()) | |
| 4939 return; | |
| 4940 canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessag eLevel, message); | |
| 4941 } | |
| 4942 | |
| 4943 bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi onName, GC3Denum target, GC3Denum attachment) | |
| 4944 { | |
| 4945 if (target != GraphicsContext3D::FRAMEBUFFER) { | |
| 4946 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d target"); | |
| 4947 return false; | |
| 4948 } | |
| 4949 switch (attachment) { | |
| 4950 case GraphicsContext3D::COLOR_ATTACHMENT0: | |
| 4951 case GraphicsContext3D::DEPTH_ATTACHMENT: | |
| 4952 case GraphicsContext3D::STENCIL_ATTACHMENT: | |
| 4953 case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: | |
| 4954 break; | |
| 4955 default: | |
| 4956 if (m_webglDrawBuffers | |
| 4957 && attachment > GraphicsContext3D::COLOR_ATTACHMENT0 | |
| 4958 && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTAC HMENT0 + getMaxColorAttachments())) | |
| 4959 break; | |
| 4960 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d attachment"); | |
| 4961 return false; | |
| 4962 } | |
| 4963 return true; | |
| 4964 } | |
| 4965 | |
| 4966 bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3D enum mode) | |
| 4967 { | |
| 4968 switch (mode) { | |
| 4969 case GraphicsContext3D::FUNC_ADD: | |
| 4970 case GraphicsContext3D::FUNC_SUBTRACT: | |
| 4971 case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: | |
| 4972 return true; | |
| 4973 default: | |
| 4974 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d mode"); | |
| 4975 return false; | |
| 4976 } | |
| 4977 } | |
| 4978 | |
| 4979 bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G C3Denum src, GC3Denum dst) | |
| 4980 { | |
| 4981 if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D:: ONE_MINUS_CONSTANT_COLOR) | |
| 4982 && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3 D::ONE_MINUS_CONSTANT_ALPHA)) | |
| 4983 || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3 D::ONE_MINUS_CONSTANT_COLOR) | |
| 4984 && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsConte xt3D::ONE_MINUS_CONSTANT_ALPHA))) { | |
| 4985 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "i ncompatible src and dst"); | |
| 4986 return false; | |
| 4987 } | |
| 4988 return true; | |
| 4989 } | |
| 4990 | |
| 4991 bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denu m cap) | |
| 4992 { | |
| 4993 switch (cap) { | |
| 4994 case GraphicsContext3D::BLEND: | |
| 4995 case GraphicsContext3D::CULL_FACE: | |
| 4996 case GraphicsContext3D::DEPTH_TEST: | |
| 4997 case GraphicsContext3D::DITHER: | |
| 4998 case GraphicsContext3D::POLYGON_OFFSET_FILL: | |
| 4999 case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: | |
| 5000 case GraphicsContext3D::SAMPLE_COVERAGE: | |
| 5001 case GraphicsContext3D::SCISSOR_TEST: | |
| 5002 case GraphicsContext3D::STENCIL_TEST: | |
| 5003 return true; | |
| 5004 default: | |
| 5005 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d capability"); | |
| 5006 return false; | |
| 5007 } | |
| 5008 } | |
| 5009 | |
| 5010 bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize ) | |
| 5011 { | |
| 5012 if (!v) { | |
| 5013 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5014 return false; | |
| 5015 } | |
| 5016 return validateUniformMatrixParameters(functionName, location, false, v->dat a(), v->length(), requiredMinSize); | |
| 5017 } | |
| 5018 | |
| 5019 bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize) | |
| 5020 { | |
| 5021 if (!v) { | |
| 5022 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5023 return false; | |
| 5024 } | |
| 5025 return validateUniformMatrixParameters(functionName, location, false, v->dat a(), v->length(), requiredMinSize); | |
| 5026 } | |
| 5027 | |
| 5028 bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei require dMinSize) | |
| 5029 { | |
| 5030 return validateUniformMatrixParameters(functionName, location, false, v, siz e, requiredMinSize); | |
| 5031 } | |
| 5032 | |
| 5033 bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function Name, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize) | |
| 5034 { | |
| 5035 if (!v) { | |
| 5036 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5037 return false; | |
| 5038 } | |
| 5039 return validateUniformMatrixParameters(functionName, location, transpose, v- >data(), v->length(), requiredMinSize); | |
| 5040 } | |
| 5041 | |
| 5042 bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function Name, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3D sizei size, GC3Dsizei requiredMinSize) | |
| 5043 { | |
| 5044 if (!location) | |
| 5045 return false; | |
| 5046 if (location->program() != m_currentProgram) { | |
| 5047 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "l ocation is not from current program"); | |
| 5048 return false; | |
| 5049 } | |
| 5050 if (!v) { | |
| 5051 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5052 return false; | |
| 5053 } | |
| 5054 if (transpose) { | |
| 5055 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "trans pose not FALSE"); | |
| 5056 return false; | |
| 5057 } | |
| 5058 if (size < requiredMinSize || (size % requiredMinSize)) { | |
| 5059 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "inval id size"); | |
| 5060 return false; | |
| 5061 } | |
| 5062 return true; | |
| 5063 } | |
| 5064 | |
| 5065 WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun ctionName, GC3Denum target, GC3Denum usage) | |
| 5066 { | |
| 5067 WebGLBuffer* buffer = 0; | |
| 5068 switch (target) { | |
| 5069 case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: | |
| 5070 buffer = m_boundVertexArrayObject->getElementArrayBuffer().get(); | |
| 5071 break; | |
| 5072 case GraphicsContext3D::ARRAY_BUFFER: | |
| 5073 buffer = m_boundArrayBuffer.get(); | |
| 5074 break; | |
| 5075 default: | |
| 5076 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d target"); | |
| 5077 return 0; | |
| 5078 } | |
| 5079 if (!buffer) { | |
| 5080 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "n o buffer"); | |
| 5081 return 0; | |
| 5082 } | |
| 5083 switch (usage) { | |
| 5084 case GraphicsContext3D::STREAM_DRAW: | |
| 5085 case GraphicsContext3D::STATIC_DRAW: | |
| 5086 case GraphicsContext3D::DYNAMIC_DRAW: | |
| 5087 return buffer; | |
| 5088 } | |
| 5089 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid us age"); | |
| 5090 return 0; | |
| 5091 } | |
| 5092 | |
| 5093 bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H TMLImageElement* image, ExceptionState& es) | |
| 5094 { | |
| 5095 if (!image || !image->cachedImage()) { | |
| 5096 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no im age"); | |
| 5097 return false; | |
| 5098 } | |
| 5099 const KURL& url = image->cachedImage()->response().url(); | |
| 5100 if (url.isNull() || url.isEmpty() || !url.isValid()) { | |
| 5101 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "inval id image"); | |
| 5102 return false; | |
| 5103 } | |
| 5104 if (wouldTaintOrigin(image)) { | |
| 5105 es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, " WebGLRenderingContext", "the cross-origin image at " + url.elidedString() + " ma y not be loaded.")); | |
| 5106 return false; | |
| 5107 } | |
| 5108 return true; | |
| 5109 } | |
| 5110 | |
| 5111 bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& es) | |
| 5112 { | |
| 5113 if (!canvas || !canvas->buffer()) { | |
| 5114 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ca nvas"); | |
| 5115 return false; | |
| 5116 } | |
| 5117 if (wouldTaintOrigin(canvas)) { | |
| 5118 es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, " WebGLRenderingContext", "tainted canvases may not be loded.")); | |
| 5119 return false; | |
| 5120 } | |
| 5121 return true; | |
| 5122 } | |
| 5123 | |
| 5124 bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, H TMLVideoElement* video, ExceptionState& es) | |
| 5125 { | |
| 5126 if (!video || !video->videoWidth() || !video->videoHeight()) { | |
| 5127 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no vi deo"); | |
| 5128 return false; | |
| 5129 } | |
| 5130 if (wouldTaintOrigin(video)) { | |
| 5131 es.throwSecurityError(ExceptionMessages::failedToExecute(functionName, " WebGLRenderingContext", "the video element contains cross-origin data, and may n ot be loaded.")); | |
| 5132 return false; | |
| 5133 } | |
| 5134 return true; | |
| 5135 } | |
| 5136 | |
| 5137 bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu m mode, GC3Dint first, GC3Dsizei count) | |
| 5138 { | |
| 5139 if (isContextLost() || !validateDrawMode(functionName, mode)) | |
| 5140 return false; | |
| 5141 | |
| 5142 if (!validateStencilSettings(functionName)) | |
| 5143 return false; | |
| 5144 | |
| 5145 if (first < 0 || count < 0) { | |
| 5146 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0"); | |
| 5147 return false; | |
| 5148 } | |
| 5149 | |
| 5150 if (!count) { | |
| 5151 markContextChanged(); | |
| 5152 return false; | |
| 5153 } | |
| 5154 | |
| 5155 if (!validateRenderingState()) { | |
| 5156 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "a ttribs not setup correctly"); | |
| 5157 return false; | |
| 5158 } | |
| 5159 | |
| 5160 const char* reason = "framebuffer incomplete"; | |
| 5161 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 5162 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, func tionName, reason); | |
| 5163 return false; | |
| 5164 } | |
| 5165 | |
| 5166 return true; | |
| 5167 } | |
| 5168 | |
| 5169 bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De num mode, GC3Dsizei count, GC3Denum type, long long offset) | |
| 5170 { | |
| 5171 if (isContextLost() || !validateDrawMode(functionName, mode)) | |
| 5172 return false; | |
| 5173 | |
| 5174 if (!validateStencilSettings(functionName)) | |
| 5175 return false; | |
| 5176 | |
| 5177 switch (type) { | |
| 5178 case GraphicsContext3D::UNSIGNED_BYTE: | |
| 5179 case GraphicsContext3D::UNSIGNED_SHORT: | |
| 5180 break; | |
| 5181 case GraphicsContext3D::UNSIGNED_INT: | |
| 5182 if (m_oesElementIndexUint) | |
| 5183 break; | |
| 5184 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d type"); | |
| 5185 return false; | |
| 5186 default: | |
| 5187 synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invali d type"); | |
| 5188 return false; | |
| 5189 } | |
| 5190 | |
| 5191 if (count < 0 || offset < 0) { | |
| 5192 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0"); | |
| 5193 return false; | |
| 5194 } | |
| 5195 | |
| 5196 if (!count) { | |
| 5197 markContextChanged(); | |
| 5198 return false; | |
| 5199 } | |
| 5200 | |
| 5201 if (!m_boundVertexArrayObject->getElementArrayBuffer()) { | |
| 5202 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "n o ELEMENT_ARRAY_BUFFER bound"); | |
| 5203 return false; | |
| 5204 } | |
| 5205 | |
| 5206 if (!validateRenderingState()) { | |
| 5207 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "a ttribs not setup correctly"); | |
| 5208 return false; | |
| 5209 } | |
| 5210 | |
| 5211 const char* reason = "framebuffer incomplete"; | |
| 5212 if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3 D(), &reason)) { | |
| 5213 synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, func tionName, reason); | |
| 5214 return false; | |
| 5215 } | |
| 5216 | |
| 5217 return true; | |
| 5218 } | |
| 5219 | |
| 5220 // Helper function to validate draw*Instanced calls | |
| 5221 bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3D sizei primcount) | |
| 5222 { | |
| 5223 if (primcount < 0) { | |
| 5224 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primc ount < 0"); | |
| 5225 return false; | |
| 5226 } | |
| 5227 | |
| 5228 // Ensure at least one enabled vertex attrib has a divisor of 0. | |
| 5229 for (unsigned i = 0; i < m_onePlusMaxEnabledAttribIndex; ++i) { | |
| 5230 const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVerte xArrayObject->getVertexAttribState(i); | |
| 5231 if (state.enabled && !state.divisor) | |
| 5232 return true; | |
| 5233 } | |
| 5234 | |
| 5235 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "at le ast one enabled attribute must have a divisor of 0"); | |
| 5236 return false; | |
| 5237 } | |
| 5238 | |
| 5239 void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfl oat v3) | |
| 5240 { | |
| 5241 if (isContextLost()) | |
| 5242 return; | |
| 5243 if (index >= m_maxVertexAttribs) { | |
| 5244 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); | |
| 5245 return; | |
| 5246 } | |
| 5247 // In GL, we skip setting vertexAttrib0 values. | |
| 5248 switch (expectedSize) { | |
| 5249 case 1: | |
| 5250 m_context->vertexAttrib1f(index, v0); | |
| 5251 break; | |
| 5252 case 2: | |
| 5253 m_context->vertexAttrib2f(index, v0, v1); | |
| 5254 break; | |
| 5255 case 3: | |
| 5256 m_context->vertexAttrib3f(index, v0, v1, v2); | |
| 5257 break; | |
| 5258 case 4: | |
| 5259 m_context->vertexAttrib4f(index, v0, v1, v2, v3); | |
| 5260 break; | |
| 5261 } | |
| 5262 VertexAttribValue& attribValue = m_vertexAttribValue[index]; | |
| 5263 attribValue.value[0] = v0; | |
| 5264 attribValue.value[1] = v1; | |
| 5265 attribValue.value[2] = v2; | |
| 5266 attribValue.value[3] = v3; | |
| 5267 } | |
| 5268 | |
| 5269 void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin t index, Float32Array* v, GC3Dsizei expectedSize) | |
| 5270 { | |
| 5271 if (isContextLost()) | |
| 5272 return; | |
| 5273 if (!v) { | |
| 5274 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5275 return; | |
| 5276 } | |
| 5277 vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize ); | |
| 5278 } | |
| 5279 | |
| 5280 void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin t index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize) | |
| 5281 { | |
| 5282 if (isContextLost()) | |
| 5283 return; | |
| 5284 if (!v) { | |
| 5285 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no ar ray"); | |
| 5286 return; | |
| 5287 } | |
| 5288 if (size < expectedSize) { | |
| 5289 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "inval id size"); | |
| 5290 return; | |
| 5291 } | |
| 5292 if (index >= m_maxVertexAttribs) { | |
| 5293 synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); | |
| 5294 return; | |
| 5295 } | |
| 5296 // In GL, we skip setting vertexAttrib0 values. | |
| 5297 switch (expectedSize) { | |
| 5298 case 1: | |
| 5299 m_context->vertexAttrib1fv(index, v); | |
| 5300 break; | |
| 5301 case 2: | |
| 5302 m_context->vertexAttrib2fv(index, v); | |
| 5303 break; | |
| 5304 case 3: | |
| 5305 m_context->vertexAttrib3fv(index, v); | |
| 5306 break; | |
| 5307 case 4: | |
| 5308 m_context->vertexAttrib4fv(index, v); | |
| 5309 break; | |
| 5310 } | |
| 5311 VertexAttribValue& attribValue = m_vertexAttribValue[index]; | |
| 5312 attribValue.initValue(); | |
| 5313 for (int ii = 0; ii < expectedSize; ++ii) | |
| 5314 attribValue.value[ii] = v[ii]; | |
| 5315 } | |
| 5316 | |
| 5317 void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext >*) | |
| 5318 { | |
| 5319 RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().web glcontextlostEvent, false, true, ""); | |
| 5320 canvas()->dispatchEvent(event); | |
| 5321 m_restoreAllowed = event->defaultPrevented(); | |
| 5322 deactivateContext(this, m_contextLostMode != RealLostContext && m_restoreAll owed); | |
| 5323 if ((m_contextLostMode == RealLostContext || m_contextLostMode == AutoRecove rSyntheticLostContext) && m_restoreAllowed) | |
| 5324 m_restoreTimer.startOneShot(0); | |
| 5325 } | |
| 5326 | |
| 5327 void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*) | |
| 5328 { | |
| 5329 ASSERT(isContextLost()); | |
| 5330 | |
| 5331 // The rendering context is not restored unless the default behavior of the | |
| 5332 // webglcontextlost event was prevented earlier. | |
| 5333 // | |
| 5334 // Because of the way m_restoreTimer is set up for real vs. synthetic lost | |
| 5335 // context events, we don't have to worry about this test short-circuiting | |
| 5336 // the retry loop for real context lost events. | |
| 5337 if (!m_restoreAllowed) | |
| 5338 return; | |
| 5339 | |
| 5340 Frame* frame = canvas()->document().frame(); | |
| 5341 if (!frame) | |
| 5342 return; | |
| 5343 | |
| 5344 Settings* settings = frame->settings(); | |
| 5345 | |
| 5346 if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnable d())) | |
| 5347 return; | |
| 5348 | |
| 5349 // Reset the context attributes back to the requested attributes and re-appl y restrictions | |
| 5350 m_attributes = adjustAttributes(m_requestedAttributes, settings); | |
| 5351 | |
| 5352 RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes)); | |
| 5353 | |
| 5354 if (!context) { | |
| 5355 if (m_contextLostMode == RealLostContext) | |
| 5356 m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); | |
| 5357 else | |
| 5358 // This likely shouldn't happen but is the best way to report it to the WebGL app. | |
| 5359 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error r estoring context"); | |
| 5360 return; | |
| 5361 } | |
| 5362 | |
| 5363 RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptR ef(new WebGLRenderingContextEvictionManager()); | |
| 5364 | |
| 5365 // Construct a new drawing buffer with the new GraphicsContext3D. | |
| 5366 m_drawingBuffer->releaseResources(); | |
| 5367 DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawing Buffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard; | |
| 5368 m_drawingBuffer = DrawingBuffer::create(context.get(), clampedCanvasSize(), preserve, contextEvictionManager.release()); | |
| 5369 | |
| 5370 if (m_drawingBuffer->isZeroSized()) | |
| 5371 return; | |
| 5372 | |
| 5373 m_drawingBuffer->bind(); | |
| 5374 | |
| 5375 lost_context_errors_.clear(); | |
| 5376 | |
| 5377 m_context = context; | |
| 5378 m_contextLost = false; | |
| 5379 | |
| 5380 setupFlags(); | |
| 5381 initializeNewContext(); | |
| 5382 canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextr estoredEvent, false, true, "")); | |
| 5383 } | |
| 5384 | |
| 5385 String WebGLRenderingContext::ensureNotNull(const String& text) const | |
| 5386 { | |
| 5387 if (text.isNull()) | |
| 5388 return WTF::emptyString(); | |
| 5389 return text; | |
| 5390 } | |
| 5391 | |
| 5392 WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity) | |
| 5393 : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity])) | |
| 5394 , m_capacity(capacity) | |
| 5395 { | |
| 5396 } | |
| 5397 | |
| 5398 ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSi ze& size) | |
| 5399 { | |
| 5400 int i; | |
| 5401 for (i = 0; i < m_capacity; ++i) { | |
| 5402 ImageBuffer* buf = m_buffers[i].get(); | |
| 5403 if (!buf) | |
| 5404 break; | |
| 5405 if (buf->logicalSize() != size) | |
| 5406 continue; | |
| 5407 bubbleToFront(i); | |
| 5408 return buf; | |
| 5409 } | |
| 5410 | |
| 5411 OwnPtr<ImageBuffer> temp = ImageBuffer::create(size, 1); | |
| 5412 if (!temp) | |
| 5413 return 0; | |
| 5414 i = std::min(m_capacity - 1, i); | |
| 5415 m_buffers[i] = temp.release(); | |
| 5416 | |
| 5417 ImageBuffer* buf = m_buffers[i].get(); | |
| 5418 bubbleToFront(i); | |
| 5419 return buf; | |
| 5420 } | |
| 5421 | |
| 5422 void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) | |
| 5423 { | |
| 5424 for (int i = idx; i > 0; --i) | |
| 5425 m_buffers[i].swap(m_buffers[i-1]); | |
| 5426 } | |
| 5427 | |
| 5428 namespace { | |
| 5429 | |
| 5430 String GetErrorString(GC3Denum error) | |
| 5431 { | |
| 5432 switch (error) { | |
| 5433 case GraphicsContext3D::INVALID_ENUM: | |
| 5434 return "INVALID_ENUM"; | |
| 5435 case GraphicsContext3D::INVALID_VALUE: | |
| 5436 return "INVALID_VALUE"; | |
| 5437 case GraphicsContext3D::INVALID_OPERATION: | |
| 5438 return "INVALID_OPERATION"; | |
| 5439 case GraphicsContext3D::OUT_OF_MEMORY: | |
| 5440 return "OUT_OF_MEMORY"; | |
| 5441 case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION: | |
| 5442 return "INVALID_FRAMEBUFFER_OPERATION"; | |
| 5443 case GraphicsContext3D::CONTEXT_LOST_WEBGL: | |
| 5444 return "CONTEXT_LOST_WEBGL"; | |
| 5445 default: | |
| 5446 return String::format("WebGL ERROR(0x%04X)", error); | |
| 5447 } | |
| 5448 } | |
| 5449 | |
| 5450 } // namespace anonymous | |
| 5451 | |
| 5452 void WebGLRenderingContext::synthesizeGLError(GC3Denum error, const char* functi onName, const char* description, ConsoleDisplayPreference display) | |
| 5453 { | |
| 5454 String errorType = GetErrorString(error); | |
| 5455 if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { | |
| 5456 String message = String("WebGL: ") + errorType + ": " + String(function Name) + ": " + String(description); | |
| 5457 printGLErrorToConsole(message); | |
| 5458 } | |
| 5459 if (!isContextLost()) | |
| 5460 m_context->synthesizeGLError(error); | |
| 5461 else { | |
| 5462 if (lost_context_errors_.find(error) == WTF::notFound) | |
| 5463 lost_context_errors_.append(error); | |
| 5464 } | |
| 5465 InspectorInstrumentation::didFireWebGLError(canvas(), errorType); | |
| 5466 } | |
| 5467 | |
| 5468 void WebGLRenderingContext::emitGLWarning(const char* functionName, const char* description) | |
| 5469 { | |
| 5470 if (m_synthesizedErrorsToConsole) { | |
| 5471 String message = String("WebGL: ") + String(functionName) + ": " + Strin g(description); | |
| 5472 printGLErrorToConsole(message); | |
| 5473 } | |
| 5474 InspectorInstrumentation::didFireWebGLWarning(canvas()); | |
| 5475 } | |
| 5476 | |
| 5477 void WebGLRenderingContext::applyStencilTest() | |
| 5478 { | |
| 5479 bool haveStencilBuffer = false; | |
| 5480 | |
| 5481 if (m_framebufferBinding) | |
| 5482 haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); | |
| 5483 else { | |
| 5484 RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); | |
| 5485 haveStencilBuffer = attributes->stencil(); | |
| 5486 } | |
| 5487 enableOrDisable(GraphicsContext3D::STENCIL_TEST, | |
| 5488 m_stencilEnabled && haveStencilBuffer); | |
| 5489 } | |
| 5490 | |
| 5491 void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable) | |
| 5492 { | |
| 5493 if (isContextLost()) | |
| 5494 return; | |
| 5495 if (enable) | |
| 5496 m_context->enable(capability); | |
| 5497 else | |
| 5498 m_context->disable(capability); | |
| 5499 } | |
| 5500 | |
| 5501 IntSize WebGLRenderingContext::clampedCanvasSize() | |
| 5502 { | |
| 5503 return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), | |
| 5504 clamp(canvas()->height(), 1, m_maxViewportDims[1])); | |
| 5505 } | |
| 5506 | |
| 5507 GC3Dint WebGLRenderingContext::getMaxDrawBuffers() | |
| 5508 { | |
| 5509 if (isContextLost() || !m_webglDrawBuffers) | |
| 5510 return 0; | |
| 5511 if (!m_maxDrawBuffers) | |
| 5512 m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuf fers); | |
| 5513 if (!m_maxColorAttachments) | |
| 5514 m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxCo lorAttachments); | |
| 5515 // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. | |
| 5516 return std::min(m_maxDrawBuffers, m_maxColorAttachments); | |
| 5517 } | |
| 5518 | |
| 5519 GC3Dint WebGLRenderingContext::getMaxColorAttachments() | |
| 5520 { | |
| 5521 if (isContextLost() || !m_webglDrawBuffers) | |
| 5522 return 0; | |
| 5523 if (!m_maxColorAttachments) | |
| 5524 m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxCo lorAttachments); | |
| 5525 return m_maxColorAttachments; | |
| 5526 } | |
| 5527 | |
| 5528 void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf) | |
| 5529 { | |
| 5530 m_backDrawBuffer = buf; | |
| 5531 } | |
| 5532 | |
| 5533 void WebGLRenderingContext::restoreCurrentFramebuffer() | |
| 5534 { | |
| 5535 bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get()); | |
| 5536 } | |
| 5537 | |
| 5538 void WebGLRenderingContext::restoreCurrentTexture2D() | |
| 5539 { | |
| 5540 bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUni t].m_texture2DBinding.get()); | |
| 5541 } | |
| 5542 | |
| 5543 void WebGLRenderingContext::multisamplingChanged(bool enabled) | |
| 5544 { | |
| 5545 if (m_multisamplingAllowed != enabled) { | |
| 5546 m_multisamplingAllowed = enabled; | |
| 5547 forceLostContext(WebGLRenderingContext::AutoRecoverSyntheticLostContext) ; | |
| 5548 } | |
| 5549 } | |
| 5550 | |
| 5551 void WebGLRenderingContext::findNewMaxEnabledAttribIndex() | |
| 5552 { | |
| 5553 // Trace backwards from the current max to find the new max enabled attrib i ndex | |
| 5554 int startIndex = m_onePlusMaxEnabledAttribIndex - 1; | |
| 5555 for (int i = startIndex; i >= 0; --i) { | |
| 5556 if (m_boundVertexArrayObject->getVertexAttribState(i).enabled) { | |
| 5557 m_onePlusMaxEnabledAttribIndex = i + 1; | |
| 5558 return; | |
| 5559 } | |
| 5560 } | |
| 5561 m_onePlusMaxEnabledAttribIndex = 0; | |
| 5562 } | |
| 5563 | |
| 5564 void WebGLRenderingContext::findNewMaxNonDefaultTextureUnit() | |
| 5565 { | |
| 5566 // Trace backwards from the current max to find the new max non-default text ure unit | |
| 5567 int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1; | |
| 5568 for (int i = startIndex; i >= 0; --i) { | |
| 5569 if (m_textureUnits[i].m_texture2DBinding | |
| 5570 || m_textureUnits[i].m_textureCubeMapBinding) { | |
| 5571 m_onePlusMaxNonDefaultTextureUnit = i + 1; | |
| 5572 return; | |
| 5573 } | |
| 5574 } | |
| 5575 m_onePlusMaxNonDefaultTextureUnit = 0; | |
| 5576 } | |
| 5577 | |
| 5578 } // namespace WebCore | 143 } // namespace WebCore |
| OLD | NEW |