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Side by Side Diff: Source/core/html/canvas/WebGLObject.h

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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27 #define WebGLObject_h 27 #define WebGLObject_h
28 28
29 #include "core/platform/graphics/GraphicsContext3D.h" 29 #include "core/platform/graphics/GraphicsContext3D.h"
30 30
31 #include "wtf/RefCounted.h" 31 #include "wtf/RefCounted.h"
32 32
33 namespace WebCore { 33 namespace WebCore {
34 34
35 class GraphicsContext3D; 35 class GraphicsContext3D;
36 class WebGLContextGroup; 36 class WebGLContextGroup;
37 class WebGLRenderingContext; 37 class WebGLRenderingContextBase;
38 38
39 class WebGLObject : public RefCounted<WebGLObject> { 39 class WebGLObject : public RefCounted<WebGLObject> {
40 public: 40 public:
41 virtual ~WebGLObject(); 41 virtual ~WebGLObject();
42 42
43 Platform3DObject object() const { return m_object; } 43 Platform3DObject object() const { return m_object; }
44 44
45 // deleteObject may not always delete the OpenGL resource. For programs and 45 // deleteObject may not always delete the OpenGL resource. For programs and
46 // shaders, deletion is delayed until they are no longer attached. 46 // shaders, deletion is delayed until they are no longer attached.
47 // FIXME: revisit this when resource sharing between contexts are implemente d. 47 // FIXME: revisit this when resource sharing between contexts are implemente d.
48 void deleteObject(GraphicsContext3D*); 48 void deleteObject(GraphicsContext3D*);
49 49
50 void onAttached() { ++m_attachmentCount; } 50 void onAttached() { ++m_attachmentCount; }
51 void onDetached(GraphicsContext3D*); 51 void onDetached(GraphicsContext3D*);
52 52
53 // This indicates whether the client side issue a delete call already, not 53 // This indicates whether the client side issue a delete call already, not
54 // whether the OpenGL resource is deleted. 54 // whether the OpenGL resource is deleted.
55 // object()==0 indicates the OpenGL resource is deleted. 55 // object()==0 indicates the OpenGL resource is deleted.
56 bool isDeleted() { return m_deleted; } 56 bool isDeleted() { return m_deleted; }
57 57
58 // True if this object belongs to the group or context. 58 // True if this object belongs to the group or context.
59 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContext* ) const = 0; 59 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextB ase*) const = 0;
60 60
61 protected: 61 protected:
62 WebGLObject(WebGLRenderingContext*); 62 WebGLObject(WebGLRenderingContextBase*);
63 63
64 // setObject should be only called once right after creating a WebGLObject. 64 // setObject should be only called once right after creating a WebGLObject.
65 void setObject(Platform3DObject); 65 void setObject(Platform3DObject);
66 66
67 // deleteObjectImpl should be only called once to delete the OpenGL resource . 67 // deleteObjectImpl should be only called once to delete the OpenGL resource .
68 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; 68 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0;
69 69
70 virtual bool hasGroupOrContext() const = 0; 70 virtual bool hasGroupOrContext() const = 0;
71 71
72 virtual void detach(); 72 virtual void detach();
73 73
74 virtual GraphicsContext3D* getAGraphicsContext3D() const = 0; 74 virtual GraphicsContext3D* getAGraphicsContext3D() const = 0;
75 75
76 private: 76 private:
77 Platform3DObject m_object; 77 Platform3DObject m_object;
78 unsigned m_attachmentCount; 78 unsigned m_attachmentCount;
79 bool m_deleted; 79 bool m_deleted;
80 }; 80 };
81 81
82 } // namespace WebCore 82 } // namespace WebCore
83 83
84 #endif // WebGLObject_h 84 #endif // WebGLObject_h
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