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Side by Side Diff: Source/core/html/canvas/WebGLDebugShaders.cpp

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the 11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution. 12 * documentation and/or other materials provided with the distribution.
13 * 13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/html/canvas/WebGLDebugShaders.h" 27 #include "core/html/canvas/WebGLDebugShaders.h"
28 28
29 #include "bindings/v8/ExceptionState.h" 29 #include "bindings/v8/ExceptionState.h"
30 #include "core/html/canvas/WebGLRenderingContext.h" 30 #include "core/html/canvas/WebGLRenderingContextBase.h"
31 #include "core/html/canvas/WebGLShader.h" 31 #include "core/html/canvas/WebGLShader.h"
32 #include "core/platform/graphics/Extensions3D.h" 32 #include "core/platform/graphics/Extensions3D.h"
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) 36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context)
37 : WebGLExtension(context) 37 : WebGLExtension(context)
38 { 38 {
39 ScriptWrappable::init(this); 39 ScriptWrappable::init(this);
40 } 40 }
41 41
42 WebGLDebugShaders::~WebGLDebugShaders() 42 WebGLDebugShaders::~WebGLDebugShaders()
43 { 43 {
44 } 44 }
45 45
46 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const 46 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const
47 { 47 {
48 return WebGLDebugShadersName; 48 return WebGLDebugShadersName;
49 } 49 }
50 50
51 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c ontext) 51 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBas e* context)
52 { 52 {
53 return adoptRef(new WebGLDebugShaders(context)); 53 return adoptRef(new WebGLDebugShaders(context));
54 } 54 }
55 55
56 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) 56 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
57 { 57 {
58 if (isLost()) 58 if (isLost())
59 return String(); 59 return String();
60 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) 60 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
61 return ""; 61 return "";
62 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS ourceANGLE(shader->object()); 62 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS ourceANGLE(shader->object());
63 } 63 }
64 64
65 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) 65 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context)
66 { 66 {
67 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); 67 Extensions3D* extensions = context->graphicsContext3D()->getExtensions();
68 return extensions->supports("GL_ANGLE_translated_shader_source"); 68 return extensions->supports("GL_ANGLE_translated_shader_source");
69 } 69 }
70 70
71 const char* WebGLDebugShaders::getExtensionName() 71 const char* WebGLDebugShaders::getExtensionName()
72 { 72 {
73 return "WEBGL_debug_shaders"; 73 return "WEBGL_debug_shaders";
74 } 74 }
75 75
76 } // namespace WebCore 76 } // namespace WebCore
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