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Side by Side Diff: Source/core/html/canvas/ANGLEInstancedArrays.h

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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30 #ifndef ANGLEInstancedArrays_h 30 #ifndef ANGLEInstancedArrays_h
31 #define ANGLEInstancedArrays_h 31 #define ANGLEInstancedArrays_h
32 32
33 #include "bindings/v8/ScriptWrappable.h" 33 #include "bindings/v8/ScriptWrappable.h"
34 #include "core/html/canvas/WebGLExtension.h" 34 #include "core/html/canvas/WebGLExtension.h"
35 #include "core/platform/graphics/GraphicsTypes3D.h" 35 #include "core/platform/graphics/GraphicsTypes3D.h"
36 #include "wtf/PassRefPtr.h" 36 #include "wtf/PassRefPtr.h"
37 37
38 namespace WebCore { 38 namespace WebCore {
39 39
40 class WebGLRenderingContext; 40 class WebGLRenderingContextBase;
41 41
42 class ANGLEInstancedArrays : public WebGLExtension, public ScriptWrappable { 42 class ANGLEInstancedArrays : public WebGLExtension, public ScriptWrappable {
43 public: 43 public:
44 static PassRefPtr<ANGLEInstancedArrays> create(WebGLRenderingContext*); 44 static PassRefPtr<ANGLEInstancedArrays> create(WebGLRenderingContextBase*);
bajones 2013/09/20 19:24:25 Lots and lots of these kind of changes. This could
45 static bool supported(WebGLRenderingContext*); 45 static bool supported(WebGLRenderingContextBase*);
46 static const char* getExtensionName(); 46 static const char* getExtensionName();
47 47
48 virtual ~ANGLEInstancedArrays(); 48 virtual ~ANGLEInstancedArrays();
49 virtual ExtensionName getName() const; 49 virtual ExtensionName getName() const;
50 50
51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum typ e, GC3Dintptr offset, GC3Dsizei primcount); 52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum typ e, GC3Dintptr offset, GC3Dsizei primcount);
53 void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor); 53 void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor);
54 54
55 private: 55 private:
56 ANGLEInstancedArrays(WebGLRenderingContext*); 56 ANGLEInstancedArrays(WebGLRenderingContextBase*);
57 }; 57 };
58 58
59 } // namespace WebCore 59 } // namespace WebCore
60 60
61 #endif // ANGLEInstancedArrays_h 61 #endif // ANGLEInstancedArrays_h
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