Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(195)

Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2409523002: [Command buffer] Fix the bug when blitting pixels outside read framebuffer (Closed)
Patch Set: Code refactoring Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index b0891db4337b4cd396917e38dba49436311fdee5..ab8d0f68ab94609c07a11711e668b38d272f6d98 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -7990,6 +7990,70 @@ void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
}
}
+ gfx::Size read_size = GetBoundReadFramebufferSize();
+ gfx::Rect rect(0, 0, read_size.width(), read_size.height());
+ GLuint src_x = srcX1 > srcX0 ? srcX0 : srcX1;
Zhenyao Mo 2016/10/13 00:35:56 From your code, it seems you include the lower bou
yunchao 2016/10/13 01:50:47 (Just a quick reply about this, I think the spec i
Zhenyao Mo 2016/10/13 22:51:23 Yes, your interpretation sounds reasonable. The sp
+ GLuint src_y = srcY1 > srcY0 ? srcY0 : srcY1;
+ GLuint src_width = srcX1 > srcX0 ? srcX1 - srcX0 : srcX0 - srcX1;
Zhenyao Mo 2016/10/13 00:35:56 These math needs to be safe (using base::CheckedNu
yunchao 2016/10/14 13:49:05 Done.
+ GLuint src_height = srcY1 > srcY0 ? srcY1 - srcY0 : srcY0 - srcY1;
+ gfx::Rect src_region(src_x, src_y, src_width, src_height);
+ if (!rect.Contains(src_region) && (src_width != 0) && (src_height != 0)) {
+ // If pixels lying outside the read framebuffer, adjust src region
+ // and dst region to appropriate in-bounds regions respectively.
+ rect.Intersect(gfx::Rect(src_x, src_y, src_width, src_height));
+ GLuint src_real_width = rect.width();
+ GLuint src_real_height = rect.height();
+ GLuint xoffset = rect.x() - src_x;
Zhenyao Mo 2016/10/13 00:35:56 This could also cause overflow since src_x can be
yunchao 2016/10/14 13:49:05 Done.
+ GLuint yoffset = rect.y() - src_y;
+ // if X/Y is reversed, use the top/right out-of-bounds region for mapping to
+ // dst region, instead of left/bottom out-of-bounds region for mapping.
+ if (((srcX1 > srcX0) && (dstX1 < dstX0)) ||
+ ((srcX1 < srcX0) && (dstX1 > dstX0))) {
+ xoffset = src_x + src_width - rect.x() - rect.width();
+ }
+ if (((srcY1 > srcY0) && (dstY1 < dstY0)) ||
+ ((srcY1 < srcY0) && (dstY1 > dstY0))) {
+ yoffset = src_y + src_height - rect.y() - rect.height();
+ }
+
+ GLuint dst_x = dstX1 > dstX0 ? dstX0 : dstX1;
+ GLuint dst_y = dstY1 > dstY0 ? dstY0 : dstY1;
+ GLuint dst_width = dstX1 > dstX0 ? dstX1 - dstX0 : dstX0 - dstX1;
+ GLuint dst_height = dstY1 > dstY0 ? dstY1 - dstY0 : dstY0 - dstY1;
+ GLfloat dst_mapping_width =
+ static_cast<GLfloat>(src_real_width) * dst_width / src_width;
+ GLfloat dst_mapping_height =
+ static_cast<GLfloat>(src_real_height) * dst_height / src_height;
+ GLfloat dst_mapping_xoffset =
+ static_cast<GLfloat>(xoffset) * dst_width / src_width;
+ GLfloat dst_mapping_yoffset =
+ static_cast<GLfloat>(yoffset) * dst_height / src_height;
+
+ GLuint dst_mapping_x0 = (filter == GL_LINEAR) ?
yunchao 2016/10/12 15:26:14 Please see the discuss at https://github.com/Khron
Zhenyao Mo 2016/10/13 00:35:56 I think no matter what the filter is, we should on
yunchao 2016/10/13 01:50:47 According to the GLES3 spec, for NEAREST filter, "
Corentin Wallez 2016/10/13 14:35:53 I understand the spec differently, see my comment
Zhenyao Mo 2016/10/13 22:51:23 cwallez: I fail to understand you here. I think wh
Zhenyao Mo 2016/10/13 22:51:23 yunchao: I think the spec you quoted is for both L
Zhenyao Mo 2016/10/13 23:16:15 Thinking more about this: for the scaled valid low
yunchao 2016/10/14 02:52:50 I agree with you, Zhenyao. I am just waiting for t
yunchao 2016/10/14 02:52:50 Yes, the most part of this patch should be OK, I h
yunchao 2016/10/14 02:52:50 That's true.
+ std::floor(dst_x + dst_mapping_xoffset) :
+ std::round(dst_x + dst_mapping_xoffset);
+ GLuint dst_mapping_y0 = (filter == GL_LINEAR) ?
+ std::floor(dst_y + dst_mapping_yoffset) :
+ std::round(dst_y + dst_mapping_yoffset);
+
+ GLuint dst_mapping_x1 = (filter == GL_LINEAR) ?
+ std::ceil(dst_x + dst_mapping_xoffset + dst_mapping_width) :
+ std::round(dst_x + dst_mapping_xoffset + dst_mapping_width);
+ GLuint dst_mapping_y1 = (filter == GL_LINEAR) ?
+ std::ceil(dst_y + dst_mapping_yoffset + dst_mapping_height) :
+ std::round(dst_y + dst_mapping_yoffset + dst_mapping_height);
+
+ srcX0 = srcX0 < srcX1 ? rect.x() : rect.x() + rect.width();
+ srcY0 = srcY0 < srcY1 ? rect.y() : rect.y() + rect.height();
+ srcX1 = srcX0 < srcX1 ? rect.x() + rect.width() : rect.x();
+ srcY1 = srcY0 < srcY1 ? rect.y() + rect.height() : rect.y();
+
+ dstX0 = dstX0 < dstX1 ? dst_mapping_x0 : dst_mapping_x1;
+ dstY0 = dstY0 < dstY1 ? dst_mapping_y0 : dst_mapping_y1;
+ dstX1 = dstX0 < dstX1 ? dst_mapping_x1 : dst_mapping_x0;
+ dstY1 = dstY0 < dstY1 ? dst_mapping_y1 : dst_mapping_y0;
+ }
+
bool enable_srgb =
(read_buffer_has_srgb || draw_buffers_has_srgb) &&
((mask & GL_COLOR_BUFFER_BIT) != 0);

Powered by Google App Engine
This is Rietveld 408576698