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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2409523002: [Command buffer] Fix the bug when blitting pixels outside read framebuffer (Closed)
Patch Set: code rebase Created 4 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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7983 if ((GetBoundFramebufferDepthFormat(GL_READ_FRAMEBUFFER) != 7983 if ((GetBoundFramebufferDepthFormat(GL_READ_FRAMEBUFFER) !=
7984 GetBoundFramebufferDepthFormat(GL_DRAW_FRAMEBUFFER)) || 7984 GetBoundFramebufferDepthFormat(GL_DRAW_FRAMEBUFFER)) ||
7985 (GetBoundFramebufferStencilFormat(GL_READ_FRAMEBUFFER) != 7985 (GetBoundFramebufferStencilFormat(GL_READ_FRAMEBUFFER) !=
7986 GetBoundFramebufferStencilFormat(GL_DRAW_FRAMEBUFFER))) { 7986 GetBoundFramebufferStencilFormat(GL_DRAW_FRAMEBUFFER))) {
7987 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, 7987 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
7988 "src and dst formats differ for depth/stencil"); 7988 "src and dst formats differ for depth/stencil");
7989 return; 7989 return;
7990 } 7990 }
7991 } 7991 }
7992 7992
7993 if (workarounds().adjust_src_dst_region_for_blitframebuffer) {
7994 gfx::Size read_size = GetBoundReadFramebufferSize();
7995 gfx::Rect rect(0, 0, read_size.width(), read_size.height());
Corentin Wallez 2016/10/14 14:42:42 rect isn't a very descriptive name, use "source_bo
yunchao 2016/10/15 14:34:58 That's true. I have updated the name accordingly.
7996 GLuint src_x = srcX1 > srcX0 ? srcX0 : srcX1;
7997 GLuint src_y = srcY1 > srcY0 ? srcY0 : srcY1;
7998 base::CheckedNumeric<GLuint> src_width_temp =
7999 srcX1 > srcX0 ? srcX1 - srcX0 : srcX0 - srcX1;
Zhenyao Mo 2016/10/14 17:54:15 I am not sure if this will catch the overlow or no
yunchao 2016/10/15 14:34:57 Yes, you are correct, Zhenyao. The overflow happen
8000 base::CheckedNumeric<GLuint> src_height_temp =
8001 srcY1 > srcY0 ? srcY1 - srcY0 : srcY0 - srcY1;
8002 GLuint src_width = src_width_temp.ValueOrDie();
Corentin Wallez 2016/10/14 14:42:42 ValueOrDie just returns the value and does a runti
Zhenyao Mo 2016/10/14 17:54:15 We don't really have an error case defined if widt
Zhenyao Mo 2016/10/14 21:10:32 Per working group discussion, we are going to gene
yunchao 2016/10/15 14:34:57 Done.
yunchao 2016/10/15 14:34:58 Done.
8003 GLuint src_height = src_height_temp.ValueOrDie();
8004 gfx::Rect src_region(src_x, src_y, src_width, src_height);
8005 if (!rect.Contains(src_region) && (src_width != 0) && (src_height != 0)) {
8006 // If pixels lying outside the read framebuffer, adjust src region
8007 // and dst region to appropriate in-bounds regions respectively.
8008 rect.Intersect(gfx::Rect(src_x, src_y, src_width, src_height));
Corentin Wallez 2016/10/14 14:42:42 rect.Intersect(src_region)
yunchao 2016/10/15 14:34:57 Yeah... Will update the code here.
8009 GLuint src_real_width = rect.width();
8010 GLuint src_real_height = rect.height();
8011 base::CheckedNumeric<GLuint> xoffset_temp = rect.x() - src_x;
8012 base::CheckedNumeric<GLuint> yoffset_temp = rect.y() - src_y;
8013 // if X/Y is reversed, use the top/right out-of-bounds region for mapping
8014 // to dst region, instead of left/bottom out-of-bounds region for mapping.
8015 if (((srcX1 > srcX0) && (dstX1 < dstX0)) ||
8016 ((srcX1 < srcX0) && (dstX1 > dstX0))) {
8017 xoffset_temp = src_x + src_width - rect.x() - rect.width();
8018 }
8019 if (((srcY1 > srcY0) && (dstY1 < dstY0)) ||
8020 ((srcY1 < srcY0) && (dstY1 > dstY0))) {
8021 yoffset_temp = src_y + src_height - rect.y() - rect.height();
8022 }
8023 GLuint xoffset = xoffset_temp.ValueOrDie();
Corentin Wallez 2016/10/14 14:42:42 Same as above for the CheckedNumerics
yunchao 2016/10/15 14:34:58 Done
8024 GLuint yoffset = yoffset_temp.ValueOrDie();
8025
8026 GLuint dst_x = dstX1 > dstX0 ? dstX0 : dstX1;
8027 GLuint dst_y = dstY1 > dstY0 ? dstY0 : dstY1;
8028 GLuint dst_width = dstX1 > dstX0 ? dstX1 - dstX0 : dstX0 - dstX1;
8029 GLuint dst_height = dstY1 > dstY0 ? dstY1 - dstY0 : dstY0 - dstY1;
8030 GLfloat dst_mapping_width =
8031 static_cast<GLfloat>(src_real_width) * dst_width / src_width;
8032 GLfloat dst_mapping_height =
8033 static_cast<GLfloat>(src_real_height) * dst_height / src_height;
8034 GLfloat dst_mapping_xoffset =
8035 static_cast<GLfloat>(xoffset) * dst_width / src_width;
8036 GLfloat dst_mapping_yoffset =
8037 static_cast<GLfloat>(yoffset) * dst_height / src_height;
8038
8039 GLuint dst_mapping_x0 =
yunchao 2016/10/14 13:49:05 Use std::round for both NEAREST and LINEAR filter.
8040 std::round(dst_x + dst_mapping_xoffset);
8041 GLuint dst_mapping_y0 =
8042 std::round(dst_y + dst_mapping_yoffset);
8043
8044 GLuint dst_mapping_x1 =
8045 std::round(dst_x + dst_mapping_xoffset + dst_mapping_width);
8046 GLuint dst_mapping_y1 =
8047 std::round(dst_y + dst_mapping_yoffset + dst_mapping_height);
8048
8049 // adjust the src region and dst region to fit the read framebuffer
8050 srcX0 = srcX0 < srcX1 ? rect.x() : rect.x() + rect.width();
8051 srcY0 = srcY0 < srcY1 ? rect.y() : rect.y() + rect.height();
8052 srcX1 = srcX0 < srcX1 ? rect.x() + rect.width() : rect.x();
8053 srcY1 = srcY0 < srcY1 ? rect.y() + rect.height() : rect.y();
8054
8055 dstX0 = dstX0 < dstX1 ? dst_mapping_x0 : dst_mapping_x1;
8056 dstY0 = dstY0 < dstY1 ? dst_mapping_y0 : dst_mapping_y1;
8057 dstX1 = dstX0 < dstX1 ? dst_mapping_x1 : dst_mapping_x0;
8058 dstY1 = dstY0 < dstY1 ? dst_mapping_y1 : dst_mapping_y0;
8059 }
8060 }
8061
7993 bool enable_srgb = 8062 bool enable_srgb =
7994 (read_buffer_has_srgb || draw_buffers_has_srgb) && 8063 (read_buffer_has_srgb || draw_buffers_has_srgb) &&
7995 ((mask & GL_COLOR_BUFFER_BIT) != 0); 8064 ((mask & GL_COLOR_BUFFER_BIT) != 0);
7996 bool encode_srgb_only = 8065 bool encode_srgb_only =
7997 (draw_buffers_has_srgb && !read_buffer_has_srgb) && 8066 (draw_buffers_has_srgb && !read_buffer_has_srgb) &&
7998 ((mask & GL_COLOR_BUFFER_BIT) != 0); 8067 ((mask & GL_COLOR_BUFFER_BIT) != 0);
7999 if (!enable_srgb || 8068 if (!enable_srgb ||
8000 read_buffer_samples > 0 || 8069 read_buffer_samples > 0 ||
8001 !feature_info_->feature_flags().desktop_srgb_support || 8070 !feature_info_->feature_flags().desktop_srgb_support ||
8002 gl_version_info().IsAtLeastGL(4, 4) || 8071 gl_version_info().IsAtLeastGL(4, 4) ||
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18519 } 18588 }
18520 18589
18521 // Include the auto-generated part of this file. We split this because it means 18590 // Include the auto-generated part of this file. We split this because it means
18522 // we can easily edit the non-auto generated parts right here in this file 18591 // we can easily edit the non-auto generated parts right here in this file
18523 // instead of having to edit some template or the code generator. 18592 // instead of having to edit some template or the code generator.
18524 #include "base/macros.h" 18593 #include "base/macros.h"
18525 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 18594 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
18526 18595
18527 } // namespace gles2 18596 } // namespace gles2
18528 } // namespace gpu 18597 } // namespace gpu
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