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Unified Diff: ui/views/selection_controller.h

Issue 2408623002: Views: Extract text selection code from Textfield. (Closed)
Patch Set: Address nits. Created 4 years, 2 months ago
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Index: ui/views/selection_controller.h
diff --git a/ui/views/selection_controller.h b/ui/views/selection_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..65a33d21c7d7f09bee2dbd6b8487cf096c2b4957
--- /dev/null
+++ b/ui/views/selection_controller.h
@@ -0,0 +1,73 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_VIEWS_SELECTION_CONTROLLER_H_
+#define UI_VIEWS_SELECTION_CONTROLLER_H_
+
+#include "base/time/time.h"
+#include "base/timer/timer.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/range/range.h"
+#include "ui/gfx/selection_model.h"
+#include "ui/views/views_export.h"
+
+namespace gfx {
+class RenderText;
+}
+
+namespace ui {
+class MouseEvent;
+}
+
+namespace views {
+class SelectionControllerDelegate;
+
+// Helper class used to facilitate mouse event handling and text selection. To
+// use, clients must implement the SelectionControllerDelegate interface.
+class VIEWS_EXPORT SelectionController {
+ public:
+ // |delegate| must be non-null.
+ explicit SelectionController(SelectionControllerDelegate* delegate);
+
+ // Handle mouse events forwarded by |delegate_|. |handled| specifies whether
+ // the event has already been handled by the |delegate_|. If |handled| is
+ // true, the mouse event is just used to update the internal state without
+ // updating the state of the associated RenderText instance.
+ bool OnMousePressed(const ui::MouseEvent& event, bool handled);
sky 2016/10/21 15:03:40 I'm wondering if you can make this class an EventH
sky 2016/10/21 15:03:40 As commented over IM I think touch/gesture should
karandeepb 2016/10/25 05:30:42 Currently Textfield::OnMousePressed first forwards
karandeepb 2016/10/25 05:30:42 Done.
sky 2016/10/25 16:46:03 Fair enough. If you need certain ordering than I a
+ bool OnMouseDragged(const ui::MouseEvent& event);
+ void OnMouseReleased(const ui::MouseEvent& event);
sky 2016/10/21 15:03:40 What happens if capture is lost? Doesn't that need
karandeepb 2016/10/25 05:30:42 Thanks for the catch. Textfield wasn't handling On
+
+ // Returns the latest click location.
+ gfx::Point last_click_location() const { return last_click_location_; }
sky 2016/10/21 15:03:40 const gfx::Point&
karandeepb 2016/10/25 05:30:42 Done. Is it preferred that we should be returning
sky 2016/10/25 16:46:03 Generally in chromium code you'll see const& retur
+
+ private:
+ // Tracks the mouse clicks for single/double/triple clicks.
+ void TrackMouseClicks(const ui::MouseEvent& event);
+
+ // Returns the associated render text instance via the |delegate_|.
+ gfx::RenderText* GetRenderText();
+
+ // Helper function to update the selection on a mouse drag as per
+ // |last_drag_location_|. Can be called asynchronously, through a timer.
+ void SelectThroughLastDragLocation();
+
+ // A timer and point used to modify the selection when dragging.
+ base::RepeatingTimer drag_selection_timer_;
+ gfx::Point last_drag_location_;
+
+ // State variables used to track double and triple clicks.
+ base::TimeTicks last_click_time_;
+ gfx::Point last_click_location_;
+ size_t aggregated_clicks_;
sky 2016/10/21 15:03:40 Please add a comment as to what this means. It isn
karandeepb 2016/10/25 05:30:42 Done.
+ gfx::Range double_click_word_;
+
+ // Weak pointer.
+ SelectionControllerDelegate* delegate_;
+
+ DISALLOW_COPY_AND_ASSIGN(SelectionController);
+};
+
+} // namespace views
+
+#endif // UI_VIEWS_SELECTION_CONTROLLER_H_

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