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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_fence_arb.h" | 5 #include "ui/gl/gl_fence_arb.h" |
| 6 | 6 |
| 7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
| 8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" |
| 9 | 10 |
| 10 namespace gl { | 11 namespace gl { |
| 11 | 12 |
| 12 namespace { | 13 namespace { |
| 13 | 14 |
| 14 std::string GetGLErrors() { | 15 std::string GetGLErrors() { |
| 15 // Clears and logs all current gl errors. | 16 // Clears and logs all current gl errors. |
| 16 std::string accumulated_errors; | 17 std::string accumulated_errors; |
| 17 GLenum error; | 18 GLenum error; |
| 18 while ((error = glGetError()) != GL_NO_ERROR) { | 19 while ((error = glGetError()) != GL_NO_ERROR) { |
| (...skipping 14 matching lines...) Expand all Loading... |
| 33 // Handle the case where FenceSync failed. | 34 // Handle the case where FenceSync failed. |
| 34 if (!sync_) | 35 if (!sync_) |
| 35 return true; | 36 return true; |
| 36 | 37 |
| 37 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 38 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
| 38 // We could potentially use glGetSynciv here, but it doesn't work | 39 // We could potentially use glGetSynciv here, but it doesn't work |
| 39 // on OSX 10.7 (always says the fence is not signaled yet). | 40 // on OSX 10.7 (always says the fence is not signaled yet). |
| 40 // glClientWaitSync works better, so let's use that instead. | 41 // glClientWaitSync works better, so let's use that instead. |
| 41 GLenum result = glClientWaitSync(sync_, 0, 0); | 42 GLenum result = glClientWaitSync(sync_, 0, 0); |
| 42 if (result == GL_WAIT_FAILED) { | 43 if (result == GL_WAIT_FAILED) { |
| 43 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors(); | 44 HandleClientWaitFailure(); |
| 45 return false; |
| 44 } | 46 } |
| 45 return result != GL_TIMEOUT_EXPIRED; | 47 return result != GL_TIMEOUT_EXPIRED; |
| 46 } | 48 } |
| 47 | 49 |
| 48 void GLFenceARB::ClientWait() { | 50 void GLFenceARB::ClientWait() { |
| 49 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 51 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
| 50 GLenum result = | 52 GLenum result = |
| 51 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | 53 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); |
| 52 DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result); | 54 DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result); |
| 53 if (result == GL_WAIT_FAILED) { | 55 if (result == GL_WAIT_FAILED) { |
| 54 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors(); | 56 HandleClientWaitFailure(); |
| 55 } | 57 } |
| 56 } | 58 } |
| 57 | 59 |
| 58 void GLFenceARB::ServerWait() { | 60 void GLFenceARB::ServerWait() { |
| 59 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 61 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
| 60 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | 62 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); |
| 61 } | 63 } |
| 62 | 64 |
| 63 GLFenceARB::~GLFenceARB() { | 65 GLFenceARB::~GLFenceARB() { |
| 64 if (sync_) { | 66 if (sync_) { |
| 65 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 67 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
| 66 glDeleteSync(sync_); | 68 glDeleteSync(sync_); |
| 67 } | 69 } |
| 68 } | 70 } |
| 69 | 71 |
| 70 void GLFenceARB::Invalidate() { | 72 void GLFenceARB::Invalidate() { |
| 71 sync_ = 0; | 73 sync_ = 0; |
| 72 } | 74 } |
| 73 | 75 |
| 76 void GLFenceARB::HandleClientWaitFailure() { |
| 77 DCHECK(GLContext::GetCurrent()); |
| 78 if (GLContext::GetCurrent()->WasAllocatedUsingRobustnessExtension()) { |
| 79 // This function pointer is only set if one of the robustness |
| 80 // extensions was available. |
| 81 DCHECK(g_driver_gl.fn.glGetGraphicsResetStatusARBFn); |
| 82 DCHECK(g_driver_gl.fn.glGetGraphicsResetStatusARBFn() != GL_NO_ERROR); |
| 83 LOG(ERROR) << "Failed to wait for GLFence; context was lost. Error code: " |
| 84 << GetGLErrors(); |
| 85 } else { |
| 86 // There's no provision for reporting these failures higher up the |
| 87 // stack and thereby losing the context (or exiting the GPU |
| 88 // process) more cooperatively. Some of this code is called from |
| 89 // deep call stacks. Report the wait failure and crash with a log |
| 90 // message. |
| 91 LOG(FATAL) << "Failed to wait for GLFence. Error code: " << GetGLErrors(); |
| 92 } |
| 93 } |
| 94 |
| 74 } // namespace gl | 95 } // namespace gl |
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