| Index: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-target-effect-of-an-animation.html
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| diff --git a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-target-effect-of-an-animation.html b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-target-effect-of-an-animation.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..4c51f0141c39bbd46c40192480548d1c7c09ce2c
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| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/set-the-target-effect-of-an-animation.html
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| @@ -0,0 +1,95 @@
|
| +<!DOCTYPE html>
|
| +<meta charset=utf-8>
|
| +<title>Setting the target effect tests</title>
|
| +<link rel='help' href='https://w3c.github.io/web-animations/#setting-the-target-effect'>
|
| +<script src='/resources/testharness.js'></script>
|
| +<script src='/resources/testharnessreport.js'></script>
|
| +<script src='../../testcommon.js'></script>
|
| +<body>
|
| +<div id='log'></div>
|
| +<script>
|
| +'use strict';
|
| +
|
| +promise_test(function(t) {
|
| + var anim = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
|
| + 100 * MS_PER_SEC);
|
| + assert_equals(anim.playState, 'pending');
|
| +
|
| + var retPromise = anim.ready.then(function() {
|
| + assert_unreached('ready promise is fulfilled');
|
| + }).catch(function(err) {
|
| + assert_equals(err.name, 'AbortError',
|
| + 'ready promise is rejected with AbortError');
|
| + });
|
| +
|
| + anim.effect = null;
|
| + assert_equals(anim.playState, 'paused');
|
| +
|
| + return retPromise;
|
| +}, 'If new effect is null and old effect is not null, we reset the pending ' +
|
| + 'tasks and ready promise is rejected');
|
| +
|
| +promise_test(function(t) {
|
| + var anim = new Animation();
|
| + anim.pause();
|
| + assert_equals(anim.playState, 'pending');
|
| +
|
| + anim.effect = new KeyframeEffectReadOnly(createDiv(t),
|
| + { marginLeft: [ '0px', '100px' ] },
|
| + 100 * MS_PER_SEC);
|
| + assert_equals(anim.playState, 'pending');
|
| +
|
| + return anim.ready.then(function() {
|
| + assert_equals(anim.playState, 'paused');
|
| + });
|
| +}, 'If animation has a pending pause task, reschedule that task to run ' +
|
| + 'as soon as animation is ready.');
|
| +
|
| +promise_test(function(t) {
|
| + var anim = new Animation();
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| + anim.play();
|
| + assert_equals(anim.playState, 'pending');
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| +
|
| + anim.effect = new KeyframeEffectReadOnly(createDiv(t),
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| + { marginLeft: [ '0px', '100px' ] },
|
| + 100 * MS_PER_SEC);
|
| + assert_equals(anim.playState, 'pending');
|
| +
|
| + return anim.ready.then(function() {
|
| + assert_equals(anim.playState, 'running');
|
| + });
|
| +}, 'If animation has a pending play task, reschedule that task to run ' +
|
| + 'as soon as animation is ready to play new effect.');
|
| +
|
| +promise_test(function(t) {
|
| + var animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
|
| + 100 * MS_PER_SEC);
|
| + var animB = new Animation();
|
| +
|
| + return animA.ready.then(function() {
|
| + animB.effect = animA.effect;
|
| + assert_equals(animA.effect, null);
|
| + assert_equals(animA.playState, 'finished');
|
| + });
|
| +}, 'When setting the effect of an animation to the effect of an existing ' +
|
| + 'animation, the existing animation\'s target effect should be set to null.');
|
| +
|
| +test(function(t) {
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| + var animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] },
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| + 100 * MS_PER_SEC);
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| + var animB = new Animation();
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| + var effect = animA.effect;
|
| + animA.currentTime = 50 * MS_PER_SEC;
|
| + animB.currentTime = 20 * MS_PER_SEC;
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| + assert_equals(effect.getComputedTiming().progress, 0.5,
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| + 'Original timing comes from first animation');
|
| + animB.effect = effect;
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| + assert_equals(effect.getComputedTiming().progress, 0.2,
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| + 'After setting the effect on a different animation, ' +
|
| + 'it uses the new animation\'s timing');
|
| +}, 'After setting the target effect of animation to the target effect of an ' +
|
| + 'existing animation, the target effect\'s timing is updated to reflect ' +
|
| + 'the current time of the new animation.');
|
| +
|
| +</script>
|
| +</body>
|
|
|