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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 2408193002: Revert of Turned on SkSL->GLSL compiler (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 8c0373ac283d61413721faa9d26d4e538701eb23..575570246325c4ddad2100d710693c5436451758 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -3790,11 +3790,20 @@
fshaderTxt.append(";");
uTexture.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";");
+ const char* fsOutName;
+ if (glslCaps->mustDeclareFragmentShaderOutput()) {
+ oFragColor.appendDecl(glslCaps, &fshaderTxt);
+ fshaderTxt.append(";");
+ fsOutName = oFragColor.c_str();
+ } else {
+ fsOutName = "gl_FragColor";
+ }
fshaderTxt.appendf(
"// Copy Program FS\n"
"void main() {"
- " sk_FragColor = %s(u_texture, v_texCoord);"
+ " %s = %s(u_texture, v_texCoord);"
"}",
+ fsOutName,
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSamplerTypes[progIdx], this->glslGeneration())
);
@@ -3927,6 +3936,14 @@
}
uTexture.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";");
+ const char* fsOutName;
+ if (glslCaps->mustDeclareFragmentShaderOutput()) {
+ oFragColor.appendDecl(glslCaps, &fshaderTxt);
+ fshaderTxt.append(";");
+ fsOutName = oFragColor.c_str();
+ } else {
+ fsOutName = "gl_FragColor";
+ }
const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType,
kTexture2DSampler_GrSLType,
this->glslGeneration());
@@ -3937,19 +3954,19 @@
if (oddWidth && oddHeight) {
fshaderTxt.appendf(
- " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + "
- " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;",
- sampleFunction, sampleFunction, sampleFunction, sampleFunction
+ " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + "
+ " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;",
+ fsOutName, sampleFunction, sampleFunction, sampleFunction, sampleFunction
);
} else if (oddWidth || oddHeight) {
fshaderTxt.appendf(
- " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;",
- sampleFunction, sampleFunction
+ " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;",
+ fsOutName, sampleFunction, sampleFunction
);
} else {
fshaderTxt.appendf(
- " sk_FragColor = %s(u_texture, v_texCoord0);",
- sampleFunction
+ " %s = %s(u_texture, v_texCoord0);",
+ fsOutName, sampleFunction
);
}
@@ -4036,11 +4053,20 @@
&fshaderTxt);
uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
+ const char* fsOutName;
+ if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
+ oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
+ fshaderTxt.append(";");
+ fsOutName = oFragColor.c_str();
+ } else {
+ fsOutName = "gl_FragColor";
+ }
fshaderTxt.appendf(
"// Write Rect Program FS\n"
"void main() {"
- " sk_FragColor = %s;"
+ " %s = %s;"
"}",
+ fsOutName,
uColor.c_str()
);
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