| OLD | NEW |
| 1 STRINGIFY( | 1 STRINGIFY( |
| 2 | 2 |
| 3 // defines built-in interfaces supported by SkiaSL fragment shaders | 3 // defines built-in interfaces supported by SkiaSL fragment shaders |
| 4 | 4 |
| 5 layout(builtin=15) in vec4 gl_FragCoord; | 5 layout(builtin=15) in vec4 gl_FragCoord; |
| 6 | 6 |
| 7 // 9999 is a temporary value that causes us to ignore these declarations beyond | 7 ) |
| 8 // adding them to the symbol table. This works fine in GLSL (where they do not | |
| 9 // require any further handling) but will fail in SPIR-V. We'll have a better | |
| 10 // solution for this soon. | |
| 11 layout(builtin=9999) vec4 gl_LastFragData[1]; | |
| 12 layout(builtin=9999) vec4 gl_LastFragColor; | |
| 13 layout(builtin=9999) vec4 gl_LastFragColorARM; | |
| 14 layout(builtin=9999) int gl_SampleMaskIn[]; | |
| 15 layout(builtin=9999) out int gl_SampleMask[]; | |
| 16 layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; | |
| 17 | 8 |
| 18 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; | |
| 19 | |
| 20 ) | |
| OLD | NEW |