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Side by Side Diff: src/sksl/sksl.include

Issue 2408193002: Revert of Turned on SkSL->GLSL compiler (Closed)
Patch Set: Created 4 years, 2 months ago
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1 STRINGIFY( 1 STRINGIFY(
2 2
3 // defines built-in functions supported by SkiaSL 3 // defines built-in functions supported by SkiaSL
4 4
5 $genType radians($genType degrees); 5 $genType radians($genType degrees);
6 $genType sin($genType angle); 6 $genType sin($genType angle);
7 $genType cos($genType angle); 7 $genType cos($genType angle);
8 $genType tan($genType angle); 8 $genType tan($genType angle);
9 $genType asin($genType x); 9 $genType asin($genType x);
10 $genType acos($genType x); 10 $genType acos($genType x);
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237 int textureQueryLevels($gsamplerCubeArray sampler); 237 int textureQueryLevels($gsamplerCubeArray sampler);
238 int textureQueryLevels(sampler1DShadow sampler); 238 int textureQueryLevels(sampler1DShadow sampler);
239 int textureQueryLevels(sampler2DShadow sampler); 239 int textureQueryLevels(sampler2DShadow sampler);
240 int textureQueryLevels(samplerCubeShadow sampler); 240 int textureQueryLevels(samplerCubeShadow sampler);
241 int textureQueryLevels(sampler1DArrayShadow sampler); 241 int textureQueryLevels(sampler1DArrayShadow sampler);
242 int textureQueryLevels(sampler2DArrayShadow sampler); 242 int textureQueryLevels(sampler2DArrayShadow sampler);
243 int textureQueryLevels(samplerCubeArrayShadow sampler); 243 int textureQueryLevels(samplerCubeArrayShadow sampler);
244 $gvec4 texture($gsampler1D sampler, float P); 244 $gvec4 texture($gsampler1D sampler, float P);
245 $gvec4 texture($gsampler1D sampler, float P, float bias); 245 $gvec4 texture($gsampler1D sampler, float P, float bias);
246 $gvec4 texture($gsampler2D sampler, vec2 P); 246 $gvec4 texture($gsampler2D sampler, vec2 P);
247 vec4 texture(samplerExternalOES sampler, vec2 P, float bias);
248 vec4 texture(samplerExternalOES sampler, vec2 P);
249 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); 247 $gvec4 texture($gsampler2D sampler, vec2 P, float bias);
250 $gvec4 texture($gsampler3D sampler, vec3 P); 248 $gvec4 texture($gsampler3D sampler, vec3 P);
251 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); 249 $gvec4 texture($gsampler3D sampler, vec3 P, float bias);
252 $gvec4 texture($gsamplerCube sampler, vec3 P); 250 $gvec4 texture($gsamplerCube sampler, vec3 P);
253 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); 251 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias);
254 float texture(sampler1DShadow sampler, vec3 P); 252 float texture(sampler1DShadow sampler, vec3 P);
255 float texture(sampler1DShadow sampler, vec3 P, float bias); 253 float texture(sampler1DShadow sampler, vec3 P, float bias);
256 float texture(sampler2DShadow sampler, vec3 P); 254 float texture(sampler2DShadow sampler, vec3 P);
257 float texture(sampler2DShadow sampler, vec3 P, float bias); 255 float texture(sampler2DShadow sampler, vec3 P, float bias);
258 float texture(samplerCubeShadow sampler, vec4 P); 256 float texture(samplerCubeShadow sampler, vec4 P);
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459 vec4 texture1D(sampler1D sampler, float coord); 457 vec4 texture1D(sampler1D sampler, float coord);
460 vec4 texture1D(sampler1D sampler, float coord, float bias); 458 vec4 texture1D(sampler1D sampler, float coord, float bias);
461 vec4 texture1DProj(sampler1D sampler, vec2 coord); 459 vec4 texture1DProj(sampler1D sampler, vec2 coord);
462 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); 460 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);
463 vec4 texture1DProj(sampler1D sampler, vec4 coord); 461 vec4 texture1DProj(sampler1D sampler, vec4 coord);
464 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); 462 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);
465 vec4 texture1DLod(sampler1D sampler, float coord, float lod); 463 vec4 texture1DLod(sampler1D sampler, float coord, float lod);
466 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 464 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
467 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 465 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
468 vec4 texture2D(sampler2D sampler, vec2 coord); 466 vec4 texture2D(sampler2D sampler, vec2 coord);
469 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
470 vec4 texture2D(sampler2D sampler, vec2 coord, float bias); 467 vec4 texture2D(sampler2D sampler, vec2 coord, float bias);
471 vec4 texture2DProj(sampler2D sampler, vec3 coord); 468 vec4 texture2DProj(sampler2D sampler, vec3 coord);
472 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); 469 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);
473 vec4 texture2DProj(sampler2D sampler, vec4 coord); 470 vec4 texture2DProj(sampler2D sampler, vec4 coord);
474 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias); 471 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);
475 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); 472 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
476 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 473 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
477 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 474 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
478 vec4 texture3D(sampler3D sampler, vec3 coord); 475 vec4 texture3D(sampler3D sampler, vec3 coord);
479 vec4 texture3D(sampler3D sampler, vec3 coord, float bias); 476 vec4 texture3D(sampler3D sampler, vec3 coord, float bias);
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538 void barrier(); 535 void barrier();
539 void memoryBarrier(); 536 void memoryBarrier();
540 void memoryBarrierAtomicCounter(); 537 void memoryBarrierAtomicCounter();
541 void memoryBarrierBuffer(); 538 void memoryBarrierBuffer();
542 void memoryBarrierShared(); 539 void memoryBarrierShared();
543 void memoryBarrierImage(); 540 void memoryBarrierImage();
544 void groupMemoryBarrier(); 541 void groupMemoryBarrier();
545 542
546 ) 543 )
547 544
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