| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
| 9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
| 10 | 10 |
| (...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 65 | 65 |
| 66 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the | 66 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the |
| 67 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted | 67 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted |
| 68 exactly once, so expressions like "idx++" are acceptable. */ | 68 exactly once, so expressions like "idx++" are acceptable. */ |
| 69 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; | 69 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; |
| 70 | 70 |
| 71 /** Version of above that appends the result to the shader code instead.*/ | 71 /** Version of above that appends the result to the shader code instead.*/ |
| 72 void appendTexelFetch(SamplerHandle, const char* coordExpr); | 72 void appendTexelFetch(SamplerHandle, const char* coordExpr); |
| 73 | 73 |
| 74 /** | 74 /** |
| 75 * Adds a constant declaration to the top of the shader. | 75 * Adds a #define directive to the top of the shader. |
| 76 */ | 76 */ |
| 77 void defineConstant(const char* type, const char* name, const char* value) { | 77 void define(const char* macro, const char* replacement) { |
| 78 this->definitions().appendf("const %s %s = %s;\n", type, name, value); | 78 this->definitions().appendf("#define %s %s\n", macro, replacement); |
| 79 } | 79 } |
| 80 | 80 |
| 81 void defineConstant(const char* name, int value) { | 81 void define(const char* macro, int replacement) { |
| 82 this->definitions().appendf("const int %s = %i;\n", name, value); | 82 this->definitions().appendf("#define %s %i\n", macro, replacement); |
| 83 } | 83 } |
| 84 | 84 |
| 85 void defineConstant(const char* name, float value) { | 85 void definef(const char* macro, const char* replacement, ...) { |
| 86 this->definitions().appendf("const float %s = %f;\n", name, value); | 86 this->definitions().appendf("#define %s ", macro); |
| 87 } | |
| 88 | |
| 89 void defineConstantf(const char* type, const char* name, const char* fmt, ..
.) { | |
| 90 this->definitions().appendf("const %s %s = ", type, name); | |
| 91 va_list args; | 87 va_list args; |
| 92 va_start(args, fmt); | 88 va_start(args, replacement); |
| 93 this->definitions().appendVAList(fmt, args); | 89 this->definitions().appendVAList(replacement, args); |
| 94 va_end(args); | 90 va_end(args); |
| 95 this->definitions().append(";\n"); | 91 this->definitions().append("\n"); |
| 96 } | 92 } |
| 97 | 93 |
| 98 /** | 94 /** |
| 99 * Called by GrGLSLProcessors to add code to one of the shaders. | 95 * Called by GrGLSLProcessors to add code to one of the shaders. |
| 100 */ | 96 */ |
| 101 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 97 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
| 102 va_list args; | 98 va_list args; |
| 103 va_start(args, format); | 99 va_start(args, format); |
| 104 this->code().appendVAList(format, args); | 100 this->code().appendVAList(format, args); |
| 105 va_end(args); | 101 va_end(args); |
| (...skipping 152 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 258 int fCodeIndex; | 254 int fCodeIndex; |
| 259 bool fFinalized; | 255 bool fFinalized; |
| 260 | 256 |
| 261 friend class GrGLSLProgramBuilder; | 257 friend class GrGLSLProgramBuilder; |
| 262 friend class GrGLProgramBuilder; | 258 friend class GrGLProgramBuilder; |
| 263 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 259 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
| 264 friend class GrGLPathProgramBuilder; // to access fInputs. | 260 friend class GrGLPathProgramBuilder; // to access fInputs. |
| 265 friend class GrVkPipelineStateBuilder; | 261 friend class GrVkPipelineStateBuilder; |
| 266 }; | 262 }; |
| 267 #endif | 263 #endif |
| OLD | NEW |