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Issue 2408083002: Revert of Import wpt@357b83b809e3cbc7a1805e7c3ca108a7980d782f (Closed)
Patch Set: Created 4 years, 2 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <meta charset=utf-8> 2 <meta charset=utf-8>
3 <title>Tests for updating the finished state of an animation</title> 3 <title>Tests for updating the finished state of an animation</title>
4 <link rel="help" href="https://w3c.github.io/web-animations/#updating-the-finish ed-state"> 4 <link rel="help" href="https://w3c.github.io/web-animations/#updating-the-finish ed-state">
5 <script src="/resources/testharness.js"></script> 5 <script src="/resources/testharness.js"></script>
6 <script src="/resources/testharnessreport.js"></script> 6 <script src="/resources/testharnessreport.js"></script>
7 <script src="../../testcommon.js"></script> 7 <script src="../../testcommon.js"></script>
8 <body> 8 <body>
9 <div id="log"></div> 9 <div id="log"></div>
10 <script> 10 <script>
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36 // (Also the start time is resolved and there is pending task) 36 // (Also the start time is resolved and there is pending task)
37 37
38 // Did seek = false 38 // Did seek = false
39 promise_test(function(t) { 39 promise_test(function(t) {
40 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC); 40 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
41 41
42 // Here and in the following tests we wait until ready resolves as 42 // Here and in the following tests we wait until ready resolves as
43 // otherwise we don't have a resolved start time. We test the case 43 // otherwise we don't have a resolved start time. We test the case
44 // where the start time is unresolved in a subsequent test. 44 // where the start time is unresolved in a subsequent test.
45 return anim.ready.then(function() { 45 return anim.ready.then(function() {
46 // Seek to 1ms before the target end and then wait 1ms 46 // Seek to 1ms before the target end and wait a frame (> 16ms)
47 anim.currentTime = 100 * MS_PER_SEC - 1; 47 anim.currentTime = 100 * MS_PER_SEC - 1;
48 return waitForAnimationFramesWithDelay(1); 48 return waitForAnimationFrames(1);
49 }).then(function() { 49 }).then(function() {
50 assert_equals(anim.currentTime, 100 * MS_PER_SEC, 50 assert_equals(anim.currentTime, 100 * MS_PER_SEC,
51 'Hold time is set to target end clamping current time'); 51 'Hold time is set to target end clamping current time');
52 }); 52 });
53 }, 'Updating the finished state when playing past end'); 53 }, 'Updating the finished state when playing past end');
54 54
55 // Did seek = true 55 // Did seek = true
56 promise_test(function(t) { 56 promise_test(function(t) {
57 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC); 57 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
58 return anim.ready.then(function() { 58 return anim.ready.then(function() {
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89 89
90 // CASE 2: playback rate < 0 and current time <= 0 90 // CASE 2: playback rate < 0 and current time <= 0
91 // (Also the start time is resolved and there is pending task) 91 // (Also the start time is resolved and there is pending task)
92 92
93 // Did seek = false 93 // Did seek = false
94 promise_test(function(t) { 94 promise_test(function(t) {
95 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC); 95 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
96 anim.playbackRate = -1; 96 anim.playbackRate = -1;
97 anim.play(); // Make sure animation is not initially finished 97 anim.play(); // Make sure animation is not initially finished
98 return anim.ready.then(function() { 98 return anim.ready.then(function() {
99 // Seek to 1ms before 0 and then wait 1ms 99 // Seek to 1ms before 0 end and wait a frame (> 16ms)
100 anim.currentTime = 1; 100 anim.currentTime = 1;
101 return waitForAnimationFramesWithDelay(1); 101 return waitForAnimationFrames(1);
102 }).then(function() { 102 }).then(function() {
103 assert_equals(anim.currentTime, 0 * MS_PER_SEC, 103 assert_equals(anim.currentTime, 0 * MS_PER_SEC,
104 'Hold time is set to zero clamping current time'); 104 'Hold time is set to zero clamping current time');
105 }); 105 });
106 }, 'Updating the finished state when playing in reverse past zero'); 106 }, 'Updating the finished state when playing in reverse past zero');
107 107
108 // Did seek = true 108 // Did seek = true
109 promise_test(function(t) { 109 promise_test(function(t) {
110 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC); 110 var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
111 anim.playbackRate = -1; 111 anim.playbackRate = -1;
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322 anim.currentTime = 50 * MS_PER_SEC; 322 anim.currentTime = 50 * MS_PER_SEC;
323 assert_equals(anim.currentTime, 50 * MS_PER_SEC, 323 assert_equals(anim.currentTime, 50 * MS_PER_SEC,
324 'The animation hold time should not be updated'); 324 'The animation hold time should not be updated');
325 assert_equals(anim.startTime, null, 325 assert_equals(anim.startTime, null,
326 'The animation start time should not be updated'); 326 'The animation start time should not be updated');
327 }, 'Updating the finished state when start time is unresolved and' 327 }, 'Updating the finished state when start time is unresolved and'
328 + ' did seek = true'); 328 + ' did seek = true');
329 329
330 </script> 330 </script>
331 </body> 331 </body>
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