Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 8c0373ac283d61413721faa9d26d4e538701eb23..575570246325c4ddad2100d710693c5436451758 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -3790,11 +3790,20 @@ |
fshaderTxt.append(";"); |
uTexture.appendDecl(glslCaps, &fshaderTxt); |
fshaderTxt.append(";"); |
+ const char* fsOutName; |
+ if (glslCaps->mustDeclareFragmentShaderOutput()) { |
+ oFragColor.appendDecl(glslCaps, &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ fsOutName = oFragColor.c_str(); |
+ } else { |
+ fsOutName = "gl_FragColor"; |
+ } |
fshaderTxt.appendf( |
"// Copy Program FS\n" |
"void main() {" |
- " sk_FragColor = %s(u_texture, v_texCoord);" |
+ " %s = %s(u_texture, v_texCoord);" |
"}", |
+ fsOutName, |
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSamplerTypes[progIdx], this->glslGeneration()) |
); |
@@ -3927,6 +3936,14 @@ |
} |
uTexture.appendDecl(glslCaps, &fshaderTxt); |
fshaderTxt.append(";"); |
+ const char* fsOutName; |
+ if (glslCaps->mustDeclareFragmentShaderOutput()) { |
+ oFragColor.appendDecl(glslCaps, &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ fsOutName = oFragColor.c_str(); |
+ } else { |
+ fsOutName = "gl_FragColor"; |
+ } |
const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType, |
kTexture2DSampler_GrSLType, |
this->glslGeneration()); |
@@ -3937,19 +3954,19 @@ |
if (oddWidth && oddHeight) { |
fshaderTxt.appendf( |
- " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + " |
- " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;", |
- sampleFunction, sampleFunction, sampleFunction, sampleFunction |
+ " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1) + " |
+ " %s(u_texture, v_texCoord2) + %s(u_texture, v_texCoord3)) * 0.25;", |
+ fsOutName, sampleFunction, sampleFunction, sampleFunction, sampleFunction |
); |
} else if (oddWidth || oddHeight) { |
fshaderTxt.appendf( |
- " sk_FragColor = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;", |
- sampleFunction, sampleFunction |
+ " %s = (%s(u_texture, v_texCoord0) + %s(u_texture, v_texCoord1)) * 0.5;", |
+ fsOutName, sampleFunction, sampleFunction |
); |
} else { |
fshaderTxt.appendf( |
- " sk_FragColor = %s(u_texture, v_texCoord0);", |
- sampleFunction |
+ " %s = %s(u_texture, v_texCoord0);", |
+ fsOutName, sampleFunction |
); |
} |
@@ -4036,11 +4053,20 @@ |
&fshaderTxt); |
uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
fshaderTxt.append(";"); |
+ const char* fsOutName; |
+ if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { |
+ oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
+ fshaderTxt.append(";"); |
+ fsOutName = oFragColor.c_str(); |
+ } else { |
+ fsOutName = "gl_FragColor"; |
+ } |
fshaderTxt.appendf( |
"// Write Rect Program FS\n" |
"void main() {" |
- " sk_FragColor = %s;" |
+ " %s = %s;" |
"}", |
+ fsOutName, |
uColor.c_str() |
); |